BiblioBouts is an online social game made up of a series of mini-games or bouts

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• BiblioBouts is an online social game made up of a series of mini-games or bouts • In each bout students practice a specific subset of information literacy skills within the overall research process • Game play results in a bibliography of high-quality sources for students’ papers or projects • Librarians are key to deploying the game in classes and ensuring its success Supported by an IMLS National Leadership Grant [email protected] Project Team: Karen Markey, Chris Leeder, Fritz Swanson, Gregory R. Peters, Jr., Michele Wong, Victor Rosenberg, Soo Young Rieh, Andrew Calvetti, Beth St. Jean The Plug-and-Play Potential of the BiblioBouts Information Literacy Game Overview Timeline of Librarian Involvement Karen Markey University of Michigan Catherine Johnson University of Baltimore Alyssa Martin Troy University Montgomery Before Class Begins In-class #1 In-class #2 During Game Play The Bouts of BiblioBouts Closer Tagging & Rating Best Bibliography Post-Game Library • Recruit faculty who give students research-and-writing assignments • Advise faculty on synchronizing their syllabus with BiblioBouts game play • Test proposed research topics • Demonstrate library portal and relevant databases • Show students how to search databases • Help students register in Zotero • Walk through saving their online sources in Zotero • Help students register in BiblioBouts • Demonstrate BiblioBouts to students • Troubleshoot and answer questions Support faculty in- class discussions on scholarly information, technical reading, credibility and relevance, author expertise, formulating a paper topic, correcting citations, etc. GAME GOALS: Players choose their best sources, confirm full texts are attached, and put them into play. LEARNING OBJECTIVES: Searching scholarly databases, using Zotero to save and manage sources, correcting citations, assessing relevance GAME GOALS: Players tag other players’ sources with keywords and rate their credibility and relevance. LEARNING OBJECTIVES: Assessing relevance and credibility, tagging sources for subject content, editorial process, and publication type GAME GOALS: Players build their final bibliography using each source’s tags and ratings as a guide. LEARNING OBJECTIVES: Assessing relevance, being exposed to more sources than one would find on one's own, compiling an annotated bibliography of sources linked to full texts GAME GOALS: After game play ends, all players can access everyone’s sources, including tags and ratings. LEARNING OBJECTIVES: Reassessing one's chosen sources after outlining and drafting one's paper, being exposed to more sources than one would find on one's own

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The Plug-and-Play Potential of the BiblioBouts Information Literacy Game. Karen Markey University of Michigan. Catherine Johnson University of Baltimore. Alyssa Martin Troy University Montgomery. - PowerPoint PPT Presentation

Transcript of BiblioBouts is an online social game made up of a series of mini-games or bouts

Page 1: BiblioBouts  is an online social game  made up of a series of mini-games or bouts

• BiblioBouts is an online social game made up of a series of mini-games or bouts • In each bout students practice a specific subset of information literacy skills within the overall research process• Game play results in a bibliography of high-quality sources for students’ papers or projects • Librarians are key to deploying the game in classes and ensuring its success

Supported by an IMLS National Leadership Grant

[email protected]

Project Team: Karen Markey, Chris Leeder, Fritz Swanson, Gregory R. Peters, Jr., Michele Wong, Victor Rosenberg, Soo Young Rieh, Andrew Calvetti, Beth St. Jean

The Plug-and-Play Potential of the BiblioBouts Information Literacy Game

Overview

Timeline of Librarian Involvement

Karen Markey University of Michigan

Catherine Johnson University of Baltimore

Alyssa Martin Troy University Montgomery

Before Class Begins In-class #1 In-class #2 During Game Play

The Bouts of BiblioBoutsCloser Tagging & Rating Best Bibliography Post-Game Library

• Recruit faculty who give students research-and-writing assignments

• Advise faculty on synchronizing their syllabus with BiblioBouts game play

• Test proposed research topics

• Demonstrate library portal and relevant databases

• Show students how to search databases

• Help students register in Zotero

• Walk through saving their online sources in Zotero

• Help students register in BiblioBouts

• Demonstrate BiblioBouts to students

• Troubleshoot and answer questions

Support faculty in-class discussions on scholarly information, technical reading, credibility and relevance, author expertise, formulating a paper topic, correcting citations, etc.

GAME GOALS: Players choose their best sources, confirm full texts are attached, and put them into play. LEARNING OBJECTIVES: Searching scholarly databases, using Zotero to save and manage sources, correcting citations, assessing relevance

GAME GOALS: Players tag other players’ sources with keywords and rate their credibility and relevance.LEARNING OBJECTIVES: Assessing relevance and credibility, tagging sources for subject content, editorial process, and publication type

GAME GOALS: Players build their final bibliography using each source’s tags and ratings as a guide. LEARNING OBJECTIVES: Assessing relevance, being exposed to more sources than one would find on one's own, compiling an annotated bibliography of sources linked to full texts

GAME GOALS: After game play ends, all players can access everyone’s sources, including tags and ratings.LEARNING OBJECTIVES: Reassessing one's chosen sources after outlining and drafting one's paper, being exposed to more sources than one would find on one's own