Bionic Commando Official Game Guide - Excerpt

10
PRIMA Official Game Guide The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. © 2009 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is an imprint of Random House, Inc. Senior Product Manager: Donato Tica Associate Product Manager: Shaida Boroumand Design & Layout: Bryan Neff & Jody Seltzer Manufacturing: Stephanie Sanchez BIONIC COMMANDO® ©CAPCOM CO., LTD. 2008 ALL RIGHTS RESERVED. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Rat- ings icons, please contact the ESA at esrblicenseinfo.com. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or con- sequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be di- rected to the support numbers provided by the game and/or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. About the Author: Stephen Stratton has authored over 40 guides in his seven years with Prima. His personal favorites include Resident Evil 4: Wii Edition, Mercenaries: Playground of De- struction, Mass Effect, and pretty much every guide he’s written that has either “Mario” or “Zelda” in its title. Steve is a lifelong video gamer who attended the Rochester Institute of Technology in Rochester, NY. In addition to his Prima Games guides, he also held a staff position with Computec Media and managed the strategy section of their incite.com video game website. ISBN: 978-07615-6051-7 Printed in the United States of America Written by: Stephen Stratton Prima Games An Imprint of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 www.primagames.com

description

Tactical Walkthrough – BioReign’s WMD strike has transformed Ascension City into a perilous warzone filled with raging fires, trigger-happy terrorists, and dense pockets of radiation. Only a true Bionic Commando could hope to navigate this mess without perishing – and even the most gifted of operatives would be wise to bring along our huge, strategy-packed walkthrough (pg. 20-134) to ensure they never swing into a hotzone unprepared.

Transcript of Bionic Commando Official Game Guide - Excerpt

Page 1: Bionic Commando Official Game Guide - Excerpt

P R I M A O f f i c i a l G a m e G u i d e

The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.

© 2009 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is an imprint of Random House, Inc.

Senior Product Manager: Donato TicaAssociate Product Manager: Shaida BoroumandDesign & Layout: Bryan Neff & Jody SeltzerManufacturing: Stephanie Sanchez

BIONIC COMMANDO® ©CAPCOM CO., LTD. 2008 ALL RIGHTS RESERVED.

All products and characters mentioned in this book are trademarks of their respective companies.

Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Rat-ings icons, please contact the ESA at esrblicenseinfo.com.

Important:Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or con-sequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be di-rected to the support numbers provided by the game and/or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.

About the Author:Stephen Stratton has authored over 40 guides in his seven years with Prima. His personal favorites include Resident Evil 4: Wii Edition, Mercenaries: Playground of De-struction, Mass Effect, and pretty much every guide

he’s written that has either “Mario” or “Zelda” in its title. Steve is a lifelong video gamer who attended the Rochester Institute of Technology in Rochester, NY. In addition to his Prima Games guides, he also held a staff position with Computec Media and managed the strategy section of their incite.com video game website.

ISBN: 978-07615-6051-7

Printed in the United States of America

Written by:

Stephen Stratton

Prima GamesAn Imprint of Random House, Inc.

3000 Lava Ridge Court, Suite 100Roseville, CA 95661

www.primagames.com

The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc.,

© 2009 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is an imprint of

Associate Product Manager: Shaida BoroumandDesign & Layout: Bryan Neff & Jody Seltzer

BIONIC COMMANDO® ©CAPCOM CO., LTD. 2008 ALL RIGHTS RESERVED.

All products and characters mentioned in this book are trademarks of their respective

Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Rat-ings icons, please contact the ESA at esrblicenseinfo.com.

Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or con-sequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be di-rected to the support numbers provided by the game and/or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.

About the Author:has authored over 40 guides in his seven

years with Prima. His personal favorites include Resident Evil 4: Wii Edition, Mercenaries: Playground of De-struction, Mass Effect, and pretty much every guide

he’s written that has either “Mario” or “Zelda” in its title. Steve is a lifelong video gamer who attended the Rochester Institute of Technology in Rochester, NY. In addition to his Prima Games guides,

Roseville, CA 95661www.primagames.com

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A s c e n s i o n C i t y D o w n t o w n I - C o n t ’ d

Object ives

Access the drainage tunnel to reach downtown.

Ins ign ias to Grab

Floating high amongst the street signs1

Cha l lenges to CompleteName Feat Required Reward

First Swing Perform a swing. None

Leap Up! Use the Leap Up technique. None

Reel In Reel in three times. None

Swinger Complete three consecutive swings. None

You’ve returned from basic training; now let’s see you use what you’ve learned. This short segment features no enemies, allowing you to get acquainted with the use of the bionic arm in a real-world environment. You’ll also get your fi rst glimpse of the terrible state of Ascension City’s battered streets. This place is in desperate need of help, soldier, so let’s get moving!

Scouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the CityScouting the City Leap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of FaithLeap of Faith

Back in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBack in the SwingBetter get out of this building before it collapses. Head through the giant hole in the nearby wall to get your fi rst look at the outside world.

Whoa, what a rush! The city might be in terrible shape, but there are still plenty of objects for you to grapple and swing on. You can’t latch onto buildings that are covered in radiation (the blue stuff), but streetlights, traffi c signals, and various signage are all viable targets for your wire. Spend some time swinging about the street, aiming to complete your new challenges.

That strange-looking blue stuff covering the buildings is radiation. This substance is extremely hazardous to bionics, so your arm’s systems won’t allow you to grapple anything that’s covered in blue. Dense pockets of radiation can kill you fast, so don’t linger near radioactive areas.

That strange-looking blue stuff covering the buildings is

CAUTION

The city’s in rough shape indeed. Much of it lies battered, and radiation blankets every building in sight. What a tragedy. Someone will pay for this.

You’re way up high and there’s only one way down. Take a deep breath and jump for it! Don’t worry; Nathan’s a tough dude, and

you won’t come to any harm when you land on the street below.

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With a bit of effort, you can complete several challenges here in the street before moving on. The ones you can’t complete at this time are Hand-to-Hand, Kick in the Back, and Blood Trial, as those require enemies for you to combat.

Challenge complete! “First Swing”

Challenge complete! “Reel In”

Challenge complete! “Leap Up!”

Challenge complete! “Swinger”

Don’t miss this area’s lone fl oating collectible while swinging along the street: It hovers high above the signage. Grapple one of the higher street signs and practice making big swinging leaps until you fi nally nab your prize.

Downtown I - Cont’d: Insignia 1 of 1

Go crazy with your swinging out here in the city, but be careful not to fall into any fi re or dense pockets of radiation. These hazards pose serious threats to your health.

Go crazy with your swinging out here in the city, but be

CAUTION

When you’re ready to get a move on, follow your navigation beacon to locate a broken drainage tunnel. Head inside to travel to the city’s downtown district.

Don’t miss this area’s lone fl oating collectible while swinging along the street: It hovers high above the signage. Grapple one of the higher street signs and practice making big

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A s c e n s i o n C i t y D o w n t o w n I INow you’re getting somewhere. BioReign has a far stronger presence in Ascension City’s downtown district, so you know you’re getting closer to discovering their plot. Communications with Super Joe have been scrambled, though—there’s too much radiation interference downtown. Your fi rst order of business is therefore to hack into the enemy’s relays to reestablish the com signal.

Object ives

Reach the fi rst relay and hack it.

Cha l lenges to CompleteName Feat Required Reward

Blood Trial Kill 10 grunts. Hip Shot; new challenge

Hand-to-Hand Kill a grunt in hand-to-hand combat. Light Armor

Kick in the Back Perform two zip kicks on an enemy. None

Ins ign ias to Grab

Hovering just above the fi rst street

Near the large radiation hole, close to a fi re

Near the broken tram rail

On a high ledge above the car tunnel

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Ascension City Downtown II: Insignia 1 of 4

A City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in RuinsA City in Ruins

Step out of the tunnel and into the light. Things are even worse in this area of the city, which is closer to the site where the Witherer was detonated. The street’s a mess, so start leaping and swinging along the overhead signposts.

Swipe the insignia that fl oats just above the fi rst stretch of broken road.

You’re soon given the option to watch a tragic event unfold. Hold the Look button when indicated to witness a massive skyscraper collapse at the far end of the street, cutting you off and creating a huge dust cloud. Good thing you weren’t over there!

Scan the radiation-fi lled hole at the street’s end to fi nd a hidden insignia near some fi re. A good way to safely reach this prize is to swing and leap from the broken tram rail across the way—just don’t fall into the hole!

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Ascension City Downtown II: Insignia 2 of 4

There’s no going forward anymore, so turn left in front of a giant irradiated chasm and take a side street. Use your arm to grapple and swing along the overhead tram rail, avoiding the fi re and yawning abyss below.

Take your time while swinging along the tram rail. Reel in and leap up onto the rails if need be, then run along them.

Take your time while swinging along the tram rail. Reel in

TIP

Continue following the tram rail as it twists and bends. Keep your Grapple button held down at all times, releasing it only when you wish to release during a swing. You don’t want to fall!

Ascension City Downtown II: Insignia 3 of 4

Tunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel GuardsTunnel Guards

Two BioReign grunts stand guard over the tunnel at the end of the line. Time to complete a few challenges! Use your wire to grab hold of a grunt, then quickly press the Jump button twice to deliver a punishing zip kick. Quickly follow up with another zip kick to fi nish off the grunt and complete a challenge. Kill the other grunt off with melee blows to satisfy your two remaining challenges (these two grunts plus the eight you killed in part 1 of Crash Landing fulfi ll the “Blood Trial” challenge).

Snatch another insignia hovering beneath the broken tram rail as you swing along.

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Challenge complete! “Kick in the Back”

Challenge complete! “Blood Trial”

Challenge complete! “Hand-to-Hand”

Reward received! “Hip Shot”

Reward received! “Light Armor”

Hidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden InsigniaHidden Insignia

You’ve secured the area, but did you happen to notice the insignia fl oating on a ledge above the car tunnel? Don’t enter the tunnel if you want to get it. Instead, use your arm to reach the very end of the tram rail (from which point you have an excellent view of the insignia).

A series of high-momentum swings might land you near the insignia, but there’s an easier way to nab this tantalizing

Build up plenty of speed and release when the momentum icon appears. A full-momentum swing from the tail end of the tram rail will carry you over to the insignia. Not an easy grab, but this approach makes it doable!

With the insignia tucked away, head through the nearby car tunnel to reach the next area.

Ascension City Downtown II: Insignia 4 of 4

prize. Drop from the fi nal bit of rail, making sure to grapple its underside as you fall. Hang loose and center your targeting reticle on the rail’s tail end, then release. Quickly grapple back on, latching onto the tail end of the tram rail. Now start swinging.

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A s c e n s i o n C i t y D o w n t o w n I I IThe city’s clearly in a tragic state and you’ve yet to reestablish communications with Gibson. Continue your search for the enemy relay.

Object ives Doss iers Acqui red

Reach the fi rst relay and hack it.

Hack the second relay.

BioReign

BioReign Infantry

Cha l lenges to CompleteName Feat Required Reward

Train Block! Pull down the vehicle blocking your way. New challenge

Ins ign ia Locat ions

Hovering near the tram rail near the fi rst relay

In a darkened room inside the building with the stuck tram car

Beneath the shattered overpass after exiting the building

Inside a hanging tram car (rip down the car to reveal)

Atop a tall tram rail support beam

1

2

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Overpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass ShowdownOverpass Showdown

You emerge from the tunnel in a new section of the downtown district. Leap and swing on the overhead signage to cross the chasm ahead.

Turn left when you reach your navigation beacon, then press the Look button to witness two enemy aircraft deploying BioReign infantry atop a crumbling highway overpass. You’ll need to take these guys out.

Look up and spy a bit of tram rail. Jump up, grapple the rail, and then swing across the chasm, heading for the broken highway.

Two grunts patrol the overpass. Use zip kicks and melee attacks to wipe them out if you still have challenges to clear. Or simply take aim and drop them with your Tungsten.

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Securing the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the RelaySecuring the Relay

When only one grunt remains, drop down and rush forward to deliver a zip kick, following up with some melee blows for a fast, ammo-conserving kill.

When only one grunt remains, drop down and rush forward

TIP

Before hacking the relay, return to the broken overpass and spy an insignia fl oating near a stretch of shattered tram rail. Swing from the rail to claim the prize, being quick to turn in midair and grapple back to safety after you make the grab.

Ascension City Downtown III: Insignia 1 of 5

Your progress is saved each time you hack into a new relay.

Your progress is saved each time you hack into a

NOTE

Partial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial RecallPartial Recall

Reward received! “Rip”

The relay you must hack stands just to the left of the overpass. A few more grunts guard the relay, but you’re in a fantastic position to pick them off. Remain on the overpass, zoom in, and take shots at the grunts to eliminate them from a safe vantage.

With the area free of hostiles, latch onto the relay and press the Arm Action button to hack into its systems and reestablish communications with Gibson. If you like, peruse the data fi les for a bit of insight into the current scenario before returning to the action.

Listen to Super Joe’s instructions and then return to the top of the highway overpass. When you notice a tram car stuck in the side of a building, you recall an ability: the Rip technique. Now you can yank and pull many objects that you grapple—including enemy grunts! Try it out on the stuck tram car: Grapple the car, then press the Arm Action button repeatedly to rip it out of the wall.

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You must be standing on solid ground to rip down objects. Objects that sport a yellow hook point icon when sighted can usually be ripped down.

You must be standing on solid ground to rip down objects.

NOTE

Challenge complete! “Train Block!”

You can also use the Leap Up technique to scale the building from the street and enter the hole.

You can also use the Leap Up technique to scale the

TIP

Great work; your new ability has helped you open the way forward. Unfortunately, it has also exposed you to a grunt who’s patrolling inside the nearby building! Zoom in and pick off the grunt from afar. When the threat has been neutralized, grapple the building above the hole and swing inside.

Dash through the building, using your Tungsten to cut down each group of enemy grunts you encounter. Flee to safety if you take too much damage; wait until your wounds are

Ascension City Downtown III: Insignia 2 of 5

Ascension City Downtown III: Insignia 3 of 5

BioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign OutpostBioReign Outpost

Super Joe asks you to hack another relay so you can receive resupply via drop pods. Sounds like a plan. Exit the building through its opposite side to return to the streets. Careful: A BioReign fi eld outpost lies just ahead.

After exiting the building, search beneath the ruined overpass to discover another hidden collectible. Pocket this prize before moving on.

healed and then reenter the fray. Explore the building thoroughly to discover an insignia hidden in one of its darkened rooms.

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Jump and grapple the overhead train car, then swing toward the BioReign grunts ahead. Take aim and pick off the pair of grunts on patrol beneath a ruined overpass.

The outpost is dead ahead, but don’t tackle it just yet. Instead, grapple and leap up to the top of the overpass above you.

Sighting the BioReign outpost up close scores you a couple of new dossier fi les.

Sighting the BioReign outpost up close scores you a

NOTE

Several more grunts patrol the top of the crumbling overpass. Kill them all, leaping and swinging from one chunk of highway to the next. With the overpass secure,

With the area secure, return to the top of the crumbling highway and spy an overhead tram car hanging from a ruined rail. Latch onto the car and rip it down to reveal a hidden insignia! Grapple the rail and reel in to claim your prize before continuing to the next area.

Spy this area’s fi nal insignia fl oating high atop a tall tram rail support beam near the grunt outpost. Grapple up and claim the collectible before proceeding to the next area.

Ascension City Downtown III: Insignia 4 of 5

Ascension City Downtown III: Insignia 5 of 5

you’re free to exploit its height advantage by raining bullets down on the remaining hostiles near the outpost.