biblia de yugi no borrar

189
3-HUMP LACOODA “3-Hump Lacooda”’ s effect is an Ignition Effect. You don’t have to activate “3-Hump Lacooda”’s effect just becau- se you have 3 copies in play. Y ou can choose which of the “3-Hump Lacoodas”’ effects you are activating; it can be one of the ones you are Tributing or the one that is remaining on the eld. Tributing 2 “3-Hump Lacoodas” is a cost. If your opponent chains “ Ring of Destruction” or “B ook of Moon” to the activation of “3-Hump Lacooda”’s effect, the effect is not negated. If you Summon your third “3-Hump Lacooda”, you can activate its effect before your opponent activates “Torrential Tribute”. 7 If you have 3 “7”’s and destroy them all, you get 2100 Life Points. If your opponent also has “7”’s, they are also destroyed. If you have 3 “7”’s and activate their effect, your opponent can chain “Imperial Order” to negate the effect. Each effect of “7” that gives you 700 Life Points goes on a chain, so if multiple “7”’s are sent to the Graveyard simultaneously, each effect is 1 step in the chain. If other cards are also sent t o the Graveyard at the same time, like “Sangan” or “Black Pendant”, the card controlled by the turn player is Step 1. If your 3rd “7” is activated, but destroyed by “Mystical Space Typhoon” in a chain, you can’t activate its effect, but you still gain 700 Life Points for its Graveyard effect. 8-C LA WS S C ORPION Even if “8-C laws Scorpion” is equipped with an Equip Spell Card, its ATK is 2400 when it attacks a face-down Defense Position monster. The effect of “8-Claws Scorpion” is a Trigger Effect that is applied if the condition is correct on activation (“8-Claws Scorpion” de- clared an attack against a face-down Defense Position monster .) The target monster does not have to be in face-down Defense Position when the effect of “8-Claws Scorpion” is resolved. So if “Final Attack Orders” is active, or “Ceasere” ips the monster face-up, “8-Claws Scorpion” still gets its 2400 ATK. The ATK of “8-Claws Scorpion” becomes 2400 during damage calculation. You cannot chain “Rush Recklessly” or “Blast with Chain” to this effect. If these cards were activated before damage calculation, then the ATK of “8-Claws Scorpion” becomes 2400 during damage calculation so those cards have no effect on its ATK. A CAT OF ILL OMEN Show the card to your opponent. If “Imperial Order” & “Necrovalley” are both active, and “A Cat of Ill Omen” is ipped, y ou add the c ard to your hand because “Necrovalley” is face-up on the eld, ev en though its effect is negated. If “Mystical Space T yphoon” is chained to the effect to destroy “Necrovalley”, so that “Necrovalley” is not on the eld when this effect resolves, you cannot place the card in your hand. You select the card for this effect when the effect resolves, not when it activates. ‘A’ CELL BREEDING DEVICE Y ou can select a monster that is unaffected by the effects of Spell Cards as the monster to put an A -Counter on, but the counter will not be placed. ‘A’ CELL INCUBATOR The effect of “’A’ Cell Incubator” that places an A-Counter onto itself whenever an A -Counter is removed by a card effect does not use the Chain. The effect of “’A’ Cell Incubator” that distributes the A-C ounters on “ ’A’ Cell Incubator” and places them onto monsters when it is destroyed begins a Chain. If an A-Counter on “’A’ Cell Incubator” is remov ed by an effect, an A-Cou nter is still placed upon “’A’ Cell Incubator”. The effect of “’A’ Cell Incubator” is not applied when A-Coun- ters are removed because the card with the A -Counters was removed from the eld or ipped face- down, because these A-Counters are not removed by an effect. If an A-Counter is removed to pay a cost, an A-Counter is placed upon “’A’ Cell Incubator”. ‘A’ CELL SCATTER BURST This effect targets 1 face-up “Alien” monster you control. Y ou choose which monsters to put the A-Counters on when this effect resolves. You can distribute the A-Counters however you wish among your opponent’s face-up monsters. You must place exactly as many A-Counters as the Level of the monster targeted by this effect. Y ou cannot activate this card if your opponent controls no face- up monsters. A DEAL WITH DARK RULER The “Le vel” in “A Deal with Dark Ruler” is the original Level printed on the Monster Card. If your opponent’s Level 8 or higher monster than you c ontrol is sent to the Graveyard, you can activate “A Deal with Dark Ruler”. Y ou cannot activate “A Deal with Dark Ruler” during the Dama- ge Step. You can only Special Summon 1 monster with “A Deal with Dark Ruler”, but you can activate 2 copies of “A Deal with Dark Ruler” to Special Summon 1 “Berserk Dragon” for each, even if only 1 Level 8 or higher monster was sent to the Graveyard. You can activate “A Deal with Dark Ruler” if your Level 8 or hig- her monster that is an Equip Spell Card is sent from your side of the eld to the Graveyard (such as “K oitsu” or “Dark Necrofear” destroyed by “Heavy Storm”). A FEATHER OF THE PHOENIX You can select the card you discarded for the cost of “A Fea- ther of the Phoenix” to be the card returned to the top of your Deck. If you discarded “Night Assailant” or “Makyura the Destructor”, then their effects will activate. You can select a Fusion Monster in the Graveyard for “A Feather of the Phoenix” but it is returned to the Extra Deck. Discarding 1 card is a cost to activate this effect. Your opponent can chain “Disapp ear” to the activation of this card and remove the discarded card from play so that you cannot return it to the top of the Deck. This is an effect that targets.

Transcript of biblia de yugi no borrar

Page 1: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 1/189

3-HUMP LACOODA“3-Hump Lacooda”’s effect is an Ignition Effect.You don’t have to activate “3-Hump Lacooda”’s effect just becau-se you have 3 copies in play.You can choose which of the “3-Hump Lacoodas”’ effects youare activating; it can be one of the ones you are Tributing or theone that is remaining on the eld.

Tributing 2 “3-Hump Lacoodas” is a cost.If your opponent chains “Ring of Destruction” or “Book of 

Moon” to the activation of “3-Hump Lacooda”’s effect, the effectis not negated.If you Summon your third “3-Hump Lacooda”, you can activateits effect before your opponent activates “Torrential Tribute”.

7If you have 3 “7”’s and destroy them all, you get 2100 Life Points.

If your opponent also has “7”’s, they are also destroyed.If you have 3 “7”’s and activate their effect, your opponent can

chain “Imperial Order” to negate the effect.Each effect of “7” that gives you 700 Life Points goes on a chain,

so if multiple “7”’s are sent to the Graveyard simultaneously, eacheffect is 1 step in the chain.If other cards are also sent to the Graveyard at the same time,like “Sangan” or “Black Pendant”, the card controlled by the turnplayer is Step 1.If your 3rd “7” is activated, but destroyed by “Mystical SpaceTyphoon” in a chain, you can’t activate its effect, but you still gain700 Life Points for its Graveyard effect.

8-CLAWS SCORPIONEven if “8-Claws Scorpion” is equipped with an Equip Spell Card,its ATK is 2400 when it attacks a face-down Defense Position

monster.The effect of “8-Claws Scorpion” is a Trigger Effect that is appliedif the condition is correct on activation (“8-Claws Scorpion” de-clared an attack against a face-down Defense Position monster.)The target monster does not have to be in face-down DefensePosition when the effect of “8-Claws Scorpion” is resolved. So if 

“Final Attack Orders” is active, or “Ceasere” ips the monster

face-up, “8-Claws Scorpion” still gets its 2400 ATK.The ATK of “8-Claws Scorpion” becomes 2400 during damagecalculation. You cannot chain “Rush Recklessly” or “Blast withChain” to this effect. If these cards were activated before damagecalculation, then the ATK of “8-Claws Scorpion” becomes 2400during damage calculation so those cards have no effect on itsATK.

A CAT OF ILL OMENShow the card to your opponent.If “Imperial Order” & “Necrovalley” are both active, and “A Cat

of Ill Omen” is ipped, you add the card to your hand because

“Necrovalley” is face-up on the eld, even though its effect is

negated.If “Mystical Space Typhoon” is chained to the effect to destroy“Necrovalley”, so that “Necrovalley” is not on the eld when this

effect resolves, you cannot place the card in your hand.

You select the card for this effect when the effect resolves, notwhen it activates.

‘A’ CELL BREEDING DEVICEYou can select a monster that is unaffected by the effects of Spell

Cards as the monster to put an A-Counter on, but the counterwill not be placed.

‘A’ CELL INCUBATORThe effect of “’A’ Cell Incubator” that places an A-Counter ontoitself whenever an A-Counter is removed by a card effect does

not use the Chain.The effect of “’A’ Cell Incubator” that distributes the A-Counterson “’A’ Cell Incubator” and places them onto monsters when itis destroyed begins a Chain.If an A-Counter on “’A’ Cell Incubator” is removed by an effect,

an A-Counter is still placed upon “’A’ Cell Incubator”.The effect of “’A’ Cell Incubator” is not applied when A-Coun-ters are removed because the card with the A-Counters was

removed from the eld or ipped face-down, because these

A-Counters are not removed by an effect.If an A-Counter is removed to pay a cost, an A-Counter is placedupon “’A’ Cell Incubator”.

‘A’ CELL SCATTER BURST

This effect targets 1 face-up “Alien” monster you control.You choose which monsters to put the A-Counters on when thiseffect resolves.You can distribute the A-Counters however you wish amongyour opponent’s face-up monsters.You must place exactly as many A-Counters as the Level of themonster targeted by this effect.You cannot activate this card if your opponent controls no face-up monsters.

A DEAL WITH DARK RULERThe “Level” in “A Deal with Dark Ruler” is the original Level

printed on the Monster Card.If your opponent’s Level 8 or higher monster than you controlis sent to the Graveyard, you can activate “A Deal with Dark Ruler”.You cannot activate “A Deal with Dark Ruler” during the Dama-ge Step.You can only Special Summon 1 monster with “A Deal withDark Ruler”, but you can activate 2 copies of “A Deal with Dark Ruler” to Special Summon 1 “Berserk Dragon” for each, even if only 1 Level 8 or higher monster was sent to the Graveyard.You can activate “A Deal with Dark Ruler” if your Level 8 or hig-her monster that is an Equip Spell Card is sent from your side of 

the eld to the Graveyard (such as “Koitsu” or “Dark Necrofear”

destroyed by “Heavy Storm”).

A FEATHER OF THE PHOENIXYou can select the card you discarded for the cost of “A Fea-ther of the Phoenix” to be the card returned to the top of your Deck. If you discarded “Night Assailant” or “Makyura the

Destructor”, then their effects will activate.You can select a Fusion Monster in the Graveyard for “A Feather

of the Phoenix” but it is returned to the Extra Deck.Discarding 1 card is a cost to activate this effect. Your opponentcan chain “Disappear” to the activation of this card and remove

the discarded card from play so that you cannot return it to thetop of the Deck.This is an effect that targets.

Page 2: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 2/189

A FEINT PLANIf “A Feint Plan” is activated and you control only face-downmonsters, your opponent cannot attack any of your monsters

and they cannot attack your Life Points directly either.If you activate “A Feint Plan” after your opponent declares anattack against one of your face-down monsters, that attack resol-ves as normal, but they cannot attack other face-down monstersfor the remainder of the turn. (This is because “A Feint Plan”prevents declaring an attack against a face-down monster, andthe attack has already been declared by the time “A Feint Plan”resolves during the Battle Step.)

A HERO EMERGESYou can Special Summon a high-level monster, like “Dark Ma-gician”, with “A Hero Emerges”. But if your opponent selects aSpecial Summon-only monster like “Dark Necrofear”, or a Spirit

Monster, it is sent to the Graveyard.When “Guardian Elma” is selected for “A Hero Emerges”, andyou have “Buttery Dagger - Elma” on your side of the eld, you

can Special Summon her, but if you don’t have it, then she is sent

to the Graveyard.You can activate “A Hero Emerges” even if you have only 1 cardin your hand.

A LEGENDARY OCEANYou can have 3 cards total in your Deck between “A LegendaryOcean” and “Umi”, because this card’s name is treated as “Umi”.So you cannot have 3 copies of “Umi” and 3 copies of “A Legen-

dary Ocean” in your Deck.The name of “A Legendary Ocean” is treated as “Umi” alwaysand for all purposes. If “Imperial Order” is active, the card nameis still treated as “Umi”. If the opponent activates “Cursed Seal of 

the Forbidden Spell” targeting “Umi”, you cannot activate “Umi”or “A Legendary Ocean” for the rest of the Duel.When “A Legendary Ocean” is active, you may activate “Tornado

Wall”.When “A Legendary Ocean” is active, you may Summon or SetLevel 5 WATER Monsters from your hand, since they are treatedas being Level 4 monsters. If you Set a Level 5 WATER monster

you do not have to show your opponent.When “A Legendary Ocean” is active, “The Legendary Fisher-man” on the eld is unaffected by Spell Cards, so it does not

receive the ATK/DEF bonus or have its Level reduced by 1. Itstill is treated as Level 4 in your hand, so you may Summon it

without Tribute.When the effect of “Cyber Jar” is activated and “A LegendaryOcean” is on the eld, you cannot Special Summon Level 5

WATER monsters picked-up by the effect of “Cyber Jar”. Thisis because the effect of “A Legendary Ocean” does not include

Monster Cards in the Deck.If “A Legendary Ocean” and “Gravity Bind” are active, you mayattack with Level 4 WATER monsters (being treated as Level 3).If “A Legendary Ocean” is destroyed after an attack is declared,a replay occurs because the Level 4 WATER monster can no

longer attack.

If “A Legendary Ocean” and “Innite Dismissal” are active, and

you Summon a Level 4 WATER monster (being treated as Level

3), it will be destroyed during the End Phase.“A Legendary Ocean” does not have the effect of “Umi” thatincreases/decreases the ATK and DEF of specic monster Types.

A MAN WITH WDJATIf you Set “A Man with Wdjat”, its effect is not activated.Any effects of the card you look at are not activated when youlook at them with “A Man with Wdjat” (such as a Flip Effect, or if it is a Trap Card, etc.).

A RIVAL APPEARS!For the effect of “A Rival Appears!”, refer to the levels of the

monster on the eld and the monster in the hand at the time “ARival Appears!” resolves (for purposes of “Cost Down”, “LevelConversion Lab”, “Mystical Space Typhoon” in a chain destroying

“Demotion”, etc.)

If the opponent’s monster is face-down or not on the eld when

“A Rival Appears!” resolves, then its effect disappears.If you do not have a monster of the same level as the target, youcannot activate “A Rival Appears!”

A WINGBEAT OF GIANT DRAGON“A Wingbeat of Giant Dragon” targets 1 Level 5 or higher

Dragon-Type monster.

If you select a Level 5 or higher Dragon-Type Fusion Monster, it

is returned to your Extra Deck.If the selected Dragon-Type monster is ipped face-down, remo-ved from the eld, or has its Monster Type changed, “A Wingbeat

of Giant Dragon’s” effect disappears.

ABARE USHIONIIf you call the coin toss wrong for “Abare Ushioni” you can still

prevent the damage with “Pikeru’s Circle of Enchantment”, etc.You cannot chain “Barrel Behind the Door” to the effect of “Abare Ushioni” because you don’t know yet if you will takedamage or not from the effect.

ABSOLUTE ENDWhen “Absolute End” is activated during an attack, that attack 

becomes a direct attack.If “Taunt” and “Absolute End” are both active, the attack beco-mes a direct attack to your Life Points. This is because the attack target is the monster selected by “Taunt”, but then “AbsoluteEnd” turns it into a direct attack.

ABSORBING KID FROM THE SKYThe Level is the original Level printed on the card.

ABYSSAL DESIGNATORIf your opponent sends a monster to the Graveyard with thedeclared Type and Attribute, you cannot see their hand and Deck.But if they claim to have no such card, you can check their hand

and Deck to conrm.

ACID TRAP HOLEA face-down “Jinzo” will be destroyed by this card.

If the monster ipped face-up has an effect that changes its DEF,

such as “Enraged Muka Muka”, calculate the current DEF, then

determine if it will be destroyed or ipped back face-down. So if 

you had 4 cards in your hand, “Enraged Muka Muka” would not

be destroyed.If the targeted monster has a Flip Effect, that Effect is activatedwhether the DEF is greater than 2000 or not. If the DEF of theselected monster is 2000 or less, such as a “Hane-Hane”, it can

Page 3: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 3/189

not select itself for its Flip Effect since it is destroyed.

ADHESION TRAP HOLE“Adhesion Trap Hole” works against “a monster or monsters”,

so “Adhesion Trap Hole” does NOT target.When “Cyber Jar” is activated, you may use “Adhesion TrapHole” against all monsters your opponent Special Summons inface-up Attack Position, but “Adhesion Trap Hole” has no effect

on any monsters your opponent Special Summons face-down.“Adhesion Trap Hole” cannot affect monsters Special Summoned

face-down with “The Shallow Grave”, “Morphing Jar #2”, etc.If a monster affected by “Adhesion Trap Hole” is ipped face-

down (with “Book of Moon”, etc.), “Adhesion Trap Hole”’s effect

disappears and the monster’s ATK is back to normal.“Adhesion Trap Hole” halves the original ATK, so if you activate

another effect that alters ATK, halve the original ATK rst and

then resolve the other ATK-modifying effect.If a monster affected by “Adhesion Trap Hole” is then equippedwith “Megamorph”, only “Megamorph”’s effect applies.

ADHESIVE EXPLOSIVE“Adhesive Explosive” activates its effect as soon as it’s ipped

face-up. So if “Mystic Swordsman LV2” attacks it, its effect will

not activate, but if “Drillroid” attacks it, its effect will activate.If this face-down card is attacked by “Horus the Black FlameDragon LV6” or “Guardian Kay’est”, it will still be equipped tothe attacker, but it will not destroy the equipped monster duringthe Standby Phase.

ADVANCED RITUAL ARTThis effect does not target anything.You choose the Ritual Monster you want to Ritual Summonwhen the effect resolves.

AFTER GENOCIDEThis card’s title has been changed to “After the Struggle”. If youhave a card titled “After Genocide” its name is treated as “After

the Struggle”.Even if the Battle Damage is reduced to 0 by the effect of “Waboku”, “Kuriboh”, “Sanga of the Thunder”, etc., both theattacking and defending monster are still destroyed during the

End Step by this card’s effect.If you activate “After the Struggle”, even a monster that per-

forms a direct attack will be destroyed by this card’s effectduring the End Step.Note that “After the Struggle” will destroy monsters during theEnd Step, not the End Phase.

AGIDO“Agido” can Special Summon itself.

“Agido”’s effect does not target.While “Necrovalley” is active, the effect of “Agido” will activate,but will be negated.

AIRKNIGHT PARSHATHDrawing a card is not optional. You must draw 1 card any time“Airknight Parshath” inicts Battle Damage to the opponent’s

Life Points. This includes direct attacks, and when it battles with amonster with a lower ATK or DEF.

If the opponent activates “Waboku” or “Kuriboh” to reduce the

Battle Damage to 0, you do not draw.When “Airknight Parshath” attacks a face-down monster with aFlip Effect and inicts Battle Damage, you draw 1 card before the

Flip Effect is applied.

ALCHEMY CYCLEMonsters with an original ATK that is already 0 are not affectedby “Alchemy Cycle”. You will not draw a card when they are

destroyed by battle.

The effect to draw 1 card starts a Chain.Monsters Summoned or ipped face-up after “Alchemy Cycle”

resolves will not have their original ATK become 0.

ALIEN GREYThe effect to reduce the ATK of monsters with A-Counters is aneffect of this card. If this card (or another with the same effect)

is not on the eld, then a monster with an A-Counter will not

lose ATK while battling an “Alien”.If 2 “Alien Grey” (or other monsters with the A-Counter text)

are on the eld, then a monster with 1 A-Counter will lose 600ATK while battling an “Alien”.

ALIEN HUNTER“Alien Hunter” does not have the A-Counter ATK reductioneffect. So if it is the only “Alien” you control, and it battles amonster with an A-Counter, that opposing monster will NOTlose 300 ATK.

ALIEN HYPNOThe effect of “Alien Hypno” that removes 1 A-Counter fromthe monsters controlled through its effect and the effect that

destroys the controlled monsters when the last A-Counter is

removed do not start a Chain.The effect of “Alien Hypno” that takes control of an opponent’smonster with A-Counter(s) can be activated multiple times

during the same turn.The effect of “Alien Hypno” that takes control of an opponent’smonster with A-Counter(s) targets the selected monster, bothwhen the monster is selected and as long as the selected mons-

ter remains on the eld.

If you take control of your opponent’s monster with “Alien Hyp-no” and “Skill Drain” is activated, control of the selected mons-ter is returned to the opponent. If “Skill Drain” is later negated

or removed from the eld, the selected monster is returned to

your control.If you take control of your opponent’s monster with “Alien Hyp-

no” and afterwards “Alien Hypno” is ipped face-down, every

monster that you are controlling with “Alien Hypno’s” effect is

returned to your opponent.If you take control of your opponent’s monster with “Alien Hyp-

no” and afterwards the selected monster is ipped face-down,

the selected monster is returned to your opponent.

ALIEN MARS

“Alien Mars” will not negate the effect of “Mystic Tomato” thatwas destroyed by battle but had an A-Counter, since “MysticTomato” does not have an A-Counter in the Graveyard, whereits effect activates.

Page 4: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 4/189

ALIEN MOTHERIf “Alien Mother” is ipped face-down, any monsters you Special

Summoned with her effect are not destroyed. If the same “Alien

Mother” is later removed from the eld, even if was ipped face-

up again, monsters you Special Summoned with her effect arenot destroyed.

ALL-OUT ATTACKS“All-Out Attacks” starts a Chain whenever a monster is Special

Summoned, even if the monster is Special Summoned in Attack Position.Monsters that are Special Summoned face-down are also chan-ged to face-up Attack Position.If “All-Out Attacks” is activated when a monster is Special Sum-moned, its effect is not applied because it must already be face-

up on the eld at the time the monster is Special Summoned.

ALLURE QUEEN LV3You can equip a monster to “Allure Queen LV3” that is having itsLevel reduced to 3 or lower by an effect, like “Demotion”.If “Book of Moon” is chained to the activation of “Allure Queen

LV3’s” effect to turn the “Allure Queen” face-down, then themonster that was targeted is destroyed. It cannot be equipped toa face-down monster.

ALLURE QUEEN LV5If “Allure Queen LV5” is ipped face-down after being Special

Summoned by the effect of “Allure Queen LV3”, it is no longertreated as having been Special Summoned by “Allure Queen

LV3”. So you can no longer use its rst effect to equip it with

a monster. (However, it is still considered to have been SpecialSummoned for effects like “Special Hurricane”.)If “Allure Queen LV5” is Special Summoned by the effect of 

“Allure Queen LV3”, and is then temporarily removed from playwith “Dimensionhole” or “Interdimensional Matter Transporter”,after it returns to the eld it can still use its rst effect. The fact

that it was Special Summoned by “Allure Queen LV3” is notreset.If “Allure Queen LV5” is Special Summoned by the effect of “Allure Queen LV3”, and is then permanently removed fromplay with “D.D. Warrior”, if it is later Special Summoned by aneffect like “Return from the Different Dimension”, it is no longertreated as being Special Summoned by “Allure Queen LV3”. So it

cannot use its rst effect anymore.

ALTAR FOR TRIBUTESending a monster to the Graveyard for “Altar for Tribute” is acost.You can select a Token Monster as the cost for “Altar for Tribu-te”, but you won’t gain any Life Points because Tokens are takenoff the eld instead of going to the Graveyard.

You can send your opponent’s monster that you control to theGraveyard as the cost for “Altar for Tribute”, and you would gainthe Life Points.

AMAZON ARCHERTributing 2 monsters is a cost. “Amazon Archer” can be Tributedto pay its cost.

AMAZONESS ARCHERS“These monsters” means all of your opponent’s face-up mons-ters on the eld at the time “Amazoness Archers” resolves, not

 just the monsters that were ipped by “Amazoness Archers”’

effect.If you activate “Amazoness Archers” during the Battle Phase andyour opponent Special Summons another monster afterwards

(such as with “Call of the Haunted”, or if “Cyber Jar” is ipped),

the newly-Summoned monster is not affected by “AmazonessArchers” and does not suffer the -500 ATK reduction nor doesit have to attack.The -500 ATK applies to each monster as long as that monsterremains face-up on the eld. You can activate multiple “Amazo-

ness Archers” and the ATK reductions are cumulative (so -1000ATK with 2 copies).“Amazoness Archers” vs. “Cat’s Ear Tribe”: the ATK is 200.If “Fushioh Richie” or “Otohime” are ipped face-up by “Ama-zoness Archers’ effect, their effects are activated because theireffects are not Flip Effects; their effects begin a new chain thatresolves after the current chain.

If a face-down “Jinzo” is ipped by “Amazoness Archers”, “Ama-zoness Archers”’ effect is not negated.The effect of “Amazoness Archers” will make your opponenthave to attack with all of his monsters if he has multiple mons-ters on his side of the eld. If “Amazoness Archers” is in effect,

and later a replay occurs, your opponent cannot choose not toattack.Monsters that have already attacked cannot attack again. If “TheDark Door” is active, your opponent still can only attack with 1monster. Monsters which cannot attack still cannot attack (ToonMonsters the turn they are Summoned, “Ultimate ObedientFiend” under the wrong conditions, etc.) If “Diffusion Wave-Mo-tion” is in effect, only the monster affected by “Diffusion Wave-Motion” can attack. The ATK reduction of “Amazoness Archers”is still applied in these cases where monsters cannot attack.If you activate “Amazoness Archers” and chain “Magic Cylinder”,“Magic Cylinder” does the full damage before the -500 ATK isapplied; your opponent’s other monsters must attack normally. If 

you chain “Amazoness Archers” to “Magic Cylinder”, the ATK isreduced rst and then “Magic Cylinder” does damage.

If either player chains “Negate Attack” to “Amazoness Archers”,the Battle Phase ends because of “Negate Attack”’s effect.

AMAZONESS BLOWPIPERWhen a monster selected for “Amazoness Blowpiper”’s effect is

ipped face-down, the effect is reset.

After selecting a monster with “Amazoness Blowpiper”’s effect, if 

“Amazoness Blowpiper” is ipped face-down or removed from

the eld, its effect still applies until the end of the turn.

AMAZONESS CHAIN MASTERThe effect of “Amazoness Chain Master” is optional. You choosewhether or not to activate it when this monster is destroyed asa result of battle and sent to the Graveyard.Here’s the proper sequence for “Amazoness Chain Master”:1. When this card is destroyed and sent to the Graveyard as aresult of battle, choose to activate its effect or not.2. If you choose to activate the effect, pay 1500 Life Points andactivate it. Then see if your opponent wants to chain to theeffect.3. After the chain is resolved (if any), resolve the effect.3A. Look at your opponent’s hand and choose 1 Monster Card. If 

there are no Monster Cards, the effect disappears.3B. Add the Monster Card you chose to your hand. Now you canuse it like your monster.If you get your opponent’s monster with “Amazoness Chain Mas-ter” and it’s placed on the eld, and later returned to the hand

with “Penguin Soldier”, it returns to the original owner’s hand.

Page 5: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 5/189

You cannot activate the effect of “Amazoness Chain Master” if your opponent has no hand.If you have your opponent’s monster that you acquired with“Amazoness Chain Master”, and your opponent activates “Dis-turbance Strategy”, the monster returns to the owner’s Deck.However, you draw the same number of cards that you had inyour hand, including 1 card for the monster you acquired with“Amazoness Chain Master”.If you acquired your opponent’s monster with “Amazoness Chain

Master”, and “Remove Brainwashing” is activated, the monsterreturns to the original owner if it is on the eld. However, if it’s

still in your hand then it is not returned.If you acquire your opponent’s monster with “Amazoness ChainMaster” and your opponent uses “Lightforce Sword” on it, itreturns to your hand (not the owner’s hand) after the effect of “Lightforce Sword” expires.

AMAZONESS FIGHTERThe ATK of this card should be 1500 ATK.When “Dark Ruler Ha Des” attacks “Amazoness Fighter”, theeffect of “Amazoness Fighter” is still resolved.

When “Amazoness Fighter” battles “Amazoness Swordswoman”,the damage to Life Points is zero.When a monster quipped with “Wicked-Breaking Flamberge- Baou” attacks “Amazoness Fighter” or “Amazoness Swordswo-man”, the effects of the Amazonesses are applied.

AMAZONESS PALADIN“Amazoness Paladin” counts herself in her effect, so even byherself she gains +100 ATK.

AMAZONESS SPELLCASTER“Amazoness Spellcaster” targets (it targets 2 monsters), so whenyou activate “Amazoness Spellcaster” you select 1 face-up Ama-

zoness on your side of the eld and 1 face-up monster on your

opponent’s side of the eld.

You can select “Gradius’ Option” as the other monster, and theoriginal ATK of the Amazoness will now be the ATK of “Gradius’Option” at the time “Amazoness Spellcaster” resolves. The ATKof “Gradius’ Option” remains as the ATK of “Gradius” and doesnot become the ATK of the Amazoness.If you activate “Amazoness Spellcaster”, and chain “DramaticRescue”, “Amazoness Spellcaster”’s effect disappears.If you switch ATKs with “Amazoness Spellcaster”, and one of themonsters is equipped with “Megamorph”, after the switch, youchange the ATK of the monster that is equipped with “Mega-

morph” using the effect of “Megamorph”. With “Shield & Sword”,since these are both Normal Spell Cards, you resolve them inthe order of their activation, and recalculate their ATKs in thatorder.If either of the targeted monsters is affect by “Shrink” before“Amazoness Spellcaster” resolves, the ATK values printed onthe monsters will be switched, and the effect of “Shrink” effec-tively disappears. If a monster that has its original ATK changedby “Amazoness Spellcaster” is affected by “Shrink”, its ATK willbecome half of the changed original ATK.

AMAZONESS SWORDS WOMAN

“Amazoness Swordswoman” only applies her effect to Battle Da-mage to her controller, so if attacked by a stronger monster, the“Amazoness Swordswoman” herself is still destroyed as normal.Damage inicted to the opponent when “Amazoness

Swordswoman”’s effect is activated is Battle Damage, so theopponent cannot use “Barrel Behind the Door”.

When “Dark Ruler Ha Des” attacks “Amazoness Swordswo-man”, the effect of “Amazoness Swordswoman” is still resolved.When a monster affected by “Diffusion Wave-Motion” attacks“Amazoness Swordswoman”, the “Amazoness Swordswoman”’seffect is applied and the opponent (who used “Diffusion Wave-Motion”) takes the damage dealt to Life Points. Likewise, thecontroller of “Spear Dragon” takes damages when “SpearDragon” battles “Amazoness Swordswoman” (or the controllerof a monster equipped with “Fairy Meteor Crush”, or who used

“Meteorain”).When the controller of “Amazoness Swordswoman” uses “Kuri-boh”, the controller takes zero Battle Damage so no damage isdealt to the opponent.When “Susa Soldier” battles “Amazoness Swordswoman”, thecontroller of “Susa Soldier” takes full damage; the damage isNOT halved.

AMAZONESS TIGERIf you have an “Amazoness Tiger” face-up, you can Set another“Amazoness Tiger” face-down. If the face-down “Amazoness

Tiger” is ipped face-up by an attack, the ipped “Amazoness

Tiger” is destroyed after damage calculation. If the face-down“Amazoness Tiger” is ipped with “Swords of Revealing Light”,

etc., the ipped “Amazoness Tiger” is destroyed but the original

“Amazoness Tiger” is not.If both players control a face-up “Amazoness Tiger” and you use“Snatch Steal” on your opponent’s “Amazoness Tiger”, then that“Amazoness Tiger” is destroyed after coming to your side of the

eld.

If both players have a face-up “Amazoness Tiger” and you giveyour opponent your “Amazoness Tiger” with “Creature Swap”,then your “Amazoness Tiger” is destroyed.If both players give their “Amazoness Tigers” to each other with“Creature Swap”, neither is destroyed.

If you pick up 2 “Amazoness Tigers” with “Cyber Jar”, you mustplace both face-down, or place 1 face-up and 1 face-down.“Amazoness Tiger” increases its own ATK.You can use “Bottomless Trap Hole” against “Amazoness Tiger”because its ATK is at least 1500 when Summoned.When you have “Amazoness Tiger” and another Amazonessequipped with “Raregold Armor”, your opponent cannot attack.When you have “Amazoness Tiger” and another Amazonessequipped with “Ring of Magnetism”, the Amazoness equippedwith “Ring of Magnetism” can and must be the target of theattack.

AMBULANCEROIDYou can Special Summon “Dark Jeroid” with “Ambulanceroid’s”effect because it has “roid” in its card name.If you add 2 “roid” monsters to your hand with “Expressroid’s”effect while you control “Ambulanceroid”, you can activate itseffect to Special Summon both “roid” monsters.

AMBUSH FANGSThis card’s effect to “…end the Battle Phase.” causes play toenter the End Step of the Battle Phase. The Venom Counter isplaced on the monster that attacked, then any other effects thathappen “at the end of the Battle Phase” are resolved.

If you activate “Ambush Fangs”, and the attacking monster’sattack is negated by a card chained to “Ambush Fangs (“NegateAttack”, etc.), you cannot place a Venom Counter on the mons-ter that attacked.

Page 6: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 6/189

AMEBAThis card’s effect is not activated when equipped to anopponent’s “Relinquished” or “Thousand-Eyes Restrict”.If your opponent uses “Change of Heart” on a face-down “Ame-ba” and Flip Summons it, when it returns to you during the EndPhase, its effect activates and you take 2000 damage.

AMPHIBIOUS BUGROTH MK-3When “Umi” is on the eld, and “Amphibious Bugroth MK-3”

declares a direct attack, and “Umi” is destroyed during the BattleStep, “Amphibious Bugroth MK-3” can no longer attack directly,so a replay occurs.

AMPLIFIERNote that “Amplier”’s activation and effect cannot be negated.

This is written on the card.

It is the controller of “Jinzo” equipped with “Amplier”, not the

controller of “Amplier”, that can activate Trap Cards.

If you equip “Amplier” to your opponent’s “Jinzo”, then your

opponent can activate Trap Cards and they will not be negated.If you control 2 “Jinzos” and only 1 is equipped with “Amplier”,

you cannot activate Trap Cards.If you have “Jinzo with Amplier”, your Trap Cards are not nega -ted and their effects are applied, including “Aqua Chorus”, “RoyalCommand”, “Royal Oppression”, “Cofn Seller”, “Forced Requisi-tion”, “Mirror Wall”, “Gravity Bind”, “Rivalry of Warlords”, “Minor

Goblin Ofcial”, “Final Attack Orders”, “Pitch Black Power

Stone”, “Bad Reaction to Simochi”, “Skull Invitation”, “Skull Lair”,“The Eye of Truth”, “Spirit Invitation”, “Respect Play”, “Ring of Destruction”, “Metalmorph”, “Torrential Tribute”, “Self-DestructButton”, “Zero Gravity”, and “Big Burn”.If you activate “Mask of Restrict” and you have “Jinzo” with“Amplier”, “Mask of Restrict” is not negated and its effect still

applies, so neither player may Tribute.If the controller of “Jinzo” with “Amplier” has activated the

effects of “Regulation of Tribe”, “Spatial Collapse”, “Robbin’ Go-blin”, “Robbin’ Zombie”, “Curse of Darkness”, etc., their effectsare not negated, but if the opponent activates them, they AREnegated.

If your “Amplier” is switched from your “Jinzo” to your

opponent’s “Jinzo” with “Tailor of the Fickle”, then your Jinzo isnot destroyed.

You cannot activate a card that would cause an innite loop

because its effect cannot resolve completely. Example #1: Youactivate “Snatch Steal” targeting your opponent’s “Jinzo”. Youthen equip “Jinzo” with “Amplier”. You cannot activate “Imperial

Order” because it cannot resolve completely (it would negate“Snatch Steal”, returning “Jinzo” to your opponent, which wouldnegate “Imperial Order” so “Snatch Steal” would re-activate). If 

you activate “Imperial Order” by mistake in such a situation, ip

it face-down again. Example #2: you control “Jinzo” equipped

with “Amplier” and “Skill Drain”. Your opponent cannot activate

“Royal Decree”.

AMULET OF AMBITIONThe increase in ATK is applied only during Damage Calculation.This card’s effect to return itself to the top of the Deck starts aChain.

AN OWL OF LUCKShow the card to your opponent.If “Imperial Order” & “Necrovalley” are both active, and “AnOwl of Luck” is ipped, you add the card to your hand because

“Necrovalley” is face-up on the eld, even though its effect is

negated.If “Mystical Space Typhoon” is chained to the effect to destroy

“Necrovalley”, so that “Necrovalley” is not on the eld when this

effect resolves, you cannot place the card in your hand.You select the card for this effect when the effect resolves, notwhen it activates.

AN UNFORTUNATE REPORT

If you activate “An Unfortunate Report” during your turn andyour opponent decides not to enter the Battle Phase of theirfollowing turn, they will conduct two Battle Phases the next timethat they decide to conduct their Battle Phase, in a later turn.

ANCIENT CITY - RAINBOW RUINSThese effects are cumulative. For example, if you have 4 or more“Crystal Beast” monsters in your Spell & Trap Card Zone, thiscard gets all of these effects except the last one.Only the controller of this card can use these effects.

If this card’s rst effect, “This card cannot be destroyed by a card

effect.” is active, this card can be targeted by “Mystical Space

Typhoon,” etc., but this card will not be destroyed.If you control this card and have at least 1 “Crystal Beast” inyour Spell & Trap Card Zones, and they would all be destroyedat the same time then “Ancient City – Rainbow Ruins” is notdestroyed.This card’s effects are not applied until its activation is resolved.If you have 1 “Crystal Beast” monster in your Spell & Trap CardZones when you activate this card, and your opponent Chains“Mystical Space Typhoon,” etc., this card will be destroyed.This card will be destroyed if your opponent plays a Field SpellCard, even if the effect “This card cannot be destroyed by a cardeffect.” is active.If “Crystal Beast” monsters in your Spell & Trap Card Zones aredestroyed in a Chain to the activation of any of this card’s effectsthat can be chained to, then this card’s effect is not applied. Thecorrect number of “Crystal Beast” monsters must be in yourSpell & Trap Card Zones when the effect resolves.This card’s effect “Once per turn, you can halve the Battle Dama-ge you take.” does not start a Chain. You choose whether or notto activate it during Damage Calculation, when you would takeBattle Damage.This card’s effect “You can send 1 “Crystal Beast” monster youcontrol to the Graveyard to negate the activation of a Spell orTrap Card and destroy it.” is activated in a Chain to a Spell orTrap Card. It is treated as Spell Speed 2, so you cannot Chain

this effect to a Counter-Trap Card. You can activate it multipletimes in the same Chain. Sending a “Crystal Beast” monster youcontrol to the Graveyard is a cost to activate this effect.This card’s effect “Once per turn, during your Main Phase, youcan draw 1 card.” starts a Chain. It can only be used once a turn,even if the number of “Crystal Beast” cards in your Spell & TrapCard Zones becomes less than 4, and then becomes 4 or moreagain after you have used it in a given turn.This card’s effect “Once per turn, during your Main Phase, youcan Special Summon 1 “Crystal Beast” card from your Spell &Trap Card Zone” starts a Chain. It targets 1 “Crystal Beast” cardin your Spell & Trap Card Zones.

ANCIENT GEARSpecial Summoning this card does not start a chain.

ANCIENT GEAR BEAST“Your opponent’s Effect Monster” means the monster that your

Page 7: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 7/189

opponent controls when this effect is activated.If “Ancient Gear Beast” attacks, the effects of Spell or Trap Cardsthat are already face-up can still have their effects activated, like“Ultimate Offering”, “Royal Oppression”, or “Skull Lair”. Howe-

ver, face-down Spell or Trap Cards cannot be activated (ipped

face-up), including a face-down “Ultimate Offering”, etc.The effect of “Ancient Gear Beast” that prevents your opponentfrom activating Spell or Trap Cards is a Continuous Effect. It can-not be chained to. “Divine Wrath” cannot be activated against it.

If “Ancient Gear Beast” attacks, and is destroyed before theend of the Damage Step, its effect is no longer applied after itis destroyed, even if it is still on the eld and has not yet been

sent to the Graveyard. (A Continuous Effect is no longer appliedafter the monster generating it has been destroyed, even if the

monster is still on the eld.) The effect of “Ancient Gear Beast”

is applied up until the point it is destroyed, though.

ANCIENT GEAR CANNONWhile “Ancient Gear Cannon’s” effect is active, you can stillactivate the effect of a Continuous Trap Card that was alreadyface-up, such as “Type Zero Magic Crusher”. But you cannot

activate (ip face-up) any more Trap Cards.The restriction on Trap Cards is tied to “Ancient Gear Can-non” inicting damage. If “Barrel Behind the Door” is chained

to the effect of “Ancient Gear Cannon”, the rest of “AncientGear Cannon”’s effect is not applied and Trap Cards can still beactivated.If “Pikeru’s Circle of Enchantment” is chained to “Ancient GearCannon’s” effect to prevent the damage, the rest of “AncientGear Cannon”’s effect is not applied and Trap Cards can still beactivated.The effect of “Ancient Gear Cannon” is an Ignition Effect and canbe chained to.

ANCIENT GEAR CASTLEFor “Ancient Gear Castle”, “Set” means to Set from the hand. Itdoes not include using “Book of Moon” or “Guardian Sphinx”to ip a monster face-down, or Special Summoning a monster in

face-down Defense Position with “Cyber Jar” or “The ShallowGrave”.

ANCIENT GEAR DRILLYou must show your chosen card to your opponent to verifythat it is a Spell Card.You can select a Field Spell Card but you must Set it in yourField Card Zone.

“You cannot use that Spell Card this turn” means that you can-not activate it, and you cannot use it to pay a cost for Summo-ning “Anteatereatingant” or for the effect of a card like “Emer-gency Provisions” or “Elemental Hero Tempest”.If you get a Spell Card with “Ancient Gear Drill” and then returnit to your hand with “Giant Trunade”, restrictions no longer applyso you can use it as normal.

ANCIENT GEAR ENGINEER“Ancient Gear Engineer’s” effect activates at the end of the Da-mage Step (when monsters destroyed by battle are sent to the

Graveyard). If it is destroyed by battle, or removed from the eld

by a card effect before then, its effect will not activate.

ANCIENT GEAR FACTORYYou reveal your chosen “Ancient Gear” monster when the effectof “Ancient Gear Factory” resolves. Not when it is activated.

You can activate “Ancient Gear Factory” and then decide not toSummon the revealed monster.You cannot select a monster for “Ancient Gear Factory” thatyou could not Tribute Summon, such as Level 4 and lower mons-ters.

ANCIENT GEAR FISTThis card’s effect does not target the monster it destroys.

ANCIENT GEAR GADJILTRON CHIMERAWhen you Tribute Summon this card by Tributing a “Gadget”monster, it does not start a chain. Gaining the appropriate effectis a Continuous Effect.If you Tribute “Green Gadget” to Tribute Summon this card, ithas +300 ATK from the time it is Summoned.

ANCIENT GEAR GADJILTRON DRAGONWhen you Tribute Summon this card by Tributing “Gadget”monsters, it does not start a chain. Gaining the appropriateeffect(s) is a Continuous Effect.

If this card is ipped face-down, any effects it obtained from its

Tribute Summon will disappear, even if ipped face-up again.The effect granted by Tributing “Green Gadget” is a ContinuousEffect.The effect granted by Tributing “Red Gadget” is a Trigger Effectthat starts a chain when this card inicts battle damage.

The effect granted by Tributing “Yellow Gadget” is a Trigger Effectthat starts a chain when this card destroys an opponent’s mons-ter by battle.If you Tribute 2 of the same “Gadget” to Tribute Summon thiscard, the effect does NOT duplicate. For example, if you Tributed2 “Yellow Gadgets” this card will not do 1200 damage to youropponent when it destroys a monster by battle.

ANCIENT GEAR GOLEMIf “Ancient Gear Golem” attacks, the effects of Spell or TrapCards that are already face-up can still have their effects activa-ted, like “Ultimate Offering”, “Royal Oppression”, or “Skull Lair”.However, face-down Spell or Trap Cards cannot be activated(ipped face-up), including a face-down “Ultimate Offering”, etc.

The effect of “Ancient Gear Golem” that prevents your oppo-nent from activating Spell or Trap Cards is a Continuous Effect. Itcannot be chained to. “Divine Wrath” cannot be activated againstit.If “Ancient Gear Golem” attacks, and is destroyed before theend of the Damage Step, its effect is no longer applied after it

is destroyed, even if it is still on the eld and has not yet beensent to the Graveyard. (A Continuous Effect is no longer appliedafter the monster generating it has been destroyed, even if themonster is still on the eld.) The effect of “Ancient Gear Golem”

is applied up until the point it is destroyed, though.

ANCIENT RULESIf an effect is chained to the activation of “Ancient Rules”that causes you to discard the only Level 5 or higher NormalMonster(s) in your hand, your opponent may look at your hand

to conrm this when “Ancient Rules” resolves.

ANDRO SPHINXThis card’s effect which allows you to Special Summon it is aSpell Speed 1 effect that you can only activate during your MainPhase 1 or 2.

Page 8: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 8/189

ANGEL O7“Angel O7’s” effect does not prevent a monster’s ContinuousEffects from being applied, because Continuous Effects never“activate”.“Angel O7” prevents Monster Card Effects from activating in anyZone. Ignition Effects and Quick Effects of Effect Monsters can-not be activated. The Trigger Effects of Effect Monsters will notactivate. The Flip Effects of ipped monsters will not activate.

If you Tribute “Sangan” when you Tribute Summon “Angel O7”,

“Sangan’s” effect does not activate.

ANTEIf “Ante” is the only card in your hand, you cannot activate it.If your opponent has no cards in his hand, you cannot activate“Ante”.You select cards at the resolution of “Ante”’s effect, not at“Ante”’s activation.You cannot chain “Barrel Behind the Door” to “Ante” becauseyou don’t know for certain whether you will take damage.If either player chains “Raigeki Break” or “Last Turn” to “Ante”and then has no cards at resolution of “Ante”’s effect, “Ante”’s

effect disappears.When “A Legendary Ocean” is active and you activate “Ante”,when you check the Level, treat the Levels of WATER monstersin the hand as 1 lower for purposes of “Ante”.

ANTEATEREATINGANTYou can only activate this card’s effect once per turn. Even if “An-teatereatingant” can attack multiple times because it’s equippedwith “Twin Swords of Flashing Light – Tryce”, it can only give upits potential to attack once.The effect of “Anteatereatingant” targets 1 Spell or Trap Card.You can send a Field Spell Card to the Graveyard as part of the

cost to Special Summon “Anteatereatingant”. You can also use aMonster Card treated as an Equip Card, such as a Union Mons-ter or a monster equipped to “Relinquished.If you attack with “Anteatereatingant” and the attack is negatedwith “Negate Attack”, or a replay happens and you decide notto attack again, “Anteatereatingant” is still considered to havedeclared an attack. So you cannot activate its effect during MainPhase 2.If you activate the effect of “Anteatereatingant”, then activate“Skill Drain”, “Anteatereatingant” still can’t attack that turn.(Even if “Skill Drain” was chained to the effect.)You CAN activate the effect of “Anteatereatingant”, ip it face-

down with a card effect, then Flip Summon it, and either activate

its effect again or attack. This is because ipping it face-downresets its effect. (Also, if it’s temporarily removed from play, itseffect will also reset.)

If the targeted Spell or Trap Card is removed from the eld in a

chain to this card’s effect, you still cannot use its effect again orattack that turn. If a targeted Spell Card is not destroyed because

of a counter from “Magic Reector”, you still cannot use this

card’s effect again or attack that turn.

ANTI-AIRCRAFT FLOWERYou can Tribute a face-down Insect-Type monster to activate“Anti-Aircraft Flower”’s effect.

ANTI-FUSION DEVICEThis effect targets.

ANTI-SPELLRemoving 2 Spell Counters is a cost.

ANTI-SPELL FRAGRANCEThe “use” in this card’s text means “activate”. So you may discardSpell Cards from your hand for the cost of other cards.

APPRENTICE MAGICIANIf you Special Summon “Apprentice Magician” face-down (suchas with “Apprentice Magician’s” effect) then you do not place aSpell Counter.“Apprentice Magician’s” effect activates at the same time aswhen monsters are sent to the Graveyard. But it does not haveto be sent to the Graveyard; you get to Special Summon a newmonster when “Apprentice Magician” is destroyed as a result of battle, even if “Banisher of the Light” is in play.If you take control of your opponent’s “Apprentice Magician”,and it is destroyed as a result of battle, then your opponent (theoriginal owner) will get to Special Summon. Because “ApprenticeMagician” is no longer on your side of the eld, it is now in the

opponent’s Graveyard (or removed from play area).

You must show your opponent the monster you Special Sum-mon.For effects that place a Spell Counter, you can chain to the acti-vation of those effects. The Spell Counter is actually placed whenthe effect resolves.

APPROPRIATE“Appropriate” can only be activated if the last effect on theChain ends with your opponent drawing a card(s) outside of their Draw Phase. (See “Missing the Timing - Optional TriggerEffects” in the Advanced Gameplay FAQ for more information.)If your opponent “picks up” cards with “Morphing Jar #2”, etc.,

you do not draw.If you have 2 face-up “Appropriate”, you will draw 4 cards whenyour opponent draws a card(s) outside of their Draw Phase.If you and your opponent have “Appropriate” face-up and youor your opponent draw a card outside of your respective DrawPhases, the effect of each “Appropriate” is applied until you oryour opponent cannot Draw a card and lose the Duel or gatherall 5 pieces of “Exodia” into your respective hand and win theDuel. This process does not start a Chain.

ARCANA CALL“Arcana Call” targets 1 “Arcana Force” monster you control and1 “Arcana Force” monster in the Graveyard.If an effect is chained that removes the “Arcana Force” monsterfrom the Graveyard, the effect of “Arcana Call” disappears.The heads/tails effect of the “Arcana Force” monster you controlis replaced by the effect of the removed from play “ArcanaForce” monster. It does not have both effects simultaneously. Themonster’s original heads/tails effect is reapplied when “ArcanaCall’s” effect disappears in the End Phase.

ARCANA FORCE EX - THE DARK RULER“Arcana Force EX - The Dark Ruler’s” tails effect does not starta Chain. If “Arcana Force EX - The Dark Ruler” is destroyed by

battle, all other cards on the eld are destroyed when “Arcana

Force EX - The Dark Ruler” is sent to the Graveyard.If your “Arcana Force EX - The Dark Ruler” is equipped with“Twin Swords of Flashing Light - Tryce” while its heads effectis applied, you will choose which effect to use when you attack twice. If you choose “Arcana Force EX - The Dark Ruler’s” heads

Page 9: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 9/189

effect, it will be changed to Defense Position at the end of theBattle Phase.You cannot send Monster Tokens or a face-up “Dark Magician of Chaos” to the Graveyard to Special Summon “Arcana Force EX -The Dark Ruler”.

ARCANA FORCE EX - THE LIGHT RULERWhile the tails effect of “Arcana Force EX - The Light Ruler”is being applied, it is mandatory. If you activate a Spell, Trap, or

Effect Monster’s effect that targets your “Arcana Force EX - TheLight Ruler” while its tails effect is being applied, it will negate theeffect of your Spell, Trap, or Effect Monster Card and destroy it.If the heads or tails effect of “Arcana Force EX - The LightRuler” is activated and an effect is chained that removes it fromthe eld, the effect of “Arcana Force EX - The Light Ruler” still

resolves.The tails effect of “Arcana Force EX - The Light Ruler” can chainmultiple times in the same Chain.Example: When “Arcana Force EX - The Light Ruler” is targetedby “Shrink”, its effect activates. If “Ring of Destruction” is chainedto its effect, its effect activates again.

If an effect targets “Arcana Force EX - The Light Ruler” while itsATK is less than 1000 and its tails effect is being applied, “ArcanaForce EX - The Light Ruler’s” tails effect still activates. If “ArcanaForce EX - The Light Ruler’s” ATK is less than 1000 when its tailseffect resolves, its effect disappears.If “Reverse Trap “ is being applied while the tails effect of “Arca-na Force EX - The Light Ruler” is being applied, “Arcana ForceEX - The Light Ruler” will gain 1000 ATK instead of losing 1000ATK when its effect resolves. After the turn ends, all gained ATKbecomes an ATK loss.If “Skill Drain” is activated after “Arcana Force EX - The LightRuler” is Special Summoned, the effect of “Arcana Force EX -The Light Ruler” is negated. If “Skill Drain” is later negated or

removed from the eld, the effect of “Arcana Force EX - TheLight Ruler” is not reapplied.When “Arcana Force EX - The Light Ruler” is Special Summonedand its effect activates, if an effect is chained that ips it face-

down or removes it from the eld, the effect of “Arcana Force

EX - The Light Ruler” disappears and you do not toss a coin.

ARCANA FORCE I - THE MAGICIANThe heads/tails effects of “Arcana Force I - The Magician” areContinuous Effects and are applied immediately after the SpellCard resolves.The heads effect of “Arcana Force I - The Magician” does not

change its original ATK. It creates a new current ATK equal totwice its original ATK. Any other increases or decreases of ATKare reapplied to this new ATK value.If “Arcana Force I - The Magician” is affected by a Spell Card thatchanges its ATK, like “Shrink” or “Rush Recklessly,” rst the Spell

Card’s effect is applied, then “Arcana Force I – The Magician’s”effect is applied, changing its current ATK to twice its originalATK, or 2200.

ARCANA FORCE VII - THE CHARIOT“Arcana Force VII - The Chariot’s” heads effect activates at theend of the Damage Step, when the monster it destroys in battle

is sent to the Graveyard or Removed Zone.If “Reversal of Fate” changes “Arcana Force VII - The Chariot’s”effect from heads to tails, control of “Arcana Force VII - The Cha-riot” immediately shifts to the opponent. If its effect is changedto heads again after control is shifted to the opponent, it remainsunder the opponent’s control.

If your “Arcana Force VII - The Chariot” destroys a “CrystalBeast” monster by battle and the “Crystal Beast” monster isplaced into the Spell and Trap Card Zone, you cannot SpecialSummon that “Crystal Beast” monster.If The Chariot is destroyed by a monster with equal ATK, itsheads effect wont activate.

ARCANA FORCE XIV - TEMPERANCEDiscarding “Arcana Force XIV - The Temperance” is a cost to

activate its rst effect. This effect is activated during damagecalculation.

ARCANA FORCE XVIII - THE MOON“Arcana Force XVIII - The Moon’s” tails effect targets 1 monsteryou control.Monsters given to your opponent with “Arcana Force XVIII - TheMoon’s” tails effect will remain on your opponent’s side of the

eld when “Arcana Force XVIII - The Moon” is removed from

the eld or ipped face-down.

ARCANA FORCE XXI - THE WORLD

Sending 2 monsters you control to the Graveyard is a cost.“Arcana Force XXI - The World” can be sent to the Graveyard,along with 1 other monster you control, to activate its headseffect.You cannot activate “Arcana Force XXI - The World’s” effectwhile “Macro Cosmos,” etc. is active.

ARCANE ARCHER OF THE FORESTIf “Arcane Archer of the Forest” is your only monster on the

eld, and you turn it into a Plant-Type monster, your opponent

cannot attack, and you can Tribute “Arcane Archer of the Forest”to activate his own effect.

ARCHFIEND GENERALIf this monster is attacked while in face-down Defense Position,and “Pandemonium” is not in play, this monster will be destroyedby its effect after Damage Calculation.This effect does not use the Chain.

ARCHFIENDSThe following rulings apply to “Vilepawn Archend”, “Desrook 

Archend”, “Shadowknight Archend”, “Darkbishop Archend”,

“Infernalqueen Archend”, “Terrorking Archend”, and “Skull

Archend of Lightning”.

If you don’t have enough Life Points to pay for an Archend, the

Archend is destroyed and you don’t pay the cost.

You roll a die for Archends when your opponent resolves

an effect that targets the Archend, not when it is activated. If 

the activation or effect of a card that targets your Archend is

negated by some other card, then you do not roll a die for theArchend.

If your Archend is targeted by “Barrel Dragon”, roll a die for the

Archend before ipping coins for “Barrel Dragon”.

Rolling a die for an Archend cannot be chained to since you are

resolving an effect.

The effect of rolling a die for an Archend is a Trigger Effect.

The effect of rolling a die for an Archend will be negated by

“Skill Drain”.You can roll a die for an Archend during the Damage Step.

ARCHFIEND’S OATHYou can activate “Archend’s Oath” while “Convulsion of Natu-

Page 10: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 10/189

re” is active.If you have multiple copies of “Archend’s Oath”, you can use all

of them.

ARCHFIEND’S ROARThe Archend that is Special Summoned by “Archend’s Roar” is

destroyed by “Archend’s Roar”’s effect during the End Phase.

You can select a “Special Summon-only” Archend like “Fiend

Skull Dragon” or “Toon Summoned Skull” with “Archend’s

Roar”, but only if they were Summoned properly earlier in theDuel.When you Special Summon “Fiend Skull Dragon” with“Archend’s Roar”, “Archend’s Roar”’s effect is not negated and

“Fiend Skull Dragon” will be destroyed by the effect during theEnd Phase.

When you remove an Archend from the eld that was Special

Summoned with “Archend’s Roar”, using “Interdimensional

Matter Transporter”, the effect is reset and it can be offered as aTribute, and will not be destroyed during the End Phase.

ARCHLORD ZERATO

If you chain “Mystical Space Typhoon” to “Archlord Zerato”’seffect and destroy “The Sanctuary in the Sky”, “ArchlordZerato”’s effect disappears because “Archlord Zerato”’s effectneeds “The Sanctuary in the Sky” on the eld when the effect

resolves, not just when it activates (just like “The Agent of Judg-ment - Saturn”).You can activate “Archlord Zerato”’s effect even if “The Sanc-

tuary in the Sky” is not on the eld, but the effect will not

resolve.You can activate “Archlord Zerato”’s effect multiple times in thesame turn.

ARMED CHANGERThe effect of “Armed Changer” activates when the destroyedmonster is sent to the Graveyard in the Damage Step. This effectcan be chained to.If the monster equipped with this card destroys a monster like“Sangan” or “Mystic Tomato”, its effect will form a chain withthem according to the rules of simultaneous effects (see Advan-ced Gameplay FAQ).If the monster equipped with this card destroys a monster withequal ATK, then its effect will not activate, since “Armed Chan-ger” is sent to the Graveyard at the same time as the opponent’smonster.

ARMED DRAGON LV5Sending 1 Monster Card from your hand is a cost.You select the monster you want to destroy when you activatethe effect of “Armed Dragon LV5”. This effect targets.You select a monster for the effect of “Armed Dragon LV5”using the monster’s current ATK, not the original ATK.You cannot activate “Armed Dragon LV5”’s effect if there isn’t amonster you can destroy.

If a level monster fullls its condition to Special Summon the

next-highest level (for example, if “Armed Dragon LV5” destroysa monster as a result of battle), and the level monster is then

ipped face-down, or removed from play permanently, or sent to

the Graveyard and then Special Summoned from the Graveyard,then its condition is reset and it is no longer considered to havemet the condition to level up to the next level.

ARMED DRAGON LV7You can Special Summon “Armed Dragon LV7” by using “Level

Up!” on “Armed Dragon LV5”, because “Level Up!” lets youbypass the normal Summoning requirements.Sending 1 Monster Card from your hand is a cost.You can activate “Armed Dragon LV7”’s effect multiple times inthe same turn.You determine which monsters are destroyed by the effect of “Armed Dragon LV7” using the current ATK, not original ATK.

ARMED NINJA

This card can destroy a Spell Card on either side of the eld.So if your opponent has no Spell Cards and no Set Spell or TrapCards, you must destroy a card on your side of the eld. If it is

face-down Trap Card you must reveal it to your opponent, and itis not destroyed.

ARMED SAMURAI - BEN KEIThe attacks of “Armed Samurai Ben Kei” do not have to be in arow.If you equip “Twin Swords of Flashing Light – Tryce” to “ArmedSamurai Ben Kei”, it can only attack twice, not three times (un-less equipped with more cards).

Even if “Armed Samurai Ben Kei” is equipped, attacks twice, andyou use “Tailor of the Fickle” to move its Equip Card to ano-ther monster, and then use “Collected Power” to move it back,“Armed Samurai Ben Kei” has already attacked twice and gets noadditional attacks.The effect of “Armed Samurai Ben Kei” is a Continuous Effectthat cannot be chained to.

ARMOR BREAKER“Armor Breaker’s” effect starts a Chain when the equipped

monster inicts battle damage to the opponent’s Life Points. It

targets the card selected to be destroyed.

ARMOR EXE(Pronounced “egg-zay”.)

If you Summon “Armor Exe”, ip it face-down with “Book of 

Moon”, and ip it face-up with “Book of Taiyou”, it CAN attack 

because its non-attack effect was reset and because ipping it

face-up with “Book of Taiyou” was NOT a Flip Summon.If “Skill Drain” is active and “Armor Exe” is Summoned, or if “Skill Drain” is activated after “Armor Exe” is Summoned, inboth cases “Armor Exe” CAN attack the same turn it was Sum-moned.Removing a Spell Counter from “Armor Exe” is a cost.

ARMORED CYBERN“Armored Cybern’s” effect to destroy 1 monster targets. TheATK of the equipped monster is decreased when this effectresolves.If “Reverse Trap” is activated, the equipped monster will gain1000 ATK instead of losing 1000 ATK. When the turn ends, theATK gain will become an ATK loss.When “Armored Cybern” is unequipped or removed from the

eld, the ATK lost with its effect is no longer applied.

When “Armored Cybern” is equipped to a monster that isunaffected by the effects of Spell Cards, you can activate its effect

but the effect disappears because the equipped monster’s ATKcannot be reduced with “Armored Cybern’s” effect.

ARRAY OF REVEALING LIGHTYou declare the Type of monster when you activate this card,

Page 11: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 11/189

not when it resolves. This means you pick the Type before theopponent decides whether to chain or not.You cannot change your mind about the Type after you activatethis card. The declared Type remains the same as long as this card

is on the eld.

This card does not target, so the effects of “Lord of D.” or “Fron-tier Wiseman” will not protect monsters from this card’s effect.If the Type of a monster is changed (by the effect of “DNA Sur-gery” for example) during the turn which it was Summoned, it

may attack that turn.

ARSENAL BUGIf you have 2 “Arsenal Bugs” on your side of the eld, each has

ATK 2000.If the ATK of “Arsenal Bug” is 1000, and it is equipped with an

Equip Spell Card or modied by a Field Spell Card, recalculate.

So begin with the 1000 ATK, then increase or decrease fromthere according to other card effects.When “Arsenal Bug” is Summoned and there are no other

Insect-Type monsters on your side of the eld, your opponent

cannot activate “Bottomless Trap Hole” because the ATK of 

“Arsenal Bug” is 1000 when it is Summoned.If the only other Insect-Type monster on your side of the eld is

face-down, the ATK of “Arsenal Bug” is 1000.If you equip “Megamorph” to “Arsenal Bug” then its ATK will be4000 or 1000, depending on “Megamorph”’s effect.

ARSENAL SUMMONERYou can add a card to your hand with “Guardian” in its name aslong as it’s not listed on “Arsenal Summoner”, such as “Guardianof the Throne Room” or “Guardian Sphinx”.You must show your opponent the card you retrieved with“Arsenal Summoner”.If you don’t have any “Guardian” monsters you can retrievewhen you activate “Arsenal Summoner”’s effect, you must showyour Deck to your opponent to prove it.

ASSAULT ON GHQIf you cannot destroy a monster with this effect, you cannot sendcards from your opponent’s Deck to the Graveyard.If you destroy “Peten the Dark Clown”, you miss the timing onits activation because it was not the last effect to resolve, so youcannot Special Summon another “Peten the Dark Clown”.

ASTRAL BARRIERIf a Fusion Monster is Special Summoned with “Magical Scien-

tist”, and attacks, you cannot choose to make the attack adirect attack on your Life Points, because the effect of “MagicalScientist” prohibiting this is mandatory, but the effect of “AstralBarrier” is optional.The effect of “Astral Barrier” does not target the attackingmonster.

ASURA PRIEST“Asura Priest” may attack directly if it has not already attacked amonster this turn.“Asura Priest” cannot attack a monster if it has already attackeddirectly this turn. For example, the opponent activates “Call of 

the Haunted” or “Scapegoat” after “Asura Priest” has completeda direct attack.“Asura Priest” may attack each monster only once. If the oppo-nent controls “Spirit Reaper” you cannot continually attack it.When cards like “Gravekeeper’s Servant” or “Toll” are active onthe eld, you must pay each time “Asura Priest” attacks.

“Asura Priest” attacks each monster one a time. Resolve thebattle with one monster before declaring an attack on anothermonster.“Asura Priest” does not have to attack all monsters on your

opponent’s side of the eld. If you opponent controls 3 mons-ters, you may choose to attack only 2 of them.When “Asura Priest” attacks and destroys “Giant Rat” or “Mas-ked Dragon”, you may then attack the monster Special Summo-ned by the effect of those monsters.

If “Asura Priest” attacks a monster and your opponent activates“Magic Cylinder” to negate the attack, “Asura Priest” can attack that same monster again.If your opponent has “Patrician of Darkness” on the eld they

can choose the same monster as the attack target of “AsuraPriest” each time you declare an attack with it. (For example,re-direct all of your “Asura Priest” attacks at “Spirit Reaper”instead.)After “Asura Priest” has attacked monsters, other monsters youcontrol may still attack directly.“Asura Priest” can attack each monster once during the sameBattle Phase. These attacks do not have to be all in a row. Forexample, you can attack monsters with “Asura Priest”, thenattack with another monster, and “Asura Priest” can still attack again as long as it attacks a monster it has not attacked yet.When “Asura Priest” attacks your opponent’s only monster, if the monster is removed from the eld in the battle step, a replay

occurs. Since Asura Priest never battled with a monster it canattack directly.

ASWAN APPARITION“Aswan Apparition”’s effect is resolved after damage calculation.“Aswan Apparition”’s effect does target a card in the Graveyard,so the effect will be negated if “The End of Anubis” is face-up onthe eld.

A-TEAM: TRAP DISPOSAL UNITThis monster’s effect is a Quick Effect (Spell Speed 2).You can activate the effect of “A-Team: Trap Disposal Unit” du-ring the Damage Step.

ATHENATributing 1 Fairy-Type monster, except “Athena”, is a cost toactivate “Athena’s” Ignition Effect.“Athena’s” second effect targets 1 Fairy-Type monster in yourGraveyard.

“Athena’s” rst effect does not inict damage when it is Summo-

ned.If multiple Fairy-Type monsters are Special Summoned by thesame effect, “Athena” inicts 600 damage to the opponent’s

Life Points. If 2 or more effects on the Chain Special Summon aFairy-Type monster, “Athena’s” effect will inict 600 damage for

each effect.

ATOMIC FIREFLYThe card text is very correct on the card mechanics; “Atomic

Firey” has to be face-up BEFORE the attack is declared.

“Atomic Firey”’s effect activates in the Graveyard when “Ato-

mic Firey” is sent to the Graveyard at the end of the attack, so

“Skill Drain” will not negate its effect.You can use “Barrel Behind the Door” against “Atomic Firey”’s

effect.

ATTACK AND RECEIVE“Attack and Receive” can be activated when you receive Battle

Page 12: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 12/189

Damage or damage from an effect. You cannot activate it whenyou pay a cost.

ATTACK REFLECTOR UNITYou can Tribute a face-down “Cyber Dragon” to activate “Attack 

Reector Unit”.

AURKUS, LIGHTSWORN DRUID“Lightsworn” monsters face-up on the eld, in the Graveyard, or

Removed Zone cannot be targeted by effects.“Aurkus, Lightsworn Druid” cannot negate effects; it only pre-vents “Lightsworn” monsters from being selected as the targetsof effects. Once a target has been selected, the effect of “Aurkus,Lightsworn Druid” is irrelevant.If your opponent activates “Ring of Destruction” targeting a“Lightsworn” monster you control and you chain “Glorious Illu-sion” to Special Summon “Aurkus, Lightsworn Druid” from yourGraveyard, your “Lightsworn” monster is still destroyed.If you Special Summon a “Lightsworn” monster with “GloriousIllusion”, and afterwards you Summon “Aurkus, LightswornDruid”, if your opponent later destroys “Glorious Illusion” your

“Lightsworn” monster is also destroyed because “Glorious Illu-sion” is NOT selecting your “Lightsworn” monster as a target.While you have “Aurkus, Lightsworn Druid” on the eld you

cannot equip your “Lightsworn” monsters with Equip Cards,but if you already have a “Lightsworn” monster equipped withan Equip Card when you Summon “Aurkus, Lightsworn Druid”,the Equip Card is not destroyed or negated, because “Aurkus,Lightsworn Druid” only prevents “Lightsworn” monsters frombeing selected as a target.“Aurkus, Lightsworn Druid” will NOT stop “Torrential Tribute”,“Mirror Force”, “Lightning Vortex”, “Fissure”, “Smashing Ground”,or “Hammer Shot”, because these effects do not target.

AUSSA THE EARTH CHARMERIf your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Char-mer”, the Flip Effect disappears.If you take control of the opponent’s monster with a “Charmer”and the opponent takes control back with “Change of Heart”,control still reverts to you after the effect of “Change of Heart”expires (even though it wasn’t your monster originally).If your opponent takes control of your monster with “SnatchSteal”, and you activate the Flip Effect of a “Charmer” to take itback, you keep control while the “Charmer” is face-up on the

eld.

If “Book of Moon” is chained to the Flip Effect of a “Charmer” toip the target monster face-down, the effect of the “Charmer”

disappears.If a “Charmer” is removed from play with “InterdimensionalMatter Transporter”, its effect is not re-applied when it’s back onthe eld.

If “DNA Transplant” changes a monster’s Attribute so that it canbe taken by a “Charmer”, and then “DNA Transplant” is destro-yed so that the monster’s Attribute no longer corresponds tothe effect of the “Charmer”, the controller of the “Charmer”loses control of the monster.

If the turn player controls a “Charmer” and a monster contro-lled by its effect, and activates “Assault on GHQ” and targetsthe controlled monster, and the opponent chains an effect todestroy the “Charmer”, the controlled monster returns to theopponent’s control, but is still destroyed by the effect of “Assaulton GHQ”.

AUTONOMOUS ACTION UNITWhen “Autonomous Action Unit” is returned to the hand (with“Giant Trunade”, etc.), the equipped monster is destroyed.If you use “Autonomous Action Unit” to Special Summon amonster from your opponent’s Graveyard and then activate“Dimensionhole”, “Autonomous Action Unit” is destroyed and

when the monster returns to the eld it returns to the original

owner’s control.

AVALANCHING AUSSAThis card’s effect is an Ignition Effect.Tributing a monster is a cost. You cannot Tribute a monster if youdo not have a monster with the appropriate Attribute in yourhand to Special Summon.If this card is ipped face-down, any monsters Special Summoned

by her effect will not be destroyed. If this card is destroyed whileshe is face-down, any monsters Special Summoned by her effectwill not be destroyed.

If a monster Special Summoned by this card’s effect is ipped

face-down, it will not be destroyed when this card is destroyed.

AVATAR OF THE POTSending “Pot of Greed” to the Graveyard is a cost.If you have your opponent’s “Pot of Greed” in your handbecause of “Exchange” or “Graverobber”, you CAN send youropponent’s “Pot of Greed” to the Graveyard to activate your“Avatar of the Pot”’s effect. But if you did this with “Graverob-ber”, you take 2000 points of damage to do so.You cannot activate “Avatar of the Pot”’s effect while “Banisherof the Light” is in play.

AVENGING KNIGHT PARSHATH

“Avenging Knight Parshath’s” rst effect is an Ignition Effect. Itssecond effect is a Continuous Effect.

AXE OF DESPAIRIf all your monsters are sent to the Graveyard simultaneouslyby the effect of “Cyber Jar”, “Raigeki”, etc. and “Axe of Despair”is equipped to one of them, you cannot Tribute one of thosemonsters to return “Axe of Despair” to the top of your Deck.You also cannot Tribute one of the monsters Special Summonedby the effect of “Cyber Jar” since the timing has passed.Since “Axe of Despair” activates in the Graveyard, you canTribute a monster to return it to the top of your Deck even if 

“Imperial Order” is on the eld.

B.E.S. COVERED COREPutting 2 counters on “B.E.S. Covered Core” is a Trigger Effectthat activates when it is Normal Summoned.If “B.E.S. Covered Core” battles a monster, and afterwards youlose the coin toss, so that “B.E.S. Covered Core” now has nocounters, it is not destroyed. Because it still had a counter duringdamage calculation.

B.E.S. CRYSTAL COREIf you target the opponent’s monster with the effect of “B.E.S.Crystal Core”, and an effect is chained that causes it to no

longer be on your opponent’s side of the eld (such as “RemoveBrainwashing” or “Enemy Controller”), the effect of “B.E.S. Crys-tal Core” is not applied.The effect of “B.E.S. Crystal Core” that destroys itself during thedamage step cannot be chained to.

Page 13: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 13/189

BACKFIREIf a monster is FIRE because it is equipped with “Scroll of Bewit-

chment”, you cannot activate “Backre”’s effect when it is sent to

the Graveyard because it is no longer equipped when it arrivesin the GraveyardWhen multiple FIRE monsters are sent to the Graveyard simul-taneously, the damage is only 500 points.

If you control “Backre” and your opponent’s FIRE monster, you

can activate “Backre”’s effect when your opponent’s monsterthat you control is destroyed.

BACKS TO THE WALLYou cannot activate this card if your Life Points are exactly 100or less than 100.You cannot activate this card if there are no “Six Samurai” mons-ters in your Graveyard.

BACKUP SOLDIERYou may use this card to return Fusion Monsters with no effectsto the Extra Deck.

If you have 4 Effect Monsters and 1 Normal Monster with 1500ATK in your Graveyard, you can activate this card and return the1 Normal Monster to your hand.If you have 5 Normal Monsters in your Graveyard, you canactivate “Backup Soldier” and chain a second “Backup Soldier”before the rst resolves, because the 5 monster requirement

only needs to be fullled at activation. This would allow you to

put all 5 monsters in your hand, 3 with the rst “Backup Soldier”

and 2 with the second.If your opponent activates “Delinquent Duo” and you chain“Backup Soldier” with 2 pieces of Exodia and retrieve the other3 from your Graveyard you win the Duel before you have to dis-card for “Delinquent Duo”. This is because you check for victoryconditions in between steps in a chain, (but not in between twoseparate effects of a single card like “Graceful Charity”).

BAD REACTION TO SIMOCHIIf you have this card and “Snatch Steal” on the eld, the oppo-nent will take 1000 points of damage during each of his/herStandby Phases and you still control their equipped monster.If you have this card on the eld and activate “Rain of Mercy”

you gain 1000 Life Points and the opponent takes 1000 points of damage.If the opponent activates “Dian Keto the Cure Master”, you canchain this card and the opponent will take 1000 points of dama-

ge instead of gaining Life Points. If the opponent chains “MysticalSpace Typhoon” to your “Bad Reaction to Simochi”, they will gainthe 1000 Life Points.If the opponent activates “Nutrient Z” in the Damage Step, youcannot chain “Bad Reaction to Simochi” since it cannot be activa-ted in the Damage Step. If “Bad Reaction to Simochi” was alreadyactive on the eld, its effect would apply to “Nutrient Z”.

Multiple copies of this card are not cumulative. If you have 2

copies of “Bad Reaction to Simochi” on the eld and the oppo-nent activates “Dian Keto the Cure Master”, they only take 1000points of damage.

BAIT DOLLIf you use this card on a Trap Card that was just Set this turn,the timing is incorrect so the Trap is destroyed. If you use thiscard and activate a Trap Card with a cost, and that Trap Card’sactivation timing is correct, its owner must pay all possiblecosts. If they cannot pay the costs, the Trap Card is negated and

destroyed.If “Bait Doll” is activated and targets an “Imperial Order” theopponent may chain the “Imperial Order” which will negate theeffect of “Bait Doll” and it will not be returned to your Deck.Or the opponent can allow “Bait Doll” to force the activation of 

“Imperial Order”, and “Bait Doll” will be shufed into the Deck 

and “Imperial Order” will remain active on the eld because the

timing of its activation was legitimate.If “Bait Doll” is activated and targets “Magic Jammer”, “Magic

Drain”, etc. the opponent may chain the Trap Card to negate anddestroy “Bait Doll”. If he / she does not, the Trap Card will bedestroyed since the activation timing is incorrect, and “Bait Doll”will be shufed into your Deck.

You cannot chain to a Trap Card that was forced to activate bythe effect of “Bait Doll” since an existing Chain is in the middleof resolving.

If “Jinzo” is face-up on the eld and the effect of “Bait Doll”

forces the activation of a Normal or Counter Trap Card, thatTrap Card’s effect is negated and the Trap Card is destroyed. If a Continuous Trap Card is forced to activate by the effect of “Bait Doll” it will remain face-up on the eld meaninglessly until

“Jinzo” is destroyed.If the target of “Bait Doll” is no longer on the eld (if it was sent

to the Graveyard with “Emergency Provisions”, or destroyed by“Mystical Space Typhoon”, as a chain to the activation of “BaitDoll”), then “Bait Doll” is still shufed back into the Deck. As

long as the activation and effect of “Bait Doll” are not negated,

the effect of “Bait Doll” that shufes it back into the Deck still

resolves.

If “Chain Burst” is active on the eld and you use “Bait Doll” to

activate the opponent’s Trap Card, and its timing is correct, theopponent takes the 1000 points of damage.When “Bait Doll” is activated, “Fake Trap” cannot be activatedbecause there is no guarantee that “Bait Doll” will destroy a Trap

Card.

BALLISTA OF RAMPART SMASHING“Ballista of Rampart Smashing” increases the ATK at damagecalculation.“Ballista of Rampart Smashing” only increases the ATK fordamage calculation, then the increase disappears after the end of damage calculation.

BALLOON LIZARDWhile “Skill Drain” is active, you can’t put new counters on“Balloon Lizard”.

The counters on “Balloon Lizard” are different from Spell Coun-ters.Remove all counters on “Balloon Lizard” if it is ipped face-down

or removed from the eld.

You can use “Barrel Behind the Door” against “Balloon Lizard”’seffect.“Balloon Lizard”’s effect activates when it is sent to the Grave-yard after being destroyed.

BAMBOO SCRAPTributing 1 Plant-Type monster is a cost to activate this card.

You can Tribute a face-down Plant-Type monster to activate thiscard.

BANISHER OF THE LIGHTWhen “Banisher of the Light” is destroyed it will be sent to theGraveyard. If “Banisher of the Light” and other monsters are

Page 14: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 14/189

destroyed simultaneously all monsters are sent to the Graveyard.Effects that trigger when cards are sent to the Graveyard, suchas “Sangan”, “Witch of the Black Forest”, “Mystic Tomato”, “TheImmortal of Thunder” and “Last Will”, will not activate.“Kuriboh” and “Thunder Dragon” can be discarded from your

hand and activated while “Banisher of the Light” is on the eld.

BANNER OF COURAGEMultiple copies of this card are cumulative.

BARK OF DARK RULERThis card targets your opponent’s monster that is battling yourFiend-Type monster.Paying Life Points for this card is a cost.You cannot pay more Life Points than necessary. This meansthat if the target monster has ATK 1500 / DEF 1800, the highestamount of Life Points you can pay is 1800. The target monsterwill then be an ATK 0 / DEF 0. If the target monster has ATK1850 / DEF 500, the most you can pay is 1800. This is becauseyou have to play in multiples of 100, and paying 1900 would bepaying more than necessary. So you may pay 1800 Life Points and

the target monster would become an ATK 50 / DEF 0.

BARREL BEHIND THE DOOR“Barrel Behind the Door” can only be activated against an effectthat inicts damage to YOUR Life Points.

“Barrel Behind the Door” can only be activated against DAMA-GE. It cannot be activated against costs like “Imperial Order” or“Wall of Revealing Light”. It cannot be activated against effectsthat cause you to lose Life Points like “The Immortal of Thun-der”. It cannot be activated against effects that switch damage,like another “Barrel Behind the Door”, because they do not

inict damage, they simply transfer it.

You cannot activate “Barrel Behind the Door” against a Conti-nuous Spell or Trap Card, an Equip Spell Card, or a Field SpellCard. So you cannot activate it against “Magical Thorn”, “Dark Snake Syndrome”, “Wave-Motion Cannon”, or “Black Pendant”.You cannot activate “Barrel Behind the Door” against a Conti-nuous Effect Monster like “Gravekeeper’s Vassal” or “Fire Prin-cess” (even if an effect like “Gift of the Mystical Elf ” is activatedwhile “Fire Princess” is on the eld).

You can activate “Barrel Behind the Door” against Normal andQuick-Play Spell and Trap Cards, such as “Tremendous Fire” or“Attack and Receive”.You can activate “Barrel Behind the Door” against Trigger Effects

like “Lava Golem”, “Giant Germ”, “Relinquished” (when it inicts

effect damage, since “Barrel Behind the Door” can be activatedduring the Damage Step because it is a Counter-Trap Card), “Mi-nar” (when discarded), “Parasite Paracide” (when it inicts effect

damage), “Bowganian”, “Mushroom Man #2”, “Reect Bounder”

(when it is attacked), “Shinato, King of a Higher Plane” (when itattacks and destroys a Defense Position monster and sends itto the Graveyard), “Granadora” (when destroyed and sent tothe Graveyard), “Balloon Lizard” (when destroyed), “KA-2 Des

Scissors”, “Needle Burrower”, “Atomic Firey”, “Elephant Statue

of Disaster”, and “Ameba”.You can activate “Barrel Behind the Door” against Ignition Effectslike “Cannon Soldier”, “Catapult Turtle”, “The Agent of Judgment

- Saturn”, and “Chaos Emperor Dragon - Envoy of the End”.You can activate “Barrel Behind the Door” against Flip Effectslike “Princess of Tsurugi”, “Fire Sorcerer”, “Needle Ball”, “DesKoala”, and “Lady Assailant of Flames”.You can activate “Barrel Behind the Door” against “Jigen Baku-dan”. You don’t activate “Barrel Behind the Door” when the Flip

Effect activates, you activate “Barrel Behind the Door” when “Ji-gen Bakudan” activates its effect during the next Standby Phase

to inict damage.

“Barrel Behind the Door” cannot be activated against cards that

do not inict damage when the card resolves, such as “Graverob-

ber”, which inicts damage later.

You can activate “Barrel Behind the Door” against “Ring of Destruction”, and then your opponent will take all of the damage(the damage inicted to him and the damage that would have

been inicted to you). The same is true for “Tremendous Fire”.You can activate “Barrel Behind the Door” against “Magic Cylin-der”. The attack will be negated and the damage transferred tothe opponent.You cannot activate “Barrel Behind the Door” against effects if 

you don’t know for certain that they will inict damage when the

effect is activated. So you cannot activate it against “Dice Jar”,“Judgment of Anubis”, “Time Wizard” or “Ante”. Your cannot

activate “Barrel Behind the Door” against “Ceasere” if all mons-

ters on the eld are face-down, or if all monsters on the eld are

face-up Normal Monsters, but you can activate it against “Cease-re” if there is at least 1 face-up Effect Monster on the eld.

You can activate “Barrel Behind the Door” during the DamageStep against appropriate effects, such as “Princess of Tsurugi”,because it is a Counter-Trap.Remember that the effects that Counter-Traps are chained tomust immediately precede them in the chain. So if you activate“Ring of Destruction”, and intend to chain “Barrel Behind theDoor” to it, if your opponent chains something in-between (evenan unrelated effect like “Jar of Greed”), then you cannot chain“Barrel Behind the Door” because “Ring of Destruction” is nolonger the preceding step in the chain.If one player’s “Giant Germ” attacks another “Giant Germ” sothat both effects activating during the Damage Step, they form achain. If both players control “Barrel Behind the Door, only 1 pla-

yer can chain theirs. The turn player will be able to chain “BarrelBehind the Door” to the opponent’s “Giant Germ” because it isStep 2 of the chain.If “Bad Reaction to Simochi” is active, you can activate “BarrelBehind the Door” against effects that would normally cause a

Life Point increase, because they inict damage instead.

If you re-direct damage to your opponent using “Barrel Behindthe Door”, and you have “Dark Room of Nightmare” on the

eld, then “Dark Room of Nightmare” inicts 300 more damage.

For effects like “Princess of Tsurugi” “Thunder Crash”, and “Res-tructer Revolution”, where damage is added up, “Barrel Behindthe Door” re-directs the entire sum of damage.

BARRIER STATUE OF THE ABYSSThese rulings apply for all 6 “Barrier Statue” monsters.Barrier Statues will even prevent monsters from being SpecialSummoned face-down if they have the “barred” Attribute (anAttribute that the Barrier Statue is preventing from being SpecialSummoned).Effects like “Giant Rat” and “Mystic Tomato” cannot be usedwhile a Barrier Statue is in play if they would Special Summon amonster with a barred Attribute.You can activate “Reasoning” while a Barrier Statue is in play.But you cannot Special Summon the barred monster Attribute.If you pick up a monster with that Attribute, it cannot be SpecialSummoned and is sent to the Graveyard. (And the effect of “Reasoning” ends.)You cannot activate “The Shallow Grave” while a Barrier Statueis in play if the only monsters in the opponent’s Graveyard arebarred monsters.

Page 15: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 15/189

You cannot activate “Future Fusion” or the effect of “Cyber-Stein” while a Barrier Statue is in play if the only Fusion Mons-ters in your Extra Deck have barred Attributes.Effects that Special Summon, like “Jam Breeding Machine”, willactivate while a Barrier Statue is in play, but if they would SpecialSummon a monster with a barred Attribute, no monster will beSpecial Summoned.You cannot activate “Magical Hats” while a Barrier Statue is inplay.

You cannot activate “Overload Fusion” while a Barrier Statue isin play (unless it is “Barrier Statue of the Abyss”).Note that effects like “DNA Transplant” change monster Attribu-tes only after they are on the eld. So it has no impact on what

monsters can be Special Summoned while a Barrier Statue is inplay.

BATTERY CHARGERYou cannot activate “Batteryman Charger’s” effect if you do nothave any eligble “Batteryman” monsters remaining in your handor Deck.

BATTERYMAN CIf you have 2 “Batterymen C” on the eld in Attack Position, each

of your Machines gains +1000 ATK. If you have 3 “BattermenC” on the eld in Attack Position, each of your Machines gains

+1500 ATK. (NOT +4500!!!)A “Batteryman C” equipped to “Relinquished” is not in Attack or Defense Position so it will not be counted for the effect of “Batteryman C”.If “Batteryman C” is changed to Machine-Type, it will itself gainthe ATK bonus.

BATTERYMAN INDUSTRIAL STRENGTHRemoving 1 Thunder-Type monster from play is a cost to activatethis effect.“Batteryman Industrial Strength’s” effect cannot be activatedunless there is at least 1 monster and at least 1 Spell or TrapCard on the eld.

If an effect is chained that removes one of the targets from theeld, the remaining target is destroyed.

BATTERYMAN MICRO-CELLIf “Batteryman Micro-Cell” is ipped face-up with “Ceasere”,

etc., you will still draw 1 card when it is destroyed in battle andsent to the Graveyard.

BATTLE MANIAYou cannot activate this card if your opponent controls nomonsters.If your opponent controls a face-up Attack Position monster atthe end of their Main Phase 1, they must conduct their BattlePhase during the turn “Battle Mania” is activated.Monsters unaffected by Trap Cards, like “Elemental Hero Wild-heart”, do not have to attack during the turn “Battle Mania” isactivated.During the Battle Phase of a turn in which “Battle Mania” wasactivated, if your “Ultimate Tyranno” attacks, but the attack isnegated, it must still attack again if there is another monster in

play. (It cannot attack the same target twice.)

BATTLE TUNED“Battle Tuned” targets 1 Tuner monster in your Graveyard.

BATTLE-SCARREDIf the Archend targeted by “Battle-Scarred” is ipped face-down,

then the effect of “Battle-Scarred” disappears and “Battle-Sca-

rred” remains on the eld meaninglessly.

You can select an Archend that doesn’t require you to pay

Life Points as a target for “Battle-Scarred” (such as “SummonedSkull”, “Archend Soldier”, or “Fiend Skull Dragon”).

When your opponent takes control of your Archend targeted

by “Battle-Scarred”, then your opponent must pay the cost for

the Archend, and then pay the cost again because of “Battle-Scarred”.

When an Archend is equipped with “Heart of Clear Water”, it is

not destroyed if it was targeted by “Battle-Scarred” and “Battle-

Scarred” is removed from the eld.

If your opponent doesn’t have enough Life Points to pay for“Battle-Scarred”, nothing happens to your opponent, you must

still pay for the cost of your Archend, and “Battle-Scarred”

remains on the eld.

If “Battle-Scarred” and “Pandemonium” are both active, neitherplayer has to pay for Archend costs or for “Battle-Scarred”.

BAZOO THE SOUL-EATERIf you remove Monster Cards from your Graveyard to increasethe ATK of “Bazoo the Soul-Eater”, then on your opponent’sturn he uses “Change of Heart” to gain control of the same“Bazoo the Soul-Eater”, your opponent can remove cards fromhis Graveyard to further increase the ATK. The ATK increaseyou caused will end during that End Phase, and the ATK increaseyour opponent caused will end during your End Phase.Removing Monster Cards from the Graveyard is a cost of “Bazoo the Soul-Eater”’s effect, so if your opponent chains tothe activation of this effect with “Call of the Haunted”, to SpecialSummon “Kycoo the Ghost Destroyer”, the effect of “Bazoo theSoul-Eater” is not negated since the Monster Cards were alreadyremoved.

BEAST OF THE PHARAOH“Beast of the Pharaoh’s” effect targets 1 Level 4 or lowerZombie-Type monster in your Graveyard.

BEAST SOUL SWAPThe Beast-Type monster is Special Summoned from your hand.You can Special Summon the same Beast-Type monster youreturned to your hand with the same effect of “Beast Soul Swap”.You can use “Beast Soul Swap” to return a non-Beast-Typemonster on the eld that has been changed to Beast-Type with

“DNA Surgery”.This card targets the 1 face-up Beast-Type monster you returnedto the hand.

BECKONING LIGHTDiscarding is not a cost.“Beckoning Light” doesn’t target.

When you resolve “Beckoning Light”, rst discard, then pick 

cards to add to your hand. So you can add cards to your handthat you discarded while resolving “Beckoning Light”.If you don’t have enough LIGHT monsters as there are cards inyour hand, you cannot activate “Beckoning Light”, even if 1 or

more of the cards in your hand are LIGHT monsters.You cannot activate “Beckoning Light” if you have no cards inyour hand.If your opponent chains “Disappear” to “Beckoning Light”, andthere are no longer enough LIGHT monsters to retrieve as

Page 16: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 16/189

there were cards in your hand, the effect of “Beckoning Light”disappears and you don’t discard your hand or add cards to yourhand.

BEGONE, KNAVE!If “Gemini Elf ” attacks a Defense Position “Battle Footballer”,and “Gemini Elf”’s controller takes 200 damage, then “Begone,Knave!”’s effect will send “Battle Footballer” back to its owner’shand.

The effect of “Begone, Knave!” can be on a chain.The effect of “Begone, Knave!” is applied to the monster thatinicts Battle Damage to the player, so if “Amazoness Swords

Woman” battles a stronger monster, “Amazoness SwordsWoman” would normally be returned to the owner’s hand, butbecause she is destroyed and sent to the Graveyard, she will notbe returned.

BEHEMOTH THE KING OF ALL ANIMALSIt is possible to “properly” Tribute Summon “Behemoth the Kingof All Animals” with just 1 Tribute. For example, you can TributeSummon it with “Trojan Horse”, or use “Cost Down” and then

Tribute 1 monster because “Behemoth the King of All Animals” isonly Level 5. In cases such as this, either 2000 ATK or 2700 ATKis correct, so the controller can select which ATK it will have.If “Trojan Horse” is Tributed to Tribute Summon “Behemoth theKing of All Animals”, you still only return 1 monster from theGraveyard to your hand, because it’s the same number as thenumber of monsters you Tributed to perform the Summon.If “Behemoth the King of All Animals” is Tribute Summoned with

2000 ATK, and is then ipped face-down or removed from play

temporarily, its ATK becomes 2700 points when it is again face-

up on the eld.

If you Tribute Summon “Behemoth the King of All Animals” with1 Tribute, and “Skill Drain” is activated, its ATK becomes 2700points. Even if “Skill Drain” is destroyed, the ATK remains at 2700points.If you Tribute Set “Behemoth the King of All Animals” with 1Tribute, its ATK will only be 2000 points when ipped face-up.

However, once it is face-up, if it is ipped face-down again, the

effect is reset and its ATK becomes 2700 points.The second effect of “Behemoth the King of All Animals” is aTrigger Effect that can be chained to. It is a targeting effect thattargets a monster(s) in the Graveyard.If you Tribute Summon this card with 1 Tribute and equip itwith “Megamorph”, its current ATK will become 4000 or 1000,depending on Life Points.

BELIAL - MARQUIS OF DARKNESSIf you chain “Call of the Haunted” to a Spell or Trap Card thattargets 1 monster you control and you Special Summon “Belial -Marquis of Darkness”, the effect is still resolved as normal.

BERSERK DRAGON“Berserk Dragon” cannot be Normal Summoned or Set, andcannot be Special Summoned EXCEPT by the effect of “A Dealwith Dark Ruler”. So “Berserk Dragon” cannot be Special Sum-moned with “Monster Reborn”, etc., even if Special Summoned

properly rst.

If “Berserk Dragon” is removed from play with “Interdimen-sion Matter Transporter”, you cannot try to resolve “Berserk Dragon”’s effect before it returns to play; you must return it toplay rst and then it loses 500 ATK.

While “Skill Drain” is active, “Berserk Dragon”’s effects arenegated. But “Berserk Dragon”’s effect doesn’t count turns, so if 

“Skill Drain” was active for 4 turns, and is then destroyed, do notreduce “Berserk Dragon”’s ATK for those 4 turns.

BERSERK GORILLAIf a face-down “Berserk Gorilla” is attacked and ipped face-up,

it’s destroyed after damage calculation.

If a face-down “Berserk Gorilla” is ipped face-up by “Swords of 

Revealing Light”, it’s destroyed after resolving “Swords of Revea-ling Light”.

“Berserk Gorilla” cannot attack if “Swords of Revealing Light”,multiple “Marauding Captains”, etc. are in play.If “Stumbling” and “Final Attack Orders” are both in play, and“Berserk Gorilla” is Summoned, “Berserk Gorilla” is destroyedwhen it is changed to Defense Position by “Stumbling”.If “Final Attack Orders” and “Berserk Gorilla” are both on the

eld, and the opponent targets “Berserk Gorilla” with “Ring of 

Destruction”, and you chain “Zero Gravity”, “Berserk Gorilla”is destroyed in the middle of the chain due to “Zero Gravity”’seffect, and “Ring of Destruction”’s effect disappears.If you control “Berserk Gorilla” and another monster, “Berserk 

Gorilla” doesn’t have to be the rst monster you attack with,

you can attack with other monsters rst, as long as you doattack with “Berserk Gorilla”.If “The Dark Door” is active and you control “Berserk Gorilla”and another monster, you can choose for your other monster tobe the 1 monster that attacks.If you control “Berserk Gorilla” you must enter your Battle

Phase, even if “Gravity Bind” is active on the eld, preventing it

from attacking.

BIG BANG SHOTWhen the monster equipped with “Big Bang Shot” is destroyed,and “Big Bang Shot” is destroyed as a result of this, the equippedmonster is not removed from play.The effect of “Big Bang Shot” that removes the equippedmonster from play can be resolved between steps of a chain.For example, if “Change of Heart” targets a monster equippedwith “Big Bang Shot”, and “Mystical Space Typhoon” is chainedto “Change of Heart” to destroy “Big Bang Shot”, rst resolve

“Mystical Space Typhoon” and destroy “Big Bang Shot”, thenremove the monster that was equipped from play, and THENresolve “Change of Heart” (and the effect of “Change of Heart”disappears).

If a monster equipped with “Big Bang Shot” is ipped face-down,

it is no longer a target of “Big Bang Shot” so “Big Bang Shot” issent to the Graveyard and the monster is not removed from play.

When “Imperial Order” is active, and you destroy “Big BangShot” with “Dust Tornado”, the effect of “Big Bang Shot” thatwould remove the monster from play is NOT applied.When you send “Big Bang Shot” to the Graveyard with “Emer-gency Provisions”, the monster is removed from play at the sametime.When equipped to “Guardian Ceal”, if you send “Big Bang Shot”to the Graveyard as a cost for “Guardian Ceal”’s effect, “Guar-dian Ceal” is removed from play but “Guardian Ceal”’s effect stillresolves.If a monster is equipped with “Big Bang Shot” and “Fiber Jar” is

activated, both “Big Bang Shot” and the equipped monster areshufed into the Deck, and the equipped monster is not remo-ved from play even though “Big Bang Shot” was removed fromthe eld.

If you equip your “Big Bang Shot” to your opponent’s “Dark Magician”, and “Dark Magician” attacks your “Giant Soldier of 

Page 17: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 17/189

Stone”, the opponent of the owner of the “Big Bang Shot” takesthe damage (so your opponent, who attacked with “Dark Magi-cian”, takes 900 points of damage.)The battle damage caused when the equipped monster attacksa Defense Position monster is considered to come from theequipped monster, not from “Big Bang Shot”. So a “Don Zaloog”equipped with “Big Bang Shot” could still make the opponent dis-card 1 card when attacking a face-down monster with low DEF.If you Special Summon a monster with “Premature Burial”, and

equip it with “Big Bang Shot”, and “Heavy Storm” is activated,the effects of “Premature Burial” and “Big Bang Shot” form achain, with the controller of the 2 cards determining the order inwhich they are placed on the chain, and the order in which theyare resolved. If the controller chooses “Big Bang Shot” to be Step2, then the monster will be removed from play. If the controllerchooses “Premature Burial” to be Step 2, then the monster willbe destroyed and sent to the Graveyard.

BIG BURNYou can only activate “Big Burn” when an EFFECT that removesmonsters in the Graveyard is activated. So you can’t activate “Big

Burn” when a player removes monsters in the Graveyard as aCOST to Special Summon “Black Luster Soldier - Envoy of theBeginning”, “Chaos Emperor Dragon - Envoy of the End”, or toactivate the effect of “Strike Ninja” or “Freed the Brave Wande-rer”. Nor can you use “Big Burn” when monsters are removedfor a condition.“Big Burn”’s effect is negated if “Necrovalley” is active.You can chain “Big Burn” to effects like “Disappear”, “The Sha-llow Grave”, or “Spear Cretin”.You can’t activate “Big Burn” when “Sinister Serpent” activates inthe Graveyard, because “Sinister Serpent” doesn’t target.When “Spirit Elimination” is activated and “Big Burn” is chai-ned, the player who activated “Spirit Elimination” removes all

monsters on his side of the eld. The other player removes allmonsters in the Graveyard as usual.

BIG SHIELD GARDNAA face-down “Big Shield Gardna” can only negate a Spell Cardthat targets 1 face-down monster, so it cannot negate “Riryoku”,“Creature Swap” or “Dark Hole”, but could negate “Noblemanof Crossout” or “Tribute to the Doomed”.If “Big Shield Gardna” is targeted with a Spell Card, you may

chain “Book of Moon” to ip it face-down, then it can negate the

Spell Card and will ip back to face-up Defense Position.

“Skill Drain” only negates the effects of monsters that are face-

up on the eld, so a face-down “Big Shield Gardna” may stillnegate a Spell Card that targets it while “Skill Drain” is active onthe eld. It will still be ipped to face-up Defense Position, and

now its effect that changes its battle position when it is attackedwill be negated.If “Prickle Fairy” attacks a face-down “Big Shield Gardna” boththeir effects will occur at the end of the Damage Step. “PrickleFairy” will be Step 1 and “Big Shield Gardna” Step 2. So it willchange to Attack Position, and then the effect of “Prickle Fairy”will change it back to Defense Position.

BIG WAVE SMALL WAVE

You can Special Summon high-level WATER monsters with “BigWave Small Wave”, like “Levia-Dragon - Daedalus”, “Suijin”, or“Gogiga Gagagigo”.You cannot use “Big Wave Small Wave” to Summon “SpecialSummon-only” WATER monsters like “Aqua Spirit” or “Fenrir”.You cannot activate “Big Wave Small Wave” when there are no

WATER monsters on your side of the eld.

“The Legendary Fisherman” is not destroyed by the effect of “Big

Wave Small Wave” if “Umi” is on the eld, so he remains on the

eld.

After destroying WATER monsters with “Big Wave Small Wave”you can choose not to Special Summon any WATER monsters if you wish.

BIG-TUSKED MAMMOTH

The effect of “Big-Tusked Mammoth” includes those monstersSummoned this turn before “Big-Tusked Mammoth” was face-upon the eld. For example, if your opponent attacks with a mons-ter that was Summoned this turn, and you activate “Call of theHaunted” to Special Summon “Big-Tusked Mammoth” from theGraveyard, this causes a replay, and your opponent now cannotattack with the monster that was Summoned this turn.

If “Big-Tusked Mammoth” is Set on the eld, and is attacked by

a monster that was Summoned this turn, the attack resolvesnormally.

Monsters ipped face-up with an effect like “Book of Taiyou” are

not affected by “Big-Tusked Mammoth” and can attack that turn.

If “Big-Tusked Mammoth” is on the eld, and a monster thatwas Summoned this turn is removed from play temporarily andreturns to the eld the same turn, it still cannot attack.

BLACK GARDEN“Black Garden’s” rst effect is a Trigger Effect.

“Black Garden’s” second effect that Special Summons 1 monsterfrom your Graveyard targets.Destroying “Black Garden” and all face-up Plant-Type monstersis not a cost.If a monster Normal or Special Summoned while “Black Garden”

is active is ipped face-down, its ATK will no longer be halved.

If a monster is Special Summoned face-down, “Black Garden’s”rst effect still activates. The monster’s ATK is not halved, but a

“Rose Token” is still Special Summoned.If “Black Garden’s” second effect is activated and an effect is chai-ned that removes it from the eld, its effect disappears because

it cannot be destroyed, and the face-up Plant-Type monsters onthe eld are not destroyed.

If “Black Garden’s” second effect is activated and an effect is chai-

ned that changes the ATK of Plant-Type monster(s) on the eld,

the targeted monster in the Graveyard is not Special Summoned,but “Black Garden” and all face-up Plant-Type monsters on the

eld are still destroyed.

The “total ATK” of the destroyed Plant-Type monsters is equal

to their combined ATK while on the eld.When a monster is Normal or Special Summoned, any Conti-nuous Effects that increase or decrease the monster’s ATK areapplied before halving the monster’s ATK with “Black Garden’s”effect. For example, If “Command Knight” is Normal or SpecialSummoned, when “Black Garden” halves its ATK it also halvesthe ATK “Command Knight” gained from its effect. If “Burdenof the Mighty” is active, the monster’s reduced ATK is halved by“Black Garden”.

If “Black Garden” is removed from the eld or negated, the ATK

of monsters whose ATK was halved remains halved.If you control “Black Garden”, when you activate “Scapegoat” the

effect of “Black Garden” will activate after your “Sheep Tokens”are Special Summoned, but its effect will disappear. If instead,your opponent activates “Scapegoat”, after they Special Summontheir “Sheep Tokens” the effect of “Black Garden” activates, andwhen it resolves you will Special Summon the Rose Token.If your opponent Normal or Special Summons a monster while

Page 18: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 18/189

you do not have any open Monster Zones, “Black Garden’s” rst

effect still activates and halves the monster’s ATK, but the “RoseToken” is not Special Summoned.

If you have a Gemini Monster on the eld and you Normal

Summon it to change it into an Effect Monster, “Black Garden’s”

rst effect activates. It will halve the Gemini Monster’s ATK and

Special Summon a “Rose Token” onto your opponent’s side of 

the eld. If the Gemini Monster’s ATK had already been halved

by “Black Garden” when it was previously Normal or Special

Summoned, it is halved again.If “Vanity’s Fiend” is face-up on the eld when a monster is

Normal Summoned “Black Garden’s” rst effect still activates.

The Normal Summoned monster’s ATK is halved, but the “RoseToken” is not Special Summoned.If “Black Garden” cannot be destroyed (due to “Field Barrier”,etc.), its second effect cannot be activated.If you activate “Black Garden’s” second effect and an effect ischained that removes the targeted monster from your Grave-yard, “Black Garden” and all face-up Plant-Type monsters on the

eld are still destroyed, but no monster is Special Summoned

from your Graveyard.When either of “Black Garden’s” effects is activated, “RoyalOppression’s” effect can be chained.If a monster has its ATK halved by “Black Garden”, and af-terwards its original ATK is halved by “Shrink”, the monster’sATK becomes half its original ATK. When the effect of “Shrink” isno longer applied, the monster’s ATK returns to its original ATK.If a monster has its ATK halved by “Black Garden”, and af-terwards it is equipped with “Megamorph”, its ATK will be equalto double its original ATK. If “Megamorph” is later negated or

removed from the eld, the monster’s ATK will return to half its

ATK (the same as it was before “Megamorph” was equipped).If “King of the Skull Servants” is Normal or Special Summoned,rst its original ATK is set by its effect. When “Black Garden”

halves its ATK, it will halve the original ATK, and even if the num-ber of “King of the Skull Servants” and/or “Skull Servants” in theGraveyard changes afterwards, the ATK of the “King of the SkullServants” remains at the halved value set by “Black Garden”.

If “Tyranno Innity” is Normal or Special Summoned, rst its

original ATK is set by its effect. When “Black Garden” halves itsATK, it will halve the original ATK, and even if the number of Dinosaur-Type monsters in its controller’s Graveyard changes,

the ATK of “Tyranno Innity” remains at the halved value set by

“Black Garden”.If “Black Garden” and “The Wicked Dreadroot” are face-up onthe eld, when a monster is Normal or Special Summoned its

ATK is rst halved by “The Wicked Dreadroot”, and afterwardsits ATK is halved again when “Black Garden’s” effect resolves.If you and your opponent Special Summon monster(s) with thesame effect, when “Black Garden’s” effect resolves the ATK of each Special Summoned monster is halved, and 1 “Rose Token”is Special Summoned onto both you and your opponent’s side

of the eld. If either player does not have an open Monster Card

Zone, their opponent still gets a “Rose Token”.The player that Normal or Special Summoned a monster cho-oses which of their opponent’s Monster Card Zones the “RoseToken” is Special Summoned into. The player that Normal orSpecial Summoned a monster is considered to be the “owner” of the “Rose Token”.If a monster that is unaffected by the effects of Spell Cards isNormal or Special Summoned, its ATK will not be halved by“Black Garden’s” effect, but the “Rose Token” is still SpecialSummoned.If a monster that is unaffected by the effects of Spell Cards

is also a Plant-Type monster, it is not destroyed when “Black Garden’s” second effect resolves, and its ATK is not included inthe total ATK of the destroyed Plant-Type monsters.If “Black Garden’s” second effect is activated and “Call of theHaunted” is chained, Special Summoning “Fossil Dyna Pachy-cephalo”, “Black Garden’s” effect cannot Special Summon a

monster, but it and all face-up Plant-Type monsters on the eld

are still destroyed.If an effect is chained to “Black Garden’s” rst effect that remo-

ves the Normal or Special Summoned monster from the eld,the “Rose Token” is not Special Summoned.

BLACK HORN OF HEAVENLike “Horn of Heaven”, this card cannot be used against “Prema-ture Burial”, etc. It can be used against inherent Special Summoneffects like “Cyber Dragon” or “Dark Necrofear”.You cannot activate “Black Horn of Heaven” when you Special

Summon “Lava Golem” onto your opponent’s side of the eld.

BLACK LUSTER SOLDIER - ENVOY OF THEBEGINNING

“Black Luster Soldier - Envoy of the Beginning” is treated as adifferent card from “Black Luster Soldier”. So you can have 3copies of “Black Luster Soldier - Envoy of the Beginning” and3 copies of “Black Luster Soldier” in your Deck & Side Deck combined.“Black Luster Soldier - Envoy of the Beginning” can remove itself from play using its rst effect.

The rst effect of “Black Luster Soldier - Envoy of the Beginning”

can be activated during your Main Phase 1 or 2. The secondeffect can be activated during your Damage Step in your BattlePhase, and can be chained to.If you activate “Black Luster Soldier - Envoy of the Beginning”’s

rst effect, and “Skill Drain” is chained to it to negate the effect,

or if “Skill Drain” was active before you activated the effect, youcannot attack with “Black Luster Soldier - Envoy of the Begin-ning” that turn because the activation of the effect was notnegated and the condition that is included will not be negated by“Skill Drain”.If you use the rst effect of “Black Luster Soldier - Envoy of the

Beginning”, then remove him from play and return him to play,

or destroy him and Special Summon him again, or ip him face-

down then face-up again, you can activate his effect again thatsame turn.If “Black Luster Soldier - Envoy of the Beginning” attacks, and itsattack is negated by “Magic Cylinder” or “Negate Attack”, you

cannot activate his rst effect during Main Phase 2.When a card is removed from play by “Black Luster Soldier -Envoy of the Beginning”’s rst effect, it is removed from play

face-up.If “Black Luster Soldier - Envoy of the Beginning” destroys youropponent’s only monster with his rst attack, he can attack your

opponent directly for the second attack.If “Black Luster Soldier - Envoy of the Beginning” attacks anddestroys your opponent’s monster, then attacks a second timeand destroys another monster, it does not get to attack anymore that turn.Even if you equip him with “Twin Swords of Flashing Light - Try-

ce”, “Black Luster Soldier - Envoy of the Beginning” only gets amaximum of 2 attacks.When “Black Luster Soldier - Envoy of the Beginning” conductsa second attack using his second effect, his effect activates duringthe rst attack’s Damage Step, and the attack is declared in the

next Battle Step. The second attack must come consecutively

Page 19: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 19/189

after the rst attack; other monsters’ attacks cannot come in-

between.

BLACK PENDANTIf this card is destroyed while face-down, it still does damage toyour opponent.If this card’s activation is negated, such as with “Magic Jammer”or “Riryoku Field” it does not do damage to your opponent.“Black Pendant” activates in the Graveyard, so if it is destroyed

when “Imperial Order” is on the eld, it still does damage toyour opponent.You can chain to the activation of the effect of “Black Pendant”when it is sent to the Graveyard.

BLACK ROSE DRAGONRemoving 1 Plant-Type monster in your Graveyard from play isa cost.“Black Rose Dragon’s” second effect targets 1 monster youropponent controls.If the monster targeted by “Black Rose Dragon’s” second effectis not changed to Attack Position by “Black Rose Dragon’s”

effect, its ATK is not reduced to 0.If you target a face-down Defense Position monster, its Flip Effectwill activate after “Black Rose Dragon’s” effect resolves.After a monster’s ATK is reduced to 0 by “Black Rose Dragon’s”second effect, if another effect increases its ATK it will be appliedto the 0 ATK.If “Black Rose Dragon” activates its rst effect, it is also destro-yed.

BLACK TYRANNOIf there is a Spell or Trap Card on your opponent’s side of the

eld, “Black Tyranno” cannot attack directly.

If there is an Attack Position monster on your opponent’s side of 

the eld, “Black Tyranno” cannot attack directly.

If your opponent has only Defense Position monsters on his sideof the eld, “Black Tyranno” can attack directly even if some are

face-down.If an effect resolves during the Battle Step of “Black Tyranno”’sdirect attack that results in a Spell Card, Trap Card, or Attack Position monster being on your opponent’s side of the eld, a

replay occurs.If your opponent’s only monster is in face-up Defense Position,but it is equipped with “Ring of Magnetism”, “Black Tyranno”must attack that monster if “Black Tyranno” attacks.

 BLADE KNIGHTIf you control “Blade Knight” and a face-down monster on yourside of the eld, “Blade Knight”’s second effect is not applied

because you control another monster (whether it is face-up orface-down is not important).If you have two “Blade Knights”, then their second effects are notapplied because for each one, you have another monster on the

eld besides the “Blade Knight”.

If “Blade Knight” destroys a Flip Effect Monster like “SlateWarrior”, even that monster’s non-Flip effects are negated. Soin this case, “Slate Warrior” does not reduce the ATK and DEF

of the “Blade Knight” that destroyed it, because “Blade Knight”negates its effect.If “Blade Knight” destroys “The Immortal of Thunder”, its effectis negated. If your opponent had already gained the 3000 LifePoints, then your opponent does not lose the 5000 Life Points.If “Blade Knight” attacked “The Immortal of Thunder” while it

was face-down, your opponent neither gains nor loses Life Pointsfrom “The Immortal of Thunder”’s effect.If “Blade Knight” destroys “Spear Cretin”, “Spear Cretin”’s effectis not applied.The effect of a Flip Effect monster destroyed by “Blade Knight”is negated while the destroyed card is in the Graveyard. If the

monster is Set again on the eld, then the Flip Effect is activated

when it’s ipped again.

If “Blade Knight” attacks a face-down Attack Position Flip Effect

Monster with equal ATK, and both monsters are destroyed, then“Blade Knight”’s effect is applied because it destroyed the mons-ter, and the monster’s effect is negated.

BLAST ASMODIANIf you activate “Call of the Haunted” targeting “Blast Asmodian”,then another card is chained to “Call of the Haunted”, the effect

of “Blast Asmodian” does not activate and inict damage after

the chain resolves.Only Spell and Trap Card activations will activate the effect of “Blast Asmodian”. Effects that may activate from previously-acti-vated Spell and Trap Cards are not taken into account.

“Blast Asmodian’s” effect is a Trigger Effect. When it activates youcan chain the activation of a Spell or Trap Card. After that chainresolves, “Blast Asmodian’s” effect will Trigger again, and start anew chain.

BLAST HELD BY A TRIBUTEWhen your opponent attacks with a monster that you TributeSummoned, and your opponent took control of, you can activate“Blast Held by a Tribute”.Monsters like “Tyrant Dragon” cannot negate the effect of “BlastHeld by a Tribute”.

In order to inict 1000 points of damage to your opponent, you

must destroy all monsters on your opponent’s side of the eld

rst. So if you activate “Blast Held by a Tribute”, and your oppo-nent chains “Ring of Destruction” or “Interdimensional MatterTransporter” so that your opponent has no monsters to destroy,then “Blast Held by a Tribute” inicts no damage.

BLAST JUGGLER“Blast Juggler” targets 2 face-up monsters with 1000 or less ATK.“Blast Juggler’s” effect cannot be activated if there is only 1 face-up monster (excluding “Blast Juggler”) with 1000 or less ATK.

BLAST MAGICIANIf “Rush Recklessly” is chained to the effect of “Blast Magician”,

and the ATK of the target monster is now higher than 700 x thenumber of Spell Counters removed, the effect of “Blast Magician”disappears. You cannot remove additional Spell Counters toincrease the effect.This is an effect that targets.You must remove at least 1 Spell Counter. You cannot activatethe effect and remove zero Spell Counters.You place a Spell Counter on this card when the Spell Card re-solves, so if “Magic Jammer” is used to negate the Spell Card’s ac-tivation then you do not place a Spell Counter on this monster.But if “Imperial Order” is chained to the Spell Card, you still pla-ce a Spell Counter on this monster because the activation of the

Spell Card was not negated. If the Spell Card was a Continuous,Equip, or Field Spell Card, and “Dust Tornado” is chained to itsactivation and destroys it before it resolves you still place a SpellCounter because the activation of the card was not negated.“Blast Magician” must have been face-up on the eld when the

Spell Card was activated (and when it resolves) in order to

Page 20: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 20/189

receive a Spell Counter.

BLAST WITH CHAINThis card targets 1 monster.If you use “Emergency Provisions”, it sends Spell & Trap Cards tothe Graveyard, it does not destroy them, so if you send this cardto the Graveyard with “Emergency Provisions”, this card’s effectwill not be activated. The same applies to “Woodland Sprite”.If you equip this card to “Gearfried the Iron Knight”, then this

card’s effect will be activated because it was destroyed by a cardeffect.When this card is negated by “Solemn Judgment” or “7 Tools of the Bandit”, this card is negated and destroyed and the effectdoes NOT activate.You can activate this card during the Damage Step because it

specically modies ATK.

You cannot target Tyrant Dragon with this card and if youattempt to, then this card is negated and destroyed, and you doNOT get the effect of this card.If a monster attacks “Gearfried the Iron Knight”, and you activate“Blast with Chain” during the Damage Step, “Blast With Chain”

is destroyed and gets its effect, so you can destroy the attackingmonster before Damage Calculation.If your opponent activates “Mystical Space Typhoon” targetingyour face-down “Blast with Chain”, and you chain “Blast withChain”, you still get “Blast with Chain’s” effect.If this card is destroyed in the middle of a resolving chain, itseffect will start a new chain after current one resolves.

BLASTING FUSEThe effect of “Blasting Fuse” also destroys itself.Even if an effect is chained to “Blasting Fuse” that removes 1 of the cards in that column, the effect is still applied and all remai-ning cards in the column are destroyed.

BLASTING THE RUINSEven if you activate “Blasting the Ruins” and an effect is chainedthat reduces your Graveyard to less than 30 cards, “Blasting theRuins” still resolves because the condition was correct at thetime of activation.

BLAZE ACCELERATORSending 1 Pyro-Type monster with 500 or less ATK to the Gra-veyard is part of this card’s effect. It is not a cost.You cannot activate the effect of this card in the same Chain asthis card’s activation. You can only activate the effect after this

card’s activation is resolved, and it is face-up on the eld.If you activate this card’s effect then you, the player, cannot decla-re an attack so even a monster unaffected by the effects of SpellCards like “Horus the Black Flame Dragon LV6” cannot attack.“Blaze Accelerator’s” effect targets. If an effect is chained thatremoves the targeted monster from your opponent’s side of theeld, you must still send the Pyro-Type Monster to the Grave-yard.Sending 1 Pyro-Type Monster from your hand to the Graveyardis not a cost. The Pyro-Type Monster is sent to the Graveyardwhen “Blaze Accelerator’s” effect resolves.“Blaze Accelerator’s” effect can be activated while “Dimensional

Fissure” is face-up on the eld. The Pyro-Type Monster sent tothe Graveyard is removed from play instead.If you activate “Blaze Accelerator’s” effect and an effect ischained that removes the selected target from the eld, “Blaze

Accelerator’s” effect disappears, but you still cannot declare anattack during the turn.

BLAZING HIITAThis card’s effect is an Ignition Effect.Tributing a monster is a cost. You cannot Tribute a monster if youdo not have a monster with the appropriate Attribute in yourhand to Special Summon.

If this card is ipped face-down, any monsters Special Summoned

by her effect will not be destroyed. If this card is destroyed whileshe is face-down, any monsters Special Summoned by her effect

will not be destroyed.If a monster Special Summoned by this card’s effect is ipped

face-down, it will not be destroyed when this card is destroyed.

BLIND DESTRUCTIONRolling a die is not optional, you must roll one each of your Stan-dby Phases. If you have two copies of “Blind Destruction” active

on the eld you roll two dice each of your Standby Phases.

BLINDLY LOYAL GOBLINIf your opponent takes control of your “Blindly Loyal Goblin”

with “Change of Heart” and ips it face-up, control of the mons-

ter does not return to you.If you Special Summon your opponent’s “Blindly Loyal Goblin”with “Monster Reborn”, and “Remove Brainwashing” is activa-ted, control of “Blindly Loyal Goblin” does not return to youropponent.Your opponent cannot use “Change of Heart”, “Snatch Steal”, or“Brain Control” on your face-up “Blindly Loyal Goblin”.Neither player can activate “Creature Swap” if the only monsteryou control is “Blindly Loyal Goblin”. If you control “Blindly LoyalGoblin” and 1 other monster when “Creature Swap” is activated,you must select the other monster.If your opponent tries to use “Change of Heart” on your face-

down “Blindly Loyal Goblin”, and you chain “Ceasere” to ip it

face-up, the effect of “Change of Heart” is negated.Your opponent cannot target your “Blindly Loyal Goblin” withthe effect of “Relinquished” or “Thousand-Eyes Restrict”.

BLOCKMAN“Blockman’s” effect only counts the number of your turns. Theturn you Summon “Blockman” is the rst turn.

BLOWBACK DRAGON“Blowback Dragon”’s effect does target. The target is the selec-ted card.

If your opponent uses “Blowback Dragon” on a Trap Card, youcan use “Fake Trap” to save it.You select the target of “Blowback Dragon”’s effect when youactivate the effect, BEFORE ipping the coins.

BLUE THUNDER T-45“Blue Thunder T-45’s” effect activates at the end of the DamageStep, when monsters that are destroyed by battle are sent to theGraveyard. If the monster destroyed in battle by “Blue ThunderT-45” is removed from play by “Dimensional Fissure”, etc., “BlueThunder T-45’s” effect still activates.If “Blue Thunder T-45” is destroyed by a card effect after damage

calculation, its effect still activates.Even while “Skill Drain” is active, the “Thunder Option Token”cannot be Tributed for a Tribute Summon.

BONDING - H2O

Page 21: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 21/189

Tributing 2 “Hydrogeddon” and 1 “Oxygeddon” is a cost toactivate “Bonding H2O”. You can Tribute face-down monsters forthis cost.You can use “Bonding – H20” to Special Summon a “Water Dra-gon” from your Graveyard, even if it was not properly Summo-ned previously.

BOOK OF ECLIPSEFlipping your opponent’s face-down monsters face-up does not

start a Chain.If your opponent has face-down monsters that were not ipped

face-down by “Book of Eclipse”, they are also ipped face-up.

BOOK OF LIFEYou cannot activate “Book of Life” if there is no monster in theGraveyard to remove from play.You cannot activate “Book of Life” if your opponent controls“Kycoo the Ghost Destroyer”.If you activate “Book of Life” and your opponent chains “Call of the Haunted” to Special Summon “Kycoo the Ghost Destroyer”,you still get to Special Summon 1 Zombie with Book of Life’s

effect (but do not remove 1 monster from your opponent’sGraveyard).

BOOK OF MOONWhen you activate “Book of Moon” during the Battle Step to ip

your defending monster into face-down Defense Position, theattack resolves as normal. No replay occurs because the possibleattack targets on your side of the eld did not change.

When you activate “Book of Moon” during the Battle Step to ip

an attacking monster into face-down Defense Position, the attack stops. No replay is triggered. The attacking monster cannot chan-ge its battle position in Main Phase 2, because it is still conside-red to have declared an attack. (So it cannot be Flip Summonedin Main Phase 2.)If you are attacking, and you chain “Book of Moon” to youropponent’s “Mirror Force” to ip one of your monsters face-

down, that monster is not destroyed by “Mirror Force”.If you chain “Book of Moon” to “Magic Cylinder”, “Ring of Destruction”, or “Trap Hole” to ip the target of any of those

cards face-down, the card’s effect disappears. (See “Activation &Targeting Eligibility” in the Advanced FAQ.)If you use “Book of Moon” on a monster that had its ATK do-ubled with “Limiter Removal”, the monster is not destroyed atthe end of the turn.If you chain “Book of Moon” to “Bottomless Trap Hole”, the now

face-down monster will not be destroyed by “Bottomless TrapHole”, but any other appropriate monsters Summoned at thesame time will still be destroyed.If you use “Book of Moon” on “Dream Clown”, “Dream Clown”’seffect is not activated.If you chain “Book of Moon” to the activation of a Flip EffectMonster’s effect, such as “Fiber Jar”, “Book of Moon” ips the

monster face-down again, but the Flip Effect still resolves asnormal.

You cannot ip a Monster Token face-down because Monster

Tokens are always face-up.You cannot activate “Book of Moon” while “Light of Interven-

tion” is active.

BOOK OF TAIYOUFlipping a monster into face-up Attack Position with “Book of Taiyou” is NOT a Flip Summon.When a Flip Effect Monster is ipped face-up by the effect of 

“Book of Taiyou”, its Flip Effect is activated. You can Set a mons-ter and use “Book of Taiyou” on it that same turn; its Flip Effectwill activate.

BOSS RUSHYou cannot activate “Boss Rush” if you have already NormalSummoned or Set a monster this turn.

“Boss Rush” must be face-up on the eld when the “B.E.S.” or

“Big Core” monster is destroyed for you to use its effect. If the

monster is destroyed, and then afterwards you activate “BossRush”, you do not get to Special Summon for that monster’sdestruction.You can use the effect of “Boss Rush” during your opponent’sturn, as long as it was already face-up on the eld and an appro-priate monster was destroyed during that turn.If more than 1 appropriate monster is destroyed during the turn,you can still only Special Summon 1 monster during the EndPhase for “Boss Rush”. If you have 2 copies of “Boss Rush” on

the eld, then you can Special Summon 1 monster for each copy

of “Boss Rush”.Activating the effect of “Boss Rush” during an End Phase is an

effect that can be chained to.

BOTANICAL GIRL

BOTANICAL LION

BOTTOMLESS SHIFTING SANDIf there are multiple monsters tied for the highest ATK, they areall destroyed.If “Bottomless Shifting Sand” is active and “Tyrant Dragon” is

the monster with the highest ATK, “Tyrant Dragon” is destroyedbecause “Bottomless Shifting Sand” does not target a monster.

BOTTOMLESS TRAP HOLEThis card can remove from play multiple monsters at once, if they are Summoned simultaneously. Since this card can affectmultiple monsters, it does not target.If the opponent has “Lord of D.” on the eld and activates “The

Flute of Summoning Dragon” to Special Summon 2 copies of “Blue-Eyes White Dragon”, you can activate this card and bothwill be removed from play. “Lord of D.” does not protect theDragons because “Bottomless Trap Hole” does not target. Thesame situation would occur if only 1 “Blue-Eyes White Dragon”

was Special Summoned, “Bottomless Trap Hole” still does nottarget.This card can only be activated when the last thing that resolvedin the Duel was the opponent Normal/Flip/Special Summoning amonster(s). It cannot be activated at any other time.If “Cyber Jar” is ipped during a Main Phase, and the oppo-nent Special Summons “Dark Blade”, “Luster Dragon”, “MagicalScientist” and a face-down monster, you can activate “BottomlessTrap Hole” and both “Luster Dragon” and “Dark Blade” will beremoved from play. The “Magical Scientist”, face-down monster,

and all monsters you Summoned will remain on the eld.

If “Cyber Jar” is ipped as a result of being attacked, you cannot

activate “Bottomless Trap Hole” because it cannot be activatedduring the Damage Step.If the opponent Summons a monster, then you activate“Bottomless Trap Hole”, and the opponent chains “Book of Moon” to ip the Summoned monster face-down, it is not remo-ved from play by the effect of “Bottomless Trap Hole”.

Page 22: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 22/189

Use the current ATK at time of Summoning to determine if youcan activate “Bottomless Trap Hole”. So if the opponent TributeSummons “Enraged Muka Muka” with 1 card in their hand, youcan activate “Bottomless Trap Hole” (since its ATK is 1600).You cannot activate this card after “Jinzo” is Summoned.You can activate this card after a monster was Special Summo-ned by the effect of another card, such as “Monster Reborn”.If the opponent activates “Monster Reborn” and then chains“Call of the Haunted” (so that 2 monsters are Summoned in the

same chain), and then you activate “Bottomless Trap Hole” afterthat chain resolves only the monster Summoned by chain link 1(“Monster Reborn”) is removed from play.Only the monster(s) that triggered “Bottomless Trap Hole” bybeing Normal / Flip / Special Summoned can be destroyed &removed from play by “Bottomless Trap Hole’s” effect. Example:Player A Normal Summons “Dark Blade”, and Player B activates“Bottomless Trap Hole” in response (Chain Link 1), then PlayerA chains the effect of his face-up “Ultimate Offering” to Tribute“Dark Blade” for “Summoned Skull” (Chain Link 2). “Ultimate

Offering’s” effect resolves rst, and “Dark Blade” is Tributed for

“Summoned Skull”. Then the effect of “Bottomless Trap Hole”disappears because the monster it would have applied to is nolonger on the eld.

BOUNTIFUL ARTEMISThe effect of “Bountiful Artemis” is a Continuous Effect, andcannot be chained to. You will draw 1 card immediately after aCounter Trap’s effects have resolved.Your “Bountiful Artemis’s” effect will activate even if your oppo-nent is the one who activated the Counter Trap.If “Seven Tools of the Bandit” is used to negate the activation of another Trap Card, such as “Magic Jammer”, you will not draw acard for “Magic Jammer” since its activation was negated.

BOWGANIANYou can use “Barrel Behind the Door” against “Bowganian”’seffect.“Bowganian”’s effect is a Trigger Effect.

BRAIN CONTROLIf the monster targeted by “Brain Control” is ipped face-down

later in the turn, it is still returned back to the original controllerin the End Phase.You cannot activate “Brain Control” if you already have 5 mons-

ters on your side of the eld.

BRAIN JACKERIf this monster is attacked while face-down, and is destroyed asa result of battle, its effect does not activate. (Unlike “Kiseitai”because “Kiseitai” has an effect preventing damage calculation.)The effect of “Brain Jacker” that increases Life Points can bechained to.

BRANCH!The effect of “Branch!” can be chained to.All of the Fusion Material Monsters do not need to be in theGraveyard in order to use the effect of “Branch!”. As long as 1 of the monsters used for the Fusion Summon is in the Graveyard, it

can be Special Summoned.The Fusion Material Monster can still be Special Summonedwith “Branch!” even if it has been Special Summoned by anothereffect and then sent back to the Graveyard, or even if it wasremoved from play and returned to the Graveyard.If a fusion substitute monster, such as “King of the Swamp”, can

be Special Summoned with “Branch!” if it was used in a FusionSummon.

BREAKER THE MAGICAL WARRIORPlacing a Spell Counter on “Breaker, the Magical Warrior” is achain that begins after it is Summoned. If your opponent chains“Trap Hole” or “Ring of Destruction” to the placement of a SpellCounter on “Breaker, the Magical Warrior”, “Trap Hole” / “Ringof Destruction” resolves before the Spell Counter is placed on

“Breaker, the Magical Warrior”, so you cannot chain “Breaker, theMagical Warrior”’s effect.“Breaker, the Magical Warrior”’s effect is Spell Speed 1 so youcannot chain it to the activation of a Spell Card.You can use “Breaker, the Magical Warrior”’s effect multiple timesin the same turn as long as you can keep re-supplying him withSpell Counters (using “Pitch-Black Power Stone”, etc.).Removing a Spell Counter is a cost; if you remove a Spell Coun-ter from “Breaker, the Magical Warrior” and your opponentchains “Ring of Destruction”, the Spell Counter has already beenremoved so “Ring of Destruction” deals 1600 damage to eachplayer; “Breaker, the Magical Warrior”’s effect that destroys a

card is still applied even though “Breaker, the Magical Warrior”himself has been destroyed at that point.If I chain “Ring of Destruction” to the placement of a Spell Coun-ter on “Breaker, the Magical Warrior”, “Ring of Destruction”does 1600 damage to each player because the action of placingthe Spell Counter has not resolved.

BREAKTHROUGH!This card’s effect is only applied to “Great Shogun Shien” and

“Six Samurai” monsters that are face-up on your side of the eld

when this card resolves.

BROKEN BLOCKERRefer to the destroyed monster’s ATK and DEF while it was onthe eld, including any gain/losses to its ATK and DEF.

BROWW, HUNTSMAN OF DARK WORLDAlso see rulings for “Dark World Monsters”.If this card is discarded from your hand by the opponent’s cardeffect, you draw both cards at the same time. If you had “SolemnWishes” on the eld, you would only gain 500 Life Points.

BRUTAL POTION

BUBBLE CRASHThis card can be activated when EITHER player has 6 cards or

more combined in hand and on the eld.

All selected cards on both players’ side of the eld are sent to

their respective Graveyards simultaneously.Monster Tokens count towards these 6 cards, and can be se-lected by this card’s effect (but they will be taken off the eld

instead of being sent to the Graveyard.Once activated, “Bubble Crash” itself does not count towardsthe 6 cards.If “Premature Burial” is equipped to a monster on the eld, you

can select “Premature Burial” to be sent to the Graveyard and

the previously equipped monster will remain on the eld, since

“Premature Burial” was not destroyed.If you select “Toon World” to be sent to the Graveyard, yourToon Monsters are not destroyed because “Toon World” wasnot destroyed.If you send “Call of the Haunted” to the Graveyard, the monster

Page 23: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 23/189

Special Summoned by its effect is destroyed.If “Witch of the Black Forest” or “Sangan” is sent to the Grave-yard, their effects do activate.

BUBBLE SHUFFLE“Bubble Shufe” is an effect that targets 2 monsters.

If either target of “Bubble Shufe” is changed to Defense Posi-

tion or removed from the eld before “Bubble Shufe” resolves,

the entire effect of “Bubble Shufe” disappears.

You can target the opponent’s “Elemental Hero Bubbleman” with“Soul Exchange” and Tribute it for “Bubble Shufe”.

If there is no monster in your hand with “Elemental Hero” in thecard name, you cannot activate “Bubble Shufe”.

You need a face-up Attack Position “Elemental Hero Bubbleman”on the eld to activate “Bubble Shufe”. If he’s in Defense Posi-tion you cannot activate it.

BURIAL FROM A DIFFERENT DIMENSIONYou may select cards from either players Removed Zone. Theywill be returned to their respective owner’s Graveyards.

BURNING ALGAE“Burning Algae”’s effect activates when sent to the Graveyardfrom the eld, your hand, or your Deck.

“Burning Algae”’s effect activates in the Graveyard, so when aface-down “Burning Algae” is sent to the Graveyard, or “BurningAlgae” in your opponent’s hand is sent to your Graveyard, theeffect is activated.“Burning Algae”’s effect cannot be negated by “Skill Drain”.When you Tribute “Burning Algae” to Tribute Summon “Dark Magician of Chaos”, “Burning Algae”’s effect is Step 1 of a chainand “Dark Magician of Chaos”’ effect is Step 2.

BURNING BEASTYou may use the effect of “Burning Beast” to destroy a Spell or

Trap Card on your side of the eld.

If a monster equipped with “Burning Beast” attacks youropponent’s Life Points directly, and “Robbin’ Goblin” is the onlyface-up Spell or Trap Card on the eld, the turn player chooses

whether to resolve “Robbin’ Goblin”’s effect rst or resolve

“Burning Beast”’s effect rst. If the effect of “Burning Beast”

is resolved rst and destroys “Robbin’ Goblin”, then “Robbin’

Goblin”’s effect is not applied because it is a Continuous TrapCard that is no longer in play.

BURST STREAM OF DESTRUCTIONIf you activate “Burst Stream of Destruction”, and the “Blue-EyesWhite Dragon” is removed from the eld with “Interdimensional

Matter Transporter” or “Compulsory Evacuation Device”, or i-pped face-down with “Book of Moon”, or destroyed by “Ring of Destruction”, “Burst Stream of Destruction”’s effect still resolves.You can activate “Burst Stream of Destruction” when you cannothave a Battle Phase because of “Frozen Soul”, “D. D. Border Line”,“Soul Exchange”, or “Great Long Nose”.It is an effect of “Burst Stream of Destruction” that “Blue-EyesWhite Dragon” cannot attack, so if “Non-Spellcasting Area” is

on the eld, “Blue-Eyes White Dragon” CAN attack. If “Imperial

Order” is activated later, “Burst Stream of Destruction”’s effect

is negated and “Blue-Eyes White Dragon” CAN attack.If “Burst Stream of Destruction”’s activation is negated by “Magic Jammer”, then “Blue-Eyes White Dragon” can attack.NO copies of “Blue-Eyes White Dragon” can attack the turn that“Burst Stream of Destruction”’s effect is applied, even if they areSummoned after “Burst Stream of Destruction” is played.

BUSTER RANCHERIf the equipped monster’s ATK is raised above 1000 points, byany effect other than “Buster Rancher”’s own effect, “BusterRancher” is destroyed.You can equip 2 copies of “Buster Rancher” to the same mons-ter but because of “Buster Rancher”’s effect, when you increasethe ATK by 1 “Buster Rancher” effect, the other “Buster Ran-cher” is destroyed.

If “Injection Fairy Lily” is equipped with “Buster Rancher”, andyou use her effect to increase her ATK, “Buster Rancher” is des-troyed. If “Injection Fairy Lily” battles a monster equipped with“Buster Rancher”, and her effect is used to increase her ATK,then “Buster Rancher”’s effect activates and increases the ATK of the other monster.

BUTTERFLY DAGGER - ELMAMissing the Timing: Because the effect of “Buttery Dagger – 

Elma” is an optional “when… you can” Trigger Effect, “Buttery

Dagger - Elma” being sent to the Graveyard has to be the verylast thing that happened in order for you to activate its effect. So

if it is destroyed in the middle of a chain, you cannot return it toyour hand. Example: If the turn player activates “Pot of Greed”,and the opponent chains “Mystical Space Typhoon” to destroy“Buttery Dagger - Elma” during the chain, it cannot return to

the owner’s hand.If the monster that “Buttery Dagger - Elma” is equipped to is

destroyed as a result of battle, or by a card effect like “Sakuretsu

Armor” or “Fissure”, then “Buttery Dagger - Elma” cannot re-turn to your hand because it is no longer equipped to a monster.

However, if the monster and the “Buttery Dagger - Elma” are

destroyed simultaneously by a card like “Final Destiny”, then youcan return it to your hand.

While “Imperial Order” is active, if “Buttery Dagger - Elma” is

destroyed and sent to the Graveyard, it can return to your hand.When you activate “Buttery Dagger - Elma” and your opponent

chains “Mystical Space Typhoon”, it cannot return to your hand.When “Buttery Dagger - Elma” is “sent to the Graveyard”

without being “destroyed”, such as with “Woodland Sprite”, itcannot return to your hand.

If “Buttery Dagger - Elma” is negated and destroyed by “Ryu

Senshi” or “Freed the Matchless General”, it cannot return toyour hand.

While “Morale Boost” is active, if you equip “Buttery Dagger -

Elma” to “Gearfried the Iron Knight”, 1) Increase your Life Points

for “Morale Boost”, 2) destroy “Buttery Dagger - Elma” with

“Gearfried the Iron Knight”’s effect, 3) inict damage for “MoraleBoost” when “Buttery Dagger - Elma” is sent to the Graveyard,

4) the owner of “Buttery Dagger - Elma” can return it to his/

her hand.If “Buttery Dagger - Elma” is destroyed during the Damage Step,

such as by the effect of “Cliff the Trap Remover”, you cannot

activate the effect that returns “Buttery Dagger - Elma” to the

hand.

BY ORDER OF THE EMPERORThe effect of “By Order of the Emperor” is chained to the effectof the Normal Summoned Effect Monster.

The effect of “By Order of the Emperor” can be chained tonegate “King Tiger Wanghu’s” effect.If you have 2 face-up copies of “By Order of the Emperor”, youcan only chain the effect of 1 of them, not both.

BYSER SHOCK

Page 24: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 24/189

You can chain against the effect of “Byser Shock”.A Trap Card like “Ceasere” that is chained to the activation of 

“Byser Shock”’s effect is not returned to the hand.

CACTUS FIGHTER

CAIUS THE SHADOW MONARCHNo damage is inicted when “Caius the Shadow Monarch’s”

effect removes “Zoma the Spirit” from play or removes a DARK

Monster Token.

CALL OF THE HAUNTED“Call of the Haunted” targets the Special Summoned monster,when it is selected in the Graveyard and while it is face-up onthe eld.

If the monster Special Summoned with “Call of the Haunted” isreturned to its owner’s hand by an effect, “Call of the Haunted”

remains on the eld meaninglessly.

If an effect is chained that removes “Call of the Haunted” from

the eld, the selected monster is not Special Summoned.

If “Royal Decree” is activated after “Call of the Haunted” has

resolved, and later “Royal Decree” is destroyed, “Call of theHaunted” continues to target the Special Summoned monster.

CALL OF THE MUMMYWhen you activate the effect of “Call of the Mummy”, you canSpecial Summon a high-level monster from your hand like “GiantAxe Mummy” or “Vampire Lord”, but not a Special Summon-onlymonster like “Fushioh Richie”.You can only activate “Call of the Mummy”’s effect during yourMain Phase.You select a monster from your hand when you resolve “Call of the Mummy”’s effect, not when you activate the effect.

If you have multiple copies of “Call of the Mummy” in play, youcan only Special Summon 1 Zombie because when you try to ac-tivate the second “Call of the Mummy”, you now have a monsteron your side of the eld so its effect does not apply.

CARD DESTRUCTIONDiscarding your hand is not a cost for either player.“Card Destruction” can be activated if either player has at least1 card in his/her hand (not including “Card Destruction”). If youropponent has 1 or more cards in his/her hand and you only have“Card Destruction” in your hand, you can activate “Card Des-truction”. If your opponent has no cards in his/her hand and youhave “Card Destruction” and 1 other card in your hand, you can

activate “Card Destruction”. If your opponent has no cards inhis/her hand and you only have “Card Destruction” in your hand,you cannot activate “Card Destruction”.

CARD OF SAFE RETURNIf your opponent uses “Monster Reborn” to Special Summon amonster from your Graveyard, you get to draw a card.If the Special Summon is negated with “Horn of Heaven” or“Solemn Judgment” you do not get to draw a card.Drawing a card for this card’s effect is optional, so if you use“Call of the Haunted” when you have no cards left in your Deck you do not lose the Duel.

CARD OF SANCTITYRemoving all cards in your hand and your side of the eld from

play is a cost to activate “Card of Sanctity”. If you have no othercards except for “Card of Sanctity”, you cannot activate it. You

must have at least 1 other card on your side of the eld or in

your hand.You can chain “Null and Void” to “Card of Sanctity”.“Card of Sanctity” itself is NOT removed from play by its cost.

CARD ROTATORSending 1 card from your hand to the Graveyard is a cost.

The Flip Effects of Flip Effect Monsters that are ipped face-up by

“Card Rotator” will activate after “Card Rotator” resolves.

CARD TRADERShufing 1 card into your Deck is a cost.

Using this effect starts a Chain.If you have your opponent’s card in your hand and return it totheir Deck to pay the cost of this effect, you still Draw as normal.If your opponent controls “Protector of the Sanctuary”, youcannot activate this effect.

CARD TROOPERYou must choose to send 1, 2, or 3 cards to the Graveyard whenyou activate this effect.

If “Card Trooper’s” rst effect is activated, and it is ippedface-down then face-up again, the increase in ATK is no longerapplied. The effect can be activated again.You cannot activate “Card Trooper’s” rst effect if “Dimensional

Fissure” or “Macro Cosmos” is face-up on the eld.

If “Skill Drain” is activated after “Card Trooper’s” rst effect has

been activated, the increase in ATK will be negated. Even if “SkillDrain” leaves play, the increase in ATK will not return.“Card Trooper’s” second effect activates in the Graveyard. If youropponent controls your “Card Trooper” and it is destroyed while

on their side of the eld, this effect cannot be activated.

“Card Trooper’s” second effect will activate if it was treated asan Equip Card when it was destroyed, but only if it was sent

from your side of the eld to your Graveyard.

CARRIERROID

CASTLE GATEIf you use “Shield & Sword” to switch the original ATK and DEFof a monster and then Tribute it with “Castle Gate”, the damageinicted will be equal to the monster’s unaltered original ATK.

For example, if you use “Shield & Sword” to switch the origi-nal ATK and DEF of “Mystic Tomato” and then Tribute it with

“Castle Gate”, you will inict 1400 damage to your opponent’s

Life Points.You can Tribute a monster whose Level is reduced to 5 or lessby a card effect.If you Normal Summon “Fusilier Dragon, the Dual-Mode Beast”without Tributes and reduce its Level to 5 or less with a cardeffect, when you Tribute it with “Castle Gate” you will inict

2800 damage to your opponent’s Life Points (“Fusilier Dragon,the Dual-Mode Beast’s” original ATK).When you Tribute a monster with a printed ATK value of “?”, no

damage is inicted to your opponent’s Life Points.

CASTLE WALLS

You choose the monster to receive the DEF increase when youactivate this card. This card targets.If you activate two “Castle Walls” on the same monster, its DEFincreases by 1000.

Page 25: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 25/189

CATAPULT TURTLETributing 1 monster is a cost. This effect is an Ignition Effect.

The inicted damage is equal to half the total ATK of the mons-ter at the time it was Tributed.When you Tribute a face-down monster, the damage is equal tohalf the monster’s original ATK while it is in the Graveyard.

CATNIPPED KITTYThe rst effect of “Catnipped Kitty” is a Continuous Effect and

the second is an Ignition Effect.You cannot target a face-down monster with the effect of “Cat-nipped Kitty”.

If you control 2 copies of “Catnipped Kitty” on the eld, and

no other monsters, your opponent cannot attack, except withmonsters that have an effect which allows them to attack di-rectly.

CAVE DRAGONIf you have 2 copies of “Cave Dragon” on the eld, they can both

attack.You can still Set, Flip Summon, and Special Summon “Cave Dra-

gon” if there is another monster on your side of the eld.

CEASEFIRE“Ceasere” can be activated if there is at least 1 face-down De-fense Position monster and/or at least 1 face-up Effect Monster.

Monsters ipped by “Ceasere” are not Flip Summoned, so the

effect of “Mysterious Puppeteer” does not activate.

If you chain “Ceasere” to the Flip Effect of a monster, the Flip

Effect is not negated.

If “Jinzo” is ipped by “Ceasere”, the damage from “Ceasere’s”

effect is still inicted.

Monster Tokens and monsters being treated as Equip Cards are

not counted as Effect Monsters.

CELESTIA, LIGHTSWORN ANGELSending the top 4 cards of your Deck to the Graveyard is a cost.“Celestia, Lightsworn Angel’s” effect cannot be activated while“Macro Cosmos”, etc. is active.If you activate “Celestia, Lightsworn Angel’s” effect, you mustchoose 1 or 2 of your opponent’s cards to destroy.

CELESTIAL TRANSFORMATIONIf the monster Special Summoned with “Celestial Transforma-

tion” is ipped face-down, then it is not destroyed during the

End Phase.You can activate “Torrential Tribute” after a monster is SpecialSummoned with the effect of “Celestial Transformation”.You can activate “Inferno Reckless Summon” if the Fairy SpecialSummoned by the effect of “Celestial Transformation” has 1500ATK or less after it is halved.If you Special Summon “The Agent of Force – Mars”, its ATK willstill be halved and it will be destroyed during the End Phase. It

is affected because it was not yet on the eld when “Celestial

Transformation” resolved.

CEMETERY BOMBThe damage inicted by “Cemetery Bomb” is based on the num-

ber of cards in the Graveyard when “Cemetery Bomb” resolves,not when it activates.

CENTRIFUGAL FIELDOnly the owner of the Fusion Monster that was destroyed and

sent to the Graveyard by a card effect can Special Summon aFusion Material Monster written on the Fusion Monster Card.However, this effect can be used by both players (when theirFusion Monsters are destroyed and sent to the Graveyard by acard effect).If both players have Fusion Monsters destroyed and sent to theGraveyard by card effects at the same time, each of them canSpecial Summon a Fusion Material Monster. However, whenmultiple Fusion Monsters controlled by the same player are des-

troyed and sent to the Graveyard by a card effect, that player canonly select and Special Summon 1 Fusion Material Monster.Unlike “De-Fusion”, the Fusion Material Monsters Special Sum-moned with “Centrifugal Field” do not have to have been used toFusion Summon the Fusion Monster. In fact, that Fusion Monsterdoes not have to have been properly Fusion Summoned at all (itcould have been Special Summoned with “Magical Scientist” or“Summoner of Illusions” instead).Substitute Fusion Material Monsters like “King of the Swamp”cannot be Special Summoned with “Centrifugal Field” becausethey are not written on the Fusion Monster Card. However, if they were used as substitutes to Fusion Summon the FusionMonster, you can still use “Centrifugal Field” to Special Summonthe other Fusion Material monster from the Fusion Summon.You can chain to the activation of the effect of “CentrifugalField”.

CESTUS OF DAGLAWhen “Airknight Parshath” equipped with “Cestus of Dagla”

inicts damage to your opponent’s Life Points, the simultaneous

effects go on a chain, so the controller decides which effect is

resolved rst.

If you have multiple copies of “Cestus of Dagla” equipped toyour monster, the effects accumulate.When your opponent takes control of your Fairy-Type monster

equipped with your “Cestus of Dagla”, and your opponent usesthe monster to damage your Life Points, neither player increa-ses their Life Points. This is because the controller of “Cestus of Dagla” is still you, and “Cestus of Dagla”’s effect only activateswhen the equipped monster inicts damage to your opponent’s

Life Points. Likewise, if you equip “Cestus of Dagla” to youropponent’s Fairy-Type monster, neither player will gain any LifePoints from “Cestus of Dagla”.

CHAIN DESTRUCTIONYou can activate “Chain Destruction” when you or your oppo-nent Summons the monster.

If you activate “Chain Destruction” when a Fusion Monster isSummoned, monsters in the Extra Deck with the same name asthe Summoned monster are destroyed.“Chain Destruction” targets the Summoned monster.If an effect is chained that increases the Summoned monster’sATK above 2000 or removes it from the eld, “Chain

Destruction’s” effect is still applied.

CHAIN DISAPPEARANCEYou can activate “Chain Disappearance” in response to yourown Summon of a monster, in which case your opponent stillremoves all cards with that name from his hand and Deck.

If you use “Chain Disappearance” in response to a Flip Summon,any Flip Effects like “Penguin Soldier” would still resolve. The FlipEffect is Step 1 of the chain, and “Chain Disappearance” is step 2.The effect of “Chain Disappearance” can remove multiplemonsters that are Summoned simultaneously, for example if youropponent activates “Scapegoat”, you can respond with “Chain

Page 26: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 26/189

Disappearance” to remove all 4 “Sheep Tokens” that were Spe-cial Summoned from the eld.

If your opponent activates “Chain Disappearance” and you chain

“Ring of Destruction”, “Ring of Destruction” resolves rst and

destroys the monster and sends it to the Graveyard, and thereis no monster of the same name so no cards are removed fromplay for the effect of “Chain Disappearance”. If you chain “Book of Moon”, the monster will be face-down, so no cards are remo-ved from play for the effect of “Chain Disappearance”.

If you use “Chain Disappearance” when a Fusion Monster isSpecial Summoned, remove from play that Fusion Monster plusall copies of that Fusion Monster in the Extra Deck.“Chain Disappearance” does not target the Summoned monster.

CHAIN ENERGY“Chain Energy” applies only to cards played or Set from your

hand, not cards that are activated when already Set on the eld,

or to cards placed onto the eld by effects like “Cyber Jar”’s Flip

Effect.

CHAIN MATERIAL

When you Fusion Summon after activating “Chain Material”, youdo not have to use its effect.You cannot use “Chain Material’s” effect when resolving “InstantFusion” or “Future Fusion”.You can use “Chain Material’s” effect when resolving “SuperPolymerization”, but you can only remove from play cards thatyou control.The effect of “Chain Material” can be used for every FusionSummon performed during the turn it is activated.You cannot choose to remove 1 Fusion Material Monster fromplay while sending the other Fusion Material Monsters to theGraveyard.

CHAIN STRIKEYou can activate a second “Chain Strike” if 1 “Chain Strike” isalready on that chain. However, no further “Chain Strikes” can beactivated in that same chain after that.

CHAIN SUMMONINGIf “Chain Summoning” and “Double Summon” are activatedduring the same turn, you still can only Normal Summon or Setup to 3 times.Normal Summoning or Setting a monster with “Ultimate Offe-ring” does not use one of the three Normal Summons or Setsallowed by “Chain Summoning”.

CHAIN THRASHERWhen this card makes an additional attack, the opponent canactivate “Disappear” to remove the other “Chain Thrasher”from the Graveyard, and the attack stops. Do not proceed to theDamage Step.If you have 1 “Chain Thrasher” in the Graveyard and 1 on theeld equipped with “Twin Swords of Flashing Light – Tryce”, its

still only gets 2 attacks.

CHAINSAW INSECTThis card’s effect is a Trigger Effect that activates at the end of 

the Damage Step.If “Chainsaw Insect” battles, your opponent draws 1 card evenif “Chainsaw Insect” is destroyed as a result of the battle, or is

removed from the eld before the end of the Damage Step (for

example, by the effect of “Man-Eater Bug” or “Begone, Knave!”).

If the opponent controls your “Chainsaw Insect” and it is destro-yed as a result of battle, it will be sent to your Graveyard beforethe end of the Damage Step and its effect will activate there. Sowhen its effect activates, since it is in your Graveyard, your oppo-nent (who controlled it during the battle) will draw the 1 card.If your face-down “Chainsaw Insect” is attacked, its effect will stillactivate.If your Defense Position “Chainsaw Insect” is attacked by “Drill-roid”, damage calculation is not conducted, so “Chainsaw Insect”

did not “battle” and its effect will not activate.If “Skill Drain” is active, your opponent will not get to draw,unless “Chainsaw Insect” is destroyed in the battle, then its effectwill activate in the Graveyard and your opponent will draw 1card.

CHANGE OF HEARTYou gain control of the targeted monster in the same Battle

Position that it was in on your opponent’s side of the eld. If it is

face-down you may Flip Summon it and any Flip Effect is activa-ted. During your End Phase it is returned to your opponent’s

side of the eld in the same Battle Position as you last had it in.

So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position.You can use the monster you control through the effect of “Change of Heart” as a Tribute for a Tribute Summon, or for aneffect like “Cannon Soldier’s”.

CHAOS BURST

CHAOS COMMAND MAGICIAN“Chaos Command Magician” must be face-up to negate a mons-ter effect; if face-down then “Chaos Command Magician” will notnegate any effects.When “Chaos Command Magician” is targeted by a card thatdoesn’t select only 1 target, the effect of “Chaos Command Ma-gician” is NOT applied and the effect resolves as normal.When “Penguin Soldier” targets 2 monsters, including “ChaosCommand Magician”, this is an effect targets, but not one thatselect “1 target”. So “Chaos Command Magician” will not negatethe effect of “Penguin Soldier”. However, if “Penguin Soldier”only targets “Chaos Command Magician”, then it is an effect thatselects “1 target” so “Chaos Command Magician” WILL negatethe effect of “Penguin Soldier”.Vs. “Dark Cat With White Tail”, that effect selects 3 targets so“Chaos Command Magician” will not negate “Dark Cat With

White Tail”’s effect.If “Chaos Command Magician” is targeted by “Dark Necrofear”,that effect selects 1 target so the effect of “Dark Necrofear” isnegated and it is not equipped to “Chaos Command Magician”.When “Chaos Command Magician” battles “D. D. Warrior Lady”,her effect is NOT negated because it does not target.You can activate the effect of “Metallizing Parasite - Lunatite” andtarget “Chaos Command Magician”, but “Chaos Command Ma-gician” will negate the effect and “Metallizing Parasite - Lunatite”

will remain on the eld as a monster.

CHAOS EMPEROR DRAGON - ENVOY OF THE END

“Chaos Emperor Dragon - Envoy of the End” sends itself to theGraveyard as part of its effect, and counts itself for determininghow much damage it inicts.

The damage that “Chaos Emperor Dragon - Envoy of the End”inicts is equal to the number of cards BOTH players send to

the Graveyard times 300 points.

Page 27: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 27/189

“Barrel Behind the Door” and “Trap of Board Eraser” can bechained to “Chaos Emperor Dragon - Envoy of the End”’s effect.“Barrel Behind the Door” is, itself, sent to the Graveyard by“Chaos Emperor Dragon - Envoy of the End”’s effect and countsfor an additional 300 points as a result.If “Chaos Emperor Dragon - Envoy of the End” is destroyedor removed from play by an effect chained to its own effect, itseffect still resolves.Tokens will be removed from the eld by “Chaos Emperor Dra-

gon - Envoy of the End”’s effect, but will not add to the damagetotal because they are not sent to the Graveyard.It is the controller, not the owner, of “Chaos Emperor Dragon- Envoy of the End” that can activate its effect and that inicts

damage to his/her opponent.If you control your opponent’s “Chaos Emperor Dragon - Envoy

of the End” and you pay the 1000 Life Points, the effect inicts

damage to your opponent even though the monster returns toyour opponent’s Graveyard.If “Chaos Emperor Dragon - Envoy of the End” is Special Sum-moned, and the controller immediately activates its effect, andthe opponent chains “Torrential Tribute” as Step 2 of a chain,“Torrential Tribute” destroys all monsters on the eld and sends

them to the Graveyard, then “Chaos Emperor Dragon - Envoyof the End”’s effect resolves, sends all Spell & Trap Cards onthe eld to the Graveyard, and inicts 300 points of damage to

the opponent for each Spell & Trap Card sent to the Graveyardby its effect. (Monster Cards do not count toward the damagebecause they were destroyed and sent to the Graveyard in themiddle of the chain by “Torrential Tribute”.)If “Waboku” is chained to the effect of “Chaos Emperor Dra-gon - Envoy of the End”, it will not prevent the damage because“Waboku” only applies to Battle Damage. Also, “Waboku” willstill be on the eld when “Chaos Emperor Dragon - Envoy of 

the End”’s effect is applied, so it will still count for 300 points of 

damage to the opponent.When “Minar” and “Electric Snake” are sent to the Graveyardby “Chaos Emperor Dragon - Envoy of the End”, their effectsare not activated because the modied text on those cards says

when they are “discarded to the Graveyard from the hand”.

CHAOS NECROMANCERIf you equip “Chaos Necromancer” with “Axe of Despair” andhave 5 monsters in your Graveyard, the ATK of “Chaos Necro-mancer” is 2500 (1500 + 1000).If “Chaos Necromancer” is equipped with “Megamorph”, its ATKis zero, but if “Megamorph” leaves play, recalculate the ATK of 

“Chaos Necromancer” using his effect.If “Shield & Sword” is activated, it reverses the original ATK &DEF of “Chaos Necromancer”, which are both zero, then “ChaosNecromancer”’s effect is applied and his ATK will be 300 x thenumber of monsters in your Graveyard, and DEF zero.

CHAOS SORCERERYou can only activate “Chaos Sorcerer”’s effect during MainPhase 1 or 2 of your turn.You can only activate “Chaos Sorcerer”’s effect once in a turn.If “Chaos Sorcerer” attacks, you cannot use its effect during MainPhase 2. But if “Chaos Sorcerer” did not attack, you can activate

its effect in Main Phase 2.If you select a face-up monster with “Chaos Sorcerer”’s effect,and your opponent chains “Book of Moon” to ip the monster

face-down, then “Chaos Sorcerer”’s effect disappears. But even if “Chaos Sorcerer”’s effect disappears, its effect was activated so itcannot attack or activate its effect again.

If “Chaos Sorcerer” attacks and the attack is negated with “MagicCylinder”, “Chaos Sorcerer” cannot activate its effect in MainPhase 2.If “Chaos Sorcerer” attacks and a replay occurs, and you decidenot to attack again with “Chaos Sorcerer”, you cannot activate“Chaos Sorcerer”’s effect in Main Phase 2.

CHAOSRIDER GUSTAPHYou can only activate “Chaosrider Gustaph”’s effect during your

Main Phase 1 or 2.“Chaosrider Gustaph”’s effect does not target.

CHARGE OF THE LIGHT BRIGADESending 3 cards from the top of your Deck to the Graveyard isa cost.If the last Level 4 or lower “Lightsworn” monster remaining inyour Deck is sent to the Graveyard when you activate “Char-

ge of the Light Brigade”, when it resolves, briey show your

Deck to your opponent to verify that no Level 4 or lower“Lightsworn” monsters remain in your Deck.

CHARM OF SHABTIYou can activate the effect of “Charm of Shabti” during theDamage Step.“Charm of Shabti” is like a reverse-”Kuriboh”: you take damagefrom the attack as normal, but your monster is unharmed.

CHECKMATE“Checkmate” targets 1 “Terrorking Archend” on your side of 

the eld as a target when it is activated.

CHIMERATECH OVERDRAGONWhen you Fusion Summon this card you can use a substitute,

such as “King of the Swamp”, for the “Cyber Dragon”, but notfor the Machine-Type monsters. That means you can use a maxi-mum of 1 substitute monster in the Fusion Summon.The effect that sends all your other cards to the Graveyard is aTrigger Effect and it can be chained to.“Chimeratech Overdragon” can attack the same monster morethan once if the attack target is not destroyed, such as an Attack Position “Spirit Reaper”.If “Chimeratech Overdragon” attacks directly, and then theopponent Special Summons a monster during the same BattlePhase it cannot attack it.You can activate “De-Fusion” and target “Chimeratech Over-dragon”, but you can only Special Summon the Fusion Material

Monsters if you have enough vacant Monster Card Zones forALL of the Fusion Material Monsters you used.If this card is Special Summoned by the effect of “Future Fusion”while you have “Cyber Phoenix” in Attack Position, when thiscard’s effect sends all other cards you control to the Graveyard“Future Fusion” is still being negated, so the “Chimeratech Over-dragon” will not be destroyed and remains on the eld.

CHIRON THE MAGEDiscarding 1 Spell Card is a cost to activate this effect.

If you activate the effect of “Chiron the Mage”, then ip it face-

down, then ip it face-up all in the same turn, you can activate its

effect again.The restriction that you can only activate this effect once per

turn is a condition, not an effect. So if “Skill Drain” is on the eld,

you can pay the cost once per turn (for no effect), but not paythe cost continuously in the same turn.

Page 28: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 28/189

CHOPMAN THE DESPERATE OUTLAWYou choose an Equip Spell Card when “Chopman the DesperateOutlaw”’s effect activates, so your opponent can chain “Di-sappear” and remove it from play, and “Chopman the DesperateOutlaw”’s effect will disappear.You cannot select an inappropriate Equip Spell Card with “Chop-man the Desperate Outlaw’’s effect, like “Fuhma Shuriken”.If you equip “Chopman the Desperate Outlaw” with an inappro-

priate Equip Spell Card and later notice it is inappropriate,destroy the Equip Spell Card.You cannot choose “Metallizing Parasite - Lunatite” with “Chop-man the Desperate Outlaw”’s effect.“Curse of Darkness” does not apply when you use “Chopmanthe Desperate Outlaw”’s effect because the Equip Spell Card isnot being activated.

CHOSEN ONEYou may not select a monster that can only be Special Sum-

moned by a specic effect for this card’s effect, such as a Ritual

Monster, “Chaos Emperor Dragon – Envoy of the End” or “Spirit

of the Pharaoh”. If the only Monster Card in your hand is amonster such as these, then you cannot activate “Chosen One”.If you activate “Chosen One” and your opponent chains“Lightforce Sword” to remove 1 of the 3 chosen cards fromyour hand, the effect of “Chosen One” cannot resolve anddisappears.

CHRYSALIS DOLPHINIf you activate this effect and nd that you do not have “Neo-

Spacian Aqua Dolphin” in your hand or Deck your opponent cancheck both to verify.If you Tribute “Chrysalis Dolphin” and your opponent chainsan effect to destroy “Neo Space”, then the effect of “ChrysalisDolphin” does not resolve.

CHTHONIAN ALLIANCEThe monster equipped with this card does not count towardsthe bonus. So if you have 2 “Dark Magicians” on the eld, and 1 is

equipped with “Chthonian Alliance”, it has +800 ATK.Monsters on the opponent’s side of the eld are counted for

“Chthonian Alliance”.Monsters that are treated as having the same name, like “CyberHarpie Lady” and “Harpie Lady 3”, both count as “Harpie Lady”for purposes of “Chthonian Alliance”.

CHTHONIAN BLASTThis effect does not target.This card can be activated during the Damage Step if a monsteris destroyed as a result of battle. However, it cannot be activatedif a monster is destroyed by an effect during the Damage Step.You cannot activate this card if your face-up monster is destro-yed in the middle of a chain.You can activate 2 copies of “Chthonian Blast” when 1 of yourface-up monsters is destroyed, and since it does not target, the2nd one will resolve and destroy the monster with the lowest

ATK and inict damage, and then the 1st one will resolve and

destroy the monster with the next lowest ATK and inict dama-

ge.You can chain “Barrel Behind the Door” to “Chthonian Blast”.

CHTHONIAN POLYMERTributing 1 monster is a cost to activate “Chthonian Polymer”.

You can only activate this card when the opponent Fusion Sum-mons a monster, including with a Special Summon that is treatedas a Fusion Summon, like “Miracle Fusion” or “Power Bond”. Youcannot activate it when they Special Summon a Fusion Monsterwith a card effect, like “Metamorphosis” or “Cyber-Stein”.You gain control of the Fusion Monster for as long as it remains

on the eld.

CHTHONIAN SOLDIER

The damage dealt by this card’s effect is Effect Damage, notBattle Damage.This card’s effect is a Trigger Effect. It activates in the Graveyard.If the opponent takes control of your “Chthonian Soldier” with“Snatch Steal” and you attack it next turn, its effect will not acti-vate because when it is sent to your Graveyard, it was not youropponent’s monster that attacked it.

CLIFF THE TRAP REMOVERYou cannot choose an effect that cannot be performed (such aschoosing to destroy a Spell or Trap Card when there are none

on the eld).

CLOAK AND DAGGERYou declare a monster card name when “Cloak and Dagger”resolves.This card’s removal effect starts a Chain.You cannot activate this card during the Damage Step.If this card was already activated and face-up when the declaredmonster is ipped face-up or Summoned during the Damage

Step, this card’s effect will activate at the same time as a FlipEffect (after Damage Calculation).

This card must be face-up and active on the eld before the de-

clared monster is Summoned or ipped face-up. If you Chain this

card’s activation to the effect of a monster that activates when

that monster is Summoned or ipped face-up and declare that

monster’s name, it will not be removed from play.If “Cloak and Dagger” is face-up and active, and the declaredmonster is Summoned or ipped face-up during resolution of a

Chain, it will be removed from play after resolving all effects onthat Chain.If multiple copies of the declared monster are Summoned at thesame time, they will all be removed from play.If “Ring of Destruction”, etc. is Chained to the effect of “Cloak and Dagger” to destroy the monster that was Summoned or

ipped face-up, “Cloak and Dagger” will still remove itself from

play.

If multiple copies of the declared monster are Summoned byeffects on different Links of the same Chain, only the rst one

Summoned (the one Summoned at the highest Chain Link) willbe removed from play. For example, if 2 copies of “Goldd, Wu-Lord of Dark World” are discarded at the same time, only 1 isremoved from play.If your opponent already controls a copy of the declared mons-ter, then Summons another copy, only the newly Summonedmonster will be removed from play.If you Special Summon the monster declared by “Cloak and Da-gger”, you can Chain “Inferno Reckless Summon” to the effect of 

“Cloak and Dagger”. Only the rst monster Summoned (the one

that triggered the effect of “Cloak and Dagger”) will be removedfrom play.

CLOCK TOWER PRISONPutting a Clock Counter on “Clock Tower Prison” can be chai-ned to. The effect to Special Summon “Destiny Hero – Dread-

Page 29: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 29/189

master” can also be chained to. Even though this effect can bechained to, it cannot be chained to with an effect that negatesthe activation of a Spell Card, such as “Magic Jammer” or “Horusthe Black Flame Dragon LV8” because the “Clock Tower Prison”card has already resolved.The effect that stops Battle Damage is a Continuous Effect thatcannot be chained to.If “Clock Tower Prison” with 4 or more Clock Counters is des-troyed because a new Field Spell Card is activated, “Clock Tower

Prison’s” effect will activate.If “Spell Canceller” is Summoned or “Imperial Order” is activa-ted, all the Clock Counters will be removed from “Clock TowerPrison”.

CLOUDIAN - ACID CLOUDIf “Cloudian – Acid Cloud” is attacked while in face-down Defen-

se Position and it is ipped face-up by the attack, it is destroyed

by its effect after damage calculation.

CLOUDIAN - ALTUSIf “Cloudian – Altus” is attacked while in face-down Defense

Position and it is ipped face-up by the attack, it is destroyed byits effect after damage calculation.

CLOUDIAN - CIRROSTRATUSIf “Cloudian – Cirrostratus” is attacked while in face-down De-fense Position and it is ipped face-up by the attack, it is destro-yed by its effect after damage calculation.

CLOUDIAN - EYE OF THE TYPHOONIf “Cloudian – Eye of the Typhoon” is attacked while in face-

down Defense Position and it is ipped face-up by the attack, it is

destroyed by its effect after damage calculation.

CLOUDIAN - GHOST FOGThis effect does not target. You determine how many Fog Coun-ters to place (based on the Level of the monster that destroyed“Cloudian – Ghost Fog” in battle) and you choose which mons-ters to place the Fog Counters onto when the effect is resolved.If “Skill Drain” is activated while a monster has Fog Counter(s),the Fog Counter(s) remain on the monster.

CLOUDIAN - NIMBUSMANIf “Cloudian – Nimbusman” is attacked while in face-down De-

fense Position and it is ipped face-up by the attack, it is destro-yed by its effect after damage calculation.If you Tribute “Unshaven Angler” to Tribute Summon “Cloudian – Nimbusman”, it will only count as 1 monster so you will onlyplace 1 Fog Counter for Tributing it.If “Cloudian – Nimbusman’s” Level is reduced to 4 or less byanother card effect (“A Legendary Ocean”, “Level ConversionLab,” etc.), you will not be able to Tribute any monsters whenit is Normal Summoned because you do not offer Tributes toNormal Summon a Level 4 or lower monster.The effect that allows you to Tribute any number of WATERmonsters when Tribute Summoning “Cloudian – Nimbusman”cannot be used when you Tribute to Set “Cloudian – Nimbus-man”.

If “Cloudian – Nimbusman” is selected for “Rain Storm”, recal-culate its ATK after applying the reduction selected for “Rain

Storm”. For example, if there are 2 Fog Counters on the eld,

“Cloudian – Nimbusman” would have 2000 ATK. If you select itwith “Rain Storm” and decide to reduce its ATK by 2000, “Clo-

udian – Nimbusman” would have a total of 0 ATK.If you Tribute a non-WATER monster to Tribute Summon“Cloudian – Nimbusman”, it is not possible to Tribute additionalWATER monsters. Tributing additional WATER monsters is onlypossible when you are only Tributing WATER monsters.

CLOUDIAN - POISON CLOUD“Cloudian – Poison Cloud’s” effect will only inict 800 damage

if its effect successfully destroys the monster that destroyed it

in battle. For example, “Vennominaga, the Deity of PoisonousSnakes” is unaffected by other Monster Effects and thus couldnot be destroyed, so “Cloudian – Poison Cloud” would not inict

damage in this case.

CLOUDIAN - TURBULENCEIf “Cloudian – Turbulence” is attacked while in face-down Defen-

se Position and it is ipped face-up by the attack, it is destroyed

by its effect after damage calculation.You cannot activate the effect of “Cloudian – Turbulence” thatSpecial Summons “Cloudian – Smoke Ball” if “Cloudian – SmokeBall” is not in your Deck or in either player’s Graveyard.

If you activate “Cloudian – Turbulence’s” effect and an effect ischained that removes all 3 copies of “Cloudian – Smoke Ball”from play, you do not have to show your Deck to your opponentto verify because all 3 copies of “Cloudian – Smoke Ball” areaccounted for.

CLOUDIAN SQUALL“Cloudian Squall’s” effect activates during each of your Standby

Phases, even if there are no face-up monsters on the eld. This

effect begins a Chain.

COACH GOBLIN

You have to show your opponent the card that you return to thebottom of your Deck.

COBRA JARWhen the “Poisonous Snake Token” is destroyed as a result of battle, it is the opponent of “Cobra Jar”’s controller that takesthe damage; so even if the opponent had taken control of the“Poisonous Snake Token” with “Change of Heart”, he/she stilltakes the damage when it is destroyed.

COCOON OF EVOLUTIONIf “Cocoon of Evolution” is Summoned or Set it is treated as amonster, if played as an Equip Spell Card it is treated as an Equip

Spell Card as long as it remains on the eld and could be destro-

yed with “Mystical Space Typhoon”. Once on the eld it cannot

be switched from monster to Spell Card or vice versa. “Cocoonof Evolution” is NOT a Union Monster.

COCOON PARTYYou cannot activate this card if you have no “Neo-Spacian”monsters in your Graveyard and/or no “Chrysalis” monsters inyour Deck.You cannot activate this card if there are fewer “Chrysalis”monsters in your Deck than there are “Neo-Spacian” monsterswith different names in your Graveyard.

You cannot activate this card if you have fewer open MonsterCard Zones than the number of “Neo-Spacian” monsters withdifferent names in your Graveyard.“Neo-Spacian Marine Dolphin” counts as 2 “Neo-Spacian”monsters with different names for this card’s effect. If you have

Page 30: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 30/189

1 “Neo-Spacian Marine Dolphin” in your Graveyard, you can Spe-cial Summon 2 “Chrysalis” monsters from your Deck.

COCOON REBIRTHThis card’s effect is used like an Ignition Effect, and can be activa-ted multiple times.You can Tribute a “Neo-Spacian Dark Panther” that is copyingthe name and effect of a “Chrysalis” monster for “Cocoon Re-born”, but you cannot Special Summon a monster with the effect.

COCOON VEILYou cannot activate this card if you cannot Special Summon amonster due to the effect of “Scapegoat”, etc.Tributing a “Chrysalis” monster is part of this card’s effect, not acost.There is no specic activation timing for this card. Any effect

damage done to a player after this card resolves is reduced to 0.The damage reduction and Special Summon effects of this cardare indepentant of each other. You Special Summon as part of 

this card’s resolution, not the rst time damage is reduced to 0

by its effect.

You cannot activate this card if a “Neo-Spacian” monster writtenin the text of a “Chrysalis” monster you can Tribute for its effectis not in your hand, Deck or either Graveyard.

COFFIN SELLER“Cofn Seller” applies its effect when monster(s) are sent from

the hand, Deck, or the eld to the Graveyard.

If multiple monsters are sent to the Graveyard at the same time

(due to “Dark Hole”, etc.) then inict 300 damage only because

it is considered as 1 time.

Multiple copies of “Cofn Seller” are cumulative.

COLD WAVE“Cold Wave” can only be activated when you start your MainPhase 1. If you activate any other effects or Normal Summonor Set a monster during your Main Phase 1, you cannot activate“Cold Wave”.The Ignition-like effects of Continuous Spell or Trap Cards like“Blaze Accelerator” cannot be activated while “Cold Wave’s”effect is applied.The Trigger Effects of Spell and Trap Cards, like “Begone, Knave!”or “Card of Safe Return”, cannot activate while “Cold Wave’s”effect is applied.

COLLECTED POWERIf “Kisetai” is moved by the effect of “Collected Power” it isdestroyed.Monster Cards equipped to “Sword Hunter” can be moved toanother “Sword Hunter”, but if they are moved to any othermonster they are destroyed.Monster Cards equipped to “Relinquished” or “Thousand-EyesRestrict” can be moved to another “Relinquished or “Thousand-Eyes Restrict” but if either of these monsters is already equippedwith a Monster Card, the new one is destroyed. If these movedto any other monster, the cards are destroyed.You can move “Snatch Steal” with this card’s effect, and it will

affect the newly equipped monster (the controller of “SnatchSteal” gains control of it, and loses control of the previouslyequipped monster).If a “Premature Burial” already equipped to a monster is movedto a new monster by the effect of “Collected Power”, both “Pre-mature Burial” and the original monster it was equipped to are

destroyed. If you chain “Collected Power” to “Premature Burial”,the monster in the Graveyard that was targeted never leaves theGraveyard and “Premature Burial” is destroyed.If multiple Union Monsters are going to be equipped to 1 legaltarget monster by “Collected Power”, you select 1 of them andequip it to the target monster, and the other Union MonsterCards are destroyed.

COLOSSEUM - CAGE OF THE GLADIATOR BEASTS

The effect that places 1 Counter onto “Colosseum – Cage of the Gladiator Beasts” whenever a monster is Special Summonedfrom a player’s Deck begins a Chain.Discarding 1 card to prevent “Colosseum – Cage of the Gladia-tor Beasts” from being destroyed by a card effect does not usethe Chain. You discard the 1 card when resolving the effect thatshould destroy “Colosseum – Cage of the Gladiator Beasts”.

COMBINATION ATTACKThis card targets.Both the equipped monster and the Union Monster can attack after “Combination Attack” is used, assuming the Union Monster

was Special Summoned in face-up Attack Position.“Combination Attack” can only be used against a monster thatreached the Damage Step; if a monster attacks and a replayoccurs, then it is not considered to have attacked for purposesof “Combination Attack”.You can use this effect on an equipped monster on youropponent’s side of the eld that has attacked. Your opponent’s

monster can then attack again as per “Combination Attack”’seffect.You can attack with a Union Monster, use “Formation Union” toequip it to a monster, attack with the equipped monster, activate“Combination Attack” to detach the Union Monster, and attack again with the previously-equipped monster and with the UnionMonster.If “Dark Blade”, equipped with “Kiryu” and “Twin Swords of Flas-hing Light - Tryce”, attacks twice using “Twin Swords of FlashingLight - Tryce”’s effect, then you use “Combination Attack” to de-tach “Kiryu” from “Dark Blade”, both monsters can attack againonce each. “Dark Blade” cannot attack another 2 times becauseit has already attacked twice.If the player who would control the Union Monster already has 5

monsters on the eld, “Combination Attack” cannot be activated.

COMBO FIGHTER“Combo Fighter” must be face-up on the eld when the chain

occurs in order to be able to attack twice. If a chain occurs, andthen this monster is ipped face-down and then face-up again,

it cannot attack twice. (Unless a new chain occured after it wasipped face-up.)

If a chain occurred, then “Skill Drain” was activated, but then“Skill Drain” was destroyed, this monster can attack twice. (Thismonster’s perception that a chain occurred is not reset.)

COMBO MASTER“Combo Master” must be face-up on the eld when the chain

occurs in order to be able to attack twice. If a chain occurs, andthen this monster is ipped face-down and then face-up again,

it cannot attack twice. (Unless a new chain occured after it wasipped face-up.)

If a chain occurred, then “Skill Drain” was activated, but then“Skill Drain” was destroyed, this monster can attack twice. (This

Page 31: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 31/189

monster’s perception that a chain occurred is not reset.)

COMMAND KNIGHTIf you control a “Command Knight” equipped with “Ring of Magnetism”, and another monster, your opponent can and mustselect “Command Knight” as an attack target if he chooses toattack.If you control 2 face-up “Command Knights”, and no othermonsters, and 1 of them is equipped with “Ring of Magne-

tism”, your opponent cannot attack because the 2 “CommandKnights” are preventing an attack from being declared. “Ring of Magnetism”’s effect forcefully leads the attack to the equippedmonster only when the opponent declares an attack, which isimpossible for your opponent to do.If “Umi” is active and you have “The Legendary Fisherman”

on the eld, your opponent can attack directly. But if you have

“Legendary Fisherman” and “Command Knight”, and no othermonsters, your opponent cannot attack directly because of “Command Knight”, and cannot attack “Command Knight” be-cause of his effect, and cannot attack “The Legendary Fisherman”,so he cannot declare an attack (but can enter the Battle Phase to

activate card effects).If you control “Patrician of Darkness” and “Command Knight”,and your opponent attacks, you cannot choose the “CommandKnight” as the attack target.If you control “Command Knight” equipped with “Raregold Ar-mor”, your opponent can attack “Command Knight”.If you control a “Command Knight” and another monster, andyour opponent attacks the other monster, you can use “Shift” toselect “Command Knight” as the new attack target.You can choose your own “Command Knight” as the attack target when your opponent attacks your “Dreamsprite”.“Command Knight”’s effect increases its own ATK by 400 points,in addition to your other Warrior-Type monsters.

If you control multiple “Command Knights”, their effects are cu-mulative so each will increase all of your Warrior-Type monsters’ATK by 400 points.If “Command Knight” is Normal Summoned, Flip summoned, orSpecial Summoned, its ATK is at least 1600 so your opponentcan activate “Bottomless Trap Hole”.

If “King Tiger Wanghu” is on the eld face-up, and “Command

Knight” is Summoned, the effect of “Command Knight” is applied

immediately because it is a Continuous Effect, so rst chan-ge “Command Knight”’s ATK to 1600. After that, “King TigerWanghu”’s effect cannot activate because “Command Knight”’sATK is not 1400 or lower.

If “Physical Double” creates a Mirage Token of a Warrior-Typemonster while “Command Knight” is on the eld, take the

current ATK (including “Command Knight” Bonus), then apply allbonuses again if appropriate. So a Mirage Token of a 1600 ATKWarrior-Type monster would be ATK 2000 (it copies the 1600ATK and then gains “Command Knight”’s +400 ATK bonus).

COMPULSORY EVACUATION DEVICE“Compulsory Evacuation Device” targets 1 monster.

COMRADE SWORDSMAN OF LANDSTAR

CONFUSION CHAFFThis card does not target.When “Confusion Chaff” resolves, the battle caused by “Confu-sion Chaff” proceeds directly to the Damage Step.This card cannot be activated when a single monster like “Ha-

yabusa Knight”, etc., makes its second direct attack in the sameBattle Phase.

If the rst monster that attacked directly is face-down when

“Confusion Chaff” resolves, it is ipped face-up and damage

calculation is conducted normally.If a monster’s attack becomes a direct attack due to a replay, it is

still considered to be the rst monster that attacked directly for

“Confusion Chaff”.If a monster declares a direct attack, but that attack is negated,

it will not be considered the rst monster that attacked directlythat turn.If your “Amazoness Swords Woman” declares the second directattack during a Battle Phase, and “Confusion Chaff” is activated,your opponent will take any battle damage from that battle.

CONSCRIPTIONBoth players get to see the card picked up for “Conscription”.If your Monster Card Zones are full, you can activate “Conscrip-tion”, and if you pick up a monster you can Normal Summon, itis destroyed and sent to the Graveyard.If you pick up a Spirit Monster, it cannot be Special Summoned

so it is added to your opponent’s hand.If you pick up “Rare Metal Dragon” for “Conscription”, it isadded to your opponent’s hand.If you cannot Summon because you activated “Scapegoat” or“Stray Lambs” that turn, you cannot activate “Conscription”.You can use “Royal Oppression” to negate the Special Summonof “Conscription”.

CONTACT OUTIf you control a “Neos” Fusion Monster that is owned by youropponent and you select it with “Contact Out”, the “Neos”Fusion Monster is returned to its owner’s Extra Deck (youropponent). You will still Special Summon the Fusion MaterialMonsters from your Deck.“Contact Out” can still be activated when the Fusion MaterialMonsters written in the text of the “Neos” Fusion Monster arenot present in the Deck of the controller of the “Neos” FusionMonster. In this case the “Neos” Fusion Monster is returned toits owner’s Extra Deck, but no monsters will be Special Summo-ned.

CONTINUOUS DESTRUCTION PUNCH“Continuous Destruction Punch” is like “Destruction Punch”except it’s a Continuous Spell Card that you activate during yourMain Phase.

A monster destroyed because of “Continuous DestructionPunch” is destroyed by “Continuous Destruction Punch”’s effect,not “as a result of battle”.The determination of whether a monster is destroyed by“Continuous Destruction Punch”’s effect happens at DamageCalculation, so Flip Effects, etc., are resolved AFTER “ContinuousDestruction Punch”’s effect destroys a monster (but does notyet send it to the Graveyard). Then, after applying Flip Effects,send a monster destroyed by this card (or by Damage Calcula-tion) to the Graveyard.

CONTRACT WITH EXODIA

When you activate “Contract with Exodia”, and your opponentchains “Disappear” to remove a piece of Exodia from your Gra-veyard, you still Special Summon “Exodia Necross”, but “ExodiaNecross” is then destroyed because of its effect.

CONTRACT WITH THE ABYSS

Page 32: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 32/189

“Contract with the Abyss” is used as a generic substitute forRitual Spell Cards like “Black Illusion Ritual” and “Contract withthe Dark Master”. You cannot use “Contract with the Abyss” toRitual Summon a non-Ritual Monster like “Dark Magician”.“Cost Down” will not reduce the number of Level Stars neededto perform a Ritual Summon, even if used with “Contract withthe Abyss”.If you Ritual Summon a Ritual Monster using “Contract withthe Abyss”, it is considered properly Summoned, so you can use

“Monster Reborn” on it afterwards.

CONVERT CONTACTYou cannot activate this card if there are no “Neo-Spacian”monsters in your hand or Deck.If an effect chained to this card causes you to have no “Neo-Spacian” cards in your hand or Deck, this card’s effect (“Draw 2cards.”) does not resolve.You cannot activate this card if there are 2 or fewer cards inyour Deck.

CONVULSION OF NATURE

When this card’s effect is active, both Decks are ipped upsidedown, and now the face of the top card of the Deck is showing.If a card effect requires a player to shufe their Deck, it is

shufed and cut face-down so the cards are not seen, and then

placed face-up in the Deck Zone.If a “Parasite Paracide” is face-up in your Deck before this cardis activated, it will become face-down once this card is active. Itseffect will still activate when it is drawn.If 2 copies of “Convulsion of Nature” are active, the Decks arestill upside-down (they do not revert to normal).

COPY PLANT“Copy Plant’s” effect targets 1 face-up Plant-Type monster on

the eld.

“Copy Plant’s” effect copies the current Level of the targetedmonster when “Copy Plant’s” effect resolves. If the targetedmonster’s Level changes after “Copy Plant’s” effect has resolved,“Copy Plant” keeps the level it copied when its effect resolved.If “Copy Plant” is equipped with “Demotion”, when “Copy Plant”uses its effect to copy the Level of a Plant-Type monster, thecopied value is reduced by 2 for “Demotion”.“Copy Plant’s” effect can target a Plant-Type monster of equalLevel, and it can target another “Copy Plant”.

CORRUPTION CELL ‘A’If an effect is chained to this card that shifts the target monsterfrom your opponent’s side of the eld to your side of the eld,

the targeting specications are no longer met, so the effect will

disappear.

COSMIC HORROR GANGI’ELIf you activate “Soul Exchange” and target 1 of your opponent’smonsters, “Cosmic Horror Gangi’el” cannot be Tribute Summo-ned by Tributing just that 1 monster. That monster is still on your

opponent’s side of the eld, so it does not satisfy the require-ment.

COST DOWNThe Level of a monster which is Summoned using “Cost Down”is still decreased by 2 after Summoning. The 2 Level reductionlasts until the End Phase.When you Ritual Summon while “Cost Down” is active, the

Level Stars that you need is not changed, even if you are using“Contract with the Abyss” or “Earth Chant”.You can use multiple “Cost Downs” in the same turn and theireffects accumulate, so 3 “Cost Downs” lowers the level by 6Stars.While “A Legendary Ocean” and 1 “Cost Down” are active, yourWATER monsters are reduced by 3 Stars.

CREATURE SEIZURE

If, due to an effect chained to “Creature Seizure” you control noface-up Normal Monsters when it resolves, no monsters switchcontrol.

CREATURE SWAP“Creature Swap” does not target. The monsters are chosenwhen its effect resolves, not when “Creature Swap” is activated.The opponent cannot chain “Fairy’s Hand Mirror”, “RiryokuField”, or “Shift” to “Creature Swap” because it does not target.For the same reason, “Lord of D.” does not prevent Dragon-Typemonsters from being selected, and “Freed the Matchless Gene-ral” will not negate the effect of “Creature Swap”.

Both players must have at least 1 eligible monster on the eld for“Creature Swap” to be activated. If the opponent chains a card(such as “Ring of Destruction”) to destroy the only monster onone side of the eld, the effect of “Creature Swap” disappears.

Monsters affected by “Creature Swap” do not return to theirowner’s control at the end of the turn, they stay under theopponent’s control until removed from the eld or a card effect

such as “Remove Brainwashing” says otherwise.The battle position of monsters affected by “Creature Swap”may be changed by card effects the turn “Creature Swap” wasactivated.A player may select a monster that had its battle position chan-ged earlier in the turn (manually or by card effect).A player may select a Monster Token.A player may select a monster Special Summoned by “Call of theHaunted” or “Premature Burial”. If the “Call of the Haunted” or“Premature Burial”, still on the opponent’s side of the eld, is

destroyed, the monster targeted by those cards is destroyed also.A player may select a monster that is equipped with “SnatchSteal”. The original owner of the creature, who now controls thecreature again, will still gain 1000 Life Points each turn from the

opponent’s “Snatch Steal” card as long as it remains on the eld.

A player may activate “Change of Heart” to gain control of anopponent’s monster, and then activate “Creature Swap” andselect that monster to return to the opponent. At the end of 

the turn, the monster targeted by “Change of Heart” does notswitch sides again since it is already on the owner’s side of theeld.

CREEPING DOOM MANTAThe effect of this monster prevents the activation of Trap Cardsthat can be activated when a monster is Normal Summoned,such as “Trap Hole” and “Torrential Tribute”.You can activate Trap Cards later in the turn.You can negate the Normal Summon of this monsters with“Horn of Heaven” or “Solemn Judgment”. (In which case theNormal Summon failed and the effect of the monster is not

applied.)The effect of this monster is applied to both players (so youcannot activate “Pineapple Blast” in response to your NormalSummon of this monster).This is a Continuous Effect that you cannot chain to.

Page 33: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 33/189

CRIMSON SENTRY“Crimson Sentry’s” effect can be activated before or after yourmonster(s) are destroyed in battle, similar to “Last Will”.

CRIOSPHINXThe effect of “Criosphinx” is a Trigger Effect, and can be chai-ned to. You can activate “Divine Wrath” against it. If a monsteris returned to the hand in the middle of a chain, the effect of “Criosphinx” activates as a new chain after the previous chain

has nished resolving.

If multiple copies of “Criosphinx” are in play and a monster isreturned to the hand, all copies will activate. It forms a chain,with the turn player’s “Criosphinx” as chain link 1.If multiple monsters are sent to the hand simultaneously (such aswith “Guardian Sphinx”), the effect of “Criosphinx” only activatesonce, so only 1 card is sent to the Graveyard.

CROSS COUNTERYou activate “Cross Counter” before damage calculation butafter ipping the attacked monster face-up. The “Cross Coun-ter” card is sent to the Graveyard after resolving its effect and

destroying the attacking monster.The effect of “Cross Counter” only applies to the one attack anddoes not continue for the rest of the turn.If your opponent’s “Amazoness Swords Woman” attacks yourDefense Position “Mystical Elf”, and you activate “Cross Coun-ter”, you (the controller of “Cross Counter” and “Mystical Elf”)take 1000 points of damage due to the effect of “AmazonessSwords Woman”, and then “Cross Counter” destroys “Amazo-ness Swords Woman”.“Cross Counter” is not an effect that targets.The effect of “Cross Counter” that destroys a monster does notstart a chain.

If your “Stone Statue of the Aztecs” is defending and you activate“Cross Counter” the Battle Damage your opponent takes is onlydoubled once (by either the effect of “Cross Counter” or “StoneStatue of the Aztecs”).

CROSS PORTER“Cross Porter” targets 1 monster you control. Send it to theGraveyard when resolving “Cross Porter’s” effect.

If you send “Cross Porter” to the Graveyard to activate its rst

effect, you cannot activate its second effect.

CRY HAVOC!You can activate (ip face-up) “Cry Havoc!” during any Game

Phase, but you can only activate its effect during your Main Phase.Removing 1 monster in your Graveyard from play is a cost toactivate the effect of “Cry Havoc!”.If you Set a Normal Monster with the effect of “Cry Havoc!”,you do not have to reveal it to your opponent.If you activate “Double Summon” during your Main Phase andactivate the effect of “Cry Havoc!”, the Normal Summon or Setwith “Cry Havoc!” does not use one of the 2 Normal Summonsor Sets allowed with “Double Summon”.

CRYSTAL ABUNDANCESending 4 “Crystal Beast” Monster Cards from your Spell & TrapCard Zone to the Graveyard is a cost to activate this card.You can activate this card when there are no cards on youropponent’s side of the eld. However, you cannot Special Sum-mon any “Crystal Beast” monsters from your Graveyard if you

do.You cannot activate this card while “Macro Cosmos” is active.You can activate this card while “Dimensional Fissure” is active.The “Crystal Beast” Monster Cards sent to pay the cost are sentto the Graveyard, not removed from play.You can chain the effect of “Royal Oppression” to this card tonegate the Special Summons.

CRYSTAL BEASTS

You choose whether or not to use the “Crystal Beast” effect atthe time the destroyed monster would be sent to the Graveyard.This effect does not use the Chain.This effect cannot be used if a “Crystal Beast” monster is destro-yed by a card effect while face-down.If multiple “Crystal Beast” monsters are destroyed at the sametime, and you do not have enough open Spell & Trap Card Zonesto place them all in as Continuous Spell Cards, you choose which(if any) to place in your Spell & Trap Card Zone.If your opponent controls one of your “Crystal Beast” monstersand it is destroyed, your opponent can choose to place it in theirSpell & Trap Card Zone. If they choose not to, it is sent to your

Graveyard.If “Macro Cosmos” or “Banisher of the Light” is active on theeld when a “Crystal Beast” monster is destroyed, you can use

its effect and still place it in your Spell & Trap Card Zone.If a “Crystal Beast” battles with a monster such as “Dark Magi-cian of Chaos” or “D.D. Warrior” it will be removed from play bythat monster’s effect, you cannot activate your “Crystal Beast’s”effect.If a “Crystal Beast” is destroyed by “Bottomless Trap Hole” it willbe removed from play and you cannot activate its effect.

While “Skill Drain” is active on the eld, a “Crystal Beast” mons-ter that is destroyed will be sent to the Graveyard and cannot beput in the Spell & Trap Card Zone.

If you control a “Crystal Beast” equipped with “PrematureBurial” and have no open Spell & Trap Card Zones, when that“Crystal Beast” is destroyed “Premature Burial” is also destroyedand then you can choose to put that “Crystal Beast” into thenow empty Zone.

If “Dimensional Fissure” is active on the eld when a “Crystal

Beast” that was being treated as a Continuous Spell Card card issent to the Graveyard, it will not be removed from play, becauseit was treated as a Spell and not a monster.You can use a “Crystal Beast” that is being treated as a Conti-nuous Spell Card for the cost to Special Summon “Hamon, Lordof Striking Thunder” or “Anteatereatingant”.

CRYSTAL BEACONYou must have at least 2 “Crystal Beast” monsters in your Spell& Trap Card Zone when you activate this card and when it re-solves. If the number of “Crystal Beast” monsters in your Spell &Trap Card Zone becomes less than 2 due to an effect chained tothis card, then you cannot Special Summon.

CRYSTAL BEAST AMBER MAMMOTHYou cannot activate this effect when “Crystal Beast Amber Ma-mmoth” itself is selected as the attack target.You can activate this effect when a replay is triggered and a“Crystal Beast” monster you control is selected as an attack 

target.If you control multiple copies of “Crystal Beast Amber Mammo-th,” you can activate each of their effects, using the Chain. The“Crystal Beast Amber Mammoth” whose effect resolves last(Chain Link 1) will become the new attack target.If you control multiple copies of “Crystal Beast Amber Mammo-

Page 34: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 34/189

th”, once the effect of one has resolved (changing the attack target to itself), you cannot activate the effect of another copy of “Crystal Beast Amber Mammoth” and change the attack targetagain.

CRYSTAL BEAST AMETHYST CATWhen attacking using this ability, any increases to “Crystal Beast

Amethyst Cat’s” ATK are added rst, then the total ATK is halved

to calculate Battle Damage to your opponent.While “Crystal Beast Amethyst Cat” is being treated as a SpellCard it cannot be sent to the Graveyard for the cost of “Manti-core of Darkness”.

CRYSTAL BEAST RUBY CARBUNCLEWhen you activate this card’s effect, you must Summon all“Crystal Beast” monsters in your Spell & Trap Card Zone thatyou have open Monster Card Zones for. You cannot choose toSummon fewer than the maximum possible.If you have no “Crystal Beast” monsters in your Spell & TrapCard Zone when you Special Summon “Crystal Beast Ruby Car-

buncle”, you cannot activate this effect.This effect does not use the Chain.This effect cannot be used if a “Crystal Beast” monster is destro-yed by a card effect while face-down.

CRYSTAL BEAST SAPPHIRE PEGASUSYou cannot activate this card’s effect if you have no open Spell &Trap Card Zones.This effect does not use the Chain.This effect cannot be used if a “Crystal Beast” monster is destro-yed by a card effect while face-down.

CRYSTAL BLESSINGYou cannot target more “Crystal Beast” monsters in your Gra-veyard than you have empty Spell & Trap Card Zones when youactivate this card.If you have no empty Spell & Trap Card Zones when this cardresolves due to an effect chained to this card, you cannot placeany “Crystal Beast” monsters in your Spell & Trap Card Zones.If you target 2 “Crystal Beast” monsters in your Graveyard, butthe number of your empty Spell & Trap Card Zones is reducedto 1 by an effect chained to this card, you can choose which of those 2 cards to place in your Spell & Trap Card Zones whenthis card resolves.If an effect like “D.D. Crow” is chained to “Crystal Blessing” to

remove one of the targeted “Crystal Beast” monsters from yourGraveyard, the remaining target is still placed in your Spell & TrapCard Zone.

CRYSTAL COUNTERYou cannot activate “Crystal Counter” when there are no “Crys-tal Beast” monsters in your Graveyard.You cannot activate “Crystal Counter” if it is the only card inyour Spell and Trap Card Zone.

CRYSTAL PAIRIf you cannot place a “Crystal Beast” monster into your Spell

and Trap Card Zone, the effect to prevent Battle Damage is notapplied.You cannot activate “Crystal Pair” if you do not have any openSpell or Trap Card Zone spaces.

CRYSTAL SEERIf you have 1 or fewer cards in your Deck when this card’s effectresolved, the effect disappears, and you cannot pick up any cardsfrom your Deck.If your opponent’s “Parasite Paracide” is among the card’s youpick up with the effect of “Crystal Seer”, you can add that cardto your hand.

CRYSTAL TREE“Crystal Tree’s” effect cannot be activated if you do not haveenough “Crystal Beast” monsters remaining in your Deck. Exam-ple: If you have 4 Crystal Counters on “Crystal Tree” but only 3“Crystal Beast” monsters remaining in your Deck, you cannotactivate “Crystal Tree’s” effect.“Crystal Tree’s” effect cannot be activated if you do not haveenough open Spell and Trap Card Zone spaces for the “CrystalBeast” monsters that would be placed into your Spell and TrapCard Zone with “Crystal Tree’s” effect. Example: If you have 4Crystal Counters on “Crystal Tree” but only 2 open Spell andTrap Card Zone spaces, you cannot activate “Crystal Tree’s”effect.

When a “Crystal Beast” monster is equipped to “Relinquished”with its effect, a Crystal Counter is placed onto “Crystal Tree”.

CÚ CHULAINN THE AWAKENEDThis is an Ignition Effect.Removing from play a monster from your Graveyard is part of the effect, it is not a cost.This effect targets 1 Normal Monster in your Graveyard.

CUNNING OF THE SIX SAMURAIThe face-up “Six Samurai” monster sent from the eld to the

Graveyard is a cost to activate “Cunning of the Six Samurai”.

You can Special Summon the same “Six Samurai” monster thatwas sent to the Graveyard to pay the activation cost of “Cunningof the Six Samurai”.You cannot activate “Cunning of the Six Samurai” if there are no“Six Samurai” monsters in the Graveyard.

CUP OF ACEYou cannot activate “Cup of Ace” if you or your opponent has 1or fewer cards remaining in the Deck.Tossing a coin is not a cost. The coin is tossed when “Cup of Ace” resolves.

CURSE OF AGINGYou cannot decrease ATK/DEF by 1000 points by discarding 2cards; you can only discard 1 card.Discarding a card is a cost.The effect of “Curse of Aging” is not applied to face-downmonsters. It is only applied to the face-up monsters on the eld

when “Curse of Aging” resolves. It is not applied to monstersSummoned after “Curse of Aging” resolves, either. (Similar to“Limiter Removal”). This means that even if face-down monsters

are ipped face-up in the same turn, their ATK or DEF are not

changed by the effect of “Curse of Aging”, even if they were on

the eld (face-down) when “Curse of Aging” resolved.

CURSE OF ANUBIS“Curse of Anubis” does not apply to monsters that are Summo-ned after “Curse of Anubis”’ effect is applied.If “Book of Moon” is chained to “Curse of Anubis” to ip a

monster face-down, the effect of “Curse of Anubis” is not applied

Page 35: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 35/189

to the monster that was ipped face-down.

CURSE OF DARKNESS“Curse of Darkness” inicts 1000 damage right after the Spell

Card is activated, not when it resolves. If the Spell Card’s activa-tion is negated however, such as with “Magic Jammer”, then no

damage is inicted because the activation was negated.

“Curse of Darkness” does not form a new chain and cannot bechained to. You can chain to the Spell Card itself, after “Curse of 

Darkness” inicts its 1000 damage.Even if your opponent targets your face-up “Curse of Darkness”with “Mystical Space Typhoon”, he/she takes 1000 damage before“Mystical Space Typhoon” resolves and destroys “Curse of Dark-ness”.When “Curse of Darkness” is active, and you activate “DoubleSpell”, you take 1000 damage for activating “Double Spell” butnot for the target of “Double Spell”, because it is not considered“activated”.If you send “Curse of Darkness” to the Graveyard as part of thecost of “Emergency Provisions”, then “Curse of Darkness” is no

longer on the eld immediately after activation of “Emergency

Provisions”, and “Curse of Darkness’” effect is not activated.

CURSE OF ROYALYou can only activate “Curse of Royal” as a chain to a Spell orTrap Card that would destroy 1 (and ONLY 1) Spell or TrapCard.You can use Curse of Royal against cards like “Magic Jammer”,“Seven Tools of the Bandit”, “Solemn Judgment”, “Curse of Royal”, “Mystical Space Typhoon”, “Dust Tornado”, “Magic Drain”,“Riryoku Field”, “Judgment of Anubis”, etc.You cannot use “Curse of Royal” against “Heavy Storm” or“Harpie’s Feather Duster”.

CURSED FIG

CURSED SEAL OF THE FORBIDDEN SPELL“Cursed Seal of the Forbidden Spell” only negates the activationof Spell Cards. It does not prevent the use of Continuous SpellCards already active, like “Archend’s Oath”.

If you activate a Spell Card and chain “Cursed Seal of the For-bidden Spell”, then your opponent cannot activate Spell Cards of the same name, even though your opponent didn’t activate the

Spell Card in the rst place.

When you negate and destroy “Black Pendant” with “Cursed Seal

of the Forbidden Spell”, and afterwards a Set “Black Pendant”is destroyed, the effect of “Black Pendant” will not be activated(neither the “Black Pendant” that was negated nor the Set “Black Pendant” destroyed later will inict 500 damage).

CYBER ARCHFIENDIf this card is face-down during the End Phase, it is not destroyedby its effect.If you have multiple “Cyber Archends” on the eld during the

Draw Phase, their effects form a chain.

CYBER BARRIER DRAGON

Even if there are 2 or more “Cyber Barrier Dragon” on yourside of the eld in Attack Position, only the rst attack is negated.

If you negate the rst attack of “Mataza the Zapper”, it can still

attack a 2nd time. “Asura Priest” could also attack again, as longas it attacks a different monster.

You must use the effect of “Cyber Barrier Dragon”. You cannotsave it for later or choose to allow your opponent’s rst attack 

to go through.

If you activate “Attack Reector Unit” to Tribute a monster

and Summon “Cyber Barrier Dragon” during the Battle Step,a replay occurs. If your opponent continues to attack with thesame monster, the attack has already been declared, so the effectof “Cyber Barrier Dragon” will not stop it. However, if youropponent attacks again after that, or chooses to attack with a

different monster, “Cyber Barrier Dragon” will use its effect tonegate that attack.If you Special Summon “Cyber Barrier Dragon” during the BattlePhase after your opponent has already made one attack, youmust use its effect to negate the next attack they make thatBattle Phase.

If you activate “Attack Reector Unit” to Tribute a monster

and Summon “Cyber Barrier Dragon” during the Battle Step,a replay occurs. If your opponent continues to attack with thesame monster, the attack has already been declared, so the effectof “Cyber Barrier Dragon” will not stop it. However, if youropponent attacks again after that, or chooses to attack with adifferent monster, “Cyber Barrier Dragon” will use its effect tonegate that attack.

CYBER BLADER“Cyber Blader” only has 1 of her 3 effects at any one time. Forexample, if the opponent has 3 monsters, only her third effect

applies, not the rst or second effects.

When applying the effect to double this card’s ATK, double thetotal amount. So if you equip “Cyber Blader” with “Axe of Des-pair”, her ATK will become 6200. (2100 + 1000) x 2 = 6200.When the opponent has exactly 3 monsters, “Cyber Blader”’seffect only negates the effects of Spell, Trap, and Effect MonsterCards that activate or are active on the eld. It will not negate

the effect of “Sangan” or “D.D. Survivor”.The effect of “Cyber Blader” changes immediately when thenumber of monsters the opponent controls changes.Example 1: The opponent controls “Gemini Elf ” and “Dark Magician”. The opponent attacks with their “Dark Magician”,attacking “Cyber Blader”, whose ATK is currently doubled. Theopponent activates “Mystik Wok” and Tributes their “GeminiElf” to gain 1900 Life Points. “Cyber Blader” now has 2100 ATKpoints, so it does not destroy “Dark Magician”, but since theopponent has only 1 monster now, “Cyber Blader” is not destro-yed as a result of battle, either.Example 2: The opponent has 3 monsters on the eld, 1 of 

them is “Exiled Force”. The opponent Tributes “Exiled Force” toactivate its effect and destroy “Cyber Blader”. Now they onlyhave 2 monsters on the eld, so the effect of “Exiled Force” is

not negated and “Cyber Blader” is destroyed.

CYBER DINOSAUR“Cyber Dinosaur’s” effect is a Quick Effect.If your opponent Special Summons a monster from their handwhile “Stumbling” is active, you can chain “Cyber Dinosaur’s”effect to the effect of “Stumbling”. “Stumbling’s” effect will beChain Link 1 and “Cyber Dinosaur’s” effect will be Chain Link 2.If your opponent Special Summons a Machine-Type monster

from their hand while “Cyber Summon Blaster” is active, you canchain “Cyber Dinosaur’s” effect to the effect of “Cyber SummonBlaster”. “Cyber Summon Blaster’s” effect will be Chain Link 1and “Cyber Dinosaur’s” effect will be Chain Link 2.If you have 2 “Cyber Dinosaurs” in your hand when your oppo-nent Special Summons a monster from their hand, you can only

Page 36: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 36/189

activate the effect of 1 of the “Cyber Dinosaurs”.If “Gorz the Emissary of Darkness” is Special Summoned from

your opponent’s hand with its effect when you inict dama-ge to their life points with a card effect, you can chain “CyberDinosaur’s” effect to “Gorz the Emissary of Darkness’” damage

inicting effect.

CYBER DRAGONYou can only use the effect of “Cyber Dragon” to Special Sum-

mon itself during your Main Phase.The effect of “Cyber Dragon” does not start a chain.You can negate the Special Summon of “Cyber Dragon” with“Royal Oppression”, “Solemn Judgment”, or “Horn of Heaven”.

CYBER END DRAGONYou can Special Summon “Cyber End Dragon” with “Cyber-Stein” or “Metamorphosis”.

CYBER ESPERYou can use this effect during the Damage Step.

CYBER GYMNASTThis effect targets 1 face-up Attack Position monster. If an effectis chained to change the target to anything other than face-upAttack Position, then the targeting conditions are no longercorrect and it will not be destroyed.

CYBER JARSpirit Monsters, Toon Monsters, Ritual Monsters, etc. are sentto your hand as they cannot be Special Summoned or must beSpecial Summoned is a specic way.

Both players reveal all 5 cards to each other, and then the turnplayer may Special Summon his monsters, then the opponent.

After revealing the cards, you may shufe them around so youcan Special Summon monsters face-down without the opponentknowing which monster is which.If “Sangan” or “Witch of the Black Forest” was destroyed by“Cyber Jar”’s effect, Special Summon monsters rst and then

complete “Sangan”’s effect.If you attacked your opponent’s face-down “Cyber Jar,” after itseffect resolves you can then attack with any monsters you Spe-cial Summoned in Attack Position before you enter your MainPhase 2.“Torrential Tribute” can be used on monsters Summoned by

“Cyber Jar” but not if “Cyber Jar” was ipped face-up in the Da-mage Step, since “Torrential Tribute” cannot be activated during

the Damage Step.If a player has less than 5 cards in their Deck, they do not lose(since you are picking-up cards, not drawing), they pick up howe-ver many cards they have and continue with “Cyber Jar”’s effect.

CYBER KIRIN“Cyber Kirin’s” effect is an Ignition Effect, so you can only activa-te it during your own Main Phases.

CYBER LASER DRAGONThis card’s effect targets. You can destroy “Cyber Laser Dragon”with its own effect.

The ATK or DEF of the targeted monster must be greater than(or equal to) the ATK of “Cyber Laser Dragon” when the effectresolves in order for it to be destroyed. Example: You target“Jinzo” with this card’s effect. The opponent chains “Rush Rec-klessly” to raise “Cyber Laser Dragon’s” ATK to 3100. “Jinzo” is

not destroyed.If “Book of Moon” is chained to “Cyber Laser Dragon’s” effect toturn either the targeted monster or “Cyber Laser Dragon” face-down, its effect will not resolve because both monsters’ ATK /DEF values can no longer be compared.

CYBER OUROBOROSThis effect is a Trigger Effect. Sending 1 card from your hand tothe Graveyard is a cost.

You can activate “Cyber Ouroboros’” effect during the DamageStep.

CYBER PHOENIXThis card’s rst effect is a Continuous Effect and its second effect

is a Trigger Effect.“Cyber Phoenix’s” Continuous Effect will not negate cards thathave 2 targets, such as “Penguin Soldier” or “Mystic Box”.

While you have “Cyber Phoenix” on the eld in Attack Position,

a Machine-Type monster on your side of the eld equipped with

“Premature Burial” will not be destroyed if “Premature Burial” isdestroyed.

While you have “Cyber Phoenix” on the eld in Attack Position,“Heavy Mech Support Platform” can be equipped to a Machine-Type monster on your side of the eld but all of its effects are

negated. It will not increase ATK, or be destroyed in place of theequipped monster, and it cannot be unequipped & Special Sum-moned by its own effect. (The Machine-Type monster can stillonly be equipped with 1 Union Monster at a time, because thatis a condition, not an effect).

CYBER RAIDERYou cannot equip an inappropriate Equip Spell Card like “Prema-ture Burial” or “Snatch Steal” to Cyber Raider with his effect.When you Normal Summon, Flip Summon, or Special Summon

“Cyber Raider” and there is no Equip Spell Card on the eld,

“Cyber Raider”’s effect does not activate and cannot be chainedto.

CYBER SHADOW GARDNAA Field Spell Card or similar effect will adjust the ATK/DEF of “Cyber Shadow Gardna” accordingly after it copies the ATK &DEF of another monster.You cannot chain to the effect of “Cyber Shadow Gardna” thatcopies another monster’s ATK & DEF.“Light of Intervention” only stops you from Setting monsters.

Since the nal effect of “Cyber Shadow Gardna” Sets it as a Trap

Card, this effect will still happen even if “Light of Intervention” isactive.If you use “Limiter Removal” on your “Cyber Shadow Gardna”,both effects (destroy it because of “Limiter Removal”, and chan-ge it back into a Trap Card by its own effect) happen during theEnd Phase in the order of the controller’s preference.

CYBER TUTU“Cyber Tutu’s” effect is a Continuous Effect; it cannot be chainedto.“Cyber Tutu” cannot attack directly if the opponent controls anyface-down monsters.

If “Cyber Tutu” uses her effect to attack directly, you can activate“Rush Recklessly” during the DAMAGE STEP, and even if it raisesher ATK higher than the ATK of an opponent’s monster a replaywill not occur. But if you activate “Rush Recklessly” during theBATTLE STEP, a replay will occur.

Page 37: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 37/189

CYBER TWIN DRAGONYou can Special Summon “Cyber Twin Dragon” with “Cyber-Stein” or “Metamorphosis”.

CYBER VALLEY“Cyber Valley’s” rst effect is a Trigger Effect. Its second and third

effects are Ignition Effects.“Cyber Valley’s” second effect targets “Cyber Valley” and 1 face-up monster you control. They are removed from play when the

effect resolves.“Cyber Valley’s” third effect targets 1 card in your Graveyard.“Cyber Valley” and 1 card from your hand are removed from playwhen the effect is resolved.If an effect is chained to “Cyber Valley’s” second or third effect

that removes “Cyber Valley” from the eld, the effect disappears.

If an effect is chained to “Cyber Valley’s” second effect that ips

it face-down, the effect is still resolved. If the selected face-up

monster is ipped face-down, the effect disappears.

CYBERDARK EDGEThe last effect of this card (“…the equipped monster is destro-

yed instead”) happens at the end of the Damage Step, at the timethat this monster would normally be sent to the Graveyard.

CYBERDARK HORNThe last effect of this card (“…the equipped monster is destro-yed instead”) happens at the end of the Damage Step, at the timethat this monster would normally be sent to the Graveyard.

CYBERDARK IMPACT!You can return a face-down “Cyberdark” monster to your Deck for the effect of this card, but you must show it to your oppo-nent.

You can return a “Cyberdark” monster that is being treated as aSpell Card (by “Relinquished”, etc.) to your Deck with the effectof this card.You cannot use Fusion substitute monster like “Goddess withthe Third Eye” with this card.

CYBERDARK KEELThe last effect of this card (“…the equipped monster is destro-yed instead”) happens at the end of the Damage Step, at the timethat this monster would normally be sent to the Graveyard.

CYBERNETIC HIDDEN TECHNOLOGY

Sending 1 “Cyber Dragon” or Fusion Monster listing “CyberDragon” as a Fusion Material to the Graveyard is a cost. Thiseffect targets the attacking monster.When you activate (ip face-up) “Cybernetic Hidden Technolo-gy” in response to an attack by your opponent’s monster, youcan also use its effect by paying its cost.

CYBERNETIC MAGICIANThe effect of “Cybernetic Magician” is an Ignition Effect thattargets a monster.Since “Cybernetic Magician” makes the ATK “become” 2000, thatis the new value. Even if the monster was equipped with an EquipSpell Card, the ATK is 2000 and is not adjusted, even if the EquipSpell Card is destroyed. (However, if equipped after the effect of “Cybernetic Magician” resolves, the ATK will be adjusted fromthe new level of 2000 points.)If a monster is getting an ATK adjustment because of a FieldSpell Card, and you use the effect of “Cybernetic Magician” on it,

then its ATK becomes 2000 and is not adjusted by the Field SpellCard until the effect of “Cybernetic Magician” expires. (However,if a new Field Spell Card is activated that changes the ATK, it willadjust it from the new 2000 ATK level.)You cannot target a monster with “Cybernetic Magician” if itsATK is already 2000 (like “Vampire Lord”). This includes mons-ters that have 2000 ATK because of the effect of “CyberneticMagician”.If you target a “Raging Flame Sprite” that currently has 3100 ATK

with the effect of “Cybernetic Magician”, at the end of the turnits ATK will return to 3100 points, not 100.

CYBERNETIC ZONEReturning the Fusion Monster that was removed from play tothe eld does not start a Chain.

The Fusion Monster’s ATK is only doubled if it is returned to the

eld with “Cybernetic Zone’s” effect.

Destroying the returned monster during your next StandbyPhase does not start a Chain.

When the monster is returned to the eld, its total ATK is do-ubled. Any ATK gained afterwards is not doubled.

CYCLON LASERThe effect of this card only applies to the “Gradius” that it isequipped to.

CYCLONE BOOMERANGWhen a monster equipped with “Cyclone Boomerang” is destro-yed by a card effect, its effect starts a chain. “Barrel Behind theDoor” can be activated in response.

CYCROID 

D - FORMATIONPlacing 1 D Counter onto “D - Formation” does not start aChain.The second effect of “D - Formation” starts a Chain. It does nottarget.You cannot activate “D-Formation’s” second effect when youSpecial Summon a monster face-down.If an effect is chained that ips the Normal or Special Summoned

monster face-down, “D-Formation’s” effect disappears.If you have 2 or more “D-Formations” with 2 D Counters whenyou Normal or Special Summon a monster, you can activate thesecond effect of each “D-Formation”.If a card’s effect Special Summons multiple monsters during yourMain Phase, you can activate the second effect of “D-Formation”.In this case you will select which monster you will apply towardsthe effect when “D-Formation’s” effect resolves.

D - TIMEIf you have “A Legendary Ocean” on the eld and “Elemental

Hero Bubbleman” is destroyed, you can activate “D – Time” andadd a Level 4 or lower monster to your hand. If “Elemental HeroBubbleman” is returned to the hand, then you can only add aLevel 3 or lower monster to your hand because the effect of “ALegendary Ocean” still applies to “Elemental Hero Bubbleman”while he’s in your hand.

D. D. CRAZY BEAST“D.D. Crazy Beast’s” effect is applied at the end of the DamageStep, removing the destroyed monster from play instead of sen-ding it to the Graveyard.

Page 38: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 38/189

If “D.D. Crazy Beast” attacks an Attack Position monster with thesame ATK and both monsters are destroyed, “D.D. Crazy Beast’s”effect is not applied.

D. D. DESIGNATORYou can’t activate “D. D. Designator” if you have no cards in yourhand, or if “D. D. Designator” is the only card in your hand.If you have your opponent’s card in your hand because of “Ex-change”, you can remove it from play if you name a card your

opponent doesn’t have in his hand.You declare the card name when you activate “D. D. Designator”.If your opponent has no cards in his hand when “D. D. Designa-tor” resolves, the effect of “D. D. Designator” is negated.You can’t activate “D. D. Designator” when your opponent hasno cards in his hand.If you activate “D. D. Designator” and your opponent has 2 co-pies of the same card in hand, you (the player who activated “D.D. Designator”) select which of the 2 cards is removed from play(this can be important if your opponent holds your card becauseof “Exchange”).

D. D. DYNAMITECount the number of cards removed from play when “D. D.Dynamite” resolves, not when it is activated.

D. D. SCOUT PLANEIt is the OWNER of “D. D. Scout Plane” that Special Summons it.Even if your opponent controls your “D. D. Scout Plane”, if it isremoved from play, you get to Special Summon it.If you don’t have a vacant Monster Card Zone when “D. D. ScoutPlane” would be Special Summoned, “D. D. Scout Plane” is des-troyed and sent to the Graveyard.“D. D. Scout Plane”’s effect activates whether it is removed from

your hand, Deck, Graveyard, or the eld.

If “D. D. Scout Plane” is removed from play and is face-downwhile out of play, such as with “Lightforce Sword” or “DifferentDimension Capsule”, “D. D. Scout Plane”’s effect does not activa-te. But if “D. D. Scout Plane” was face-down on the eld, and was

removed by “Nobleman of Crossout”, it is placed face-up whileout of play and its effect does activate.If “D. D. Scout Plane” is face-down on the eld while “Banisher

of the Light” is in play, and “D. D. Scout Plane” is destroyed by“Raigeki Break”, it is removed from play and its effect activatesbecause it is placed face-up out of play.If “D. D. Scout Plane” is destroyed by “Dark Ruler Ha Des” andthen removed from play to Special Summon “Chaos Emperor

Dragon - Envoy of the End”, “D. D. Scout Plane”’s effect activatesand it will be Special Summoned.If “D. D. Scout Plane” is destroyed by “Lesser Fiend”, “D. D. ScoutPlane”’s effect activates and it is Special Summoned even if “Dark Ruler Ha Des” was also in play when it was destroyed.If “D. D. Scout Plane” is removed during an End Phase, it is SpecialSummoned with its effect during that same End Phase.“D. D. Scout Plane”’s effect can only activate once during thesame End Phase, so if a combo of “Banisher of the Light” and“King Tiger Wanghu” is set up, “D. D. Scout Plane” will only beSpecial Summoned once.If “D. D. Scout Plane” is removed from play and then returned

to the Graveyard with “Miracle Dig” the same turn, its effect isreset and it remains in the Graveyard and is not Special Summo-ned.If “Prohibition” was used and “D. D. Scout Plane” is prohibited,“D. D. Scout Plane” cannot be Special Summoned and remainsremoved from play.

If “D. D. Scout Plane” is removed from play with “DifferentDimension Gate”, “D. D. Scout Plane”’s effect activates and “D. D.Scout Plane” is Special Summoned. If “Different Dimension Gate”is later destroyed, the other removed monster is returned to the

eld at that time.

D. D. WARRIOR LADYYou don’t have to activate “D. D. Warrior Lady”’s effect if youdon’t want to.

When your “D. D. Warrior Lady” attacks your opponent’s “Fiber Jar”, if you activate her effect then “Fiber Jar” is Step 1 of thechain, because it is mandatory, and “D. D. Warrior Lady” is Step 2of the chain because it is an optional effect. “D. D. Warrior Lady”removes from play both monsters, and then resolve the effect of “Fiber Jar”. “D. D. Warrior Lady” and “Fiber Jar” are not shufed

into the Deck.When your “D. D. Warrior Lady” attacks “Wall of Illusion”, if youactivate her effect then “Wall of Illusion” is Step 1 of the chain,because it is mandatory, and “D. D. Warrior Lady” is Step 2 of thechain because it is an optional effect. The effect of “D. D. WarriorLady” removes from play both monsters, then the effect of “Wall

of Illusion” disappears, since the attacking monster is no longeron the eld.

If your “D. D. Warrior Lady” attacks your opponent’s “D. D.Warrior Lady”, your “D. D. Warrior Lady” is Step 1 of the chainand your opponent’s is Step 2, and when Step 2 resolves, both“D. D. Warrior Lady” cards are removed from play and your “D.D. Warrior Lady”’s effect disappears.

D. TRIBEWhen this card and “DNA Surgery” are both active on the eld,

whichever one resolved last will dominate.

D.D. CROW“D.D. Crow’s” effect is a Quick Effect.Discarding “D.D. Crow” to activate its effect is a cost.You cannot activate this effect during the Damage Step.

D.D. GUIDETypically, Player A will Normal Summon “D.D. Guide”, and controlof “D.D. Guide” will shift to Player B. During each End Phase, Pla-yer B will activate the effect of their “D.D. Guide”, Player A willselect 1 card in Player B’s Graveyard, and Player B will removethat card from play.If Player A uses “Snatch Steal” to take control of the “D.D. Gui-de” they Normal Summoned, then they will be the one to lose a

card from the Graveyard each End Phase.Both effects of “D.D. Guide” are Trigger Effects that can be chai-ned to.The effect of “D.D. Guide” targets 1 card in the Graveyard. Thetarget is chosen by the controller’s opponent.If you Normal Summon “D.D. Guide” and your opponent’s Mons-ter Card Zones are full, “D.D. Guide” will be destroyed when itseffect resolves.If “Kycoo the Ghost Destroyer” and “D.D. Guide” are on oppo-

site sides of the eld, the effect of “D.D. Guide” will activate but

not resolve.

D.D. SURVIVORThe effect of “D.D. Survivor” activates during the End Phase if “D.D. Survivor” is currently removed from play. It does NOTactivate at the moment he is removed from play. You can chain tothis effect.The effect of “D.D. Survivor” can only be activated once per turn.

Page 39: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 39/189

If your “D.D. Survivor” is on your opponent’s side of the eld

when it is removed from play its effect will not be activated. Thisis because it is in your Removed Zone, but was not on “your side

of the eld” when it was removed from play.

If “Macro Cosmos” is active on the eld and a face-down “D.D.

Survivor” on your side of the eld is destroyed by battle, its

effect will not activate. “D.D. Survivor” needs to be face-up whenit is selected as an attack target in order for its effect to activate.(Similar to “Poison Draw Frog”.)

You can activate “Divine Wrath” against the effect of “D.D. Sur-vivor” when it activates during the End Phase. In this case, “D.D.Survivor” is not actually Special Summoned. “D.D. Survivor”remains removed from play (its effect doesn’t activate again).If “Skill Drain” is active when “D.D. Survivor” is removed fromplay, it is still Special Summoned because its effect activates du-ring the End Phase while it is removed from play.If you have no open Monster Card Zones during your End Phase,and “D.D. Survivor” is currently removed from play, he is notSpecial Summoned.If “D.D. Survivor” is removed from play, then placed in the Grave-yard with “Miracle Dig”, he is not Special Summoned.If “D.D. Survivor” is removed from play with “Dimensionhole”,and “D.D. Survivor” is Special Summoned by its effect, the effectof “Dimensionhole” ends (freeing up the “occupied” MonsterCard Zone) even though the effect of “Dimensionhole” did notreturn “D.D. Survivor” to the eld.

If “D.D. Survivor” or “D. D. Scout Plane” is removed from playwith “Interdimensional Matter Transporter”, you can choosewhether it is Special Summoned (with its effect) or returned to

the eld (with “Interdimensional Matter Transporter”).

If “D.D. Survivor’s” effect is activated in the End Phase, and it isremoved from play again (by “Bottomless Trap Hole”, or “Torren-tial Tribute” while “Dimensional Fissure” is in play, etc.), its effectwill activate during the next turn’s End Phase.

D.D. TRAP HOLE“Set”, as a verb (as in the rst sentence of “D.D. Trap Hole”),

means placing a monster face-down. So you can activate “D.D.Trap Hole” when your opponent Sets a monster from the hand,or Special Summons a monster face-down with “The Shallow

Grave”, or ips his monster face-down with a card effect.

“Set”, as an adjective (as in the second sentence of “D.D. Trap

Hole”), means a face-down monster. So if “Ceasere” is chained

to “D.D. Trap Hole”, the effect of “D.D. Trap Hole” disappearsbecause the opponent’s monster is no longer Set.If either targeted monster is removed from play before “D.D.

Trap Hole” resolves, then the effect of “D.D. Trap Hole” di-sappears.You cannot activate “D.D. Trap Hole” during the damage step.If your opponent Sets more than 1 monster simultaneously, aswith “Cyber Jar”, you cannot activate “D.D. Trap Hole”. You canonly activate it when your opponent Sets 1 (and only 1) mons-ter. (In the case of “The Shallow Grave” your opponent is onlySetting 1 monster, even though you are Setting 1 too. So you canactivate “D.D. Trap Hole”.)You can select a Token as your monster to destroy and remove

from play from your side of the eld for “D.D. Trap Hole”.

“D.D. Trap Hole” is an effect that targets. It targets 1 of yourmonsters and your opponent’s monster that was just Set.If you select your monster equipped with “Heavy Mech SupportPlatform” for your monster to destroy with “D.D. Trap Hole”,then “Heavy Mech Support Platform” is destroyed instead and issent to the Graveyard. Your opponent’s monster is destroyed andremoved from play.

D.D.M. - DIFFERENT DIMENSION MASTERDiscarding a Spell Card is a cost. The effect of this monstertargets a face-up monster that is removed from play. If “D.D.M. – 

Different Dimension Master” is ipped face-down or removed

from the eld, its effect resets and you can use it again that same

turn if you can get him face-up on the eld again.

If the opponent chains “Book of Moon” to his effect and ips

“D.D.M. – Different Dimension Master” face-down, you still

resolve his effect.You cannot Special Summon a monster that was removed fromplay face-down using “Lightforce Sword” or “Different Dimen-sion Capsule”.“D.D.M. – Different Dimension Master” can Special Summonmonsters in the “removed zone” of its controller. If your oppo-nent controls your monster because of “Creature Swap” and itis removed from play, you can Special Summon it with “D.D.M. – Different Dimension Master” because it is in your removed zone.When the effect of “D.D.M. – Different Dimension Master” is

used, the target monster is Special Summoned to the eld of the

player who controls “D.D.M. – Different Dimension Master”.

D.D.R. - DIFFERENT DIMENSION REINCARNATIONYou cannot activate “D.D.R. - Different Dimension Reincarna-tion” if you do not have any monsters in your Removed Zonethat can be Special Summoned, even if you would discard amonster while “Macro Cosmos” or “Dimensional Fissure” isface-up on the eld.

DAMAGE = REPTILEThis card’s effect starts a Chain.

You cannot activate this card (ip it face-up) during the Damage

Step, but you can activate its effect.

DAMAGE CONDENSERIf there are no cards left in your Deck, you cannot activate “Da-mage Condenser”.You cannot use “Damage Condenser” to Special Summon amonster whose ATK is variable or undetermined (“King of theSkull Servants”, “Maju Garzett”, etc.)Discarding a card is a cost to activate “Damage Condenser”.“Damage Condenser” is activated during the Damage Stepimmediately after you take battle damage. Because “Kuriboh”is activated before this (during damage calculation), you cannotdiscard “Kuriboh” to prevent damage and still activate “DamageCondenser” when taking damage for the same attack.

If your opponent attacks you directly with “The Bistro Butcher”while you have no cards in your hand, you cannot draw 2 cardsfor “The Bistro Butcher” then discard to activate “Damage Con-denser”; you’ve missed the chance to activate it.

DARK ARMED DRAGON“Dark Armed Dragon” can still be Special Summoned whilethere are non-DARK monsters in your Graveyard.“Dark Armed Dragon’s” effect that destroys 1 card is an IgnitionEffect. Removing 1 DARK monster from play is a cost.“Dark Armed Dragon” cannot be Special Summoned from theGraveyard, even if it was properly Summoned beforehand.

DARK BALTER THE TERRIBLEThe rst sentence of this card’s text means that monsters such

as “Beastking of the Swamps” cannot be used as a substitute forone of the required Fusion Material Monsters. You CAN use the

Page 40: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 40/189

effect of “Magical Scientist” or “Summoner of Illusions” to SpecialSummon this card like any other Fusion Monster.You can only use this card’s effect to negate Normal Spell Cards,not Quick-Play, Equip, Continuous, Field, or Ritual Spell Cards.This effect is a Quick Effect, so it is Spell Speed 2 and may beactivated during the opponent’s turn.This card’s effect only negates the effect of a Spell Card whenit is activated, not the activation. So if your opponent activates“Swords of Revealing Light” and you activate the effect of this

card to negate it, it will remain meaninglessly on the eld for 3turns. Its effect will remain negated for all 3 turns even if “Dark Balter the Terrible” is later destroyed.This card’s effect to negate the effect of Effect Monsters that itdestroys as a result of battle is a separate effect from the otherone; you do not pay Life Points to activate it. This effect worksthe same as the effect of “Dark Ruler Ha Des”; see that card’srulings for more details.

DARK BLADE THE DRAGON KNIGHTThe effect of “Dark Blade the Dragon Knight” targets up to 3Monster Cards in the Graveyard, so you select the monsters

when the effect is activated.

DARK BRIBEYou cannot activate “Dark Bribe” if your opponent has no cardsremaining in his/her Deck.If your opponent activates a Spell or Trap Card outside of his/her Draw Phase (Chain Link 1) and you negate its activation andeffect with “Dark Bribe” (Chain Link 2), after your opponentdraws a card with the effect of “Dark Bribe” you can activa-

te (ip face-up) “Appropriate”, because the activation of your

opponent’s Spell or Trap Card is negated by “Dark Bribe”.

DARK CALLINGYou can remove from play monsters both in your hand and yourGraveyard, so you can remove from play only monsters in yourGraveyard, only monsters in your hand, or monsters in yourhand and your Graveyard.The Fusion Monster is treated as if it was Fusion Summonedwith “Dark Fusion”, but the effect of “Dark Fusion” that preventsthe monster from being targeted by the opponent’s card effectsis not applied.

DARK CAT WITH WHITE TAIL“Dark Cat With White Tail”’s effect targets, so the targets arechosen at activation of its effect.

If “Ring of Destruction” is chained to “Dark Cat With WhiteTail”’s effect, and destroys some of the selected monsters, ordestroys the cat itself, the cat’s effect still resolves as normal.To activate “Dark Cat With White Tail”’s effect, there must be aminimum of 2 monsters on your opponent’s side of the eld and

a minimum of 1 monster on your side of the eld.

When “Dark Cat With White Tail” is attacked, ipped, and des-troyed by an attack, you cannot select the cat itself for its effectso if the cat was your only monster, the cat’s effect is not applied.

DARK CATAPULTERThe effect that places a counter on “Dark Catapulter” is a Trig-

ger Effect that starts a chain.“Dark Catapulter’s” effect that destroys Spell & Trap Cards is anIgnition Effect that targets.Removing cards from your Graveyard is a cost to activate theeffect of “Dark Catapulter”. If you do not have enough cardsin your Graveyard to match the number of counters on “Dark 

Catapulter”, you cannot activate the effect.If the number of counters on “Dark Catapulter” is more than

the number of Spell & Trap Cards on the eld, you cannot activa-te the effect.If you activate the effect of “Dark Catapulter”, and then chain“Emergency Provisions” to reduce the number of Spell & Trap

Cards on the eld so that the number is fewer than the number

of counters on “Dark Catapulter”, the effect of “Dark Catapul-ter” still resolves. Destroy as many Spell & Trap cards as possible

in this case.If “Dark Catapulter” is ipped face-down or removed from the

eld, all counters on it are removed for no effect.

If “Skill Drain” is activated, all counters on “Dark Catapulter” areremoved for no effect.

DARK COFFINThis card is only activated if sent from the eld to the Graveyard.

There is no way to activate this card while it is Set on the eld.

The effect of “Dark Cofn” is activated in the Graveyard, so its

effect is activated even if “Jinzo” is on the eld, because “Jinzo”

only applies to Trap Cards and Trap Card effects on the eld.

Also, cards like “Seven Tools of the Bandit” cannot be usedagainst “Dark Cofn”.

“Dark Cofn” activates its effect even if it is destroyed on the

same turn it was Set.If “Banisher of the Light” is in play, then “Dark Cofn” does not

activate its effect when destroyed, because it is not sent to theGraveyard.

You cannot choose an effect you cannot fulll, so if you have

no cards in your hand, you cannot choose to discard for “Dark 

Cofn”.

“Dark Cofn” activates its effect even if you destroy your own

“Dark Cofn”.

DARK COREDiscarding 1 card from your hand is a cost.This card targets. The target of “Dark Core” is selected at activa-tion of “Dark Core”.If “Ring of Destruction” is chained to “Dark Core”, and destroysthe monster targeted by “Dark Core”, then the effect of “Dark Core” disappears.

DARK CRUSADER“Dark Crusader’s” effect is an Ignition Effect. Sending 1 DARKmonster from your hand to the Graveyard is a cost.Any ATK gained with “Dark Crusader’s” effect is applied until it

is ipped face-down or removed from the eld.

DARK CURE

DARK DEALThe text “Your opponent discards 1 random card” is read fromthe perspective of the Normal Spell Card’s activator. So the pla-yer who activates “Dark Deal” is the player who discards a card.This card must be chained directly to the Normal Spell Card. If another card is chained directly to the Normal Spell Card, youcannot activate “Dark Deal”.

You cannot activate this card if you have 0 cards in your hand.If an effect is chained to make you discard all the cards in yourhand, the effect of the opponent’s Normal Spell Card still chan-ges, but does nothing since you have 0 cards in your hand.This card can be chained to “Swords of Revealing Light” like anyother Normal Spell Card, and “Swords of Revealing Light” will

Page 41: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 41/189

not stay on the eld.

If the opponent activates a Normal Spell Card that targets, whenyou chain “Dark Deal”, the card no longer targets. If the NormalSpell Card originally targeted “Spirit Reaper”, the “Spirit Reaper”would not be destroyed.

DARK DESIGNATORIf you activate “Dark Designator” and your opponent says he/she has no cards in their Deck of that name, you may check the

Deck to verify.You cannot declare a nonexistent card for “Dark Designator”.Your opponent must show you the card added to his hand.

DARK ERADICATOR WARLOCKIf a Normal Spell Card’s activation is negated (by “Magic Jammer”etc.), then no damage is dealt by “Dark Eradicator Warlock”.

DARK FACTORY OF MASS PRODUCTIONYou select the 2 Normal Monsters when you activate “Dark Factory of Mass Production”.This card targets 2 monsters.

If your opponent chains an effect like “Disappear” to remove 1of the 2 selected monsters from your Graveyard, you still addthe remaining Normal Monster to your hand.

DARK FLARE KNIGHTThe “damage” referred to by “Dark Flare Knight” is Battle Da-mage.

DARK FUSIONWhen you Special Summon a Fiend-Type Fusion Monster with“Dark Fusion” and during the same turn control of the Fiend-Type Fusion Monster is shifted to your opponent (with “Creatu-

re Swap”, etc.), your opponent still cannot target that Fiend-TypeFusion Monster with the effects of Spell, Trap, or Monster Cardsuntil the end of the turn, even though they now control theFiend-Type Fusion Monster.If the Fiend-Type Fusion Monster Fusion Summoned by “Dark Fusion” is sent to the Graveyard, the effect that prevents it frombeing targeted by the opponent’s Spell, Trap, and Monster Cardeffects is no longer applied.If the Fiend-Type Fusion Monster Fusion Summoned by “Dark Fusion” is ipped face-down, the effect that prevents it from

being targeted by the opponent’s Spell, Trap, and Monster Cardeffects is no longer applied.

DARK GREPHERDiscarding 1 Level 5 or higher DARK monster to Special Sum-mon “Dark Grepher” is a cost.Discarding 1 DARK monster for “Dark Grepher’s” second effectis a cost.

DARK HORUS“Dark Horus’” effect starts a new Chain after the Chain inclu-ding the Spell Card resolves.If an effect is chained to “Dark Horus’” effect that ips “Dark 

Horus” face-down or removes it from the eld, its effect di-sappears.

DARK HUNTERIf you activate “Dark Hunter’s” “5 or more” effect and an effectis chained that reduces the number of DARK monsters in yourGraveyard to 4 or less, “Dark Hunter’s” effect still resolves.

While “Skill Drain” is active, all of “Dark Hunter’s” effects arenegated because the primary effect, “This card’s effect changesdepending on the number of DARK monsters in your Grave-yard”, is negated.

DARK ILLUSION“Dark Illusion” does not target.

DARK JEROIDIf the monster selected by “Dark Jeroid” is removed from theeld by “Dimensionhole”, or ipped face-down, or returned to

the hand or Deck, or sent to the Graveyard, etc., the effect of “Dark Jeroid” is reset and the selected monster no longer has alowered ATK.If “Dark Jeroid” is the only monster on the eld when it is Sum-moned, it reduces its own ATK.The ATK cannot go below zero.

DARK LUCIUS LV6If “Dark Lucius LV6” destroys a monster with an Ignition Effect,like “Exiled Force”, or a monster with a Trigger Effect that

wouldn’t activate, like “Mysterious Puppeteer”, then “Dark LuciusLV6” did not negate their effects. So you cannot Special Summon“Dark Lucius LV8”.If “Dark Lucius LV6” destroys “Sangan” while “Macro Cosmos”or “Grave Protector” is active, the effect of “Sangan” cannot ac-tivate, so it is not negated. So you cannot Special Summon “Dark Lucius LV8”.If “Dark Lucius LV6” negates an opponent’s monster effect, but

is then ipped face-down, you cannot Special Summon “Dark 

Lucius LV8”. However, if “Dark Lucius LV6” negates a monstereffect, and is then temporarily removed from play with “Interdi-mensional Matter Transporter”, when it returns to play you canSpecial Summon “Dark Lucius LV8”.

DARK LUCIUS LV8“Dark Lucius LV8” must be on the eld in order to negate a

monster’s effect and remove it from play. If “Dark Lucius LV8” isreturned to the hand because of “Begone, Knave!”, it does notnegate effects or remove monsters from play.If “Dark Lucius LV8” destroys “D.D. Scout Plane”, it will still beSpecial Summoned because you cannot negate the effect of amonster that is activated while removed from play.

DARK MAGIC ATTACKIf you activate “Dark Magic Attack”, and the “Dark Magician” is

removed from the eld with “Interdimensional Matter Transpor-ter” or “Compulsory Evacuation Device”, or ipped face-down

with “Book of Moon”, or destroyed by “Ring of Destruction”,“Dark Magic Attack”’s effect still resolves.

DARK MAGIC CURTAINPaying half of your Life Points is a cost to activate “Dark MagicCurtain”.If you Normal Summon, Flip Summon, or Special Summon amonster during a turn, you cannot activate “Dark Magic Curtain”during the same turn. For example, if you Normal Summon amonster during your Main Phase 1 you would not be able to

activate “Dark Magic Curtain” during your Main Phase 2.You can Set a monster before or after activating “Dark MagicCurtain”. However, it is not possible to Special Summon mons-ters face-down, using cards like “The Shallow Grave”, afteractivating “Dark Magic Curtain”.

Page 42: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 42/189

If the effect of “Cyber Jar” activates during the same turn youactivated “Dark Magic Curtain”, you will not be able to SpecialSummon the Level 4 or lower monsters that you pick up from“Cyber Jar’s” effect. The Level 4 or lower monsters that you pick up will be sent to the Graveyard instead of being Special Summo-ned.If you Normal Summon, Flip Summon, or Special Summon amonster and the monster’s Summon is negated (by “Horn of Heaven”, “Solemn Judgment”, etc.), you still cannot activate “Dark 

Magic Curtain” during the same turn.If you activate “Dark Magic Curtain” to Special Summon “Dark Magician” and later in the turn another effect would cause youto Special Summon a monster, you will not be able to SpecialSummon the monster. For example, your “Insect Queen” wouldnot be able to Special Summon an “Insect Monster Token” duringyour End Phase.When you activate “Dark Magic Curtain”, you cannot chain cardslike “Call of the Haunted” or “Ultimate Offering” because youcannot Normal Summon or Special Summon during the sameturn. Also, you cannot activate cards like “Premature Burial” or“Monster Reborn” after activating “Dark Magic Curtain”.You do not have to pay any Life Points to activate “Dark MagicCurtain” while you have “Spell Economics” face-up on your sideof the eld.

If you Chain “Serial Spell” to “Dark Magic Curtain”, the effectthat prevents you from Normal Summoning, Flip Summoning, orSpecial Summoning for the remainder of the turn is still applied.When “Serial Spell” resolves it will Special Summon 1 “Dark Ma-gician” from your Deck and it will apply the Summon-restriction,so when “Dark Magic Curtain’s” effect tries to resolve its effectwill disappear because you cannot Special Summon a monster.

DARK MAGICIAN OF CHAOSMissing the Timing: If “Dark Magician of Chaos” is Special Sum-

moned in the middle of a chain (if it is not the last effect in thechain to resolve), the timing will not be correct for its OptionalTrigger Effect, so you do NOT return a Spell Card from yourGraveyard to your hand.“Dark Magician of Chaos” is NOT removed from play if it isdestroyed in your hand or Deck.You can Special Summon “Dark Magician of Chaos” with “Mons-ter Reborn”, and then return the “Monster Reborn” to yourhand with “Dark Magician of Chaos”’ effect.If you Special Summon “Dark Magician of Chaos” face-down with“The Shallow Grave”, its effect does not activate.When “Dark Magician of Chaos” is Special Summoned with

“Reasoning”, his effect activates.When multiple “Dark Magicians of Chaos” are Special Summo-ned simultaneously, all of their effects activate; the controllerstarts putting their effects on a chain.When you Tribute Summon “Dark Magician of Chaos” with“Sangan” or “Burning Algae”, those cards effects are Step 1 of thechain, and “Dark Magician of Chaos”’ effect is Step 2.When you Special Summon “Dark Magician of Chaos” with “LastTurn”, you can activate “Dark Magician of Chaos”’ effect.“Dark Magician of Chaos”’ effect targets 1 Spell Card in theGraveyard, so it will be negated by “Necrovalley” or “The End of Anubis”.The Spell Card is chosen at activation of “Dark Magician of Chaos”’s effect, so your opponent could chain “Disappear” or“Graverobber” to deny you that Spell Card.If “Dark Magician of Chaos” attacks a face-down “Fiber Jar” or“Cyber Jar”, the Jar is removed from play but its effect is activa-ted.

If “Dark Magician of Chaos” attacks a monster with equal ATK,both monsters are removed from play.When “Dark Magician of Chaos” is sent to your hand by “Pen-guin Soldier”, it is removed from play instead.When “Fiber Jar” resolves, a “Dark Magician of Chaos” on the

eld is removed from play instead of returning to the Deck.

When “Dark Magician of Chaos” is removed from play by “Inter-

dimensional Matter Transporter”, it is not returned to the eld in

the End Phase.

When a face-down “Dark Magician of Chaos” is destroyed, it isNOT removed from play.If “Dark Magician of Chaos” is equipped to “Relinquished”, and isdestroyed, then “Dark Magician of Chaos” is removed from play.While “Dark Magician of Chaos” is equipped to “Relinquished”,you cannot select “Dark Magician of Chaos” as a card to send tothe Graveyard for the effect of “Emergency Provisions”.

While “Skill Drain” is active, the rst and second effects of “Dark 

Magician of Chaos” are negated, but the 3rd effect is not negated.

DARK MASTER - ZORCBecause “Dark Master - Zorc”’s effect is a Ignition Effect, you roll

the die during Main Phase 1 or 2 of your turn only.If you roll a 6, “Dark Master - Zorc” is also destroyed.

DARK MIMIC LV3If you take control of your opponent’s “Dark Mimic LV1” with“Snatch Steal”, you can send it to the Graveyard during yourStandby Phase to Special Summon your “Dark Mimic LV3”.You can use “Level Up!” to send “Dark Mimic LV3” to the Grave-yard in order to Special Summon “Dark Mimic LV1” because it ismentioned in “Dark Mimic LV3”’s card text.If you use “Level Up!” and send “Dark Mimic LV1” to the Gra-veyard to Special Summon “Dark Mimic LV3”, then “Dark MimicLV3” was Special Summoned by the effect of “Level Up!”, not bythe effect of “Dark Mimic LV1”. So you only draw 1 card when“Dark Mimic LV3” is sent to the Graveyard as a result of battle.If “Dark Mimic LV3” is Special Summoned by the effect of “Dark Mimic LV1”, and is then sent to the Graveyard and revived with“Monster Reborn”, you cannot draw 2 cards for “Dark MimicLV3” because it was Special Summoned by the effect of “MonsterReborn”, not by the effect of “Dark Mimic LV1”.If “Dark Mimic LV3” is Special Summoned by the effect of “Dark 

Mimic LV1” and the opponent Summons “Tsukuyomi” to ip

“Dark Mimic LV3” face-down and then attacks it, you will only

draw 1 card because its effect was reset when it was ipped

face-down.

The activation timing of “Dark Mimic LV3”’s effect when it is sentto the Graveyard (as a result of battle).If your opponent takes control of your “Dark Mimic LV3” and itis sent to the Graveyard as a result of battle, the owner draws acard because its effect activates in the Graveyard.

DARK MIRROR FORCE“Dark Mirror Force” doesn’t stop the attack.Both face-up and face-down Defense Position monsters areremoved from play.You can’t activate “Dark Mirror Force” if your opponent doesn’thave any Defense Position monsters.

DARK NECROFEARYou only remove the 3 Fiend-Type monsters in your Graveyardfrom play when you Special Summon “Dark Necrofear” fromyour hand. If you successfully Special Summon it using this me-thod, and then wish to use “Monster Reborn” to Special Sum-

Page 43: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 43/189

mon it from the Graveyard, you do not have to remove 3 moreFiend-Type monsters from the Graveyard.

If “Banisher of the Light” is on the eld when “Dark Necrofear”

is destroyed, the “Dark Necrofear” is removed from play anddoes not return as an Equip Spell Card.If “Imperial Order” is active when “Dark Necrofear” is des-troyed while a Monster Card, it must still be equipped to youropponent’s monster, but you will not gain control of it becauseits effect is negated by “Imperial Order”.

If all 5 of your Spell / Trap Card Zones are full during yourEnd Phase of the turn “Dark Necrofear” was destroyed whilea Monster Card, you cannot activate its effect, and the effectdisappears.If “Dark Necrofear” is destroyed, you can Special Summon itfrom your Graveyard with “Monster Reborn”, “Premature Bu-rial”, etc. before your End Phase, and its effect will be reset.If this card was discarded from your hand by an opponent’s card

effect, such as “Conscation” it does not become an Equip Spell

Card during the End Phase, since it was not destroyed.If the Special Summoning of “Dark Necrofear” is negated and“Dark Necrofear” is destroyed by the effect of “Solemn Judg-ment” or “Horn of Heaven”, it will become an Equip Spell Cardduring the End Phase.“Tailor of the Fickle” or “Collected Power” can be used to move“Dark Necrofear” from one monster to another after it is anEquip Spell Card. “Fairy’s Hand Mirror” or “Shift” cannot be used

when “Dark Necrofear” rst becomes an Equip Spell Card and is

equipped to your opponent’s monster.If it is destroyed by your opponent’s “Harpie’s Feather Dus-ter”, “Dust Tornado”, etc. while it is an Equip Spell Card, “Dark Necrofear” will NOT return during the End Phase since it wasNOT destroyed while a Monster Card.If your “Dark Necrofear” is destroyed on your opponent’s sideof the eld, by either player’s card effect, it will not activate du-

ring the End Phase. It must be on your side of the eld and sentto your Graveyard when it is destroyed for its effect to activate.

DARK NEPHTHYS“Dark Nephthys’” rst effect is an Ignition Effect. Removing

DARK monsters from play is a cost.

You can activate “Dark Nephthys’” rst effect while “Banisher of 

the Light” or “Macro Cosmos” is face-up, but “Dark Nephthys”will be removed from play.“Dark Nephthys” effect to Special Summon itself starts a Chain.The owner of “Dark Nephthys” Special Summons it, even if theiropponent activated its rst effect.

“Dark Nephthys’” third effect activates whenever it is SpecialSummoned, including by another card’s effect. It is not optional.

DARK PALADIN“Dark Paladin” cannot be Special Summoned, EXCEPT by FusionSummon. So you cannot Special Summon “Dark Paladin” using“Monster Reborn”, etc., even if he was properly Summonedbefore. You cannot Special Summon “Dark Paladin” using “MagicalScientist”, etc.You can use “substitute” Fusion Material Monsters such as“Goddess With the Third Eye”, etc. to Fusion Summon “Dark Paladin”.

“Dark Paladin”’s Spell-negating effect is a Quick Effect, so it canbe activated during your opponent’s turn.You can activate “Dark Paladin”’s Spell-negating effect multipletimes in the same chain.“Dark Paladin”’s Spell-negating effect can be chained to.If you activate “Dark Paladin”’s Spell-negating effect, and your

opponent chains “Ring of Destruction” to destroy “Dark Pala-din”, the Spell Card is still negated even though “Dark Paladin” isdestroyed.If you activate “Dark Paladin”’s Spell-negating effect, and your

opponent chains “Book of Moon” to ip “Dark Paladin” face-

down, the Spell Card is still negated even though “Dark Paladin”is face-down.“Dark Paladin”’s +500 ATK effect is a Continuous Effect. While“Skill Drain” is active, the effects of “Dark Paladin” are negated.

DARK ROOM OF NIGHTMAREA cost is not damage so this card’s effect does not apply against“Chain Energy”, or costs for “Imperial Order”, etc.

DARK RULER HA DESThis card’s effect includes itself, as long as it remains a Fiend-Typemonster.Flip Effects and effects that activate in the Graveyard WILL benegated. This includes “Sinister Serpent”, “Sangan”, “Witch of theBlack Forest”, “Marie the Fallen One”, “Mystic Tomato”, “GiantRat”, “Masked Dragon”, “Magician of Faith”, “Man-Eater Bug”,

“Nimble Momonga”, “Twin-Headed Behemoth”, etc.Monster effects that activate after damage calculation will benegated if your Fiend-Type monster destroys the opposing EffectMonster. Examples include “D.D. Warrior Lady”, “Thousand Nee-dles”, “Slate Warrior”, “Ryu Kokki”, and “Wall of Illusion”.If an Effect Monster, destroyed by a Fiend-Type monster while“Dark Ruler Ha Des” is on the eld, is returned from the Grave-yard to the hand or Special Summoned from the Graveyard, itseffect will be active again. Its effect may be negated again if des-troyed by “Dark Ruler Ha Des” or another Fiend-Type monster.If one of these Effect Monsters is removed from play (by “SoulRelease” for example) and then returned to the Graveyard with“Miracle Dig”, the negation condition was lost and the effectswill now be active.If “Kisetai” is attacked by a Fiend-Type monster while “Dark Ru-ler Ha Des” is on the eld, its effect prevents damage calculation,

so it is not destroyed and its effect is NOT negated.If “Sinister Serpent”, “Twin-Headed Behemoth”, or “Marie theFallen One” is destroyed by a Fiend-Type monster when this

card is on the eld, they will not activate on any following turn.

So during your opponent’s next Standby Phase, and each of his/her following Standby Phases, they may NOT move “SinisterSerpent” to their hand, Special Summon “Twin-Headed Behemo-th”, and they will NOT gain Life Points by the effect of “Mariethe Fallen One”. This negation continues even if “Dark Ruler Ha

Des” is later removed from the eld.If your Fiend-Type monster battles with “Relinquished” equi-pped with a “Sangan” or a “Witch of the Black Forest” and theequipped card is destroyed instead of “Relinquished”, the effectof “Sangan”, etc., will activate since it was the effect of “Relinquis-hed” that destroyed it. It was not destroyed as a result of battlewith the Fiend-Type monster.If your “Dark Ruler Ha Des” or other Fiend-Type monsterdestroys “Tyrant Dragon” as a result of battle, a Dragon-Typemonster must still be Tributed when “Tyrant Dragon” is Spe-cial Summoned from the Graveyard. This is because Tributing aDragon-Type monster is a condition on the Summoning of the

card; it is not part of the effect. For the same reason, if a SpiritMonster is destroyed by a Fiend-Type monster when “Dark Ru-ler Ha Des” is on the eld, it still cannot be Special Summoned

from the Graveyard. Also if two “Dark Ruler Ha Des” destroyeach other in battle, neither can be Special Summoned from theGraveyard.

Page 44: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 44/189

“Dark Ruler Ha Des” cannot be Special Summoned from theGraveyard even if you try to Special Summon it face-down by theeffect of “Spear Cretin” or “The Shallow Grave”.You can activate “Return of the Doomed” to return “Dark RulerHa Des” to your hand during the turn which it was destroyed,because this does not Special Summon it, it merely returns thecard to your hand.

The effect of “Fiber Jar” will shufe “Dark Ruler Ha Des” back 

into your Deck even if “Dark Ruler Ha Des” is in the Graveyard

and cannot be Special Summoned.“Dark Ruler Ha Des” may be Special Summoned by “Dimen-sion Fusion” or “Return from the Different Dimension” if it wasremoved from play.

DARK SCORPION - MEANAE THE THORNYou can use “Meanae the Thorn”’s effect to add a Monster, Spell,or Trap Card to your hand that includes “Dark Scorpion” in itsname, including “Mustering of the Dark Scorpions” and “Dark Scorpion Combination”.

DARK SCORPION COMBINATION

When you use “Dark Scorpion Combination”, each Dark Scorpion’s card effects are also activated when they attack youropponent directly.When you attack with “Dark Scorpion Combination”, the BattleDamage is 400 points for each Dark Scorpion, even if their ATK’sare changed by some Equip Spell Card, Field Spell Card, “RushRecklessly”, etc. (exception: “Rod of the Mind’s Eye” will adjustthe damage to become 1000 points).Dark Scorpions that are Summoned after “Dark Scorpion Com-bination” resolves cannot attack directly using its effect.When you activate “Dark Scorpion Combination”, all the Dark 

Scorpion cards listed on the text must be face-up on the eld.

If your opponent has a monster equipped with “Ring of Magne-tism”, you must attack that monster if you attack, even if using“Dark Scorpion Combination”.“Waboku” will prevent your Dark Scorpions from inicting Batt-le Damage, even if you use “Dark Scorpion Combination”.

DARK SNAKE SYNDROMEIf you have multiple copies of “Dark Snake Syndrome”, the effectsare cumulative.Both players take damage during the Standby Phase of the con-troller of the “Dark Snake Syndrome”.If “Imperial Order” is active, you still increase the damage fromturn to turn for “Dark Snake Syndrome” even though no damage

is dealt.

DARK SPIRIT ART - GREEDTributing 1 DARK Monster is a cost to activate “Dark Spirit Art-Greed”. You can Tribute a face-down DARK Monster.The opponent reveals the Spell Card from their hand when“Dark Spirit Art - Greed” is resolved, if they want to negate itseffect.

DARK SPIRIT OF THE SILENTIf your opponent has only 1 monster on the eld you cannot

activate this card.

If a monster that has already attacked, or a monster targetedwith the effect of “Spellbinding Circle” or “Nightmare Wheel” istargeted with the effect of “Dark Spirit of the Silent” that mons-ter still attacks.If “Zombyra the Dark” is selected with “Dark Spirit of the Silent”and you have no monsters, “Zombyra the Dark” may attack 

directly.If “Hayabusa Knight” or “Mataza the Zapper” is selected with“Dark Spirit of the Silent” it only attacks once, but it may thenattack twice per its own effect during the same Battle Phase.Monsters that have a cost to attack such as “Dark Elf” that areselected with “Dark Spirit of the Silent” do not need to havetheir costs paid to attack.If “Dark Spirit of the Silent” selects a face-up Defense Position“Crass Clown” as a target, the effect of “Crass Clown” activates

when it is changed to Attack Position.

DARK VALKYRIAWhile “Dark Valkyria” is an Effect Monster, you can place SpellCounters onto it with other card effects, like “Pitch-Black PowerStone” and “Apprentice Magician.”If “Dark Valkyria” is treated as an Effect Monster due to theeffect of “Superalloy Beast Raptinus” and has a Spell Counter

when “Superalloy Beast Raptinus” is removed from the eld, the

Spell Counter is removed because “Dark Valkyria” is changed toa Normal Monster. If “Dark Valkyria” becomes an Effect Monsteragain afterwards, its effect can be used once more.

DARK WORLD GRIMOIRE“Dark World Grimoire’s” effect starts a Chain. It targets thediscarded Monster Card that is selected.

DARK WORLD LIGHTNINGThe card targeted by “Dark World Lightning” must be face-downwhen “Dark World Lightning” resolves in order to be destroyed.If you target a face-down Spell or Trap Card, and the opponentactivates it in a chain, then it will not be destroyed by “Dark 

World Lightning”. If you target a face-down monster, and it is i -pped up in a chain by a card effect before “Dark World Lighting”resolves, the monster is not destroyed.If you do not destroy the targeted face-down card with theeffect of “Dark World Lightning” (such as if it is face-up as reso-lution, or if it is destroyed by another effect rst), you do NOT

discard 1 card from your hand.You cannot activate this card if you have no other cards in yourhand. If an effect is chained to “Dark World Lightning” that makesyou discard all the cards in your hand, then the face-down targetof “Dark World Lightning” will still be destroyed, even thoughyou cannot discard 1 card.Discarding 1 card is part of the effect of “Dark World Lightning”,it is not a cost. (So you can use it to activate the effects of “Dark World” monsters, for example.)

DARK WORLD MONSTERSThe following rulings apply to “Beiige, Vanguard of Dark World”,“Broww, Huntsman of Dark World”, “Sillva, Warlord of Dark World” and “Goldd, Wu-Lord of Dark World”.The effects of these cards are Trigger Effects that can be chainedto.These effects only activate if the cards are discarded by a cardeffect. They will not activate if discarded for the cost of a cardlike “Lightning Vortex”, “Raigeki Break”, “Tribe-Infecting Virus”, or“Infernal Incinerator”. They will not activate if sent to the grave-yard by a card effect like “Last Turn” or “Chaos Emperor Dragon

 – Envoy of the End”.If these cards are discarded by your opponent’s card effect, bothparts of their effects resolve in a single chain link. If “Divine Wra-th” is chained to these effects, it will negate both parts.The effects of these cards activate in the Graveyard, so “SkillDrain” will not negate their effects.

Page 45: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 45/189

These effects can activate in the Damage Step, if discarded by theeffect of a card like “Don Zaloog”.If these monsters are discarded by a card effect in the middleof a chain, or in the middle of a card effect like “Dragged Downinto the Grave”, their effects will activate after the current chainresolves. They cannot miss the timing.If these cards are discarded from your hand by a card effect whi-

le “Macro Cosmos” is on the eld, their effects will not activate

because they were not discarded to the Graveyard.

DARKBISHOP ARCHFIENDWhen you have another Archend that can roll a die and “Dark -bishop Archend”, and the other Archend is targeted, you get

to roll both dice, and you can choose which one to roll rst.

DARKBLAZE DRAGON“Darkblaze Dragon’s” effect doubles its original ATK and DEF tocreate a new current ATK and DEF.“Darkblaze Dragon’s” effect that doubles it original ATK and DEFto create a new current ATK and DEF disappears when “Dark-

blaze Dragon” is removed from the eld or ipped face-down.

If “Skill Drain” is face-up on the eld when “Darkblaze Dragon”is Special Summoned from the Graveyard, or if “Skill Drain” is ac-tivated after “Darkblaze Dragon” is Special Summoned from theGraveyard, “Skill Drain” will negate “Darkblaze Dragon’s” effectthat doubles its original ATK and DEF to create a new currentATK and DEF. If “Skill Drain” is later negated or removed fromthe eld, the original ATK and DEF are not doubled again.

If “Darkblaze Dragon” has its original ATK and DEF doubled tocreate a new current ATK and DEF and “Shrink” is used on the“Darkblaze Dragon”, the current ATK of “Darkblaze Dragon”becomes half of its original ATK. (its ATK would be 600 and itsDEF would be 2000)

DARK-EYES ILLUSIONISTYou can select a face-down monster.When a face-down “Dark-Eyes Illusionist” is attacked and des-troyed, its effect does not activate.If “Royal Command” is actived after “Dark-Eyes Illusionist’s”effect resolves, “Dark-Eyes Illusionist’s” effect is negated.

DARKNESS APPROACHESIf you select an Attack Position monster, it is ipped into face-

down Attack Position.

You can Flip Summon the face-down Attack Position monster

into face-up Attack Position.When a face-down Attack Position monster is attacked, it isipped into face-up Attack Position.

DAWNBREAK GARDNAIf “Dawnbreak Gardna” gains DEF from “The Reliable Guardian”,etc. and then is Normal Summoned again, the DEF increase isrecalculated after applying its new original DEF.

DECAYED COMMANDER“Decayed Commander”’s card-discarding effect only activateswhen “Decayed Commander” attacks directly AND deals 1 or

more points of Battle Damage to the opponent, so if the oppo-nent uses “Kuriboh” or “Waboku” then “Decayed Commander”’seffect does not activate.“Decayed Commander” does not activate its card-discardingeffect if destroyed with “Ring of Destruction”, or if it attacks a

face-down monster while equipped with “Fairy Meteor Crush”,or due to reect damage from “Relinquished”, etc.

DECK DEVASTATION VIRUSIf “Night Assailant” in your hand is destroyed by the effect of “Deck Devastation Virus”, its effect will activate.Monsters with “?” for ATK are treated as having an ATK of zerofor this effect, while they are in the hand or face-down.If “Deck Devastation Virus” is active and you activate “Graceful

Charity”, rst draw 3 cards, then discard 2 cards for the effect of “Graceful Charity”, then, if any of the monsters you drew with“Graceful Charity” are still in your hand and they have ATK 1500or less, they are destroyed. Similarly, if you activate “Good GoblinHousekeeping”, return the 1 card to the bottom of your deck,and then destroy any monsters in your hand with ATK 1500 orless.The turn that “Deck Devastation Virus” is activated counts as

the rst turn. If you activate “Deck Devastation Virus” du-

ring your own turn, the “rst turn” lasts until the end of your

opponent’s next turn.

You also check face-down monsters on the eld for “Deck 

Devastation Virus”. If “Maju Garzett” is face-down on the eld, itsATK is treated as zero so it will be destroyed.You only check the cards on the eld and in the hand when

“Deck Devastation Virus” is resolved. Only cards drawn arechecked until the end of the third End Phase.If you return “Sinister Serpent” to your hand after “Deck Devas-tation Virus” has resolved, it will NOT be destroyed, because itwas not drawn.If you activate “Premature Burial” to Speical Summon “D.D.Warrior Lady” from your Graveyard during the turns after“Deck Devastation Virus” has resolved, it will not be destroyed.If you use “Change of Heart” to take control of your opponent’s“Magicial Scientist” during the turns after “Deck Devastation

Virus” has resolved, it will not be destroyed. If you then use itseffect to Special Summon “Thousand-Eyes Restrict”, it will alsonot be destroyed.If you have the four limbs of Exodia in your hand when youropponent activates “Deck Devastation Virus” they will be des-troyed. You can use two “Backup Soldier” to return them to yourhand and they will not be destroyed (they were not drawn). If onyour next turn you then draw “Exodia the Forbidden One” youwill win the game before “Exodia the Forbidden One” is destro-yed by the effect of “Deck Devastation Virus”.You can Tribute a face-down DARK monster with 2000 ATK forthe cost of this card.

DECK LOCKDOWNDestroying “Deck Lockdown” during the Standby Phase doesnot start a Chain.Monsters can be Special Summoned from the Extra Deck while“Deck Lockdown” is active.“Reinforcement of the Army”, the effect of “Green Gadget”, etc.cannot be activated while “Deck Lockdown” is active.

If “Sangan” is sent from the eld to the Graveyard while “Deck 

Lockdown” is active, its effect will start a Chain but its effect willdisappear when it resolves.“Crystal Seer’s” effect can activate while “Deck Lockdown” isactive, but the card you would add to your hand is sent to the

Graveyard instead.

DECOY DRAGON“Decoy Dragon’s” effect is activated during the Battle Step whenit is selected as the target for your opponent’s attacking monster.“Decoy Dragon’s” effect does not cause a replay.

Page 46: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 46/189

“Decoy Dragon” must be face-up at the time it is declared as thetarget of your opponent’s attacking monster or its effect will notactivate.If you have a “Decoy Dragon” equipped with “Ring of Magne-tism” and your opponent’s monster declares an attack againstit, the effect of “Decoy Dragon” is still activated and youropponent’s attacking monster must still battle with the Level 7or higher Dragon-Type monster that you Special Summon fromyour Graveyard.

If the Level 7 or higher Dragon-Type monster has an effect thatactivates when it is Special Summoned, the effect will begin anew Chain after it is Special Summoned by “Decoy Dragon”.Example: If you Special Summon “Felgrand Dragon” by using “De-coy Dragon’s” effect, the effect of “Felgrand Dragon” will activateand it will be able to gain ATK.

DEDICATION THROUGH LIGHT AND DARKNESS“Dedication through Light and Darkness” does not target.You select the “Dark Magician of Chaos” you wish to SpecialSummon when you resolve “Dedication through Light and Dark-ness”, not when you activate it.

You can Tribute a face-down “Dark Magician” to activate “Dedi-cation through Light and Darkness”.

DEEPSEA WARRIORIf you take control of your opponent’s face-down “DeepseaWarrior” with “Change of Heart” while “Umi” is face-up on theeld, when it is ipped face-up it is immediately returned to your

opponent.If you Special Summon “Deepsea Warrior” with “PrematureBurial”, when “Premature Burial” is destroyed while “Umi” is

face-up on the eld “Deepsea Warrior” is not destroyed.

If a Spell Card is activated that would destroy a face-up “Umi”and a face-up “Deepsea Warrior” simultaneously, “Umi” is des-troyed but “Deepsea Warrior” is not.If your opponent has “Messenger of Peace” or “Swords of Revea-ling Light” face-up on their side of the eld, “Deepsea Warrior”

can attack if “Umi” is face-up on the eld. If your opponent has

“Toll”, you do not pay. If your opponent has “Gravekeeper’sServant”, you do not send a card from the top of your Deck toyour Graveyard.If “Deepsea Warrior” is equipped with “Ring of Magnetism” while

“Umi” is face-up on the eld, the effect of “Ring of Magnetism” is

not applied.If your opponent controls a monster equipped with “Ring of Magnetism” and another monster, you can attack the other

monster with “Deepsea Warrior” if “Umi” is face-up on the eld.If your opponent has “The Dark Door” face-up on their sideof the eld, you can attack with one of your monsters and then

attack with “Deepsea Warrior” if “Umi” is face-up on the eld.

If you control your opponent’s “Deepsea Warrior” with “SnatchSteal” and “Umi” is activated, “Deepsea Warrior” returns to youropponent. During your opponent’s Standby Phases they will stillgain 1000 Life Points.

DEFENSE DRAWYou cannot activate “Defense Draw” if you will not receive Batt-le Damage from the attack.

You cannot activate “Defense Draw” if there are no cards left inyour Deck.You cannot activate “Defense Draw” while your opponent con-trols a face-up “Protector of the Sanctuary”.

DE-FUSION

Special Summoning the Fusion Material Monsters is an option.So you may use “De-Fusion” to return a Fusion Monster toits owner’s Extra Deck even if you have only 1 or none of theappropriate Fusion Material Monsters in your Graveyard.If you have only 1 of the Fusion Material Monsters in your Gra-veyard you cannot Special Summon it.You may use “De-Fusion” to Special Summon “Goddess with theThird Eye” or “King of the Swamps” if it was used as a FusionMaterial Monster for the Fusion Monster selected with “De-

Fusion”.After you attack with a Fusion Monster, you may activate “De-Fusion” in the End Step of the Battle Phase to Special Summonthe appropriate Fusion Material Monsters and attack with themin the same Battle Phase.If you activate “De-Fusion” and select a Fusion Monster that wasSpecial Summoned by “Magical Scientist” or “Metamorphosis”you can return the Fusion Monster to the owner’s Extra Deck,but cannot Special Summon any Fusion Material Monsters sincenone were used.

DEKOICHI THE BATTLECHANTED LOCOMOTIVE

The effect of “Dekoichi the Battlechanted Locomotive” willinclude any of your opponent’s “Bokoichi the Freightening Car”that you control on your side of the eld.

The number of “Bokoichi the Freightening Car” on your side of the eld is counted when this card’s effect resolves. That means

if it is ipped, and the opponent chains “Ring of Destruction” to

destroy the only “Bokoichi the Freightening Car” on your side of 

the eld, you only draw 1 card.

DELINQUENT DUOThis card may be activated if your opponent has only 1 card inhis/her hand.

DELTA ATTACKERAfter activating “Delta Attacker”, you have 3 different monsterswith the same name, “Delta Attacker” still only applies to the 3monsters of the same name you had when you activated “DeltaAttacker”.If 1 of the 3 monsters is removed from the eld, “Delta

Attacker”’s effect still applies to the other 2.If “Non-Spellcasting Area” is activated after “Delta Attacker”, theeffect of “Delta Attacker” is negated.

DEMISE OF THE LANDThe activated Field Spell Card does not start a Chain.

DEMISE, KING OF ARMAGEDDONIf an effect is chained to “Demise’s” effect to ip “Demise, King

of Armageddon” face-down, he is still not destroyed by his effect.This card’s effect is an Ignition Effect.

DEMOTIONA monster’s Level cannot go below 1. You can equip 2 “Demo-tions” to a monster to reduce its Level by 4.

DES COUNTERBLOW“Des Counterblow”’s effect does NOT target.The monster is destroyed after damage calculation.

DES CROAKINGThe need for 3 “Des Frogs” is only a condition of activation. If an

Page 47: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 47/189

effect is chained that removes 1 of the 3 “Des Frogs”, the effectof “Des Croaking” still resolves normally.

DES FERAL IMP“Des Feral Imp”’s effect targets a card in the Graveyard.

DES FROGThe effect of “Des Frog” is a Trigger Effect that can be chained to.It activates when “Des Frog” is Tribute Summoned successfully.

Count the number of “T.A.D.P.O.L.E.(s)” when you resolve thiseffect, not when it activates.If you activate the effect of “Des Frog” but have no “Des Frogs”in your hand or Deck, your opponent can check to conrm.

DES KANGAROOIf “Hyper Hammerhead” attacks “Des Kangaroo” in Defense Po-sition, their effects form a chain; “Hyper Hammerhead” is Step 1because it is the turn player’s effect, and “Des Kangaroo” is Step

2. “Des Kangaroo” resolves rst and destroys “Hyper Hammer-head”, then “Hyper Hammerhead” resolves and “Des Kangaroo”is returned to the owner’s hand.

DES KOALAYou can chain “Barrel Behind the Door” to “Des Koala”’s FlipEffect.

DES WOMBAT“Des Wombat” even protects you against damage from yourown card effects, like “Dark Snake Syndrome” or “Ring of Des-truction”.“Des Wombat” even protects you against card effects where thedamage is undecided at activation, like “Dice Jar”.“Des Wombat” will protect you against the effect damage of 

“Graverobber”.If your only “Des Wombat” is destroyed by “Judgment of Anubis”

or “Ring of Destruction”, it is no longer on the eld so it will not

protect you against the damage from these card effects.

DESERT SUNLIGHTIf you have a face-up Flip Effect monster, you can activate “DesertSunlight”, and chain “Book of Moon”, another “Desert Sunlight”,and another “Book of Moon”. When the chain resolves, you willip the monster down, then up, then down, then back up. The

Flip Effect activates twice, and they wait to create a new chainafter the current one resolves. For example, if the Flip Effectmonster is “Morphing Jar”, its effect will activate twice in a chain,as Chain Link 1 and Chain Link 2, they resolve in reverse order,and both players will discard and draw 5 cards, then discard anddraw 5 cards again.

DESERT TWISTERThis card’s effect to destroy 1 Spell or Trap Card on the eld

targets.

DESERTAPIRYou cannot select any “Desertapir” with “Desertapir”’s effect.If you have “Destruction Punch” and “Desertapir” is attackedby a monster with ATK lower than “Desertapir”’s effect, and

“Desertapir”’s effect ips the attacking monster face-down, theeffect of “Destruction Punch” is applied and the attacking mons-ter is destroyed.If “Mystical Knight of Jackal” or “Ghost Knight of Jackal” attacks,

and is ipped face-down by “Desertapir”, the attacking monster

is no longer face-up when “Desertapir” is sent to the Graveyard(which is when their effects activate), so their effects do notapply to “Desertapir”.

DESPAIR FROM THE DARK“Despair from the Dark” can be Normal Summoned.Only the owner of “Despair from the Dark” can use its effect,because it has to be sent from your hand to your Graveyard.When you discard “Despair from the Dark” with “Painful Choi-

ce”, “Despair from the Dark”’s effect does not activate because itwas your own card effect that caused it.If “Despair from the Dark” is sent to the Graveyard during acard effect’s resolution, or during a chain, activate “Despair fromthe Dark”’s effect after the current effect or chain has resolved.If “Despair from the Dark” is sent to the Graveyard by “LastTurn”’s effect, “Despair from the Dark” is Special Summoned to

the eld before the attack of “Last Turn” happens.

DESROOK ARCHFIENDMissing the Timing: Because “Desrook Archend”’s effect is

optional, the “Terrorking Archend” being sent to the Graveyard

has to be the very last thing that happened in order for you toactivate “Desrook Archend”’s effect. You cannot activate “Des-rook Archend”’s effect in the middle of a chain, such as if “Pot of 

Greed” was activated and “Ring of Destruction” was chained todestroy “Terrorking Archend” and send him to the Graveyard in

the middle of the chain.You can activate “Desrook Archend”’s effect when a face-down

“Terrorking Archend” is destroyed and sent to the Graveyard

by a card effect.

“Desrook Archend” is a Quick Effect and can be activated du-ring your opponent’s turn, and even during the Damage Step.

When you control your opponent’s “Terrorking Archend” with

“Change of Heart”, and it is destroyed, you can activate “Desro-ok Archend” from your hand to Special Summon the “Terror-king Archend” back to your side of the eld.

While “Pandemonium” is active, and you have “Desrook Arch-end” in your hand, and your “Terrorking Archend” is destroyed

while on the eld, “Pandemonium” is Step 1 of a chain , but you

can use “Desrook Archend” as Step 2 of the chain. Then you

would get to Special Summon the “Terrorking Archend” and

select a Level 3 or lower Archend from your Deck.

DESTINY BOARDThe “proper order” in the text of “Destiny Board” means the

order the Spirit Messages are placed on the eld, not the order

that they occupy your Spell and Trap Card Zones. So if you readyour Zones from left to right as N-F-A-I-L, it is okay as long asthey came on the eld in the order of F-I-N-A-L.

If you have two copies of “Destiny Board” on the eld you may

place two Spirit Messages from your hand or Deck onto the eld

but you cannot place the fth one until one of your two “Destiny

Boards” is removed from the eld.

If all of your Spell and Trap Card Zones are occupied during youropponent’s End Phase, you cannot use the effect of “DestinyBoard” that turn.If your “Destiny Board” or any of your Spirit Messages is destro-

yed or removed from the eld, all your remaining Spirit Messages

and “Destiny Boards” on the eld are destroyed. If your oppo-nent has any, they are not destroyed.If “Imperial Order” is active on the eld it will not stop the effect

of “Destiny Board” to place Spirit Messages on the eld, nor

will it stop a player who completes the message from declaringvictory.

Page 48: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 48/189

If “Jinzo” or “Royal Decree” is on the eld, “Destiny Board’s

effect will be negated and you cannot place a Spirit Message on

the eld. Also if one of the Spirit Messages or “Destiny Board”

is destroyed while “Jinzo” or “Royal Decree” is on the eld, the

others will NOT be destroyed. If “Jinzo” is destroyed in the EndPhase you may activate “Destiny Board”’s effect afterwards.“Cold Wave” will prevent the effect of “Destiny Board” to bring

a Spirit Message to the eld for the turn “Cold Wave” is activa-ted.

The placing of a Spirit Message on the eld by the effect of “Destiny Board” cannot be negated with “Magic Jammer”, “MagicDrain”, “Solemn Judgment”, etc.If you have a Spirit Message in your hand you cannot activateit, they can only be placed on the eld by the effect of “Destiny

Board” during your opponent’s End Phase.

DESTINY END DRAGOON“Destiny End Dragoon” cannot be Special Summoned from theGraveyard if it was not successfully Fusion Summoned beforebeing sent to the Graveyard. For example, if “Destiny End Dra-goon” is randomly sent to the Graveyard by “Success Probability

0%”, it cannot be Special Summoned from the Graveyard.The damage inicted with “Destiny End Dragoon’s” effect is

equal to the current ATK of the destroyed monster on the eld.

If you destroy a face-down monster, 0 damage is inicted.

DESTINY HERO - CAPTAIN TENACIOUSThis effect does not activate when your “Destiny Hero” monsteris destroyed. This effect activates during your Standby Phase, so“Destiny Hero - Captain Tenacious” must be face-up on your

side of the eld at that time to Special Summon the “Destiny

Hero” monster.“Destiny Hero - Captain Tenacious” must be on your side of 

the eld when the other “Destiny Hero” monster you control

is destroyed by battle, and must remain on your side of the eld

until your following Standby Phase. If it is removed from the eld

or Special Summoned after the other “Destiny Hero” monsteryou control is destroyed by battle, you cannot activate its effectin your following Standby Phase.This effect is a Trigger Effect that can be chained to.If “Skill Drain” is active during the Standby Phase when this effectresolves, this effect will be negated, even if “Skill Drain” was acti-vated after your “Destiny Hero” monster was destroyed.“Divine Wrath” can be chained to “Destiny Hero – CaptainTenacious’s” effect when it activates during your Standby Phase.

Each “Destiny Hero – Captain Tenacious” can Special Summon1 monster during your Standby Phase, so if you have 2 “DestinyHero – Captain Tenacious” face-up on the eld and 2 “Destiny

Hero” monsters in your Graveyard that were destroyed as aresult of battle since your last Standby Phase, you can activateand resolve their effects one at a time.

DESTINY HERO - DASHERYou can only Tribute 1 monster to increase “Destiny Hero – Dasher’s” ATK during your Main Phases.You can use “Destiny Hero – Dasher’s” effect to Special Summon1 monster you draw only once while it is in the Graveyard. If 

“Destiny Hero – Dasher” is returned to your hand or Deck andthen sent back to the Graveyard you could activate its effectagain.You can activate this effect when you draw a monster duringyour Draw Phase because of a card effect such as “Reload” or“Heart of the Underdog”.

If you have 2 “Destiny Hero – Dasher” in your Graveyard, andyou activate “Reload” during your Draw Phase and draw 2 ormore Monster Cards, you can activate the effects of both “Des-tiny Hero – Dashers” in a chain.“Destiny Hero - Dasher” cannot Tribute itself to activate its owneffect.If you have “Destiny Hero - Dasher” in your Graveyard and youropponent has “Drastic Drop Off” Set, when you draw a MonsterCard during your Draw Phase you can use priority to activa-

te “Destiny Hero - Dasher’s” effect. Your opponent can chain“Drastic Drop Off” to discard the Monster Card you drew.If an effect is chained to “Destiny Hero - Dasher’s” third effectthat removes it from the Graveyard, the drawn monster is stillSpecial Summoned.

DESTINY HERO - DEFENDER“Destiny Hero - Defender’s” effect is a Trigger Effect.

If an effect is chained that ips “Destiny Hero - Defender” face-

down or removes it from the eld, its effect disappears.

DESTINY HERO - DEPARTED

When “Destiny Hero - Departed” is sent to the Graveyard topay a cost, it is not removed from play.“Destiny Hero - Departed’s” rst effect is a Trigger Effect. It is

not optional.“Destiny Hero - Departed’s” effect is not activated while “KingTiger Wanghu” is face-up on the eld because an innite loop

would result. If “Destiny Hero - Departed’s” ATK would becomegreater than 1400 when Special Summoned, because of anothercard’s effect, it is Special Summoned.

DESTINY HERO - DIAMOND DUDE“Destiny Hero – Diamond Dude” doesn’t actually activate theNormal Spell card itself. Instead, he just activates its effect. So theSpell Card remains in the Graveyard.Since you are only activating the Normal Spell Card’s effect, andnot the Normal Spell Card itself, you do not pay costs and youdo not have to meet any activation requirements. For example,you would not pay 1000 Life Points for “Conscation”, or discard

1 card for “Monster Reincarnation”, or need a “Blue-Eyes WhiteDragon” on the eld to activate the effect of “Burst Stream of 

Destruction”.Since the Spell Card itself is not activated (only its effect is), youropponent cannot chain “Magic Jammer”, “Dark Deal”, “BarrelBehind the Door” or any other card that has to be chained tothe activation of a Spell Card.

When you resolve “Destiny Hero – Diamond Dude’s” effect you(1) reveal the top card of your Deck, then (2A) send it to yourGraveyard if it is a Normal Spell Card or (2B) return it to thebottom of your Deck if it’s not. Activating that Spell Card’s effectduring your next turn is not activating “Destiny Hero – DiamondDude’s” effect at that time. Even if “Destiny Hero – DiamondDude” is not on the eld during your next turn’s Main Phases,

you can still activate the effect of that Normal Spell Card.“Divine Wrath” can be chained to “Destiny Hero – DiamondDude’s” Ignition Effect when it is activated. You cannot chain “Di-vine Wrath” to the activation of the Normal Spell Card’s effectduring the next Main Phase (because “Destiny Hero – Diamond

Dude’s” effect is not activating at that time.)You can choose to activate the effect of the Normal Spell Cardduring your Main Phase 1 or Main Phase 2.You can choose not to activate the effect of the Normal SpellCard during your next turn if you do not want to.The Normal Spell Card’s effect activates in the Graveyard. So its

Page 49: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 49/189

effect will not be negated by “Spell Canceller”.If the Normal Spell Card is no longer in your Graveyard duringyour next turn, you cannot activate its effect.If the effect of the Normal Spell Card targets, you cannot activa-

te the effect unless there is an eligible target on the eld.

If “Swords of Revealing Light” is sent to the Graveyard by this

effect you can activate it, but only its effect that ips monsters

face-up will apply. It will not stop the opponent’s monsters fromattacking because it is not on the eld.

You cannot activate the effect of “Curse of Fiend”, because it canonly be activated during the Standby Phase.If you have activated the effect of “Destiny Hero – DiamondDude” and he is ipped face-down, then face-up again in the

same turn, you can activate his effect again.

DESTINY HERO - DOGMA“Destiny Hero – Dogma” needs to be on the eld during your

opponent’s next Standby Phase for his effect to activate.

DESTINY HERO - DOOM LORDThis is an Ignition Effect.

You can select a face-up or face-down monster to remove fromplay. A face-down monster removed with this effect will remainface-down while removed from play. So if a face-down “D.D.Scout Plane” is removed from play, its effect will not activate.Returning the monster to play cannot be chained to. The effectwill resolve and the monster will return to play during your 2ndStandby Phase even if “Destiny Hero – Doom Lord” is no longer

on the eld or is ipped face-down (even as a chain to the acti-vation of his effect).If your 2nd Standby Phase is skipped by the effect of a card like“Solomon’s Lawbook”, then the removed monster will neverreturn to play.You can activate “Destiny Hero – Doom Lord’s” effect even if your Battle Phase is going to be skipped because of a card effectlike “Soul Exchange”.If you declared an attack then you cannot activate “Destiny Hero – Doom Lord’s” effect this turn, even if your only attack wasnegated.If you have both “Destiny Hero – Doom Lord” and “Berserk 

Gorilla” face-up on the eld you can still activate “Doom Lord’s”

effect. “Berserk Gorilla” will not be able to attack that turn.If all 5 of your opponent’s Monster Card Zones are full when theremoved monster would return to play, it is destroyed.

DESTINY HERO - DOUBLE DUDEThis card’s effect activates in the Graveyard. If “Destiny Hero – Double Dude” is removed from play its effect will not activate.If “Destiny Hero – Double Dude” is destroyed and sent to theGraveyard while in the hand or Deck his effect still activates, andyou can Special Summon the 2 “Double Dude Tokens”. He couldbe destroyed in the hand or Deck by effects like “Neo-SpacianAqua Dolphin” or “Chain Destruction”.

DESTINY HERO - DREAD SERVANT“Destiny Hero - Dread Servant’s” second effect targets 1 Spellor Trap Card you control.

DESTINY HERO - DREADMASTER“Destiny Hero – Dreadmaster’s” second sentence is applied if he is Special Summoned by any method, not just by the effect of “Clock Tower Prison”.“Destiny Hero – Dreadmaster’s” rst effect (to destroy your

non-“Destiny Hero” monsters and Special Summon 2 “DestinyHero” monsters) is a Trigger Effect and his other effects areContinuous Effects.Destroying all your non-“Destiny Hero” monsters and SpecialSummoning 2 “Destiny Hero” monsters is resolved in the samechain link. Even if you have no monsters that will be destroyedyou still get to Special Summon 2 “Destiny Hero” monsters.If you have any face-down “Destiny Hero” monsters, they will bedestroyed, because their names cannot be conrmed.

DESTINY HERO - FEAR MONGERThis card’s effect targets 1 “Destiny Hero” monster in your Gra-veyard, when it activates during your Standby Phase.

DESTINY HERO - MALICIOUSIf an effect is chained to “Destiny Hero - Malicous” so that thereare no open Monster Card Zones when its effect resolves, thesecond copy of “Destiny Hero - Malicious” cannot be SpecialSummoned. It is destroyed and sent to the Graveyard.

DESTRUCTION CYCLONE

This card’s effect will destroy “Elemental Mistress Doriado”.

DESTRUCTION JAMMER“Destruction Jammer” cannot be chained to effects that mayor may not destroy a monster, like “Acid Trap Hole”, “Blowback Dragon”, “Magical Dimension”, “Reign-Beaux, Overlord of Dark World”, “Snipe Hunter”, etc.“Destruction Jammer” cannot be chained to the activation of theIgnition-like effect of a Continuous Spell or Trap Card (like “SkullLair”, etc.).“Destruction Jammer” cannot be chained when “PrematureBurial” or “Call of the Haunted” is activated because they do not

destroy a monster card at that time, nor can it be chained whenthe Special Summoned monster is destroyed.“Destruction Jammer” can be chained when “Light and DarknessDragon’s” effect to Special Summon a monster is activated, butnot if the owner of “Light and Darkness Dragon” has no mons-ters on their side of the eld.

DESTRUCTION OF DESTINYSending 3 cards from the top of your Deck to the Graveyard ispart of the effect of “Destruction of Destiny”. It is not a cost.

If “Macro Cosmos” is on the eld the 3 cards will be removed

from play, but you will still take damage for any Spell or TrapCards.

You cannot activate “Destruction of Destiny” if you have lessthan 3 cards in your Deck.All the damage is dealt in a single sum. So if you send 3 Spell orTrap Cards you take 3000 damage, not 1000 damage three times.

DESTRUCTION PUNCHIf your opponent attacks your Defense Position “Wall of Illusion”with an ATK that is lower than “Wall of Illusion’s” DEF, the mons-ter is returned to your opponent’s hand before the end of theDamage Step and it is not destroyed.

DESTRUCTION RING

If the monster targeted by “Destruction Ring” is destroyed in achain before “Destruction Ring” resolves, then the monster wasnot destroyed by “Destruction Ring’”s effect and no damage is

inicted.

Page 50: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 50/189

DESTRUCTIVE DRAWIf multiple copies of “Destructive Draw” are in play, a player candraw 1 card for each if they have no cards in their hand at thestart of their Draw Phase (after conducting their normal draw).This card’s effect to draw a card starts a Chain.This card’s effect to inict damage when it is removed from the

eld does not start a Chain.

You must have no cards in your hand when you enter your DrawPhase to use this card’s effect. Even if you discard your hand

before you draw (due to the effect of “Hino-Kagu-Tsuchi”, etc.),you cannot use this card’s effect.

DESTRUCTOTRON“Destructotron’s” rst effect is a Trigger Effect and starts a

Chain.Paying 1000 Life Points is a cost. This effect targets 1 of youropponent’s face-down Spell or Trap Cards.

DE-SYNCHRO“De-Synchro” targets 1 face-up Synchro Monster.If a Synchro Material Monster used in the Synchro Summon is

removed from the Graveyard, it cannot be Special Summonedwith “De-Synchro”, even if it is returned to the Graveyard.

DIABOLOS, KING OF THE ABYSSIf this card is Normal Summoned face-down, the monsters Tribu-ted must still be DARK.You cannot select this card as a card to be Tributed for a card’seffect, like “Ectoplasmer”.If this card is targeted by “Soul Exchange”, it can be Tributed fora Tribute Summon. It is still considered to be Tributed for theSummon, not by the effect of “Soul Exchange”.This card’s effect “This card cannot be Tributed by a card’s

effect.” only applies while it is face-up on the eld. It can beTributed for a card’s effect if face-down on the eld, or from the

hand for a Ritual Spell Card.This card’s effect to look at the top card of your opponent’sDeck starts a Chain, before their normal draw in the DrawPhase.Only the controller of “Diabolos, King of the Abyss” can look atthe top card of the opponent’s Deck with this effect. The oppo-nent does not get to see the card.This card’s effect to look at the top card of the opponent’s Deck can only be activated 1 time during the Draw Phase.

DIAMOND-DUST CYCLONEIf you have 1 card remaining in your Deck and you activate“Diamond-Dust Cyclone”, selecting a monster with 8 Fog Coun-ters, when the selected monster is destroyed you will lose theDuel because you have to draw 2 cards but you only have 1 cardremaining in your Deck.“Diamond-Dust Cyclone” cannot be activated while there areno cards remaining in your Deck.If “Diamond-Dust Cyclone” fails to destroy the selected monster(because the monster was removed from the eld, etc.), you will

not draw card(s) from your Deck.If you select a monster with “Diamond-Dust Cyclone” and theselected monster is ipped face-down in chain, the monster will

still be destroyed but you will not draw any card(s) because theFog Counters are removed when the selected monster is ipped

face-down.

DICE RE-ROLLYou activate “Dice Re-Roll” before you activate the effect whichwill let you roll a die. Then you can use the effect of “Dice Re-Roll” once during the turn in which you activated it. When youresolve the effect, you negate the result of a die roll and rollagain.You can use a “Dice Re-Roll” to re-roll a die roll for an Arch-end.

You can use a “Dice Re-Roll” to re-roll a die roll during the

Damage Step.If you negate “Roulette Barrel”’s die roll, you negate both rollsand must roll twice again.

DICE TRY!“Dice Try!” cannot be chained to the Ignition-like effects of Con-tinuous Spell or Trap Cards.

DIFFERENT DIMENSION CAPSULEIf “Different Dimension Capsule” is destroyed with “HeavyStorm”, etc., the card removed from play remains removed fromplay for the rest of the Duel.

If “Imperial Order” is activated, count the Standby Phases norma-lly for “Different Dimension Capsule”. If “Imperial Order” is ac-tive during the 2nd Standby Phase, you cannot add the removedcard to your hand and “Different Dimension Capsule” stays on

the eld meaninglessly, and the removed card remains removed

from play for the rest of the Duel.If “Imperial Order” is chained to the activation of “DifferentDimension Capsule”, then the effect of selecting a card fromyour Deck disappears and “Different Dimension Capsule” isdestroyed.

DIFFERENT DIMENSION DRAGON

“Different Dimension Dragon” cannot be destroyed by “Fissure”,“Mirror Force”, etc. Also, if “Different Dimension Dragon” isyour only monster on your side of the eld, your opponent can-not activate effects like “Fissure”, “Mirror Force”, “Raigeki”, etc.“Different Dimension Dragon” can be destroyed while in yourhand or Deck with “Chain Destruction”.If “Different Dimension Dragon” is face-down, it can be destro-yed by “Raigeki” and similar non-targeting cards.

DIFFERENT DIMENSION GATEYou select the monsters when you activate “Different DimensionGate”.If one player has no monsters on the eld, you cannot activate

“Different Dimension Gate”.The controller of “Different Dimension Gate” selects bothmonsters.A monster removed with “Different Dimension Gate” doesn’ttake up a Monster Zone, but if there are no vacant MonsterZones when it returns to play, it is sent to the Graveyard.If a face-down monster is selected for this effect, it will remainface-down while removed from play. So if a face-down “D.D.Scout Plane” is removed from play with this card, its effect willnot activate.When a monster removed with “Different Dimension Gate” issent to the Graveyard with “Miracle Dig”, the monster won’t

return to the eld when “Different Dimension Gate” is destro-yed, but the other monster removed with “Different DimensionGate” will still return to the eld.

When a Spirit Monster is removed with “Different DimensionGate”, if it returns to play after the turn it was Summoned or

Page 51: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 51/189

Flip Summoned, it doesn’t go back to the owner’s hand.When “Different Dimension Gate” is removed from the eld, but

not destroyed, because of “Giant Trunade” or “Emergency Provi-sions”, the removed monsters cannot be returned to play.

When your opponent’s monster on your side of the eld that

you control with “Change of Heart” or “Snatch Steal” is remo-ved with “Different Dimension Gate”, it returns to your side

of the eld when “Different Dimension Gate” is destroyed, and

then immediately returns to your opponent’s side of the eld.

You can select a Monster Token when you activate “DifferentDimension Gate”, but the token is taken off the eld.

If your opponent chains “Ring of Destruction” to your “DifferentDimension Gate”, only the surviving monster is removed fromplay and returns when “Different Dimension Gate” is destroyed.When a Fusion Monster that was Special Summoned with “Sum-moner of Illusions” or “Magical Scientist” is removed from playwith “Different Dimension Gate”, it is not destroyed or returned

to the Extra Deck when it returns to the eld, and it no longer

has “Magical Scientist’s” restriction that prevents it from attac-king your opponent’s Life Points directly.When you select “Guardian Kay’est” or “The Legendary Fisher-man” as a target of “Different Dimension” gate, only the othermonster is removed and returns to the eld when “Different

Dimension Gate” is destroyed.You can only use “Different Dimension Gate’s” effect when it isactivated, even though it is a Continuous Spell Card.

DIFFUSION WAVE-MOTIONYou cannot activate “Diffusion Wave-Motion” during Main Phase2, or if you cannot conduct your Battle Phase this turn (if youactivated “Soul Exchange”, etc.), or if there are no monsters

on your opponent’s side of the eld, or if your opponent has

“Swords of Revealing Light”, or if your opponent controls 2“Marauding Captains” (or appropriate monsters with “Raregold

Armor”, etc.).You cannot use “Diffusion Wave-Motion” and select a Level 7Spellcaster-Type monster that was Summoned this turn with“Tribute Doll” because it cannot attack that turn due to “TributeDoll”’s effect.After you activate “Diffusion Wave-Motion”, if all monsters on

your opponent’s side of the eld are destroyed (with “Raigeki”,

etc.) then your selected Level 7 Spellcaster-Type monster canattack your opponent’s Life Points directly.When you activate “Diffusion Wave-Motion”, and your opponentchains “Ring of Destruction” to destroy your selected Level 7Spellcaster-Type monster, the effect of “Diffusion Wave-Motion”

is negated and your other monsters can attack normally thatturn. But, if your opponent activates “Ring of Destruction”AFTER “Diffusion Wave-Motion” resolves (with no chain), andthe selected Level 7 Spellcaster-Type monster is destroyed, yourother monsters CANNOT attack.If your opponent activates “Amazoness Archers” when yourselected Level 7 Spellcaster-Type monster attacks, only the Level7 Spellcaster-Type monster can attack because of “DiffusionWave-Motion”’s effect, so your other monsters do not attack,but the -500 ATK effect of “Amazoness Archers” is still appliedto all of your monsters.If you Special Summon a monster during the Battle Phase afterhaving activated “Diffusion Wave-Motion” (such as with “De-Fusion” or “Call of the Haunted”), that monster cannot attack because “Diffusion Wave-Motion”’s effect prevents all monstersother than the selected Level 7 Spellcaster-Type monster fromattacking.

Your Level 7 Spellcaster-Type monster selected with “DiffusionWave-Motion” must attack each monster on your opponent’s

side of the eld, 1 at a time.

After destroying all of your opponent’s monsters, your Level 7Spellcaster-Type monster cannot then attack your opponent’sLife Points directly.If your Level 7 Spellcaster-Type monster selected with “DiffusionWave-Motion” has 1 of its attacks negated by “Magic Cylinder”,that attack is negated but your Level 7 Spellcaster-Type monster

still attacks everything else.If your Level 7 Spellcaster-Type monster equipped with “TwinSwords of Flashing Light-Tryce” is selected with “Diffusion Wave-Motion”, if it has attacked 2 different monsters using “DiffusionWave-Motion”’s effect, it no longer gets the second attack from“Twin Swords of Flashing Light-Tryce”’s effect because it hasalready attacked twice.If an opponent’s monster is equipped with “Ring of Magnetism”,your Level 7 Spellcaster-Type monster selected with “DiffusionWave-Motion” must attack that monster. If the monster equi-pped with “Ring of Magnetism” is not destroyed (such as if it isalso equipped with “Heart of Clear Water”), you cannot attack any of your opponent’s other monsters.If you activate “Diffusion Wave-Motion”, and your opponentactivates “Staunch Defender”, only the Level 7 Spellcaster-Typemonster can attack, and it must attack the target of “StaunchDefender”, and it cannot attack any other monsters.When a Level 7 Spellcaster-Type monster selected with “Diffu-sion Wave-Motion” attacks “Amazoness Fighter” or “AmazonessSwordswoman”, their effects are still applied normally at damagecalculation.You can activate “Injection Fairy Lily”’s effect when she is attac-ked by a Level 7 Spellcaster-Type monster selected with “Diffu-sion Wave-Motion” because her effect is applied during damagecalculation.

When a Level 7 Spellcaster-Type monster selected with “Diffu-sion Wave-Motion” attacks “Spirit Reaper” or “Kisetai”, it cannotdestroy “Spirit Reaper” or “Kisetai” (so “Kisetai”’s effect is notnegated).A Level 7 Spellcaster-Type monster selected with “DiffusionWave-Motion” will negate: the Flip Effects of a monster it des-troys as a result of battle, or the effects of “Giant Rat”, “Sangan”,“Dark Necrofear”, “Sinister Serpent”, “D. D. Warrior Lady”, “Wallof Illusion”, “Helpoemer”, “Marie the Fallen One”, etc.

DIMENSION DISTORTIONYour Graveyard only has to be empty when you activate “Di-

mension Distortion”, so if an effect is chained that puts a card inyour Graveyard, “Dimension Distortion” still resolves.“Dimension Distortion” can only Special Summon a monsterthat is face-up while removed from play (cannot Special Sum-mon a monster removed with “Lightforce Sword” or “DifferentDimension Capsule”).“Dimension Distortion” can Special Summon “Dark Ruler HaDes”.When a “Special Summon-only” monster is removed, withoutreturning to the hand or Deck, after it is Special Summoned pro-perly, it can be Special Summoned by “Dimension Distortion”.

DIMENSION EXPLOSION“Dimension Explosion” targets the selected removed from playmonsters.“Dimension Explosion” cannot be activated if either player hasno monsters in their Removed Zone they can Special Summon.

Page 52: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 52/189

“Dimension Explosion” cannot be activated if either player hasno open Monster Card Zones.If either player has only 1 open Monster Card Zone, they canonly select 1 monster in their Removed Zone.

DIMENSION FUSION“Dimension Fusion” cannot Special Summon a “Special Summon-only” monster, like a Ritual Monster or “Chaos Emperor Dragon

- Envoy of the End”, unless it was properly summoned rst.

You cannot activate “Dimension Fusion” when neither player hasa monster removed from play; at least 1 player must have at least1 monster removed from play for you to activate it.“Dimension Fusion” does not target.You can use “Dimension Fusion” to Special Summon a monsterremoved from play with “Different Dimension Gate”.You cannot use “Dimension Fusion” to Special Summon a mons-ter that was removed from play and kept face-down, like with“Lightforce Sword” or “Different Dimension Capsule”.If you take control of your opponent’s monster, and it is remo-

ved from play while on your side of the eld with “Dimension-hole”, when “Dimension Fusion” resolves the monster is Special

Summoned to the player’s side of the eld who controlled themonster when it was removed.Dimension Fusion can Special Summon “Dark Ruler Ha Des” or“Helpoemer”.You can activate “Bottomless Trap Hole” after monsters areSummoned with “Dimension Fusion”; “Bottomless Trap Hole”destroys the Summoned monsters on your opponent’s side of 

the eld, and your Summoned monsters are not destroyed.

DIMENSION JARThis card should say “FLIP: Both players can remove from playup to 3 cards from their opponent’s Graveyard.”, not “up to 3monsters”.You can use “Dimension Jar’s” effect for zero to three cards, soeven if your opponent has less than 3 cards in his Graveyard youcan still use “Dimension Jar’s” effect.When “Kycoo the Ghost Destroyer” is on the eld and “Di-mension Jar” is activated, the controller of “Kycoo the GhostDestroyer” can remove their opponent’s cards in the Graveyardfrom play.

DIMENSION WALLThe effect of “Dimension Wall” is applied during damage calcula-tion and cannot be chained to.If your opponent already activated “Waboku” this turn, then they

cannot take battle damage, so you cannot activate “DimensionWall”. However, you can chain “Dimension Wall” to “Waboku” if the timing is appropriate.If “Don Zaloog” attacks and “Dimension Wall” is used, neitherplayer gets the effect of “Don Zaloog”.“Dimension Wall” is not an effect that targets.

DIMENSIONAL ALCHEMISTThe top card of your Deck is removed from play when “Dimen-sional Alchemist’s” effect resolves.

DIMENSIONAL FISSURE

While “Dimensional Fissure” is active, a monster that is destro-yed while face-down will still be removed from play face-up.Since Monster Cards are removed from play instead of going tothe Graveyard, you cannot send “Horus the Black Flame DragonLV6” to the Graveyard to activate its effect to level up.

If you also have “Gravekeeper’s Servant” active on the eld, your

opponent cannot declare an attack.

DIMENSIONAL INVERSIONIf multiple monsters you control are being removed from playsimultaneously, you can still activate “Dimensional Inversion”.Select 1 of those monsters to be Special Summoned.If your opponent controls “Macro Cosmos”, “Banisher of theLight”, etc., and an effect is activated by either player that sends a

monster to the Graveyard, you can activate “Dimensional Inver-sion”. This is because your monster is being removed from play(instead of being sent to the Graveyard) by the effect of youropponent’s card.If both players control “Macro Cosmos”, etc., and a monster issent to the Graveyard, assume that the turn player’s effect is theone that removes it from play. So in this case, the opponent canactivate “Dimensional Inversion” but the turn player cannot.You cannot activate “Dimensional Inversion” when a Trap Mons-ter like “Embodiment of Apophis” is removed from play.You can activate “Dimensional Inversion” even when a monsteris removed from play temporarily. For example, if your monster

is controlled by your opponent, and your opponent uses “Inter-dimensional Matter Transporter” on it, you can activate “Dimen-sional Inversion”.If a card is removed from play with “Lightforce Sword” or “Di-fferent Dimension Capsule”, you cannot activate “DimensionalInversion” because you cannot verify the card is a monster.You cannot activate “Dimensional Inversion” during the DamageStep.

DIMENSIONHOLEIf your following Standby Phase is skipped, the removed monsterremains in the Removed Zone.If you control your opponent’s monster with “Brain Control” or“Snatch Steal” and you remove it from play with “Dimension-hole”, during your following Standby Phase when the monsteris returned to your side of the eld it is immediately moved to

your opponent’s side of the eld.

DISAPPEARWhen a card that selects a card in the Graveyard as a target,such as “Monster Reborn”, “Mask of Darkness”, “Magician of Fai-th”, “Spear Cretin”, or “The Shallow Grave”, is activated, you maychain “Disappear” to remove the targeted card from play, and the“Monster Reborn”, etc., will resolve without effect. This is becau-se these cards select their target at activation, not resolution.

“Bazoo the Soul Eater” removes a monster in the Graveyard as acost, so you cannot chain “Disappear” to the effect of “Bazoo theSoul Eater” to negate it. The monster is already removed fromplay before you can activate “Disappear”.If you chain “Disappear” to your opponent’s “Backup Soldier”you can remove one of the targeted monsters from play, but theremaining two (or less) go to the opponent’s hand.

DISARMThe “Gladiator Beast” monster returned to the Deck is returnedto the Deck when “Disarm” is resolved. It is not a cost. You mustshow the “Gladiator Beast” to your opponent when resolving

“Disarm’s” effect.You cannot activate “Disarm” if you do not have a “GladiatorBeast” monster in your hand.

DISARMAMENT“Disarmament” will not destroy face-down Equip Spell Cards.

Page 53: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 53/189

DISC FIGHTERYou destroy a monster with “Disc Fighter”’s effect during the“calculate damage” portion but before the “apply damage”portion of damage calculation; which effectively means it’s rightbefore the actual “damage calculation”.When “Disc Fighter” attacks a face-down monster, after it isipped face-up you can use “Micro Ray” to cause the DEF to

go below 2000, and the monster will not be destroyed by “DiscFighter”’s effect. Or, you can use “The Reliable Guardian” to

increase the DEF of a monster above 2000 so that it will bedestroyed with “Disc Fighter”’s effect.The Defense Position monster is destroyed by “Disc Fighter”’seffect, not by damage calculation or “as a result of battle”.If “Final Attack Orders” is active, a monster attacked by “Disc

Fighter” and ipped face-up will shift to Attack Position, so it will

not be destroyed by “Disc Fighter”’s effect.

DISCIPLE OF THE FORBIDDEN SPELLChoosing Attributes is a Trigger Effect that activates when“Disciple of the Forbidden Spell” is Summoned. Your opponentcould chain “Disappear” to remove from play 1 “Disciple of the

Forbidden Spell” in the Graveyard and you would choose 1 lessAttribute.If “Chain Destruction” is chained to the Trigger Effect when “Dis-ciple of the Forbidden Spell” is Summoned, “Chain Destruction”

will resolve rst, so all your copies of “Disciple of the Forbidden

Spell” will be in the Graveyard, and you choose a number of Attributes equal to the new amount.If you have 2 copies of this card in the Graveyard when you Sum-mon it, you must choose 2 different Attributes.The effect of “Disciple of the Forbidden Spell” is activated at thestart of the Damage Step, before the attacked monster is ipped

face-up. If this card attacks a face-down monster, it will not bedestroyed by this effect, even if it is revealed to have 1 of thechosen Attributes.If LIGHT was a chosen Attribute, and “Disciple of the Forbidden

Spell” attacks “Reect Bounder”, “Reect Bounder’s” effect will

not activate and no damage will be inicted.

DISKBLADE RIDERRemoving 1 Normal Trap Card from play is not a cost. “Diskbla-de Rider’s” effect targets 1 Normal Trap Card in your Graveyard.

DISTURBANCE STRATEGYYou can chain “Disturbance Strategy” to a Ritual Spell Card andthen, if your opponent no longer has the Ritual Monster Card in

hand when the Ritual Spell Card resolves, then the effect of theRitual Spell Card disappears.You can also chain “Disturbance Strategy” to “Polymerization”and, if the opponent no longer has the Fusion Material Monsters(if they were in his hand for example) then the effect of “Polyme-rization” disappears.

DIVINE DRAGON - EXCELIONChoosing effects when “Divine Dragon – Excelion” is Summonedis a Trigger Effect. Your opponent can chain “Disappear” to re-move from play 1 “Divine Dragon – Excelion” in your Graveyard,and you will choose 1 less effect.

If “Chain Destruction” is chained to the Trigger Effect when “Di-vine Dragon – Excelion” is Summoned, “Chain Destruction” willresolve rst, so all your copies of “Divine Dragon – Excelion”

will be in the Graveyard and you choose a number of effectsequal to the new amount.

DIVINE WRATHIf you activate “Divine Wrath” during the Damage Step todestroy the attacking monster or the monster being attacked,the monster is destroyed. No replay occurs because a replay canonly happen during the Battle Step. If damage calculation has notbeen performed yet, it is not performed.You can activate “Divine Wrath” against “Sasuke Samurai” or“Mystic Swordsman LV2” when they attack a face-down DefensePosition monster.

You can activate “Divine Wrath” to negate either effect of “DonZaloog” and to negate the effect of “Airknight Parshath” thatallows its controller to draw a card.You can activate “Divine Wrath” to negate an effect that activa-tes in the Graveyard, such as “Witch of the Black Forest”, “MysticTomato”, “Despair from the Dark”, “Night Assailant”, “ElectricSnake”, and “Sangan”.You can activate “Divine Wrath” when the opponent discards“Kuriboh” from his / her hand to negate the effect of “Kuriboh”and when a “Night Assailant” is discarded to negate the effect of returning a Flip Effect monster to the owner’s hand.You can activate “Divine Wrath” when “Exiled Force”, “Red-Eyes

B. Chick”, or “Paladin of White Dragon” is Tributed for its owneffect.You can activate “Divine Wrath” when “Dark Necrofear” acti-vates its effect in the Graveyard during the End Phase, and sincea monster in the Graveyard cannot be destroyed, “Dark Ne-crofear” is not destroyed by a card effect, so its effect does notactivate again.You can chain “Divine Wrath” to the effect of “King Dragun” thatSpecial summons a Dragon-Type monster.You can activate “Divine Wrath” when the opponent uses“Relinquished”’s effect to equip itself with a monster, or when“Relinquished”’s effect inicts damage.

You can activate “Divine Wrath” when a Spirit Monster is retur-ned to the owner’s hand by its own effect, and the Spirit Monsterwill be destroyed and sent to the Graveyard.You can activate “Divine Wrath” when the effect of “Helpoemer”activates in the Graveyard, and the effect of “Helpoemer” willnot activate again.You can activate “Divine Wrath” when “Vampire Lord” or“Sacred Phoenix of Nephthys” activate their effects in theGraveyard, and their effects are negated and they are not SpecialSummoned; but because they cannot be “destroyed” while in theGraveyard, they are not destroyed by a card effect so their effectwill not activate again.You can chain “Divine Wrath” to the activation of “Peten the

Dark Clown”, and the effect of “Peten the Dark Clown” will notresolve (however, the “Peten the Dark Clown” that was removedfrom play remains out of play).You can activate “Divine Wrath” when the effect of “Black LusterSoldier - Envoy of the Beginning” activates that allows it toattack a second time.You cannot chain “Divine Wrath” to Continuous Effects suchas: “Perfect Machine King”, “Raging Flame Sprite” (either effect),“Jinzo”, “Fire Princess”, “Mad Sword Beast”, “Hayabusa Knight”,“Cat’s Ear Tribe”, “Amazoness Swords Woman”, “Harpie Lady 3”,“Fusilier Dragon the Dual-Mode Beast”, “The Fiend Megacyber”,“Blade Knight” (either effect), “Patrician of Darkness”, or mons-

ters like “Element Saurus” that gain ATK continuously.You cannot activate “Divine Wrath” when “Giant Orc”, “GoblinAttack Force”, or “Spear Dragon” changes to Defense Positionbecause these are considered Continuous Effects.You can activate “Divine Wrath” when “Lava Golem” doesdamage to your Life Points, but you cannot activate it when “Lava

Page 54: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 54/189

Golem” is Special Summoned.You can activate “Divine Wrath” when any Union Monster acti-vates its effect to equip itself to another monster, because that isan Ignition Effect. However, you cannot activate “Divine Wrath”when a Union Monster Special Summons itself back as a mons-ter, because that is an effect of an Equip Spell Card.You can activate “Divine Wrath” when a “LV” monster is sentto the Graveyard to Special Summon the next level version (anIgnition Effect), and “Divine Wrath” will negate that effect, even

though it cannot destroy the “LV” monster because it is alreadyin the Graveyard.After you negate the effect of “Sinister Serpent” with “Divi-ne Wrath”, your opponent can activate the effect of “SinisterSerpent” again to return it to his hand, even during the sameStandby Phase.

DNA CHECKUPThis card targets 1 face-down monster you control.

If the targeted monster is not on the eld when “DNA Chec-kup” resolves, its effect disappears.You cannot target a face-down Spell Card Special Summoned by

“Magical Hats”.If the targeted monster has multiple Attributes, like “Light andDarkness Dragon” you only refer to the Attribute printed on thecard when resolving “DNA Checkup”.Your opponent declares 2 Attributes when the effect resolves,immediately before revealing the monster.You cannot activate “DNA Checkup” if either player has lessthan 2 cards left in their Deck.

DOCTOR CRANIUMPaying 800 Life Points is a cost.

DOITSUWhile “Non-Spellcasting Area” is active and “Doitsu” is equi-pped to “Soitsu”, the increase to ATK is not applied. However,the effect that destroys “Doitsu” instead of “Soitsu” is not aneffect that “Soitsu” gets, so that effect is applied normally. Also,the effect of “Doitsu” that allows it to unequip and be SpecialSummoned is applied normally.

DOMINO EFFECT“Domino Effect’s” effect starts a Chain. Sending 1 monster youcontrol to the Graveyard is a cost.“Domino Effect” targets 1 monster your opponent controls.

DON TURTLEWhen you activate “Don Turtle”’s effect and Special Summonmultiple “Don Turtles”, they are Special Summoned simulta-neously.

DOOM SHAMANThis card’s effect to destroy all Fiend-Type monsters SpecialSummoned by its effect when it leaves the eld does not start a

Chain.If you activate “Doom Shaman’s” effect, and a card is chained thatdestroys “Doom Shaman”, the effect to Special Summon is stillresolved. The Special Summoned monster will not be destroyed

by “Doom Shaman’s” effect.This card’s effect does not target when activated. However, aftera monster is Special Summoned with this effect, it is continuouslytargeted.If there is no monster in either Graveyard or in your hand that

can be Special Summoned by this effect when it resolves, youropponent can look at your hand to verify.

If “Doom Shaman” leaves the eld while its effect is negated by

“Skill Drain”, etc., monsters Special Summoned by its effect willnot be destroyed.If you activate the effect of “Doom Shaman” and an effect ischained that turns it face-down, the effect still resolves and youcan Special Summon a monster.

DOOMCALIBER KNIGHT“Doomcaliber Knight’s” effect is a Quick Effect. When an EffectMonster’s effect is activated, “Doomcaliber Knight’s” effect acti-vates in a Chain to that effect. This effect does not target.Tributing “Doomcaliber Knight” is a cost.“Doomcaliber Knight’s” effect can activate during the the Dama-ge Step.“Doomcaliber Knight’s” effect will not activate while “Mask of Restrict” is active, because it cannot be Tributed.If “Kuriboh’s” effect is activated to negate the Battle Damagefrom “Doomcaliber Knight”, “Doomcaliber Knight” is Tributed tonegate “Kuriboh’s” effect. Damage has already been calculated, so

if “Doomcaliber Knight” was attacking a monster with equal orlower ATK that monster will be destroyed, and Battle Damagewill be inicted as normal.

If “Doomcaliber Knight’s” effect activates while “Skill Drain” isface-up on the eld, its effect is not negated because it is not on

the eld when its effect resolves.

If “Doomcaliber Knight” is destroyed by battle and an EffectMonster’s effect activates after damage calculation (“D.D.Warrior Lady”, etc.), “Doomcaliber Knight’s” effect still activates.If an Effect Monster’s effect is activated while multiple “Doom-

caliber Knights” are face-up on the eld, they all activate and are

Tributed. Their effects are chained following the rules for simul-taneous effects (see the Advanced Rulings FAQ). Only the last

“Doomcaliber Knight” to resolve will be applied, and the effectsof the other “Doomcaliber Knights” disappear.Example: Player A controls 2 “Doomcaliber Knights”. Player Bactivates an Effect Monster’s effect. Both of Player A’s “Doomcali-ber Knight” activate and form a Chain:Effect Monster --> Doomcaliber Knight A --> DoomcaliberKnight BOnly Doomcaliber Knight A negates the Effect Monster’s effect.When multiple Effect Monster effects activate simultaneously,“Doomcaliber Knight’s” effect is chained after determining theorder of the Effect Monster effects (see the Advanced RulingsFAQ “Simultaneous Effects) and will negate the Effect Monster’s

effect that was placed last on the Chain.Example 1: Player A Tributes her “Sangan” and “Witch of theBlack Forest” to Tribute Summon “Dark Magician”. “Sangan’s”effect is Chain Link 1 and “Witch of the Black Forest’s” effect isChain Link 2. The effect of Player B’s “Doomcaliber Knight” ischained, and it will negate “Witch of the Black Forest’s” effect.Example 2: Player A and Player B have “Goldd, Wu-Lord of Dark World” in their hand and Player A controls “Doomcali-ber Knight”. Player A activates “Card Destruction”. When bothcopies of “Goldd, Wu-Lord of Dark World” are discarded, theireffects start a Chain. Player A is the turn player, so his “Goldd,Wu-Lord of Dark World” is Chain Link 1 and Player B’s is ChainLink 2. “Doomcaliber Knight’s” effect is chained, and it will negatePlayer B’s “Goldd, Wu-Lord of Dark World”.Example 3: Player A’s “Giant Rat” is destroyed in battle and sentto the Graveyard while she has “Green Baboon, Defender of theForest” in her hand and “Doomcaliber Knight” is face-up on the

eld. Player A can activate “Giant Rat” and/or “Green Baboon,

Page 55: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 55/189

Defender of the Forest’s” effect. If she activates both effects,she chooses the order the effects are placed onto the Chain,and “Doomcaliber Knight” will negate the effect that is placedhighest on the Chain. If “Green Baboon, Defender of the Forest”is Chain Link 1 and “Giant Rat” is Chain Link 2, “DoomcaliberKnight” will negate “Giant Rat”.Example 4: If “Sangan” is Tributed to Tribute Summon “Raizathe Storm Monarch” while “Doomcaliber Knight” is face-up onthe eld, “Sangan’s” effect is Chain Link 1 and “Raiza the Storm

Monarch’s” effect is Chain Link 2. “Doomcaliber Knight’s” effectis chained, negating “Raiza the Storm Monarch’s” effect anddestroying it.Example 5: Player A’s “Sasuke Samurai #4” attacks Player B’s“Neo-Spacian Grand Mole” while “Doomcaliber Knight” is

face-up on the eld. “Sasuke Samurai #4’s” effect is Chain Link 1

and “Neo-Spacian Grand Mole” is Chain Link 2. “DoomcaliberKnight’s” effect is chained, and it will negate and destroy “Neo-Spacian Grand Mole”.If an Effect Monster’s effect that is not optional activates, even if it would not do anything when it resolves, it will still be negatedby “Doomcaliber Knight”.Example: Player A’s face-down “Magician of Faith” is attackedby Player B’s “Doomcaliber Knight” while Player A has no SpellCards in his Graveyard. “Magician of Faith’s” Flip Effect activatesand “Doomcaliber Knight’s” effect activates in a Chain to it.If your “Doomcaliber Knight” attacks an Effect Monster with anon-continuous effect and destroys it while you control “Dark Ruler Ha Des”, when the Effect Monster’s effect activates “Do-omcaliber Knight’s” effect is still chained.If “Doomcaliber Knight’s” effect would destroy a monster on the

eld, “My Body as a Shield” can be chained.

Even if “Book of Moon”, etc., is chained to “DoomcaliberKnight’s” effect and ips the Effect Monster face-down, the Effect

Monster’s effect is still negated by “Doomcaliber Knight” and it is

still destroyed.If “Light and Darkness Dragon” and “Doomcaliber Knight” areface-up on the eld when a Spell or Trap Card is activated, “Light

and Darkness Dragon’s” effect is chained to the Spell or TrapCard and “Doomcaliber Knight’s” effect is chained to “Light andDarkness Dragon”.

If “Doomcaliber Knight” attacks an Attack Position “Reect

Bounder”, when “Reect Bounder’s” effect activates “Doomca-liber Knight’s” effect is chained. “Doomcaliber Knight” negates

“Reect Bounder’s” effect and destroys it. Damage Calculation is

not conducted.If “Crystal Beast Ruby Carbuncle’s” effect is activated when it is

Special Summoned and “Doomcaliber Knight’s” effect is acti-vated, “Doomcaliber Knight” will negate the effect of “CrystalBeast Ruby Carbuncle” that Special Summons “Crystal Beast”monsters and destroy it. The player controlling “Crystal BeastRuby Carbuncle” can place it into their Spell and Trap CardZone.

DOOMKAISER DRAGON“Doomkaiser Dragon’s” effect targets 1 Zombie-Type monster,

both in your opponent’s Graveyard and while it is on the eld.

Destroying the Special Summoned Zombie-Type monster when“Doomkaiser Dragon” is removed from the eld does not start

a Chain.If an effect is chained that ips “Doomkaiser Dragon” face-down,

the targeted Zombie-Type monster is still Special Summonedand it is no longer targeted by “Doomkaiser Dragon” while onthe eld.

DOOMSDAY HORROR“Doomsday Horror’s” effects include your opponent’s removedfrom play DARK monsters.

The values determined for “Doomsday Horror’s” rst effect are

not treated as its original ATK or DEF.

DOPPELGANGER“Doppelganger’s” effect starts a Chain after the effect that inic-ted damage resolves.

If you take damage from two or more effects in the same Chain,“Doppelganger’s” effect will activate once for each of thoseeffects after the Chain resolves. Then, “Doppelganger’s” effectswill form a new Chain.

You cannot activate “Doppelganger” (ip it face-up) during the

Damage Step.“Doppelganger’s” effect will activate during the Damage Step if it

was face-up on the eld.

If “Cannon Soldier”, etc. is Tributed as a cost to activate its owneffect to inict damage, “Doppelganger’s” effect will still activate.

If you take damage from multiple monsters’ Continuous Effectsat the same time, like “Rapid-Fire Magician”, “Doppelganger’s”

effect only activates once, and inicts damage equal to the dama-ge from only 1 of those monster’s Continuous Effects.You can activate (ip face-up) “Doppelganger”, and activate its

effect as part of the same Chain Link, after a monster’s effect

that inicts damage to you resolves.

DORA OF FATE“Dora of Fate”’s effect only applies when you Summon a mons-ter, not when your opponent Summons a monster.“Dora of Fate” targets: the face-up monster on your opponent’sside of the eld.

If you Summon multiple times with “Ultimate Offering”, “Dora of 

Fate” only applies to the rst Summon.You cannot use “Barrel Behind the Door” against “Dora of Fate”.You get the “Dora of Fate”’s effect even if the monster you se-lected (on your opponent’s side of the eld) is destroyed before

you Summon.

DOUBLE ATTACKDiscarding a monster for “Double Attack” is a cost. This effecttargets.If you use “Cost Down” so that your “Blue-Eyes White Dragon”in your hand is Level 6, then you cannot discard it to activate“Double Attack” and target your Level 7 “Dark Magician” on theeld.

If you use “Double Attack” on a monster such as “TwinheadedBeast” it still only gets two attacks, not three.You cannot discard a Level 1 monster for “Double Attack”.

DOUBLE SNAREYou can destroy “Jinzo”, “Royal Decree”, “Tyrant Dragon”, “Sor-cerer of Dark Magic”, “Fiend Skull Dragon”, and “The Dragon’sBead” with this card’s effect.You cannot destroy “Ryu Senshi” because of its effect that pre-vents it from being targeted by a Spell Card.You cannot destroy “Reaper of the Cards” or “Trap Master”because they do not negate Trap Cards, they destroy Trap Cards.

You can only destroy face-up cards with the effect of “DoubleSnare”. The opponent may chain “Book of Moon” to your “Do-uble Snare” to ip his / her monster face-down, and it will not be

destroyed.

Page 56: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 56/189

DOUBLE SPELLYou select the card you are activating in your opponent’s Grave-yard when you activate “Double Spell”. “Double Spell” can thenbe chained to after you announce your selection.The selected card itself CANNOT be chained to as you are inresolution of the chain at that point.If the selected Spell Card is Ritual, Normal, or Quick-Play(except for “Swords of Revealing Light”), it remains in youropponent’s Graveyard and is not placed on the eld, so you only

need 1 vacant Spell & Trap Card Zone spot (for “Double Spell”itself) to activate “Double Spell”.If you activate “Double Spell” and select a Continuous, Field, orEquip Spell Card, or “Swords of Revealing Light”, you place theselected Spell Card in your Spell & Trap Card Zone, so you need2 vacant Spell & Trap Card Zone spots (1 for “Double Spell”, 1for the selected card). The Continuous/Field/Equip/”Swords of 

Revealing Light” Spell Card then remains on the eld as normal.

The player who activates “Double Spell” pays any costs for theselected Spell Card (for “Delinquent Duo”, “Tribute to the Doo-med”, etc.).You cannot select a Spell Card with “Double Spell” that cannot

be activated, such as an Equip Spell Card when no monsters areon the eld.

You cannot use “Double Spell” while “Necrovalley” is in effect.

DOUBLE SUMMONYou can activate this card before or after you use your NormalSummon for the turn. The extra Summon granted by this card’seffect can be used any time you could Normal Summon, and youare not considered to be Summoning a monster with this card’seffect.You can activate multiple copies of this card in the same turn,but you can only gain 1 extra Summon per turn from this card.You can gain additional Normal Summons from other cards like“Ultimate Offering”, etc.

DOUBLE-EDGED SWORD TECHNIQUEIf one of the two selected “Six Samurai” monsters is removedfrom the Graveyard before “Double-Edged Sword Technique” isresolved, the remaining selected “Six Samurai” monster will stillbe Special Summoned. When it is destroyed in the End Phase youwill only receive damage according to its ATK.The effect that destroys the Special Summoned “Six Samurai”monsters and inicts damage based on their ATK does not begin

a Chain.Only “Six Samurai” monsters destroyed by “Double-Edged

Sword Technique’s” effect in the End Phase will be used to deter-mine the damage inicted. If one of the “Six Samurai” monsters

Special Summoned by “Double-Edged Sword Technique” is equi-pped with “Legendary Ebon Steed”, the “Legendary Ebon Steed”is destroyed instead, and because the “Six Samurai” monster wasnot destroyed its ATK will not be used to calculate the damage.

DRAGGED DOWN INTO THE GRAVEYou can’t activate “Dragged Down into the Grave” if either you,or your opponent, has no cards in hard other than “DraggedDown into the Grave”. But you can activate it if a player has nocards left in the Deck.

The turn player selects a card rst for “Dragged Down into theGrave”.You can activate “Appropriate” in response to “Dragged Downinto the Grave” because drawing was the last thing performed.

DRAGON CAPTURE JARDragon-Type monsters on both sides of the eld are affected by

“Dragon Capture Jar”.If “Stop Defense” is activated targeting a Dragon-Type monster,it is switched to Attack Position, but then is immediately changedback to Defense Position since the effect of “Dragon Capture Jar” is continuous.

DRAGON ICE“Dragon Ice’s” effect can be activated in the Damage Step.“Dragon Ice’s” effect does not target.“Dragon Ice” can be discarded to activate its own effect. Youcan then Special Summon the discarded “Dragon Ice” from yourGraveyard.

DRAGONIC KNIGHT“Dragonic Knight’s” Quick Effect is chained to the effect of youropponent’s Monster Card that would destroy your card(s). Thecard(s) targeted by the effect of your opponent’s Monster Cardare sent to the Graveyard as a cost.“Dragonic Knight’s” effect can only be activated if the effect

of your opponent Monster Card targets card(s) you control.When your opponent activates the effect of “Sacred Phoenix of Nephthys” to destroy every Spell and Trap Card on the eld, you

cannot chain “Dragonic Knight’s” effect, because the effect of “Sacred Phoenix of Nephthys” does not target your Spell or Trap

Cards on the eld.

If the effect of your opponent’s Monster Card targets a cardyou control and a card your opponent controls, you can chain“Dragonic Knight’s” effect by sending only your targeted card tothe Graveyard.“Dragonic Knight’s” effect must be immediately chained to theeffect of your opponent’s Monster Card that targets card(s) you

control. You cannot activate the effect of another card and thenchain “Dragonic Knight’s” effect.

DRAGON’S GUNFIREYou select which of the two effects you will use when youactivate this card, before the opponent decides if they want tochain or not. If you choose the second effect, you select a targetmonster at activation also.

DRAGON’S MIRRORIf “Kycoo the Ghost Destroyer” is on your opponent’s side of 

the eld, you can activate “Dragon’s Mirror” if all the Fusion

Material Monsters are on the eld; however, if any of them are in

the Graveyard, you cannot activate it.You can use fusion substitute monsters like “King of the Swamp”and “Goddess with the Third Eye” for “Dragon’s Mirror”.“Dragon’s Mirror” does not target. You select and remove themonsters during resolution.

DRAGON’S RAGEIf you attack with “Spear Dragon” or a Dragon-Type monsterequipped with “Fairy Meteor Crush”, the difference betweenyour monster’s ATK and the attacked monster’s DEF will only be

inicted as Battle Damage once. The effect of “Dragon’s Rage”

will not inict the damage again.

DRAINING SHIELDYou activate “Draining Shield” when the monster controlled byyour opponent declares an attack.

Page 57: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 57/189

You gain Life Points for “Draining Shield” equal to the attackingmonster’s current ATK.

DRAMATIC RESCUEYou can activate “Dramatic Rescue” when an Amazoness on

your side of the eld is targeted, such as with any Equip Spell

Card, “Tribute to the Doomed”, “Trap Hole”, “Man-Eater Bug”,“Relinquished”, “Dark Cat with White Tail”, “Amazoness Spellcas-ter”, “Penguin Soldier” (even if it targets 2 monsters), “Change

of Heart”, “Ring of Destruction”, “XYZ Dragon Cannon”, etc.But not when cards like “Raigeki”, “Dark Hole”, “Mirror Force”,“Fissure”, “Creature Swap”, “Guardian Sphinx”, “Bottomless TrapHole”, “Adhesive Trap Hole”, etc. are used.You cannot activate “Dramatic Rescue” when your face-downAmazoness is targeted (with “Nobleman of Crossout”, etc.).You can activate “Dramatic Rescue” when your opponent’s Ama-zoness controlled by you is targeted; in this case, the Amazonessreturns to your opponent’s hand but it is you (the player whoactivated “Dramatic Rescue”) that gets to Special Summon amonster.If you activate “Dramatic Rescue” and your opponent chains

“Ring of Destruction” and destroys the Amazoness, the Ama-zoness does not return to your hand and “Dramatic Rescue”’seffect disappears (so no monster is Special Summoned).If you have no monster to Special Summon, you cannot activate“Dramatic Rescue”.You cannot Special Summon the Monster Card that you re-turned to your hand with “Dramatic Rescue”, but if you havea second copy of that monster in your hand you may SpecialSummon the second copy.You can Special Summon high-level monsters with “DramaticRescue” but not “Special Summon-only” monsters.If you activate “Amazoness Spellcaster”, and chain “DramaticRescue”, “Amazoness Spellcaster”’s effect disappears.

If your opponent activates “Snatch Steal” to take control of yourAmazoness, and you chain “Dramatic Rescue”, “Snatch Steal”’seffect disappears.

DRASTIC DROP OFFIf your opponent discards card(s) after drawing or adding card(s)to their hand as part of the same effect resolution, you cannotactivate “Drastic Drop Off ”. For example, when your opponentresolves “Graceful Charity”, you cannot activate “Drastic DropOff”.

DREADSCYTHE HARVESTER

“Dreadscythe Harvester’s” effect is an Ignition Effect. Tributing 1Insect-Type monster is a cost to activate this effect.

DREAMSPRITEThe effect of “Dreamsprite” is not optional so if you have at least1 other monster on the eld when “Dreamsprite” is attacked,

the attack target is changed to your other monster. This is alsotrue if “Dreamsprite” is attacked when face-down.If your “Dreamsprite” equipped with “Ring of Magnetism” ischosen as an attack target, and you control another monster, theeffect of “Dreamsprite” will still change the attack target to yourother monster.

If you control “Dreamsprite”, “The Legendary Fisherman”, and“Umi” is on the eld, “Dreamsprite”’s effect can still change an

attack target to “The Legendary Fisherman” because he is notbeing targeted with an attack, but is being targeted with a mons-ter effect.

If you control two “Dreamsprites” and one is attacked, youcannot continue to switch the attack target between the two“Dreamsprites” because the effect of “Dreamsprite” says thatyou must calculate damage on the new target.

DRILLAGOIf there are Spell or Trap Cards, or face-down monsters, on your

opponent’s side of the eld, “Drillago” cannot attack directly.

If “Drillago” attacks directly, and your opponent activates an

effect to reduce one of his face-up monsters to less than 1600ATK, there is no longer a condition allowing “Drillago” to attack directly, and a replay occurs.If “Drillago” attacks directly, and your opponent activates “Readyfor Intercepting” from his hand, because his/her “Makyura theDestructor” was sent to the Graveyard earlier this turn, to ip

one of his face-up monsters face-down, there is no longer a con-dition allowing “Drillago” to attack directly, and a replay occurs.

DRILLROID“Drillroid” can use its effect to destroy face-up and face-downDefense Position monsters that it attacks.

Note that “Drillroid” does not say “without ipping the monsterface-up”. The effect of “Drillroid” is applied after the monsteris ipped face-up, but before damage calculation. If the Defense

Position monster was face-down and has a Flip Effect, the FlipEffect will activate and resolve normally.The effect of “Drillroid” is a Trigger Effect that can be chained to.If “Drillroid” attacks a face-up “Sasuke Samurai #4”, do the

coin toss for “Sasuke Samurai #4” rst, at the beginning of the

Damage Step. If “Sasuke Samurai #4” destroys “Drillroid” with itseffect, the effect of “Drillroid” is not applied. (If “Sasuke Samurai#4” was face-down, then you miss the chance to use its effect.)If “Drillroid” attacks “Dreamsprite”, both are mandatory TriggerEffects with the same timing, so they form a chain with “Dreams-prite” as Chain Link 2. “Dreamsprite” resolves rst and, accor-ding to her effect, causes damage calculation to happen immedia-tely. Since the effect of “Drillroid” only happens without damagecalculation, the effect of “Drillroid” disappears.If “Drillroid” attacks a Defense Position “D.D. Warrior Lady”, theeffect of “D.D. Warrior Lady” does not activate, because she hasbeen destroyed by the effect of “Drillroid” by the time her effectwould normally activate.If “Drillroid” attacks a face-down Defense Position monster whi-le “Final Attack Orders” is active, the monster is not destroyed

because it ips face-up and immediately shifts to Attack Position.

“Nightmare Penguin” will activate its effect if attacked by “Drill-

roid” while face-down. (Just like a Flip Effect.)

DROP OFFThe card discarded by the effect of “Drop Off” is considered tobe discarded from your hand, not your Deck. If “Penguin Knight”is the card discarded, its effect will not activate. If “ElectricSnake”, “Regenerating Mummy”, or “Fear from the Dark” is thecard discarded, its effect will activate.This card is activated during the opponent’s Draw Phase inresponse to the opponent drawing a card. It is not chained tothe draw.If a Quick-Play Spell Card is drawn, the opponent may activate

it in a chain to “Drop Off” and the effect of “Drop Off” willdisappear since the drawn card is no longer in the opponent’shand.If the fth and nal piece of Exodia is drawn, the opponent wins

before the effect of “Drop Off” is resolved.

Page 58: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 58/189

DUCKER MOBILE CANNON“DUCKER Mobile Cannon’s” effect targets 1 Level 4 monster inyour Graveyard.

DUMMY GOLEMIf “Dummy Golem” is attacked, ipped, and destroyed by damage

calculation, its effect is not applied because it is destroyed. Socontrol does not switch.If an effect like “Ring of Destruction” is chained to the Flip Effect

of “Dummy Golem”, destroying “Dummy Golem”, the effect of “Dummy Golem” disappears.If the opponent only has one monster, and it is “Blindly Loyal Go-blin” or “Mataza the Zapper”, and you activate the Flip Effect of “Dummy Golem”, the effect does activate and can be chained to,however its effect disappears because control of “Blindly LoyalGoblin” cannot switch.If the opponent has “Blindly Loyal Goblin” and “Gemini Elf” on

the eld, and you activate the Flip Effect of “Dummy Golem”, the

opponent cannot select “Blindly Loyal Goblin”. They must select“Gemini Elf”.If control of monsters switches with “Dummy Golem”, it stays

switched as long as the cards remain on the eld. (Like “CreatureSwap”.)The effect of “Dummy Golem” will NOT resolve if any of the fo-

llowing is true: (1) “Dummy Golem” is not on the eld when the

effect resolves; (2) “Dummy Golem” has been destroyed beforethe effect resolves, such as by damage calculation; (3) there is noopponent’s monster when the effect resolves, such as if it wasreturned to the hand with “Compulsory Evacuation Device”.

DUST BARRIERIf you skip your second Standby Phase with “Solomon’s Lawbo-ok”, etc., then “Dust Barrier” remains on the eld and its effect

continues to apply.If “Imperial Order” is active during the 2nd Standby Phase afteractivation, “Dust Barrier” is still destroyed.

DUST TORNADOYou must destroy 1 Spell or Trap Card on your opponent’s side

of the eld to be able to Set 1 Spell or Trap Card. If your oppo-nent chains a card to destroy the target of “Dust Tornado”, youcannot then Set a Spell or Trap Card because “Dust Tornado” didnot destroy a Spell or Trap Card. If your opponent activates thecard targeted by “Dust Tornado” it is not negated, but is still des-troyed by “Dust Tornado” so you may Set 1 Spell or Trap Card.

EAGLE EYEThe effect of this monster prevents the activation of Trap Cardsthat can be activated when a monster is Normal Summoned,such as “Trap Hole” and “Torrential Tribute”.You can activate Trap Cards later in the turn.You can negate the Normal Summon of this monsters with“Horn of Heaven” or “Solemn Judgment”. (In which case theNormal Summon failed and the effect of the monster is notapplied.)The effect of this monster is applied to both players (so youcannot activate “Pineapple Blast” in response to your NormalSummon of this monster).

This is a Continuous Effect that you cannot chain to.

EARTHBOUND SPIRIT’S INVITATION“Earthbound Spirit’s Invitation” does not target. You decidewhich monster your opponent’s attacking monster will attack 

when resolving “Earthbound Spirit’s Invitation”.If “Earthbound Spirit’s Invitation” is chained to “Astral Barrier”,“Astral Barrier” is applied. If “Astral Barrier” is chained to“Earthbound Spirit’s Invitation”, “Earthbound Spirit’s Invitation” isapplied.When multiple “Earthbound Spirit’s Invitation” are chained, onlythe last to resolve is applied.You can select the same monster your opponent had alreadydeclared as the attack target.

The new attack target that you select must be a legal target forthe attack. For example, you cannot change the attack target toone of your opponent’s monsters.

EBON MAGICIAN CURRANThe effect of “Ebon Magician Curran” is a Trigger Effect that canbe chained to.Count the number of monsters on the opponent’s side of the

eld when you resolve the effect of “Ebon Magician Curran”, not

when it activates.If “Ebon Magician Curran” is Special Summoned during the Stan-

dby Phase while “King Tiger Wanghu” is on the eld, both Trigger

Effects activate immediately and form a chain.

ECTOPLASMER“Ectoplasmer” causes the turn player to Tribute during his/herEnd Phase, but the opponent does not Tribute. So while “Ecto-plasmer” is out, I Tribute in my End Phase, and you Tribute inyour End Phase. But I don’t Tribute in yours and you don’t Tributein mine.So 1 Tribute is performed during the End Phase of each player’sturn. The Tribute is performed by the turn player. (Both playershave to do this during their respective End Phases, not just thecontroller of “Ectoplasmer”.)Tributing a monster for “Ectoplasmer” is not a cost, it’s an effect,so you can’t Tribute monsters unaffected by Spell Cards.If you have a face-up monster on your side of the eld during the

End Phase, you have to Tribute for “Ectoplasmer”’s effect.You can chain “Mystical Space Typhoon” or “Raigeki Break” to“Ectoplasmer”’s effect, and if there is no “Ectoplasmer” on theeld, then its effect is not applied.

You can activate “Soul Exchange” during your Main Phase anduse its effect to Tribute your opponent’s monster for “Ecto-plasmer” during the End Phase.If you Tribute your opponent’s monster that you controlled with“Snatch Steal” or “Change of Heart”, your opponent takes thedamage even though it was their monster.

EDGE HAMMERThis card targets 1 opponent’s monster.If you destroy a monster whose original ATK is undened, like

“King of the Skull Servants”, this card will not inict any damage

to the opponent.If an effect like “Enemy Controller” is chained to “Edge Hammer”and control of the targeted monster switches, it will not be des-troyed by “Edge Hammer”.

EHREN, LIGHTSWORN MONKThe Defense Position monster attacked by “Ehren, Lightsworn

Monk” is shufed into its owner’s Deck.“Ehren, Lightsworn Monk” can use its effect to return face-upand face-down Defense Position monsters to the owner’s Deck.When “Ehren, Lightsworn Monk’s” effect is applied, Damage Cal-culation does not occur. Neither player receives Battle Damageto their Life Points.

Page 59: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 59/189

Note that “Ehren, Lightsworn Monk” does not say “withoutipping the monster face-up”. The effect of “Ehren, Lightsworn

Monk” is applied after the monster is ipped face-up, but before

damage calculation. If the Defense Position monster was face-down and has a Flip Effect, the Flip Effect will activate and resolvenormally after it is returned to its owner’s Deck.

The rst effect of “Ehren, Lightsworn Monk” is a Trigger Effect

that can be chained to.If “Ehren, Lightsworn Monk” attacks a face-up “Sasuke Samu-

rai #4”, do the coin toss for “Sasuke Samurai #4” rst, at thebeginning of the Damage Step. If “Sasuke Samurai #4” destroys“Ehren, Lightsworn Monk” with its effect, the effect of “Ehren,Lightsworn Monk” is not applied. (If “Sasuke Samurai #4” wasface-down, then you miss the chance to use its effect.)If “Ehren, Lightsworn Monk” attacks “Dreamsprite”, both aremandatory Trigger Effects with the same timing, so they form achain with “Dreamsprite” as Chain Link 2. “Dreamsprite” resol-

ves rst and, according to its effect, causes damage calculation

to happen immediately. Since the effect of “Ehren, LightswornMonk” only happens without damage calculation, the effect of “Ehren, Lightsworn Monk” disappears.If “Ehren, Lightsworn Monk” attacks a Defense Position “D.D.Warrior Lady”, the effect of “D.D. Warrior Lady” does notactivate, because it has been returned to its owner’s Deck bythe effect of “Ehren, Lightsworn Monk” before the time its effectwould normally activate.If “Ehren, Lightsworn Monk” attacks a face-down Defense Posi-tion monster while “Final Attack Orders” is active, the monster

is not returned to its owner’s Deck because it ips face-up and

immediately shifts to Attack Position.“Nightmare Penguin” will activate its effect if attacked by “Ehren,Lightsworn Monk” while face-down. (Just like a Flip Effect.)

EKIBYO DRAKMORDIf “Imperial Order” was active during the end of the second turn,a monster equipped with “Ekibyo Drakmord” will not be destro-yed and “Ekibyo Drakmord” will remain equipped to it.If control of a monster equipped with “Ekibyo Drakmord” chan-ges, the turn count resets. If “Ekibyo Drakmord” is moved by“Collected Power” or “Tailor of the Fickle” to another monster,the turn count resets.

If “Ekibyo Drakmord” is no longer on the eld, a previously

equipped monster will not be destroyed on the 2nd turn after“Ekibyo Drakmord” was played.If “Ekibyo Drakmord” is equipped to “The Legendary Fisherman”and then “Umi” is activated, “Ekibyo Drakmord” will remain

meaninglessly equipped to “The Legendary Fisherman”.

ELECTRIC LIZARDIf the non-Zombie-Type monster is removed from the eld or

ipped face-down, it can attack in the following turn.

ELECTRIC SNAKEIf the summoning of “Electric Snake” is negated by “Solemn Judgment”, etc. its effect is not activated, as it is not consideredto have gone directly from your hand to the Graveyard.

ELECTRIC VIRUS

This is an Ignition Effect activated from your hand.Discarding this card is a cost to activate the effect.This effect targets.If the targeted monster is ipped face-down by an effect chained

to this card’s activation, control of the target will not switch.If “DNA Surgery” is chained to this effect, so that the target’s

Type changes before this effect resolves, then the effect is notapplied.If “DNA Surgery” is activated later in the turn, after this effecthas already resolved, it has no effect on the resolution of thiseffect. (Control does not instantly change back. Control changesback as normal at the end of the turn.)

ELEMENT DRAGONIf a FIRE and a WIND monster are on the eld, you get both

effects.If there are 2 FIRE monsters on the eld, Element Dragon’s ATK

is 2000 (it only gets the +500 ATK bonus once, no matter howmany FIRE monsters are on the eld).

If there is only 1 WIND monster on the eld, and you attack 

and destroy it with “Element Dragon”, you cannot attack again

because there is no longer a WIND monster on the eld so

“Element Dragon” no longer has that ability.Monsters that have their Attribute changed with “DNA Trans-plant” or “Scroll of Bewitchment” are included for “ElementDragon”’s effect.

If there are no face-up FIRE monsters on the eld, and “Element

Dragon” attacks a face-down FIRE monster, “Element Dragon”’seffect that increases its ATK by 500 points is applied beforedamage calculation because it is a Continuous Effect.

ELEMENT SOLDIERIf both a WATER and an EARTH monster are on the eld, you

get both effects.

If the only EARTH monster on the eld is your opponent’s

“Giant Rat”, and your “Element Soldier” attacks and destroys

it, there is no EARTH monster on the eld when “Giant Rat”’s

effect activates in the Graveyard, so “Element Soldier” no longerhas the ability to negate monster effects and “Giant Rat”’s effectresolves as normal. (Monsters destroyed by “Element Soldier”that have effects that activate in the Graveyard will only havetheir effects negated if an EARTH monster is on the eld at the

time the monster is sent to the Graveyard.)If there are no face-up EARTH monsters on the eld, and “Ele-ment Soldier” attacks a face-down “Man-Eater Bug”, it is ipped

up, and there is now an EARTH monster on the eld when

“Man-Eater Bug”’s effect would activate and resolve. So “ElementSoldier” negates “Man-Eater Bug”’s effect.Monsters that have their Attribute changed with “DNA Trans-plant” or “Scroll of Bewitchment” are included for “ElementSoldier”’s effect.If “Element Soldier” destroys “Sinister Serpent” while there is an

EARTH monster on the eld, “Sinister Serpent” cannot be addedto your hand even if “Element Soldier” is removed from the eld

or loses its ability later on because there is no longer an EARTHmonster.

ELEMENTAL ABSORBERRemoving from play 1 Monster Card in your hand is not a cost.It is part of the effect of “Elemental Absorber”.You only remove from play 1 Monster Card from your hand andwhen “Elemental Absorber” resolves. You can’t remove additionalcards later. You can’t remove from play more than 1 card when“Elemental Absorber” resolves.

The effect will continue even if the removed Monster Carddoesn’t stay removed from play. For example, if the removedmonster is “D.D. Scout Plane” it will be Special Summonedduring the End Phase, and your opponent’s DARK monsters willstill not be able to attack.

Page 60: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 60/189

ELEMENTAL BURSTYou can use a monster whose Attribute has been changed with“Scroll of Bewitchment” to activate “Elemental Burst”.

ELEMENTAL HERO AIR NEOSThis card’s effect that adjusts its ATK is a Continuous Effect. It isrecalculated any time there is a change in Life Points.

ELEMENTAL HERO AQUA NEOSIf this card was Special Summoned properly by its own effect,then you can Special Summon it from the Graveyard with “Callof the Haunted”, etc.If you control your opponent’s “Elemental Hero Neos” or “Neo-Spacian”, you can return it to your opponent’s Deck to SpecialSummon this card.This card’s effect activates during every End Phase. If this card is

not face-up on the eld during the End Phase of the turn it was

Special Summoned, its effect will still activate during the next End

Phase that it is face-up on the eld for, and be returned to the

Extra Deck.

ELEMENTAL HERO BUBBLEMANMissing the Timing: If “Elemental Hero Bubbleman” is Summonedby an effect in the middle of a chain, you will miss the timing andcannot draw the 2 cards.You can only use the effect of “Elemental Hero Bubbleman” toSpecial Summon itself during your Main Phase.If you choose not to draw 2 cards for “Elemental HeroBubbleman’s” effect, it does not start a chain.If “Elemental Hero Bubbleman” is destroyed and then SpecialSummoned by “Rope of Life” in the Damage Step, if there are no

other cards on your side of the eld, you can draw 2 cards for

the effect of “Elemental Hero Bubbleman”.

If you Special Summon “Elemental Hero Bubbleman” by theeffect of your opponent’s “Last Turn”, you can draw the 2 cards.If your opponent chains to the effect of “Elemental Hero Bubble-man” with an effect that causes you to have cards in your hand(such as “Conscription”), then the effect of “Elemental Hero Bub-bleman” disappears because you must still have no cards whenresolving the effect.

ELEMENTAL HERO CAPTAIN GOLDIf this monster is attacked while in face-down Defense Position,and “Skyscraper” is not in play, this monster will be destroyed byits effect after Damage Calculation.This effect does not use the Chain.

ELEMENTAL HERO CHAOS NEOSMonsters Set by the effect of “Elemental Hero Chaos Neos” areSet in Defense Position.“Elemental Hero Chaos Neos” can be Special Summoned fromthe Graveyard if it was rst Special Summoned according to

its text and sent to the Graveyard afterwards. “Elemental HeroChaos Neos” can also be Special Summoned from the RemovedZone if it was Special Summoned according to its text and thenremoved from play afterwards.If “Elemental Hero Chaos Neos” is destroyed before it canreturn to the Extra Deck by its own effect, the effect of Setting

every face-up monster on the eld disappears.You can activate the coin toss effect of “Elemental Hero ChaosNeos” even while there are no monsters on your opponent’sside of the eld.

If you activate the coin toss effect of “Elemental Hero Chaos

Neos” and get 2 Heads, if “Elemental Hero Chaos Neos” isipped face-down or removed from the eld the effects of all

face-up monsters on your opponent’s side of the eld will still be

negated.The effect of returning “Elemental Hero Chaos Neos” to the

Extra Deck and Setting all face-up monsters on the eld are one

effect. If “Elemental Hero Chaos Neos” is not returned to theExtra Deck (because of “Neo Space”, etc.) face-up monsters onthe eld will not be Set.

ELEMENTAL HERO DARK NEOSIf this card was Special Summoned properly by its own effect,then you can Special Summon it from the Graveyard with “Callof the Haunted”, etc.If you control your opponent’s “Elemental Hero Neos” or “Neo-Spacian”, you can return it to your opponent’s Deck to SpecialSummon this card.This card’s effect activates during every End Phase. If this card is

not face-up on the eld during the End Phase of the turn it was

Special Summoned, its effect will still activate during the next End

Phase that it is face-up on the eld for, and be returned to the

Extra Deck.

ELEMENTAL HERO DARKBRIGHTIf this card is destroyed and removed from play (by “BottomlessTrap Hole”, etc.) its effect to destroy 1 monster your opponentcontrols activates.If this card is destroyed by battle, its effect to destroy 1 monsteryour opponent controls activates when this card is sent to theGraveyard.This effect will activate if this card is destroyed while it is beingtreated as a Spell Card (by “Relinquished”, etc.).

ELEMENTAL HERO DIVINE NEOSRemoving 1 “Neos”, “Neo-Spacian”, “Elemental Hero”, “DestinyHero”, or “Evil Hero” monster in your Graveyard from play is acost.You can remove from play a Normal Monster “Neos” or “Ele-mental Hero” monster to activate the effect of “Elemental HeroDivine Neos”. In this case “Elemental Hero Divine Neos” willnot gain any effects.If you use “Elemental Hero Neos” as a Fusion Material Monster,it can be used as a “Neos” monster or an “Elemental Hero”monster, but it cannot be used as both at the same time. If youuse it as a “Neos” monster, you will still need another “ElementalHero”, “Destiny Hero” or “Evil Hero” monster.

“Neo-Spacian” monsters cannot be used as “Neos” Fusion Mate-rial Monsters.If you remove “Evil Hero Dark Gaia” to activate the effect of “Elemental Hero Divine Neos”, the original ATK of “ElementalHero Divine Neos’” does not change.If you return “Elemental Hero Divine Neos” to your Extra Deck by using “Contact Out”, you cannot Special Summon the FusionMaterial Monsters used to Fusion Summon it because the FusionMaterial Monsters listed on “Elemental Hero Divine Neos” are

not specicly named cards.

ELEMENTAL HERO FLAME WINGMAN

The damage inicted by the effect of “Elemental Hero FlameWingman” is based on the ATK of the destroyed monster in theGraveyard. So it’s the original ATK of the monster.The effect of “Elemental Hero Flame Wingman” is activatedwhen the monster destroyed in battle by it is sent to the Grave-yard. You can chain to this effect.

Page 61: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 61/189

If your “Elemental Hero Flame Wingman” destroys your monsterthat your opponent controlled, the effect is still activated and

you inict the effect damage to your opponent’s Life Points.

If your “Elemental Hero Flame Wingman” destroys a “FusilierDragon, the Dual-Mode Beast” that was Summoned without

Tribute, inict 2800 damage to your opponent’s Life Points.

ELEMENTAL HERO FLARE NEOSIf this card was Special Summoned properly by its own effect,

then you can Special Summon it from the Graveyard with “Callof the Haunted”, etc.If you control your opponent’s “Elemental Hero Neos” or “Neo-Spacian”, you can return it to your opponent’s Deck to SpecialSummon this card.This card’s effect activates during every End Phase. If this card is

not face-up on the eld during the End Phase of the turn it was

Special Summoned, its effect will still activate during the next End

Phase that it is face-up on the eld for, and be returned to the

Extra Deck.

ELEMENTAL HERO GLOW NEOS

This card’s nal effect is an Ignition Effect. It targets 1 card con-trolled by the opponent.If you target a Token Monster with this effect, the additionaleffect (“This card cannot battle this turn.”) is not applied becausethe Token is not treated as a monster after it is destroyed.If you destroy a monster that is being treated as an Equip SpellCard by the effect of “Relinquished”, it is treated as a monsterafter it is destroyed so the additional effect for destroying aMonster Card is applied.If you destroy “Embodiment of Apophis”, it is treated as a TrapCard after it is destroyed, so the additional effect for destroyinga Trap Card is applied.

ELEMENTAL HERO GRAND NEOSThis card’s effect that returns a monster to the hand is an Igni-tion Effect.This effect targets 1 monster your opponent controls.

ELEMENTAL HERO HEAT

ELEMENTAL HERO INFERNO

ELEMENTAL HERO KNOSPE

ELEMENTAL HERO LADY HEAT

ELEMENTAL HERO MARINE NEOSThis card’s effect does not target.

ELEMENTAL HERO MARINERIf you have a face-down Field Spell Card, but no face-down cardsin your Spell & Trap Card Zones, you cannot attack directly with“Elemental Hero Mariner’s” effect.

If you control “Relinquished” equipped with a face-down Mons-ter Card, that card is face-down in your Spell & Trap Card Zone,so “Elemental Hero Mariner” can attack directly.If your only face-down card is “Rush Recklessly”, you can attack directly, and then during the DAMAGE STEP, activate “Rush

Recklessly” and the direct attack will continue. This is becauseReplays do not usually occur during the Damage Step.If your opponent controls a monster equipped with “Ring of Magnetism”, then “Elemental Hero Mariner” cannot attack directly.

ELEMENTAL HERO NECROID SHAMANThe controller of “Elemental Hero Necroid Shaman” chooseswhich monster to Special Summon and what battle position to

Special Summon it in. You can choose to Special Summon themonster that you destroyed.You cannot choose to Special Summon a monster if it cannot beSpecial Summoned, such as a Spirit monster, or “Dark Ruler HaDes”, or a Fusion Monster that was Summoned by the effect of “Metamorphosis”.If you did not destroy a monster with “Elemental Hero NecroidShaman’s” effect then you do not Special Summon a monsterfrom your opponent’s Graveyard. This includes if an effect is chai-ned that prevents the selected monster from being destroyed.

ELEMENTAL HERO NECROSHADE

You can combine the effects of “Elemental Hero Necroshade”and “Ultimate Offering” to Normal Summon an “ElementalHero” without Tribute using the effect of “Ultimate Offering”.

ELEMENTAL HERO NEO BUBBLEMANIf “Skill Drain” is active, this card is no longer treated as “Elemen-tal Hero Bubbleman”.You can have 3 “Elemental Hero Bubbleman” and 3 “ElementalHero Neo Bubbleman” in your Deck and Side Deck combined.If your Defense Position “Elemental Hero Neo Bubbleman” isattacked by “Drillroid”, damage calculation is not conducted, so“Elemental Hero Neo Bubbleman” did not “battle” and its effectwill not activate.If you Special Summon this card you can activate “Inferno Rec-kless Summon” and Special Summon “Elemental Hero Bubble-man” from your Deck.While this card is face-up on the eld, it can be used as “Elemen-tal Hero Bubbleman” for a Fusion Summon (but not while inyour hand).The effect of “Elemental Hero Neo Bubbleman” that makes ittreated as “Elemental Hero Bubbleman” is a Continuous Effect.The effect that destroys a monster that battles it is a TriggerEffect.

ELEMENTAL HERO POISON ROSE

ELEMENTAL HERO RAMPART BLASTERWhen using this card’s effect to attack from Defense Position,you apply half of its current ATK. So if it equipped with “Axe of Despair”, you would apply 1500 ATK for damage calculation.

ELEMENTAL HERO STORM NEOS“Elemental Hero Storm Neos’” effect that destroys Spell andTrap Cards is an Ignition Effect.

ELEMENTAL HERO TEMPEST

This card’s effect is an Ignition Effect that targets. Sending 1 cardfrom your side of the eld to the Graveyard is a cost to active

the effect.You cannot use a Monster Token for the cost because they arenot sent to the Graveyard.

Page 62: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 62/189

You can use this effect multiple times, but the same monstercannot be targeted with this effect twice.

“While this card is face-up on the eld” means “while this

Elemental Hero Tempest is face-up on the eld”. Not while the

selected monster is face-up on the eld.

ELEMENTAL HERO TERRA FIRMA

ELEMENTAL HERO THUNDER GIANTThe effect of “Elemental Hero Thunder Giant” targets a monster.Discarding a card for this effect is a cost.This effect can be chained to.If the effect of “Elemental Hero Thunder Giant” is activated,targeting “King of the Skull Servants” with 2000 original ATK,and the opponent chains “Curse of Aging” and discards “SkullServant” to activate it, then “King of the Skull Servants” has 3000original ATK and is not destroyed.

ELEMENTAL HERO VOLTIC

ELEMENTAL HERO WILDEDGEThis monster cannot attack the opponent directly after attackinga monster(s).

ELEMENTAL HERO WILDHEARTThis card is unaffected by the effects of Trap Cards, but it stillmay be the target of Trap Cards. For example, you can activate“Two-Pronged Attack” and target your “Elemental Hero Wild-heart”, another of your monsters, and the opponent’s monster.When “Two-Pronged Attack” resolves, the other 2 monsters willbe destroyed. “Elemental Hero Wildheart” will remain on the

eld.If you attack with “Elemental Hero Wildheart” and the opponentactivates “Widespread Ruin”, if “Elemental Hero Wildheart” isyour monster with the highest ATK, no monster will be destro-yed by the effect of “Widespread Ruin”. If the opponent activates“Mirror Force”, “Elemental Hero Wildheart” will not be destro-yed, but all your other Attack Position monsters will be destro-yed. If the opponent activates “Negate Attack”, his attack will notbe negated, and the Battle Phase will not end. If the opponentactivates “Magic Cylinder”, his attack will not be negated and noEffect Damage will be dealt.You may activate “Torrential Tribute” when “Elemental HeroWildheart” is Summoned, and when it resolves all monsters

(except “Elemental Hero Wildheart”) will be destroyed.You can Special Summon “Elemental Hero Wildheart” with “Callof the Haunted”. He will not be destroyed if “Call of the Haun-ted” is later removed from the eld.

You can Special Summon “Elemental Hero Wildheart” with “Re-turn from the Different Dimension” and it will not be removedfrom play during the End Phase.If “Waboku” is activated, its effect is still applied to any damagecalculation involving “Elemental Hero Wildheart”. This is because“Waboku” is affecting the damage and is not affecting “ElementalHero Wildheart”.For “Elemental Hero Wildheart” vs. “Skill Drain”, whiche-

ver effect was active on the eld rst takes precedence. So if “Elemental Hero Wildheart” is on the eld and “Skill Drain” is

activated, his effect is not negated. But if “Skill Drain” is on theeld and “Elemental Hero Wildheart” is Summoned, his effect is

negated by “Skill Drain” as long as “Skill Drain” remains on theeld.

ELEMENTAL HERO WOODSMAN

ELEMENTAL MISTRESS DORIADOThe effect of “Elemental Mistress Doriado” is a Continuous

Effect, and it is only applied while she’s face-up on the eld.

You can activate “Fuh-Rin-Ka-Zan” if “Elemental Mistress Doria-do” is face-up on the eld (no other monsters are required).

“Elemental Burst” requires 4 Tributes. A face-up “Elemental Mis-tress Doriado” can be used as 1 of the 4, but you will still needto Tribute 3 other monsters of the appropriate Attributes.If “Scroll of Bewitchment” or “DNA Transplant” changes the At-tribute of “Elemental Mistress Doriado”, her Attribute becomesthat Attribute only. (Her effect is not applied.)

ELEPHANT STATUE OF BLESSING“Elephant Statue of Blessing” must be sent from the owner’shand to the owner’s Graveyard in order for its effect to activate.“Elephant Statue of Blessing”’s effect can be activated during theDamage Step.

“Elephant Statue of Blessing”’s effect activates when sent fromthe hand to the Graveyard by the effect of “Last Turn” or “ChaosEmperor Dragon - Envoy of the End”.

ELEPHANT STATUE OF DISASTER“Elephant Statue of Disaster” must be sent from the owner’shand to the owner’s Graveyard in order for its effect to activate.“Elephant Statue of Disaster”’s effect can be activated during theDamage Step.“Elephant Statue of Disaster”’s effect activates when sent fromthe hand to the Graveyard by the effect of “Last Turn” or “ChaosEmperor Dragon - Envoy of the End”.

You can use “Barrel Behind the Door” against the effect of “Elephant Statue of Disaster”.

ELIMINATING THE LEAGUEDiscarding a Spell Card is a cost to activate this card.This effect targets the opponent’s monster.If the targeted monster is not destroyed by “Eliminating theLeague’s” effect, you cannot resolve the second part of this card’seffect (and you do not get to look at your opponent’s hand).If a different “Six Samurai” is destroyed instead of the target,you cannot resolve the second part of “Eliminating the League’s”effect.

EMBODIMENT OF APOPHISOnce “Embodiment of Apophis” has been activated, it takes up 1Monster Card Zone and 1 Spell & Trap Card Zone. The physicallocation of “Embodiment of Apophis” should be on the MonsterCard Zones, however.If your Monster Card Zones are all full you cannot activate“Embodiment of Apophis”. If your Spell & Trap Card Zones areall full you cannot take control of your opponent’s “Embodimentof Apophis” because you will need 1 Monster Card Zone and 1Spell & Trap Card Zone for it.If your opponent has no vacant Spell & Trap Card Zones, youcannot give them “Embodiment of Apophis” for “Creature Swap”.

If “Embodiment of Apophis” is your only monster in such a case,neither player can activate “Creature Swap”.You can activate “Embodiment of Apophis” during youropponent’s Main Phase, or your own.While “Embodiment of Apophis” is a monster, it is still treated as

Page 63: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 63/189

a Trap Card and can be destroyed by “Heavy Storm” or “MysticalSpace Typhoon”.If an effect that destroys Trap Cards is used against “Embodimentof Apophis”, you can use “Fake Trap” to prevent it from beingdestroyed. When preventing the destruction of “Embodimentof Apophis”, you must be using a card of the appropriate type.You cannot use “My Body as a Shield” to rescue it from “HeavyStorm”. You cannot use “Fake Trap” to rescue it from “Raigeki”.You can use “Riryoku Field” when “Embodiment of Apophis” is

targeted by “Snatch Steal”, but not when it’s targeted by “Mysti-cal Space Typhoon”. You can use any of these effects to protect“Embodiment of Apophis” from “Raigeki Break” because “RaigekiBreak” can destroy a Monster card or a Trap Card.vs. “Jinzo”: If “Emodiment of Apophis” is a monster, and “Jinzo” or“Royal Decree” is played, “Embodiment of Apophis” cannot re-main as a monster and is placed face-up in the Spell & Trap Card

Zone, where it remains on the eld meaninglessly (even if “Jinzo”

leaves play later). If “Royal Decree” is chained to the activation of “Embodiment of Apophis”, the effect of “Embodiment of Apo-

phis” is negated and it remains on the eld in the Spell & Trap

Card Zone meaninglessly.If “Embodiment of Apophis” attacks a face-down “Jinzo”, once“Jinzo” is ipped face-up, “Embodiment of Apophis” reverts to a

Trap Card. Damage calculation is not applied.If “Embodiment of Apophis” is a monster, and is ipped face-

down, it goes back to the Spell & Trap Card Zone as a Trap Card(vertically, since Trap Cards do not have battle positions). Youcannot activate “Embodiment of Apophis” that same turn, becau-se it is a Trap Card that was just Set.When “Embodiment of Apophis” is sent to the Graveyard, itis sent as a Trap Card and remains treated as a Trap Card. Youcannot revive it with “Monster Reborn” or retrieve it with “Re-turn of the Doomed”. It will not trigger “Last Will”. You cannotactivate “Michizure”. It will not be Special Summoned by “Red-

Moon Baby”. No damage is inicted by “KA-2 Des Scissors” or“Inferno” or “Fatal Abacus”. “Emes the Innity” does not increase

its ATK. No Life Points are increased by “Absorbing Kid fromthe Sky”. You would not gain Life Points for “Altar for Tribute”.(You can, however, now add it back to your hand with “Mask of Darkness”.)If your opponent controls your “Embodiment of Apophis” as a

monster with “Snatch Steal” or “Creature Swap”, and it is ipped

face-down, it goes to your opponent’s Spell & Trap Card Zonebecause he is the controller.If your opponent controls your “Embodiment of Apophis” as amonster with “Snatch Steal”, and “Jinzo” is Summoned, it returns

to your Spell & Trap Card Zone and remains there meaninglessly.If your opponent controls your “Embodiment of Apophis” as amonster because of “Creature Swap”, and “Jinzo” is Summoned,it is placed on your opponent’s Spell & Trap Card Zone andremains there meaninglessly.“Embodiment of Apophis” is considered a Normal Monster. It

does not inict damage for “Ceasere”. You can use “Delta Attac-ker” if you have 3 “Embodiment of Apophis” monsters. You canTribute “Embodiment of Apophis” for “Sword of the Soul-Eater”while it is a monster.If “Non-Spellcasting Area” is active, “Embodiment of Apophis”cannot be destroyed by “Raigeki”, etc., but can still be destroyedby “Heavy Storm” or “Mystical Space Typhoon”.“Embodiment of Apophis”, while a monster, has original ATK1600 and original DEF 1800 (for purposes of “Megamorph”, etc.).You can negate the activation of “Embodiment of Apophis” bychaining “Solemn Judgment” or “7 Tools of the Bandit” or “RoyalOppression”, but you cannot use these against it once it is a

monster.When “Embodiment of Apophis” is Special Summoned, you canactivate “Torrential Tribute” just like with any other Summon.You can use “Chain Destruction” when “Embodiment of Apo-phis” is Special Summoned, and “Chain Destruction” will destroyall copies of “Embodiment of Apophis” in the hand and Deck even though they are Trap Cards.You can use “Embodiment of Apophis” as a Tribute once it is amonster. You cannot Tribute it for a Ritual Summon, etc., while it

is in your hand.If “Embodiment of Apophis” is a monster and “Morphing Jar #2”is activated, “Embodiment of Apophis” is shufed into the Deck 

as a Trap Card, so it does NOT count towards the number of monsters you need to pick up. (Also, if you pick up “Embodimentof Apophis” for the effect of “Morphing Jar #2”, it is not countedas a monster and will be one of the cards sent to the Grave-yard.)If you pick up “Embodiment of Apophis” for “Cyber Jar”, it isadded to your hand.If “Embodiment of Apophis” is a monster and is equipped to“Relinquished”, “Embodiment of Apophis” is treated as any othermonster equipped to “Relinquished”, and “Relinquished” gets1600 ATK and 1800 DEF.If “Embodiment of Apophis” is a monster, “Giant Trunade” willstill return it to the owner’s hand.When “Embodiment of Apophis” is a monster, and is returned tothe hand by “Penguin Soldier”, etc., it is returned as a Trap Card.So you cannot activate “Major Riot”.You can target “Embodiment of Apophis” with “Monster Reco-very” while it is a monster, and return it to the Deck.If “Embodiment of Apophis” is a monster, and you use “MagicalHats” with it, it returns to your Spell & Trap Card Zone face-down. The other effects of “Magical Hats” apply normally.If “Embodiment of Apophis” battles “D.D. Warrior Lady” and her

effect is activated, both will be removed from play.If you select “Embodiment of Apophis” as your monster for “LastTurn”, it is not sent to the Graveyard even though “Last Turn”sends all other cards to the Graveyard.If you control “Theban Nightmare” and “Embodiment of Apo-phis”, you control a Trap Card so the effect of “Theban Nightma-re” cannot be applied.If you change “Embodiment of Apophis” to Machine-Type anduse “Limiter Removal”, then “Jinzo” is Summoned later that turnand “Embodiment of Apophis” switches back to a Trap Card,“Embodiment of Apophis” is not destroyed in the End Phase by“Limiter Removal”.

If you use “Dimensionhole” or “Interdimensional Matter Trans-porter” against “Embodiment of Apophis”, it returns to the eld

as a Trap Card and is destroyed immediately. If “Dimensionhole”was used, you cannot use the Monster Card Zone while “Em-bodiment of Apophis” is removed from play, but you can use theSpell & Trap Card Zone it was occupying.

EMERGENCY PROVISIONSSending Spell and Trap Cards on your side of the eld to the

Graveyard is a cost for activating this card.You can activate a Normal Spell Card, such as “Raigeki”, thenchain “Emergency Provisions” and send “Raigeki” to the Grave-yard to gain 1000 Life Points, and the effect of “Raigeki” will stillresolve.If your opponent activates “Heavy Storm” you can chain “Emer-gency Provisions” to send your Spell and Trap Cards to Grave-

yard rst (and gain the appropriate amount of Life Points).

Page 64: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 64/189

Page 65: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 65/189

ver effect resolved last is dominant.

ENRAGED BATTLE OXFor “Enraged Battle Ox”’s effect to activate, the attacked mons-ter must be in Defense Position during damage calculation. So if “Final Attack Orders” is active, “Enraged Battle Ox”’s effect willnot be applied.

EQUIP SHOT“Equip Shot” cannot be activated during the Damage Step orEnd Step.The Attack Position monster selected by “Equip Shot” must be alegal target for the selected Equip Card. If no legal targets exist,“Equip Shot” cannot be activated.The selected Equip Card remains under your control when it isequipped to your opponent’s monster.You can select a monster that has already attacked. If you selecta monster that has not attacked it may conduct its regular attack after the battle caused by “Equip Shot”.If your opponent attacks with one monster (monster A) and youactivate “Equip Shot”, selecting another of their monsters (mons-

ter B), the original attacking monster (monster A) cannot attack after the battle caused by “Equip Shot”, but the monster selectedby “Equip Shot” (monster B) may attack after the battle createdby “Equip Shot”.When “Equip Shot” resolves, the battle caused by “Equip Shot”proceeds directly to the Damage Step.If you activate “Equip Shot” during your Battle Phase, your mons-ter is the attacker. If you activate it during your opponent’s BattlePhase, your opponent’s monster is the attacker.If an effect is chained that switches the monster that would bethe attacker into Defense Position, the selected Equip Cardis still transferred but the battle is not conducted, unless themonster can attack while in Defense Position like “Total DefenseShogun”.If one of the monsters affected by “Equip Shot” cannot attack,the Equip Card is still transferred.

ERADICATOR EPIDEMIC VIRUSYou must choose Spell Cards or Trap Cards when you activatethis card.Any card treated as a Spell Card (a monster equipped to “Relin-quished”, etc.) when this card resolves will be destroyed.If you choose Trap Cards when you activate this card, and theonly face-down card in your opponent’s Spell & Trap Card Zonesis “Fake Trap”, the cannot activate “Fake Trap”.

ERIA THE WATER CHARMERIf your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Char-mer”, the Flip Effect disappears.If you take control of the opponent’s monster with a “Charmer”and the opponent takes control back with “Change of Heart”,control still reverts to you after the effect of “Change of Heart”expires (even though it wasn’t your monster originally).If your opponent takes control of your monster with “SnatchSteal”, and you activate the Flip Effect of a “Charmer” to take itback, you keep control while the “Charmer” is face-up on the

eld.If “Book of Moon” is chained to the Flip Effect of a “Charmer” toip the target monster face-down, the effect of the “Charmer”

disappears.If a “Charmer” is removed from play with “InterdimensionalMatter Transporter”, its effect is not re-applied when it’s back on

the eld.

If “DNA Transplant” changes a monster’s Attribute so that it canbe taken by a “Charmer”, and then “DNA Transplant” is destro-yed so that the monster’s Attribute no longer corresponds tothe effect of the “Charmer”, the controller of the “Charmer”loses control of the monster.If the turn player controls a “Charmer” and a monster contro-lled by its effect, and activates “Assault on GHQ” and targetsthe controlled monster, and the opponent chains an effect to

destroy the “Charmer”, the controlled monster returns to theopponent’s control, but is still destroyed by the effect of “Assaulton GHQ”.

ESCAPE FROM THE DARK DIMENSION“Escape from the Dark Dimension” targets 1 of your removedfrom play DARK Monsters.If your opponent removes 1 of your DARK Monsters fromplay temporarily, you can select it with “Escape from the Dark Dimension”.

ETOILE CYBER

This card’s effect is a Continuous Effect that cannot be chainedto.

EVERLIVING UNDERWORLD CANNON“Everliving Underworld Cannon’s” effect is a Trigger Effect.“Everliving Underworld Cannon’s” effect always activates therst time a Zombie-Type monster is Special Summoned onto

your side of the eld during each turn.

EVIL DRAGON ANANTA

EVIL HERO DARK GAIAIf a face-down monster is used as a Fusion Material Monster, theoriginal ATK of the face-down monster will be applied to deter-mine the original ATK of “Evil Hero Dark Gaia”.

EVIL HERO INFERNAL GAINERThe Fiend-Type monster selected for “Evil Hero InfernalGainer’s” effect can attack twice during the Battle Phase as longas it remains face-up on the eld.

During your second Standby Phase after activating “Evil HeroInfernal Gainer’s” effect, if you have no available Monster Zonespaces when “Evil Hero Infernal Gainer’s” effect tries to Special

Summon it onto your side of the eld, the “Evil Hero Infernal

Gainer” will be sent to the Graveyard.After being removed from play by its own effect, if “Evil HeroInfernal Gainer” is removed from the Removed Zone (returnedto the Graveyard, added to the Deck, etc.) its will not be SpecialSummoned during the second Standby Phase. Even if the “EvilHero Infernal Gainer” is returned to the Removed Zone, it willstill not be Special Summoned.If, during your second Standby Phase after activating “Evil HeroInfernal Gainer’s” effect, your opponent negates the effect thatSpecial Summons “Evil Hero Infernal Gainer”, it will not be Spe-cial Summoned during a later Standby Phase.

EVIL HERO INFERNAL PRODIGY“Evil Hero Infernal Prodigy’s” effect to draw 1 card during theEnd Phase starts a Chain.If “Evil Hero Infernal Prodigy” is removed from play when Tribu-ted (by “Macro Cosmos”, etc.) or after it is Tributed (by “Soul

Page 66: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 66/189

Release”, etc.), its effect will still activate in the End Phase. If it isreturned to the Graveyard with “Burial from a Different Dimen-sion”, its effect will not activate during the End Phase.If “Evil Hero Infernal Prodigy” is Special Summoned, or returnedto the hand or Deck, after it is Tributed, its effect will not activa-te during the End Phase.If you Tribute “Evil Hero Infernal Prodigy” to Set an “ElementalHero”, “Destiny Hero”, or “Evil Hero, its effect does not activateduring the End Phase.

If the Tribute Summon is negated (with “Solemn Judgment”, etc.),“Evil Hero Infernal Prodigy’s” effect does not activate during theEnd Phase.

EVIL HERO INFERNO WINGThe damage inicted by “Evil Hero Inferno Wing” is determi-ned when the destroyed monster is sent to the Graveyard, and

due to this the damage inicted will be based on the destroyed

monsters original ATK or DEF.If the destroyed monster’s ATK and DEF are equal, the effect of 

“Evil Hero Inferno Wing” will still activate and it will inict dama-ge equal to either the ATK or DEF. (since both are equal, it does

not matter which is selected)

EVIL HERO MALICIOUS EDGEIf your opponent controls only 1 monster and you activate “SoulExchange”, selecting that 1 monster as the target, after resolving“Soul Exchange” you can Tribute that 1 monster to Tribute Sum-mon “Evil Hero Malicious Edge” (You would not need to Tributean additional monster).

EVIL HERO MALICIOUS FIENDYour opponent does not have to conduct their Battle Phase. If your opponent does not conduct their Battle Phase, “Evil HeroMalicious Fiend’s” effect is not applied.“Evil Hero Malicious Fiend’s” effect is applied at the start of your opponent’s Battle Phase and remains activate for theirentire Battle Phase. Monster Special Summoned during youropponent’s Battle Phase will be affected. If a monster’s BattlePosition is changed to Defense Position at the end of the BattlePhase (“Goblin Attack Force”, etc.), it will be shifted into Attack Position.If you have 2 or more “Evil Hero Malicious Fiend” when youropponent attacks, you decide which “Evil Hero Malicious Fiend”is attacked.Only monsters that are able to attack must attack “Evil HeroMalicious Fiend”. If you have “Swords of Revealing Light” and

“Evil Hero Malicious Fiend” on your side of the eld, youropponent’s monsters are unable to attack, so they cannot attack “Evil Hero Malicious Fiend”. If you have “Gravity Bind” and “EvilHero Malicious Fiend” on your side of the eld, your opponent’s

monsters of Level 4 or higher are unable to attack, so they can-not attack “Evil Hero Malicious Fiend”.If “Level Limit - Area B” is face-up on the eld, when your

opponent starts their Battle Phase their Defense Position mons-ters are still shifted into Attack Position and must attack “EvilHero Malicious Fiend”. If “Level Limit - Area B” is being nega-ted and then during the Battle Phase its effect is reapplied, theopponent’s Level 4 or higher monsters are shifted into Defense

Position and are unable to attack.If your opponent’s face-down Flip Effect Monsters are ipped si-multaneously by “Evil Hero Malicious Fiend’s” effect, their effectsstart a Chain. (refer the advanced FAQ section “simultaneouseffects”)

EXCHANGEYou cannot activate “Exchange” if you have no other card in yourhand besides “Exchange”.The opponent is still considered the owner of the card you takeby the effect of “Exchange” for all purposes.If you take your opponent’s “Kuriboh” through the effect of “Ex-change” you may discard it to activate its effect (but it is discar-ded to your opponent’s Graveyard).

EXCHANGE OF THE SPIRIT“Exchange of the Spirit” does not “send” cards to the Graveyard;it swaps the cards in your Deck with those in your Graveyard.So the effects of cards like “Penguin Knight”, “Cockroach Knight”,

or “Archend of Gilfer” will not activate, nor would the effect of 

“Skull Invitation” deal any damage. If “Banisher of Light” is on the

eld no cards will become removed from play because they are

not being sent to the Graveyard.“Necrovalley” will negate the effect of “Exchange of the Spirit”.“Exchange of the Spirit” does not target cards in the Graveyard,so “Big Burn” cannot be activated.“Exchange of the Spirit” is put into the new Graveyard after it

resolves.You need 15 cards in your Graveyard to activate “Exchange of the Spirit”. If you have exactly 15 and the opponent chains “Di-sappear” to remove from play 1 of those cards, “Exchange of theSpirit” was already activated correctly so it will resolve correctly.Your opponent can have any number of cards in their Graveyardwhen you activate “Exchange of the Spirit”, including 0.If the opponent activates “Premature Burial” or “Call of theHaunted” you can chain “Exchange of the Spirit” (if you meet therequirements) to swap the cards in the Deck and the Graveyard.Since the targeted monster is no longer in their Graveyard, “Pre-mature Burial” would be destroyed and “Call of the Haunted”would remain on the eld meaninglessly.

Any Fusion Monsters or Synchro Monsters in the Graveyardwhen “Exchange of the Spirit” resolves will be returned to theExtra Deck.If “Parasite Paracide” is face-up in a Deck when “Exchange of theSpirit” resolves, it will be sent to its owner’s Graveyard.

EXILED FORCEYou cannot activate the effect of “Exiled Force” if it is the only

monster on the eld.

EXODIA NECROSS“Exodia Necross” cannot be Normal Summoned or Set, and

cannot be Special Summoned EXCEPT by the effect of “Contractwith Exodia”. So “Exodia Necross” cannot be Special Summonedwith “Monster Reborn”, etc., even if Special Summoned properlyrst.

Players can activate Spell & Trap Card effects that destroy mons-ters, but “Exodia Necross” will not be destroyed by them.If a piece of Exodia is removed from the Graveyard while “ExodiaNecross” is removed from play due to “Dimensionhole”, “Exodia

Necross” is destroyed when it returns to the eld.

If your opponent takes control of your “Exodia Necross” anddoes not have all 5 pieces of Exodia in his/her Graveyard, “ExodiaNecross” is destroyed if face-up.

While “Skill Drain” is active, “Exodia Necross”’ ATK is retur-ned to its original 1800 points. Even if “Skill Drain” then leavesplay, “Exodia Necross” does no regain any ATK increases it hadbecause of its effect, but it will begin to accumulate ATK pointsagain.While “Skill Drain” is active, “Exodia Necross” is not destroyed

Page 67: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 67/189

if Exodia pieces are removed from the Graveyard, but it will bedestroyed if the effect of “Skill Drain” disappears.

EXODIA THE FORBIDDEN ONEIf both players have all 5 of the cards listed on “Exodia theForbidden One” in their hand at the same time, such as if bothplayers start with all 5 of the cards in their opening hand, or if both players draw all 5 cards by the effect of “Card Destruction”,the game is declared a DRAW.

EXODIUS THE ULTIMATE FORBIDDEN LORDIf “Exodius the Ultimate Forbidden Lord” is removed from playwith “Interdimensional Matter Transporter,” “Exodius the Ultima-te Forbidden Lord” is not returned to the eld in the End Phase.

EXPRESSROIDIf one of the 2 “roid” monsters you select for “Expressroid’s”effect is removed from your Graveyard by an effect chained tothis effect, the remaining “roid” monster you selected will beadded to your hand.

FACTORY OF 100 MACHINES“Factory of 100 Machines” targets 1 Machine-Type monster youcontrol.Removing all “Morphtronic” monsters in your Graveyard fromplay is not a cost. If an effect is chained that removes the targe-ted Machine-Type monster from the eld, you must still remove

all “Morphtronic” monsters in your Graveyard from play when“Factory of 100 Machines” resolves.

FAIRY BOXIf you have two copies of “Fairy Box” active on the eld you may

ip a coin twice, but only need to call 1 correctly to reduce the

attacking monster’s ATK to 0.The current ATK is reduced to 0, including all Equip Spell Cards.Trap Cards and Quick-Play Spell Cards cannot further increasethe monster’s ATK this battle. A monster effect such as “InjectionFairy Lily” can increase its own ATK after “Fairy Box” is suc-cessful.Paying 500 Life Points is optional, if you choose not to pay “FairyBox” is destroyed.The effect of “Fairy Box” does not target, so “Lord of D.” willnot prevent “Fairy Box” from reducing the ATK of an attackingDragon-Type monster to 0.

FAIRY GUARDIANSpell Cards that are eligible for this card’s effect include: Set SpellCards, Equip Spell Cards, or Continuous Spell Cards destroyedby your opponent’s card effects and Spell Cards negated anddestroyed by an opponent’s “Magic Jammer”, “Solemn Judgment”,“Horus the Black Flame Dragon LV8”, etc. It also includes SpellCards discarded from your hand by your opponent’s card effect,like “Delinquent Duo” or “Conscation” and Spell Cards sent

from your Deck to Graveyard by your opponent’s “NeedleWorm”, “Don Zaloog”, “Vampire Lord”, etc.If you activate “Painful Choice” and a Spell Card is included inthe 4 cards that are sent to the Graveyard, it cannot be targetedwith the effect of “Fairy Guardian” since it was YOUR “Painful

Choice” that sent the card to the Graveyard, even though youropponent decided which card you kept.

FAIRY METEOR CRUSHYou cannot double the effect of “Fairy Meteor Crush” by equip-

ping two copies to the same monster.If you equip your “Fairy Meteor Crush” to an opponent’s mons-ter, and it attacks a Defense Position monster on your side of 

the eld with ATK greater than your monster’s DEF, the oppo-nent will take the difference as Battle Damage. This is because“your opponent” is the opponent of the player who controls“Fairy Meteor Crush” not necessarily the opponent of the playerwho controls the monster.“Kuriboh” or “Waboku” can be used to prevent the damage

caused by “Fairy Meteor Crush” because it is Battle Damage.

FAIRY OF THE SPRINGYou can Set the Equip Spell Card the same turn you play “Fairyof the Spring”.When you add an Equip Spell Card to your hand with “Fairy of the Spring”, and the same turn it is returned to the Deck with“Fiber Jar”, and you draw it, you can activate it that same turn.

FAKE TRAP“The face-down Trap Cards protected by “”Fake Trap”” must berevealed when resolving the effect that would destroy them, to

conrm that they are Trap Cards.If your opponent activates “”Heavy Storm”” and your chain“”Fake Trap””, your Trap Cards are protected but your SpellCards are still destroyed.”

FALLING DOWNIf there are no Archends on your side of the eld, “Falling

Down” is destroyed immediately, even in the middle of a chain.

The Archend you need for “Falling Down” doesn’t have to be a

monster. Cards like “Axe of Despair”, or an Archend monster

equipped to your “Relinquished”, will prevent “Falling Down”from being destroyed.

You can activate “Falling Down” when there are no Archends

on your side of the eld, but it is destroyed immediately before it

is equipped to a monster.You cannot use “Barrel Behind the Door” against the damagefrom “Falling Down” because you cannot use “Barrel Behind theDoor” against a Continuous or Equip Spell Card.

FATAL ABACUSFor the effect of “Fatal Abacus” to trigger, a Monster Card that

is being treated as a monster must be sent from the eld to the

Graveyard. This means that a Monster Card equipped to “Relin-quished” or “Sword Hunter” that is sent to the Graveyard willnot trigger this effect. Also, a Spell or Trap Card that is destroyed

while being treated as a monster by the effect of “Magical Hats”will not trigger this effect.Monster Tokens do not trigger this card’s effect because they arenot sent to the Graveyard.Monsters that are removed from play and monsters that are des-troyed while “Banisher of the Light” is on the eld do not trigger

this card’s effect. This is because they never go to the Graveyard.“Sent from the eld to the Graveyard” includes cards that are

destroyed, Tributed, or sent straight from the eld to the Grave -yard.

If multiple “Fatal Abacus” cards are active on the eld, a player

will take 500 points of damage for each when one of their mons-

ters is sent from the eld to the Graveyard. So if 2 are active, aplayer will take 1000 points of damage and if 4 are on the eld

(you have 3 active and your opponent has 1 active) a player willtake 2000 points of damage.It is the owner of the Monster Card that takes the damage, soif you control your opponent’s monster through the effect of 

Page 68: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 68/189

“Change of Heart” and Tribute it, your opponent takes the 500points of damage.

FEAR FROM THE DARK“Fear from the Dark” can be Normal Summoned.Only the owner of “Fear from the Dark” can use its effect, be-cause it has to be sent from your hand to your Graveyard.When you discard “Fear from the Dark” with “Painful Choice”,“Fear from the Dark”’s effect does not activate because it was

your own card effect that caused it.If “Fear from the Dark” is sent to the Graveyard during a cardeffect’s resolution, or during a chain, activate “Fear from theDark”’s effect after the current effect or chain has resolved.If “Fear from the Dark” is sent to the Graveyard by “Last Turn”’seffect, “Fear from the Dark” is Special Summoned to the eld

before the attack of “Last Turn” happens.

FEATHER SHOTThis card targets 1 face-up “Elemental Hero Avian”.You can activate 2 copies of “Feather Shot” and target the same“Elemental Hero Avian”, but the second one will not increase the

number of times it can attack. If you select 2 different “ElementalHero Avians” then neither one can attack.If you Summon a monster after “Feather Shot” has resolved, thatmonster cannot attack.You cannot activate “Feather Shot” during a turn where “Ab-solute End” has been activated. If “Feather Shot” has alreadyresolved, “Absolute End” cannot be activated. If “Absolute End”is chained to “Feather Shot”, then the selected “Elemental HeroAvian” cannot attack.

FELGRAND DRAGONIf “Felgrand Dragon” is sent from the eld to the Graveyard and

afterwards it is removed from play (with “D.D. Crow”, etc.), “Fel-grand Dragon” cannot be Special Summoned with “DimensionFusion” because “Felgrand Dragon” cannot be Special Summo-ned from the Removed Zone. If the “Felgrand Dragon” is retur-ned to the Graveyard from the Removed Zone (with “MiracleDig”, etc.), the “Felgrand Dragon” cannot be Special Summonedfrom the Graveyard because it was not sent from the eld to the

Graveyard.The ATK gained by “Felgrand Dragon” when it is Special Sum-moned disappears when “Felgrand Dragon” is removed from the

eld or ipped face-down.

If “Skill Drain” is face-up on the eld when “Felgrand Dragon” is

Special Summoned, or if “Skill Drain” is activated after “Felgrand

Dragon” is Special Summoned, “Skill Drain” will negate “FelgrandDragon’s” ATK gaining effect. If “Skill Drain” is later negated orremoved from the eld, the ATK gain is not reapplied.

When “Felgrand Dragon” is Special Summoned, its controllerselects 1 monster in his/her Graveyard as a target. If the selectedmonster is removed from play in chain to this effect, “FelgrandDragon”’s effect will disappear and it will not gain ATK.After “Felgrand Dragon’s” ATK gaining effect is resolved, the ATKgain will not disappear if the selected monster is removed fromthe Graveyard.The text “This monster cannot be Special Summoned except

from the Graveyard, and only if it was sent there from the eld”

is a condition and not an effect. It cannot be negated by “Dark Ruler Ha Des”, etc.

FIBER JARWhen this card’s effect is activated all cards on the eld, in hand,

and in the Graveyards are returned to their owner’s Deck. Fu-

sion Monsters and Synchro Monsters in any of these places arereturned to the Extra Deck. Cards removed from play remainremoved from play.When the effect of “Fiber Jar” is activated, “Fiber Jar” itself isunited with the Deck, even if it has been attacked and destroyedas a result of battle.If the effect of “Fiber Jar” activates during the Battle Phase, itdoes not end the Battle Phase, although the turn player will haveno monsters after the effect resolves.

If your opponent’s “Parasite Paracide” is face-up in your Deck when the effect of “Fiber Jar” is activated, it will remain there.The opponent should cut your Deck with his / her eyes closedafter you shufe to ensure fairness.

If “Twin-Headed Behemoth” is returned to the Deck by theeffect of “Fiber Jar” and its effect has already been used once thisDuel, that condition is not reset. If you again draw and Summonyour “Twin-Headed Behemoth” you may not activate its effectagain.

FIELD BARRIERYou cannot activate a card with an effect like “Mystical Space

Typhoon,” targeting a Field Spell Card while this card is in play.If a mandatory effect is activated that would destroy a FieldSpell Card while this card is in play, that Field Spell Card is notdestroyed.Cards or effects that would destroy all Spell Cards on the eld

like “Heavy Storm,” or all cards on the eld, like “Demise, King of 

Armageddon,” can be activated while this card is in play, but theField Spell Card will not be destroyed.This card only prevents the activation of Field Spell Cards them-

selves. The effects of a Field Spell Card already on the eld (like

“Ancient City – Rainbow Ruins”) can still be activated while thiscard is in play.While this card is active, you cannot Set a Field Spell Card if you

already control a Field Spell Card.If you control a Field Spell Card and “Field Barrier”, and its effectis being negated by a card like “Imperial Order,” and your oppo-nent plays a Field Spell, then you could chain an effect to destroy“Imperial Order,” and your opponent’s Field Spell Card would besent to the Graveyard. Your Field Spell Card will remain in play.

FIEND SKULL DRAGONYou cannot use substitute Fusion Material Monsters such as“Beastking of the Swamps” to Fusion Summon this card. Youcan use the effects of “Metamorphosis”, “Magical Scientist”, and“Summoner of Illusions” to Special Summon this card.

If your opponent Flip Summons a monster with a Flip Effect, andchains a card like “Offerings to the Doomed” to destroy “FiendSkull Dragon”, the Flip Effect will not be negated since “FiendSkull Dragon” is no longer on the eld when the Flip Effect

resolves, and it will only negate Flip Effect “as long as this cardremains face-up on the eld”.

The opponent may activate a Trap Card that targets “Fiend SkullDragon”, but its effect will be negated and the Trap Card destro-yed.Cards such as “Torrential Tribute”, “Bottomless Trap Hole”, “Mi-rror Force”, and “Last Turn” will all apply their effects to “FiendSkull Dragon” because these cards do not target.

You can activate “Call of the Haunted” to Special Summon “FiendSkull Dragon”. After it resolves, “Call of the Haunted” will bedestroyed and “Fiend Skull Dragon” will remain on the eld.

Remember that “Fiend Skull Dragon” must have been properlyFusion Summoned previously in order to Special Summon itfrom the Graveyard.

Page 69: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 69/189

You can chain “Call of the Haunted” to the activation of a FlipEffect to Special Summon “Fiend Skull Dragon”, and the FlipEffect will be negated.

FIEND’S HAND MIRRORSince “Mystical Space Typhoon” cannot destroy itself, when youchain “Fiend’s Hand Mirror” to your opponent’s “Mystical SpaceTyphoon”, you cannot re-direct the “Mystical Space Typhoon”to target itself. But you can re-direct it to target and destroy

“Fiend’s Hand Mirror”.When your opponent activates “Mystical Space Typhoon” to des-troy his/her “Mirage of Nightmare”, you can chain “Fiend’s HandMirror” and have “Mystical Space Typhoon” destroy “Fiend’sHand Mirror” instead.

FIFTH HOPEIf this card is sent to the Graveyard by the effect of “DestinyHero - Diamond Dude”, even if you have no cards on your side

of the eld and in your hand when its effect is activated during

your next Main Phase, you can only draw 2 cards. The extra draweffect only applies when you activate the card “Fifth Hope” itself,

not just its effect.

FIGHTING SPIRITDestroying “Fighting Spirit” when the equipped monster wouldbe destroyed does not use the Chain.“Fighting Spirit” is destroyed when the equipped monster wouldbe sent to the Graveyard by battle. If this effect is used, “FightingSpirit” will not be on the eld at the end of the Damage Step

and could not be targeted by effects that activate at the end of the Damage Step.If a “Hyper Hammerhead” destroyed by battle is equipped with“Fighting Spirit” and it is destroyed instead, “Hyper Hammer-

head” remains on the eld and its effect activates.

FINAL ATTACK ORDERSWhile “Final Attack Orders” is active, if you attack a face-downDefense Position monster, the monster is changed to Attack Position, then damage calculation is applied with the monster inAttack Position.While “Final Attack Orders” is active, you can change monsterslike “Guardian Sphinx” to face-down Defense Position, and whilethey are face-down, “Final Attack Orders” has no effect on them.While “Final Attack Orders” is active, you can change the BattlePositions of monsters with “Curse of Fiend” or “Little-Win-guard”, but the Battle Positions are immediately changed back to

Attack Position by “Final Attack Orders”.While “Final Attack Orders” is active, effects of “Goblin Attack Force”, “Giant Orc”, and “Dark Zebra” are resolved, but they areimmediately changed back to Attack Position.While “Final Attack Orders” and “Light of Intervention” areactive, you can Special Summon a monster in face-up DefensePosition, but it is immediately changed to Attack Position.The effect of “Final Attack Orders” cannot be chained to.

FINAL COUNTDOWNYou count turns for “Final Countdown” like this: Turn 1 is theturn you activate it, Turn 2 is your opponent’s turn, Turn 3 is your

turn after you activated “Final Countdown”, etc.“Final Countdown” is immediately sent to the Graveyard whenit resolves.You can activate “Pyro Clock of Destiny” to advance the turncount by 1 for “Final Countdown”. “Final Countdown” does nothave to be on the eld when you use “Pyro Clock of Destiny”.

You win when the 20th turn ends, before the Draw Phase of the21st turn.When your opponent chains “Imperial Order” to your “FinalCountdown”, the effect of “Final Countdown” is negated and youcannot start counting turns. But if “Final Countdown” is activatedand resolves, and later “Imperial Order” is activated, it will haveno effect on “Final Countdown” because “Final Countdown” willbe in the Graveyard.When you activate “Final Countdown”, and your opponent

activates “Final Countdown” during his next turn, and then uses“Pyro Clock of Destiny” to advance his “Final Countdown” by 1,both “Final Countdowns” win at the same time and the Duel is aDRAW.

FINAL DESTINYDiscarding 5 cards from your hand is a cost. You cannot activatethis card if you have less than 5 cards in your hand.

FIRE PRINCESSIf you have 1 “Fire Princess” and 2 “Solemn Wishes” on the eld,

“Fire Princess”’s effect deals 1000 damage to your opponent

when you draw. If you have 1 “Fire Princess” and 2 “Marie theFallen One” in your Graveyard, “Fire Princess”’s effect deals 1000damage to your opponent during your Standby Phase.If you have 2 “Fire Princesses” and 1 “Solemn Wishes” on theeld, your opponent takes 1000 damage when you draw a card

(and takes 2000 damage if you had 2 “Solemn Wishes” on theeld instead of 1).

If “Mysterious Puppeteer” is on the eld when you Summon

“Fire Princess”, “Fire Princess”’s effect will deal 500 damage toyour opponent because of “Mysterious Puppeteer”’s effect.If you have “Soul Absorption” and “Fire Princess” face-up on

the eld when your opponent removes 3 monsters from his

Graveyard to Summon “Dark Necrofear” you will gain 1500 LifePoints and “Fire Princess”’s effect will deal 500 Damage to youropponent.If you have a face-up “Fire Princess” and a Set “Poison of the OldMan” when your opponent activates “Dark Hole” you may chain“Poison of the Old Man” to increase your Life Points and theeffect of “Fire Princess” will deal 500 damage to your opponenteven though she is then destroyed by “Dark Hole”, because theeffect of “Fire Princess” is a Continuous Effect.

FIRE SORCERERIf you have fewer than 2 cards in your hand when this card is

ipped face-up its Flip Effect is not activated.

Removing 2 cards from your hand is part of the resolution of this card’s Flip Effect, not part of the cost. So if its Flip Summonis negated by “Solemn Judgment” you do not remove any cardsfrom your hand.

FIRE TROOPER“Fire Trooper’s” effect is a Trigger Effect. Sending “Fire Trooper”to the Graveyard is a cost.

FIREBIRDThe effect of “Firebird” is a Trigger Effect that activates when1 or more Winged Beast-Type monster(s) on the controller’s

side of the eld are destroyed. If the monsters were destroyedas a result of battle, the timing of this effect is at the end of theDamage Step, when the monsters are sent to the Graveyard.You can chain to the activation of “Firebird”’s effect, includingwith “Divine Wrath”.

Page 70: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 70/189

If 2 or more Winged Beast-Type monsters on the controller’sside of the eld are destroyed at the same time, the ATK of 

“Firebird” only increases by 500 points.

Winged Beast-Type tokens on the controller’s side of the eld

are included and will increase the ATK of “Firebird” when des-troyed.

Monsters on the controller’s side of the eld that are changed

to Winged Beast-Type by “DNA Surgery” are included and willincrease the ATK of “Firebird” when destroyed.

When face-down Winged Beast-Type monsters are destroyed(by a card effect), the ATK of “Firebird” does not increase.The ATK increase from the effect of “Firebird” remains as long as“Firebird” remains face-up on the eld.

FIRESTORM PROMINENCEThis card’s effect will destroy “Elemental Mistress Doriado”.

FIREWALLRemoving from play 1 Pyro-Type monster in your Graveyard is acost to activate this card’s effect.Paying 500 Life Points during your Standby Phase does not start

a Chain.This card’s effect does not target.If “Elemental Hero Wildheart”, or another monster that is una-ffected by the effects of Trap Cards, attacks directly, you cannotactivate the effect of “Firewall”.

FISH DEPTH CHARGE“Fish Depth Charge” targets 1 card your opponent controls.If “Fish Depth Charge” does not destroy the selected card whenit resolves, you do not draw.

FISSURE

You can activate “Fissure” even if your opponent only has 1monster on the eld.

If there are two or more monsters with equal ATK on youropponent’s side of the eld, you (the player who activated “Fissu-re”) select which monster will be destroyed.

FLASHBANGIf “Flashbang” is activated, effects that activate when BattleDamage is inicted to a player will miss the timing for activation,

such as “Don Zaloog”.If “Flashbang” is activated, any effects that would activate at theend of the Battle Phase will miss the timing for activation, such as“Goblin Attack Force”.

FLINTThe effect of “Flint” that equips it to a new monster is an effectthat targets. This effect also can be chained to.

FLINT LOCKThe effect of “Flint Lock” that moves “Flint” from “Flint Lock”to another monster can be activated multiple times in the sameturn.You cannot target activate “Flint” from you hand targeting a“Flint Lock” that is already equipped with “Flint.”This card’s effect to equip “Flint” to itself targets the “Flint” card.

This card’s effect to to equip “Flint” to another monster targetsthat monster and “Flint”.

FLINT MISSLEIf the activation of “Flint Missile” is negated, or it is destroyed

by a card chained to its activation, you cannot return it to yourDeck.

FLYING KAMAKIRI #1If you attack with your “Flying Kamakiri #1” and it is destroyedas a result of battle, you may attack with the monster SpecialSummoned by “Flying Kamakiri #1” before entering Main Phase2.If your opponent controls your “Flying Kamakiri #1” and it is

destroyed as a result of battle, you get the effect of “Flying Kama-kiri #1” NOT your opponent.Since the Special Summoning occurs during the Damage Step,“Torrential Tribute”, etc. cannot be used.

FORCED BACKYou cannot activate this card when a monster is Set.If a monster with a Flip Effect is Flip Summoned and you activate“Forced Back”, then the Flip Effect never activates.If you negate the Normal or Flip Summon of “Dark Magician of Chaos” with “Forced Back”, it is returned to the hand and is notremoved from play.

You can activate “Forced Back” when you Normal or Flip Sum-mon your own monster. You should announce this immediatelyafter your Summon. Once you allow your opponent to activate“Torrential Tribute” you are acknowledging that the Summonwas successful and you cannot activate “Forced Back”.

FORCED CEASEFIREYou can activate the effect of a Continuous Trap Card that is

already face-up on the eld during the turn that “Forced Cease-

re” is active.

This effect applies to both players.

FORMATION UNIONThe monster you equip the Union Monster to must be “appro-priate”, meaning the monster name written in the text of theUnion Monster.The Union Monster is considered to be equipped ‘by its effect’so any bonuses the Union Monster grants are granted if equi-pped with “Formation Union”.A Union Monster that is “detached” during the Battle Phaseusing “Formation Union” can attack during that Battle Phase.If the player who would control the Union Monster already has

5 monsters on the eld, you cannot activate “Formation Union”

and choose the second effect.

FOSSIL DYNA PACHYCEPHALOMonsters that are Special Summoned face-down, or ipped face-

down after being Special Summoned, will be destroyed by “FossilDyna Pachycephalo’s” second effect.“Fossil Dyna Pachycephalo’s” rst effect is a Continuous Effect.

Its second effect is a Trigger Effect.

FOSSIL EXCAVATIONYou cannot activate “Fossil Excavation” if you do not have anyDinosaur-Type monsters in your Graveyard, even if you woulddiscard one to activate it.

FOX FIREIn order to activate its effect, “Fox Fire” must be face-up when

the attack that destroyed it was declared (like “Atomic Firey”).

If a face-down “Fox Fire” is attacked, its effect is not applied eventhough it is face-up when destroyed.

Page 71: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 71/189

While “Skill Drain” is active, you can Tribute “Fox Fire” for aTribute Summon.If the opponent controls your face-up “Fox Fire”, and it is destro-yed as a result of battle, it will be Special Summoned to your (the

owner’s) side of the eld during the End Phase.

FRAGRANCE STORM“Fragrance Storm” targets 1 Plant-Type monster on the eld. You

can target any Plant-Type monster on the eld.

Destroying the targeted card and drawing 1 card are consideredto happen at the same time. Revealing the drawn card, if it is aPlant-Type monster, happens after that.If, after revealing the drawn Plant-Type monster, you draw ano-ther Plant-Type monster, you cannot reveal the additional Plant-Type monster to try and draw another card.If you have an active “Solemn Wishes” and you draw 2 cards with“Frangrance Storm”, you will gain 1000 Life Points.Destroying the Plant-Type monster and drawing 1 card resolveat the same time, but drawing 1 additional card by revealing thedrawn Plant-Type monster does not resolve at the same time.If you destroy “Seed of Flame” with “Fragrance Storm’s” effect,

you can activate “Seed of Flame’s” effect if you draw only 1 card,but if you reveal a Plant-Type monster to draw another card, youcannot activate “Seed of Flame’s” effect.

FREED THE BRAVE WANDERERYou can only activate “Freed the Brave Wanderer”’s effect duringyour Main Phase 1 or 2.“Freed the Brave Wanderer”’s effect targets 1 monster.If your opponent chains “Rush Recklessly” to “Freed the BraveWanderer”’s effect to increase “Freed the Brave Wanderer”’sATK by 700 points, and the ATK of the target monster is nowlower than “Freed the Brave Wanderer”’s ATK when its effectresolves, the target monster is not destroyed.If your opponent chains “Ring of Destruction” to “Freed theBrave Wanderer”’s effect and destroys it, “Freed the BraveWanderer”’s effect still resolves.If you activate and resolve “Freed the Brave Wanderer”’s effect,then remove him from play and return him from play, or ip him

face-down then face-up again, you can use his effect again thatturn.

FREED THE MATCHLESS GENERAL“This card’s effect that negates Spell Cards that target it is notoptional.You can Special Summon this card from the Graveyard with

“”Monster Reborn”” because its effect that negates Spell Cardsis not active while it is in the Graveyard.You can activate “”Premature Burial”” to Special Summon thiscard from the Graveyard, and then this card’s effect will ne-gate and destroy “”Premature Burial””. “”Freed the MatchlessGeneral”” will not be destroyed since the effect of “”PrematureBurial”” was negated by his effect.If this card is targeted by the effect of a Spell Card while face-down, the Spell Card’s effect resolves.If your opponent activates “”Change of Heart”” and gains

control of this card while it is face-down, and it is then ipped

face-up, they retain control of it until the end of the turn. This is

because the effect of “”Freed the Matchless General”” must beapplied when the Spell Card is activated.A Spell Card that targets this card may be activated, but it will benegated and destroyed.The effect of this card will not negate “”Creature Swap””,“”Fissure””, “”Smashing Ground””, “”Dark Hole””, “”Raigeki””, or

similar Spell Cards that do not target.If you try to equip “”Fusion Sword Murasame Blade”” to thismonster, it will be negated and destroyed.“”Freed the Matchless General’s” second effect cannot be acti-vated if you have no Level 4 or lower Warrior-Type monsters inyour Deck.You can only forfeit your normal draw. If you activate “”Jar of Greed”” during the Draw Phase, you cannot replace that drawwith the effect of “”Freed the Matchless General””.

If you have two copies of this card on the eld, you can still onlyadd 1 Warrior-Type monster to your hand by forfeiting yournormal draw.The activation of this card’s effect that adds a Warrior-Typemonster to your hand can be chained to.”

FREEZING BEASTYou may use the effect of “Freezing Beast” to destroy a Spell or

Trap Card on your side of the eld.

FRONTLINE BASEIf you have multiple “Frontline Bases”, you can Special Summon 1

Union Monster for each.

FROST AND FLAME DRAGONThis card’s effect to destroy 1 monster on the eld targets.

FROZEN SOULWhile “Frozen Soul” is in effect, you cannot activate “Last Turn”in the same turn because “Last Turn” includes conducting a BattlePhase.When you activate “Frozen Soul”, and effects are chained thatresult in the Life Point difference being less than 2000, “FrozenSoul”’s effect still resolves.

When you activate “Frozen Soul”, and your opponent skips hisnext Battle Phase somehow, his Battle Phase of the next turn isskipped with “Frozen Soul”.

FULFILLMENT OF THE CONTRACTYou cannot use “Fulllment of the Contract” to Special Summon

a Ritual Monster that was discarded from the hand, or otherwisenot properly Summoned.You can chain to the rst part of this card’s effect. However, the

last part (that destroys the monster) does not start a chain.

FULL SALVOThe cards sent to the Graveyard after the activation of “Full Sal-vo” are sent to the Graveyard by the effect of “Full Salvo”. Theyare not a cost. So they are sent when “Full Salvo” resolves, notwhen it is activated.If you send a “Dark World” monster to the Graveyard for theeffect of “Full Salvo”, its effects do not activate because it wasnot “discarded”.

FUSHIOH RICHIE“Fushioh Richie” cannot negate cards like “Bottomless TrapHole”, or “Kisetai”, because they do not target.When your opponent uses “Double Snare” on “Fushioh Richie”,“Double Snare” is negated and destroyed.

You can use “Premature Burial” or “Call of the Haunted” toSpecial Summon “Fushioh Richie” from your Graveyard, as longas “Fushioh Richie” was Special Summoned using the propermethod (“Great Dezard”) previously.

When “Fushioh Richie” is ipped face-up, you can Special Sum-

Page 72: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 72/189

mon a high-level Zombie from your Graveyard (like “VampireLord” or “Ryu Kokki”).

“Fusioh Richie”’s effect is activated if attacked and ipped face-up

by the attack, or if Flip Summoned, or if ipped face-up by a card

effect.

FUSILIER DRAGON, THE DUAL-MODE BEASTIf you Set “Fusilier Dragon, the Dual-Mode Beast”, even withoutTribute, you do not have to show it to your opponent.

If you Set “Fusilier Dragon, the Dual-Mode Beast” withoutTribute, it has 2800 ATK and 1400 DEF while face-down and canbe Tributed to activate “Deck Devastation Virus”, etc. It has 1400ATK and 1000 DEF when ipped face-up.

If “Fusilier Dragon, the Dual-Mode Beast”, with halved ATK andDEF because of its effect, is ipped face-down, and then ipped

face-up again, it will then have its full 2800 ATK and 2000 DEF.If you Summoned this card without Tribute and then “Skill Drain”is later activated, the ATK and DEF are no longer halved. If “SkillDrain” is later destroyed, the ATK and DEF remain 2800/2000.If you Summon without Tribute and equip this card with “Mega-morph”, it’s current ATK will become 2800 or 700, depending on

your Life Points.

FUSION DEVOURERThis effect is constantly applied during the Damage Step. If “Skyscraper” is on the eld and this card battles an “Elemental

Hero” Fusion Monster, that Fusion Monster’s ATK will still be 0for Damage Calculation.If this card battles a Fusion Monster that is equipped with “Axeof Despair”, etc. that Fusion Monster’s ATK will be 0 for DamageCalculation.If “Shrink” is activated in the Damage Step targeting a FusionMonster battling “Fusion Devourer”, that Fusion Monster’s ATKwill be 0 for Damage Calculation.This is a Continuous Effect.

FUSION GATEFusion Monsters Special Summoned without “Polymerization”while “Fusion Gate” is on the eld are still considered properly

Summoned by a Fusion Summon. So they may be the target of “Monster Reborn”, “Call of the Haunted”, etc. (This does notapply to Fusion Monsters Special Summoned by the effects of other cards, such as “Magicial Scientist” or “Summoner of Illu-sions”.)

FUSION RECOVERYYou can use “Fusion Recovery” to retrieve a Fusion MaterialMonster that was used with “Power Bond” or “Fusion Gate” or“Polymerization”.You can use “Fusion Recovery” to retrieve a fusion substitutemonster like “King of the Swamp” or “Goddess with the ThirdEye” as long as it was used in a Fusion Summon.“Fusion Recovery” targets 1 monster and 1 “Polymerization” inthe Graveyard (so it will be negated by “Necrovalley” or “TheEnd of Anubis”).If 1 of the targeted cards is no longer in the Graveyard when thiseffect resolve, you still resolve the rest of the effect as best youcan.

FUSION SAGEYou cannot activate “Fusion Sage” if you do not have any copiesof “Polymerization” in your Deck.

FUSION SWORD MURASAME BLADEIf this card is face-down on the eld, it can be destroyed by

effects that destroy Spell Cards.When you activate this card, the opponent can chain a card like“Magic Jammer” that will negate its activation and destroy it.If you equip this card to “Freed the Matchless General”, “RyuSenshi” or to a Warrior-Type monster you control when youhave “Frontier Wiseman” on the eld, it is negated and destro-yed.

If you equip this card to “Gearfried the Iron Knight” it is notdestroyed.This card is not destroyed by cards that target, like “MysticalSpace Typhoon” or “Dust Tornado”, or by cards that do not tar-get, like “Heavy Storm”, “Harpie’s Feather Duster”, or “GryphonWing”.

If a monster equipped with this card is ipped face-down, or

removed from the eld, this card is destroyed.

This card can be sent from your hand or your Deck to the Gra-veyard by the effect of “Conscation”, “Delinquent Duo”, etc.

If “Imperial Order” is active, this card can be destroyed by “DustTornado”, etc.

This card can be returned to the owner’s hand by the effect of “Giant Trunade” or ‘Tornado Bird”.If the monster this card is equipped to has its Type changed toanything but Warrior-Type, this card is destroyed.If the opponent chains “Mystical Space Typhoon” to the activa-tion of this card, this card is destroyed before its effect can beapplied.

FUTURE FUSION“Future Fusion” must remain on the eld for the effect to activa-te. If it is not on the eld during the 2nd Standby Phase, then you

do not Special Summon the Fusion Monster.You cannot use substitute Fusion Material Monsters such as“King of the Swamp”. You must use the monsters listed on theFusion Monster Card.You cannot activate “Future Fusion” if you do not have a FusionMonster in your Extra Deck and the appropriate Fusion MaterialMonsters in your Main Deck.Destroying the monster when “Future Fusion” is removed from

the eld is an effect that cannot be chained to.

If the Special Summoned Fusion Monster is removed from theeld without being destroyed then “Future Fusion” will remain

on the eld meaninglessly.

You cannot select a Fusion Monster that has another FusionMonster as one of its Materials, such as “Dark Flare Knight” or

“Elemental Hero Shining Flare Wingman”, for “Future Fusion”.The Fusion Material Monsters must be sent from the Main Deck.You can chain “Royal Oppression” to negate “Future Fusion”

when it is activated (placed face-up on the eld).

“Future Fusion’s” effect counts Standby Phases, not turns, so“Pyro Clock of Destiny” would have no effect.You cannot select a Fusion Monster that can only be SpecialSummoned by the method written in its text, like “GladiatorBeast Heraklinos”, “Elemental Hero Grand Neos”, “XYZ-DragonCannon”, or “Evil Hero Dark Gaia”.

FUTURE SAMURAI

“Future Samurai’s” effect is an Ignition Effect. Removing from play1 monster from your Graveyard is a cost.

GADGET DRIVERSending “Gadget Driver” from your hand to the Graveyard is acost.

Page 73: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 73/189

“Gadget Driver’s” effect targets face-up “Morphtronic”monster(s) you control.“Gadget Driver’s” effect cannot be activated during the DamageStep.

GADGET HAULERSending any number of “Morphtronic” monsters from your handto the Graveyard is not a cost.The ATK increase from “Gadget Hauler’s” effect lasts until it is

removed from the eld or ipped face-down.If “Gadget Hauler’s” effect is activated while “Banisher of theRadiance” is face-up on the eld, the “Morphtronic” monsters

are removed from play instead of being sent to the Graveyard,and “Gadget Hauler’s” ATK does not increase.

GAIA SOUL THE COMBUSTIBLE COLLECTIVE“Gaia Soul the Combustible Collective” is destroyed during theEnd Phase even if you don’t activate its effect.You can only use the effect of “Gaia Soul the Combustible Co-llective” to Tribute Pyro-Type Monsters once per turn.

GAROTH, LIGHTSWORN WARRIOR“When resolving “”Garoth, Lightsworn Warrior’s”” effect,drawing 1 card for each “”Lightsworn”” monster does not startanother Chain.If “”Peten the Dark Clown”” is sent to the Graveyard by “”Garo-th, Lightsworn Warrior’s”” effect, its effect can be activated, evenif you draw cards with “”Garoth, Lightsworn Warrior’s”” effect.See “Jain, Lightsworn Paladin” for additional rulings.”

GATEWAY TO DARK WORLDYou cannot activate “Gateway to Dark World” if you havealready Normal, Flip, or Special Summoned a monster that turn.

You can Set a monster (but you cannot Special Summon a mons-ter in face-down Defense Position).This card targets 1 “Dark World” monster in your Graveyard.

GATLING DRAGONYou must destroy as many monsters as possible based on thenumber of Heads you ip. If you ip 2 Heads, and the only mons-ters on the eld are 1 of your opponent’s monsters and your

“Gatling Dragon”, you must destroy both monsters. If there areonly 2 monsters on the eld and you ip 3 Heads, destroy both

monsters.You cannot activate “My Body as a Shield” as a chain to “GatlingDragon” because it has not yet been decided if any monster(s)

will be destroyed or not.

GEAR GOLEM THE MOVING FORTRESSYou cannot activate this card’s effect during your opponent’s turnor during Main Phase 2.You can only activate this card’s effect once per turn.If you activate & resolve this card’s effect and then “Skill Drain” isactivated, you can still attack directly because “Gear Golem theMoving Fortress”’s effect is already applied and it’s still appliedeven if “Skill Drain” is activated.

GEARFRIED THE IRON KNIGHT

If you Special Summon “Gearfried the Iron Knight” with “Prema-ture Burial”, it is destroyed after it is Special Summoned when itseffect destroys “Premature Burial”.If you select your opponent’s “Gearfried the Iron Knight” with“Snatch Steal”, “Snatch Steal” is destroyed when it resolves and

“Gearfried the Iron Knight” remains on your opponent’s side of the eld.

GEARFRIED THE SWORDMASTERIf you Tribute 1 “Gearfried the Iron Knight” to activate “ReleaseRestraint”, then chain “Serial Spell”, you can Special Summon 2“Gearfried the Swordmaster” cards from your Deck.The Equip Card must be successfully equipped to “Gearfriedthe Swordmaster” to activate his effect. For example, if “Mystical

Space Typhoon” is chained to the activation of an Equip Card, itis destroyed and sent to the Graveyard before resolving, so theeffect of “Gearfried the Swordmaster” does not activate.If your opponent equips “Snatch Steal” to your “Gearfried theSwordmaster”, the effect of “Snatch Steal” resolves rst and

control changes. Then the effect of “Gearfried the Swordmaster”activates and your opponent gets to select which monster isdestroyed.The effect of “Gearfried the Swordmaster” activates when 1 ormore Equip Card(s) are equipped to him. So even if “CollectedPower” equips several Equip Cards to him simultaneously, youcan only destroy 1 monster with his effect.

The effect of “Gearfried the Swordmaster” is a Trigger Effect thatcan be chained to, starting a new chain after the current chainresolves. You can chain “Divine Wrath” to the activation of thiseffect.The effect of “Gearfried the Swordmaster” can activate evenin the Damage Step. For example, if “Brain Jacker” is attackedby “Gearfried the Swordmaster”, and “Waboku” was activatedearlier in the turn, “Brain Jacker” will equip to “Gearfried theSwordmaster” and the effect will activate. In this case, the effectof “Gearfried the Swordmaster” will activate after the effect of “Brain Jacker” resolves, and the controller of “Brain Jacker” willselect which monster to destroy.This is a targeting effect that targets 1 monster.

The effect of “Gearfried the Swordmaster” will activate even if a Trap Card is equipped to him (such as “Metalmorph” or “Blastwith Chain”).

GEARTOWN“Geartown’s” rst effect does not start a Chain.

You can still choose to Tribute the usual number of monsterswhen Tribute Summoning an “Ancient Gear” monster.You can Summon a Level 5 or 6 “Ancient Gear” monster wi-thout offering a Tribute.When “Geartown” is destroyed and sent to the Graveyard, onlyits owner can activate its effect.

If your “Geartown” is destroyed in your hand or Deck and sentto your Graveyard, you can activate its effect.While “Geartown” is active, you can Tribute “Ancient Gear Cast-le” with 1 Counter to Tribute Summon “Ancient Gear Golem”.If “Geartown” is Special Summoned with “Magical Hats”, you canactivate its effect when it is destroyed.If you activate “Geartown” and an effect is chained that destroysit, you cannot activate its effect when it is destroyed.If your opponent activates a Field Spell Card and your “Gear-town” is destroyed, you can activate its effect.If you control “Geartown” and you activate a new Field SpellCard, you cannot activate “Geartown’s” effect when it is des-

troyed because it misses the timing. However, if you Set a newField Spell Card, you can activate “Geartown’s” effect when it isdestroyed.

GEM FLASH ENERGYThis card’s effect is activated during your Standby Phase, and

Page 74: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 74/189

starts a Chain.

GEMINI IMPSThe effect of “Gemini Imps” can only be activated in immediateresponse to your opponent’s card effect that will cause you todiscard card(s) from your hand.You cannot activate the effect of “Gemini Imps” in responseto effects that “send” cards in your hand to the Graveyard, like“Chaos Emperor Dragon – Envoy of the End”.

You cannot activate the effect of “Gemini Imps” while “Banisherof the Light” is face-up on the eld, because it would not be

possible to send “Gemini Imps” to the Graveyard.When your opponent activates the effect of “Dark Cofn” or

“Helpoemer”, you can Chain “Gemini Imps” to negate the effect.However, because the “Dark Cofn” or “Helpoemer” is in the

Graveyard, it cannot be destroyed so you will not draw a cardfor “Gemini Imps”.You cannot activate the effect of “Gemini Imps” during the Da-mage Step. For this reason it is not possible to activate “GeminiImps” to negate the effect of “Don Zaloog” or “Spirit Reaper”

that activate when they inict Battle Damage to a player’s Life

Points.“Gemini Imps” effect cannot be activated to negate “Hino-Kagu-Tsuchi’s” effect, because “Hino-Kago-Tsuchi’s” effect activatesduring the Damage Step when it inicts battle damage to a

player’s Life Points.You cannot activate the effect of “Gemini Imps” while “Protector

of the Sanctuary” is face-up on your opponent’s side of the eld.

If you activate the effect of “Gemini Imps” and your opponentchains “Call of the Haunted”, selecting “Protector of the Sanc-tuary”, “Gemini Imps” will negate the discard effect but you willnot draw a card.When your opponent activates “Mind Crush”, you can chain withthe effect of “Gemini Imps”.

If you activate “Pot of Greed” and your opponent chains “Nulland Void”, it is not possible to chain “Gemini Imps”.If your opponent Tribute Summons “Thestalos the Firestorm Mo-narch”, you can chain with the effect of “Gemini Imps”. The effectof “Thestalos the Firestorm Monarch” would be negated and itwould be destroyed, and then you would draw a card.

GEMINI TRAP HOLEWhen your opponent’s Gemini Monster that is being treated asan Effect Monster is destroyed by battle, you can activate “Gemi-ni Trap Hole”.“Gemini Trap Hole” is activated at the end of the Damage Step

when the destroyed Gemini Monster is sent to the Graveyard.

GENERATION SHIFTDestroying your monster for “Generation Shift” is not a cost. It’spart of the effect.You can target a Limited monster with “Generation Shift”, butafter destroying the monster you don’t search or shufe your

Deck.You can target a Token Monster with “Generation Shift” and it

will be destroyed, but you do not search or shufe your Deck 

(this part of the effect is not resolved).If you target “Proto-Cyber Dragon” or “Elemental Hero Neo

Bubbleman” with this effect, you must add “Proto-Cyber Dra-gon” or “Elemental Hero Neo Bubbleman” to your hand. Youcannot add “Cyber Dragon” or “Elemental Hero Bubbleman”.You can target “Embodiment of Apophis” with “Generation Shi-ft”. It will be destroyed and a copy of “Embodiment of Apophis”from your Deck will be added to your hand.

GETSU FUHMAIf “Getsu Fuhma” is destroyed by damage calculation, its effectstill activates as long as it battled a monster and damage calcula-tion was performed.If an attack is negated by “Magic Cylinder”, etc., then “GetsuFuhma”’s effect does not activate.If “Getsu Fuhma”’s ATK is large enough to destroy “VampireLord” by damage calculation, then “Getsu Fuhma”’s effect doesn’tactivate and “Vampire Lord” won’t be Special Summoned, be-

cause it was destroyed by damage calculation and not by a cardeffect.If “Getsu Fuhma” is destroyed by “Dark Ruler Ha Des”, “GetsuFuhma”’s effect is not activated.

GHOST GARDNA“Ghost Gardna’s” second effect targets 1 of your opponent’smonsters.If a “Ghost Gardna” in your hand or Deck is destroyed and sentto your Graveyard, its effect activates.If you control a face-up “Marauding Captain” and “Ghost Gard-na”, when your opponent attacks “Marauding Captain” you can

activate “Ghost Gardna’s” effect, and the opponent’s monsterwill attack “Ghost Gardna” instead.

GHOST KNIGHT OF JACKAL“Ghost Knight of Jackal”’s effect activates when you send amonster to the Graveyard.If your “Ghost Knight of Jackal” attacks a face-down “Jowls of Dark Demise”, your opponent takes control of “Ghost Knightof Jackal” at the time that “Jowls of Dark Demise” is sent to theGraveyard, and “Ghost Knight of Jackal”’s effect disappears.If “Ghost Knight of Jackal” is removed from the eld or ipped

face-down before the monster it destroyed is sent to the Grave-

yard, then “Ghost Knight of Jackal”’s effect is not applied.If “Final Attack Orders” is active, you can Special Summon amonster destroyed by “Ghost Knight of Jackal” in Defense Posi-tion, but it is changed to Attack Position immediately.If your “Ghost Knight of Jackal” destroys a monster you own

that is on your opponent’s side of the eld, the effect of “Ghost

Knight of Jackal” is not applied because it only applies to “anopponent’s monster” that is destroyed.If “Ghost Knight of Jackal” attacks “Ghost Knight of Jackal”, nei-ther effect is applied.

GIANT AXE MUMMYWhen a monster with ATK less than “Giant Axe Mummy”’s DEF

attacks “Giant Axe Mummy”, the monster is treated as beingdestroyed by the effect of “Giant Axe Mummy”, NOT “as a resultof battle”.

GIANT KOZAKYThe rst part of “Giant Kozaky” is a Continuous Effect that does

not start a chain. The second part is a Trigger Effect that can bechained to.You can chain “Barrel Behind the Door” to the Trigger Effect (thedamage) of “Giant Kozaky”.If “Giant Kozaky” is destroyed while face-down, then its effectthat inicts damage is not activated. If “Giant Kozaky” is face-up

on the eld and is targeted by “Tribute to the Doomed”, and youchain “Book of Moon” so that “Giant Kozaky” is face-down whendestroyed by “Tribute to the Doomed”, there is no damage.Like “Atomic Firey”, “Foxre”, and “Poison Draw Frog”, if a

face-down “Giant Kozaky” is attacked and destroyed, its effect is

Page 75: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 75/189

not applied. However, if a face-down “Giant Kozaky” is attacked,and is not destroyed by the attack, if “Kozaky” is not face-up on

the eld, then “Giant Kozaky” is destroyed by its own effect after

damage calculation, and damage is inicted by its effect.

If “Drillroid” attacks a face-down “Giant Kozaky” while “Kozaky”

is not on the eld, “Giant Kozaky” is destroyed by the effect of 

“Drillroid” after being ipped face-up. The effect of “Giant Ko-

zaky” is not applied and it does not inict damage.

The effect of “Giant Kozaky” that inicts damage to the contro-

ller activates in the Graveyard or the “removed zone”, wherever“Giant Kozaky” goes to after being destroyed. “The End of Anu-bis” will negate the effect of “Giant Kozaky” if it was destroyedand sent to the Graveyard, but “Banisher of the Light” will not(because “Giant Kozaky” does not have to be “destroyed andsent to the Graveyard”). Nor will “Skill Drain” negate the dama-ge if “Giant Kozaky” is destroyed.

If “Giant Kozaky” is face-up on the eld with “Kozaky”, and

“Kozaky” is equipped to “Relinquished”, “Giant Kozaky” is not

destroyed because a card called “Kozaky” is on the eld.

If “Giant Kozaky” is equipped to “Relinquished” as an Equip SpellCard, “Giant Kozaky” will not be destroyed by its effect becauseit’s not a monster (even if “Kozaky” is not on the eld).

If “Giant Kozaky” is equipped to “Relinquished” and is destroyedby “Mystical Space Typhoon” or the effect of “Relinquished”, theeffect of “Giant Kozaky” will inict damage to the controller.

GIANT RATIf you attack with your “Giant Rat” and it is destroyed as a resultof battle, you may attack with the monster Special Summoned by“Giant Rat” before entering Main Phase 2.If your opponent controls your “Giant Rat” and it is destroyedas a result of battle, you get the effect of “Giant Rat” NOT youropponent.Since the Special Summoning occurs during the Damage Step,

“Torrential Tribute”, etc. cannot be used.

GIANT TRAP HOLEYou cannot activate “Giant Trap Hole” during the Damage Step.You can activate “Giant Trap Hole” when 1 monster is SpecialSummoned to each side of the eld, by “The Shallow Grave”, etc.

You cannot activate “Giant Trap Hole” when “Grinder Golem” isSpecial Summoned.

GIFT OF THE MARTYR“Gift of the Martyr” increases the monster’s ATK by the originalATK of the monster sent to the Graveyard.

Sending a monster to the Graveyard is a cost for “Gift of theMartyr”. This is an effect that targets.You can send a face-down monster to the Graveyard as the costof “Gift of the Martyr”. Refer to the original ATK of the monster.

GIGANTIC CEPHALOTUSIf “Skill Drain” is active, “Gigantic Cephalotus” loses any ATKgained by its effect. The ATK is not regained when “Skill Drain” is

negated or removed from the eld.

The destroyed Plant-Type monster must be a Plant-Type mons-

ter both on the eld and in the Graveyard, or “Gigantic Cephalo-tus’” effect is not applied.

GILASAURUSThe effect of this card only activates when you elect to changeits Normal Summon to a Special Summon. Not if it is SpecialSummoned by “Monster Reborn”, “Marauding Captain”, etc.

You can use the effect of this card to change its Normal Sum-mon to a Special Summon even if your opponent has no mons-ters in their Graveyard.

GLADIATOR BEAST ALEXANDERThe effect of the “Gladiator Beast” monsters that says, “At theend of the Battle Phase, if this card attacked or was attacked, youcan return it to the Deck…”, returning the “Gladiator Beast”monster to the Deck is a cost to activate the effect.

If you do not have any “Gladiator Beast” monsters remaining inyour Deck that you can Special Summon, you cannot activatethe effect of the “Gladiator Beast” monster that attacked or wasattacked. For example, if “Gladiator Beast Murmillo” attacks oris attacked and the only “Gladiator Beast” monster remaining inyour Deck is another copy of “Gladiator Beast Murmillo”, youcould not activate the effect of “Gladiator Beast Murmillo” at theend of the Battle Phase.If a “Gladiator Beast” monster attacks or is attacked duringthe Battle Phase and the “Gladiator Beast” monster becomes

ipped face-down by an effect during the Battle Phase, even if the

“Gladiator Beast” monster is ipped face-up before the end of 

the Battle Phase its effect to Special Summon another “GladiatorBeast” monster cannot be activated.“Divine Wrath” can be chained to the effect that returns the“Gladiator Beast” to the Deck. The effect will be negated, but the“Gladiator Beast” monster will not be destroyed because it is inthe Deck.If 2 or more “Gladiator Beast” monsters attack or are attackedduring the Battle Phase, at the end of the Battle Phase the effectof each “Gladiator Beast” monster can be activated. The effectswill activate and resolve separately. They are not combined ontothe same Chain.You can return face-down “Gladiator Beast” monsters to yourDeck to Special Summon a “Gladiator Beast” Fusion Monster,

but you must show your opponent the “Gladiator Beast” mons-ters to verify that they are correct.If you take control of your opponent’s “Gladiator Beast” mons-ter and attack with it during the Battle Phase, you can return itto your opponent’s Deck to Special Summon a “Gladiator Beast”monster from your Deck if you have a “Gladiator Beast” mons-ter in your Deck that you can Special Summon..You can use a “Gladiator Beast” Fusion Monster when SpecialSummoning another “Gladiator Beast” Fusion Monster. The“Gladiator Beast” Fusion Monster that you use for the SpecialSummon is returned to your Extra Deck.You can activate “Torrential Tribute”, “Bottomless Trap Hole”, etc.

when a “Gladiator Beast” monster is Special Summoned at theend of the Battle Phase.If a “Gladiator Beast” monster attacks and its attack is stoppedwith a card effect (“Gravity Bind”, “Spellbinding Circle”, “EnemyController”, etc.) or is negated during the Battle Step, the “Gla-diator Beast” monster cannot activate its effect at the end of theBattle Phase.

GLADIATOR BEAST BESTIARISee “Gladiator Beast Alexander” for additional rulings.

GLADIATOR BEAST DARIUSThe “Gladiator Beast” monster Special Summoned by “GladiatorBeast Darius” is continually targeted by its effect.Returning the Special Summoned “Gladiator Beast” monster tothe Deck does not start a Chain.If the Special Summoned “Gladiator Beast” attacks or is attac-

Page 76: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 76/189

ked, it can be returned to the Deck to activate its effect, but theeffect will be negated by “Gladiator Beast Darius”.While “Skill Drain” is active, if “Gladiator Beast Darius” is re-

moved from the eld, the Special Summoned “Gladiator Beast”

monster will remain on the eld. If the Special Summoned “Gla-diator Beast” monster attacks or is attacked, and it is returnedto the Deck to activate its effect, the effect will not be negatedbecause “Gladiator Beast Darius’” effects are being negated by“Skill Drain”.

When “Gladiator Beast Darius” is ipped face-down, its effectdisappears and the effects of the Special Summoned “Gladia-tor Beast” monster are no longer negated. If “Gladiator BeastDarius” is removed from the eld while face-down, the Special

Summoned “Gladiator Beast” monster will not be returned tothe Deck.If “Bottomless Trap Hole” is chained when “Gladiator BeastDarius” is Special Summoned and activates its effect, the selec-ted “Gladiator Beast” monster is still Special Summoned and itseffects are negated.

GLADIATOR BEAST DIMACARI

See “Gladiator Beast Alexander” for additional rulings.If “Gladiator Beast Dimacari” is Special Summoned by the effectof a “Gladiator Beast” monster, it can attack twice during theBattle Phase. If “Skill Drain” is later activated, this effect is ne-gated and “Gladiator Beast Dimacari’” will no longer be able toattack twice with its effect. Even if “Skill Drain” is later negated

or removed from the eld, “Gladiator Beast Dimacari’s” effect to

attack twice during the Battle Phase will not be reapplied.If “Gladiator Beast Dimacari” is Special Summoned by the effect

of a “Gladiator Beast” monster and it is ipped face-down, when

it is ipped face-up its effect to attack twice during the Battle

Phase will not be applied.

GLADIATOR BEAST EQUESTE*See “Gladiator Beast Alexander” for additional rulings.“Gladiator Beast Equeste’s” effect targets 1 “Gladiator Beast”card in your Graveyard.“Gladiator Beast Equeste’s” effect can return cards like “Gladia-tor Beast’s Battle Manica” or “Gladiator Beast’s Respite” to yourhand, because they have “Gladiator Beast” in their card name.

GLADIATOR BEAST GAIODIAZSee “Gladiator Beast Alexander” for additional rulings.

GLADIATOR BEAST GYZARUS“Gladiator Beast Gyzarus” targets up to 2 cards to destroy.

GLADIATOR BEAST HERAKLINOSSee “Gladiator Beast Alexander” for additional rulings.

GLADIATOR BEAST HOPLOMUSSee “Gladiator Beast Alexander” for additional rulings.If “Gladiator Beast Hoplomus” is Special Summoned by the effectof a “Gladiator Beast” monster, its original DEF becomes 2400. If “Skill Drain” is later activated, this effect is negated and “Gla-diator Beast Hoplomus’” original DEF will return to 2100. Even

if “Skill Drain” is later negated or removed from the eld, the

original DEF of “Gladiator Beast Hoplomus” will remain at 2100.If “Gladiator Beast Hoplomus” is Special Summoned by the effect

of a “Gladiator Beast” monster and it is ipped face-down, when

it is ipped face-up its effect will not be reapplied so its original

DEF will be 2100.

GLADIATOR BEAST LAQUARISee “Gladiator Beast Alexander” for additional rulings.If “Gladiator Beast Laquari” is Special Summoned by the effectof a “Gladiator Beast” monster, its original ATK becomes 2100. If “Skill Drain” is later activated, this effect is negated and “Gladia-tor Beast Laquari’s” original ATK will return to 1800. Even if “SkillDrain” is later negated or removed from the eld, the original

ATK of “Gladiator Beast Laquari” will remain at 1800.If “Gladiator Beast Laquari” is Special Summoned by the effect

of a “Gladiator Beast” monster and it is ipped face-down, whenit is ipped face-up its effect will not be reapplied so its original

ATK will be 1800.

GLADIATOR BEAST MURMILLOSee “Gladiator Beast Alexander” for additional rulings.

GLADIATOR BEAST RETIARI

GLADIATOR BEAST SECUTORSee “Gladiator Beast Alexander” for additional rulings.If “Gladiator Beast Secutor” attacks or is attacked and it is i-

pped face-down or removed from the eld before the end of theBattle Phase, it will not be able to activate its effect to SpecialSummon 2 “Gladiator Beast” monsters from the Deck, even if itis returned to the eld or ipped face-up before the end of the

Battle Phase.When you activate the effect of “Gladiator Beast Secutor” andyou have only 1 available Monster Zone Space, you will stillchoose 2 “Gladiator Beast” monsters. You will choose one of the selected monsters and Special Summon it, and the other isdestroyed and sent to the Graveyard.If you activate the effect of “Gladiator Beast Secutor” and whenresolving the effect you only have 1 “Gladiator Beast” monster

that you can Special Summon, the effect of “Gladiator BeastSecutor” disappears and you will verify with your opponent bybriey revealing your Deck.

GLADIATOR BEAST’S BATTLE ARCHFIEND SHIELD“Gladiator Beast’s Battle Archend Shield’s” effect to destroy

itself instead of the equipped monster does not start a Chain.

GLADIATOR BEAST’S BATTLE HALBERDThe effect of “Gladiator Beast’s Battle Halberd” that destroys 1Spell or Trap Card at the end of the Damage Step begins a Chain.

GLADIATOR BEAST’S RESPITEThe “Gladiator Beast” cards returned to the Deck are returnedwhen the effect of “Gladitor Beast’s Respite” is resolved. It is nota cost.You can return any card with “Gladiator Beast” in its card nameto your Deck when resolving the effect of “Gladiator Beast’sRespite”, such as “Gladiator Beast’s Battle Halberd” or “Gladia-tor Beast’s Battle Manica”.When resolving the effect of “Gladiator Beast’s Respite”, if youdo not have 2 “Gladiator Beast” cards to return to your Deck the effect of “Gladiator Beast’s Respite” disappears. In this caseyou would not return any “Gladiator Beast” cards to your Deck and you would not draw 3 cards.

GLADIATOR’S RETURNIf 1 or more of the “Gladiator Beast” monsters selected by“Gladiator’s Return” are removed from the Graveyard before“Gladiator’s Return” is resolved, the effect of “Gladiator’s Re-

Page 77: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 77/189

Page 78: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 78/189

yard, and you activate “Good Goblin Housekeeping” and chain“Emergency Provisions” to send it to the Graveyard, you woulddraw 2 cards.You can activate this card when you have no copies of “GoodGoblin Housekeeping” in your Graveyard. You will draw 1 cardin this case, then return 1 card from your hand to the bottom of your Deck.

GORA TURTLE

If a face-down “Gora Turtle” is attacked by a monster with ATKhigher than 1899, the attack continues and damage calculation isapplied normally.If “Gora Turtle” is face-up on your side of the eld, and your

opponent’s monster’s ATK is increased over 1899 after the de-claration of the attack, the attack continues and damage calcula-tion is applied normally.If the ATK of “Gora Turtle” is higher than 1899, it cannot attack either.

GORA TURTLE OF ILLUSIONWhen your opponent equips “Gora Turtle of Illusion” with an

Equip Spell Card, the effect of the Equip Spell Card is negatedbut the card is not destroyed and remains equipped to “GoraTurtle of Illusion”.If “Gora Turtle of Illusion” is equipped with “Snatch Steal”, botheffects of “Snatch Steal” are negated. But if “Skill Drain” is activa-ted, then “Gora Turtle of Illusion”’s effect is negated, and “SnatchSteal”’s effects will resolve properly.When your opponent activates a Spell Card that targets a face-

down “Gora Turtle of Illusion” as a target, and “Ceasere” is

activated as a chain, “Gora Turtle of Illusion” is ipped face-up

and the Spell Card’s effect is negated.

GORGON’S EYE“Gorgon’s Eye” cannot negate the effect of “Sangan”, “Witch of the Black Forest”, or “Sinister Serpent” because they activate inthe Graveyard. If a Defense Position “Slate Warrior” is attackedand destroyed, the effect of “Slate Warrior” that lowers ATK andDEF is applied because it activates in the Graveyard.“Gorgon’s Eye”’s effect will include monsters in Defense Positionthat are Summoned after “Gorgon’s Eye” resolves.If a monster in Defense Position is changed to Attack Position,“Gorgon’s Eye” no longer affects the monster and the monster’seffect will be applied.If “Gorgon’s Eye” is active and you activate a monster effect, and

“Book of Moon” is chained to ip the monster into Defense

Position, the monster’s effect is still applied and is not negated byGorgon’s Eye because it was activated properly.A Defense Position Flip Effect Monster that is attacked will haveits Flip Effect negated by “Gorgon’s Eye” because it remains inDefense Position. A Defense Position Flip Effect Monster that isFlip Summoned will not have its Flip Effect negated because it isnow in Attack Position.If a Defense Position monster has Spell Counters, like “SkilledWhite Magician” or “Royal Magical Library”, the Spell Countersare removed if “Gorgon’s Eye” is activated.Monsters like “D.D. Warrior Lady” attacked while in DefensePosition have their effects negated (because they are used before

the monster is sent to the Graveyard).While “Gorgon’s Eye” is active, if “Relinquished” equipped witha monster is in Defense Position, the effect of “Relinquished” isnegated, it can no longer be equipped with a monster, and theMonster Card equipped to “Relinquished” is destroyed and sentto the Graveyard.

GOYO GUARDIAN“Goyo Guardian’s” effect does not target.If “Goyo Guardian” destroys your monster that your opponentcontrols, you can Special Summon it from your Graveyard.If “Goyo Guardian” battles an Attack Position monster withequal ATK and both monsters are destroyed, “Goyo Guardian’s”effect does not activate.

GOZEN MATCHMonsters with multiple Attributes, like “Light and Darkness Dra-gon” are sent to the Graveyard when “Gozen Match” resolves.While “Gozen Match” is face-up on the eld, you can Summon

monsters with multiple Attributes, such as “Light and DarknessDragon” or “Elemental Mistress Doriado”, but they will be im-mediately sent to the Graveyard.

GRACEFUL CHARITYYour opponent cannot activate “Appropriate” after you acti-vate “Graceful Charity” since the last effect that resolves with“Graceful Charity” is discarding, not drawing, and your opponentmisses the timing. But if your opponent already has an active

“Appropriate” face-up on the eld, he/she can draw 2 cards afteryou activate “Graceful Charity”.If “Solemn Wishes” is on the eld when you activate “Graceful

Charity”, you gain 500 Life Points after you nish both drawing

and discarding. If “Solemn Wishes” and “Skull Invitation” are on

the eld, you nish both drawing and discarding for the effect of 

“Graceful Charity” then you gain 500 Life Points, then you lose600 Life Points.If you have three pieces of Exodia in your hand, “GracefulCharity”, and no other cards, and then you activate “GracefulCharity” and draw the nal 2 pieces of Exodia, you must discard

2 cards before a victory can be declared, but after you discard

you will no longer have all 5 pieces of Exodia, and cannot declarea victory.

GRADIUS’ OPTIONThe ATK/DEF of “Gradius’ Option” is the same as the currentATK/DEF of the selected “Gradius”, not the original ATK/DEF. Soif you equip “Axe of Despair” to “Gradius”, the ATK of “Gradius’Option” will also increase by 1000 points.Equipping “Axe of Despair” to “Gradius’ Option” has no pur-pose. Activating “Reinforcements” targeting “Gradius’ Option”

serves no purpose. “Luminous Spark” on the eld will not change

the ATK/DEF of “Gradius’ Option”. It always has the same ATK/DEF of the selected “Gradius”.If the selected “Gradius” is ipped face-down, “Gradius’ Option”

is destroyed.If the selected “Gradius” is temporarily removed from play bythe effect of “Interdimensional Matter Transporter” or “Dimen-sionhole”, “Gradius’ Option” is destroyed.If “Gradius’ Option” is temporarily removed from play by theeffect of “Interdimensional Matter Transporter” or “Dimension-

hole”, when it returns to the eld you must select a new “Gra-

dius”. If there is no “Gradius” on the eld, it is destroyed.

If you pick up “Gradius’ Option” by the effect of “Cyber Jar” youcannot Special Summon it, even if “Gradius” is also in the 5 cardsyou picked up. It is placed in your hand instead.

If you pick up “Gradius’ Option” by the effect of “Morphing Jar#2” you cannot Special Summon it, and it is sent to the Grave-yard.”Shrink” has no effect on “Gradius’ Option”.

Page 79: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 79/189

GRANADORAFor the rst effect (gaining Life Points), it is the controller of 

“Granadora” who gains. For the second effect (losing Life Points),it is the owner of “Granadora” who takes damage.When your face-down “Granadora” is destroyed, you take 2000damage.When your “Granadora” is destroyed and sent to the Graveyard,you can activate “Barrel Behind the Door” against the damage.When “Granadora” is destroyed and sent to the Graveyard from

the eld, your hand, or from your Deck, its effect is activated.When “Granadora”’s Summon is negated and it is destroyed, by“Solemn Judgment” or “Horn of Heaven”, the owner of “Grana-dora” takes the damage.

GRAND CONVERGENCEInicting 300 damage and destroying all monsters on the eld are

both resolved at the same time.If the 300 damage would be reduced to 0 by the effect of “DesWombat” or “Pikeru’s Circle of Enchantment”, “Grand Conver-gence” can still be activated and all monsters on the eld will still

be destroyed.

If an effect that destroys “Macro Cosmos” or removes it fromthe eld is chained to “Grand Convergence”, the effects of 

“Grand Convergence” will still resolve because the activationconditions were correct when it was activated.“Barrel Behind the Door” can be chained to this card.

If there is a monster on the eld, you can chain “My Body as a

Shield” to this card.

GRANDMASTER OF THE SIX SAMURAI“Grandmaster of the Six Samurai’s” second effect targets 1 “SixSamuraI” monster in your Graveyard. If “Grandmaster of the SixSamurai” is in your Graveyard, it can target itself.

If “Grandmaster of the Six Samurai” is destroyed by youropponent’s card effect while in your hand or your Deck, its effectactivates.If you Special Summon “Grandmaster of the Six Samurai” andyour opponent negates the Special Summon and destroys it withtheir “Royal Oppression”, “Grandmaster of the Six Samurai’s”effect activates. If your opponent uses the effect of your “RoyalOppression” to negate the Special Summon, “Grandmaster of the Six Samurai’s” effect does not activate.If your opponent activates an effect to destroy one of your “SixSamurai” monsters and you use the effect of the “Six Samurai”monster to destroy your “Grandmaster of the Six Samurai”,“Grandmaster of the Six Samurai’s” effect doesn’t activate becau-

se it was destroyed by your “Six Samurai” monster and not byyour opponent’s card effect.

GRANMARG THE ROCK MONARCHAs with most targeting effects that have specic conditions, if the

targeted card is ipped face-up in a chain (for example, if it is a

monster and “Ceasere” is activated, or if it is a Trap Card and

is chained to the effect of “Granmarg the Rock Monarch”), thenthe effect of “Granmarg the Rock Monarch” disappears.The effect of “Granmarg the Rock Monarch” is an effect thattargets. You select the targets when you activate the effect.

GRASSCHOPPERWhile “Grasschopper’s” effect is active, if “Grasschopper”attacks a monster and your opponent activates “Magic Cylin-der” to negate the attack, “Grasschopper” can attack that same

monster again.

GRAVE LUREIf your Deck is already face-up because of “Convulsion of Natu-re”, then the card from “Grave Lure” is turned face-down.

GRAVE OHJAIf you control “Grave Ohja” and you Flip Summon a Flip EffectMonster, the two effects go on a chain. You can choose which

effect is chain link 1.If you control multiple copies of “Grave Ohja” and Flip Summona monster, the effects go on a chain and you can choose theorder of the chain links.The second effect of “Grave Ohja” is a Trigger Effect that activa-tes when a monster is Flip Summoned. It can be chained to.If “Grave Ohja” is attacked, and you activate “Book of Moon” to

ip another monster on your side of the eld face-down, “Grave

Ohja” has already been selected as the attack target so theattack proceeds as normal.

GRAVE PROTECTOR

“Grave Protector”’s effect is not applied to itself when it is des-troyed as a result of battle.Effects like “Mystic Tomato”, etc., are not activated while “GraveProtector” is face-up on the eld.

A monster destroyed by “Dark Magician of Chaos” or “LesserFiend” is returned to the Deck instead of being removed fromplay.A monster that battles with “D. D. Warrior Lady” is still remo-

ved from play even if “Grave Protector” is on the eld (if “D. D.

Warrior Lady”’s effect is activated).If “Banisher of the Light” and “Grave Protector” are both active,destroyed monsters are removed from play.

When there is a face-up “Grave Protector” on the eld and a

face-down “Desertapir” is attacked, and “Desertapir’s” Flip Effectips “Grave Protector” face-down, the Desertapir is sent to the

Graveyard at the end of the Damage Step instead of to the Deck.If “Grave Protector” is on the eld, the effect of “Slate Warrior”

that reduces the ATK and DEF of the monster that destroys“Slate Warrior” is still applied, even though “Slate Warrior” isshufed back into the Deck instead of being sent to the Gra-veyard. The timing of “Slate Warrior’s” effect is still at the endof the Damage Step (when monsters are normally sent to theGraveyard after battle).

If “Grave Protector” is on the eld when a monster like “Black 

Luster Soldier - Envoy of the Beginning” or “Great Dezard”

(with an effect based on when they destroy a monster in battle)battles and destroys a monster, then the “Great Dezard”, etc.,still gets the reward for destroying the monster even though thedestroyed monster was shufed into the Deck instead of being

sent to the Graveyard.If “Grave Protector” is on the eld, a monster destroyed by

“Sword Hunter” is shufed into the Deck instead of becoming

an Equip Spell Card.

GRAVEKEEPER’S ASSAILANT“Gravekeeper’s Assailant” changes Attack Position to Defense

Position or vice-versa. It cannot ip a monster face-down becau-

se that is not a change of battle position.You make the change of battle position due to “Gravekeeper’sAssailant” at the beginning of the attack, so you can changethe battle position even if the attack is then negated by “MagicCylinder”, etc.

Page 80: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 80/189

If “Imperial Order” and “Necrovalley” are both in play, “Necro-valley” is still on the eld so you can still activate the effect of 

“Gravekeeper’s Assailant”.

The effect of “Gravekeeper’s Assailant” targets 1 monster.

If “Gravekeeper’s Assailant” attacks, and activates its effect tochange the battle position of the opponent’s “Spirit Reaper”, then“Spirit Reaper” is destroyed by its own effect. Then a replay oc-

curs because the potential attack targets on the opponent’s sideof the eld were changed. In this case, “Gravekeeper’s Assailant”

can attack again, and can activate its effect again.

If “Necrovalley” is on the eld, an attack is declared with

“Gravekeeper’s Assailant”, and the effect of “Gravekeeper’s As-sailant” is activated, and “Mystical Space Typhoon” is chained tothe effect to destroy “Necrovalley”, the effect of “Gravekeeper’sAssailant” is still applied because “Necrovalley” only had to be

on the eld to activate the effect.

GRAVEKEEPER’S CHIEFYou can use the effect of “Gravekeeper’s Chief” to Special Sum-mon the same monster you Tributed to Summon “Gravekeeper’sChief”.

If you Set, Flip Summon, or Special Summon “Gravekeeper’sChief”, its Special Summoning effect is not activated.

If you have “Gravekeeper’s Chief ” and “Necrovalley” on the eld,

you can use “Monster Reborn”, “Premature Burial”, “Call of theHaunted”, etc. to revive monsters from your Graveyard. Also, if 

you have “Gravekeeper’s Chief ” on the eld, your opponent can

use “Monster Reborn” on monsters in your Graveyard.

You cannot activate “The Shallow Grave” while “Necrovalley” isactive, even if you control “Gravekeeper’s Chief”, because youropponent cannot Special Summon a monster from his Graveyard.

If “Necrovalley” is on the eld, and both players control a

“Gravekeeper’s Chief”, then the Flip Effect of “Fiber Jar” can re-solve normally, but if neither, or only 1, player has “Gravekeeper’sChief”, then the Flip Effect of “Fiber Jar” disappears.

GRAVEKEEPER’S SERVANTIf you have 2 of this card on the eld, their effects are cumulative.

If your opponent has no cards left in his/her Deck, he/she cannotdeclare an attack while this card is on your side of the eld.

GRAVEKEEPER’S SPYYou can select a Gravekeeper whose ATK would be higher than1500 after being Summoned. For example, if “Necrovalley” is inplay, you can use “Gravekeeper’s Spy” to Special Summon ano-ther “Gravekeeper’s Spy”, even though its ATK will be 1700 once

it is on the eld.

GRAVEKEEPER’S VASSALThe damage that is inicted to your opponent’s Life Points as

a result of battle with “Gravekeeper’s Vassal” attack is treatedas effect damage instead, not Battle Damage. So your opponentcannot use “Kuriboh” or “Waboku” to prevent the damage, forexample.

A monster destroyed by “Gravekeeper’s Vassal” in battle is still

treated as “destroyed as a result of battle” (for “Mystic Tomato”,“Nimble Momonga”, etc.).

If you equip “Fairy Meteor Crush” to “Gravekeeper’s Vassal”, and

attack a Defense Position monster and inict Battle Damage to

the opponent’s Life Points, the damage is treated as effect dama-ge due to “Gravekeeper’s Vassal”’s effect.

You cannot activate “Barrel Behind the Door” against damage

inicted by “Gravekeeper’s Vassal” because its effect is a Conti-nuous Effect and you cannot activate “Barrel Behind the Door”against Continuous Effects.

GRAVEKEEPER’S WATCHERYou can activate the effect of “Gravekeeper’s Watcher” to negate“Graceful Charity”.

You cannot activate “Gravekeeper’s Watcher” during the Damage

Step (such as against a “Morphing Jar” that is ipped by an

attack).

You cannot activate “Gravekeeper’s Watcher” when a card isdiscarded as a cost, such as “Magic Jammer”, “Kuriboh”, “Tribu-te to the Doomed”, “Thunder Dragon”, or “Type Zero MagicCrusher”.

You cannot activate “Gravekeeper’s Watcher” against youropponent’s “Delinquent Duo” because it makes YOU discard, notyour opponent.

You cannot activate “Gravekeeper’s Watcher” against the activa-tion of your opponent’s “Mirage of Nightmare” because it is pos-sible that your opponent will not have to discard (for example,by having more than 4 cards in his hand).

When “Morphing Jar” is Flip Summoned, you may chain the effectof “Gravekeeper’s Watcher”, negating the Flip Effect of “Morphing Jar” and destroying it.

GRAVEROBBERThe selected Spell Card is added to your hand. If you do notactivate the selected Spell Card, it is returned to its owner’s Gra-veyard during the End Phase.

If you select an Equip Spell Card, Field Spell Card, or ContinuousSpell Card and you activate it, it is not sent to the Graveyard

during the End Phase.

If you Set the selected Spell Card and do not activate it, you donot receive damage and it is returned to its owner’s Graveyardduring the End Phase.

GRAVITY BINDIf you activate “Gravity Bind” when a Level 4 or higher monsterattacks, the attack stops.

When you attack with a Level 4 or higher monster and youropponent activates “Mirror Force”, if you chain “Gravity Bind”the attack of your monster stops but “Mirror Force” still resol-ves and destroys your Attack Position monsters.

GRAY WINGDiscarding 1 card is a cost.

Page 81: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 81/189

You cannot discard 2 cards to gain more attacks.

GREAT DEZARDAfter destroying a second monster, “Great Dezard” still retains

his rst effect.

If your opponent uses “Double Snare” against “Great Dezard”

after “Great Dezard” has achieved his rst effect, “Double Snare”

is negated and destroyed.

If “Great Dezard” is removed from the eld after activating his

rst effect and then returns to the eld, he loses his previously-achieved effect(s).You can Special Summon only 1 “Fushioh Richie” by Tributing“Great Dezard”.“Great Dezard” can achieve his effects by destroying MonsterTokens.

GREAT MAJU GARZETTWhen you use a monster with an original ATK of “?” then “GreatMaju Garzett”’s ATK is zero.

GREAT SHOGUN SHIEN

The second effect of this card restricts your opponent to either1 Spell Card or 1 Trap Card each turn; not one of each. Thiseffect applies during both players’ turns.The second effect of this card only restricts the activation of new cards. It does not restrict the number of times that theeffects of face-up Continuous Spell and Trap Cards can be used.The second effect of this card only applies to cards activatedafter “Great Shogun Shien” is face-up on the eld. If your oppo-nent activates a Spell or Trap Card, and then later you Special

Summon “Great Shogun Shien” (or ip him face-up), your oppo-nent can still activate 1 more Spell/Trap Card this turn.If “Great Shogun Shien” is face-up, and the activation of youropponent’s Spell/Trap Card is negated (by “Magic Jammer”, etc.),they can still activate 1 more Spell/Trap Card after that.Please see “The Six Samurai - Irou” for additional rulings.

GREEDThe effect of “Greed” only applies to cards drawn while “Greed”was active. If “Jar of Greed” is chained to “Greed”’s activation,“Jar of Greed” (Step 2) resolves and you draw 1 card for “Jar of Greed” before “Greed”’s effect (Step 1) was active, so no da-

mage is inicted during the End Phase. But if you chain “Greed”

(Step 2) to “Pot of Greed” (Step 1), then “Greed” is active before“Pot of Greed” resolves, so the activator of “Pot of Greed” takes1000 damage from “Greed”.

You can chain to the effect of “Greed” that inicts damage.

GREEN BABOON, DEFENDER OF THE FORESTThis card’s effect can be activated during either player’s turn.This effect can be activated after a Beast-Type monster you con-trol is destroyed and sent to the Graveyard, if that monster wasface-up and “Green Baboon, Defender of the Forest” was in yourhand or Graveyard when it was destroyed.This effect can be activated during the Damage Step, at the sametime as effects like “Giant Rat’s”.When “Green Baboon, Defender of the Forest” is destroyed, youcannot use its effect to Special Summon itself.

When “Green Baboon, Defender of the Forest” and anotherBeast-Type monster are destroyed at the same time by a card’seffect, like “Lightning Vortex”, you cannot use “Green Baboon,Defender of the Forest’s” effect to Special Summon itself.You cannot activate this effect when a face-down Beast-Typemonster you control is destroyed by a card effect.

You cannot activate this effect when a Beast-Type monster trea-ted as a Spell Card (such as one equipped to “Relinquished” or a“Crystal Beast”) is destroyed.You can activate this effect when a face-up monster you controlthat is treated as a Beast-Type monster (due to “DNA Surgery”,etc.) is destroyed and sent to the Graveyard.

GREEN GADGETIf “Green Gadget” is Special Summoned by “Giant Rat”, its effect

can be activated.

GREENKAPPAIf there is only 1 face-down Spell or Trap Card on the eld when

the effect of “Greenkappa” is activated, the effect disappears.You can chain to the effect of “Greenkappa”, even with thetargeted Spell or Trap Cards. If only 1 of the 2 cards is chai-ned, “Greenkappa” will still resolve and destroy the other. If “Greenkappa” is destroyed in a chain to its effect (such as with“Torrential Tribute”) its effect still resolves.Since “Greenkappa” targets, you can use “Fake Trap” to save yourTrap Card(s) that were targeted by “Greenkappa”.

GREN MAJU DA EIZA“Gren Maju Da Eiza”’s effect includes cards removed from playface-down with “Lightforce Sword” or “Different DimensionCapsule”.If you equip “Axe of Despair” to “Gren Maju Da Eiza”, calculateits ATK and DEF according to its effect, then add +1000 ATK ontop of that.If “Gren Maju Da Eiza” is equipped with “Megamorph”, its ATK iszero, but if “Megamorph” leaves play, recalculate its ATK using itseffect.

GREN, TACTICIAN OF DARK WORLDThis is a Trigger Effect. This effect targets.

GRIGGLEThis card’s effect is not activated when equipped to anopponent’s “Relinquished” or “Thousand-Eyes Restrict”.If your opponent uses “Change of Heart” on a face-down “Gri-ggle” and Flip Summons it, when it returns to you during the EndPhase, its effect activates and your opponent will gain 3000 LifePoints.

GRINDER GOLEMYou cannot Special Summon “Grinder Golem” if you do not have2 open Monster Zone Spaces for the “Grinder Tokens”.If your opponent negates the Special Summon of “Grinder Go-

lem”, the “Grinder Tokens” remain on your side of the eld and

you cannot Normal Summon or Set that turn.If you Special Summon “Grinder Golem” while “King TigerWanghu” is face-up on the eld, its effect activates to destroy

the “Grinder Tokens” after “Grinder Golem” is Special Summo-ned.

GROUND COLLAPSEWhen resolving the effect of “Cyber Jar” or “Morphing Jar #2”,if you pick up more monsters than you can Special Summon, due

to “Ground Collapse”, the monsters you cannot Special Summonare destroyed. If a “Sangan” or “Witch of the Black Forest” isdestroyed this way, its effect does not activate.While “Ground Collapse’s” effect is negated, monsters can beSummoned or Set into the selected Monster Card Zones. When

Page 82: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 82/189

“Ground Collapse” becomes active again, the selected MonsterCard Zones cannot be used, but any monster in the selectedMonster Card Zones remains there.You cannot select a Monster Card Zone that is already selectedby another “Ground Collapse”.If your opponent takes control of your monster with “BrainControl” and then activates “Ground Collapse”, if there are noopen Monster Card Zones for the monster to return to in theEnd Phase, it is destroyed.

GRYPHON WINGYou can chain “Fake Trap” to “Gryphon Wing”.

GRYPHON’S FEATHER DUSTER“Gryphon’s Feather Duster” does not destroy itself.When you destroy multiple cards at the same time with“Gryphon’s Feather Duster”, you gain the Life Points as 1 “lumpsum”, so your “Fire Princess” will only do 500 damage.

GUARD DOGIf your “Guard Dog’s” Flip Effect resolves, and then later “Cyber

 Jar” is ipped face-up, your opponent will not be able to SpecialSummon any of the monsters they pick up, and any monstersthat would normally be Special Summoned will be destroyedinstead.

GUARD PENALTYYou can only draw 1 card from “Guard Penalty’s” effect. You draw1 card the rst time the selected monster is changed to Defense

Position. Drawing the 1 card cannot be chained to.“Guard Penalty’s” effect must resolve before the selectedmonster is changed to Defense Position. If the opponent chains“Enemy Controller” to change the selected monster’s position,

you will not draw a card.You draw 1 card even if the selected monster is changed fromface-up Attack Position to face-down Defense Position. If youselect “Guardian Sphinx” you could use its effect to ip itself 

face-down and draw 1 card.If an effect changes the selected monster to Defense Positionin the middle of a chain, you draw 1 card immediately after thateffect resolves. You do not wait for the entire chain to resolve.

GUARDIAN ANGEL JOANThe controller (not the owner) of “Guardian Angel Joan” increa-ses his/her Life Points.When “Guardian Angel Joan” is destroyed while battling a mons-

ter with equal ATK (such as another “Guardian Angel Joan”), hereffect is NOT activated because “Guardian Angel Joan” has been

removed from the eld.

When “Guardian Angel Joan” attacks “Cyber Jar”, “Guardian An-gel Joan”’s effect is not activated because she is destroyed before“Cyber Jar” is sent to the Graveyard.

GUARDIAN CEALThe Equip Spell Cards used for “Guardian Ceal”’s effect must beactivated and equipped to “Guardian Ceal” by “Guardian Ceal”’s

controller in order to be on that player’s side of the eld.

Sending 1 Equip Spell Card equipped to “Guardian Ceal” to the

Graveyard is a cost.When you send “Big Bang Shot” to the Graveyard for “GuardianCeal”’s effect, your opponent can chain to this effect, and then“Guardian Ceal” is removed from play.

GUARDIAN ELMAWhen you Summon “Guardian Elma”, her effect activates andyou choose the Equip Spell Card you want. Your opponent canthen chain to the effect and, with an effect like “Disappear”, canremove the Equip Spell Card so that “Guardian Elma”’s effectdisappears.You cannot equip inappropriate Equip Spell Cards like “Prematu-re Burial” or “Snatch Steal” to “Guardian Elma” with her effect.You can equip a card with a cost, like “Wicked-Breaking Flam-

berge - Baou” to “Guardian Elma” with her effect, and you don’thave to pay the cost because the Equip Spell Card is not consi-dered “activated”.“Morale Boost”’s effect is applied when you equip “GuardianElma” with a Spell Card using her effect.

GUARDIAN GRARLIf you wish to use “Guardian Grarl”’s effect to Special Summonhim from your hand, you still must have “Gravity Axe - Grarl” onyour side of the eld.

You cannot Tribute Summon “Guardian Grarl” by Tributing amonster equipped with your only “Gravity Axe - Grarl” on your

side of the eld, because the “Gravity Axe - Grarl” will no longerbe on the eld when the Summon occurs.

GUARDIAN KAY’EST“Guardian Kay’est” is not affected by Spell Cards, just like “TheLegendary Fisherman”.Your opponent cannot select “Guardian Kay’est” as the target of an attack.

If “Guardian Kay’est” is your only monster on the eld, your

opponent can attack your Life Points directly.As long as “Guardian Kay’est” cannot be selected as the target of an attack, it cannot be targeted by the effect of “Staunch Defen-

der”, either.If “Guardian Kay’est” and another monster are targeted for“Different Dimension Gate”, only the other monster is remo-ved from play and returns when “Different Dimension Gate” isdestroyed.If “Guardian Kay’est” and another monster are selected for“Creature Swap”’s effect, “Creature Swap”’s effect is negatedbecause switching is impossible.

GUARDIAN TRYCEIf you Special Summon “Guardian Tryce”, you don’t get to activa-te his effect when he’s destroyed, even if you Tribute Summonedhim previously and are using “Monster Reborn” on him later.

You must Special Summon the exact same card that was Tributedfor “Guardian Tryce” when using his effect; you cannot SpecialSummon a card of the same name.You cannot use “Guardian Tryce”’s effect to Special Summon a“Special Summon-only” monster that had not been properlySummoned, such as a Fusion Monster that was Special Summo-ned with “Magical Scientist” and then Tributed for “GuardianTryce”.You cannot Special Summon “Dark Ruler Ha Des” with “Guar-dian Tryce”’s effect.You can Special Summon a monster in your opponent’s Grave-yard if it was used to Tribute Summon “Guardian Tryce”.

If “Guardian Tryce” is an Equip Spell Card equipped to “Relinquis-hed” or “Sword Hunter”, and “Guardian Tryce” is destroyed andsent to the Graveyard, his effect activates.If “Guardian Tryce” is Set and is destroyed, his effect activates.

Page 83: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 83/189

GUARDIANS“Guardian Baou”, “Guardian Ceal”, “Guardian Elma”, “GuardianGrarl”, “Guardian Kay’est”, and “Guardian Tryce” all share somebasic rules. Using “Guardian Elma” as an example:

You can Set “Guardian Elma” face-down without “Buttery

Dagger - Elma”, but you cannot Special Summon her face-downwith “The Shallow Grave”, etc., unless you have “Buttery Dagger

- Elma” on your side of the eld.

If your Set “Guardian Elma” is ipped face-up with “Swords of 

Revealing Light”, or by an attack, without “Buttery Dagger -Elma” on your side of the eld, she remains on the eld because

she was not Summoned.“Guardian Elma” is a normally Summoned monster, not a SpecialSummon-only monster. So if Normal Summoned she counts asyour 1 Summon for the turn.You cannot use “Monster Reborn” on “Guardian Elma” if you do

not have “Buttery Dagger - Elma” on your side of the eld.

If you activate “Monster Reborn” and target “Guardian Elma”while you have “Buttery Dagger - Elma” on the eld, and your

opponent chains “Mystical Space Typhoon” to destroy “Buttery

Dagger - Elma”, so that it is no longer on the eld when “Mons-

ter Reborn” resolves, you cannot Special Summon “GuardianElma” and “Monster Reborn”’s effect disappears.You can Normal Summon, Flip Summon, or Special Summon

“Guardian Elma” even if your “Buttery Dagger - Elma” has its

effect negated by “Imperial Order”.If “Cyber Jar” resolves and you pick up “Guardian Elma” without

“Buttery Dagger - Elma” on your side of the eld, “Guardian

Elma” is added to your hand.These rules apply to all six of these monsters.

GYAKU-GIRE PANDAWhen “Gyaku-Gire Panda” is equipped with “Rod of the Mind’sEye” and attacks, the Battle Damage is 1000 points.

GYROIDYou cannot choose when to apply “Gyroid’s” effect. If “Gyroid”would be destroyed as a result of battle, its effect is applied(once per turn) whether you want it to be destroyed or not.If “Gyroid” is destroyed, and is then Special Summoned again thatsame turn, the effect is reset and its effect will be applied again if appropriate. If “Gyroid” is attacked once, is not destroyed becau-

se of its effect, then gets ipped face-down, its effect is reset and

will be applied again if attacked that turn.The effect of “Gyroid” is a Continuous Effect that cannot bechained to (including “Divine Wrath”).

If “Gyroid” is attacked for the rst time in a turn by “Dark RulerHa Des”, “Gyroid”’s effect is not negated because it will not bedestroyed.If “Gyroid” is equipped with “Heavy Mech Support Platform”,the effect of “Gyroid” will prevent both from being destroyedin battle. If attacked again the same turn and “Gyroid” would bedestroyed, “Heavy Mech Support Platform” will be destroyedinstead. A third attack will then destroy “Gyroid” normally.If “Gyroid” is attacked during a Special Battle Phase created bythe effect of “Last Turn”, and is then attacked again during theregular Battle Phase, it will be destroyed because its effect wasalready applied once that turn (during the Special Battle Phase).

HALLOWED LIFE BARRIER“Hallowed Life Barrier” protects your Life Points from BattleDamage and Effect Damage. It doesn’t protect your monstersfrom being destroyed as a result of battle.

HAMMER SHOT“Hammer Shot” determines which monster to destroy usingcurrent ATK, not original ATK.“Hammer Shot” does not target. You determine which monsteris destroyed when “Hammer Shot” resolves.

HAND DESTRUCTION“Hand Destruction” cannot be activated if either play has 1 orless cards in their hand and/or remaining in their Deck. If you

have “Hand Destruction” and 1 other card in your hand, youcannot activate “Hand Destruction”.If either player has 1 or less cards in their hand when “HandDestruction” resolves, its effect disappears. If either player has 1or less cards remaining in their Deck, they lose the Duel whenthey are unable to draw a card.“Hand Destruction” cannot be activated while “Protector of the

Sanctuary” is face-up on the eld.

If “Macro Cosmos” is face-up on the eld, “Hand Destruction”

can still be activated. The cards sent from the hand to the Grave-yard are removed from play instead.

HAND OF NEPHTHYS“Tribute 2 monsters on your side of the eld, including this card”

means that you Tribute “Hand of Nephthys” plus 1 additionalmonster.Ignition Effects on monsters cannot be activated while the EffectMonster is face-down. So this face-down monster cannot beTributed for its own effect.You can chain to the activation of this monster’s effect.Tributing monsters is a cost of this card’s effect.You can Tribute a Monster Token as part of this card’s cost.You can chain to the activation of “Hand of Nephthys’” effectwith the effect of “Royal Oppression” to negate the Special Sum-

mon of “Sacred Phoenix of Nephthys”.

HAND OF THE SIX SAMURAIIf an effect is chained that removes every face-up “Six Samurai”monster from your side of the eld, “Hand of the Six Samurai’s”

effect still resolves.Tributing 1 “Six Samurai” monster you control is a cost. You canTribute “Hand of the Six Samurai” to activate its own effect.

HANDCUFFS DRAGON“Handcuffs Dragon’s” effect does not target when it is activated.However, while equipped to a monster it targets the equippedmonster.If “Handcuffs Dragon” becomes equipped to a monster with itseffect, “Tailor of the Fickle” cannot be used to equip it to ano-ther monster.

HANEWATA

HARPIE LADY 1The name of “Harpie Lady 1”, “Harpie Lady 2”, and “Harpie Lady3” is treated as “Harpie Lady” for all purposes, including Deck construction. So you can have 2 copies of “Harpie Lady 1” inyour Deck and 1 copy of “Harpie Lady 2”, but not 2 copies of each because you would have 4 cards in your Deck treated as

“Harpie Lady”. This restriction also applies to your Side Deck, soif you have 3 monsters treated as “Harpie Lady” in your Deck,you cannot have any in your Side Deck.The effect of “Harpie Lady 1” will increase the ATK of youropponent’s WIND monsters too.

Page 84: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 84/189

HARPIE LADY 3For the effect of “Harpie Lady 3” count only your opponent’sturns. If your opponent’s monster attacks “Harpie Lady 3”, then

count that turn as the rst of the two turns. (So the monster

could not attack again that turn, even if it had the ability to attack more than once, and it could not attack on your opponent’s nextturn either.) If “Harpie Lady 3” attacks your opponent’s monster,then that monster cannot attack for your opponent’s next 2turns.

If “Element Magician” attacks and destroys “Harpie Lady 3” whilethere is another WIND monster on the eld, “Element Magician”

cannot attack again that turn.If you control “Harpie Lady 3” and “Gemini Elf” and your oppo-nent activates “Change of Heart” to gain control of “Gemini Elf”,then attacks your “Harpie Lady 3”, your “Gemini Elf” cannotattack for 2 of your opponent’s turns, even after it returns to

your side of the eld.

HARPIE QUEENIf “Skill Drain” is active on the eld, while “Harpie Queen” is on

the eld its name will not be treated as “Harpie Lady”.

If “Prohibition” is activated choosing “Harpie Lady”, “HarpieQueen” will not have its name treated as “Harpie Lady” and canstill attack and change its battle position.

HARPIES’ HUNTING GROUNDIf you control “Harpies’ Hunting Ground” on your side of the

eld, because it is a Field Spell Card, its effects apply to both pla-yers. When either player Normal Summons or Special Summons

a “Harpie Lady” or “Harpie Lady Sisters” to the eld, the contro-ller of that newly-Summoned monster is the one who selects 1Spell or Trap Card and destroys it.You can chain to the effect of “Harpies’ Hunting Ground” that

destroys 1 Spell or Trap Card.The effect of “Harpies’ Hunting Ground” that increases ATK andDEF is applied to all face-up Winged Beast-Type monsters on theeld, including your opponent’s, because it is a Field Spell Card.

HARPIE’S PET BABY DRAGONThese effects accumulate, so if you have 3 “Harpie Lady” on the

eld all 3 effects are applied. Only face-up Harpies count, though.

If you activate the 3rd effect of “Harpie’s Pet Baby Dragon”and the opponent chains an effect to destroy 1 of your other“Harpie” monsters, leaving you with only 2, the effect still resol-ves properly because the conditions were correct when it wasactivated.

HARPIE’S PET DRAGONYou count “Harpie Lady” cards on both sides of the eld when

increasing this card’s ATK and DEF.

HATE BUSTER“Hate Buster” targets the attacking monster and the Fiend-TypeMonster being attacked.If your Fiend-Type Monster isn’t destroyed by “Hate Buster”, you

do not inict damage to your opponent’s Life Points.

“Hate Buster” inicts damage equal to the original ATK of the

destroyed monster after it is sent to the Graveyard or removed

zone. If you destroy a Monster Token or a Trap Card that is trea-ted as a monster (“Embodiment of Apophis”, etc.) no damagewill be inicted.

HAYABUSA KNIGHTIf “Hayabusa Knight’s” rst attack is negated with “Magic Cylin-der”, it may still attack one more time.

If “Kuriboh’s” effect is activated during “Hayabusa Knight’s” rst

attack, when it attacks again “Kuriboh’s” effect is not applied.

HEALING WAVE GENERATOR“Healing Wave Generator’s” effect targets 1 other monster youcontrol.

If an effect is chained that removes the targeted monster fromthe eld or ips it face-down, “Healing Wave Generator’s” effect

disappears.If an effect is chained that shifts control of the targeted monsterto your opponent, you will still gain Life Points.

HEART OF CLEAR WATERYou may equip this card to a monster with ATK 1300 or greater,but it will be immediately destroyed.If a monster equipped with this card has its ATK increased over1299, by the effect of “Rush Recklessly”, etc., this card is destro-yed.

If your “Relinquished” or “Thousand-Eyes Restrict” is equippedwith “Heart of Clear Water” and you its effect to equip it witha Monster Card whose ATK is 1300 or higher, “Heart of ClearWater” is destroyed.Your monster equipped with “Heart of Clear Water” is not des-troyed in battle, but you still take any Battle Damage that would

be inicted to your Life Points by the attack.

If you Special Summon a monster with “Premature Burial” or“Call of the Haunted” and then equip that monster with “Heartof Clear Water”, the monster will not be destroyed if “PrematureBurial” or “Call of the Haunted” is destroyed.A monster equipped with this card can still be destroyed by

effects that do not target, such as the effects of “Fissure”, “Dark Hole”, “Smashing Ground”, or “Torrential Tribute”.A monster equipped with this card cannot be destroyed by acard that targets, but it may still be declared a target. So theopponent may activate “Nightmare Wheel” or “Snatch Steal”targeting your monster equipped with “Heart of Clear Water”.

HEART OF THE UNDERDOGMissing the Timing: Suppose you have 3 copies of “Heart of 

the Underdog” on the eld, and draw a Normal Monster Card

during your Draw Phase. All 3 copies of “Heart of the Under-dog” immediately activate their effects, and because they activatesimultaneously, they form a chain with Chain Links 1, 2, and 3.

If you draw a Normal Monster card for Chain Link 3 or ChainLink 2, your copies of “Heart of the Underdog” do not activateagain. This is because they are “when… you can” optional TriggerEffects, and you “miss the timing” because you drew the NormalMonster Card during a chain and not as Chain Link 1. However, if you draw a Normal Monster Card for Chain Link 1, all 3 copiesof “Heart of the Underdog” will activate their effects again.“Heart of the Underdog” doesn’t only activate if you draw aNormal Monster Card for your standard draw. It will also acti-vate its effect if you draw a Normal Monster Card with a cardeffect such as “Reload”, “Jar of Greed”, or “Heart of the Under-dog”.

When you draw a Normal Monster Card, if you want to acti-vate the effect of “Heart of the Underdog” you have to showit to your opponent immediately. You can’t do anything else inbetween.A Normal Monster Card means a yellow card with no effect. ARitual Monster with no effect is not a Normal Monster Card.

Page 85: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 85/189

A card like “Blue-Eyes Toon Dragon” is not a Normal MonsterCard.When you show a Normal Monster Card to your opponentto activate “Heart of the Underdog”, your opponent can chain“Drop Off”. You will have to discard that Normal Monster Card,but “Heart of the Underdog” still resolves its effect.If you draw multiple cards at the same time during your DrawPhase, such as with “Reload”, only 1 of the cards needs to be aNormal Monster to trigger “Heart of the Underdog”, since they

are all drawn at the same time. If you activate “Reload” in yourDraw Phase and draw 5 Normal Monster Cards, your “Heart of the Underdog” only activates 1 time because it says “card(s)”.

HEAVY MECH SUPPORT PLATFORMNote that “Heavy Mech Support Platform” is different fromother Union Monsters in that its last sentence is applied if themonster it is equipped to is destroyed (period), not just whenthe monster is destroyed as a result of battle. This extra effectdoes not apply to previous Union Monsters.If a monster equipped with “Heavy Mech Support Platform” istargeted by “Ring of Destruction”, then “Heavy Mech Support

Platform” is destroyed instead of the equipped monster, and thedamage inicted to both players by “Ring of Destruction” is 0

(because the monster targeted by “Ring of Destruction” was notdestroyed by it).If you have a monster, “X-Head Cannon” for example, equippedwith “Heavy Mech Support Platform”, and you activate “LimiterRemoval”, the ATK will becomes (1800 + 500) x 2 = 4600. Also,the “Heavy Mech Support Platform” will be destroyed insteadof the “X-Head Cannon” during the End Phase (by the effect of “Limiter Removal”) and “X-Head Cannon’s” ATK will no longerbe doubled.If “Heavy Mech Support Platform” is equipped to “Big Core” or“Reect Bounder” and they would be destroyed by their effect,

“Heavy Mech Support Platform” is destroyed instead.If “Reect Bounder” equipped with “Heavy Mech Support

Platform” is attacked by “Dark Ruler Ha Des”, during damagecalculation “Heavy Mech Support Platform” is destroyed insteadof “Reect Bounder”. Then, after damage calculation, “Reect

Bounder” will destroy itself by its own effect. Its effect is notnegated, because it was not destroyed by “Dark Ruler Ha Des”.

HECATRICE

HELPING ROBO FOR COMBAT

When “Helping Robo For Combat” destroys a monster in battle,you resolve the effect of “Helping Robo for Combat” before thedestroyed monster is sent to the Graveyard.

HELPOEMERWhen you have multiple “Helpoemer” cards in your Graveyard,each with an activated effect, the effects are cumulative.If your opponent chooses not to conduct a Battle Phase, there isno timing for the end of the Battle Phase, so the effect of “Hel-poemer” is not activated. The same is true if the Battle Phase isskipped due to a card effect.“Helpoemer” cannot be Special Summoned from the Grave-

yard even if it was not destroyed as a result of battle (the nalsentence on “Helpoemer” is a condition, not an effect, and is notsubject to the rst sentence on “Helpoemer”).

HERALD OF CREATIONYou can target the same card you discarded to activate “Herald

of Creation’s” effect if the card you discarded is a Level 7 orhigher Monster Card.

HERALD OF GREEN LIGHT“Herald of Green Light’s” effect is a Quick Effect so it can beactivated during the Damage Step.If “Banisher of the Radiance” or “Macro Cosmos” is face-up on

the eld, you cannot activate “Herald of Green Light’s” effect

because you cannot send it and another Fairy-Type monster to

the Graveyard for the cost.“Herald of Green Light’s” effect will not be negated by the effectof “The End of Anubis” because it doesn’t activate in the Grave-yard.

HERALD OF ORANGE LIGHT“Herald of Orange Light’s” effect is a Quick Effect. It can beactivated during the Damage Step.If “Banisher of the Radiance” or “Macro Cosmos” is face-up on

the eld, you cannot activate “Herald of Orange Light’s” effect

because you cannot send it and another Fairy-Type monster tothe Graveyard for the cost.

“Herald of Orange Light’s” effect will not be negated by theeffect of “The End of Anubis” because it doesn’t activate in theGraveyard.If an attacking Effect Monster or an Effect Monster that is beingattacked activates an effect during the Damage Step beforedamage calculation, when “Herald of Orange Light’s” effect ischained to negate the effect and destroy the monster, damagecalculation is not performed. Also, a replay does not occur.

HERALD OF PURPLE LIGHT“Herald of the Purple Light’s” effect is a Quick Effect so it can beactivated during the Damage Step. Since it has a Spell Speed of 2it cannot be chained to the activation of a Counter Trap Card.If “Banisher of the Radiance” or “Macro Cosmos” is face-up onthe eld you cannot activate “Herald of Purple Light’s” effect

because you cannot send it and another Fairy-Type monster tothe Graveyard for the cost.“Herald of Purple Light’s” effect will not be negated by the effectof “The End of Anubis” because it doesn’t activate in the Grave-yard.

HERO BARRIERYou can activate this card at any time before the Damage Step.You can activate it before the opponent declares any attacks, but

in that case the rst attack your opponent makes will be negated.

“Hero Barrier” can be activated even if you do not have a face-up “Elemental Hero” monster on the eld. If you do not have

an “Elemental Hero” monster on the eld when “Hero Barrier”

resolves, then it does nothing. This means if the opponent chains“Ring of Destruction” to destroy your only “Elemental Hero”,then “Hero Barrier” does nothing.If you have a face-down “Elemental Hero” monster on the eld,

and you activate “Hero Barrier”, when the opponent attacks

your face-down monster and ips it face-up, the attack is not

negated because it is already in the Damage Step.If you activate “Hero Barrier” when your opponent attacks 1 of your monsters (and its not your only “Elemental Hero”), and the

opponent chains “Ring of Destruction” or “Interdimensional Mat-ter Transporter” to remove the attack-target monster from theeld, a replay does not occur, because the attack is still negated

by “Hero Barrier”.

Page 86: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 86/189

HERO BLAST“Hero Blast” targets 1 “Elemental Hero” Normal Monster inyour Graveyard.You can activate “Hero Blast” when you opponent doesn’t haveany face-up monsters.If the selected “Elemental Hero” Normal Monster is not re-turned to your hand, you cannot destroy 1 of your opponent’scards.”

HERO COUNTERATTACKYou must reveal the card randomly selected by your opponent(even if it is not an “Elemental Hero” monster).This card is activated at the end of the Damage Step, whenmonsters are sent to the Graveyard.You can activate this card even if you have no “Elemental Hero”monsters in your hand.You can activate this card if you your opponent controls nomonsters, but if the card they select is an “Elemental Hero”monster you cannot Special Summon it because you can’t des-troy 1 of their monsters.You cannot activate this card if you cannot Special Summon a

monster due to the effect of “Scapegoat”, etc.If your opponent selects “Elemental Hero Neo Bubbleman”, etc.that cannot be Special Summoned, you can still destroy 1 mons-ter they control, but the selected “Elemental Hero” monster isdestroyed.

HERO FLASH!!“HERO Flash!!” only affects “Elemental Hero” Normal Monsters

that are on the eld when it resolves.

Even if you are unable to Special Summon an “Elemental Hero”Normal Monster from your Deck, your “Elemental Hero” Nor-mal Monsters can still attack directly.

HERO HEARTYou only halve the ATK of the selected “Elemental Hero” when“Hero Heart” resolves. If you later equip the monster with “Axeof Despair” it will get the full +1000 ATK.

HERO KIDIf “Hero Kid” is Special Summoned during the Damage Step, youcan activate its effect and Special Summon 1 or 2 “Hero Kids”from your Deck.

HERO MASKSend 1 “Elemental Hero” monster from your Deck to the Grave-yard when you resolve “Hero Mask”.“Hero Mask” targets 1 face-up monster you control.If you select a Monster Token and send “Elemental Hero Neos”to your Graveyard, you cannot return the selected MonsterToken to your Deck to Special Summon a “Neos” Fusion Mons-ter.If you select “Grandmaster of the Six Samurai” and change itsname with “Hero Mask’s” effect, and afterwards you Summonanother “Grandmaster of the Six Samurai”, when “Hero Mask’s”effect disappears in the End Phase the Summoned “Grandmasterof the Six Samurai” is destroyed because you cannot controlmore than 1 face-up “Grandmaster of the Six Samurai”.

If you select a “Harpie Lady 1” with “Hero Mask” and send“Elemental Hero Neos” to your Graveyard, the “Harpie Lady1’s” name will be treated as “Elemental Hero Neos” and it canbe returned to the Deck to Special Summon a “Neos” FusionMonster.

If you select an “Elemental Hero Neos Alius” that is being trea-ted as a Normal Monster Card and change its name to “Elemen-tal Hero Necroshade” with “Hero Mask”, if you Normal Sum-mon the “Elemental Hero Neos Alius”, so it becomes an EffectMonster, its name will be treated as “Elemental Hero Neos”.

HERO MEDALThis card activates in the Graveyard.

Shufing this card into the Deck is part of the effect, not a cost.

HERO’S BOND

HERO’S RULE 2If an effect targets card(s) on the eld and also targets card(s) in

the Graveyard, you can chain “Hero’s Rule 2”.

HIDDEN BOOK OF SPELLIf you have zero or 1 Spell Cards in your Graveyard, you cannotactivate “Hidden Book of Spell”.When you activate “Hidden Book of Spell” and your opponent

chains “Disappear” or “Graverobber”, and 1 of the targeted SpellCards is removed from play, the remaining Spell Card goes back 

to the Deck and the Deck is shufed.

HIEROGLYPH LITHOGRAPH“Hieroglyph Lithograph” does not remain on the eld like

“Swords of Revealing Light”.The effect of “Hieroglyph Lithograph” cannot be negated by“Imperial Order” after “Hieroglyph Lithograph” has resolved.You can, of course, chain “Imperial Order” to the activation of “Hieroglyph Lithograph” to negate the effect.

When “Innite Cards” and “Hieroglyph Lithograph” are both in

effect, there is no limit to the number of cards for your hand.

HIITA THE FIRE CHARMERIf your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Char-mer”, the Flip Effect disappears.If you take control of the opponent’s monster with a “Charmer”and the opponent takes control back with “Change of Heart”,control still reverts to you after the effect of “Change of Heart”expires (even though it wasn’t your monster originally).If your opponent takes control of your monster with “SnatchSteal”, and you activate the Flip Effect of a “Charmer” to take itback, you keep control while the “Charmer” is face-up on the

eld.

If “Book of Moon” is chained to the Flip Effect of a “Charmer” to

ip the target monster face-down, the effect of the “Charmer”

disappears.If a “Charmer” is removed from play with “InterdimensionalMatter Transporter”, its effect is not re-applied when it’s back onthe eld.

If “DNA Transplant” changes a monster’s Attribute so that it canbe taken by a “Charmer”, and then “DNA Transplant” is destro-yed so that the monster’s Attribute no longer corresponds tothe effect of the “Charmer”, the controller of the “Charmer”loses control of the monster.

If the turn player controls a “Charmer” and a monster contro-lled by its effect, and activates “Assault on GHQ” and targetsthe controlled monster, and the opponent chains an effect todestroy the “Charmer”, the controlled monster returns to theopponent’s control, but is still destroyed by the effect of “Assault

Page 87: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 87/189

on GHQ”.

HINO-KAGU-TSUCHI

When your “Hino-Kagu-Tsuchi” inicts Battle Damage to your

opponent, he / she discards his / her hand before drawing intheir next Draw Phase. If their next Draw Phase is skipped, theydiscard at the start of the Standby Phase. If the Draw Phase andStandby Phase are skipped, they discard at the start of MainPhase 1.

The opponent cannot activate any effects at the start of theirturn before they discard their hand for the effect of “Hino-Kagu-Tsuchi”.

HOMUNCULUS THE ALCHEMIC BEINGThis monster’s effect is a Ignition Effect.

If you use this monster’s effect to change its Attribute, it remains

changed as long as it remains face-up on the eld, or until it is

changed again.

HONEST“Honest’s” effect is a Quick Effect.

“Honest’s” effect does not target the LIGHT monster.

Sending “Honest” to the Graveyard is a cost to activate its effect.

The ATK increase is equal to the ATK of the opponent’s monsterwhen “Honest’s” effect resolves.

The ATK increases from the effects of multiple “Honest” arecumulative.

If you use “Honest’s” effect to increase the attack of “AsuraPriest” or “Cyber-Twin Dragon”, the ATK increase does notchange when you battle a different monster.

HORN OF HEAVEN“Horn of Heaven” cannot be used to negate a Special Summonthat results from a Spell, Trap, or effect of an Effect MonsterCard. You cannot use “Horn of Heaven” to negate a SpecialSummon from “Monster Reborn”, “Polymerization”, “PrematureBurial”, “Call of the Haunted”, “Elegant Egotist”, “Fusion Gate”, aRItual Spell Card, “Giant Rat”, “Mystic Tomato”, “Marauding Cap-tain”, “Spear Cretin”, “Cyber Jar”, “Van’Dalgyon the Dark Dragon

Lord”, “Tualatin”, etc.

“Horn of Heaven” can be used to negate the Special Summonof a monster with an inherent Special Summon effect that doesnot start a Chain, like “Dark Armed Dragon”, “Dark Necrofear”,“Cyber Dragon”, “Gladiator Beast Heraklinos”, “Elemental HeroMagma Neos”, etc.

HORN OF LIGHTIf a “Sangan” or a “Witch of the Black Forest” equipped with“Horn of Light” is Tributed and you activate the effect of “Hornof Light”, “Horn of Light” goes on top of your Deck and then“Sangan” or “Witch of the Black Forest” is resolved. If “Sangan”is destroyed (not Tributed) the effects of “Sangan” and “Horn of Light” are simultaneous and form a chain.

HORSEYTAILIf “Horseytail” is declared with “Prohibition” after the “Horsetail

Token” is Special Summoned, the discard effect is applied when“Horseytail Token” is destroyed.

If a “Horseytail Token” is Special Summoned onto your side of 

the eld by the effect of your opponent’s “Horseytail”, when it

is destroyed by battle with a Plant-Type monster and you senda card from your hand to the Graveyard, if you send “ElephantStatue of Disaster” to the Graveyard, its effect does not activate.

Sending 1 card from your hand to the Graveyard when “Hor-seytail Token” is destroyed by battle with a Plant-Type monsterdoes not start a Chain.

If “Remove Brainwashing” or “Owner’s Seal” is activated, controlof the “Horseytail Token” is shifted to the player that activatedthe effect of “Horseytail”.

HORUS’ SERVANT“Horus’ Servant” has an effect just like “Lord of D.”, but onlyapplicable to “Horus the Black Flame Dragon”. “Horus’ Servant”will not negate a card effect. All it does is prevent “Horus theBlack Flame Dragon” from being selected as a target. If youropponent selects “Horus the Black Flame Dragon” as a target(with “Ring of Destruction”, for example), and you chain “Call of the Haunted” to Special Summon “Horus’ Servant”, then “Horusthe Black Flame Dragon” will still be destroyed by “Ring of Des-truction” because “Horus’ Servant” is being Special SummonedAFTER “Horus the Black Flame Dragon” was selected. The factthat “Ring of Destruction” has not yet resolved does not matter;“Horus the Black Flame Dragon” was selected at activation of “Ring of Destruction”, and “Horus’ Servant” is Special Summo-ned too late to prevent this.

Your opponent cannot activate a Spell Card, Trap Card, or Mons-

ter Effect that would select “Horus the Black Flame Dragon” asa target while “Horus’ Servant” is in play. “Horus’ Servant” doesnot cause the effect to be negated; he prevents the activation of the effect in the rst place.

HORUS THE BLACK FLAME DRAGON LV4

The “you” in “on your side of the eld” is the current

controller’s eld, so as long as “Horus the Black Flame Dragon

LV 4” is face-up, it is always “face-up on your side of the eld”.

If “Horus the Black Flame Dragon LV 4” destroys a monster, youcan activate its effect during the End Phase, even if the destroyed

monster was your monster that was controlled by your oppo-nent.

If you don’t have “Horus the Black Flame Dragon LV6” in yourhand or Deck, you cannot send “Horus the Black Flame DragonLV4” to the Graveyard to activate its effect.

If “Horus the Black Flame Dragon LV 4” destroys a monster asa result of battle, and is removed from play by “InterdimensionalMatter Transporter”, and returns to play during the End Phase,you can still activate its effect.

“If Banisher of the Light” is in play, you cannot send “Horus theBlack Flame Dragon LV 4” to the Graveyard, so you cannotactivate its effect.

You don’t have to send “Horus the Black Flame Dragon LV 4” tothe Graveyard if you don’t want to, even if it destroyed a mons-

Page 88: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 88/189

ter as a result of battle. But if you activate its effect by sendingit to the Graveyard, you must Special Summon “Horus the Black Flame Dragon LV 6” if possible.You can activate the effect of “Horus the Black Flame Dragon LV4” during your opponent’s End Phase if appropriate.

If a level monster fullls its condition to Special Summon the

next-highest level (for example, if “Armed Dragon LV5” destroysa monster as a result of battle), and the level monster is thenipped face-down, or removed from play permanently, or sent to

the Graveyard and then Special Summoned from the Graveyard,then its condition is reset and it is no longer considered to havemet the condition to level up to the next level.

HORUS THE BLACK FLAME DRAGON LV6The “you” in “on your side of the eld” is the current

controller’s eld, so as long as “Horus the Black Flame Dragon

LV 6” is face-up, it is always “face-up on your side of the eld”.

If you don’t have “Horus the Black Flame Dragon LV8” in yourhand or Deck, you cannot send “Horus the Black Flame DragonLV6” to the Graveyard to activate its effect.You cannot Tribute “Horus the Black Flame Dragon LV 6” for

“Ectoplasmer”’s effect because it is not a cost, it is a Tributewhen you resolve “Ectoplasmer”’s effect, and “Horus the Black Flame Dragon LV6” is not affected by Spell Cards’ effects.If “Horus the Black Flame Dragon LV6” is equipped with “Meta-llizing Parasite - Lunatite”, and would be destroyed as a result of battle, “Metallizing Parasite - Lunatite” is destroyed instead (thisis not negated by “Horus the Black Flame Dragon LV6”’s effect).If “Horus the Black Flame Dragon LV 6” is the only monster on

the eld, you can activate a Spell Card that targets, but its effect

will be negated because “Horus the Black Flame Dragon LV 6”would be the only valid target and it is unaffected by Spell Cards.You can activate “Level Up!” and send “Horus the Black FlameDragon LV 6” to the Graveyard to Special Summon “Horus the

Black Flame Dragon LV 8” because sending 1 monster to theGraveyard is a cost for “Level Up!” and if a card is unaffected bySpell Cards, that only refers to effects, not to costs.If a level monster fullls its condition to Special Summon the

next-highest level (for example, if “Armed Dragon LV5” destroysa monster as a result of battle), and the level monster is then

ipped face-down, or removed from play permanently, or sent to

the Graveyard and then Special Summoned from the Graveyard,then its condition is reset and it is no longer considered to havemet the condition to level up to the next level.

HORUS THE BLACK FLAME DRAGON LV8

Note that “Horus the Black Flame Dragon LV8” has the word“except” in its Summoning conditions, which means that even if Special Summoned properly, you cannot revive it with “MonsterReborn” afterwards if it is destroyed.The “you” in “on your side of the eld” is the current

controller’s eld, so as long as “Horus the Black Flame Dragon

LV 8” is face-up, it is always “face-up on your side of the eld”.

The ability of “Horus the Black Flame Dragon LV8” to negateSpell Cards is a Quick Effect that must be chained to the activa-tion of the Spell Card. You can activate this effect multiple timesin the same chain to negate the activation and effect of severalSpell Cards that are activated in the same chain.

You can chain the effect of “Horus the Black Flame Dragon LV8”to the activation of a Continuous Spell Card, Field Spell Card, orEquip Spell Card and negate it. However, if the Continuous, Field,or Equip Spell Card is already active, you cannot later decide totry and negate its effect with “Horus the Black Flame DragonLV8”. You can only negate it when it is originally activated.

You can activate the effect of “Horus the Black Flame DragonLV8” during the Damage Step.

HUGE REVOLUTIONWhen your opponent chains “Book of Moon” to your “Huge

Revolution” and ips 1 of the 3 monsters face-down, “Huge

Revolution” has already been activated correctly so the effect of “Huge Revolution” resolves.When your opponent chains “Ring of Destruction” to your

“Huge Revolution” and destroys 1 of the 3 monsters, “HugeRevolution” has already been activated correctly so the effect of “Huge Revolution” resolves.“Huge Revolution” destroys both face-up and face-down cards.If your opponent activates “Huge Revolution” and you have“Pandemonium Watchbear” and “Pandemonium”, your “Pande-monium” card is not destroyed.

HUMAN-WAVE TACTICS“Human-Wave Tactics” includes Tokens.If you have 2 “Human-Wave Tactics” then both effects areapplied, so if 1 Level 2 or lower Normal Monster is destroyed in

battle, then you Special Summon 2 monsters.If your monster is destroyed as a result of battle while on youropponent’s side of the eld, you can’t get the effect of “Human-

Wave Tactics” for that monster.If you don’t have enough vacant Monster Card Zones to SpecialSummon as many monsters as you need to for “Human-WaveTactics”, Special Summon as many as you can, and the rest aredestroyed. This is also true for multiple “Human-Wave Tactics”,so if you have 2 “Human Wave Tactics”, and each wants to Sum-mon 2 monsters, and you only have 3 Zones, Special Summon 3monsters and destroy 1 monster.

HYDROGEDDONIf this card battles a monster with equal ATK, and both are des-troyed, you cannot Special Summon a “Hydrogeddon” from yourDeck.

HYENABecause the effect of “Hyena” activates in the Graveyard, theowner of “Hyena” gets the effect. So if your opponent controlsyour “Hyena” and it is destroyed, you get the effect.You can Special Summon more than 1 “Hyena” using this effect.

HYPER HAMMERHEAD“Hyper Hammerhead”’s effect activates at the time that a mons-

ter would be sent to the Graveyard.Even if “Hyper Hammerhead” was destroyed, its effect resolves.The effect of “Hyper Hammerhead” can be chained to.If you have another effect that activates at the end of the Dama-ge Step, you can place it on a chain with “Hyper Hammerhead”’seffect (such as “Hyper Hammerhead” vs. “Hyper Hammerhead”).

HYSTERIC FAIRYTributing 2 monsters is a cost. “Hysteric Fairy” can be Tributedto pay its cost.

ICARUS ATTACK

“Icarus Attack” targets 2 cards. Even if 1 of the target cards is aSpell or Trap and it is activated in a chain, both cards will still bedestroyed.You cannot choose “Icarus Attack” itself for 1 of its 2 targets.

Page 89: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 89/189

IMPERIAL IRON WALLEffects that requiring removing a card from play as a cost (“Cy-

ber Valley’s” rst effect, etc.), cannot be activated while “Imperial

Iron Wall” is active.While “Imperial Iron Wall” is active, optional effects that wouldremove card(s) from play cannot be activated, so the effect of “D.D. Crow”, “Dark Core”, “Bottomless Trap Hole”, “Noblemanof Crossout”, cannot be activated.While “Imperial Iron Wall” is active, cards that are removed

from play when destroyed or otherwise removed from the eld(“Dark Magician of Chaos”, etc.), will not be removed from play.If it was destroyed, it is sent to the Graveyard. If it was beingreturned to its owner’s hand or Deck, it will be returned to theowner’s hand or Deck instead of being removed from play.If “Macro Cosmos” or “Dimensional Fissure” is active while“Imperial Iron Wall” is active, cards that would be removed fromplay when sent to the Graveyard are sent to the Graveyardinstead.“Return from the Different Dimension” and “Emergency Tele-port” can still be activated while “Imperial Iron Wall” is active.If “Imperial Iron Wall” is active in the End Phase, the Special

Summoned monster(s) is not removed from play.If “Caius the Shadow Monarch” is Tribute Summoned while “Im-perial Iron Wall” is active, “Caius the Shadow Monarch’s” effectstill activates because it is mandatory, but its effect disappearswhen it resolves.If “Necroface” is removed from play, activating its effect, and“Imperial Iron Wall” is chained, “Necroface’s” effect disappearswhen it resolves.“Allure of Darkness” (or “Common Charity”, etc.) cannot beactivate while “Imperial Iron Wall” is active. If you activate “Allureof Darkness” and “Imperial Iron Wall” is chained, after drawing2 cards you will reveal 1 DARK Monster from your hand, andthe revealed DARK Monster remains in your hand. If you do nothave any DARK Monsters in your hand, your entire hand is sentto the Graveyard.Cards like “Bottomless Trap Hole” and “Nobleman of Crossout”cannot be activated while “Imperial Iron Wall” is active. If you ac-tivate “Bottomless Trap Hole” and “Imperial Iron Wall” is chained,the destroyed monster is sent to the Graveyard instead of beingremoved from play. If you activate “Nobleman of Crossout” and“Imperial Iron Wall” is chained, the face-down monster is destro-yed and is sent to the Graveyard instead of being removed fromplay, but the effect that removes Flip Effect monsters in the Deck from play is not applied.“Book of Life” cannot be activated while “Imperial Iron Wall” is

active. If “Book of Life” is activated and “Imperial Iron Wall” ischained, the Zombie-Type monster is Special Summoned, but theopponent’s monster is not removed from play.If “Imperial Iron Wall” is active, “D.D. Warrior Lady’s” effectcannot be activated. The effects of “D.D. Warrior” and “D.D.Assailant” will still activate, but their effects will disappear whenthey resolve.If “Quillbolt Hedgehog” is Special Summoned with its effect,when it is removed from the eld while “Imperial Iron Wall” is

active it is not removed from play. While “Imperial Iron Wall” isactive, if it is Tributed or used as a Synchro Material Monster fora Synchro Summon, it will be sent to the Graveyard.

IMPERIAL ORDERWhen “Imperial Order” is activated, “Mystical Space Typhoon”can be chained to destroy it.If you chain “Imperial Order” when a Spell Card is activated,

“Imperial Order” will resolve rst and negate the Spell Card.

If you activate “Imperial Order” while Equip Spell Cards areequipped to monsters, the Equip Spell Cards remain equipped tothe monsters but their effects are negated.“Imperial Order” cannot be activated in the Damage Step, soyou cannot activate it to negate “Rush Recklessly”, etc. in theDamage Step.Spell Cards can still be activated while “Imperial Order” is active,but their effects are negated.

IMPRISONED QUEEN ARCHFIENDPaying 1000 Life Points during your Standby Phase is a mainte-nance cost.If your Life Points are 1000 or less during your Standby Phase,you cannot pay for “Imprisoned Queen Archend” so it is des-troyed.

INABA WHITE RABBITThis card can only attack Life Points directly. It cannot attack another monster. If the opponent controls “Patrician of Dark-ness” and you attack with “Inaba White Rabbit”, it is still a directattack; they cannot select a monster as the attack target.

However, if the opponent controls a monster equipped with“Ring of Magnetism”, your “Inaba White Rabbit” must attack theequipped monster if you chose to attack.

INFERNAL DRAGONIf “Infernal Dragon” attacks, and is then ipped face-down, it will

not be destroyed during the End Phase. Even if it is ipped face-

up again during the same turn, it will not be destroyed.If “Infernal Dragon” attacks, and control of it is switched tothe opponent that turn, it will still be destroyed during the EndPhase.Even if “Infernal Dragon’s” attack is negated by “Magic Cylinder”,etc., it will still be destroyed during the End Phase.The second effect of “Infernal Dragon” activates in the Gra-veyard. If it is destroyed while your opponent controls it, theoriginal owner can choose to activate this effect.The second effect of “Infernal Dragon” can be activated even if itwas treated as an Equip Card when destroyed.

INFERNAL INCINERATORDiscarding your hand is a cost to Normal Summon or Set thiscard. It will not activate the effect of a card like “Goldd, Wu-Lordof Dark World”.You must have at least 1 other card in your hand, besides “Infer-nal Incinerator”, to discard when your Normal Summon or Set

“Infernal Incinerator”.This card can be Special Summoned (even from your Deck, witha card like “Monster Gate”). You do not have to discard yourhand when you Special Summon this card.When you Normal Summon or Set “Infernal Incinerator”, it doesnot start a chain even though you are using the monster’s effectto do so.

INFERNOWhen “Inferno” battles with another monster with equal ATK,“Inferno”’s effect is not activated because it must destroy theother monster “and send it to the Graveyard”, and at that time,

Inferno is no longer on the eld to activate its effect.If “Inferno” attacks a face-down “Cyber Jar”, “Inferno” is des-troyed by the effect of “Cyber Jar” and “Inferno”’s effect is notactivated.

Page 90: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 90/189

INFERNO FIRE BLASTNo copies of “Red-Eyes B. Dragon” can attack if you activate“Inferno Fire Blast”.If “Red-Eyes B. Dragon” attacked, you cannot activate “InfernoFire Blast” during Main Phase 2, but if “Red-Eyes B. Dragon”did not attack, you can activate “Inferno Fire Blast” during MainPhase 2.As long as a “Red-Eyes B. Dragon” is on the eld when you

activate “Inferno Fire Blast”, “Inferno Fire Blast” still resolves

normally even if “Red-Eyes B. Dragon” is no longer on the eldwhen “Inferno Fire Blast” resolves.If you control “Red-Eyes B. Dragon” and activate “Inferno Fire

Blast” to inict damage, and then after that resolves you activate

“Non-Spellcasting Area”, “Red-Eyes B. Dragon” still cannot attack because “Non-Spellcasting Area” will not negate the condition.If “Imperial Order” is chained to “Inferno Fire Blast”, the effect of “Inferno Fire Blast” is negated but “Red-Eyes B. Dragon” cannotattack. However, if “Magic Jammer” negates the activation of “Inferno Fire Blast”, your “Red-Eyes B. Dragon” can attack.If you activate “Inferno Fire Blast” while “Non-Spellcasting Area”is active, the effect of “Inferno Fire Blast” disappears.

If you only have 1 “Red-Eyes B. Dragon” on the eld, you canactivate multiple copies of “Inferno Fire Blast” designating thatsame “Red-Eyes B. Dragon”.

INFERNO RECKLESS SUMMON“Inferno Reckless Summon” does not target. Your opponent

chooses a monster on his/her side of the eld when “Inferno

Reckless Summon” resolves.“Inferno Reckless Summon” cannot be activated in the DamageStep.If there are not enough available Monster Zone spaces for eachmonster that will be Special Summoned, the monsters that can-not be Special Summoned are sent to the Graveyard instead.“Inferno Reckless Summon” cannot be activated when yourmonster is Special Summoned face-down. Your opponent cannotselect a face-down monster when resolving “Inferno RecklessSummon”.Your opponent cannot chose a monster that cannot be SpecialSummoned.

When resolving “Inferno Reckless Summon”, rst the player

that activated “Inferno Reckless Summon” Special Summons his/her monsters, and then the opponent Special Summons his/hermonsters. The monsters are treated as being Special Summonedat the same time.“Inferno Reckless Summon” cannot be activated when multiple

monsters are Special Summoned by the same effect.“Inferno Reckless Summon” cannot be activated when youSpecial Summon a monster token. Your opponent cannot choosea monster token.If the monster you Special Summon will have 1500 or less ATKwhen it is Special Summoned because of a card effect, you canactivate “Inferno Reckless Summon”.If an effect is chained that removes your Special Summonedmonster from the eld or ips it face-down, your opponent will

still Special Summon his/her monsters. If an effect is chained thatremoves your opponent’s only face-up monster from play or ips

it face-down, your monsters are still Special Summoned. If your

Special Summoned monster and your opponent’s only face-upmonster are ipped face-down or removed from the eld, the

effect of “Inferno Reckless Summon” disappears.When you Special Summon a Fusion Monster or Ritual Monsterwith 1500 or less ATK and you have additional copies in yourGraveyard that can be Special Summoned from the Graveyard,

you can activate “Inferno Reckless Summon”.If you Special Summon a monster that cannot be Special Summo-ned from the Graveyard, you can activate “Inferno Reckless Sum-mon” but copies in the Graveyard are not Special Summoned.You can activate “Inferno Reckless Summon” when the only face-up monster your opponent controls is a monster token or amonster that is Limited. In this case you will Special Summon, butyour opponent will not.If an effect is chained that increases the ATK of your Special

Summoned monster above 1500 ATK, your monsters are stillSpecial Summoned.If you activate “Inferno Reckless Summon” when you SpecialSummon “Proto-Cyber Dragon”, you will Special Summon “Cy-ber Dragon” from your hand, Deck, and Graveyard.You can activate “Inferno Reckless Summon” when your oppo-nent Special Summons a monster with 1500 or less ATK onto

your side of the eld.

If either player does not Special Summon monsters so that theyhave 3 monsters with the same name in play after resolving “In-ferno Reckless Summon,” the opponent can check that player’shand and Deck to verify that they have Summoned all possiblecopies of the chosen monster. If that monster is Limited or Semi-Limited, and the maximum number of copies allowed per Deck are on that player’s side of the eld the eld, in their Graveyard

or in their Removed Zone, their opponent can not check theirhand and Deck for additional copies.

INFERNO TEMPESTIf you attack “Blue-Eyes White Dragon” with “Ojama Green” orsome other 0 ATK monster, you can activate “Inferno Tempest”after damage calculation. Then “Ojama Green” is sent to theGraveyard after “Inferno Tempest” resolves.

INFINITE DISMISSALLevel 3 or lower Monster Cards Normal Summoned or FlipSummoned before “Innite Dismissal” is activated are destroyed

if they were Normal Summoned or Flip Summoned during thesame turn “Innite Dismissal” is activated.

INJECTION FAIRY LILYYou can activate this card’s effect during both players’ DamageSteps, at damage calculation. You can activate it only once perDamage Step, but if “Injection Fairy Lily” is involved in multiplebattles in the same turn, you can activate it once during eachbattle.You cannot increase this card’s ATK by 6000 points by paying

4000 Life Points.The ATK increase only lasts for that 1 Damage Step. If this cardis involved in multiple battles during the same turn, you must pay2000 Life Points each battle if you wish to keep increasing itsATK.Activating this card’s effect does not cause a replay.You may activate this card’s effect even when it is attackingdirectly.If your “Injection Fairy Lily” is in battle with the opponent’s“Injection Fairy Lily” the turn player must decide to use its effect

or not rst. The opponent can then activate their “Injection Fairy

Lily” effect. If both effects are activated, it forms a chain.

If this card is equipped with “Heart of Clear Water” and youactivate its effect to increase its ATK, the “Heart of Clear Water”is immediately destroyed.The effect of “Mirror Wall” will reduce “Injection Fairy Lily”’sATK by half before you decide to use its effect or not. So if youactivate its effect, its ATK will be 3200. If 2 copies of “Mirror

Page 91: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 91/189

Wall” are active, its ATK will be 3100.

INSECT PRINCESSWhile “Insect Princess” is on your side of the eld, if you attack 

your opponent’s face-down Insect-Type monster, it is changed

to Attack Position after being ipped face-up (before damage

calculation).

While “Insect Princess” is on your side of the eld, your oppo-nent can change the Battle Position of his Insect-Type monsters

once during his turn, but the Battle Position is immediately chan-ged back to Attack Position.When you have “Insect Princess” and a Defense Position “CrassClown” on your side of the eld, and “DNA Surgery” is making

“Crass Clown” an Insect-Type, and your opponent takes controlof “Crass Clown” with “Change of Heart”, “Crass Clown” ischanged to Attack Position because of “Insect Princess”’ effectand its effect activates.“Insect Princess” gains 500 ATK if she destroys an Insect-TypeMonster Token.

INSECT QUEEN

Insect Monster Tokens are placed during the End Phase for eachmonster “Insect Queen” destroyed that turn (1 for 1).Insect Monster Tokens are placed during the End Phase, not du-ring the Battle Phase when “Insect Queen” destroys a monster.The Insect Monster Token is Special Summoned to the side of the eld of the player who controls “Insect Queen” at the time

the Insect Monster Token is Summoned, even if control of “InsectQueen” changed between the Battle Phase and the End Phase.

If “Insect Queen” destroys a monster but is not on the eld

during the End Phase, no Insect Monster Token is Special Sum-moned.No Insect Monster Token is Special Summoned if it is impossible(due to “Jam Breeding Machine”, etc.).If you want to use “Royal Oppression” to negate the SpecialSummon of an Insect Monster Token, you chain it to the activa-tion of “Insect Queen”’s effect during the End Phase.If you Tribute “Pinch Hopper” to attack with Insect Queen, youcan activate “Pinch Hopper”’s effect.

INSPECTION“Inspection’s” effect can be activated multiple times during thesame Standby Phase.

INSTANT FUSIONBecause the Summon from “Instant Fusion” is a Fusion Sum-

mon, Fusion Monsters with the text “A Fusion Summon of thismonster can only be conducted with the above Fusion MaterialMonsters.” cannot be Special Summoned with “Instant Fusion”.Since the Special Summon from “Instant Fusion” is treated asa Fusion Summon, you can use “Premature Burial” etc. on theFusion Monster if it is destroyed.Even if “Non-Spellcasting Area” is active, a Fusion Monster that isnot an Effect Monster (such as “Flame Swordsman”) will still beaffected by the restrictions on “Instant Fusion”. So it still cannotattack and it is still destroyed at the end of this turn.Even though only 1 copy of this card can be activated each turn,you can chain “Serial Spell” to it to duplicate the effect.

If “Destiny Hero – Diamond Dude” uses its effect and reveals“Instant Fusion”, you can still activate another “Instant Fusion”that same turn.

INSTANT NEO SPACEWhen “Instant Neo Space” and the equipped monster are des-

troyed by the same effect, “Instant Neo Space’s” effect does notactivate.

INTERCEPT“Intercept” targets the Tribute Summoned monster.If the Tribute Summoned monster has an effect that activateswhen it is Tribute Summoned, the player that Tribute Summonedthe monster activates its effect. “Intercept” is chained to themonster’s effect.

“Intercept” cannot be activated when “Jinzo” is Tribute Summo-ned, because “Jinzo’s” effect is already applied and prevents TrapCards from being activated.

INTERDIMENSIONAL MATTER TRANSPORTERA monster removed with “Interdimensional Matter Transporter”doesn’t occupy a Monster Card Zone. If there are no MonsterCard Zones available when it returns, it is destroyed.If you control your opponent’s monster because of “Change of Heart” or “Snatch Steal”, and remove the monster with “Interdi-mensional Matter Transporter”, the monster returns to your side

of the eld, then immediately returns to your opponent’s side of 

the eld.A monster returned to the eld because of “Interdimensional

Matter Transporter” returns in the same Battle Position that itwas in when it was removed from the eld.

If a Spirit Monster is returned to the eld with “Interdimensional

Matter Transporter” the same turn it was Summoned or ipped

face-up, it returns to the eld and then returns to the owner’s

hand.

When a Fusion Monster is returned to the eld with “Inter-dimensional Matter Transporter” the same turn it was SpecialSummoned with “Summoner of Illusions” or “Magical Scientist”,the Fusion Monster is not destroyed or returned to the ExtraDeck.When an Archend is returned to the eld with “Interdimen-sional Matter Transporter” after it was Special Summoned with“Archend’s Roar”, it is not destroyed by “Archend’s Roar”’s

effect.When “Karate Man”, or a monster affected by “Limiter Re-moval”, is removed from play with “Interdimensional MatterTransporter”, it is not destroyed that turn because the effect of “Karate Man”/”Limiter Removal” is reset.

INTERDIMENSIONAL WARP“Interdimensional Warp” targets the monster you control andyour opponent’s monster with A-Counter(s).

INTERPLANETARY INVADER ‘A’This effect does not target.“Interplanetary Invader ‘A’s” effect rst activates at the end of 

the damage step when it is attacked, but it does not yet takecontrol of the attacking monster. At the end of the Battle Phaseits effect starts another Chain, this time taking control of everymonster that attacked it during the Battle Phase.Your opponent’s monsters that you take control of with “Inter-planetary Invader ‘A’’s” effect remain under your control when

“Interplanetary Invader ‘A’” is removed from the eld or ipped

face-down.

“Interplanetary Invader ‘A’s’” effect activates even if “Interplane-tary Invader ‘A’” is destroyed in battle or removed from play. If “Interplanetary Invader ‘A’” is returned to the Deck by “GraveProtector”, etc., its effect will not activate.If the monster that attacks your “Interplanetary Invader ‘A’” isipped face-down before the end of the Battle Phase, you will

Page 92: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 92/189

still take control of it during the end of the Battle Phase.If “Interplanetary Invader ‘A’” is attacked by multiple monstersduring the Battle Phase, at the end of the Battle Phase you willtake control of every monster that attacked it.If a Level 4 or higher monster attacks “Interplanetary Invader‘A’” and “Gravity Bind” is activated, “Interplanetary Invader ‘A’s’”effect does not activate because the attack did not proceed tothe Damage Step.If “Interplanetary Invader ‘A’” is destroyed without applying

damage calculation (“Sasuke Samurai #4”, etc.), its effect doesnot activate.If you do not have any open Monster Card Zones when “Inter-planetary Invader ‘A’’s” effect activates, any monster that youwould have gained control of will be destroyed.

INTRODUCTION TO GALLANTRYIf your opponent has 4 or fewer cards in their hand when thiscard’s effect resolves, they will still discard 1 card at random.

INVADER OF DARKNESS“Invader of Darkness” prevents the activation of Quick-Play

Spell Cards, but doesn’t negate their effects. So if your opponentactivates a Quick-Play Spell Card and you chain “Call of theHaunted” to Special Summon “Invader of Darkness”, he does notnegate the activation or effect of the Quick-Play Spell Card.

INVASION OF FLAMESThe effect of this monster prevents the activation of Trap Cardsthat can be activated when a monster is Normal Summoned,such as “Trap Hole” and “Torrential Tribute”.You can activate Trap Cards later in the turn.You can negate the Normal Summon of this monsters with“Horn of Heaven” or “Solemn Judgment”. (In which case theNormal Summon failed and the effect of the monster is notapplied.)The effect of this monster is applied to both players (so youcannot activate “Pineapple Blast” in response to your NormalSummon of this monster).This is a Continuous Effect that you cannot chain to.

IRIS, THE EARTH MOTHERThe effect of “Iris, the Earth Mother” is a Trigger Effect. So it willstart a new chain itself.

“Iris, the Earth Mother” must have been on the eld before the

chain began and must have been on the eld throughout the

entire chain in order for its effect to activate.

The effect of “Iris, the Earth Mother” will still activate even if some steps of the chain have their activation negated. (Or even if “Vanity’s Call” negates all Links in the chain.)

IRON CHAIN BLASTERSending 1 “Iron Chain” monster you control to the Graveyard isa cost. You can only send a face-up “Iron Chain” monster.“Iron Chain Blaster” can send itself to the Graveyard to activateits effect.

IRON CHAIN COIL“Iron Chain Coil’s” effect targets 1 face-up “Iron Chain” monster

you control.

IRON CHAIN DRAGONRemoving from play all “Iron Chain” monsters in your Graveyardis not a cost.

IRON CHAIN REPAIRMAN“Iron Chain Repairman’s” second effect targets 1 Level 4 orlower “Iron Chain” monster in your Graveyard.If “Iron Chain Repairman” attacks and its attack is negated, itcannot activate its second effect in Main Phase 2.

IRON CHAIN SNAKE“Iron Chain Snake’s” rst effect targets 1 face-up monster your

opponent controls.

The player that controlled the equipped monster when it wasdestroyed sends cards from the top of their Deck to the Grave-yard.If “Iron Chain Snake” is equipped to a monster with anothercard’s effect, the equipped monster does not lose ATK and DEF.However, when the equipped monster is destroyed by battle andsent to the Graveyard, the effect of “Iron Chain Snake” activates.When the equipped monster is destroyed by battle and sentto the Graveyard, if its controller has fewer cards in their Deck than the Level of the destroyed monster, every card left in theirDeck is sent to the Graveyard.

IZANAGI“Izanagi’s” effect is not applied if it is face-down during the EndPhase.

JADE INSECT WHISTLEThe monster selected for “Jade Insect Whistle” is chosen whenthe effect resolves, not when it is activated, so “Jade InsectWhistle” doesn’t target.If your opponent claims to have no Insect-Type monsters in his/her Deck when your “Jade Insect Whistle” resolves, you cancheck the Deck to make sure.A face-up “Parasite Paracide” can be selected with “Jade Insect

Whistle”.

JADE KNIGHTIf “Jade Knight” is attacked while face-down, its effect does notactivate when it is destroyed by battle.

JAIN, LIGHTSWORN PALADINIf you do not have enough cards to send to the Graveyard remai-ning in your Deck when resolving the effect of a “Lightsworn”monster or “Judgment Dragon,” all cards remaining in your Deck are sent to the Graveyard. For example, if you control “Jain,Lightsworn Paladin” and its effect activates during your End Pha-se when you have only 1 card remaining in your Deck, that cardwill be sent to the Graveyard.If the effect of a “Lightsworn” monster to send cards from thetop of your Deck to your Graveyard during the End Phase isnegated by the effect of “Light and Darkness Dragon,” that“Lightsworn” monster’s effect activates again in the same EndPhase.If an effect chained to a “Lightsworn” monster’s (or “JudgmentDragon’s”) effect to send cards from your Deck to the Gra-veyard during the End Phase that removes that “Lightsworn”

monster from the eld, the “Lightsworn” monster’s effect does

not resolve.

JAM BREEDING MACHINEYou may Set monsters when you have this card active on yourside of the eld, but you cannot Flip Summon them.

You may Summon a monster and then activate this card.You cannot activate “Scapegoat” if you have this card active on

Page 93: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 93/189

your side of the eld.

If the effect of “Cyber Jar” is activated when you have this card

active on your side of the eld, monsters that you pick up which

could normally be Summoned by the effect of “Cyber Jar” aredestroyed instead. Other monsters, such as Level 5 and abovemonsters, and monsters that can only be Special Summoned, arestill added to your hand.

JAM DEFENDER

If you have two “Revival Jams” on the eld, you may redirect anattack to either one of your choosing.If you have “Jam Defender”, “Revival Jam”, and a monster equi-pped with your “Ring of Magnetism” on your side of the eld,

you may redirect an attack to “Revival Jam” when you opponentattacks the monster equipped with “Ring of Magnetism”.

JAR ROBBERYou can chain “Jar Robber” to your own or your opponent’s “Potof Greed”.The only way to activate “Jar Robber” is to chain it to the activa-tion of “Pot of Greed”.

“Jar Robber” must be the very next step in the chain, so if youactivate “Pot of Greed” and your opponent chains “ImperialOrder”, you cannot activate “Jar Robber”.

JENIS, LIGHTSWORN MENDER“Jenis, Lightsworn Mender’s” effect only activates once duringthe End Phase, even if cards were sent from your Deck to theGraveyard by the effects of multiple “Lightsworn” monsters.If “Jenis, Lightsworn Mender” is Summoned after card(s) are sentfrom your Deck to the Graveyard by the effect of a “Lightsworn”Monster, “Jenis, Lightsworn Mender’s” effect still activates in theEnd Phase.The damage and Life Point gain with “Jenis, Lightsworn Mender”happen at the same time, so it is possible to start a new Chainwith “Numinous Healer” or “Attack and Receive”, etc.

JETROIDBoth players can chain to the Trap Card that is activated by theeffect of “Jetroid” (the controller can activate several Trap Cardsfrom his hand in a chain).If “Ancient Gear Golem” attacks “Jetroid”, the controller of “Jetroid” cannot use its effect.

JINZOWhen “Jinzo” is Tribute Summoned, cards like “Trap Hole” and

“Torrential Tribute” cannot be activated because “Jinzo’s” Conti-nuous Effect is applied when it is Summoned, but you can negateits Summon with “Solemn Judgment”, “Horn of Heaven”, etc.If your opponent activates “Waboku” during your StandbyPhase and you Summon “Jinzo” in your Main Phase, the effect of “Waboku” is still applied because it resolved before “Jinzo” wasSummoned.If a face-down “Jinzo” is ipped by “Acid Trap Hole”, “Jinzo’s”

effect is not applied if it is destroyed by “Acid Trap Hole”.

JINZO - RETURNERIf the Special Summoned “Jinzo” is ipped face-down, it is not

destroyed in the End Phase. Even if the “Jinzo” is ipped face-upafterwards, it is not destroyed in the End Phase.If you send “Jinzo” and “Jinzo - Returner” to the Graveyard atthe same time, with “Future Fusion,” etc., you can activate theeffect of “Jinzo – Returner.” If you send multiple copies “Jinzo”

and “Jinzo – Returner,” the effect of each copy of “Jinzo - Retur-ner” can be activated and will create a Chain (see the rulings for“Simultaneous Effects” in the FAQ).Destroying “Jinzo” in the End Phase does not start a Chain.

JIRAI GUMOIf a replay occurs when “Jirai Gumo” attacks and you decide to

continue attacking with “Jirai Gumo”, you do not ip the coin

again.

If your opponent has “Toll”, you must pay the cost for “Toll”before ipping the coin for “Jirai Gumo”

JOWGEN THE SPIRITUALISTWhen playing with this card you need to remember whichmonsters on the eld were Special Summoned because they can

later be destroyed with the effect of “Jowgen the Spiritualist”. If a

monster that was Special Summoned is ipped face-down, it can

still be destroyed by the effect of “Jowgen the Spiritualist”.

While this card is on the eld neither player can activate “Scape-goat”, “Monster Reborn”, “Call of the Haunted”, “Magical Hats”,“Dedication through Light and Darkness”, or any other card that

Special Summons a monster.If “Jowgen the Spiritualist” is Special Summoned by the effectof “Cyber Jar”, all monsters that are Special Summoned by that“Cyber Jar” are Summoned successfully.

JOWLS OF DARK DEMISEWhen “Jowls of Dark Demise” is ipped and its effect acti-vates during your opponent’s turn, it ends at the end of youropponent’s turn. You take control of a monster, but can’t attack with it because it isn’t your turn.You can take control of a face-down monster with “Jowls of Dark Demise”.You can Tribute a monster you took control of with “Jowls of Dark Demise”.If you take control of a Union Monster with “Jowls of Dark Demise”, and equip it to your monster, control of the UnionMonster Card does not return to your opponent at the end of the turn because it is an Equip Spell Card.

JUDGMENT DRAGONPaying 1000 Life Points is a cost.

If an effect is chained that ips “Judgment Dragon” face-down, it

is not destroyed by its effect.See “Jain, Lightsworn Paladin” for additional rulings.

JUDGMENT OF ANUBISYou can activate “Judgment of Anubis” when there are no mons-

ters on your opponent’s side of the eld.

When you activate “Judgment of Anubis”, you destroy youropponent’s monster after the activation and the effect of theSpell Care are negated. This means that the monster-destroyingeffect of “Judgment of Anubis” does not target.You can activate “Judgment of Anubis” and select a Spell Cardthat destroys only a Spell Card (like “De-Spell”) or only a TrapCard (like “Remove Trap”) or could destroy both (like “MysticalSpace Typhoon”) or many (like “Heavy Storm”).You can activate “Judgment of Anubis” and select a Spell Card

that negates the activation of a card and destroys it, like “MyBody as a Shield” or “Bait Doll”.You cannot activate “Barrel Behind the Door” against “Judgmentof Anubis” because when “Judgment of Anubis” is activated, it hasnot been conrmed that the damage-inicting effect will happen.

Page 94: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 94/189

JUDGMENT OF THE DESERTYou can still change the Battle Positions of monsters with cardeffects; “Judgment of the Desert” only prevents “manual” chan-ges.

JUDGMENT OF THUNDER“Judgment of Thunder” cannot be activated in the Damage Step.“Judgment of Thunder” targets 1 card your opponent controls.

JUNK SYNCHRONIf the monster Special Summoned by “Junk Synchron” is ipped

face-down and then face-up, its effects are no longer negated.If you Special Summon “Nimble Momonga”, its effect will activatewhen it is destroyed by battle and sent to the Graveyard. If youSpecial Summon “D.D. Scout Plane”, its effect will activate whenit is removed from play.If you Special Summon “The Calculator” with “Junk Synchron”,you can activate “Inferno Reckless Summon” because “TheCalculator’s” effect is negated and its ATK is 0.If you Special Summon “Hand of Nepthys” with “Junk Synchron’s”effect, when you activate “Hand of Nephthys’” effect it will be

negated, even if you Tribute “Junk Synchron” to activate theeffect.

JUTTE FIGHTER“Jutte Fighter’s” effect targets 1 face-up Attack Position monsteryour opponent controls.

KA-2 DES SCISSORSThe Level of the destroyed monster is the original Level.You can use “Barrel Behind the Door” against “KA-2 Des Scis-sors”’ effect.

KAHKKI, GUERILLA OF DARK WORLDThis is a Trigger Effect. This effect targets.

KAIBAMANIgnition Effects on monsters cannot be activated while the EffectMonster is face-down. So this face-down monster cannot beTributed for its own effect.

KAISER COLOSSEUMYour opponent can still Flip Summon a monster.If there are already more monsters on your opponent’s side of 

the eld when you activate “Kaiser Colosseum”, nothing happens

to your opponent’s monsters but your opponent cannot Sum-mon any more. Also, if the number of monsters controlled by“Kaiser Colosseum”’s controller is reduced, the opponent doesnot have to remove any of his monsters.Your opponent cannot use “Monster Reborn”, “Scapegoat”,etc. while “Kaiser Colosseum” prevents him from placing newmonsters. However, your opponent CAN use “Change of Heart”,“Snatch Steal”, etc.If all monsters of “Kaiser Colosseum”’s controller are destroyed,“Kaiser Colosseum”’s effect no longer functions until that playerhas at least 1 monster again (when the effect re-activates).If the player who controls “Kaiser Colosseum” has his onlymonster taken by the opponent with “Change of Heart”,then the opponent can place more monsters because “KaiserColosseum”’s effect is no longer active until the player has atleast 1 monster again.When “Kaiser Colosseum” is active, and “Cyber Jar” is activated,if your opponent would control more monsters than you, your

opponent has to destroy monsters equal to the difference; theexcess monsters are never actually Summoned and instead aresent from the Deck to the Graveyard (so “Witch of the Black Forest” does not get its effect, etc.). So the monsters are destro-yed after they are picked up, but before any monsters are SpecialSummoned for the effect of “Cyber Jar”.

While you have “Kaiser Colosseum” on the eld, your opponent

can Tribute Summon, if after the Summon they will control lessor an equal number of monsters as you do.

KAISER GLIDERThe “same ATK” as “Kaiser Glider” means the same as the cu-rrent ATK, not the original ATK.When “Kaiser Glider” is in Attack Position and battles a monsterwith the same ATK, only the other monster is destroyed.“Kaiser Glider”’s second effect activates when destroyed and

sent to the Graveyard from the eld, hand, or Deck.

If “Kaiser Glider” is equipped to “Relinquished” or “Thousand-Eyes Restrict”, and is destroyed and sent to the Graveyard,“Kaiser Glider”’s effect activates.

KAMINOTE BLOWThe effect of “Kaminote Blow” that destroys monsters at theend of the Damage Step is not part of a chain.

KANGAROO CHAMPIf you attack “Kangaroo Champ” with “Berserk Gorilla” whi-le “Final Attack Orders” is on the eld, “Berserk Gorilla” is

changed to Defense Position due to “Kangaroo Champ”, and isdestroyed by its own effect before it can be changed to Attack Position again.If “Kangaroo Champ” attacks a Flip Effect Monster, “KangarooChamp” is Step 1 of the chain and the Flip Effect Monster is Step2.If your opponent’s monster is destroyed during damage calcula-tion then you cannot apply the effect of “Kangaroo Champ”.The effect of “Kangaroo Champ” can be chained to. After dama-ge calculation, it starts a new chain.

KARATE MAN“Revese Trap’s” effect is not applied because “doubled and hal-ved” are not considered as increasing or decreasing.If Karate Man is equipped with Megamorph, and Megamorph ishalving Karate Man’s ATK, and you use Karate Man’s effect, Kara-te Man’s ATK is 2000. If you use Karate Man’s effect, and THENequip him with Megamorph after that, and Megamorph would

halve his ATK, then his ATK is 500.If the effect of “Shrink” is applied after “Karate Man’s” effect hasbeen used, its ATK will become 500. If “Karate Man” is affectedby “Shrink”, then its effect is activated, its ATK will become 2000.

KARMA CUTIf “Proto-Cyber Dragon” is removed from play by “Karma Cut”,only other “Proto-Cyber Dragon” cards will be removed fromplay. “Cyber Dragon” is not affected.If you target “Harpie Lady 1” with “Karma Cut”, any “HarpieLady”, “Harpie Lady 1”, “Harpie Lady 2”, “Harpie Lady 3”, or“Cyber Harpie Lady” cards in the opponent’s Graveyard will also

be removed from play.Discarding a card from your hand is a cost to activate “KarmaCut”.

Page 95: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 95/189

KAZEJINA marker may be placed on this card to indicate that its effecthas been used. The effect resets if the monster is destroyed or

removed from the eld.

You can use the effect of this card even if it is face-down when itis attacked because its effect is activated during the Damage Step,and it will be face-up at that point.The effect of this card targets.

KELDOYou cannot activate “Keldo”’s effect when there are not at least2 cards in your opponent’s Graveyard.

The owner of the Deck shufes it and the controller of “Keldo”

cuts the Deck.

KID GUARDThis card must be activated when the opponent’s monster decla-res an attack.

KING DRAGUNThe rst effect of “King Dragun” is a Continuous Effect. The

second effect of “King Dragun” is an Ignition Effect.Your opponent cannot target a Dragon-Type Fusion Monsterwith “De-Fusion” while “King Dragun” or “Lord of D.” is on theeld because “De-Fusion” targets.

“Divine Wrath” is NOT a card that targets, so “Divine Wrath”may be used against Dragon-Type monsters while “King Dragun”

or “Lord of D.” is on the eld.

You can chain “Divine Wrath” to the effect of “King Dragun” thatSpecial summons a Dragon-Type monster.

KING OF THE SKULL SERVANTSIf the number of “Skull Servant” and “King of the Skull Servants”

cards in your Graveyard changes, re-calculate the original ATK of “King of the Skull Servants”. If it is equipped with “Megamorph”you would then re-apply the effect of “Megamorph”.If you have 2 “Skull Servant” cards in your Graveyard (originalATK 2000), and you equip this card with “Megamorph”, its cu-rrent ATK will become either 4000 or 1000, depending on yourLife Points.Since the ATK of this card is ?, it cannot be Special Summoned bythe effect of “Mystic Tomato”.Removing from play 1 “Skull Servant” or “King of the Skull Ser-vants” to Special Summon a “King of the Skull Servants” is a cost.

KING OF THE SWAMPYou can only get 1 copy of “Polymerization” when you discard“King of the Swamp” from your hand.You can activate the effect of “King of the Swamp” even if all 3 of your “Polymerization” cards are in your Graveyard.If “King of the Swamp” is selected for the effect of “Prohibition”,you cannot use either of its effects.Discarding this card is a cost.If you use “King of the Swamp” as Fusion Material from yourhand, you do not get to activate its effect to search your Deck for “Polymerization”.

KING TIGER WANGHUMonsters with ATK 1400 or less that are already on the eldwhen “King Tiger Wanghu” is Summoned are not destroyed.“King Tiger Wanghu”’s effect only applies to monsters Summo-ned while it is face-up on the eld.

When a monster is Flip Summoned or ipped face-up by a card

effect, it is not destroyed by the effect of “King Tiger Wanghu”.“King Tiger Wanghu”’s effect applies to both sides of the eld.

When “King Tiger Wanghu” is Special Summoned by the effectof “Cyber Jar”, other monsters with ATK 1400 or less that areSpecial Summoned by the same “Cyber Jar” are destroyed if theyare Special Summoned in face-up Attack Position.If a monster’s ATK when it is Summoned is less than 1400 due tothe effect of other cards, such as a Field Spell Card that reducesits ATK, it is destroyed by “King Tiger Wanghu”’s effect (so apply

all existing modiers before determining if the monster is des-troyed). If “Command Knight” is Summoned, it increases its ownATK to 1600 before “King Tiger Wanghu” can destroy it.If “King Tiger Wanghu” is Normal Summoned or Special Summo-ned, and its own ATK is reduced below 1400 by a pre-existingeffect, then it destroys itself when Summoned. (Example: “King

Tiger Wanghu” and “Bladey” are Special Summoned simulta-neously by “Cyber Jar”. “King Tiger Wanghu”’s ATK is 1300, and it

is destroyed by its own effect (and “Bladey” is also destroyed by

“King Tiger Wanghu”’s effect).Monsters that are Summoned face-down (like with “The ShallowGrave”) are not destroyed by King Tiger Wanghu.“King Tiger Wanghu”’s effect includes Monster Tokens with ATK1400 or less.If “King Tiger Wanghu” is on the eld and “Marauding Captain” is

Summoned, “Marauding Captain” can still activate its effect andSpecial Summon a monster even though “Marauding Captain” isdestroyed.

If “King Tiger Wanghu” is on the eld along with Trigger Effect

monsters such as “Mysterious Puppeteer”, “Ryu-Kishin Clown”,“Sonic Bird”, and “Dragon Seeker”, then they form a chain

If “King Tiger Wanghu” is on the eld, and “Exiled Force” is

Summoned, “King Tiger Wanghu”’s effect immediately activates.Since “Exiled Force” cannot be chained, “King Tiger Wanghu” willdestroy “Exiled Force” before the turn player can Tribute “Exiled

Force” using its effect.

KING’S KNIGHTWhen “King’s Knight” is Normal Summoned, its Trigger Effectstarts a chain if “Queen’s Knight” is on the eld. If the oppo-nent chains “Torrential Tribute” to destroy “King’s Knight” and“Queen’s Knight” you still Special Summon “Jack’s Knight”.The effect of “King’s Knight” can only activate if it is NormalSummoned. Not if it is Flip Summoned, Special Summoned, orSet.

KINKA-BYO

“Kinka-Byo’s” effect targets 1 Level 1 monster in your Graveyardand continues to target it while it is on the eld.

Removing the Special Summoned monster from play when“Kinka-Byo” is removed from the eld does not start a Chain.

When “Kinka-Byo” is ipped face-down its effect disappears. If it

is ipped face-up and Special Summons another Level 1 monster,

when it is removed from the eld only the newly Special Sum-moned Level 1 monster is removed from play. The previously

Special Summoned Level 1 monster remains on the eld.

If you Special Summon “Arcana Force 0 - The Fool” with “Kinka-Byo’s” effect and the coin toss for “Arcana Force 0 - The Fool” isheads, “Kinka-Byo’s” effect is negated and it is destroyed. “Arcana

Force 0 - The Fool” remains on the eld.

KIRYUWhile “Mask of Restrict” is active, you cannot Tribute “Kiryu”because “Mask of Restrict” prevents all Tributing, including Tribu-ting Equip Spell Cards.

Page 96: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 96/189

If you Tribute “Kiryu” while it is equipped to “Dark Blade”, youcannot then use “Super Rejuvenation” and count “Kiryu” as aDragon-Type monster.If you Tribute “Kiryu” while equipped to “Dark Blade”, “Dark Blade” no longer gets the ATK increase from “Kiryu” as it is nolonger equipped with it.

KISHIDO SPIRITIf your monster in Defense Position is attacked by a monster

with equal ATK to your monster’s ATK, your Defense Positionmonster will not be destroyed even if its DEF was lower thanthe attacking monster’s ATK.When “Spear Dragon” attacks a Defense Position monster withequal ATK to “Spear Dragon”, perform damage calculation nor-mally even though the Defense Position monster is not destro-yed.

KOITSU“Koitsu”’s effect that inicts damage is only applied to a monster

that is equipped with “Koitsu” by “Koitsu”’s effect; “Koitsu” itself,while a monster, does not receive this effect.

KOTODAMASheep Tokens will be destroyed by the effect of “Kotodama”since Monster Tokens are considered cards.If two Flip Effect monsters are ipped face-up at the same time

while “Kotodama” is on the eld, their effects are negated and

they are destroyed.If 2 or more monsters with identical names are on the eld

when “Kotodama” is Summoned, they are all destroyed.

KOZAKY’S SELF-DESTRUCT BUTTONYou cannot activate “Kozaky’s Self-Destruct Button” because it

has no activation effect.If “Bait Doll” targets “Kozaky’s Self-Destruct Button”, nothinghappens because the timing is inappropriate. However, “Kozaky’sSelf-Destruct Button” is then destroyed by “Bait Doll”.“Kozaky’s Self-Destruct Button” starts a chain at the time that itis sent to the Graveyard. If “Banisher of the Light” is on the eld

and “Kozaky’s Self-Destruct Button” is removed from play, itseffect still activates because it only has to be destroyed.

KREBONSPaying 800 Life Points is a cost. “Krebons’” effect does not target.If “Asura Priest” attacks “Krebons” and “Krebons’” effect is usedto negate the attack, “Asura Priest” cannot attack that same

“Krebons” again during the same Battle Phase.If an effect is chained that ips “Krebons” face-down, its effect

still resolves and the attack is still negated.

KRYUELIf “Second Coin Toss” is active, and “Kryuel” is sent to the Grave-yard as a result of battle, you can re-do the coin toss.

KUNOICHIIf an effect is chained that removes “Kunoichi” from the eld, its

new controller still discards 1 card.If you give control of your face-up “Kunoichi” to your opponent

while “Remove Brainwashing” is active, it is immediately returnedto your control and when its effect resolves you will discard 1card.

KURIBOH“Kuriboh” does not target the attacking monster.“Kuriboh” only prevents Battle Damage to your Life Points; itwill not prevent your monsters from being destroyed.“Kuriboh” can only be activated while in your hand, its effectcannot be used while “Kuriboh” is on the eld.

“Kuriboh’s” effect is a Quick Effect.“Kuriboh” is activated during damage calculation. If your oppo-nent attacks with “Injection Fairy Lily” and activates her effect,

you can chain “Kuriboh” to reduce the damage to zero.

LABYRINTH OF NIGHTMAREThis will activate the effect of “Dream Clown”.

LADY ASSAILANT OF FLAMESIf you have fewer than 3 cards in your Deck when this card is

ipped face-up its Flip Effect does not activate.

Removing 3 cards from the top of your Deck is part of the reso-lution of this card’s Flip Effect, not part of the cost. So if its FlipSummon is negated by “Solemn Judgment” you do not removeany cards from the top of your Deck.

LADY NINJA YAEDiscarding 1 WIND monster is a cost.

LADY PANTHER“Lady Panther’s” effect can be activated before or after yourmonster(s) are destroyed in battle, similar to “Last Will”.

LAST RESORTIf your opponent has an active Field Spell Card when you activa-te this card they can draw 1 card when this card resolves, evenif that Field Spell Card is destroyed by an effect Chained to this

card’s activation.This card is resolved as follows: First, select 1 “Ancient City – Rainbow Ruins” from your Deck and place it in your Field SpellCard Zone, then your opponent’s Field Spell Card is destroyedand they draw one card.You cannot activate “Last Resort” if “Field Barrier” is in play,because a new Field Spell Card cannot be played.You can activate “Last Resort” while you have a Field Spell Cardin your Field Spell Card Zone. When “Last Resort” resolves, theField Spell Card in your Field Spell Card Zone is destroyed and“Ancient City – Rainbow Ruins” is placed into your Field SpellCard Zone.

LAST TURN“Last Turn” is a very special Trap Card with very special andunusual rules. The most important thing to understand about“Last Turn” is that not all of its effects are applied when the TrapCard resolves. When “Last Turn” (the Trap Card itself) resolves,the activating player selects 1 monster on their side of the eld,

and all other cards on the eld and in both players’ hands are

sent to the Graveyard. That is all that happens when “Last Turn”resolves. After that, the turn player Special Summons 1 monsterfrom their Deck. After that, a special Battle Phase occurs. Then,during the End Phase, the victory check of “Last Turn” is applied.“Last Turn” sets up several effects that resolve later in the turn

long after the Trap Card itself has resolved. Several other cardsdo this too, like “Last Will” and “Change of Heart”.Suppose that “Ceasere” is activated (Chain Link 1), and “Last

Turn” is chained to it (Chain Link 2). In this case, “Last Turn” re-solves rst, the activating player selects 1 monster on their side

Page 97: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 97/189

Page 98: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 98/189

If the turn player Special Summons “Mystic Tomato” for “LastTurn”, and attacks, and “Mystic Tomato” is destroyed, its effectactivates and a monster is Special Summoned, but that newmonster cannot attack during the special Battle Phase. (But it canattack during the standard Battle Phase.)If the turn player Special Summons “Sangan” for “Last Turn”, and“Sangan” is destroyed during the special Battle Phase, then itseffect is resolved. If the turn player hasn’t Normal Summoneda monster that turn, they can Summon the monster retrieved

with “Sangan” during their Main Phase (and attack during theirstandard Battle Phase). This can result in a DRAW.If you activate “Last Turn” and select your “Dark Necrofear”,and it’s destroyed during the special Battle Phase, you can selectwhich effect resolves rst during the End Phase: “Dark Necro-fear” or “Last Turn”. So you can choose to resolve “Dark Necro-

fear” rst, equip it to your opponent’s monster and take control

of it, then resolve “Last Turn” and win because only you controla monster.Vs. “Sanga of the Thunder”, “Kazejin”, “Suijin”: If the turn playerSpecial Summons any of these monsters for “Last Turn”, he can-not activate the effect. However, if the player who activates “LastTurn” selects one of these monsters, he can activate the effectduring the special Battle Phase.The monster selected by the player activating “Last Turn” can beface-up or face-down, in Attack or Defense Position.If the turn player Special Summons “Twin-Headed Behemoth”and it is destroyed during the special Battle Phase, during theEnd Phase the turn player has priority to activate and resolve an

effect rst, so he can choose the effect of “Twin-Headed Behe-

moth” and Special Summon it to the eld before the victory

check of “Last Turn”.If the effect of “Non Aggression Area” is being applied and youactivate “Last Turn”, your opponent does not Special Summonfrom the Deck for “Last Turn”.

“Last Turn” does not target so you can select monsters like“Tyrant Dragon” and “Fiend Skull Dragon” for its effect, or aDragon-Type monster while “King Dragun” or “Lord of D.” is onthe eld. You can select “Spirit Reaper” and it will not be destro-yed by its effect.You can activate “Last Turn” and select your opponent’s monsterthat you control with “Snatch Steal”. However, after selectingit, “Snatch Steal” is sent to the Graveyard so control of themonster returns to the turn player. The turn player then SpecialSummons for “Last Turn” but no special Battle Phase is conduc-ted. The victory check is still conducted in the End Phase.If you activate “Last Turn” and select a monster that was Special

Summoned by “Call of the Haunted”, when “Call of the Haunted”is sent to the Graveyard by “Last Turn”, your selected monster isdestroyed. But if you selected a monster Special Summoned by“Premature Burial”, the selected monster is not destroyed when“Premature Burial” is sent to the Graveyard by “Last Turn”.If both monsters that battle for “Last Turn” are removed fromplay (such as with “D.D. Warrior Lady”) then the result is aDRAW.If “Obnoxious Celtic Guard” battles a monster for “Last Turn”,its effect is applied and it is not destroyed if it battles a monsterwith 1900 or higher ATK.“Waboku” can be activated before “Last Turn”, or be chainedto the activation of “Last Turn”, and in either case the effect of “Waboku” will prevent the activator’s monster from being des-troyed. This can lead to a DRAW.If the turn player activated “Last Will” before “Last Turn” wasactivated, a monster can be Special Summoned by the effect of “Last Will” during the special Battle Phase (but it cannot attack 

during the special Battle Phase).You can activate “Wall of Revealing Light” (paying its cost) andchain “Last Turn”.If “Pyramid of Light”, “Andro Sphinx”, and “Sphinx Teleia” are allsent to the Graveyard by “Last Turn”, “Theinen the Great Sphinx”is not Special Summoned because the effect of “Pyramid of Light” activates its effect, but then looks for “Andro Sphinx” and

“Sphinx Teleia” and does not nd them on the eld, so it cannot

destroy them with its effect.

If the battle for “Last Turn” is conducted and the defendingmonster was “Wall of Illusion”, but it is destroyed, the attackingmonster is returned to the turn player’s hand. The turn playercan then Normal Summon the monster in the Main Phase (un-less it has passed).

LAST WILLYou can activate “Last Will” before or after a monster is sent tothe Graveyard, and still get the effect of “Last Will” to SpecialSummon a monster.You can choose the timing for when you Special Summon for theeffect of “Last Will”. You can Special Summon the monster at any

time during your turn, except during damage calculation. You donot have to Special Summon the monster at the point the rst

monster was sent to the Graveyard. If you activated “Last Will”after a monster was sent to the Graveyard, you do not have toSpecial Summon the monster when “Last Will” resolves.If you wish, you may Special Summon the monster immedia-tely after “Last Will” resolves (if activated after a monster was

destroyed), or when the rst monster is sent to the Graveyard

(if “Last Will” was activated before the monster was destroyed).But you don’t have to, you can do it later.For example, if your monster is destroyed by battle, and youactivate “Last Will” during Main Phase 2, you can Special Summona monster at that time. Or you can wait and Special Summon

during the End Phase.You can apply the effect of “Last Will” as long as a monster onyour side of the eld is (or was) sent to your Graveyard, no mat-ter which Phase it was in. As long as it’s the same turn in whichyou activated “Last Will”.If you activate 2 “Last Wills”, then you get to Special Summon 2monsters, as long as a monster is (or was) sent from your side of 

the eld to your Graveyard that same turn.

You only Special Summon 1 monster for each 1 “Last Will”.If you Special Summon using “Last Will’s” effect, then you don’tget to Special Summon for it again (but you do for any other co-pies of “Last Will” that are activated). If you activate “Last Will”,

and the end of the turn arrives without using “Last Will’s” effect,then the effect is gone.You can Special Summon for “Last Will” if a monster was Tribu-ted for a Tribute Summon, or for “Cannon Soldier’s” effect, etc.You can use “Last Will’s” effect to Special Summon a Level 5 orhigher monster like “Labyrinth Wall”.You cannot Special Summon a “Special Summon-only” monster.“Last Will’s” effect can only be used if your OWN monster is (or

was) sent from YOUR side of the eld to YOUR Graveyard.

If your monster is sent to your Graveyard by battle, you resolve“Last Will’s” effect during that same Battle Phase (but not duringthe Damage Step). If it’s your turn, then your newly Summonedmonster can attack before Main Phase 2.If “Imperial Order” is activated after “Last Will” has resolved, itwill not negate “Last Will’s” effect.You can Special Summon a 1500 ATK monster that will havehigher than 1500 ATK after being Summoned, such as a Fiend

with 1500 original ATK while “Yami” is on the eld (its ATK once

Page 99: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 99/189

Summoned will be 1700). You can Special Summon “Muka Muka”even if you have 6 cards in your hand and “Muka Muka’s” ATK,once Summoned, will be higher than 1500.

LAVA GOLEM“Lava Golem” must be Special Summoned to your opponent’s

side of the eld using its effect text; you cannot Special Summon

it or Tribute Summon it to your side of the eld.

However, if Special Summoned correctly and then sent to the

Graveyard, you can use “Monster Reborn” to Special Summon“Lava Golem” to your side of the eld, but you (as the contro-ller) will then take the 1000 damage during your Standby Phases.You cannot Summon or Set and then Special Summon LavaGolem.If you Special Summon “Lava Golem” onto your opponent’s side

of the eld they can activate “Bottomless Trap Hole” since you

performed the Summon. You could not activate “Bottomless TrapHole” even though the “Lava Golem” will be on their side of the

eld.

You can Tribute “Sheep Tokens” to Special Summon “Lava Go-lem” because it is not a Tribute Summon.

Since Tributed monsters are not considered to be targeted, youcan use “Lava Golem” and Tribute your opponent’s Dragons evenif he has “Lord of D.” on the eld.

You cannot Special Summon “Lava Golem” if the opponent has“Jowgen the Spiritualist” face-up on the eld, nor can you Tribute

their “Jowgen the Spiritualist” to Special Summon “Lava Golem”.

LAYARD THE LIBERATORThe effect of “Layard the Liberator” is a Continuous Effect, andcannot be chained to. You will add 2 of your Fairy-Type monstersto your hand immediately after a Counter Trap’s effects haveresolved.“Layard the Liberator’s” effect will not activate if you have only 1Fairy-Type monster removed from play.This effect targets 2 Fairy-Type monsters.

LEGACY HUNTERIf your “Legacy Hunter” attacks your monster (controlled byyour opponent) on your opponent’s side of the eld, “Legacy

Hunter’”s effect still activates and your opponent returns a cardto the Deck.If “Legacy Hunter” attacks a face-down “Man-Eater Bug” or “Cy-ber Jar”, “Legacy Hunter”’s effect is not applied because “LegacyHunter”’s effect activates when the monster he destroyed is sentto the Graveyard, and “Legacy Hunter” will no longer be on the

eld in these instances.The monster that “Legacy Hunter” attacks must be face-down atthe start of the Damage Step for “Legacy Hunter’s” effect to acti-vate. So if “Legacy Hunter” attacks a face-down Defense Positionmonster and your opponent activates “Ceasere” to ip the

monster face-up, “Legacy Hunter’s” effect is NOT applied. Also, if “Legacy Hunter” attacks a face-up monster and “Book of Moon”

ips it face-down, “Legacy Hunter’s” effect DOES apply.

LEGACY OF YATA-GARASUWhen you activate “Legacy of Yata-Garasu” while your opponent

has a Spirit Monster face-up on his/her side of the eld and you

select to activate the second effect of “Legacy of Yata-Garasu”, if your opponent chains an effect that removes the Spirit Monsterfrom the eld or ips it face-down, the effect of “Legacy of Yata-

Garasu” will still resolve.

LEGENDARY BLACK BELT“Legendary Black Belt” inicts damage based on the original DEF

of the destroyed monster (in the Graveyard).If a monster equipped with “Legendary Black Belt” is destroyed,

no damage is inicted by the effect of “Legendary Black Belt”

because it is no longer on the eld. This includes if it attacked a

monster with equal ATK, for example.After the monster is sent to the Graveyard after being destroyedas a result of battle, the effect of “Legendary Black Belt” that

inicts effect damage can be chained to.

LEGENDARY EBON STEEDThis card’s effect to destroy itself does not start a Chain.If you control 2 “Six Samurai” monsters, and 1 of them equippedwith “Legendary Ebon Steed” would be destroyed, the effect of “Legendary Ebon Steed” must be used. You cannot choose todestroy another “Six Samurai” monster instead.If you control 2 “Six Samurai” monsters, one equipped with“Legendary Ebon Steed” and one without, and the unequippedmonster would be destroyed, you can use its nal effect to des-troy the equipped “Six Samurai” instead. “Legendary Ebon Steed”

will then be destroyed instead of that “Six Samurai”.If you control 2 “Six Samurai” monsters that would be destroyedat the same time, and a third “Six Samurai” monster equippedwith “Legendary Ebon Steed”, you can destroy the third “SixSamurai” to save one of the other two. “Legendary Ebon Steed”would be destroyed instead. There is no way to destroy the third“Six Samurai” and destroy “Legendary Ebon Steed” to save theother 2 “Six Samurai”.If multiple copies of “Legendary Ebon Steed” are equipped to thesame “Six Samurai” monster and that monster would be destro-yed, all of the “Legendary Ebon Steeds” are destroyed.

LEGENDARY FIENDWhen “Legendary Fiend” is removed from the eld or ipped

face-down, the ATK gain disappears.When control of “Legendary Fiend” shifts to another player, theATK gain is still applied.

When “Legendary Fiend” is equipped with “Megamorph”, rst

double or halve its original ATK and then reapply the ATK gain.If you Special Summon “Legendary Fiend” during your StandbyPhase, its effect activates during that same Standby Phase.If “Legendary Fiend” is equipped with your opponent’s “BlastSphere”, you can choose to activate “Legendary Fiend’s” effect orpass to your opponent. If they decide to pass, you must activate“Legendary Fiend’s” effect.

While “Skill Drain” is active, the ATK gain disappears. When “SkillDrain” is negated or removed from the eld, the ATK gain is not

reapplied.

LEGENDARY FLAME LORDYou place a Spell Counter on this card when the Spell Card re-solves, so if “Magic Jammer” is used to negate the Spell Card’s ac-tivation then you do not place a Spell Counter on this monster.But if “Imperial Order” is chained to the Spell Card, you still pla-ce a Spell Counter on this monster because the activation of theSpell Card was not negated. If the Spell Card was a Continuous,Equip, or Field Spell Card, and “Dust Tornado” is chained to its

activation and destroys it before it resolves you still place a SpellCounter because the activation of the card was not negated.If you activate a Spell Card, and your opponent chains “Callof the Haunted” to Special Summon “Legendary Flame Lord”,“Legendary Flame Lord” does not get a Spell Counter for thatSpell Card because “Legendary Flame Lord” must be face-up on

Page 100: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 100/189

the eld when the Spell Card is activated and when it resolves in

order to get a Spell Counter.

LEGENDARY JUJITSU MASTER“Legendary Jujitsu Master’s” effect is a Trigger Effect.If “Legendary Jujitsu Master” is destroyed, removed from play, or

ipped face-down by the effect of the monster he battles with,

“Legendary Jujitsu Master”’s effect is still applied and the mons-ter is returned to the top of the Deck.

If “Legendary Jujitsu Master” is changed to a Fiend-Type or aZombie-Type by “DNA Surgery” and is attacked by “GetsuFuhma”, “Getsu Fuhma”’s effect is Step 1 of a chain because theturn player is Step 1, and “Legendary Jujitsu Master” is Step 2.“Legendary Jujitsu Master” resolves rst and “Getsu Fuhma” is

sent back to the top of the Deck, then “Getsu Fuhma”’s effectresolves and “Legendary Jujitsu Master” is destroyed.If you have “Destruction Punch”’s effect, and your opponentattacks your “Legendary Jujitsu Master”, you resolve the 2 effectsin a chain with the controller (the defending player) choosing theorder.

LEKUNGAYou cannot activate “Lekunga”’s effect if you do not have a vacantMonster Card Zone on your side of the eld.

LESSER FIENDMonsters destroyed by this card as a result of battle are not sentto the Graveyard, so “Sangan” or “Mystic Tomato” would nothave their effects activated, and the effect of “Kycoo the GhostDestroyer” will not prevent them from being removed from play.This card does not negate the effects of monsters it destroys asa result of battle, so a Flip Effect like “Cyber Jar” or Trigger Effectlike “D.D. Warrior Lady” will still be activated. “Cyber Jar” wouldstill be removed from play in this example, since damage calcula-tion occurs normally.If “Lesser Fiend” battles with “Relinquished” equipped with aMonster Card, and that equipped card is destroyed instead of “Relinquished”, it is not removed from play since it is the effectof “Relinquished” that destroyed it and not as a result of battlewith “Lesser Fiend”.

LEVEL CONVERSION LABWhen you resolve the effect of “Level Conversion Lab”, showthe card to your opponent then roll the die.The Level of a monster can go up or down with “Level Conver-sion Lab”.

If “Cost Down” resolves and lowers the Levels of monsters inyour hand, then you use “Level Conversion Lab”, the effect of “Level Conversion Lab” overwrites the effect of “Cost Down”.But if you resolve “Level Conversion Lab” rst, and then activate

and resolve “Cost Down”, “Cost Down” will lower whatever theresult was from ”Level Conversion Lab”.If you activate “Level Conversion Lab” and change “Levia-DragonDaedalus” to a Level 5 monster, and “A Legendary Ocean” is on

the eld, then “Levia-Dragon Daedalus” is Level 4.

If you use “Level Conversion Lab” to change “The Masked Beast”to Level 3, you still need to Tribute 8 Levels worth of monstersfor “Curse of the Masked Beast” or “Contract with the Abyss”.

The Level change from “Level Conversion Lab” lasts until theend of the turn, even if the monster is Summoned. So if youchange “Summoned Skull” to Level 3, and Summon it, it canattack even if “Gravity Bind” is active.

LEVEL DOWN!You can use “Level Down!?” on a “Neo-Spacian Dark Panther”that is copying an LV monster. But since it is no longer copyingthe LV monster after it has been returned to the Deck, no mons-ter will be Special Summoned.You can use “Level Down!?” on “Armed Dragon LV10” to SpecialSummon “Armed Dragon LV7”.

LEVEL LIMIT - AREA AIf this card is face-up on the eld and a face-down Level 3 or

lower monster is attacked, after it is ipped face-up it will be

changed to Attack Position before damage calculation.

LEVEL LIMIT - AREA BThe effect of “Level Limit - Area B” does not use the chain, it is acontinuous effect.

All Level 4 or higher monsters face-up on the eld after “Level

Limit - Area B” resolves will be in Defense Position. You canchange the Battle Position of a Level 4 or higher monster, but itwill immediately be changed back to Defense Position because of “Level Limit - Area B”’s effect.

If “Level Limit - Area B” is activated while “Final Attack Orders”is active, then the most recently resolved effect takes precedenceand monsters Level 4 or higher will be in Defense Position.If you Summon “Spell Canceller” while “Level Limit - Area B” is

on the eld, “Spell Canceller” negates its effect and is not chan-ged to Defense Position.

LEVEL MODULATIONAn “LV” monster that normally cannot be Special Summoned ex-cept by the method in its text CANNOT be Special Summonedfrom the Graveyard with “Level Modulation” unless it has beenpreviously Special Summoned by the correct procedure. The

“ignore the Summoning conditions” text allows for these mons-ters to be Special Summoned only after they have been properlySummoned by their own effect. This applies to “Horus the Black Flame Dragon LV8”, “Armed Dragon LV7”, “Silent SwordsmanLV7”, “Silent Magician LV8”, and “Winged Kuriboh LV10”.You cannot activate “Level Modulation” if the opponent has 1 orless card in their Deck, or if you have “Protector of the Sanc-

tuary” on the eld.

Even Continuous Effects on the Special Summoned Monster, like“Horus the Black Flame Dragon LV6”, are not applied during theturn this card is used to Special Summon that monster.If the monster Special Summoned by this card’s effect is ipped

face-down, then the restrictions of “Level Modulation” are nolonger applied. If you ip it face-up again, it can attack and its

effects are applied.

LEVEL TUNINGOnly face-up monsters you control when resolving “Level Tu-ning” are affected. Monsters Summoned afterwards will not havetheir Level reduced.

LEVEL UP!Sending a monster to the Graveyard is a cost for “Level Up!”

LEVIA-DRAGON - DAEDALUSYou can send “A Legendary Ocean” to the Graveyard to activate“Levia-Dragon Daedalus”’ effect, but you can’t send “Maiden of the Aqua”.You can’t send a face-down “Umi” or “A Legendary Ocean” toactivate “Levia-Dragon Daedalus”’ effect.

Page 101: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 101/189

If you activate “Levia-Dragon Daedalus”’ effect and your oppo-nent chains “Ring of Destruction” to destroy “Levia-DragonDaedalus”, “Levia-Dragon Daedalus”’ effect still resolves eventhough it has been destroyed.

If an effect is chained to “Levia-Dragon Daedalus’” effect to ip

“Levia-Dragon Daedalus” face-down, it is still not destroyed byits effect.

LICH LORD, KING OF THE UNDERWORLD

This card’s effect will be activated if it is Tributed from the handfor a Ritual Spell Card.See “Diabolos, King of the Abyss” for Tribute Summon rulings.

LIFE ABSORBING MACHINE“The total Life Points you paid” is dened as the Life Points paid

for costs (both activation costs and maintenance costs) of cards.It does not include damage or loss of Life Points. Damage is notincluded even if the damage was caused by an effect you control,such as if you activate “Ring of Destruction”.

“In your last turn” is dened as the period from the start of your

previous turn’s Draw Phase to the end of that turn’s End Phase.

Cost that you paid during your opponent’s turn that occurredbetween your last turn and the current turn are not included.The effect of “Life Absorbing Machine” increases your Life Pointsfor each cost you paid separately. So if you had “Fire Princess” onthe eld, and you paid 2 costs during your last turn, “Fire Prin-cess” will deal 1000 points of damage to the opponent.“Life Absorbing Machine” does not have to be active at the timethe Life Points were paid. If you pay a cost of 2000 Life Pointsduring your turn, then activate “Life Absorbing Machine” duringyour opponent’s turn, the effect of “Life Absorbing Machine” willincrease your Life Points by 1000 during your Standby Phase.Example: It is your turn. During your Standby Phase you pay

500 Life Points for your “Terrorking Archend”. During your

Main Phase 1 you activate “Life Absorbing Machine”. Then youactivate “Delinquent Duo” and pay 1000 Life Points for its cost.You Set “Seven Tools of the Bandit” and end your turn. Duringyour opponent’s turn they activate “Reinforcements” and youchain “Seven Tools of the Bandit” to negate and destroy it. Youropponent ends their turn. During your Standby Phase the effectof “Life Absorbing Machine” increases your Life Points by 250

(half of “Terrorking Archend”’s cost) then again by 500 (half of 

“Delinquent Duo”’s cost).

If you have two copies of “Life Absorbing Machine” on the eld,

their effects are cumulative.

LIGHT AND DARKNESS DRAGON“Light and Darkness Dragon’s” rst effect is a Continuous Effect

that makes its Attributes both LIGHT and DARK while it is face-up on the eld.

“Light and Darkness Dragon’s” second effect that negates theactivation of Spell, Trap, and the effects of Effect Monsters isQuick Effect. “Light and Darkness Dragon” loses 500 ATK andDEF when its effect is resolved, after negating the activation of the Spell, Trap, or effect of the Effect Monster. This effect can beactivated during the Damage Step.“Light and Darkness Dragon’s” second effect can only activa-te once during the Chain. If a Spell, Trap, or effect of an Effect

Monster is chained to the second effect of “Light and DarknessDragon”, “Light and Darkness Dragon’s” second effect will notactivate again in that same Chain.If the ATK and DEF of “Light and Darkness Dragon” are less than500 when a Spell, Trap, or effect of an Effect Monster is activated,the second effect of “Light and Darkness Dragon” will still acti-

vate but when it resolves it will not negate the activation of theSpell, Trap, or effect of the Effect Monster because its ATK andDEF cannot be reduced by 500.The ATK and DEF lost by “Light and Darkness Dragon” from itssecond effect is applied to its total ATK, including all other gainsand losses of ATK and/or DEF. Example: If you use the secondeffect of “Light and Darkness Dragon” 4 times (500 X 4 = 2000loss of ATK and DEF) while “Luminous Spark” is face-up on theField Spell Card Zone, the “Light and Darkness Dragon” will have

1300 ATK and 0 DEF. If “Luminous Spark” is then removed fromthe eld or negated, the “Light and Darkness Dragon’s” would

change to 800 ATK and 400 DEF.

If “Shrink” is used to halve the original ATK of “Light and Dark-ness Dragon”, the original ATK of “Light and Darkness Dragon”is halved to create a new current ATK and then the ATK andDEF lost by the effect of “Light and Darkness Dragon” is re-applied. Example: If you use the second effect of “Light and Dark-ness Dragon” twice (500 X 2 = 1000 lost ATK and DEF) and“Shrink” is used to halve the original ATK of “Light and DarknessDragon”, the effect of “Shrink” is applied (2800 / 2 = 1400 ATK)and then “Light and Darkness Dragon’s” ATK is reduced by 1000(1400 – 1000 = 400) for a total of 400 ATK and 1400 DEF. Whenthe effect of “Shrink” is no longer applied (because the turn hadended, etc.), reapply the lost ATK and DEF to the “Light andDarkness Dragon’s” original ATK of 2800. (In our example, thevalues would be 1800 ATK and 1400 DEF)“Light and Darkness Dragon’s” third effect is a Trigger Effect thatactivates whenever “Light and Darkness Dragon” is destroyedand sent to the Graveyard. This effect targets 1 monster in itsowner’s Graveyard. When “Light and Darkness Dragon’s” effectis resolved, you will destroy every card you control and thenSpecial Summon the selected monster from your Graveyard.If your “Light and Darkness Dragon” is the only card on your

side of the eld when it is destroyed and sent to your Graveyard,its effect to Special Summon 1 monster from your Graveyard willstill activate, even though you control no cards.If the monster you select to Special Summon is removed fromthe Graveyard in Chain (by using “D.D. Crow”, etc.), beforeresolving the effect of “Light and Darkness Dragon”, the selectedmonster will not be Special Summoned but you will still destroyevery card that you control.When “Light and Darkness Dragon” is destroyed and sent toyour Graveyard while you have no monsters in your Graveyardthat you can Special Summon, the effect of “Light and DarknessDragon” will not Special Summon a monster but it will still des-

troy every card you control.“Light and Darkness Dragon’s” third effect will activate whenit is destroyed while in the hand or the Deck and sent to theGraveyard. Example: “Light and Darkness Dragon” is destroyedby “Crush Card Virus” while in the player’s hand.

If “Light and Darkness Dragon” is removed from the eld or

ipped face-down, any loses of ATK and DEF from its effect are

reset and will not be reapplied when it is returned to the eld or

ipped face-up.

If “Light and Darkness Dragon” is Summoned or ipped face-up

while “Skill Drain” is active, “Light and Darkness Dragon’s” rst

effect will be negated. Its second effect will still activate whene-ver a Spell, Trap, or effect of an Effect Monster is activated, butthe effect of “Light and Darkness Dragon” will be negated sothe activation of the Spell, Trap, or effect of Effect Monster willnot be negated and “Light and Darkness Dragon” will not loseATK or DEF. Its third effect that activates when it is destroyedand sent to the Graveyard will not be negated because this effect

Page 102: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 102/189

activates and resolves while “Light and Darkness Dragon” is noton the eld.

If you cannot Special Summon a monster because of a card’seffect (“Scapegoat”, etc.) when “Light and Darkness Dragon”is destroyed and sent to the Graveyard you will not be able toSpecial Summon the selected monster but you must still destroyevery card that you control.If you cannot Special Summon a monster because all of yourMonster Card Zones are forbidden (by “Ground Collapse”,

“Ojama Knight”, etc.) when your “Light and Darkness Dragon”is destroyed and sent to the Graveyard, the effect of “Light of Darkness Dragon” will not Special Summon a monster but it willstill destroy every card that you control.“Light and Darkness Dragon” cannot negate the activation of theIgnition-like effect of Continuous Spell or Trap Cards (“UltimateOffering”, etc.) or Field Spell Cards (“Ancient City – RainbowRuins”, etc.). “Light and Darkness Dragon’s” second effect acti-

vates when a Spell or Trap Card is rst activated (placed face-up

onto the eld or ipped face-up).

When the effect of a Normal Spell Card is activated in theGraveyard due to the effect of “Destiny Hero – Diamond Dude”,“Light and Darkness Dragon’s” second effect will not activatebecause the Normal Spell Card is not “activated”.When “Light and Darkness Dragon” negates the activation of a Continuous Spell or Trap Card, the Continuous Spell or TrapCard is sent to the Graveyard. When “Light and Darkness Dra-gon” negates the activation of “Swords of Revealing Light”, the“Swords of Revealing Light” is sent to the Graveyard.When the effect of a Spell, Trap, or effect of an Effect Monster isactivated while the card is in your hand (“Green Baboon, Defen-der of the Forest”, etc.), the card will remain in the player’s handwhen its activation is negated by “Light and Darkness Dragon”.If a monster with an optional Trigger Effect, like “Peten theDark Clown” or “Infernal Dragon”, is destroyed by “Light and

Darkness Dragon’s” third effect, the timing to activate theeffect of the destroyed monster is missed because immediatelyafterwards a monster is Special Summoned. The last thing tohappen when resolving the effect is the Special Summon of amonster and not the destruction of “Peten the Dark Clown” or“Infernal Dragon”.When “Light and Darkness Dragon” negates the activation of a Spell, Trap, or effect of an Effect Monster that can only beactivated once per turn (“Blowback Dragon”, etc.), the Spell,Trap, or effect of the Effect Monster cannot be activated againbecause the Spell, Trap, or effect of the Effect Monster is trea-ted as having been activated during that turn. If the effect of the

Effect Monster can be activated multiple times during the sameturn (“Treeborn Frog”, etc.), the effect of the Effect Monster canbe activated again.If you have 2 or more “Light and Darkness Dragon” face-up on

your side of the eld when a Spell, Trap, or effect of an Effect

Monster is activated, the effect of each “Light and Darkness Dra-gon” form a Chain, but only the effect of the “Light and DarknessDragon” chained directly to the activated Spell, Trap, or effect of an Effect Monster will resolve. The other “Light and DarknessDragon” on the Chain will not negate the activation of the Spell,Trap, or effect of the Effect Monster and they will not lose anyATK or DEF from their effect.Example: Player A and Player B each have “Light and DarknessDragon” face-up on the eld. Player A activates “Smashing

Ground” in his Main Phase 1. The effect of both copies of “Lightand Darkness Dragon” activate. Player A is the turn player, so

theirs is placed rst onto the Chain (Light and Darkness Dragon

A), followed by their opponent’s (Light and Darkness Dragon B).

Since Player A’s “Light and Darkness Dragon” is chained directlyto “Smashing Ground”, it will negate the “Smashing Ground” andlose 500 ATK and DEF. Player B’s “Light and Darkness Dragon”will not negate “Smashing Ground” and will not lose ATK or DEF.If you Tribute “Sangan” and “Witch of the Black Forest” to Tribu-te Summon “Light and Darkness Dragon”, the effect of “San-gan” and “Witch of the Black Forest” form a Chain. “Light andDarkness Dragon” will negate the activation of whichever effectis placed second on the Chain.

If the second effect of “Light and Darkness Dragon” is activatedand an effect is chained that removes “Light and Darkness Dra-gon” from the eld or ips it face-down, the effect of “Light and

Darkness Dragon” will disappear and the activation of the Spell,Trap, or effect of the Effect Monster will not be negated.If “Light and Darkness Dragon” negates the activation of “Twin-Headed Behemoth’s” effect, the effect of “Twin-Headed Behemo-th” will not activate again during the Duel.If the activation of “Destiny Hero – Dasher’s” effect that SpecialSummons a monster is negated by “Light and Darkness Dragon”,the “Destiny Hero – Dasher” will not be able to activate theeffect while it remains in the Graveyard. If it is removed from theGraveyard and then later returned to the Graveyard, it will beable to activate its effect once again.When “Light and Darkness Dragon” negates the activation of aSpirit Monster’s effect that would return it to its owner’s hand,the effect of the Spirit Monster activates again during the sameEnd Phase. When the return effect of the Spirit Monster is acti-vated during the End Phase while “Light and Darkness Dragon”has less than 500 ATK and DEF, the second effect of “Light andDarkness Dragon” will still activate, but it will not be able tonegate the activation and the Spirit Monster will return to itsowner’s hand.“Light and Darkness Dragon” will negate the activation of “Ser-pentine Princess’” effect when the face-up “Serpentine Prin-

cess” is sent from the eld to the Deck. (“Serpentine Princess”remains in the Deck)“Light and Darkness Dragon” will negate the activation of “Mokey Mokey King’s” effect that activates when it is removed

from the eld, even if it is returned to the Fusion Deck.

If “Light and Darkness Dragon” is destroyed and sent to theGraveyard while being treated as an Equip Card, its third effectthat Special Summons 1 monster will activate.When a monster is Summoned that has an effect that activatesat the time the monster is successfully Summoned (“Zaborg theThunder Monarch”, “Breaker the Magical Warrior”, etc.) while“Light and Darkness Dragon” is face-up on the eld, the effect

of the Summoned monster will be Chain Link 1 and “Light andDarkness Dragon” will be Chain Link 2. Because of this, it isnot possible to use “Pulling the Rug” to negate the effect of themonster if it was Normal Summoned.If “Light and Darkness Dragon” negates the activation of theeffect of “Majestic Mech – Ohka” or “Majestic Mech – Goryu”that activate during the End Phase, the effect of the “MajesticMech – Ohka” or “Majestic Mech – Goryu” will activate againduring the same End Phase. If the effect of “Majestic Mech – Ohka” or “Majestic Mech – Goryu” is activated during the EndPhase while “Light and Darkness Dragon” has less than 500 ATKand DEF, the second effect of “Light and Darkness Dragon” willstill activate, but it will not be able to negate the activation andthe “Majestic Mech – Ohka” or “Majestic Mech – Goryu” will besent to the Graveyard.During the turn “Reverse Trap” is activated, “Light and DarknessDragon’s” second effect will only activate 1 time after “ReverseTrap” resolves. When it does, it will gain 500 ATK and DEF ins-

Page 103: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 103/189

tead of losing 500 ATK and DEF. “Light and Darkness Dragon’s”second effect will activate normally during following turns, and if it gained 500 ATK and DEF the gained ATK and DEF becomes aloss of 500 ATK and DEF.Example:

Player A activates “Reverse Trap” in his Main Phase 1. Afterwards,he Tribute Summons “Light and Darkness Dragon”. Player Bactivates “Bottomless Trap Hole”. “Light and Darkness Dragon’s”effect activates, negating “Bottomless Trap Hole” and gaining 500

ATK and DEF.During the Battle Phase, Player A attacks with “Light and Dark-ness Dragon”. Player B activates “Sakuretsu Armor”. “Light andDarkness Dragon’s” second effect does not activate and it isdestroyed by “Sakuretsu Armor”.

LIGHT BARRIER“Light Barrier’s” effect to ip a coin during the Standby Phase

starts a Chain.The effect of the Summoned “Arcana Force” monster still startsa Chain, but you do not toss the coin. When the effect resolvesyou will select if the heads or tails effect is applied.

If an “Arcana Force” monster’s effect is chosen in this way, itcannot be selected with “Reversal of Fate” or “Arcana Call”.“Light Barrier’s” effect to gain Life Points starts a Chain whenthe opponent’s monster is sent to the Graveyard or RemovedZone at the end of the Damage Step.If your “Arcana Force” monster is also destroyed in the battle,“Light Barrier’s” effect still activates.Only the controller of “Light Barrier” activates its effects.

LIGHT OF INTERVENTIONYou can activate (ip face-up) this card at any time; it does not

need to be activated in response to a Summon.The effect of this card applies to both players, and does notaffect monsters that are already on the eld face-down. These

monsters remain face-down until ipped face-up as normal.

While this card is on the eld, monsters can be Normal Sum-moned in face-up Defense Position, and can be the target of “Trap Hole” and will trigger effects like the effect of “MysteriousPuppeteer”.

While this card is on the eld, if a monster would be Special

Summoned in face-down Defense Position (such as with “Cyber Jar” or “Nimble Momonga”), it is instead Special Summoned inface-up Defense Position.

While this card is on the eld you cannot ip a monster face-

down with “Book of Moon”, “Darkness Approaches”, etc.

LIGHT OF JUDGMENT“Light of Judgment” does NOT target. You select the card when“Light of Judgment”’s effect resolves.You can look at your opponent’s hand when you resolve “Lightof Judgment”’s effect.If your opponent chains “Mystical Space Typhoon” to “Light of  Judgment” and destroys “The Sanctuary in the Sky”, the effect of “Light of Judgment” is still applied.

LIGHT OF REDEMPTIONIf a LIGHT monster is removed from play face-down by “Diffe-

rent Dimension Capsule”, etc., it cannot be selected with “Lightof Redemption”.If your opponent removes your LIGHT monster from play with“Interdimensional Matter Transporter”, you can select it with“Light of Redemption”.

LIGHT SPIRAL“Light Spiral’s” effect starts a Chain.

LIGHTEN THE LOADWhen you activate the effect of “Lighten the Load”, your oppo-nent gets to see the Level 7 or higher monster you add to yourDeck.

LIGHTFORCE SWORDIf you chain “Lightforce Sword” to your opponent’s Ritual SpellCard and remove from play the only Ritual Monster they couldRitual Summon, the Ritual Spell Card’s effect disappears.If the Standby Phase of your opponent’s 4th turn is skipped, thecard remains removed from play face-down.If your opponent adds 1 of your Spell Cards to their hand with“Graverobber” and it is removed from play with “LightforceSword”, during the Standby Phase of your opponent’s 4th turn itis placed into your Graveyard instead of your opponent’s hand.

LIGHT-IMPRISONING MIRRORWhen determining if a monster’s effect should be negated by

“Light-Imprisoning Mirror”, check the monster’s Attribute at thetime its effect is resolved.When a Non-LIGHT monster’s effect is activated while themonster and “Light-Imprisoning Mirror” are both face-up onthe eld, if you chain “DNA Transplant” and select “LIGHT”, the

monster’s effect will be negated if the monster is still face-up

on the eld when its effect resolves because it is now a LIGHT

monster.“Light-Imprisoning Mirror” cannot negate the Continuous Effectsof LIGHT monsters.

LIGHTNING BLADE

If the equipped monster’s Type is changed into something besidesWarrior-Type by “DNA Surgery” or “Scroll of Bewitchment”,“Lightning Blade” will be destroyed.If two copies of this card are equipped to a single monster, thatmonster’s ATK will increase by 1600 points, and the ATK of allWATER monsters will decrease by 1000 points.

LIGHTNING PUNISHERThe effect of “Lightning Punisher” is a Trigger Effect. So it willstart a new chain itself.

“Lightning Punisher” must have been on the eld before the

chain began and must have been on the eld throughout the

entire chain in order for its effect to activate.The effect of “Lightning Punisher” targets.The effect of “Lightning Punisher” will still activate even if somesteps of the chain have their activation negated. (Or even if “Vanity’s Call” negates all Links in the chain.)

LIGHTSWORN BARRIER“Lightsworn Barrier” targets your opponent’s attacking monster.Sending two cards from the top of your Deck to the Graveyardis a cost.

LIGHTSWORN SABREIf “Lightsworn Sabre” is sent from your Deck to the Graveyardto pay a cost its effect cannot be activated.

LIGHTWAVE TUNINGIf a LIGHT Union monster is also treated as a Tuner monsterwith “Lightwave Tuning”, when the Union monster is equipped to

Page 104: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 104/189

another monster it is no longer treated as a Tuner monster. If itis Special Summoned during the same turn, it is still not treatedas a Tuner monster.

LIMIT REVERSEDestroying the Special Summoned monster when it is changedto Defense Position, or when “Limit Reverse” is removed from

the eld, does not start a Chain.

If the Special Summoned monster is ipped face-down, “Limit

Reverse’s” effect disappears.

LIMITER REMOVALThe total ATK of the monster is doubled, including any ATKincreases/decreases from other effects.When a monster’s ATK is doubled with “Limiter Removal” andanother “Limiter Removal” is activated, the ATK created by

the rst “Limiter Removal” is doubled by the second “Limiter

Removal”.Machine-Type monsters Summoned after “Limiter Removal”resolves are unaffected and are not destroyed during the EndPhase.

If an affected monster is ipped face-down or becomes an EquipCard, it is not destroyed in the End Phase.If a Machine-Type monster’s ATK is doubled with “Limiter Remo-val” and afterwards its Monster Type is changed, it is still destro-yed in the End Phase.

LINEAGE OF DESTRUCTIONThis card targets 1 Level 8 monster you control.You can activate this card when a Level 8 monster you controldestroys a Defense Position monster by battle, and target thatLevel 8 monster. It will be able to attack once more (two timestotal).You cannot target a monster that can already attack twice in thesame Battle Phase.

LINEAR ACCELERATOR CANNONYou can Tribute a Trap Monster like “Embodiment of Apophis”for this effect, but no damage will be inicted.

If you have already activated a Spell Card, you cannot activate“Linear Accelerator Cannon” on the same turn.

LITTLE-WINGUARD“Little-Winguard”’s effect can be chained to.Effects like “Spellbinding Circle” do not prevent you from using“Little-Winguard”’s effect.

LONE WOLFIf you activate “Lone Wolf” targeting an appropriate monster, andlater you Summon another monster, the effect of “Lone Wolf” isstill applied.If you target “Monk Fighter”, etc. with “Lone Wolf”, and “Monk Fighter” is later ipped face-down, the effect of “Lone Wolf”

disappears and is not re-activated even if “Monk Fighter” is lateripped face-up again.

“Your opponent’s monster effects” on “Lone Wolf” means“the effects of monsters that your opponent controls”. So if your opponent uses “Monster Reborn” on your “Exiled Force”,

they still cannot Tribute “Exiled Force” to destroy your “Monk Fighter” targeted by “Lone Wolf”.If you Summon “Monk Fighter” and target it with “Lone Wolf”,and your opponent controls “Bug-Tusked Mammoth”, you canstill attack that same turn with “Monk Fighter”.

If your “Master Monk” targeted with “Lone Wolf” attacks anddestroys “D.D. Assailant”, “D.D. Assailant” is removed from playbut “Master Monk” is not.If your opponent Summons “Dark Jeroid” and reduces your“Monk Fighter” ATK by 800 points, then later you activate “LoneWolf” targeting the “Monk Fighter”, it does not restore the ATKof “Monk Fighter”.Your “Monk Fighter” targeted by “Lone Wolf” cannot be des-troyed by the effect of “Tribe-Infecting Virus”. Furthermore, if 

it is the only monster on your side of the eld, your opponentcannot discard cards to activate “Tribe-Infecting Virus” to destroyRock-Type monsters, because it will have no effect.If you have “Monk Fighter” targeted by “Lone Wolf”, the fo-llowing are examples of monster effects that will NOT benegated because they are not applied to a monster: “Airknight

Parshath” (damage is inicted and a card is drawn), “Fiber Jar”

(“Monk Fighter” is shufed into the Deck), “Maju Garzett” (the

ATK of “Maju Garzett” does not become 0), “Susa Soldier” (thedamage to Life Points is still halved), “Dark Magician Girl” (herATK is still increased by her effect), “Stone Statue of the Aztecs”(Battle Damage to your Life Points is doubled), “AmazonessFighter” (opponent’s Battle Damage to their Life Points is stillzero), “Amazoness Swords Woman” (Battle Damage is still redi-rected), and “Reect Bounder” (you still take effect damage to

your Life Points).“Archend of Gilfer” and “Dark Necrofear” in the Graveyard

can activate their effects and target “Monk Fighter” targeted by“Lone Wolf”. This is because they activate as Monster Cards,equip to the target monster, become treated as Equip SpellCards, and THEN apply their effects (by which point they arenow treated as Equip Spell Cards).The effect of “Lone Wolf” will be negated by Jinzo even if targe-ting “Monk Fighter”.

LONEFIRE BLOSSOM“Lonere Blossom” can be Tributed to activate its own effect.

LORD OF D.“Lord of D.” cannot negate effects; he only prevents Dragon-Type monsters from being selected as targets of effects. Once atarget has been selected, the effect of “Lord of D.” is irrelevant.If your opponent activates “Ring of Destruction” targeting your“Lord of D.” and you chain “D. Tribe” to change “Lord of D.” toDragon-Type, “Ring of Destruction” will still resolve and destroy“Lord of D.” since he was selected as a target before he waschanged into Dragon-Type. If your opponent activates “Ring of 

Destruction” targeting a Dragon-Type monster you control andyou chain “Call of the Haunted” to Special Summon “Lord of D.”from your Graveyard, your Dragon-Type monster is still destro-yed for the same reason.If you have “Lord of D.” on the eld, and activate “Premature

Burial” to Special Summon a Dragon-Type monster from yourGraveyard, that is okay, but if your opponent later destroys“Premature Burial” your Dragon-Type monster is also destroyedbecause “Premature Burial” is NOT selecting your Dragon-Typeas a target.

While you have “Lord of D.” on the eld you cannot equip your

Dragon-Type monsters with Equip Spell Cards, but if you already

have a Dragon-Type monster equipped with an Equip Spell Cardwhen you Summon “Lord of D.”, the Equip Spell card is not des-troyed or negated, because “Lord of D.” only prevents Dragon-Type monsters from being selected as a target.“Lord of D.” will NOT stop “Dark Hole”, “Mirror Force”, “Raige-ki”, “Fissure”, “Smashing Ground”, “Hammer Shot”, or “Amazo-

Page 105: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 105/189

ness Archers”, nor will he protect your Dragon-Type monstersfrom their effects, since these cards affect the whole eld and do

not select targets.

LORD POISONNo card called “Lord Poison” can be Special Summoned by “LordPoison”’s effect; either the one that was destroyed and sent tothe Graveyard as a result of battle, or another copy of “LordPoison” that was already in the Graveyard.

LOST GUARDIANWhenever the number of your monsters removed from playchanges, re-calculate the DEF of “Lost Guardian”. (Just like “Sha-dow Ghoul”, etc.)NOTE: When a monster is removed from play, it goes to a “re-moved zone” (for lack of a better term) of the original owner. If the opponent controlled it, it will return to the opponent’s side

of the eld when it returns to player, however it is considered to

be in the original owner’s “removed zone” while out of play. Thisis important for effects such as “Lost Guardian”.Example: Player A controls 2 monsters. Player B activates

“Change of Heart” to take control of one of them, then activates“Different Dimension Gate” to remove both from play. Bothmonsters are in Player A’s “removed zone” while removed fromplay (so Player A’s “Lost Guardian” would have 1400 DEF). When“Different Dimension Gate” is destroyed, the monster PlayerB took control of will return to Player B’s side of the eld (if 

possible, if not it is destroyed) before returning to Player A’s side

of the eld.

Monsters removed from play and kept face-down, like with“Different Dimension Capsule” or “Lightforce Sword”, do NOTcount towards the DEF of “Lost Guardian”.

LUCKY CHANCE“Lucky Chance’s” Trigger Effect is chained to the effect of theEffect Monster. You choose what you think the coin ip will be

when you resolve “Lucky Chance’s” effect.If you control 2 or more face-up “Lucky Chance”, you will onlycall the coin toss once and you will draw 1 card if you call itright.If you use the effect of “Second Coin Toss” to re-ip the coin,

you do not reselect for “Lucky Chance”.

LUCKY CLOUDIf you Summon 2 or more “Cloudian” monsters with the samename during your turn and activate “Lucky Cloud” later in the

same turn, you will still draw 2 cards during the End Phase.The effect of drawing 2 cards during the End Phase of a turn youSummon 2 or more “Cloudian” monsters with the same namedoes not begin a Chain.You cannot activate “Lucky Cloud” while “Protector of the Sanc-tuary” is face-up on your opponent’s side of the eld.

You will draw 2 cards during the End Phase with the effect of “Lucky Cloud” when you Special Summon 2 “Cloudian Tokens”with the effect of “Cloudian – Sheep Cloud”.Even if you Summon 2 different sets of “Cloudian” monsterswith the same name during the turn, you will only draw 2 cardswith the effect of “Lucky Cloud” in the End Phase.

LUCKY IRON AXEThis card’s second effect activates in the Graveyard, and starts aChain.This effect will activate if “Lucky Iron Axe” is destroyed by a cardchained to its activation.

LUMINA, LIGHTSWORN SUMMONERDiscarding 1 card is a cost to activate this effect.If you discard a Level 4 or lower “Lightsworn” monster toactivate “Lumina, Lightsworn Summoner’s” effect, you can SpecialSummon it.You cannot activate “Lumina, Lightsworn Summoner’s” effect if you do not have any Level 4 or lower “Lightsworn” monsters inyour Graveyard, even if you would discard one to activate theeffect.

If an effect is chained that removes “Lumina, Lightsworn Sum-moner” from the eld, the targeted “Lightsworn” monster is still

Special Summoned.See “Jain, Lightsworn Paladin” for additional rulings.

LUMINOUS SOLDIERIf the ATK of “Luminous Soldier” is reduced to 0 because of theeffect of “Fairy Box” the ATK will increase by 500 points in theDamage Step if it is battling with a DARK monster.If the attack target of “Luminous Soldier” is redirected to aDARK monster by the effect of “Dreamsprite” the ATK of “Lu-minous Soldier” will then increase by 500 points.

LYCANTHROPEThis is a Trigger Effect that activates when Battle Damage isinicted.

This effect activates even if you have no Normal Monsters in

your Graveyard when this card inicts Battle Damage, although

the effect will do no damage.

LYLA, LIGHTSWORN SORCERESSWhen you activate “Lyla, Lightsworn Sorceress’” effect to des-troy 1 Spell or Trap Card, it is changed to Defense Position whenthe effect resolves. It is not a cost to activate this effect.

This effect targets 1 Spell or Trap Card your opponent controls.If you activate “Lyla, Lightsworn Sorceress’” effect while “FinalAttack Orders” is active, “Lyla, Lightsworn Sorceress” will bechanged to Attack Position after resolving its effect and its effectcan be activated again.If you activate “Lyla, Lightsworn Sorceress’” effect and an effectis chained that shifts “Lyla, Lightsworn Sorceress” into Defense

Position or removes it from the eld, its effect disappears.

See “Jain, Lightsworn Paladin” for additional rulings.

MACHINE DUPLICATIONIf a monster on the eld, with an ATK of 500 or less, is changed

to Machine-Type with “DNA Surgery”, you can use “MachineDuplication” to Special Summon up to 2 copies of it from yourDeck.The Machine-Type monster is chosen at activation of this card,so if the opponent chains “Ring of Destruction” to destroy thechosen monster, up to 2 copies of that card can still be SpecialSummoned.

MACHINE LORD ÜR

MACRO COSMOSYou can activate “Macro Cosmos” even if you don’t have “Helios

 – The Primordial Sun” in your hand or Deck.You can only Special Summon “Helios – The Primordial Sun”when “Macro Cosmos” rst resolves. It is not an effect that you

can activate at any time or more than once.If “Mystical Space Typhoon” is chained to “Macro Cosmos’s” acti-

Page 106: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 106/189

vation to destroy it, then you will not Special Summon “Helios – The Primordial Sun”. Because “Macro Cosmos” is a Continuous

Trap Card, it needs to remain on the eld to resolve.

While “Macro Cosmos” is active on the eld, monsters that are

unaffected by the effects of Trap Cards (like “Elemental HeroWildheart”) are still removed from play instead of going to theGraveyard.

While “Macro Cosmos” is active on the eld, if you Tribute a

monster to Summon “Jinzo”, the Tributed monster will still be

removed from play.You can activate “Polymerization” while “Macro Cosmos” is acti-ve on the eld because sending Fusion Material Monsters to the

Graveyard is an effect of “Polymerization” and not a cost.If you also have “Gravekeeper’s Servant” active on the eld, your

opponent cannot declare an attack.

MAD ARCHFIEND

MAD RELOADERThe two cards are sent from your hand to the Graveyard when

“Mad Reloader’s” effect resolves. If you have 1 or less cards inyour hand, “Mad Reloader’s” effect disappears.

MAGE POWER“Mage Power” includes itself, Field Spell Cards on your side of the eld, and monsters acting like Equip Spell Cards, such as

Union Monsters.If you control “Cannon Soldier” equipped with “Mage Power”,and you activate “Limiter Removal”, then the ATK of “CannonSoldier” is (1400 + 500 + 500) x 2 = 4800.

MAGIC CYLINDER

The effect of “Magic Cylinder” negates the attack of one attac-king monster, but that monster is still considered to have attac-ked and may not attack again or have its Battle Position manuallychanged.Monsters that may attack twice during the Battle Phase, such as“Hayabusa Knight”, that have their rst attack negated by the

effect of “Magic Cylinder” may still make a second attack.If the attack of “Goblin Attack Force” or “Spear Dragon” is nega-ted by the effect of “Magic Cylinder”, they will not be changed toDefense Position, since Damage Calculation never occurred.The Damage caused by this card’s effect is equal to the currentATK of the attacking monster.If an effect is chained to “Magic Cylinder” that destroys the

attacking monster, or removes the attacking monster from theturn player’s side of the eld (including switching it to your con-trol, or sending it to the owner’s hand), no damage is dealt by theeffect of “Magic Cylinder”.

MAGIC REFLECTORYou can put 2 or more counters on a Spell Card if you activate2 or more “Magic Reectors”. When the Spell Card is destroyed,

remove the counters on it 1-by-1.

You can activate “Magic Reector” and put a counter on a Mons-ter Card equipped to “Relinquished”, and if the equipped cardwould be destroyed, remove 1 counter instead.

If “Imperial Order” is active, and if a Spell Card with a counteron it would be destroyed, the counter is removed instead. “Impe-rial Order” does not negate the function of counters created bythe effect of “Magic Reector”.

If a Spell Card with a maintenance cost has a counter on it, suchas “Messenger of Peace”, and you choose not to pay the cost, the

Spell Card is still destroyed.If a Field Spell Card has a counter on it and a player activates anew Field Spell Card, the Field Spell Card with the counter is stilldestroyed.If “Swords of Revealing Light” has a counter on it, it is stilldestroyed at the end of the opponent’s third turn after it wasactivated.

If you use “Magic Reector” to place a counter on a Union

Monster that is an Equip Card, and the Union Monster would be

destroyed instead of the equipped monster, remove the “MagicReector” counter from the Union Monster instead, and the

Union Monster is not destroyed.

MAGICAL ANDROIDCount the number of face-up Psychic-Type monsters when “Ma-gical Android’s” effect resolves.

MAGICAL BLASTThe number of Spellcaster-Type monsters is counted when “Ma-gical Blast” resolves. If your opponent chains an effect to “MagicalBlast” that destroys all of your Spellcasters, it still resolves but

will do 0 damage.The effect of “Magical Blast” that activates in the Draw Phase canbe chained to.If you have more than 1 “Magical Blast” in your Graveyard duringyour Draw Phase, you can activate them both, but only 1 willresolve. The other will remain in Graveyard. This forms a chainbecause they are activating simultaneously (at the specic point

in time that you would otherwise draw). If you also have “Freed

the Matchless General” on the eld, you can only resolve either

his effect or “Magical Blast’s” effect, but not both.If you can not draw a card, either because you have no cards inyour Deck, of because of a card effect, then you cannot activatethe effect of “Magical Blast”.Note that the effect of “Hino-Kagu-Tsuchi” resolves before theDraw Phase, so you could activate the effect of “Magical Blast”after his effect resolves.

MAGICAL DIMENSIONTributing a monster for “Magical Dimension” is not a cost; it’spart of the effect and happens when the effect resolves. If theeffect of “Magical Dimension” is negated then you do not Tributea monster.You don’t have to destroy a monster when using “MagicalDimension”; it’s optional. If you do choose to destroy a mons-ter, then it’s resolved at the same time as the rest of “Magical

Dimension’s” effect.Because you select which monster to destroy when “Magical Di-mension” resolves, (not when it’s activated) “Magical Dimension”does not target.You cannot activate “Magical Dimension” unless you have aSpellcaster-Type monster in your hand that can be Special Sum-moned with its effect.If your opponent activates “Magical Dimension” and chooses not

to destroy a monster on the eld, then you can activate “Torren-tial Tribute” or “Bottomless Trap Hole” to destroy the SpecialSummoned Spellcaster. If your opponent does decide to destroya monster, then you cannot activate these cards because the last

thing to happen was not a monster being Summoned. So youhave missed the timing.You only need a Spellcaster-Type monster on the eld when

you activate “Magical Dimension”, not when it resolves. If youropponent chains an effect to destroy your Spellcasters, or ip

them face-down, “Magical Dimension” still resolves as normal.

Page 107: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 107/189

Also note that you can Tribute your only Spellcaster for “MagicalDimension’s” effect and the rest of “Magical Dimension” will stillresolve properly.You cannot Tribute a monster for “Magical Dimension” that is“unaffected by Spell Cards” since Tributing is part of the effect of “Magical Dimension” (not a cost). If the only monster on your

side of the eld is “Gemini Elf” while “Non-Spellcasting Area” is

active, then you could not activate “Magical Dimension”.If you Special Summon “Dark Magician of Chaos” with “Magical

Dimension”, then decide to destroy 1 monster on the eld, thenyou will NOT get the effect of “Dark Magician of Chaos” becau-se it misses the timing. If you choose not to destroy a monster,however, then his effect will activate. (See rulings for “Dark Magician of Chaos”).You can Tribute a monster that was targeted by “Soul Exchange”for “Magical Dimension”.You cannot chain “My Body as a Shield” to “Magical Dimension”,

since destroying a monster on the eld is optional.

If you Summon a monster like “Skilled Dark Magician” and theopponent activates “Bottomless Trap Hole”, you can chain “Ma-gical Dimension” to Tribute “Skilled Dark Magician” and SpecialSummon another Spellcaster from your hand. This new monsterwill NOT be destroyed by “Bottomless Trap Hole”.

MAGICAL EXPLOSIONCount the number of Spell Cards in the Graveyard at the time“Magical Explosion” resolves.

MAGICAL HATSYou cannot activate “Magical Hats” if you do not have at least 2open Monster Card Zones.You must show your opponent the 2 selected Non-MonsterCards before they are Set.If you activate “Magical Hats” while “Light of Intervention” isactive, the cards are placed in face-up Defense Position.If you select “Black Pendant”, when it is destroyed during the endof the Battle Phase its effect activates, even if it was face-down.If one of the Non-Monster Cards is removed from play with“Interdimensional Matter Transporter”, it is destroyed when it isreturned to the eld during the End Phase.

If “Statue of the Wicked” or “Dark Cofn” are selected and they

are destroyed while face-down, their effects activate. If they are

ipped by an attack and destroyed, their effects do not activate.

MAGICAL MARIONETTEThere is no limit to the number of Spell Counters you can have

on “Magical Marionette”.Removing Spell Counters from “Magical Marionette” to use itseffect is a cost.You can use “Magical Marionette”’s effect multiple times in thesame turn, as long as you have enough Spell Counters to pay thecost.You can destroy “Magical Marionette” with its own effect.You place a Spell Counter on this card when the Spell Card re-solves, so if “Magic Jammer” is used to negate the Spell Card’s ac-tivation then you do not place a Spell Counter on this monster.But if “Imperial Order” is chained to the Spell Card, you still pla-ce a Spell Counter on this monster because the activation of the

Spell Card was not negated. If the Spell Card was a Continuous,Equip, or Field Spell Card, and “Dust Tornado” is chained to itsactivation and destroys it before it resolves you still place a SpellCounter because the activation of the card was not negated.If you activate a Spell Card, and your opponent chains “Call of the Haunted” to Special Summon “Magical Marionette”, “Magical

Marionette” does not get a Spell Counter for that Spell Cardbecause “Magical Marionette” must be face-up on the eld when

the Spell Card is activated and when it resolves in order to get aSpell Counter.

MAGICAL MERCHANTYou need to show the cards to your opponent, including the oneyou keep.If you pick up your entire Deck and there were no Spell or Trap

Cards, then “Magical Merchant”’s effect disappears.

MAGICAL PLANT MANDRAGOLAIncludes your opponent’s cards that are capable of having SpellCounters placed on them.

MAGICAL SCIENTISTYou can use “Magical Scientist”’s effect multiple times in the sameturn.“Magical Scientist”’s effect does not target.

If the Fusion Monster is ipped face-down with “Book of Moon”,

or removed from play with “Dimensionhole” or “Interdimen-

sional Matter Transporter” or “Different Dimension Gate”, theeffect is reset and the Fusion Monster does not go back to theExtra Deck, and is not prohibited from attacking your opponent’sLife Points directly.If you Special Summon “Reaper on the Nightmare” with “MagicalScientist”, it cannot attack your opponent’s Life Points directly(but can attack a monster).You cannot activate “Secret Pass to the Treasures” targeting a Fu-sion Monster Special Summoned with “Magical Scientist” becauseit cannot attack your opponent’s Life Points directly that turn.If “Skill Drain” is activated after a Fusion Monster is Special Sum-moned with “Magical Scientist”, the effect of “Magical Scientist”(that makes the Fusion Monster unable to attack directly andhave to go back to the Extra Deck) has been applied already, andis not negated, so the Special Summoned Fusion Monster stillcannot attack directly and must go back to the Extra Deck.If “Jowgen the Spiritualist” is on the eld, you cannot activate the

effect of “Magical Scientist” (so you cannot even pay the cost totry and activate “Last Turn”, for example).

MAGICAL THORNIf you have two copies of “Magical Thorn” active on the eld,

your opponent will take 1000 points of damage whenever theydiscard a card. If you have three copies, they will take 1500 po-ints of damage.

The effect of “Magical Thorn” is applied when the opponent dis-cards during the End Phase to make their hand size 6, discardingfor the cost of cards such as “Tribute to the Doomed”, “CostDown”, or “Judgment of Anubis”, and discarding for card effectssuch as “Delinquent Duo”, “Conscation”, “Robbin’ Goblin”,

“Morphing Jar” and “Mest the Infernal General”.

The effect of “Magical Thorn” is NOT applied when you sendcards from your hand to the Graveyard for things such as aTribute for a Ritual Spell Card, a Fusion Material Monster, or theeffects of cards like “Chosen One” or “Gravekeeper’s Watcher”.The effect of “Magical Thorn” is NOT applied when cards in yourhand are destroyed by “Chain Destruction” or when cards are

sent from the Deck to Graveyard by the effect of “Painful Choi-ce”. It is also NOT applied when cards in your hand are removedfrom play by the effect of “Lightforce Sword”.The effect of “Magical Thorn” is only applied when a card isdiscarded from your opponent’s hand to your opponent’s Gra-veyard. So if they have your card in your hand by the effect of 

Page 108: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 108/189

“Exchange” or “Graverobber” and they discard it, they do nottake any damage from the effect of “Magical Thorn”.If the opponent discards from their hand as a cost to activate acard like “Cost Down” and you chain “Magical Thorn” they willnot take any damage. If your opponent activates a card wherediscarding is part of the effect of the card, such as “Card Des-truction”, and you chain “Magical Thorn”, they WILL take damagebecause the effect of “Magical Thorn” will be active before thediscarding effect resolves.

“Magical Thorn” deals damage per card, so if the opponentactivates “Graceful Charity” they will take 1000 points of damagewhen they discard 2 cards. If they discard 5 cards to activate“Final Destiny” they take 2500 points of damage.Even though “Magical Thorn” does damage per card discarded, itdeals the damage as one lump sum for effects like “Dark Roomof Nightmare”.“Necrovalley” does not negate the effect of “Magical Thorn”.

The effect of “Magical Thorn” inicts damage after an effect re-solves. So if the effect of “Morphing Jar” is activated, the damagewill be dealt after the new cards are drawn. This means if youropponent has 100 Life Points, and you have “Magical Thorn” acti-ve on the eld but only one card left in your Deck, you will lose

the Duel before the effect of “Magical Thorn” can deal damage toreduce your opponent’s Life Points to 0.“Magical Thorn” will deal damage between steps in a chain. Forexample, both you and your opponent have 100 Life Points re-maining, your opponent has two cards in their hand and you have

“Magical Thorn” active on the eld and a Set “Mind Crush”. It is

your opponent’s turn and they activate “Final Flame” to deal 600points of damage to you, and you chain “Mind Crush” calling the“Sinister Serpent” you know they have in their hand. After Step 2(“Mind Crush”) resolves, the effect of “Magical Thorn” deals 500points of damage to your opponent and you win the Duel beforeStep 1, “Final Flame”, resolves.

MAHARAGHIIf two copies of “Maharaghi” had their effects activated, youresolve them one at a time. This means you look at 1 card, andif you place it back on top of your Deck, you will see it again forthe second effect.

MAIDEN OF THE AQUAThe effect of “Maiden of the Aqua” is active only when there is

no face-up Field Spell Card on the eld. When a Field Spell Card

is activated after “Maiden of the Aqua” is Summoned, the effectof “Maiden of the Aqua” is negated as long as there is a face-up

Field Spell Card. If the only Field Spell Card is face-down, theeffect of “Maiden of the Aqua” is active. If there is a face-up FieldSpell Card but it is negated by “Imperial Order”, the effect of “Maiden of the Aqua” is not active.If a Field Spell Card is already active, and “Maiden of the Aqua”is Summoned, the existing Field Spell Card continues to functionand “Maiden of the Aqua”’s effect is not applied until there is noface-up Field Spell Card.

While “Maiden of the Aqua” is making the eld “Umi”, you can

activate “Tornado Wall” but if “Maiden of the Aqua” is destroyed,“Tornado Wall” is also destroyed.If “Maiden of the Aqua”, “Umi”, and “Tornado Wall” are all on

your side of the eld, and “Umi” is destroyed, “Tornado Wall” isnot destroyed because “Maiden of the Aqua” treats the eld as

“Umi” as soon as “Umi” leaves play.If you have “Maiden of the Aqua” (with her effect active) and“The Legendary Fisherman” or “Deepsea Warrior” on your sideof the eld, and “Dark Hole” is activated, “The Legendary Fisher-

man” and “Deepsea Warrior” will not be destroyed.If you have “Maiden of the Aqua” and “Tornado Wall” on the eld,

and “Maiden of the Aqua” is attacked by “Dark Driceratops” and

Battle Damage would be inicted, “Tornado Wall” still prevents

the damage during damage calculation, as “Maiden of the Aqua”

will remain on the eld until the end of the Damage Step.

MAJESTIC MECH - GORYUFlipping “Majestic Mech – Ohka” or “Majestic Mech – Goryu”

face-down will not reset their memory of how they were Sum-moned. So if you Normal Summoned them with fewer Tributesby using their effect, they will still be sent to the Graveyard bytheir effect during the End Phase even if they have been ipped

face-down since being Summoned. (However, as long as they areface-down DURING the End Phase, their effect will not activateduring that End Phase.)The effect of “Majestic Mech – Ohka” and “Majestic Mech – Goryu” that sends itself to the Graveyard will activate during theEnd Phase of every turn (if they were Normal Summoned withfewer Tributes by using their effect).If “Skill Drain” is active during the End Phase, it will negate the

effects of a “Majestic Mech” so the “Majestic Mech” will not senditself to the Graveyard.If you activate “Cost Down” and Normal Summon “MajesticMech – Ohka” without Tributes (because it is Level 4) or “Ma- jestic Mech – Goryu” with 1 Tribute (because it is Level 6), theireffects will still activate during the End Phase and they will besent to the Graveyard.If you Tribute “Kaiser Sea Horse” to Normal Summon “MajesticMech – Goryu” it is still only 1 monster being Tributed so itseffect will activate during the End Phase and it will be sent to theGraveyard.The effect of a “Majestic Mech” to send itself to the Graveyard isa Trigger Effect that can be chained to.

MAJESTIC MECH - OHKAFlipping “Majestic Mech – Ohka” or “Majestic Mech – Goryu”face-down will not reset their memory of how they were Sum-moned. So if you Normal Summoned them with fewer Tributesby using their effect, they will still be sent to the Graveyard by

their effect during the End Phase even if they have been ipped

face-down since being Summoned. (However, as long as they areface-down DURING the End Phase, their effect will not activateduring that End Phase.)The effect of “Majestic Mech – Ohka” and “Majestic Mech – Goryu” that sends itself to the Graveyard will activate during the

End Phase of every turn (if they were Normal Summoned withfewer Tributes by using their effect).If “Skill Drain” is active during the End Phase, it will negate theeffects of a “Majestic Mech” so the “Majestic Mech” will not senditself to the Graveyard.If you activate “Cost Down” and Normal Summon “MajesticMech – Ohka” without Tributes (because it is Level 4) or “Ma- jestic Mech – Goryu” with 1 Tribute (because it is Level 6), theireffects will still activate during the End Phase and they will besent to the Graveyard.The effect of a “Majestic Mech” to send itself to the Graveyard isa Trigger Effect that can be chained to.

MAJESTIC MECH - SENKUIf a “Majestic Mech” is face-down during the End Phase, its effectcannot activate so it will not be sent to the Graveyard. But itremembers when it was Summoned, even if ipped face-down.

So if you Summon a “Majestic Mech - Senku”, ip it face-down,

Page 109: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 109/189

then ip it face-up again during the same turn, it will be sent to

the Graveyard by its effect.The effect of “Majestic Mech – Senku” that sends itself to theGraveyard only activates during the End Phase of the turn it was

Summoned. If it manages to remain on the eld longer than that,

it will not send itself to the Graveyard during any following EndPhase.If “Skill Drain” is active during the End Phase, it will negate theeffects of a “Majestic Mech” so the “Majestic Mech” will not send

itself to the Graveyard.The effect of a “Majestic Mech” to send itself to the Graveyard isa Trigger Effect that starts a chain.“Majestic Mech – Senku’s” rst effect is also a Trigger Effect that

can be chained to.

MAJI-GIRE PANDAThe effect of “Maji-Gire Panda” is a Trigger Effect that activateswhen 1 or more Beast-Type monster(s) are destroyed. If themonsters were destroyed as a result of battle, the timing of thiseffect is at the end of the Damage Step, when the monsters aresent to the Graveyard.

You can chain to the activation of “Maji-Gire Panda”’s effect,including with “Divine Wrath”.If 2 or more Beast-Type monsters are destroyed at the sametime, the ATK of “Maji-Gire Panda” only increases by 500 points.Beast-Type tokens like “Sheep Tokens” are included and willincrease the ATK of “Maji-Gire Panda” when destroyed.Monsters changed to Beast-Type by “DNA Surgery” are includedand will increase the ATK of “Maji-Gire Panda” when destroyed.

Beast-Type monsters on your opponent’s side of the eld are

included and will increase the ATK of “Maji-Gire Panda” whendestroyed.When face-down Beast-Type monsters are destroyed (by a cardeffect), the ATK of “Maji-Gire Panda” does not increase.

The ATK increase from the effect of “Maji-Gire Panda” remainsas long as “Maji-Gire Panda” remains face-up on the eld.

MAJOR RIOTBoth players reveal their hand while resolving “Major Riot”.The monster returned to your hand by your opponent’s cardeffect is not included in the number of returned monsters.High-Level monsters cannot be Set with “Major Riot”.

MAJU GARZETTYou can’t search for “Maju Garzett” with “Sangan” or “MysticTomato”.

You can Tribute face-down monsters for “Maju Garzett” andtheir ATK will count towards “Maju Garzett”’s ATK.“Maju Garzett”’s ATK will be 0 if you Special Summon it, or Tri-bute Summon it with a monster with “?” ATK (such as “Gradius’Option” or another “Maju Garzett”), or Tribute Summon it withonly 1 Tribute using “Cost Down”, or equip it with “Megamor-ph”, or if it’s ipped face-down and then face-up again, or if you

Tribute Summon it with Mirage Tokens, or if you remove it from

play with “Dimensionhole” and it returns to the eld.

If “Skill Drain” is active, “Maju Garzett”’s ATK is reset to 0 even if “Skill Drain” is later destroyed.If “Maju Garzett” battles “Cat’s Ear Tribe”, its original ATK is

changed to 200 for the battle, then after the battle its ATK isreset to 0.When you Tribute Monster Tokens to Tribute Summon “MajuGarzett”, the sum of their ATK’s will be the ATK of “Maju Gar-zett”.When you Tribute Summon “Maju Garzett”, your opponent can

use “Trap Hole” or “Bottomless Trap Hole” if appropriate.

MAKYURA THE DESTRUCTORThis card’s effect is a Continuous Effect.You cannot activate a “Raigeki Break” in your hand by discard“Makyura the Destructor” as a cost.

MALEVOLENT MECH - GOKU EN

MALEVOLENT NUZZLERIf a “Sangan” or a “Witch of the Black Forest” equipped with“Malevolent Nuzzler” is Tributed and you activate the effectof “Malevolent Nuzzler”, “Malevolent Nuzzler” goes on top of your Deck and then “Sangan” or “Witch of the Black Forest” isresolved. If “Sangan” is destroyed (not Tributed) the effects of “Sangan” and “Malevolent Nuzzler” are simultaneous and form achain.

MALICE ASCENDANTThe number of “Malice Ascendants” in your Graveyard is

counted at the resolution of its effect. If your opponent chains“Disappear” to remove 1, then it is no longer counted for the

effect of your “Malice Ascendant” on the eld.

MALICE DOLL OF DEMISEIf your opponent takes control of your “Malice Doll of Demise”,and sends it to the Graveyard by the effect of a Continuous SpellCard, you can still activate its effect to Special Summon it duringyour Standby Phase.If “Malice Doll of Demise” is Tributed to activate the effect of “Mass Driver”, then “Malice Doll of Demise’s” effect does notactivate because the Tribute is treated as a cost, not an effect.

Examples of Continuous Spell Cards that would send “MaliceDoll of Demise” from the eld to the Graveyard by their effect

include “Ectoplasmer” and “Continuous Destruction Punch”.You can only activate the Special Summoning effect of “MaliceDoll of Demise” during your rst Standby Phase after it was sent

to the Graveyard by the effect of a Continuous Spell Card. If youmiss that, you cannot then activate the Special Summoning effectlater on. If there is no monster card zone at the appropriatetime, the effect is activated but you cannot Special Summon the“Malice Doll of Demise”, so its effect disappears.The effect of “Malice Doll of Demise” activates in the Graveyard.

If “The End of Anubis” is on the eld during the Standby Phase

in which “Malice Doll of Demise” would activate its effect, then

the effect is negated and “Malice Doll of Demise” is not SpecialSummoned. If “The End of Anubis” leaves play after that, you stillcannot activate “Malice Doll of Demise”’s effect because theopportunity has passed.

MAN BEAST OF ARESIf “Man Beast of Ares” gains ATK, but then “Skill Drain” is activa-ted, the ATK increase is wiped out. Even if “Skill Drain” is laterdestroyed, the ATK increase is not restored. (Although new ATKcan be gained.)

MAN-EATER BUGIf “Man-Eater Bug” is the only monster on the eld when it isipped, it destroys itself.

MANTICORE OF DARKNESS“Manticore of Darkness”’ effect can be activated during the End

Page 110: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 110/189

Phase when it was sent to the Graveyard from the eld, hand, or

your Deck that same turn.When you send 1 “Manticore of Darkness” to the Graveyardto Special Summon another “Manticore of Darkness”, you canthen send the new “Manticore of Darkness” to the Graveyard to

Special Summon the rst “Manticore of Darkness”.

If “Card of Safe Return” is active, and “Manticore of Darkness” isSpecial Summoned with its effect, you can draw a card. So with 2“Manticores of Darkness”, 1 of them sent to the Graveyard, and

“Card of Safe Return” in play, you can draw as many cards as youwant.When “Manticore of Darkness” is sent to the Graveyard becauseof hand size adjustment in the End Phase, you can activate itseffect.You can send a face-down Beast, Beast-Warrior, or WingedBeast-Type monster to the Graveyard for “Manticore of Dark-ness”’ effect.Sending monsters to the Graveyard for “Manticore of Darkness”’effect is a cost.You can’t send a Monster Token to the Graveyard for “Manticoreof Darkness”’ effect because Monster Tokens are taken off theeld instead of going to the Graveyard.

The owner of “Manticore of Darkness” gets the effect, so if youropponent controls your “Manticore of Darkness” and it’s sent tothe Graveyard, you get to activate the effect.

MARAUDING CAPTAINIf you have 2 “Maurading Captains” on your side of the eld, the

opponent cannot attack any face-up Warrior-Type monsters youcontrol. They can attack your Life Points directly if they control amonster with an effect that allows it (Such as “Rainbow Flower”,“Inaba White Rabbit”, or a Toon Monster). They could also attack a non-Warrior Type monster you control.Your opponent can attack face-down monsters while you have

“Maurading Captain” on the eld, even if the face-down monsteris Warrior-Type.If you control “Maurading Captain” and a Warrior-Type monsterequipped with “Ring of Magnetism”, the opponent must attack the monster equipped with “Ring of Magnetism” if they chooseto attack.If you control 2 “Maurading Captains” and one of them is equi-pped with “Ring of Magnetism”, your opponent cannot attack either one.If you control “Patrician of Darkness”, “Maurading Captain” anda Warrior-Type monster when your opponent attacks, you canuse the effect of “Patrician of Darkness” to redirect the attack to

“Patrician of Darkness” or “Maurading Captain” only. Not to theother Warrior-Type monster because it cannot be attacked.The monster Special Summoned by the effect of “MauradingCaptain” does NOT have to be a Warrior-Type monster.If your opponent activates “Torrential Tribute” in response tothe Summoning of “Maurading Captain” (by chaining to the

Trigger Effect of “Marauding Captain”), all monsters on the eld

will be destroyed, and then you Special Summon for “MauradingCaptain”’s effect. If they wait and activate “Torrential Tribute” inresponse to the Special Summoning of a monster for the effectof “Marauding Captain”, then all monsters will be destroyedincluding the newly-Special Summoned monster.

MARIONETTE MITEThis is an Ignition Effect activated from your hand.Discarding this card is a cost to activate the effect.This effect targets.If the targeted monster is ipped face-down by an effect chained

to this card’s activation, control of the target will not switch.If “DNA Surgery” is chained to this effect, so that the target’sType changes before this effect resolves, then the effect is notapplied.If “DNA Surgery” is activated later in the turn, after this effecthas already resolved, it has no effect on the resolution of thiseffect. (Control does not instantly change back. Control changesback as normal at the end of the turn.)

MARK OF THE ROSERemoving 1 Plant-Type monster in your Graveyard from play isa cost.If you use “Tailor of the Fickle” to equip “Mark of the Rose”to another monster your opponent controls during their turn,you will take control of that monster after “Tailor of the Fickle”resolves.The effects of “Mark of the Rose” that activate during your Stan-dby Phase and End Phase start a Chain.

MARSHMALLON“Barrel Behind the Door” can be chained to the effect of “Mars-

hmallon” that inicts damage.The effect of “Marshmallon” that inicts damage activates after

damage calculation.When your opponent’s “Airknight Parshath” attacks your face-down “Marshmallon”, after damage calculation the effect of “Airknight Parshath” will be Chain Link 1 and the effect of your“Marshmallon” will be Chain Link 2.If a face-down “Marshmallon” is attacked by “Sasuke Samurai” or“Mystic Swordsman LV2”, the “Marshmallon” will be destroyed

without being ipped face-up. “Marshmallon” will not inict any

damage with its effect in this case.If a face-down, Defense Position “Marshmallon” is attacked by“Drillroid”, the effect of “Drillroid” will destroy “Marshmallon”.The effect of “Marshmallon” that inicts damage will not be

inicted in this case.

If a face-up, Defense Position “Marshmallon” is attacked by “NinjaGrandmaster Sasuke”, the “Marshmallon” will be destroyed bythe effect of “Ninja Grandmaster Sasuke”.If a face-down, Defense Position “Marshmallon” is attacked whilethe effect of “Gorgon’s Eye” is being applied, the effects of “Mar-shmallon” will be negated. “Marshmallon” will be destroyed if theattacking monster’s ATK is higher than “Marshmallon’s” DEF and

its effect that inicts damage will be negated.

“Divine Wrath” can be chained to “Marshmallon’s” damage

inicting effect.

When a monster equipped with “Ballista of Rampart Smashing”attacks a face-down, Defense Position “Marshmallon”, the effectof “Ballista of Rampart Smashing” that increases the ATK of theequipped monster is applied during damage calculation. After da-mage calculation, the effect of “Marshmallon” that inicts damage

is activated.

MARSHMALLON GLASSESWhile you have “Marshmallon” and “Marshmallon Glasses”

face-up on your side of the eld, if you equip a monster, other

than “Marshmallon”, on your side of the eld with “Ring of 

Magnetism”, your opponent’s monsters must attack the monster

equipped with “Ring of Magnetism” when they attack.While you have “Marshmallon” and “Marshmallon Glasses” face-up on your side of the eld, if you activate “Staunch Defender”

and select a monster other than “Marshmallon”, your opponent’smonsters must attack the monster you selected with “StaunchDefender”.

Page 111: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 111/189

While you have “Marshmallon”, “Marshmallon Glasses”, and“Marauding Captain” face-up on your side of the eld and you

activate “DNA Surgery”, selecting Warrior-Type, your opponentwill not be able to attack with their monsters.While you have “Marshmallon”, “Marshmallon Glasses”, and

“Magician’s Valkyria” face-up on your side of the eld and you ac-tivate “DNA Surgery”, selecting Spellcaster-Type, your opponentwill not be able to attack with their monsters.While you control a face-down “Marshmallon” and a face-up

“Marshmallon Glasses”, if your opponent declares an attack against a monster other than “Marshmallon” and you activate“Ceasere”, your opponent’s monster will still attack its original

intended target because the attack has already been declared.While you have a face-up “Marshmallon”, “Marshmallon Glasses”,and another monster equipped with “Raregold Armor”, youropponent cannot attack with any of their monsters.“Marshmallon Glasses” can be activated while “Marshmallon” is

face-down or not on the eld.

While you have “Marshmallon” and “Marshmallon Glasses”

face-up on your side of the eld, your opponent cannot attack 

directly with cards like “Goblin Black Ops” or “Inaba White Ra-bbit”. Your opponent must select “Marshmallon” when declaringtheir attack.

MARYOKUTAIThis monster’s effect is a Quick Effect, and therefore Spell Speed2. So it may be used against Quick-Play Spell Cards.You can Tribute “Maryokutai” to activate its effect during theDamage Step.

MASK OF BRUTALITYThe payment of 1000 Life Points is optional and the controller of “Mask of Brutality,” not the controller of the equipped monster,chooses to pay or not. If you choose not to pay 1000 Life Points,“Mask of Brutality” is destroyed.

MASK OF RESTRICTFusion Material Monsters are not Tributes, so a Fusion Monstermay be Special Summoned while this card is active on the eld.

If “Mask of Restrict” is chained to a Ritual Spell Card, the effectof the Spell Card cannot resolve and no monsters are Tributed

from the hand or eld.

If “Mask of Restrict” is active, a Toon Monster that requiresTributes cannot be Special Summoned. The activation of “Mask of Restrict” cannot be chained to the Summoning of a Toon Mons-ter, but it can be chained to the activation of “Toon World”.

If “Mask of Restrict” is chained to the effect of “Cannon Soldier”you will still take damage because Tributing a monster is a cost of “Cannon Soldier” and is performed when the effect of “CannonSoldier” is activated. If “Mask of Restrict” is chained to youropponent’s “Share the Pain” you do not have to Tribute a mons-ter, but your opponent still does because it is a cost.

MASKED SORCERERThe effect of “Masked Sorcerer” includes Battle Damage causedwhen it is attacked in Defense Position by a monster with ATKlower than “Masked Sorcerer”’s DEF.

MASS DRIVERTributing a monster for “Mass Driver” is a cost.You can use “Mass Driver”’s effect repeatedly in the same turn aslong as you can keep paying the cost.The activation of “Mass Driver”’s effect can be chained to.

MASS HYPNOSISYou can only select as many monsters with A-Counters as youhave empty Monster Card Zones.If a monster you control with the effect of “Mass Hypnosis”loses it’s A-Counter, then control is returned to the opponent.If a monster you control with the effect of “Mass Hypnosis” isipped face-down, then you will keep continue to control it, even

though it no longer has A-Counters and even if “Mass Hypnosis”is removed from the eld.

MATAZA THE ZAPPERYou cannot use “Change of Heart” on a face-up “Mataza theZapper”.

If you take control of a face-down “Mataza the Zapper” and ip

it face-up, it stays on your side of the eld and doesn’t return to

the original controller.If you use “Monster Reborn” on “Mataza the Zapper” while“Remove Brainwashing” is active, control of “Mataza the Zapper”does not return to the original owner.While “Skill Drain” is active, you can take control of “Mataza theZapper” from your opponent.

MAUSOLEUM OF THE EMPERORUsing the effect of “Mausoleum of the Emperor” can be chainedto.“Mausoleum of the Emperor” does not grant extra Normal Sum-mons. If you use its effect, you cannot Normal Summon or Setanother monster during the same turn.A monster Normal Summoned with the effect of “Mausoleum of the Emperor” is NOT Tribute Summoned. So if you pay 1000 LifePoints and Normal Summon “Zaborg the Thunder Monarch”, itseffect will not activate.You cannot use its effect in conjunction with “Ultimate Offering”,

because you cannot activate “Mausoleum of the Emperor’s”effect during the resolution of “Ultimate Offering’s” effect.You cannot pay 3000 Life Points to Normal Summon “Gilford theLightning” and activate its effect. You can pay 2000 Life Points justto Summon it. You cannot then Tribute just 1 monster to activateits effect.You cannot Normal Summon “Victory Dragon” with the effect of “Mausoleum of the Emperor”.

MAZERA DEVILLEYou cannot use “Monster Reborn”, etc. on “Mazera DeVille”even if he is Special Summoned properly, because he “cannot beSpecial Summoned, EXCEPT by...”.

If you Special Summon “Mazera DeVille”, his effect activates,and your opponent chains “Mystical Space Typhoon” to destroy“Pandemonium” in a chain, “Mazera Deville”’s effect disappearsbecause his effect needs “Pandemonium” on the eld when the

effect resolves, not just when it activates (just like “The Agent of  Judgment - Saturn”).If your opponent has less than 3 cards in his hand, he must dis-card his entire hand.

MECHA BUNNY“Mecha Bunny’s” effect targets 1 card on the eld. If an effect is

chained that removes the selected card from the eld, “Mecha

Bunny’s” effect disappears.

MECHA-DOG MARRONIf “Mecha-Dog Marron” is destroyed in the middle of a chain,its effect starts a new chain when the current chain has nished

Page 112: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 112/189

resolving.You can use “Barrel Behind the Door” against either effect of “Mecha-Dog Marron”.

MECHANICAL HOUND“Activate” means make the card face-up, or activate it from your

hand. If “Mechanical Hound” is face-up on the eld, your oppo-nent can still use the effects of Continuous Spell Cards that are

already face-up on the eld.

MEDIUM PIECE GOLEMIf “Medium Piece Golem” is Special Summoned during the Dama-ge Step, you can activate its effect.

MEGA TON MAGICAL CANNONRemoving Spell Counters is a cost. If you do not have 10 SpellCounters you cannot activate “Mega-Ton Magical Cannon”.

MEGAMORPH“Megamorph” changes the current ATK of the monster it is equi-pped to. It calculates a new current ATK by half or doubling the

equipped monster’s original ATK.Having multiple “Megamorphs” equipped to a monster is thesame as having one.“Megamorph” is always recalculating with every change in LifePoints. For example, your “Jirai Gumo” is equipped with “Mega-morph” and you have 8000 Life Points compared to your 7000.You declare an attack with “Jirai Gumo” and lose the coin toss,losing 4000 Life Points. Now “Jirai Gumo”’s ATK is doubled befo-re Damage Calculation.When Life Points are equal the equipped monster’s ATK isunchanged.You may equip “Megamorph” to your opponent’s monster, but

‘your Life Points’ refers to the controller of “Megamorph”. So if you have more Life Points than your opponent, your opponent’smonster equipped with “Megamorph” has its ATK halved.

MEGAROCK DRAGONYou must remove from play at least 1 Rock-Type monster inyour Graveyard in order to Special Summon “Megarock Dragon”.If you Special Summon “Mega-Rock Dragon” with an originalATK of 2100 points, and you equip it with “Megamorph”, itscurrent ATK will become 4200 or 1050 depending on your LifePoints.If “Skill Drain” is active while “Megarock Dragon” is in play, theeffect of “Megarock Dragon” is negated and its original ATK and

DEF are treated as zero. Even if “Skill Drain” is destroyed later,the original ATK and DEF of “Megarock Dragon” will remainzero.If “Megarock Dragon” is ipped face-down, or removed from

play, or sent to the Graveyard, its effect is wiped and its originalATK and DEF are zero.

MEMORY CRUSHER“Memory Crusher’s” effect activates when battle damage isinicted.

MERMAID KNIGHT

“Mermaid Knight” can attack twice if “Maiden of the Aqua” ismaking the eld treated as “Umi”.

If you declare your second attack with “Mermaid Knight”, and“Umi” is destroyed during the Battle Step, a replay occurs andyou cannot attack a second time with “Mermaid Knight”.

If there is no “Umi” on the eld and “Mermaid Knight” attacks,

then you Special Summon “Maiden of the Aqua” to treat the eld

as “Umi”, you can attack a second time.

MESSENGER OF PEACEThe maintenance cost is optional, you may chose not to play 100Life Points and “Messenger of Peace” will be destroyed.The ATK of an attacking monster may increase above 1500 afterthe attack is declared.

METAL REFLECT SLIMEYou can select “Metal Reect Slime” with “Last Turn” and it will

not be sent to the Graveyard.A “Metal Reect Slime” equipped with “Heart of Clear Water”

will be destroyed by “Mystical Space Typhoon”.You cannot activate “A Deal with Dark Ruler” when “Metal

Reect Slime” is destroyed and sent to the Graveyard because it

is a Trap Card in the Graveyard.

While “Metal Reect Slime” is treated as an Effect Monster Card,

it will count as 1 card for “Spatial Collapse”.

When “Inferno” destroys “Metal Reect Slime” in battle, its

effect does not activate.You can activate “Chain Disappearance” when “Metal Reect Sli-me” is Special Summoned. The Special Summoned “Metal Reect

Slime” and all copies of “Metal Reect Slime” in the Deck will be

removed from play.When “Absorbing Kid from the Sky” destroys “Metal Reect Sli-me” in battle, its effect does not activate because “Metal Reect

Slime” is a Trap Card in the Graveyard.When you activate “Call of the Earthbound” and chain “Metal

Reect Slime”, a replay will occur when “Metal Reect Slime” is

Special Summoned. If the opponent decides to attack with thesame monster, you will select its attack target.

If “Metal Reect Slime” becomes a Machine-Type Monster with

“DNA Surgery”, you can select it with “Machine Duplication” butyou will not be able to Special Summon any cards because “MetalReect Slime” is a Trap Card while in your Deck.

METALLIZING PARASITE - LUNATITEWhile “Metallizing Parasite - Lunatite” is equipped to a mons-ter, and “Final Destiny” is activated, all monsters are destroyedexcept for the monster equipped with “Metallizing Parasite -Lunatite”.If you equip “Metallizing Parasite - Lunatite” to a monster thathas been affected by “Limiter Removal”, the monster is still des-troyed during the End Phase by “Limiter Removal”’s effect.

METALMORPHIf you equip a monster with 2 or more copies of “Metalmorph”,the effect of each copy of “Metalmorph” is applied. For example,if you equip 2 “Metalmorph” onto a monster it will gain 600ATK and DEF and when the equipped monster attacks youropponent’s monster its ATK will be increased further by theeffect of each “Metalmorph”.If “Reverse Trap” is activated, the increase of 300 ATK and DEF ischanged into a decrease of 300 ATK and DEF. When your mons-ter that is equipped with “Metalmorph” attacks your opponent’smonster, the additional gained ATK, that is based on the ATK of 

the monster being attacked, is NOT changed to a decrease.The additional ATK gained when your equipped monster attacksyour opponent’s monster is applied when you attack a face-up orface-down monster. This effect does not target.If you have a Warrior-Type monster equipped with “Metalmor-ph” and it attacks your opponent’s “Kinetic Soldier”, the effect

Page 113: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 113/189

of “Kinetic Soldier” is resolved rst. The monster equipped with

“Metalmorph” will gain ATK equal to half of “Kinetic Soldier’s”total ATK.If your monster that is equipped with “Metalmorph” attacks youropponent’s “Injection Fairy Lily”, if your opponent activates “In-

 jection Fairy Lily’s” effect it will be resolved rst, and then after

“Injection Fairy Lily’s” ATK is increased by 3000 your monsterwill gain additional ATK equal to half of “Injection Fairy Lily’s”total ATK.

If your monster that is equipped with “Metalmorph” attacks youropponent’s “Elemental Hero Wildheart”, your monster will stillgain additional ATK because “Metalmorph” does not affect themonster that is being attacked.When you monster that is equipped with “Metalmorph” attacks

your opponent’s “The Wicked Avatar”, rst you will apply the

additional gained ATK based on the current ATK of “The WickedAvatar”, and then if your equipped monster becomes the mons-

ter with the highest ATK on the eld, the ATK of “The Wicked

Avatar” will be recalculated.o Example: Player A has “Cannon Soldier” equipped with“Metalmorph” (1400 + 300 = 1700 ATK). “Cannon Soldier” isthe monster with the highest ATK on the eld, so “The Wicked

Avatar” has 1800 ATK (1700 + 100 = 1800 ATK). When “Can-non Soldier” attacks “The Wicked Avatar”, the additional ATK isapplied, giving “Cannon Soldier” a total of 2600 ATK (1800/2 +1700 = 2600). “The Wicked Avatar’s” ATK is then recalculated to2700 (2600 + 100 = 2700) and damage is calculated. Player A’s“Cannon Soldier” is destroyed and Player A takes 100 points of Battle Damage.

METALSILVER ARMORYour opponent cannot activate “Monster Reborn” and othercards that target while you have a monster equipped with “Me-talsilver Armor”. Your opponent can activate “Raigeki”, “Mirror

Force”, and other cards that do not target.If you attack with “Dark Magician”, and you control anothermonster equipped with “Metalsilver Armor”, your opponent can-not activate “Magic Cylinder” because “Magic Cylinder” targetsand only the monster equipped with “Metalsilver Armor” can betargeted (and it is not attacking).If you have “Metalsilver Armor” active, your opponent cannottarget his/her monsters either (with Equip Spell Cards, etc.),including with “Premature Burial”.If you have 2 monsters equipped with “Metalsilver Armor”, youropponent cannot activate any effects that target 1 monster.When you have a monster equipped with “Metalsilver Armor”,

your opponent CAN activate the effect of “Nimble Momonga”or “Giant Germ” because their effects do not target 1 card.When you have a monster equipped with “Metalsilver Armor”,your opponent CAN activate “Reinforcement of the Army”.When you have a monster equipped with “Metalsilver Armor”,your opponent CAN activate the effect of “The Thing in the Cra-ter” because it Special Summons a monster from your HAND.

METAMORPHOSIS“Metamorphosis” does not properly Summon a Fusion Monster,so you cannot use “Monster Reborn” on it afterwards.Tributing a monster is a cost.

You can Tribute a face-down monster.If you activated “Soul Exchange” targeting your opponent’smonster, if the monster is face-down, you cannot Tribute it as acost for “Metamorphosis”.You can Tribute a Monster Token (including a Sheep Token from“Scapegoat”).

If there is no Fusion Monster with the same level as the Tributedmonster in your Extra Deck, then you cannot activate this card.“Metamorphosis” vs. “A Legendary Ocean”: if you want toSpecial Summon a Level 6 Fusion Monster from your Extra

Deck, you have to Tribute a Level 7 WATER monster on the eld

because it is treated as a Level 6.

METEOR OF DESTRUCTIONIf you activate “Meteor of Destruction”, and an effect is chai-

ned that causes your opponent’s Life Points to fall below 3000,“Meteor of Destruction” was already activated properly, so itresolves as normal.

METEORAINYou can activate “Meteorain” during your turn at any point fromthe Draw Phase to the end of your Battle Phase; you cannotactivate it during the Damage Step, Main Phase 2, your End Phase,or your opponent’s turn.“Meteorain”’s effect applies to all your monsters. Monsters thatyou Summon, Flip Summon, Special Summon, etc. after activating“Meteorain” still get its effect.

When you attack with a monster that has “Meteorain”’s bonus,and you attack a Defense Position “Amazoness Swordswoman”,then you will take the Battle Damage to your Life Points.

MEZUKI

MICRO RAYYou select the monster when you activate “Micro Ray”.If you apply “Micro Ray”’s effect and then a new card increasesthe DEF, add the new DEF to the zero.You can activate “Micro Ray” during the Damage Step.

MID SHIELD GARDNAThe rst effect of “Mid-Shield Gardna” is an Ignition Effect. The

second is a Trigger Effect. You can chain to these effects. You canactivate “Divine Wrath” against these effects.

MILLENNIUM SCORPIONThe effect of “Millennium Scorpion” is a Trigger Effect. Each timeit destroys a monster on your opponent’s side of the eld and

sends it to the Graveyard as a result of battle, it activates. Thiseffect can be chained to. You can activate “Divine Wrath” againstit.If “Millennium Scorpion” attacks and destroys a Monster Token,the effect of “Millennium Scorpion” does not activate because aMonster Token isn’t sent to the Graveyard.If “Millennium Scorpion” has an ATK boost from its effect, but isremoved from play with “Interdimensional Matter Transporter”,or ipped face-down, the effect is reset and its ATK returns to

normal.

MINARIf the summoning of “Minar” is negated by “Solemn Judgment”,etc. its effect is not activated, as it is not considered to have gonedirectly from your hand to the Graveyard.

MIND CONTROLThe effect of “Mind Control” that prevents the targeted monsterfrom attacking or being Tributed lasts until the End Phase of the

turn ”Mind Control” was activated, even if the monster is ipped

face-down before the End Phase. If the monster targeted with

Page 114: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 114/189

this card is ipped face-down, it will still return to the original

owner’s side of the eld during the End Phase.

If you take control of your opponent’s monster with “Mind Con-trol”, you can use it as a Synchro Material Monster for a SynchroSummon.

MIND CRUSHYou cannot activate “Mind Crush” if you have no hand. Both pla-yers must have at least 1 card in hand in order to activate “Mind

Crush”.You declare the card name when you activate “Mind Crush”.If the opponent doesn’t have the named card, you can check their hand to conrm.

MIND MASTERPaying 800 Life Points and Tributing 1 other Psychic-Type mons-ter is a cost.You can activate this effect multiple times during the same turn if you can continue to pay the cost.“Mind Master’s” effect cannot be activated if you do not have anyLevel 4 or lower Psychic-Type Monsters in your Deck that you

can Special Summon.

MIND ON AIR“Mind on Air”’s effect is continuous, so if you Summon “Mind onAir” and your opponent responds with “Trap Hole”, your oppo-nent must show their hand until “Mind on Air” is no longer onthe eld (after “Trap Hole” resolves).

If “Mind on Air” is causing your opponent’s hand to be revealed,and an effect that randomly selects a card is activated (like “Ro-

bbin’ Goblin”), your opponent shufes their hand and you must

choose randomly without seeing the fronts of the cards.

MIND OVER MATTERYou can Tribute a face-down Psychic-Type monster you control.

MIND PROTECTORPaying 500 Life Points is a maintenance cost.

MINE GOLEMThe effect of “Mine Golem” is a Trigger Effect that activateswhen “Mine Golem” is sent to the Graveyard after having beendestroyed as a result of battle. It can be chained to.

MINEFIELD ERUPTIONIf you activate “Mineeld Eruption”, you inict damage, then send

your “Mine Golem”(s) to the Graveyard. So your opponent hasmissed the timing and cannot activate “Numinous Healer”, etc.The number of “Mine Golem” cards is considered when “Mine-

eld Eruption” resolves, not when it is activated.

MIRACLE FERTILIZER“Miracle Fertilizer” targets the monster(s) Special Summoned byits effect, both when it is selected in the Graveyard and while it ison the eld. If “Miracle Fertilizer” is returned to its owner’s hand,

any monster(s) that was Special Summoned by its effect is nolonger targeted, even if “Miracle Fertilizer” is activated again later.If you Special Summon a monster with “Miracle Fertilizer”, and

later in the same turn “Miracle Fertilizer” is removed from theeld, you still cannot Normal Summon or Set a monster that

turn.If you Special Summon 2 or more monsters with “Miracle Ferti-lizer”, when any of the Special Summoned monsters is removed

from the eld, “Miracle Fertilizer” is destroyed.

If you activate the effect of “Miracle Fertilizer” and an effect ischained that removes the targeted Plant-Type monster from play,you can still Normal Summon or Set during that turn.

MIRACLE FLIPPERIf “Miracle Flipper” is destroyed by a Spell or Trap Card whileface-down, its effect to destroy 1 monster activates. This effecttargets the monster to be destroyed.

If you have a “Miracle Flipper” face-up on your side of the eld,you cannot Special Summon another copy of “Miracle Flipper”with “Monster Reborn” or “The Shallow Grave”.If “Miracle Flipper” is removed from play when it is destroyed inbattle, its effect will still activate and it will be Special Summonedonto the opponent’s side of the eld.

MIRACLE FUSIONIf “Kycoo the Ghost Destroyer” is on your opponent’s side of 

the eld, you can activate “Miracle Fusion” if all the Fusion Mate-

rial Monsters are on the eld; however, if any of them are in the

Graveyard, you cannot activate it.

You can use fusion substitute monsters like “King of the Swamp”and “Goddess with the Third Eye” for “Miracle Fusion”.“Miracle Fusion” does not target. You select and remove themonsters during resolution.

MIRACLE JURASSIC EGGIf “Macro Cosmos” or “Dimensional Fissure” is face-up on theeld when “Miracle Jurassic Egg” is destroyed, it will still be re-moved from play instead of going to the Graveyard.

MIRACLE KIDSYou cannot activate “Miracle Kids” if you have no “Hero Kid”

cards in your Graveyard.The ATK reduction of “Miracle Kids” is determined and appliedwhen “Miracle Kids” resolves. Even if a “Hero Kid” card is remo-ved from the Graveyard after that, the ATK reduction of “MiracleKids” remains.

MIRACLE RESTORINGRemoving 2 Spell Counters is a cost.

MIRAGE DRAGONThe effect of this monster makes the opponent of this monster’scurrent controller unable to activate Trap Cards during theBattle Phase. If you take control of your opponent’s monsterwith “Change of Heart” during your turn, your opponent cannotactivate Trap Cards during your Battle Phase, but you can.The effect of this monster makes your opponent unable toactivate Set Trap Cards. However, your opponent can still acti-vate the effects of face-up Trap Cards such as “Type Zero MagicCrusher”, “Ultimate Offering”, “Skull Lair”, “The Dragon’s Bead”,and “Astral Barrier”.

MIRAGE KNIGHT“Mirage Knight” cannot be Normal Summoned or Set, and can-not be Special Summoned EXCEPT by the effect of “Dark FlareKnight”. So “Mirage Knight” cannot be Special Summoned with

“Monster Reborn”, etc., even if Special Summoned properly rst.“Mirage Knight” can be Special Summoned by “Dark FlareKnight”’s effect even if “Skill Drain” is active, because “Dark FlareKnight”’s effect activates in the Graveyard. However, “MirageKnight”’s effects are negated by “Skill Drain”.

Page 115: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 115/189

When a “Mirage Knight” that was involved in battle is ipped

face-down, it is not removed during the End Phase.When a “Mirage Knight” that was involved in battle is removedfrom play with “Interdimensional Matter Transporter” or “Di-mensionhole”, it is not removed from play during the End Phaseby its own effect.

MIRAGE OF NIGHTMAREIf, after drawing during your opponent’s Standby Phase, your

“Mirage of Nightmare” is destroyed before you have to discard,then you do not need to discard for its effect.You may activate “Mystical Space Typhoon” during your DrawPhase to destroy “Mirage of Nightmare” before you have to dis-card during your Standby Phase. If your Draw Phase was skippedfor some reason, you can still activate “Mystical Space Typhoon”to destroy “Mirage of Nightmare” before activating the effect of “Mirage of Nightmare” that will force you to discard. (You canactivate any number of effects during your own Standby Phase inany order you wish, as long as required effects are dealt with bythe time you leave the Standby Phase and enter your Main Phase1.)

When the turn player controls “Mirage of Nightmare” and “Im-perial Order”:If you draw for “Mirage of Nightmare” during your opponent’sStandby Phase, and then activate “Imperial Order” after that,during your Standby Phase you will have 2 mandatory effects:discarding for “Mirage of Nightmare” and paying 700 Life Pointsfor “Imperial Order” or else destroying it. In this case, you cho-

ose which effect to resolve rst, and you can choose to resolve

“Mirage of Nightmare” rst, even though its effect will be nega-ted by “Imperial Order”. So you activate its effect, and do notdiscard. Then you can choose not to pay 700 Life Points to keep“Imperial Order”, and “Imperial Order” will be destroyed. Thenyou can enter Main Phase 1, and you did not have to discard for

“Mirage of Nightmare” (because its effect was negated at thetime you chose to resolve it).When the turn player controls “Imperial Order” and the oppo-nent controls “Mirage of Nightmare”:If the opponent controls “Mirage of Nightmare” going into theturn player’s Standby Phase, and the turn player already controlsa face-up “Imperial Order”, then there are 2 mandatory effectsthat must be resolved: the turn player must pay 700 Life Po-ints or destroy “Imperial Order”, and the opponent must drawcards for “Mirage of Nightmare”. The turn player has priority toresolve an effect rst. If the turn player passes, priority goes to

the opponent. If the opponent also passes, then the turn player

must resolve an effect, and must pay for “Imperial Order” or it isdestroyed. If he does not pay, and “Imperial Order” is destroyed,then the opponent can draw for “Mirage of Nightmare”.The same procedure is used if both players control “Mirage of 

Nightmare”. Generally, the turn player will rst discard for “Mira-ge of Nightmare”, then the opponent will draw for their “Mirageof Nightmare”.If you discard “Sinister Serpent” during your Standby Phase forthe effect of “Mirage of Nightmare”, you may add “Sinister Ser-pent” back to your hand during that same Standby Phase.If you have multiple copies of “Mirage of Nightmare”, you don’tdraw for more than 1 because you have 4 cards in your handfrom using the effect of only 1 of them; nor do you have todiscard for the second copy because you didn’t draw any cardsusing its effect. If you draw so that you have 4 cards using 1“Mirage of Nightmare”, and some effect causes you to discardduring that same Standby Phase, you may then activate the other“Mirage of Nightmare” to draw back up to 4; in this case you

discard separately for each “Mirage of Nightmare” because youdrew with both, and if 1 of them is destroyed you do not have todiscard for its effect, only for the effect of the “Mirage of Night-mare” that was not destroyed.If you have 4 or more cards in your hand during your opponent’sStandby Phase, do not draw, and do not discard during yournext Standby Phase (the effect of “Mirage of Nightmare” is notapplied).If your Standby Phase is skipped because of “Solomon’s Lawbo-

ok”, etc., do not discard for “Mirage of Nightmare”.Drawing for “Mirage of Nightmare” is considered 1 draw nomatter how many cards are drawn, so you only gain 500 LifePoints if you have “Solemn Wishes”.If you draw 3 cards for “Mirage of Nightmare”, but only have 2cards in your hand during your next Standby Phase, discard yourentire hand (2 cards).

MIRROR GATEThis card does not target.If your “Elemental Hero” monster is in Defense Position, calcula-te damage as normal, using its DEF.

If you activate “Mirror Gate”, Damage Calculation is resolvedas part of the resolution of “Mirror Gate’s” effect. You cannotactivate cards or effects that could usually be activated duringthe Damage Step.If the attacking monster or the attack target is removed fromthe eld by an effect chained to “Mirror Gate”, “Mirror Gate”

resolves without effect.

MIRROR WALLIf “Mirror Wall” is already face-up on the eld when a monster

declares an attack, “Mirror Wall” reduces the ATK of the attac-king monster by half when the attack is declared.If “Mirror Wall” is activated during an attack (including during theDamage Step), then it reduces the ATK of the attacking monsterwhen “Mirror Wall” resolves. (Even though “Mirror Wall” norma-lly reduces the attack by half when the attack is declared, it willstill reduce the attack by half if you activate it after the attack isdeclared.)If “Mirror Wall” halves the ATK of a monster, it remains halved

as long as “Mirror Wall” remains face-up on the eld. If “Mirror

Wall” is removed from the eld, the ATK of the monsters is

restored.If a monster attacks twice (over 2 turns, or if “Black LusterSoldier – Envoy of the Beginning” attacks twice in a row, etc.), itsATK is still only reduced by half once. So “Black Luster Soldier

 – Envoy of the Beginning” will have 1500 ATK for both of itsattacks, for example.If you have 2 copies of “Mirror Wall”, and a monster attacks, itsATK is one-quarter. So “Blue-Eyes White Dragon” would have750 ATK, for example. If 1 of the “Mirror Wall” copies leaves play,then the ATK is increased to half (if both copies leave play, theATK is restored to full.)You can activate “Mirror Wall” during the Damage Step beforedamage calculation.The effect of “Mirror Wall” does not target.“Reverse Trap” will have no effect on “Mirror Wall”.

MISFORTUNEIf an effect is chained that destroys the selected monster, re-moves it from the eld, or ips it face-down, then no damage is

inicted. You still cannot attack that turn.

You can select your opponent’s “Horus the Black Flame DragonLV6” for “Misfortune’s” effect and the opponent will still take da-

Page 116: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 116/189

mage. This is because “Misfortune” has no effect on the monsteryou select.If you control “Horus the Black Flame Dragon LV6”, it can attack during the turn that you activated “Misfortune”.

MIST ARCHFIENDIf “Mist Archend” is not in play in the End Phase, or when its

effect resolves, its controller will not take 1000 damage.If this card is turned face-down by “Book of Moon”, etc. Chained

to its effect, it will still be destroyed and its controller will take1000 damage.The effect of “Pandemonium” can be activated when “Mist Arch-end” is destroyed by its own effect.

If “Mist Archend” is Normal Summoned without Tribute, and

control of it shifts to the opponent, its current controller willtake the damage when its effect resolves during the End Phase.

MOBIUS THE FROST MONARCHYou select the Spell / Trap Cards when you activate the effect of “Mobius the Frost Monarch”.This effect targets.

If “Level Limit - Area B” is active and “Mobius the Frost Mo-narch” is successfully Tribute Summoned, “Level Limit - Area B”is a Continuous Spell Card so its effect is applied and the battleposition of “Mobius the Frost Monarch” is changed to DefensePosition. Then you can activate the effect of “Mobius the FrostMonarch”.If “Mobius the Frost Monarch” is Tribute Summoned by theeffect of “Ultimate Offering” in the middle of a chain (and is notthe last step of the chain to resolve), then you have missed thetiming on his effect and you cannot activate his effect to destroy2 Spell or Trap Cards.If 1 of the 2 Spell or Trap Cards targeted by the effect of “Mobiusthe Frost Monarch” is destroyed by some card effect beforehis effect resolves, the remaining 1 card is still destroyed by hiseffect.

MOISTURE CREATUREYou can Summon “Moisture Creature” by Tributing 2 monsters,but the effect will not be activated.You cannot Summon “Moisture Creature” by Tributing 3 mons-ters if there are no Spell or Trap Cards on your opponent’s side

of the eld.

If you activate the effect of “Moisture Creature” and your oppo-nent chains “Book of Moon” to the effect, the effect still resolves

and all Spell and Trap Cards on your opponent’s side of the eld

are destroyed.

MOKEY MOKEY KINGWhen “Mokey Mokey King” that was Special Summoned by “Ma-gical Scientist” is returned to the Extra Deck, it has been remo-ved from the eld so its effect activates and you Special Summon

as many “Mokey Mokey” as possible from your Graveyard.Missing the Timing: If “Mokey Mokey King” leaves the eld in the

middle of a chain (for example, if destroyed by “Ring of Des-truction” chained to “Pot of Greed”, or Tributed for a TributeSummon or for the effect of “Cannon Soldier”, etc.,), you missthe timing and you cannot Special Summon. Only when the last

action of the chain is the removal of “Mokey Mokey King” fromthe eld, can you activate its effect.

MOKEY MOKEY SMACKDOWNIf the effect of “Mokey Mokey Smackdown” is activated (by aFairy-Type monster on your side of the eld being destroyed),

and afterwards you Summon a “Mokey Mokey”, that “MokeyMokey” will also have 3000 ATK even though it wasn’t on the

eld when the Fairy-Type monster is destroyed.

MOLTEN ZOMBIEIf you Special Summon “Molten Zombie” face-down with “TheShallow Grave”, etc., its effect does not activate.When you Special Summon “Molten Zombie” and you have“Card of Safe Return”, either effect can be Step 1 of the chain;

your choice.

MONSTER GATEIf you pick up a Spirit Monster, you cannot Special Summon itand it is sent to the Graveyard.If you pick up a Guardian and don’t have the correspondingEquip Spell Card on the eld, you cannot Special Summon the

Guardian and it is sent to the Graveyard. If you have the corres-ponding Equip Spell Card, the Guardian is Special Summoned.

If you go through your whole Deck without nding a card to

pick up, “Monster Gate”’s effect is negated and the cards you

picked up are shufed back into the Deck.

Your opponent can chain “Royal Oppression”’s effect to negate“Monster Gate”’s effect.Cards picked up that cannot be Normal Summoned are conside-red “sent to the Graveyard”, not “discarded”.If you Special Summon “Dark Magician of Chaos” with “MonsterGate”, the effect of “Dark Magician of Chaos” activates, but itactivates after “Monster Gate” has fully resolved and sent otherpicked up cards to the Graveyard, so you can use “Dark Magicianof Chaos”’ effect to retrieve a Spell Card that was picked upand sent to the Graveyard by “Monster Gate” in the process of searching for the “Dark Magician of Chaos”.

MONSTER RECOVERYIf you select a Fusion Monster or Synchro Monster, it returns toits owner’s Extra Deck.If you select your opponent’s monster that you currently control,it is returned to your opponent’s Deck.You can select a Monster Token. It is removed from the eld

instead, because it cannot be shufed into the Deck.

MONSTER REINCARNATIONYou can select a card discarded for the cost of “MonsterReincarnation” as a target of the effect of that same “MonsterReincarnation” (returning the monster to your hand).If you discard “Night Assailant” or “Makyura the Destructor”

their effects activate even if you retrieve the same card.

MONTAGE DRAGONYou cannot Special Summon “Montage Dragon” while “MacroCosmos” or “Dimensional Fissure”, etc. is face-up on the eld

because you cannot send Monster Cards from your hand to theGraveyard.If you send a WATER monster from your hand to the Graveyardwhile “A Legendary Ocean” is active, the original Level of themonster is used and not the reduced Level.

If “Montage Dragon” is ipped face-down by “Book of Moon”,

etc., when it is ipped face-up its ATK is 0.

If “Skill Drain” is active while “Montage Dragon” is face-up onthe eld, its ATK becomes 0. If “Skill Drain” is later negated or

removed from the eld, its ATK remains 0.

Page 117: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 117/189

MORALE BOOSTIf “Morale Boost” and other Equip Spell Cards are destroyed atthe same time with “Harpie’s Feather Duster” or “Heavy Storm”,

“Morale Boost” does not inict any damage.

While your “Morale Boost” is active, and you activate youropponent’s Equip Spell Card that you had because of “Exchange”,when that Equip Spell Card is removed from the eld it is you

that takes the damage.“Morale Boost”’s effect includes when monsters are equipped

to “Relinquished” or “Sword Hunter”, and when such equippedmonsters are removed from the eld.

“Morale Boost”’s effect includes “Kisetai”, and Union Monstersequipped to another monster by their own effect, and when such

equipped monsters are removed from the eld, and when Union

Monsters “detach” and become monsters again.“Morale Boost”’s effect includes when you equip an Equip SpellCard to your opponent’s monsters, and when such cards areremoved from the eld.

“Morale Boost”’s effect includes when you Summon “GuardianElma” and resolve her effect.“Morale Boost”’s effect includes when “Tailor of the Fickle” is

used.

MORPHING JARIf there are fewer than 5 cards in the Deck of either player whenthis card’s Flip Effect is activated, that player will lose the Duel,since the text of this card says “draw”.

MORPHING JAR #2The cards are “picked up”, not drawn.If a high level monster, Ritual Monster, or a “Special Summononly” monster is revealed, it is sent to the Graveyard but iscounted towards the number of monsters that need to be “pic-

ked up”.When 6 or more Monster Cards are returned to your Deck, youwill pick up cards until you pick up an equal amount of MonsterCards, but only the rst 5 that can Special Summoned are Special

Summoned. For example, when 7 monsters are returned to yourDeck, you will pick up cards until you reveal 7 Monster Cards,

but only the rst 5 that can be Special Summoned are Special

Summoned.

Fusion Monsters and Synchro Monsters on the eld are returned

to the Extra Deck and are not counted towards the number of monsters returned to the Deck.Monster Tokens on the eld are removed from the eld and are

not counted towards the number of monsters returned to the

Deck.If “Morphing Jar #2” is ipped by an attack and it is destroyed, it

is not shufed into its owner’s Deck.

If “Light of Intervention” is active, the Monster Cards are SpecialSummoned in face-up Defense Position.

MORPHTRANSITIONThis card targets both the attacking monster and the attack target monster.

If the attacking monster is no longer on the eld when “Mor-phtransition” resolves, the targeted “Morphtronic” monster’sbattle position cannot be changed.

MORPHTRONIC ACCELERATORReturning 1 “Morphtronic” monster from your hand to the Deck is not a cost.“Morphtronic Accelerator” targets 1 card on the eld.

When the “Morphtronic” monster is returned from your handto the Deck, the Deck is shufed before the targeted card is

destroyed and before you draw 1 card.Destroying the target and drawing 1 card are considered tohappen at the same time.If you do not have any cards remaining in your Deck, you cannotactivate “Morphtronic Accelerator”.If you cannot destroy the targeted card, you must still return 1“Morphtronic” card from your hand to the Deck, but you do not

draw 1 card.If you do not have a “Morphtronic” monster in your hand when“Morphtronic Accelerator” resolves, “Morphtronic Accelerator’s”effect disappears.

MORPHTRONIC BOOMBOXENIf “Morphtronic Boomboxen” activates its Attack Position effect,and an effect is chained that changes it to Defense Position, itseffect still resolves.While “Skill Drain” is active, the Attack Position and Defense Po-sition effects of “Morphtronic Boomboxen” cannot be activated,because the “While in Attack Position” and “While in Defense

Position” effects are negated.

MORPHTRONIC CAMERANWhile “Skill Drain” is active, the Attack Position and DefensePosition effects of “Morphtronic Cameran” cannot be activated,because the “While in Attack Position” and “While in Defen-se Position” effects are negated. If “Morphtronic Cameran” isdestroyed by battle while in Attack Position, its effect will notactivate because it was destroyed by battle while its “While inAttack Position” effect was being negated.

MORPHTRONIC CELFON“Royal Oppression” can be chained to the Attack Position effectof “Morphtronic Celfon”.If an effect is chained that removes “Morphtronic Celfon” fromthe eld, its Attack or Defense Position effect that was activated

will still resolve.The Attack Position effect of “Morphtronic Celfon” cannot beactivated if there are no “Morphtronic” monsters left in yourDeck.While “Skill Drain” is active, the Attack Position and DefensePosition effects of “Morphtronic Celfon” cannot be activated,because the “While in Attack Position” and “While in DefensePosition” effects are negated.If you cannot Special Summon a monster (due to “Scapegoat”,

etc.), you cannot activate “Morphtronic Celfon’s” Attack Positioneffect. If you activate “Morphtronic Celfon’s” Attack Positioneffect and an effect is chained that prevents you from SpecialSummoning monster(s), you will still roll a die and reveal cardsfrom the top of your Deck equal to the result, but the Level 4 orlower “Morphtronic” monster that would be Special Summonedis destroyed instead.You cannot activate “Morphtronic Celfon’s” Attack Positioneffect if you have no cards left in your Deck. If you have at least 1card left in your Deck, you can activate the Attack Position effect.In this case, if you roll a 2 or higher, you will still reveal the 1card left in your Deck.

You do not show your opponent the cards you look at with“Morphtronic Celfon’s” Defense Position effect.

MORPHTRONIC CLOCKEN“Morphtronic Clocken’s” Defense Position effect to inict dama-ge cannot be activated if it does not have any Morph Counters.

Page 118: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 118/189

While “Skill Drain” is active, the Attack Position and DefensePosition effects of “Morphtronic Radion” cannot be activated,because the “While in Attack Position” and “While in DefensePosition” effects are negated.If you activate “Morphtronic Clocken’s” effect to gain a MorphCounter and an effect is chained that changes it to Attack Posi-tion, it still gains a Morph Counter.

MORPHTRONIC CORD

“Morphtronic Cord’s” effect targets 1 Spell or Trap Card.“Morphtronic Cord’s” effect is mandatory. If it is the only Spellor Trap Card on the eld when the equipped “Morphtronic”

monster’s Battle Position is changed, it must target itself with itseffect.If “Morphtronic Cord” is equipped to a Level 4 or higher“Morphtronic” monster while “Level Limit - Area-B” is active,when the equipped “Morphtronic” monster’s Battle Position tochanged to Attack Position, it is immediately shifted back intoDefense Position. When this occurs, the Trigger Effect of “Mor-phtronic Cord” only activates once.

MORPHTRONIC DATATRONWhile “Skill Drain” is active, the Attack Position and DefensePosition effects of “Morphtronic Datatron” cannot be activated,because the “While in Attack Position” and “While in DefensePosition” effects are negated.“Morphtronic Datatron” can be Tributed to activate its Attack Position effect.If “Morphtronic Datatron” activates its Attack Position effect, andan effect is chained that changes it to Defense Position, its effectstill resolves.

MORPHTRONIC ENGINEThe effect of “Morphtronic Engine” makes the equippedmonster’s current ATK equal to twice its original ATK. The newATK value is not considered to be the monster’s original ATK.If the Level of the equipped “Morphtronic” monster changes to avalue other than 3, “Morphtronic Engine” is destroyed.If your second Standby Phase after activating “Morphtronic Engi-ne” is skipped, or if the “Morphtronic Engine” cannot be destro-yed (due to “Magic Reector”, etc.), “Morphtronic Engine” is not

destroyed and remains equipped to the “Morphtronic” monster.The monster’s original ATK remains doubled.The effect to destroy the equipped “Morphtronic” monsterduring your second Standby Phase after activating “MorphtronicEngine” starts a Chain.

If a “Morphtronic” monster is equipped with 2 or more copiesof “Morphtronic Engine”, the additional copies are redundantbecause only the monster’s original ATK is doubled.

MORPHTRONIC MAGNENIf you control an Attack Position “Morphtronic Magnen” andanother monster, when your opponent attacks the other mons-ter and and effect is activated that changes “Morphtronic Mag-nen” into Defense Position, the other monster is still attackedbecause it has already been selected as an attack target.While “Skill Drain” is active, the Attack Position and DefensePosition effects of “Morphtronic Magnen” cannot be activated,

because the “While in Attack Position” and “While in DefensePosition” effects are negated.If your opponent controls “Command Knight” and anothermonster with less ATK, your “Morphtronic Magnen” cannotattack because it cannot attack the “Command Knight”.If your opponent controls a monster equipped with “Ring of 

Magnetism” and another monster with higher ATK, your “Mor-phtronic Magnen” must attack the monster equipped with “Ringof Magnetism” if it attacks.If you control a “Morphtronic Magnen” equipped with “ShootingStar Bow - Ceal” and your opponent controls a face-up monster,your “Morphtronic Magnen” can only attack your opponent’smonster. It cannot attack directly.If you control 2 or more “Morphtronic Magnens” in DefensePosition, your opponent cannot attack, unless they control a

monster that can attack directly due to an effect.

MORPHTRONIC MONITRONThis effect starts a Chain when a “Morphtronic” monster isSummoned.You cannot activate this card (ip it face-up), or activate its effect,

during the Damage Step.

MORPHTRONIC RADIONWhile “Skill Drain” is active, the Attack Position and DefensePosition effects of “Morphtronic Radion” cannot be activated,because the “While in Attack Position” and “While in Defense

Position” effects are negated.

MOSAIC MANTICORE“Mosaic Manticor’s” effect is a Trigger Effect that activates duringthe Standby Phase of your next turn.“Mosaic Manticore’s” effect does not target.The effects of the monsters Special Summoned by “MosaicManticore” are only negated if they activate on the eld or are

applied while the monster is on the eld. If a monster Special

Summoned by “Mosaic Manticore” has an effect that activateswhile it is in the Graveyard or when it is sent to the Graveyard,the effect will not be negated.

If “Mosaic Manticore” is removed from the eld before your

next Standby Phase after Tribute Summoning it, the monstersyou Tributed are not Special Summoned.If you Tribute 2 monsters to Tribute Summon “Mosaic Manti-core” and 1 of the monsters is removed from the Graveyard,during your next Standby Phase you will Special Summon themonster that is still in your Graveyard.If you only have 1 open Monster Card Zone during your nextStandby Phase after Tribute Summoning “Mosaic Manticore”,when “Mosaic Manticore’s” effect resolves, choose 1 of the 2Tributed monsters and Special Summon it.If 1 of the 2 monsters Tributed to Tribute Summon “Mosaic Man-ticore” cannot be Special Summoned from the Graveyard, when

“Mosaic Manticore’s” effect resolves in your next Standby Phase,Special Summon the monster that can be Special Summoned.If you Tribute monsters to Set “Mosaic Manticore”, “MosaicManticore’s” effect can be activated if it is ipped face-up before

your next Standby Phase.If your “Mosaic Manticore” is ipped face-down after being Tribu-ted Summoned and is ipped face-up before your next Standby

Phase, its effect can be activated during your next Standby Phase.If your opponent takes control of your “Mosaic Manticore” afteryou Tribute Summon it and retains control of it during your nextStandby Phase, “Mosaic Manticore’s” effect does not activate. If control of “Mosaic Manticore” is returned to your before your

next Standby Phase after you Tribute Summoned “Mosaic Manti-core”, its effect activates during your next Standby Phase.If you Tribute your opponent’s monster, it will be Special Summo-ned onto your side of the eld when “Mosaic Manticore’s” effect

resolves.If a monster Tributed to Tribute Summon “Mosaic Manticore”

Page 119: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 119/189

is removed from the Graveyard and is later returned to yourGraveyard, the monster is not Special Summoned by “MosaicManticore’s” effect.

Even if “Mosaic Manticore” is removed from the eld, the mons-ters Special Summoned by its effect still cannot attack and theireffects are still negated.If a monster Special Summoned by the effect of “Mosaic Manti-

core” is ipped face-down, after it is ipped face-up it can attack 

and its effects are not negated.

If “Skill Drain” is activated after the monsters Tributed to TributeSummon “Mosaic Manticore” are Special Summoned by its effect,the monsters still cannot attack and their effects are negated.If you Special Summon “Exiled Force” with “Mosaic Manticore’s”effect, you can activate the effect of “Exiled Force”, but its effectis negated.

MOTHER GRIZZLYIf you attack with your “Mother Grizzly” and it is destroyed asa result of battle, you may attack with the monster Special Sum-moned by “Mother Grizzly” before entering Main Phase 2.If your opponent controls your “Mother Grizzly” and it is

destroyed as a result of battle, you get the effect of “MotherGrizzly” NOT your opponent.Since the Special Summoning occurs during the Damage Step,“Torrential Tribute”, etc. cannot be used.

MUCUS YOLKZero damage is not damage, so “Mucus Yolk” must have its ATK

increased somehow in order to inict damage to the opponent

and activate its effect.“Mucus Yolk” can continue to activate its effect over and over

again, as long as it keeps inicting Battle Damage to the oppo-nent.

If “Mucus Yolk” inicts damage multiple times in the same turn,

such as with “Twin Swords of Flashing Light – Tryce”, it onlyincreases by 1000 points during your next Standby Phase.

MULTIPLE PIECE GOLEM“Multiple Piece Golem’s” effect is a Trigger Effect. It does nottarget.“Multiple Piece Golem” is returned to the Extra Deck when itseffect resolves. Returning it is not a cost.

MULTIPLICATION OF ANTSYou can Tribute a face-down Insect-Type monster when youactivate “Multiplication of Ants”.

MUSTERING OF THE DARK SCORPIONSIf you have 2 copies of “Cliff the Trap Remover” (for example) inyour hand, you can Special Summon 1 of them with “Musteringof the Dark Scorpions”. You can Special Summon him even if youalready have “Cliff the Trap Remover” on your side of the eld

from before you activated “Mustering of the Dark Scorpions”.You don’t have to Special Summon all possible monsters with“Mustering of the Dark Scorpions”; you can keep some in yourhand if you want.If your opponent chains “Ring of Destruction” to “Mustering of the Dark Scorpions” to destroy your “Don Zaloog”, “Mustering

of the Dark Scorpions” still resolves.

MY BODY AS A SHIELD“My Body as a Shield” will negate cards such as “Dark Hole”,“Fissure”, “Raigeki”, “Eternal Rest”, “Nobleman of Crossout”,

“Tribute to the Doomed”, “Thousand Knives”, “Trap Hole”,“Two-Pronged Attack”, “Mirror Force”, “House of AdhesiveTape”, “Eatgaboon”, “Ring of Destruction”, “Torrential Tribu-te”, “Bottomless Trap Hole”, “Man-Eater Bug”, “Blast Juggler”,“Dragon Seeker”, “Dream Clown”, “Throwstone Unit”, “BurstBreath”, “Swarm of Scarabs”, “Cyber Jar”, “Tribe-Infecting Virus”,“Raigeki Break”, “XYZ Dragon Cannon”, “Mega-Ton MagicalCannon”, “Exiled Force” (negates the effect but will not destroy“Exiled Force” as it is already in the Graveyard), “Offerings to

the Doomed” (negates “Offerings to the Doomed” so you donot skip your Draw Phase), “Jowgen the Spiritualist” (when itseffect is activated), “Dragon’s Gunre” (if the effect that destroys

a monster is selected), or “The Last Warrior From AnotherPlanet” (negates the effect and destroys “The Last Warrior FromAnother Planet”).“My Body as a Shield” can only be used against effects that willdestroy monsters at that time. So you cannot use “My Body as aShield” when “Tribe-Infecting Virus” is summoned; you can onlyuse it in response to the activation of “Tribe-Infecting Virus”’seffect, at which point the effect of “Tribe-Infecting Virus” isnegated and “Tribe-Infecting Virus” is destroyed. Also, you cannotuse “My Body as a Shield” against cards whose effects will notdestroy a monster right away, so you cannot use “My Body asa Shield” against “Jigen Bakudan”, “Ekibyo Drakmord”, “MagicalHats”, “Steel Scorpion”, “Toon Monsters”, “Thunder Nyan Nyan”,“Gradius’ Option”, “Summoner of Illusions”, “Limiter Removal”,“Call of the Haunted”, “Premature Burial”, or “AutonomousAction Unit”.You cannot use “My Body as a Shield” against cards whoseeffects might or might not destroy a monster right away, suchas “Earthshaker”, “Barrel Dragon”, “Acid Trap Hole”, or “TimeWizard”.You cannot use “My Body as a Shield” against monsters withcontinuous effects such as “Kotodama” .

You cannot activate “My Body as a Shield” during the DamageStep, so you cannot use it against a “Man-Eater Bug” or “Cyber Jar” ipped by an attack, but you can use it when these monsters

are Flip Summoned.“Judgment of Anubis” may be chained to “My Body as a Shield”.

MYSTERIOUS PUPPETEERWhen you have “Mysterious Puppeteer” face-up on the eld, if 

you Summon a monster and you opponent activates “Trap Hole”your monster is destroyed and you still gain 500 Life Points, sincethe monster was Summoned and then destroyed.

MYSTIC SWORDSMAN LV2If “Mystic Swordsman LV2” attacks a face-down Defense Positionmonster, that monster is destroyed by “Mystic Swordsman LV2”’seffect, not as a result of battle. So you cannot use its secondeffect to Special Summon “Mystic Swordsman LV4” during theEnd Phase.

If a level monster fullls its condition to Special Summon the

next-highest level (for example, if “Armed Dragon LV5” destroysa monster as a result of battle), and the level monster is then

ipped face-down, or removed from play permanently, or sent to

the Graveyard and then Special Summoned from the Graveyard,then its condition is reset and it is no longer considered to have

met the condition to level up to the next level.

MYSTIC SWORDSMAN LV4The Normal Summon of this card is always considered a Set. If “Light of Intervention” is active, you cannot Normal Summon“Mystic Swordsman LV4” because it can only be Normal Sum-

Page 120: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 120/189

moned face-down, which “Light of Intervention” makes impossi-ble to do.If “Mystic Swordsman LV4” attacks a face-down Defense Posi-tion monster, you destroy the monster with “Mystic Swordsman

LV4”’s effect before ipping the monster face-up. Effects like “D.

D. Warrior Lady” cannot activate.

If a level monster fullls its condition to Special Summon the

next-highest level (for example, if “Armed Dragon LV5” destroysa monster as a result of battle), and the level monster is then

ipped face-down, or removed from play permanently, or sent tothe Graveyard and then Special Summoned from the Graveyard,then its condition is reset and it is no longer considered to havemet the condition to level up to the next level.

MYSTIC SWORDSMAN LV6The Normal Summon (Tribute Summon) of this monster is thesame as, and always considered, a Tribute Set. This card must bein face-down Defense Position when it is Normal Summoned(Tribute Summoned). If you Normal Summon (Tribute Summon)

this monster, it is placed face-down on the eld; you do not have

to show your opponent what monster it is.

If your “Mystic Swordsman LV6” destroys your own monsterthat is being controlled by your opponent, that monster issent to the Graveyard. You cannot return it to the top of youropponent’s Deck or the top of your own Deck.If you activate the effect of “Mystic Swordsman LV6” to place aface-down monster on top of your opponent’s Deck, you do notget to look at it.If “Mystic Swordsman LV6” attacks a face-down monster, itseffect activates at the beginning of the Damage Step, before the

monster is ipped face-up. If “Ceasere” was activated during the

Battle Step to ip the monster face-up, then the effect of “Mystic

Swordsman LV6” is not activated.A monster destroyed by the effect of “Mystic Swordsman LV6” is

not destroyed as a result of battle. There is no damage calcu-lation. It is not ipped face-up. Any Flip Effects it has are not

activated.

MYSTIC TOMATOIf you attack with your “Mystic Tomato” and it is destroyed as aresult of battle, you may attack with the monster Special Sum-moned by “Mystic Tomato” before entering Main Phase 2.If your opponent controls your “Mystic Tomato” and it is des-troyed as a result of battle, you get the effect of “Mystic Tomato”NOT your opponent.Since the Special Summoning occurs during the Damage Step,

“Torrential Tribute”, etc. cannot be used.

MYSTICAL CARDS OF LIGHTYou select which Spell & Trap Card Zone to make unusable whenyou activate “Mystical Cards of Light”.You cannot activate “Mystical Cards of Light” if you do not havea Spell & Trap Card Zone to make unusable.Drawing 2 cards with “Mystical Cards of Light” does not start aChain.You can choose to draw only 1 card.You cannot choose to draw 2 cards if you have 1 card remainingin your Deck.

If “Mystical Cards of Light’s” effect is negated, you can activateor Set Spell and Trap Cards into the unusable Spell & Trap CardZone. If the effect of “Mystical Cards of Light” is reapplied whilea Spell or Trap Card is in the unusable Spell & Trap Card Zone,the Spell & Trap Card Zone become unusable when the Spell orTrap Card is removed from the eld.

MYSTICAL KNIGHT OF JACKALIn order to activate the effect of “Mystical Knight of Jackal”, themonster that “Mystical Knight of Jackal” destroyed as a result of battle must be your opponent’s own monster, not one of yourmonsters that your opponent controls.“Mystical Knight of Jackal” sends a monster to the Graveyard asa result of battle, and THEN returns it to the top of the deck, so“Sangan” or “Witch of the Black Forest”, etc., will activate theireffects.

If “Banisher of the Light” is in play, the monster is removed fromplay and “Mystical Knight of Jackal” does not activate its effect sothe monster does not return to the top of the Deck.If “Mystical Knight of Jackal” attacks a face-down “Man-EaterBug”, and “Man-Eater Bug” destroys “Mystical Knight of Jackal”,then the effect of “Mystical Knight of Jackal” is not applied.“Mystical Knight of Jackal” does activate its effect even if “Necro-valley” is in play.When “Mystical Knight of Jackal” attacks “Mystic Tomato”, duringthe End Step both effects activate simultaneously once “MysticTomato” is sent to the Graveyard, so they form a chain. The turnplayer’s effect is Step 1 of a chain, and the opponent’s is Step

2; so “Mystic Tomato” resolves rst, and a monster is SpecialSummoned and the Deck shufed. Then the turn player chooses

whether to place “Mystic Tomato” on top of the owner’s Deck with the effect of “Mystical Knight of Jackal”.

MYSTIK WOKTributing a monster for “Mystik Wok” is a cost, so you can Tri-bute “The Legendary Fisherman” or “The Agent of Force - Mars”.The ATK or DEF is the current number, not the original number.You select ATK or DEF when “Mystik Wok” is activated.You can Tribute face-down monsters, or your opponent’s mons-ter using “Soul Exchange”.

MYTHICAL BEAST CERBERUSIf the monster battling “Mythical Beast Cerberus” is removedfrom the eld before (or during) damage calculation, the Spell

Counters on “Cerberus” will not be removed.Removing the Spell Counters from “Mythical Beast Cerberus”does not start a chain.The Spell Counters on “Mythical Beast Cerberus” are removedafter he battles no matter which player is attacking.You place a Spell Counter on this card when the Spell Card re-solves, so if “Magic Jammer” is used to negate the Spell Card’s ac-tivation then you do not place a Spell Counter on this monster.But if “Imperial Order” is chained to the Spell Card, you still pla-

ce a Spell Counter on this monster because the activation of theSpell Card was not negated. If the Spell Card was a Continuous,Equip, or Field Spell Card, and “Dust Tornado” is chained to itsactivation and destroys it before it resolves you still place a SpellCounter because the activation of the card was not negated.

“Mythical Beast Cerberus” must be face-up on the eld when

the Spell Card is activated in order to get a Spell Counter.

NANOBREAKERThis card’s effect is a Trigger Effect that starts a chain.

NARROW PASS

“Narrow Pass” can only be activated when Player A has 2 orfewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) youcan activate “Narrow Pass”. But if either player controls 3 ormore monsters on his side of the eld then you cannot activate

Page 121: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 121/189

this card.Once “Narrow Pass” is activate, as long as it remains face-up on

the eld, Player A can Normal Summon or Set 2 up to 2 additio-nal monsters, and Player B can Normal Summon or Set up to 2additional monsters. It is helpful to place counters on “NarrowPass” to keep track.If “Narrow Pass” is activate, and a player Normal Summons his2 permitted monsters afterwards, if 1 of those is destroyed thenhe cannot replace it with another Normal Summon. Each player

gets 2 additional Normal Summons or Sets, no matter whathappens to those monsters afterwards.“Narrow Pass” does not restrict Special Summons or Flip Sum-mons.

NATURAL DISASTERThe effect of “Natural Disaster” that inicts damage to your

opponent’s Life Points begins a Chain.

NECRO GARDNA“Necro Gardna’s” effect is a Quick Effect.You can activate this card’s effect at any time during your

opponent’s turn, any time before the end of their Battle Phase. Itcannot be activated during the Damage Step.You can activate “Necro Gardna’s” effect before your opponentdeclares any attacks. If you do, the rst attack your opponent

makes will be negated.“Necro Gardna’s” effect does not target.

NECROVALLEY“Necrovalley” negates any effect that targets a card or cardsin the Graveyard. So “Necrovalley” WILL negate the effect of:“Monster Reborn”, “Premature Burial”, “Call of the Haunted”,“Question”, “Backup Soldier”, “Spear Cretin”, “The Shallow Gra-ve”, “Magician of Faith”, “Fiber Jar”, “Penguin Knight”, and “Agido”.“Necrovalley” negates costs and effects that require removingcards from the Graveyard. So “Necrovalley” WILL prevent a pla-yer from removing cards in the Graveyard from play to activatethe effect of “Bazoo the Soul-Eater” or “Chaosrider Gustaph”.“Necrovalley” WILL prevent a player from removing cards in theGraveyard from play to Special Summon “Dark Necrofear” or“Black Luster Soldier – Envoy of the Beginning”. “Necrovalley”WILL negate card effects like “Big Burn”, “Gravedigger Ghoul”,“Disappear”, and “Soul Release”.“Necrovalley” will NOT negate effects that are activated when acard is sent TO the Graveyard or that activate IN the Graveyardor that count cards in the Graveyard. So it will NOT negate the

effects of “Sangan”, “Witch of the Black Forest”, “Black Pendant”,“Giant Rat”, “Mystic Tomato”, “Kuriboh”, “Graceful Charity”,“Sinister Serpent”, “Marie the Fallen One”, “Buster Blader”, “Sha-dow Ghoul”, “Helpoemer”, “Sword of Deep-Seated”, “VampireLord”, “Cofn Seller”, and “Magical Thorn”.

“Necrovalley” will NOT negate effects that do not target a cardor cards in the Graveyard. So “Necrovalley” will NOT negate theeffects of “Dark Necrofear” (when destroyed and sent to theGraveyard), “Revival Jam”, “Winged Sage Falcos”, “Twin-HeadedBehemoth”, “Mystical Knight of Jackal”, and “Red-Moon Baby”.

If “Necrovalley” is on the eld, you can Special Summon “Gila-saurus” using its effect, but the effect that lets your opponent

Special Summon is negated.If the effect of “Necrovalley” is negated by “Imperial Order”,then cards that require “Necrovalley” on the eld, such as

“Gravekeeper’s Assailant”, etc., can still apply their effects becau-se “Necrovalley” is still on the eld.

If “Necrovalley” is active, neither player may activate “Book of 

Life”.If “Necrovalley” is active and you Special Summon the Spell Card“Gravekeeper’s Servant” with “Magical Hats”, its ATK and DEFwill be 500.

NEEDLE BURROWERThe Level of the destroyed monster is the original Level.You can use “Barrel Behind the Door” against “NeedleBurrower”’s effect.

NEEDLE CEILINGIf the number of monsters on the eld is reduced below 4 after

activation of “Needle Ceiling” (by chaining “Ring of Destruction”,etc.), the effect of “Needle Ceiling” still resolves (see “Activation& Targeting Eligibility” on the Advanced FAQ).Face-down monsters and Monster Tokens are included in deter-

mining the number of monsters on the eld.

NEEDLE WALLIf you have multiple “Needle Walls”, roll a die for each.

If you activate this card (ip it face-up) during your Standby Pha-

se, you still roll during that same Standby Phase.

NEEDLE WORMIf there are fewer than 5 cards in your opponent’s Deck whenthis card’s Flip Effect is activated, all remaining cards in the Deck are placed in the Graveyard. The opponent does not lose imme-diately, but will lose if unable to draw a card when required (suchas during their next Draw Phase).

NEEDLEBUG NEST“Needlebug Nest” cannot be activated if you have less than 5cards in your Deck.

If you activate “Needlebug Nest” and an effect is chained thatreduces the number of cards in your Deck to 4 or less, when“Needlebug Nest” resolves you will send every card remaining inyour Deck to the Graveyard.

NEKO MANE KINGWhen “Neko Mane King” ends your opponent’s turn, your oppo-nent proceeds immediately to his/her End Phase, even if “NekoMane King” is sent to the Graveyard during the Damage Step.“Neko Mane King” doesn’t actually end the turn, it advances playto the End Phase, so “Destiny Board” can still be used, etc.“Neko Mane King”’s effect activates even if it is sent to the Gra-

veyard while face-down on the eld, or sent to the Graveyard

from your Deck or hand.When “Neko Mane King” is sent to the Graveyard by the effectof “Delinquent Duo” or “Card Destruction”, “Neko Mane King”’seffect is activated after those cards completely resolve all of their effects.“Neko Mane King”’s effect only activates when the ownercontrols it; if the opponent controls “Neko Mane King” then itseffect is not activated.When “Neko Mane King” is designated by “Prohibition”, its effectis not activated.

NEO SPACE

If “UFOroid Fighter” is Fusion Summoned with “Elemental HeroNeos” being used as the 1 Warrior-Type monster, “UFOroidFighter” will NOT be affected by “Neo Space” because “Elemen-tal Hero Neos” is not listed by name on the card.

Page 122: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 122/189

NEOS FORCEThis card’s damage inicting effect starts a Chain.

The damage inicted by this effect is equal to the destroyed

monster’s ATK in the Graveyard.This card’s effect to return itself to the Deck is activated duringthe End Phase and starts a Chain.

NEOS WISEMANIf a monster “Neos Wiseman” battles is destroyed, “Neos

Wiseman’s” effect inicts damage equal to that monsters original

ATK, and you gain Life Points equal to its original DEF. If themonster remains on the eld, “Neos Wiseman” inicts damage

equal to its current ATK, and you gain Life Points equal to itscurrent DEF.If the monster “Neos Wiseman” battles is returned to its

owner’s Deck or hand, or it is ipped face-down, before the end

of the Damage Step, “Neos Wiseman’s” effect disappears.

NEO-SPACIAN AIR HUMMINGBIRDThis is an Ignition Effect.

NEO-SPACIAN AQUA DOLPHINThis effect does not target.When this effect resolves you look at your opponent’s hand. If there are no Monster Cards, do nothing. If the opponent doeshave a Monster Card, and you have a monster on the eld with

greater or equal ATK, you will destroy the opponent’s Monster

Card and inict the 500 damage at the same time.

If the selected Monster Card in your opponent’s hand has ATK?, since it is undetermined, you cannot control a monster withgreater or equal ATK, and you will take 500 damage.

NEO-SPACIAN DARK PANTHER

“Neo-Spacian Dark Panther’s” effect is only applied while it isface-up on the eld. So if you target “Sangan” and then this card

is sent to the Graveyard nothing will happen, because in theGraveyard it no longer copies “Sangan’s” effect.If “Neo-Spacian Dark Panther” is ipped face-down after using

its effect, the effect is no longer applied. You could ip it face-up

and activate its effect again in the same turn.When you use this card’s effect to copy another monster’s name,its name is not considered to be “Neo-Spacian Dark Panther”for the duration of the effect. If you targeted “Cyber Dragon”then activate “Next to be Lost” you would send a “Cyber Dra-gon” from your Deck to the Graveyard and not “Neo-SpacianDark Panther”.If “Skill Drain” is activated after “Neo-Spacian Dark Panther’s”effect has resolved, the effects that the “Dark Panther” copiedwill be negated, but it will still keep the copied card name untilthe end of the turn.You can target “D. D. Warrior Lady” and if “Neo-Spacian Dark Panther” battles with an opponent’s monster you can use thecopied effect and remove both monsters from play, because “D.

D. Warrior Lady’s” effect activates on the eld.

You can target “Exiled Force” and then Tribute “Neo-Spacian

Dark Panther” to destroy 1 monster on the eld.

If you target “Spirit Reaper”, the “Spirit Reaper” will be destro-yed after “Neo-Spacian Dark Panther’s” effect resolves.

You can target “Embodiment of Apophis” when it is a monsterbut only the card name will be copied. It does not have an effectto copy. “Neo-Spacian Dark Panther” will NOT be treated as aTrap Card.If you target “Relinquished” or “Sword Hunter” then you can

equip “Neo-Spacian Dark Panther” with Monster Cards throughthe copied effect, but at the end of the turn, the effect thatallowed them to be equipped disappears, and the equipped cardsare destroyed.You can target a Union Monster and equip “Neo-Spacian Dark Panther” to an appropriate monster, but at the end of the turnthe copied effect disappears and “Neo-Spacian Dark Panther”will be destroyed.If you target “Strike Ninja” you can remove from play “Neo-

Spacian Dark Panther” with the copied effect, but then it will nolonger be face-up on the eld, so the copied effect disappears

and “Neo-Spacian Dark Panther” remains removed from play.If you target “Cyber Harpie Lady”, “Harpie Lady 1”, etc., then“Neo-Spacian Dark Panther’s” name will just be “Harpie Lady”for the duration of its effect.If you target “Proto-Cyber Dragon”, “Neo-Spacian Dark Panther’s” name will be treated as “Cyber Dragon” because of the copied effect.If you target a monster with an effect that accumulates SpellCounters, such as “Skilled Dark Magician”, any Spell Counterson “Neo-Spacian Dark Panther” will be removed when its effectends.You can target your opponent’s “Neo-Spacian Dark Panther” butthe copied effect is the same as the one you just used, so youcannot activate it a second time that turn.If you target an “LV” monster, you could Tribute the “Neo-Spacian Dark Panther” to activate the Spell Card “Level Up!”. Itwill be in the Graveyard when “Level Up!” resolves, so it will nolonger have the copied effect, so there is no monster name toreference and therefore the effect disappears.If you copy an Ignition or Trigger Effect, those effects can bechained to when they are activated, as normal.When “Neo-Spacian Dark Panther” is destroyed after copyingthe effects of a “Crystal Beast” monster, it cannot be placed into

the Spell and Trap Card Zone.

NEO-SPACIAN FLARE SCARABIf your opponent has “Embodiment of Apophis” on the eld as a

monster, it is still treated as 1 Trap Card, so “Neo-Spacian FlareScarab” gains 400 ATK.

NEO-SPACIAN GLOW MOSSThis effect activates when the attack is declared. It is a TriggerEffect and can be chained to. The act of drawing and revealing acard is resolved when the Trigger Effect resolves. If a face-down“Neo-Spacian Glow Moss” is attacked, its effect does not activa-

te.The Spell Card effect (“…You can change this attack to a directattack instead”) only works when “Neo-Spacian Glow Moss” isattacking. Not when it is attacked.If a Spell Card is drawn and revealed, and you choose to convertthe attack to a direct attack, it causes a replay.If “Neo-Spacian Glow Moss” attacks directly with its effect and“Skill Drain” is activated in response, “Neo-Spacian Glow Moss”can no longer attack directly and (another) replay will occur.If “Neo-Spacian Glow Moss” is attacking, and a Trap Card isdrawn and revealed for its effect, it changes to Defense Positionand is no longer considered an attacking monster, so damage

calculation is not performed.If a monster attacks a face-down “Ancient Lamp”, and “AncientLamp” re-directs the attack to “Neo-Spacian Glow Moss”, theeffect of “Neo-Spacian Glow Moss” will not activate, because theeffect of “Ancient Lamp” causes it to miss the timing.This effect does not target.

Page 123: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 123/189

NEO-SPACIAN GRAND MOLEThis is a Trigger EffectThis effect activates in the Damage Step, before a face-down

monster is ipped face-up. (Therefore, this effect will not activate

if a face-down “Neo-Spacian Grand Mole” is attacked. Also, if “Neo-Spacian Grand Mole” attacks a face-down Flip EffectMonster, you can return both monsters to the owners’ handswithout activating the Flip Effect.)This effect does not target.

NEO-SPACIAN TWINKLE MOSS“Neo-Spacian Twinkle Moss’” effect is a Trigger Effect. It starts aChain when the attack is declared.

NETTLES“Nettles’” effect does not target.If “Nettles” is attacked while face-down, its effect cannot beapplied when it is destroyed by battle.If “Nettles” is attacked by “Drillroid” while in face-down DefensePosition, “Nettle’s” effect cannot be applied.

NEWDORIAThis effect targets 1 monster.You can destroy a face-down monster with “Newdoria”.

NEXYou cannot activate “NEX” if there is no Fusion Monster in yourExtra Deck with the same name as a “Neo-Spacian” monsteryou control.If “Neo-Spacian Dark Panther” copies the name of “Neo-SpacianAqua Dolphin”, it can be sent to the Graveyard for “NEX”, butno monster can be Special Summoned from your Extra Deck.“Neo-Spacian Dark Panther” is in the Graveyard, its name is no

longer treated as “Neo-Spacian Aqua Dolphin”, and there is noFusion Monster whose name is or is treated as “Neo-SpacianDark Panther”.

NEXT TO BE LOSTYou can target a Limited monster with “Next to be Lost”, butyou don’t search or shufe your Deck. Essentially, there is no

effect.You cannot target a Token Monster with “Next to be Lost”because they cannot exist in your Deck.

If the target of “Next to be Lost” is ipped face-down in a chain,

the effect of “Next to be Lost” disappears because you can nolonger check the Monster Card’s name.If the target of “Next to be Lost” is destroyed in a chain, theeffect of “Next to be Lost” disappears.If you target “Proto-Cyber Dragon” on your side of the eld for

“Next to be Lost”, you send a “Cyber Dragon” from your Deck to the Graveyard, not a “Proto-Cyber Dragon”.You can target “Embodiment of Apophis” with “Next to be Lost”,and a copy of “Embodiment of Apophis” will be sent from yourDeck to your Graveyard.

NIGHT ASSAILANT“Night Assailant” doesn’t have to be sent to the Graveyard byan effect, or by an effect controlled by your opponent; it just has

to be sent to the Graveyard. “Night Assailant”’s effect activateswhen sent to the Graveyard as a cost for “Magic Jammer” or“Tribe-Infecting Virus”; “Night Assailant”’s effect activates afterthe current chain resolves.“Night Assailant”’s effect activates when sent to the Graveyard

by “Morphing Jar” or “Card Destruction”.“Night Assailant”’s effect activates when sent to the Graveyardfor a Ritual Summon.When “Night Assailant” is sent to the Graveyard by the effect of “Last Turn”, FIRST resolve “Last Turn”’s effect of sending all cards

on the eld and in the hands to the Graveyard, SECOND activa-te and resolve the effect of “Night Assailant”, and THIRD SpecialSummon a monster by the effect of “Last Turn”.You cannot select the “Night Assailant” that was itself sent to the

Graveyard, so there is no innite loop.When multiple “Night Assailants” are sent to the Graveyard atthe same time because of “Graceful Charity”, etc., both can bereturned to your hand because “Night Assailant” cannot selectitself but CAN select a different “Night Assailant”, even one thatwas sent to the Graveyard at the same time.Both of “Night Assailant”’s effects target.You cannot use “Night Assailant”’s second effect while “Necrova-lley” is active.If your opponent has your “Night Assailant” in his hand (becauseof “Exchange”) and it’s sent to the Graveyard, you (the owner)get the effect.If you have “Forced Requisition” active (face-up) and 7 cards inyour hand during the End Phase (and one of them is a “NightAssailant”), and there is another “Night Assailant” in yourGraveyard, and you discard your “Night Assailant” because youhave 7 cards, your opponent must discard because of “ForcedRequisition”. Then you can activate the effect of “Night Assailant”to retrieve the other “Night Assailant”. Now you have 7 cards inyour hand again so you can discard “Night Assailant”, and youropponent must discard again for “Forced Requisition”. You cancontinue doing this until your opponent loses all cards in theirhand.

NIGHTMARE WHEELYou can target a face-down monster for “Nightmare Wheel”.If you activate “Nightmare Wheel” during the Battle Step andtarget a monster that is attacking, the attack stops.“Nightmare Wheel” targets. You select the monster when“Nightmare Wheel” is activated.“Nightmare Wheel” is destroyed when the targeted monster isdestroyed, returned to the hand, removed from play, send to theGraveyard, etc.

“Nightmare Wheel” is NOT destroyed if the monster is ipped

face-down. “Nightmare Wheel” continues to target the monster,

inict damage, and prevent the monster from attacking or chan-ging battle position.

If a face-down monster targeted by the effect of “NightmareWheel” is rearranged by the effect of “Wandering Mummy” or“Shifting Shadows”, the monster’s controller must honestly an-nounce which monster is the target of “Nightmare Wheel”.The effect of “Nightmare Wheel” will be negated by “RoyalDecree”, so you can attack or change the battle position of themonster. Also, if “Royal Decree” is active, and the monster is

removed from the eld, “Nightmare Wheel” remains on the eld

meaninglessly because its text that would destroy it is negated.If “Royal Decree” is later destroyed, the effects of “NightmareWheel” are not applied (such as the 500 damage) if there is nomonster being targeted by “Nightmare Wheel”.The effect of “Nightmare Wheel” is still applied if the targetedmonster changes sides.If the monster targeted by “Nightmare Wheel” becomes equi-pped to “Relinquished”, then “Nightmare Wheel” is destroyed.

Page 124: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 124/189

NIGHTMARE’S STEELCAGEThe effect of “Nightmare’s Steelcage” can be negated by “Dark 

Balter the Terrible”. It will remain on the eld without effect until

the opponent’s 2nd End Phase after it was activated.

If you use “Magic Reector” to put a counter on “Nightmare’s

Steelcage”, it is still destroyed during the opponent’s 2nd EndPhase after it was activated. You cannot remove the counterinstead.“Nightmare’s Steelcage” prevents both players from attacking.

NIGHT’S END SORCERER“Night’s End Sorcerer’s” effect can be activated when it is SpecialSummoned during the Damage Step.“Night’s End Sorcerer’s” effect cannot be activated when it isSpecial Summoned face-down (with “The Shallow Grave”, etc.).

NIMBLE MOMONGAThe owner of “Nimble Momonga” activates its effect because itactivates in its owner’s Graveyard.Gaining Life Points is mandatory, but Special Summoning “NimbleMomonga” from the Deck is not. You Special Summon the “Nim-

ble Momonga” when you gain the Life Points.

NINJA GRANDMASTER SASUKE“Ninja Grandmaster Sasuke”’s effect activates at the beginningof the Damage Step, before the monster is ipped face-up. So

if “Ninja Grandmaster Sasuke” attacks a face-down DefensePosition monster, “Ninja Grandmaster Sasuke” will not destroy it

with his effect because it is not ipped face-up until after “Ninja

Grandmaster Sasuke”’s effect would activate.A face-up Defense Position “Spirit Reaper” will be destroyedby the effect of “Ninja Grandmaster Sasuke”. “Ninja Grandmas-ter Sasuke”’s effect does not target. So if “Ninja Grandmaster

Sasuke” attacks “Spirit Reaper”, “Spirit Reaper” is destroyed by“Ninja Grandmaster Sasuke”’s effect, not by “Spirit Reaper”’seffect.If “Ninja Grandmaster Sasuke” attacks a face-up Defense Posi-tion “D. D. Warrior Lady”, “D. D. Warrior Lady” is destroyed bythe effect of “Ninja Grandmaster Sasuke” and “D. D. WarriorLady”’s effect is not activated.If “Ninja Grandmaster Sasuke” attacks a face-up Defense Posi-

tion monster, and you ip it face-down during the Battle Step

with “Book of Moon”, the monster is face-down at the start of the Damage Step so “Ninja Grandmaster Sasuke” will not des-troy it with his effect.If “Ninja Grandmaster Sasuke” attacks a face-down DefensePosition monster, and “Ceasere” is activated during the Battle

Step, the monster is face-up at the start of the Damage Step so itwill be destroyed by “Ninja Grandmaster Sasuke”’s effect.

NINJITSU ART OF DECOYIf the Ninja is destroyed or otherwise removed from the eld

by a card effect, “Ninjitsu Art of Decoy” remains on the eld

meaninglessly.

If the Ninja is removed from the eld temporarily, or ipped

face-down, “Ninjitsu Art of Decoy”’s effect is no longer applied.If “Ninjitsu Art of Decoy” is active, then “Royal Decree” is acti-vated and negates “Ninjitsu Art of Decoy”’s effect, then “Royal

Decree” is later destroyed, “Ninjitsu Art of Decoy”’s effect is notre-applied.

NINJITSU ART OF TRANSFORMATION“Ninjitsu Art of Transformation” does not target; you select the

monster to Special Summon when you resolve its effect.If “The Legendary Ocean” is active, your WATER monsters inyour hand are lowered by 1 level so if you Special Summonfrom your hand using “Ninjitsu Art of Transformation”, you canSummon at 1 level lower (effectively making it Level +4 if lookingat the original Level).“The selected card” means the Tributed card.

NITRO UNIT

If you equip “Nitro Unit” to a monster on your opponent’sside of the eld, then you take control of that monster, “Nitro

Unit” is destroyed because the monster is no longer on youropponent’s side of the eld.

If your opponent controls your monster, and you target it with“Nitro Unit”, but your opponent chains “Remove Brainwashing”,“Nitro Unit” is destroyed because its target is no longer on your

opponent’s side of the eld when “Nitro Unit” resolves.

When the monster equipped with “Nitro Unit” is destroyed andsent to the Graveyard as a result of battle, the effect of “NitroUnit” can be chained to.

The damage inicted by “Nitro Unit” is based on the equipped

monster’s original ATK (in the Graveyard).

NITRO WARRIORIf the Spell Card is activated before “Nitro Warrior” is Summo-ned, “Nitro Warrior” does not gain 1000 ATK during its nextattack.“Nitro Warrior’s” second effect targets 1 of your opponent’sface-up Defense Position monsters.“Nitro Warrior’s” second effect activates at the end of theDamage Step, when monsters destroyed by battle are sent to theGraveyard. If you activate this effect you will return to the BattleStep and attack the selected monster with “Nitro Warrior”.If “Nitro Warrior’s” second effect is used to attack again, cardslike “Sakuretsu Armor” can be activated when the additionalattack is declared.If “Toll” is active, “Nitro Warrior’s” controller pays 500 Life Po-ints when they declare the additional attack.

NO ENTRY!!Monsters in face-down Attack Position as a result of “DarknessApproaches” will be shifted into face-down Defense Positionwith the effect of “No Entry!!”.

NOBLEMAN OF CROSSOUTIf the targeted monster is a Flip Effect Monster, it is not ipped

face-up and its Flip Effect is not activated. Both players mustreveal their Decks to each other to verify that all cards of thesame name as the Flip Effect Monster are removed from play.The targeted monster, and any cards of the same name if the tar-get was a Flip Effect Monster, are removed from play and nevergo to the Graveyard, so the effects of cards like “Sangan” will notactivate.Cards of the same name in your hand or on the eld are NOT

removed from play.

NOBLEMAN OF EXTERMINATIONIf “Nobleman of Extermination” destroys a Trap Card, you and

your opponent must briey show each other your Decks toverify that all copies of the Trap Card have been removed.You can select a face-down monster equipped to “Relinquished”.If the selected card is not face-down when “Nobleman of Exter-mination” resolves, the effect of “Nobleman of Extermination”disappears.

Page 125: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 125/189

NOBLEMAN-EATER BUGIf you activate the effect of “Nobleman-Eater Bug” and select 2monsters, then “Ring of Destruction” is chained and destroys 1of the selected monsters, you still destroy the remaining mons-ter when “Nobleman-Eater Bug”’s effect resolves.If “Nobleman-Eater Bug” is the only monster on the eld and it

is ipped face-up, then it destroys itself with its effect.

NOISY GNAT“Noisy Gnat’s” effect is an Ignition Effect. Sending “Noisy Gnat”to the Graveyard is a cost.“Noisy Gnat’s” effect targets 1 face-up monster.

NON AGGRESSION AREAIf your opponent Flip Summons “Cyber Jar” while “Non-Aggression Area” is active, because he cannot Special Summon,the cards he would normally Summon that were picked up aredestroyed. All the cards picked up with “Cyber Jar” that wouldnot normally be Special Summoned (such as high-level monsters,Spell and Trap Cards, and monsters that are Special Summon-only) remain in the hand and are not destroyed.

If you activate “Non-Aggression Area”, your opponent can stillSpecial Summon THIS turn with “Call of the Haunted”, etc.

NON-FUSION AREAYou cannot activate “Power Bond”, “Miracle Fusion”, or“Dragon’s Mirror” when this card is active because they are trea-ted as Fusion Summons. You can activate “Fusion Gate”, but youcannot activate its effect.You can still Special Summon a Fusion Monster with a card effectlike “Metamorphosis” or “Cyber-Stein”.

NON-SPELLCASTING AREA

While “Non-Spellcasting Area” is active, you cannot use face-upmonsters on the eld, except Effect Monsters, for “Polymeriza-tion” or Ritual Spell Cards.While “Non-Spellcasting Area” is active, no Spell Card, including“Raigeki” or Equip Spell Cards, can affect a monster, unless it isan Effect Monster.While “Non-Spellcasting Area” is active, and only one player has

Effect Monsters on the eld, you can activate “Creature Swap”

but its effect will be negated because none of the non-EffectMonsters can switch control due to a Spell Card’s effect.The effect of “Non-Spellcasting Area” includes Ritual Monstersand Fusion Monsters that do not have effects, as well as MonsterTokens.

NUBIAN GUARD“Nubian Guard”’s effect is resolved after damage calculation.“Nubian Guard”’s effect does target a monster in the Graveyard,so the effect will be negated if “The End of Anubis” is face-up onthe eld.

NULL AND VOIDYou can only chain “Null and Void” to an effect that draws cardsand does nothing else. You can chain “Null and Void” to the acti-vation of “Pot of Greed” or “Jar of Greed”. You can chain “Nulland Void” to the activation of the effect of cards like “Airknight

Parshath”.You can chain “Null and Void” to a Continuous Spell or TrapCard that causes drawing, such as “Mirage of Nightmare” or“Heart of the Underdog”.You cannot chain “Null and Void” to “Disturbance Strategy”,

“Graceful Charity”, “Card Destruction”, “Morphing Jar”, “MindWipe”, “Dragged Down into the Grave”, or “Reload”.You can activate “Null and Void” during the Damage Step, forexample against the effects of “Airknight Parshath”, “SasukeSamurai #3” or “Bistro Butcher”.The card(s) discarded by the effect of “Null and Void” are nevertreated as actually drawn, so they are considered sent from theDeck to the Graveyard.You can chain “Null and Void” to “Reckless Greed”. Since you

cannot draw by the effect of “Reckless Greed”, the effect of skipping 2 Draw Phases is NOT applied.You can chain “Null and Void” to the effect of “Royal MagicalLibrary”.You cannot chain “Null and Void” to the effect of “Appropriate”because the effect of “Appropriate” cannot be chained to.

NUMINOUS HEALERYou cannot activate “Numinous Healer” when you pay a cost.You can only activate it when you receive Battle Damage ordamage from an effect.

NURSE REFICULE THE FALLEN ONE

NUTRIENT ZThis card can only be activated during your opponent’s DamageStep during the “Calculate and Apply Damage” portion or at anypoint in the Damage Step prior to that.You must take the 2000 points or more of Battle Damage from asingle attack. If you take 1000 points of damage from one attack,and then 1200 points of damage from a second attack, the effectof this card will not activate.If “Hayabusa Knight” attacks you directly twice, the effect of thiscard will not activate. The Battle Damage must come from asingle attack, not a single monster attacking twice.You can activate 2 copies of “Nutrient Z” and you will gain 8000Life Points if you would take 2000 points or more of BattleDamage.You cannot activate “Kuriboh” in a chain to “Nutrient Z”’s effect.The effect of “Kuriboh” would reduce the Battle Damage to 0,and then the effect of “Nutrient Z” will no longer increase you

Life Points. You must actually take the damage to gain the benet

of “Nutrient Z”’s effect.

NUVIA THE WICKEDIf “Light of Intervention” is on the eld this card cannot be Set

and if Normal Summoned in face-up Defense Position it will bedestroyed.

OBNOXIOUS CELTIC GUARD“Obnoxious Celtic Guard” and “Celtic Guardian” are considered2 separate monsters so you can have 3 of each in your Deck.“Obnoxious Celtic Guard”’s effect looks at the ATK duringDamage Calculation. So if he’s WIND and is attacked by “InsectSoldiers of the Sky”, their ATK is 2000 during Damage Calcula-tion and “Obnoxious Celtic Guard” is not destroyed. Or if an1800 monster attacks and you use “Rush Recklessly” to increasethe ATK to 2500 during the Damage Step, “Obnoxious Celtic

Guardian” is not destroyed.“Obnoxious Celtic Guard”’s effect looks at current ATK, notoriginal ATK. So a monster with 1000 original ATK equipped with“Megamorph” to make it 2000 ATK will not destroy “ObnoxiousCeltic Guard” as a result of battle.“Obnoxious Celtic Guard” isn’t destroyed by damage calculation

Page 126: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 126/189

but can be destroyed by monster effects like “Ryu Kokki”.If “Obnoxious Celtic Guard” is attacked by “Dark Ruler Ha Des”,or another monster that negates a card’s effect after it destroysit, “Obnoxious Celtic Guard” is not destroyed (so its effect is notnegated).“Obnoxious Celtic Guard”’s effect works for a battle caused by“Last Turn”, so if it battles a monster with ATK 1900 or higher,neither is destroyed and the Duel is a draw.

OBSIDIAN DRAGON“Obsidian Dragon’s” effect is a Continuous Effect.Equip Spell Cards equipped during a previous turn will be nega-ted and destroyed by “Obsidian Dragon’s” effect.When a Union Monster is equipped to a DARK monster youcontrol, it is negated and destroyed by “Obsidian Dragon’s”effect after equipping to the DARK monster.If you use “Snatch Steal” to take control of your opponent’sDARK monster while you control “Obsidian Dragon”, “SnatchSteal” is negated and destroyed, and the DARK monster is retur-ned to your opponent.If you use “Brain Control” to take control of your opponent’s

DARK monster while you control “Obsidian Dragon”, the effectof “Brain Control” is not negated.

OFFERING TO THE SNAKE DEITY“Offering to the Snake Deity” targets 1 Reptile-Type monsteryou control and 2 cards your opponent controls.If an effect chained to “Offering to the Snake Deity” removes

1 of the targeted cards from the eld, “Offering to the Snake

Deity’s” effect disappears.If “Offering to the Snake Deity” targets a monster that is unaffec-ted by the effects of Trap Cards, the other cards are still destro-yed.

OFFERINGS TO THE DOOMEDSkipping your next Draw Phase is not a cost, so if your opponentchains “Magic Jammer” or “Imperial Order” to negate this card,you do NOT skip your next Draw Phase.If your opponent chains “Book of Moon” to ip the target of this

card face-down, the monster is not destroyed and you will skipyour next Draw Phase.

OJAMA DELTA HURRICANE!!If your opponent chains “Ring of Destruction” or “Book of Moon” to “Ojama Delta Hurricane!!”, and one of the Ojamas

is destroyed or ipped face-down, “Ojama Delta Hurricane!!”’s

effect still resolves.

OJAMA KINGYou cannot select occupied Monster Card Zones with “OjamaKing”’s effect. If your opponent has 5 monsters on the eld, then

“Ojama King”’s effect is not applied.“Ojama King”’s effect activates and you select up to 3 MonsterCard Zones when “Ojama King” becomes face-up on the eld.

If you select up to 3 Monster Card Zones and your “Ojama

King” is ipped face-down, the Monster Card Zones are usable

again. When “Ojama King” is ipped face-up again, you can select

up to 3 Monster Card Zones again.

If you take control of your opponent’s face-up “Ojama King”, youcannot select new Monster Card Zones because the zones are

selected when “Ojama King” becomes face-up on the eld.

OJAMA KNIGHTYou can use Ojama Tokens as Fusion Material Monsters whenyou Summon this card.If “Ojama Knight” is destroyed while “Centrifugal Field” is in play,you cannot Special Summon any monsters.

OJAMA TRIOYou cannot activate “Ojama Trio” if there are not 3 vacant Mons-ter Zones on your opponent’s side of the eld.

You cannot activate “Ojama Trio” if “Scapegoat” or “The LastWarrior from Another Planet” is preventing you from Summo-ning.

If there are Ojama Tokens on your opponent’s side of the eld,

and “Remove Brainwashing” is activated, the Ojama Tokens

are switched to your side of the eld. If you don’t have enough

Monster Zones for them, some of the Ojama Tokens are destro-

yed and the damage is inicted to the opponent.

When you chain Ojama Trio to your opponent’s “Call of theMummy” effect, the effect of “Call of the Mummy” is negated.When your opponent activates “Snatch Steal”, and you chain“Ojama Trio” to ll up his/her remaining Monster Zones, then

there is no room for the stolen monster, and it is destroyed.

OJAMAGICWhen you activate this card’s effect, and you nd out that you

do not have all 3 of “Ojama Green”, “Ojama Yellow”, and “OjamaBlack” in your Deck, then you cannot add any of them to yourhand. You must add all 3 or none. If you do not add all 3, youropponent may check your Deck to verify.The effect of “Ojamagic” activates in the Graveyard, and it canbe chained to. It cannot be negated by “Magic Jammer” or “Dark Balter the Terrible”.Because the effect of “Ojamagic” is mandatory, it will activate

even if it is sent to the Graveyard as the cost for another card,or in the middle of a chain.Since a Spell Speed 1 effect cannot be chained to a Spell Speed2 effect, and “Ojamagic” is a Normal Spell Cards, if “Ojamagic” issent to the Graveyard simultaneously with a Spell Speed 2 cardthat activates in the Graveyard, like “Statue of the Wicked” or

“Dark Cofn”, then “Ojamagic” is the rst chain link, and the

Trap Cards will be the second and third chain links.If you select “Ojamagic” for the effect of “Ancient GearDrill”, and it is destroyed that same turn, you cannot activate“Ojamagic’s” effect.

OJAMUSCLEThis card’s effect lasts for as long as the selected “Ojama King”remains face-up on the eld.

This card targets 1 face-up “Ojama King”. If “Book of Moon”is chained to ip the targeted “Ojama King” face-down all the

other “Ojama” monsters are destroyed, but no ATK increase isgiven.

OMEGA GOGGLESThe effect to look at 1 random card in your opponent’s hand isan Ignition Effect.If “Omega Goggles” is unequipped from the monster after usingits effect, the monster can attack during the turn.

If “Omega Goggles” is equipped to a monster that is unaffectedby the effects of Spell Cards, after “Omega Goggles” uses itsIgnition Effect, the equipped monster can still attack.If control of the equipped monster switches to your opponent,“Omega Goggles” remains equipped to the monster.

Page 127: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 127/189

OMINOUS FORTUNETELLINGThe opponent must reveal the randomly selected card to you

after you call a type to conrm if you were right or wrong.

If the opponent’s hand is revealed by the effect of “Mind on Air”,etc., turn his/her hand face-down and then randomly select acard.

If you have two copies of “Ominous Fortunetelling” on the eld,

you select a card and call a type for the rst copy, and then se-lect a new card and call a type again for the second copy.

OPTI-CAMOUFLAGE ARMORAfter you have declared a direct attack with your monsterequipped with “Opti-Camouage Armor”, and then the “Opti-

Camouage Armor” is destroyed during the attack, you can no

longer attack directly and a replay occurs.

OPTION HUNTERIf you send a monster to the Graveyard for “Option Hunter”that has undetermined ATK, you gain 0 Life Points. (“King of theSkull Servants”, “Megarock Dragon”, “Maju Garzett”, etc.)“Option Hunter” does not target.

ORCA MEGA-FORTRESS OF DARKNESSYou can Tribute a face-down “Torpedo Fish” or “CannonballSpear Shellsh” to activate “Orca Mega-Fortress of Darkness”’

effect.

ORDEAL OF A TRAVELERYou can activate the effect of “Ordeal of a Traveler” each timeyour opponent attacks.You must show the card your opponent selects to your oppo-nent.If your opponent calls it right, the attack resolves normally.

You cannot activate “Ordeal of a Traveler”’s effect if you have nocards in your hand.When “Ordeal of a Traveler” & “Fairy Box” are both active,“Fairy Box” (mandatory) is step 1 of the chain, and “Ordeal of aTraveler” (optional) is step 2.When you activate “Ordeal of a Traveler”’s effect as a chain to“Magic Cylinder”, since “Ordeal of a Traveler” resolves rst, if 

your opponent guesses incorrectly then the attack does notresolve and the effect of “Magic Cylinder” disappears. If multi-ple copies of “Ordeal of a Traveler” are active, their effects arecumulative.

ORDER TO SMASHYou Tribute when you resolve “Order to Smash”’s effect.You select the Spell/Trap Card when you resolve “Order toSmash”’s effect.

OUTSTANDING DOG MARRONWhen “Outstanding Dog Marron” is sent to the Graveyard du-ring a chain, its effect is activated after the current chain resolves(just like “Witch of the Black Forest”).When “Mystical Knight of Jackal” attacks “Outstanding Dog Ma-rron” and destroys it, the effects are simultaneous. So “MysticalKnight of Jackal”’s effect is Step 1 of a chain and “OutstandingDog Marron” is Step 2. “Outstanding Dog Marron” is returned

to the Deck and “Mystical Knight of Jackal”’s effect disappears.

OVER DESTINYIf the monster targeted by “Over Destiny” is removed from yourGraveyard by an effect on the chain, you cannot Special Summon

a monster.If the Level of the monster targeted by “Over Destiny” is odd,round down.

OVER LIMIT“Over Limit” cannot be activated if there are no Normal Mons-ters with 1000 or less ATK in the Graveyard that were destro-yed in battle during the turn.If a Normal Monster with 1000 or less ATK that was destroyed

in battle is removed from the Graveyard and later in the sameturn it is returned to the Graveyard by other means (Tributed,etc.), it cannot be Special Summoned with “Over Limit”.

OVERDRIVE TELEPORTER

OVERLOAD FUSION“Overload Fusion” does not target. You select and remove themonsters during resolution.

OXYGEDDON

This card’s effect is a Trigger Effect. It can be chained to with“Barrel Behind the Door”.

OYSTER MEISTERIf “Oyster Meister” is Tributed to Summon “Kuraz the LightMonarch” and Kuraz’ effect is activated, “Oyster Meister’s” effectis Chain Link 1 and “Kuraz the Light Monarch’s” effect is ChainLink 2.

PALADIN OF THE CURSED DRAGON

PANDEMONIUMYou can’t use “Pandemonium” to add a Fusion Monster Arch-

end or Synchro Monster Archend from the Extra Deck to

your hand, like “Fiend Skull Dragon” or “Red Dragon Archend”.

If multiple Archends are destroyed at the same time by “Raige-

ki”, you can only add 1 Archend from your Deck to your hand

with “Pandemonium”.When your Archends controlled by your opponent are sent to

your Graveyard, you can add an Archend from your Deck to

your hand with “Pandemonium”.

PANDEMONIUM WATCHBEAR

When your opponent activates “Huge Revolution” while your“Pandemonium Watchbear” is on your side of the eld, your

“Pandemonium” will not be destroyed.When your “Pandemonium” is going to be destroyed by “Mys-

tical Space Typhoon”, you can chain “Ceasere” to ip your

“Pandemonium Watchbear” face-up, and “Pandemonium” will notbe destroyed.

PARALYZING CHAIN“Paralyzing Chain’s” effect is a Trigger Effect.

PARRYThe “Gladiator Beast” monster returned to the Deck is returnedto the Deck when “Parry” is resolved. It is not a cost. You mustshow the “Gladiator Beast” to your opponent when resolving“Parry’s” effect.You cannot activate “Parry” if you do not have a “GladiatorBeast” monster in your hand.

Page 128: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 128/189

PATRICIAN OF DARKNESSFor this card’s effect, the chosen attack target must still be legal.You cannot force a monster to attack directly if it normallycannot, or force a monster to attack a monster on its own side

of the eld.

The effect of “Patrician of Darkness” does not override theeffects of “Marauding Captain”, “The Legendary Fisherman”,“Solar Flare Dragon”, etc. You cannot choose an attack targetprevented by the effects of these cards. Examples: You cannot

choose “The Legendary Fisherman” as an attack target if “Umi”is on the eld. You cannot choose another Warrior-Type monster

as an attack target when you control “Marauding Captain”.“Inaba White Rabbit” must still attack your Life Points directlysince it is not able to attack other monsters. You cannot force itto with this card’s effect.If a monster has the optional effect of attacking directly, such as“Rainbow Flower”, you may choose a monster as an attack, or adirect attack.When you control “Patrician of Darkness” and a monster equi-pped with “Ring of Magnetism” you must chose the equippedmonster as the attack target.

Replays may occur as normal when this card is on the eld. If,after the replay, “Patrician of Darkness” is still on the eld and

they choose to restart the attack, you will still choose the attack target with the effect of “Patrician of Darkness”.If you control “Patrician of Darkness” and “Lord of D.” you may

still choose Dragon-Type monsters on your side of the eld as

attack targets.

PATROIDThe effect of “Patroid” targets a card.If “Patroid” is ipped face-down or removed from the eld, its

effect is reset and you can use it again that turn if you can get itface-up on the eld again.

PENALTY GAME!“Penalty Game!” only requires your opponent to have 4 cardsin hand when it is activated, not when it resolves. So youropponent can activate “Jar of Greed” to have 5 cards, or chaina Quick-Play Spell Card from his hand and have 3 cards, and“Penalty Game!” will still resolve.

If you choose the rst effect, neither player can activate a card

that would require the opponent to draw during their nextDraw Phase, such as “Jar of Greed” or “Disturbance Strategy”.If the second effect of “Penalty Game!” is chosen, the opponentcan still activate the effects of cards that are already face-up on

the eld, such as “Skull Lair” or “The Dragon’s Bead”.

PENGUIN SOLDIERYou may choose to return 0, 1, or 2 monsters to their owners’hands.You may target Monster Tokens, and they will be taken off the

eld, instead of returning to the hand.

Spirit Monsters can still be returned to their owners’ hands bythe effect of “Penguin Soldier” even if “Spiritual Energy SettleMachine” is in play.

PENUMBRAL SOLDIER LADY

“Penumbral Soldier Lady”’s ATK increases during the DamageStep and this effect can be chained to.“Penbumbral Soldier Lady”’s ATK increases when appropriate, nomatter whose turn it is or whether she attacked or was attac-ked.

The increase to “Penumbral Soldier Lady’s” ATK from her effectonly lasts until the end of the Damage Step.

PETEN THE DARK CLOWNMissing the Timing: “Peten the Dark Clown” is a “when… youcan” optional Trigger Effect. This means that “Peten” being sentto the Graveyard has to be the very last thing that happened inorder to activate its effect.If “Peten the Dark Clown” is Tributed for a Tribute Summon, the

last thing that happened was that a monster was Summoned, sothe effect of “Peten” does not activate.If “Peten the Dark Clown” is Tributed for “Mystik Wok” or “Can-non Soldier”, the last thing that happened was that those effectsresolved, so the effect of “Peten” does not activate.If “Peten the Dark Clown” is destroyed in a chain and not asChain Link 1, his effect does not activate. (Example: “Pot of Greed” is activated and “Ring of Destruction” is chained, targe-ting “Peten”.)If “Peten the Dark Clown” is destroyed by “Cyber Jar”, the lastthing that happened was that monsters were Summoned to the

eld, so the effect of “Peten” does not activate.

If “Peten the Dark Clown” is discarded as a cost for “Tribe-Infecting Virus” or “Raigeki Break”, the last thing that happenedwas that those effects resolved, so the effect of “Peten” does notactivate.If “Peten the Dark Clown” is discarded because of “Morphing Jar” or “Card Destruction”, the last thing that happened wasthat both players drew cards. So the effect of “Peten” does notactivate.If “Peten the Dark Clown” is sent to the Graveyard as a result of battle, or by “Painful Choice”, the last thing that happened WASthat “Peten” was sent to the Graveyard, so his effect will activate.

PHANTOM CRICKETThis card’s effect targets 1 face-down monster.If the targeted monster is ipped face-up by an effect chained to

this card’s effect, it will not be returned to the top of its owner’sDeck.

PHANTOM DRAGONYou cannot Summon “Phantom Dragon” if you do not have 2Monster Card Zones that you can make unusable. However,“Phantom Dragon” can be Set or Special Summoned face-downwhen you do not have 2 Monster Card Zones to make unusable.You cannot activate “Phantom Dragon’s” effect during the Dama-ge Step.

If a face-down “Phantom Dragon” is ipped face-up, you willselect 2 Monster Card Zones to make unusable. If none can beselected, the next 2 Monster Card Zones to become availablewill be made unusable.“Phantom Dragon” can be Tribute Summoned if the Tributedmonsters will create 2 Monster Card Zones that can be madeunusable.2 “Phantom Dragons” cannot select the same Monster CardZones to make unusable.Once a Monster Card Zone is chosen, you cannot change yourchoice to a different Monster Card Zone later in the Duel.If you have 1 face-up “Phantom Dragon” while “Skill Drain” is

active, when your opponent Special Summons a monster youcan Special Summon another “Phantom Dragon” into one of theMonster Card Zones that was made unusable by the negated“Phantom Dragon”.If you take control of your opponent’s “Phantom Dragon”, youwill select 2 Monster Card Zones on your side of the eld to

Page 129: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 129/189

make unusable. If you do not have any available, the next 2 Mons-ter Card Zones to become available will be made unusable.

PHANTOM SKYBLASTERWhen you activate “Phantom Skyblaster’s” effect, you must Spe-cial Summon at least 1 “Skyblaster Token”, if able.“Phantom Skyblaster’s” effect disappears if you do not have any

monsters on your side of the eld when its effect resolves.

If you activate “Phantom Skyblaster’s” damage inicting effect,

“Skyblaster” monsters Summoned later in the turn also cannotattack.

PHARAOH’S TREASUREYou cannot select the “Pharaoh’s Treasure” you just drew andsent to the Graveyard as the card to place in your hand.You can select a face-up “Pharaoh’s Treasure” in your deck as 1of the 5 cards for “Painful Choice”, but because “Painful Choi-ce” is not a draw, the effect of “Pharaoh’s Treasure” will not beactivated.If you take “Pharaoh’s Treasure” from your opponent’s handwith “Exchange” and activate it, the card goes in your Deck, not

the original owner’s Deck. When you draw your opponent’s“Pharaoh’s Treasure” from your Deck after that, the controllergets the effect of “Pharaoh’s Treasure” and retrieves a card fromhis Graveyard, but “Pharaoh’s Treasure” goes to the owner’sGraveyard.If “Convulsion of Nature” is active, place “Pharaoh’s Treasure”face-down so that it is the opposite direction of the rest of thecards.If a face-up “Pharaoh’s Treasure” is in your deck and “Fiber Jar”

is activated, shufe the Deck with “Pharaoh’s Treasure” in it; if 

you draw the “Pharaoh’s Treasure” in your new 5-card hand, theeffect is activated but because there are no cards in the Grave-yard to retrieve, its effect disappears.If you pick up a face-up “Pharaoh’s Treasure” because of “Cyber Jar”, this is not drawing so the effect is not activated; you maySet the “Pharaoh’s Treasure” you picked up and activate it again(placing it back into your Deck, etc.).You cannot activate “Seven Tools of the Bandit” or “Solemn Judg-ment” when “Pharaoh’s Treasure” is drawn.You can select a face-up “Pharaoh’s Treasure” from your Deck for “Different Dimension Capsule”; the “Pharaoh’s Treasure” isremoved from play and kept face-down until the time elapses, atwhich point it is added to your hand, but it was not drawn so itseffect does not activate.You can select a face-up “Pharaoh’s Treasure” from your deck 

with “Cat of Ill Omen”; if “Necrovalley” is not on the eld, the“Pharaoh’s Treasure” is placed face-up on top of your Deck andwill activate its effect when drawn.If you have no vacant Spell and Trap Zone spaces when you draw“Pharaoh’s Treasure”, you still get the effect of “Pharaoh’s Treasu-re” because you don’t have to put it on the eld.

After “Pharaoh’s Treasure” is placed face-up in the Deck, “Jinzo”will not negate its effect when drawn.If “Drop Off” is used when a face-up “Pharaoh’s Treasure” isdrawn, “Pharaoh’s Treasure” is discarded and its effect disappears.If you draw a face-up “Pharaoh’s Treasure” with “Graceful Cha-rity”, you miss the timing for the effect of “Pharaoh’s Treasure”

and the effect disappears. “Pharaoh’s Treasure” is simply added toyour hand. In order to apply the effect of “Pharaoh’s Treasure”,the very last action must have been to draw. You CAN applyPharaoh’s Treasure’s effect if it is drawn while face-up due to “Potof Greed”, “Fiber Jar”, etc.If “Pharaoh’s Treasure” is drawn from your Deck (face-up) while

“Banisher of the Light” is in play, “Pharaoh’s Treasure” is removedfrom play and its effect does not activate.You select the card in your Graveyard that you wish to add toyour hand when “Pharaoh’s Treasure” is drawn and activates iteffect, so your opponent can chain AFTER you have announcedwhich card you wish to retrieve.

PHOENIX WING WIND BLASTYou cannot target a face-up non-Continuous, non-Equip Spell or

Trap Card. This is because they are already “considered to bedestroyed” once they are activated (even though they are notsent to the Graveyard until the chain resolves). If you target aface-down Spell or Trap Card, the opponent can activate it as achain. If it is not Continuous, it will not be returned to the topof the Deck. It will be placed in the Graveyard after the chainresolves, as normal.You can activate “Phoenix Wing Wind Blast” and target a face-up “Swords of Revealing Light” because it destroys itself by itsown effect, instead of being destroyed when activated, like mostNormal Spell Cards.

PHOTON GENERATOR UNIT“Photon Generator Unit” does not select a target.

PHYSICAL DOUBLEYou cannot activate “Physical Double” during the Damage Step.If you activate “Physical Double” and your opponent chains “Ringof Destruction” to destroy his targeted monster, the effect of “Physical Double” disappears.You can target a Monster Token with “Physical Double” to createa Mirage Token copy of it.When the targeted monster’s Level, Attribute, etc. are changedafter “Physical Double” resolves, the stats of the Mirage Tokenare not changed. When the targeted monster’s Level, Attribute,etc., are changed before “Physical Double” resolves, the changedstats are adopted by the Mirage Token.If a Field Spell Card was active before resolution of “PhysicalDouble” that applied to the targeted monster, it applies to theoriginal monster and to the Mirage Token. So if a Field Spell Cardwas increasing ATK by +500, the original would get +500 ATKand the Mirage Token would get an additional +500 ATK, fora +1000 ATK bonus total for the Mirage Token over the prin-ted ATK of the original monster. Likewise, when “A LegendaryOcean” is active, and you activate “Physical Double” targeting aWATER monster, the Mirage Token’s Level Stars are 2 fewer thanthe printed Level Stars of the original targeted monster.

PIKERU’S CIRCLE OF ENCHANTMENTThis effect lasts until the end of the End Phase.

PIKERU’S SECOND SIGHTThis card’s effect lasts until the end of your opponent’s secondEnd Phase after this card was activated.The opponent shows you all drawn cards, even if they are drawnby a card effect.

PINCH HOPPERMissing the Timing: Because the effect of “Pinch Hopper” effect

is an optional “when… you can” Trigger Effect, “Pinch Hopper”being sent to the Graveyard has to be the very last thing thathappened in order for you to activate its effect. So if you Tribute“Pinch Hopper” for a Tribute Summon, you cannot activate theeffect of “Pinch Hopper” because the last thing to happen will be

Page 130: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 130/189

the Summoning of the Tribute monster. Also, if you Tribute “PinchHopper” for “Cannon Soldier”, the very last thing that happened

will be the 500 points of damage inicted to your opponent, so

the effect of “Pinch Hopper” will not activate.If you offer “Pinch Hopper” as a Tribute to attack with “InsectQueen”, you can resolve “Pinch Hopper”’s effect after attack declaration.When your opponent controls your “Pinch Hopper” and “PinchHopper” is sent to the Graveyard, “Pinch Hopper”’s effect does

not activate.

PINEAPPLE BLASTWhen “Ring of Destruction” or “Call of the Haunted” is chainedto “Pineapple Blast”, and the number of monsters on the eld is

changed, count the number of monsters at resolution of “Pine-apple Blast”’s effect, not at activation.If, when “Pineapple Blast” resolves, you have no monsters, all of your opponent’s monsters are destroyed too.If you Summon a monster and want to activate “Pineapple Blast”,and your opponent wants to use “Trap Hole”, “Pineapple Blast” isStep 1 of the chain and “Trap Hole” is Step 2.

PIRANHA ARMYThe Battle Damage doubled by “Piranha Army”’s effect is stillconsidered Battle Damage (not effect damage).

PITCH-BLACK POWER STONEYou place the 3 Spell Counters on “Pitch-Black Power Stone”even if “Royal Decree” is active, so if your opponent chains “Ro-yal Decree” to your “Pitch-Black Power Stone”, or chains “Callof the Haunted” to Special Summon “Jinzo”, you still get 3 SpellCounters on it.“Pitch-Black Power Stone”’s transfer effect targets.“Pitch-Black Power Stone” may itself receive additional SpellCounters from effects such as “Apprentice Magician”.You can use a Spell Counter from a card like “Breaker the Ma-gical Warrior” and replace “Breaker the Magical Warrior”’s SpellCounter with “Pitch-Black Power Stone” on the same turn (anduse “Breaker the Magical Warrior”’s effect again that same turn, if you wish).If you have multiple “Pitch-Black Power Stones”, each can trans-fer 1 of its Spell Counters per turn.If you have 1 Spell Counter left on “Pitch-Black Power Stone”,and your opponent activates “Mystical Space Typhoon”, and youchain the transferring effect of “Pitch-Black Power Stone” (a Spell

Speed 2 effect), rst the transfer effect resolves and the Spell

Counter is moved, then “Pitch-Black Power Stone” is immedia-tely destroyed before “Mystical Space Typhoon” resolves.

PITCH-BLACK WARWOLFThe effect of this monster makes the opponent of this monster’scurrent controller unable to activate Trap Cards during theBattle Phase. If you take control of your opponent’s monsterwith “Change of Heart” during your turn, your opponent cannotactivate Trap Cards during your Battle Phase, but you can.The effect of this monster makes your opponent unable toactivate Set Trap Cards. However, your opponent can still acti-vate the effects of face-up Trap Cards such as “Type Zero Magic

Crusher”, “Ultimate Offering”, “Skull Lair”, “The Dragon’s Bead”,and “Astral Barrier”.

PLAGUE WOLFIf this card’s effect is activated, it’s doubled ATK is not consideredto be its original ATK.

If this card’s effect is activated, and it is ipped face-down and

face-up again in the same turn, its effect to destroy itself will notactivate during the End Phase.

PLAGUESPREADER ZOMBIEReturning 1 card from your hand to the top of your Deck is acost.Removing “Plaguespreader Zombie” from play with its effectdoes not start a Chain.

If you Special Summon “Plaguespreader Zombie” from theGraveyard with its effect, and afterwards it is removed from playwith “Interdimensional Matter Transporter”, it is not returned tothe eld during the End Phase and remains removed from play.

If “Plaguespreader Zombie” is Special Summoned from theGraveyard by its effect and is later removed from the eld while

“Skill Drain” is active, it is removed from play.

If “Plaguespreader Zombie” is ipped face-down after being

Special Summoned from the Graveyard by its effect, when it is

removed from the eld it is not removed from play.

PLANT FOOD CHAIN

If the equipped monster is changed to another Type, this cardwill be destroyed.This card’s effect targets the Plant-Type monster to be SpecialSummoned.This card’s effect to Special Summon starts a Chain.If “Plant Food Chain” and the monster it is equipped to aredestroyed at the same time, you can activate the effect to SpecialSummon a monster.If “Plant Food Chain” is equipped to a monster, and is destroyedby an effect that is Chain Link 2 or higher, you can activate “PlantFood Chain’s” effect after that Chain resolves.

POISON CHAINThe effect of “Poison Chain” that activates in the End Phasestarts a Chain.If your opponent has fewer cards in their Deck than the numberof “Iron Chain” monsters you control, “Poison Chain’s” effectdoes not activate.

POISON DRAW FROGIf “Poison Draw Frog” is destroyed by “Acid Trap Hole”, you candraw 1 card.When a face-up “Poison Draw Frog” equipped to “Relinquished”is sent to the Graveyard, you can draw 1 card.

POISON FANGSYou cannot activate “Barrel Behind the Door” against the dama-ge caused by “Poison Fangs”, since it is a Continuous Spell Card.

POLE POSITIONThe second effect of “Pole Position” does not begin a chain.When “Pole Position” is removed from the eld, the effect is

applied immediately and the monster is destroyed.If “Pole Position” is active, and your opponent controls “Blue-Eyes White Dragon” and “Skull Servant”, and you activate “Smas-hing Ground”, “Blue-Eyes White Dragon” is unaffected by SpellCards, so the effect of “Smashing Ground” disappears.

If you control “Dark Magician” and your opponent controls“Blue-Eyes White Dragon”, and you activate “Flint” targeting“Blue-Eyes White Dragon”, and your opponent chains “Pole Posi-tion”, then “Flint” is equipped meaninglessly to “Blue-Eyes WhiteDragon”. If “Blue-Eyes White Dragon” is destroyed, “Flint” can be

Page 131: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 131/189

equipped to “Dark Magician” meaninglessly if you choose (even if other monsters are on the eld).

If “Level Limit - Area B” and “Pole Position” are on the eld, the

highest ATK monster is unaffected by “Level Limit - Area B”. If it attacks, and during damage calculation “Mask of Weakness” isactivated to reduce its ATK so that it is no longer the highest

ATK monster on the eld, the effect of “Level Limit - Area B” is

applied. Also, the attack stops. Do not perform damage calcula-tion.

If an effect is chained that destroys “Pole Position” or removes itfrom the eld before it resolves, its effects are not applied.

You cannot choose to Summon a monster, Set a monster, or Setor activate a Spell or Trap Card, or card effect, if it would causean innite loop.

If you do this by mistake, just rewind the game to before theSummon/Set/activation occurred.EXAMPLE #1

I have “Pole Position”, “Luminous Spark” (+500 to LIGHT), and

“Gemini Elf ” (1900 ATK / EARTH) face-up on the eld. “Gemini

Elf” is the monster on the eld with the highest ATK, so it is

unaffected by Spell Cards. If the opponent Summons “X-HeadCannon” (1800 ATK / LIGHT), “Luminous Spark” will raise theATK of “X-Head Cannon” to 2300, making it the highest ATKmonster on the eld, so it’s unaffected by Spell Cards, so it drops

to 1800 ATK, then increases to 2300, then drops to 1800, etc.This would create an innite loop. Therefore, the opponent can-not Summon “X-Head Cannon”.EXAMPLE #2

The opponent has “Blue-Eyes White Dragon” (3000 ATK) and

“Pole Position” face-up on the eld. I have “Gemini Elf” (1900

ATK), and an “Opticlops” (1800 ATK) equipped with “Axe of 

Despair”(+1000 ATK; 2800 total) face-up on the eld, and a

Set “Ring of Destruction”. If I activate “Ring of Destruction” todestroy “Blue-Eyes White Dragon”, then “Opticlops” will be the

highest ATK monster on the eld, and cause an innite loop (itis the highest, it isn’t, it is, it isn’t, etc.). Therefore, I cannot target“Blue-Eyes White Dragon” with “Ring of Destruction”.EXAMPLE #3

The opponent has a face-down “Pole Position”. I have “Opti-clops” (1800 ATK) and “Gemini Elf” (1900 ATK) face-up on the

eld. I activate “Axe of Despair” (+1000 ATK) and try to equip

my “Opticlops” (1800 ATK). The opponent cannot chain “Pole

Position”, since that would cause an innite loop. “Pole Position”

is an illegal activation. Put it back face-down.EXAMPLE #4

I have “Pole Position”, “Blade Knight” (1600 ATK / LIGHT), and

“Luminous Spark” (+500 ATK to LIGHT) face-up on the eldand 2 cards in my hand. The opponent has “Giant Orc” (2200ATK / EARTH) face-up on the eld, which is the highest-ATK

monster on the eld. If I Set 1 of the 2 cards in my hand, “Blade

Knight” gains +400 ATK with its effect, becomes the highest-ATK

monster, and because of “Luminous Spark” an innite loop is

created. So I am not allowed to Set a card.

If an innite loop is caused because of game mechanics and not

by a player’s voluntary card play, “Pole Position” will be destro-yed. When “Pole Position” is destroyed in this way, no monsteron the eld is destroyed by the effect of “Pole Position”.

EXAMPLE #5

I have “Pole Position” and “Opticlops” (1800 ATK) face-up onthe eld. The opponent has a “Muka Muka” equipped with “Axe

of Despair” face-up on the eld with no cards in his hand. At

the start of the opponent’s turn, he draws a card, making “Muka

Muka”s ATK 1900. An innite loop is created by something that

could not be avoided, so “Pole Position” is destroyed.

EXAMPLE #6

The opponent has “Blade Knight” (1600 ATK) equipped with

“Buttery Dagger - Elma” (+300 ATK; 1900 ATK total) and 2

cards in hand, along with “Marauding Captain” (1200 ATK). Theturn player has “Robbin’ Goblin”, “Pole Position”, and “GiantOrc” (2200 ATK). The turn player attacks “Marauding Captain”

with “Giant Orc”, inicting 1000 points of damage. The opponent

has to discard a card because of “Robbin’ Goblin” and an innite

loop is created because “Blade Knight” now uctuates between

2300 and 2000 ATK (either above or below “Giant Orc”, makingit the strongest monster on the eld… or not). Therefore, “Pole

Position” is destroyed.EXAMPLE #7

I have “Pole Position”, “Banner of Courage”, and “Opticlops”

face-up on the eld. The opponent has “Gemini Elf” face-up on

the eld. When I enter my Battle Phase, an innite loop is crea-

ted as “Opticlops” uctuates between 1800 and 2000 ATK. So

“Pole Position” is destroyed.EXAMPLE #8

I have “Pole Position”, “Gemini Elf” (1900 ATK / EARTH) and“Mystic Plasma Zone” (+500 ATK to DARK) face-up on the eld,

and an “Opticlops” (1800 ATK / DARK) in face-down DefensePosition. The opponent attacks my face-down “Opticlops” with“Mokey Mokey”. When we ip “Opticlops” face-up in the Dama-ge Step, an innite loop is created as “Opticlops” uctuates bet-ween 1800 and 2300 ATK (either above or below “Gemini Elf”,

making it the strongest monster on the eld, or not). Therefore,

“Pole Position” is destroyed.

POLLINOSISTributing 1 Plant-Type monster is a cost to activate this card.You can Tribute a face-down Plant-Type monster to activate thiscard.

PORTABLE BATTERY PACKIf an effect is chained that removes 1 of the 2 targeted “Battery-man” monsters from the Graveyard, the remaining “Batteryman”monster is Special Summoned. When this “Batteryman” monsteris removed from the eld, “Portable Battery Pack” is destroyed.

If 1 of the 2 Special Summoned “Batteryman” monsters is ipped

face-down, when the remaining “Batteryman” monster is re-

moved from the eld, “Portable Battery Pack” is destroyed. The

“Batteryman” that was ipped face-down remains on the eld.

If an effect is chained so that you have only 1 empty MonsterCard Zone when “Portable Battery Pack” resolves,, choose 1 of the 2 targeted “Batteryman” monsters to be Special Summoned;

the other remains in the Graveyard.

POSSESSED DARK SOULIf the opponent has more Level 3 or lower monsters on the eld

than you have empty Monster Card Zones after you Tribute thiscard (the Zone it occupied is now empty), you choose whichones to gain control of and the rest are destroyed. If you chooseto destroy “Griggle” or “Ameba” in this manner, their effects do

not activate since they never came to your side of the eld.

You cannot gain control of face-down monsters with this card’seffect, so the opponent may chain “Book of Moon” selecting aLevel 3 or lower monster and they will keep control of it.

You maintain control of the monsters until they are removedfrom the eld.

POT OF AVARICE“Pot of Avarice” targets 5 monsters in your Graveyard. Youcannot activate it you do not have 5 or more monsters in your

Page 132: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 132/189

Graveyard.If any of the 5 monsters targeted by “Pot of Avarice” are remo-ved from the Graveyard before its effect resolves, for example by“Disappear” or “Call of the Haunted”, then the entire effect of 

“Pot of Avarice” disappears. You do not shufe the other mons -ters into your Deck and you do not draw 2 cards.You can target Fusion Monsters and/or Synchro Monsters inyour Graveyard for “Pot of Avarice” and they will be returned toyour Extra Deck.

You can chain “Serial Spell” to “Pot of Avarice”. You select 5 tar-gets for “Pot of Avarice”, and then when you chain “Serial Spell”you must select 5 targets. You can select the same monsters,but if you do this then “Serial Spell” will resolve rst and shufe

some monsters back into the Deck, and then when the original“Pot of Avarice” tries to resolves, there aren’t enough monstersleft so it will not resolve. Monster Cards you discard from yourhand for the cost of “Serial Spell” can be selected as targets forthe “Serial Spell” copy of “Pot of Avarice”.

POT OF GENEROSITYYou return cards to the Deck when you resolve the effect (it’s

not a cost).You cannot activate “Pot of Generosity” if you have only 1 cardin your hand besides “Pot of Generosity”.If an effect is chained to “Pot of Generosity” so that you onlyhave 1 or 0 cards in your hand, the effect of “Pot of Generosity”disappears. Do not return cards to the Deck and do not shufe.

You can chain “Serial Spell” to “Pot of Generosity”, but you willhave no hand so both effects will disappear.

POWER BONDThe ATK bonus for “Power Bond” lasts as long as the Fusion

Monster is face-up on the eld. If it is ipped face-down or re-

moved from the eld, the ATK increase disappears.

The ATK bonus for “Power Bond” is not a xed number. It is a

bonus equal to the original ATK. So if the original ATK changes,so does the bonus from “Power Bond”.You cannot use “Barrel Behind the Door” against the damagefrom “Power Bond” because the damage happens much laterthan the activation of the “Power Bond” card.

Even if the Fusion Monster is removed from the eld or ipped

face-down, you cannot negate the effect of “Power Bond” andthe player will still take damage equal to the original ATK.The damage you take because of “Power Bond” is equal to theoriginal ATK of the Fusion Monster at the time the monster isSpecial Summoned. If the Fusion Monster has its original ATK

changed, this does not affect the damage inicted by “PowerBond”.If you Fusion Summon “UFOroid Fighter” with 3000 ATK, andthen later in the turn “Skill Drain” is activated, reducing its ATKto 0, you will still take 3000 points of damage during the EndPhase. If you send “UFOroid Fighter” to the Graveyard so thatits effect resets and its original ATK becomes zero, you still takedamage equal to its original ATK at the time it was Special Sum-moned by “Power Bond”.You can prevent the damage from “Power Bond” with “DesWombat”.If “Non-Spellcasting Area” is active and “Power Bond” is used to

Special Summon a Fusion Monster that has no effect, the FusionMonster will not gain the ATK bonus from “Power Bond”, butthe controller will still take damage for “Power Bond” (becausethe player is not a non-Effect Monster Card).If you equip the monster Special Summoned by “Power Bond”with “Megamorph”, the ATK gained from “Power Bond” di-

sappears but the damage is still inicted in the End Phase.

POWER CAPSULEYou select 1 “Victory Viper XX03” at activation of “Power Cap-sule”, but you select which of its effects to apply at resolution of “Power Capsule”.If an effect is chained to destroy the selected “Victory ViperXX03”, then “Power Capsule’s” effect is not applied.You can activate and resolve “Power Capsule” even if “Skill Dra-

in” is on the eld.

POWER FILTEREven if a monster’s ATK would become more than 1000 afterit is Special Summoned, you cannot Special Summon it while“Power Filter” is active.Monsters with 1000 or less ATK cannot be Special Summonedface-down with “The Shallow Grave”, etc.Monsters with “?” ATK can be Special Summoned.

POWER INJECTORPaying 600 Life Points is a cost.

Only Psychic-Type monsters face-up on the eld when “PowerInjector’s” effect resolves are affected.

PRECIOUS CARDS FROM BEYONDYou can’t use your “Precious Cards from Beyond” when youropponent offers 2 monsters as a Tribute, only when you do.“Precious Cards from Beyond” is only for a Tribute Summonor Set, not for a Ritual Summon or Special Summon like “LavaGolem”.If you Tribute Summon “Blue-Eyes White Dragon” for 1 Tributeusing “Cost Down”, you can’t activate “Precious Cards fromBeyond”’s effect.

If you have multiple “Precious Cards from Beyond”, you can acti-vate each of their effects when you Tribute Summon or Set with2 or more Tributes.If you Tribute Summon or Set with 2 monsters, and 1 of themwas your opponent’s monster that you used with “Change of Heart” or “Soul Exchange”, you can activate “Precious Cardsfrom Beyond”.

PREMATURE BURIALYou cannot activate “Tailor of the Fickle” selecting “PrematureBurial” as a target.You cannot activate “Fairy’s Hand Mirror” to make your oppo-nent chose a different monster when they activate “Premature

Burial”.If you activate this card and your opponent chains “Imperial Or-der” the effect of “Premature Burial” is negated and the SpecialSummon never occurs, but you still pay 800 Life Points. If “Impe-rial Order” is activated after “Premature Burial” is already on theeld, the equipped monster is NOT destroyed and “Premature

Burial” remains on the eld meaninglessly. If “Premature Burial” is

then destroyed while “Imperial Order” is still active, the monsterremains on the eld, but if the monster is destroyed, “Premature

Burial” is also destroyed, since it is still equipped to that monster.

If the equipped monster is ipped face-down “Premature Burial”

is destroyed but the monster is not destroyed.

PREPARE TO STRIKE BACKThe effect of “Prepare to Strike Back” can be chained to.The damage from “Prepare to Strike Back” is effect damage, notbattle damage.

Page 133: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 133/189

“Prepare to Strike Back” does not target.If an effect is chained to “Prepare to Strike Back” that ips the

monster face-down, the effect of “Prepare to Strike Back” is notapplied.

PRICKLE FAIRYIf “Prickle Fairy” is changed to an Insect-Type monster with“DNA Surgery”, your opponent cannot attack.

PRIDEFUL ROARThis card does not target.You can activate this card when a Defense Position monster youcontrol battles.If your monster’s ATK is higher than the ATK of the monster it’sbattling when “Prideful Roar” resolves, “Prideful Roar’s” effectdisappears.

PRIMAL SEED“Primal Seed” can add cards to your hand that were removedfrom play face-up (“Dimensionhole”) or face-down (“DifferentDimension Capsule”).

You target the 2 removed cards when you activate “Primal Seed”.If you don’t have 2 or more cards removed from play, you cannotactivate “Primal Seed”.A Fusion Monster or Synrho Monster selected with Primal Seedreturns to the Extra Deck.The required card only needs to be face-up on the eld. It does

not need to be a Monster Card, so if “Black Luster Soldier – Envoy of the Beginning” is equipped to “Relinquished”, you canactivate “Primal Seed”.

PRIME MATERIAL DRAGON“Prime Material Dragon’s” rst effect is a Continuous Effect.

While “Prime Material Dragon” is face-up on the eld, if an effectwould inict damage to both players’ Life Points, both players will

gain Life Points instead.If “The Immortal of Thunder” is sent to the Graveyard, its ownerwill lose 5000 Life Points because this is not damage. “PrimeMaterial Dragon” cannot change it into a Life Point gain.“Prime Material Dragon’s” second effect can be activated duringany Game Phase, including the Damage Step.“Prime Material Dragon’s” second effect can be activated whenthe effect of a Continuous Spell or Trap Card that destroys amonster(s) is activated, like “Blaze Accelerator” or “Skull Lair”.“Prime Material Dragon’s” second effect works like “My Bodyas a Shield”. “Prime Material Dragon” can negate cards such as

“Smashing Ground”, “Nobleman of Crossout”, “Shield Crush”,“Thousand Knives”, “Trap Hole”, “Mirror Force”, “Ring of Des-truction”, “Torrential Tribute”, “Bottomless Trap Hole”, “Swarm of Scarabs”, “Dark Armed Dragon”, “Raigeki Break”, “XYZ DragonCannon”, “Mega-Ton Magical Cannon”, “Exiled Force” (negatesthe effect but will not destroy “Exiled Force” as it is already inthe Graveyard), “Soul Taker” (negates “Soul Taker” so you do notgain Life Points), “Jowgen the Spiritualist” (when its effect is acti-

vated), “Dragon’s Gunre” (if the effect that destroys a monster

is selected), or “The Last Warrior From Another Planet” (ne-gates the effect and destroys “The Last Warrior From AnotherPlanet”).

“Prime Material Dragon” can only be used against effects thatwill destroy monsters at that time. For example, you cannot use“Prime Material Dragon’s” effect when “Dark Armed Dragon”is Special Summoned; you can only use it in response to theactivation of “Dark Armed Dragon’s” effect when it targets amonster. Also, you cannot use “Prime Material Dragon’s” effect

against cards whose effects will not destroy a monster rightaway, so you cannot use “Prime Material Dragon” against “JigenBakudan”, “Ekibyo Drakmord”, “Magical Hats”, “Steel Scorpion”,“Toon Monsters”, “Thunder Nyan Nyan”, “Gradius’ Option”,“Summoner of Illusions”, “Limiter Removal”, “Call of the Haun-ted”, “Premature Burial”, or “Arutonomous Action Unit”.You cannot use “Prime Material Dragon’s” effect against cardswhose effects may or may not destroy a monster right away, suchas “Earthshaker”, “Barrel Dragon”, “Acid Trap Hole”, or “Time

Wizard”.You cannot use “Prime Material Dragon’s” effect against mons-ters with continuous effects such as “Kotodama” .You can activate the second effect of your “Prime Material Dra-gon” when your opponent activates the second effect of their“Prime Material Dragon”.When “Judgment Dragon’s” effect to destroy all other cards on

the eld is activated, “Prime Material Dragon’s” effect can be

chained.You cannot chain “Prime Material Dragon’s” effect to “Magical

Dimension”, since destroying a monster on the eld is optional.

If “Royal Oppression’s” effect is activated to negate the SpecialSummon of a monster, like “Cyber Dragon” or “Gladiator BeastGyzarus”, “Prime Material Dragon’s” effect cannot be chainedbecause the monster being Special Summoned is not consideredto be “on the eld” until its Summon is successful.

If you attack with “Jirai Gumo” while you have “Prime Material

Dragon” face-up on your side of the eld, when you call the coin

toss wrong you still lose half of your Life Points because losingLife Points in this way is not damage.If your opponent activates “Gladiator Beast Gyzarus’” effectand selects to destroy a monster, you can chain “Prime MaterialDragon’s” effect.When “Crush Card Virus” is activated, if there is a face-upmonster that would be destroyed you can chain “Prime Material

Dragon’s” effect.If the effect of a Normal Spell Card sent to the Graveyard by“Destiny Hero - Diamond Dude” will destroy monster(s) on theeld, “Prime Material Dragon’s” effect can be chained.

PROHIBITION“cannot be used” means that the declared card cannot be placed

onto the eld from your hand. A declared Monster Card cannot

be Summoned or Set from your hand, and any effect it activateswhile in your hand cannot be activated. A declared Spell or TrapCard cannot be activated or Set from your hand. Every player inthe Duel cannot “use” the declared card.

The declared card may be used to pay costs. The declared cardcan be discarded, Tributed, or sent to the Graveyard.“Prohibition” does not target the declared card.A declared Monster Card can be Special Summoned from theDeck, Graveyard, or Removed Zone. If this happens, the MonsterCard’s effects are not applied, and it cannot attack or change itsbattle position manually. Any maintainence costs must still bepaid.

Declared cards on the eld before “Prohibition” resolves are

unaffected. Declared Monster Cards Set before “Prohibition”resolves can be Flip Summoned. Declared Spell or Trap Cards Setbefore “Prohibition” resolves can be activated.After declaring a card for “Prohibition”, the declared card cannotbe changed.If a Spell or Trap Card is declared with “Prohibition”, it cannot beSet with “Dust Tornado’s” effect.If a declared Monster Card is Special Summoned face-down (by

“Cyber Jar”, etc.), when it is ipped face-up its effects are not

Page 134: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 134/189

applied. If it has a Flip Effect, the Flip Effect does not activate.The Ignition-like effects of a declared Continuous Spell or Trap

Card face-up on the eld before “Prohibition” resolves can still

be activated.If a Monster Card declared by “Prohibition” is Special Sum-moned, it cannot be used as a Synchro Material Monster for aSynchro Summon.If a Monster Card declared by “Prohibition” is Special Summonedface-down and afterwards “Prohibition” is negated, the decla-

red Monster Card can be Flip Summoned and its effects will beapplied.If “Mystic Tomato” is declared with “Prohibition” while a “MysticTomato” is on the eld, when the “Mystic Tomato” is destro-yed by battle and sent to the Graveyard its effect activates. If itSpecial Summons another “Mystic Tomato”, the Special Summo-ned “Mystic Tomato” “cannot be used”, so its effects will not beapplied and its battle position cannot be chained.If “Exodia the Forbidden One” is declared with “Prohibition”,

when a player has all ve pieces of Exodia in their hand, they win

the Duel. This is a win condition and cannot be prevented with“Prohibition”.If “Sinister Serpant” is declared, a “Sinister Serpant” in the Gra-veyard cannot be returned to its owner’s hand. If the “SinisterSerpant” was on the eld before “Prohibition” resolved, it can be

returned to its owner’s hand but “cannot be used” after retur-ning to its owner’s hand.If “Prohibition” is active and another “Prohibition” is activated,

declaring “Prohibition”, the copies of “Prohibition” on the eld

are unaffected, but other “Prohibition” cannot be activated orSet.If “Prohibition” declares “Sangan” or “Witch of the Black Forest”,

if the declared card is on the eld when “Prohibition” resolves,

its effect will activate when it is sent to the Graveyard. If thedeclared card is Special Summoned after “Prohibition” resolves,

it “cannot be used”, so its effect will not activate when it is sentto the Graveyard.If “Nimble Momonga” or “Giant Germ” is on the eld when

declared by “Prohibition”, when it is destroyed by battle and sentto the Graveyard its effect activates, but the Special Summoned“Nimble Momonga” or “Giant Germ” “cannot be used”, so theireffects will not be applied when they are destroyed by battle andsent to the Graveyard.A Level 4 or lower Monster Card declared by “Prohibition” canbe Special Summoned by “Cyber Jar”, but it “cannot be used”so its effects are not applied and it cannot attack or change itsbattle position manually.

If “Jinzo” is declared by “Prohibition”, the effect of a “Jinzo” thatis already on the eld is still applied. If a “Jinzo” is Special Sum-moned, it “cannot be used”, so the effects of Trap Cards are notnegated and Trap Cards can be activated.

After your “Parasite Paracide” is shufed into your opponent’s

Deck by its effect, if “Prohibition” is activated and declares “Para-site Paracide”, when your opponent draws “Parasite Paracide” itseffect is applied because its Flip Effect had already resolved.If the effect of “Prohibition” is being negated, the declared card

can be “used”. If the declared card is on the eld when the effect

of “Prohibition” becomes active again the declared card on theeld is unaffected.

If a Fusion Substitute Monster like “King of the Swamp” isdeclared by “Prohibition”, it cannot be used as a Fusion Materialsubstitute in a Fusion Summon while it is in your hand.If “Thunder Dragon”, “Honest”, or “Kuriboh” is declared with“Prohibition”, it can be discarded with “Card Destruction” but itcannot be discarded to activate its effect.

“Valkyrion the Magna Warrior”, “The Fiend Megacyber”, or “GateGuardian” declared by “Prohibiton” cannot be Special Summo-ned from your hand.If a Fusion Monster is declared with “Prohibition”, it cannot beFusion Summoned from the Extra Deck with “Polymerization”.If a Fusion Material Monster is declared, it cannot be used in aFusion Summon.If a Ritual Monster is declared with “Prohibition”, it cannot beRitual Summoned.

If “Lord of D.” is declared with “Prohibition”, if it is SpecialSummoned it “cannot be used”, but “The Flute of SummoningDragon” can be activated.“Cyber Harpie Lady” cannot be declared with “Prohibition”,because its name is treated as “Harpie Lady”. “A LegendaryOcean” cannot be declared with “Prohibition”, because its nameis treated as “Umi”.If “Prohibition” declares “Jinzo” and afterwards it is negated by“Imperial Order”, if “Jinzo” is Summoned it will negate “ImperialOrder”, but its effects will still be applied because it is already on

the eld when “Prohibition” is reapplied.

If “Metalzoa” or “Red-Eyes Black Metal Dragon” is declared with“Prohibition”, they cannot be Special Summoned from the Deck.If a “Spirit Message” card is declared with “Prohibition”, it canstill be placed onto the eld by the effect of “Destiny Board”.

If “The Mask of Remnants” is declared with “Prohibition”, when“Masked Beast Des Gardius” is sent to the Graveyard and itseffect activates, “The Mask of Remnants” will be equipped fromthe Deck onto the opponent’s monster.If “Neko Mane King” is declared with “Prohibition”, when “NekoMane King” is sent from the hand to the Graveyard by theopponent’s effect, its effect does not activate. If “Neko Mane

King” was already on the eld before “Prohibition” resolved, its

effect will activate.

PROMETHEUS, KING OF THE SHADOWSThis card’s effect always activates and starts a Chain when it isNormal Summoned, even if there are no DARK monsters inyour Graveyard.This effect does not target.

PROTECTOR OF THE SANCTUARYYour opponent cannot draw with “Airknight Parshath” while youcontrol “Protector of the Sanctuary”.Most cards that would cause the opponent to draw outside of the Draw Phase, such as “Card Destruction”, cannot be activated,even by the controller of “Protector of the Sanctuary”. Howe-

ver, effects that are forcibly activated, like “Morphing Jar”, can beactivated (but results may vary; see below).If “Protector of the Sanctuary” is on the eld, then Flip Effects

like “Morphing Jar” will still activate because they must activatewhen the monster is ipped (whether it was Flip Summoned,

ipped by an attack, or ipped by “Book of Taiyou”, etc.).

If “Morphing Jar”’s effect activates, then both players discardtheir hands, but if you control “Protector of the Sanctuary”, youropponent does not draw a new hand.You cannot activate cards if they make your opponent draw,such as “Dragged Down Into the Grave”, “Card Destruction”, or“Disturbance Strategy”.

“Protector of the Sanctuary” prevents your opponent fromdrawing with “Mirage of Nightmare”. However, your opponentcan still activate “Mirage of Nightmare”, “Appropriate”, etc., eventhough he cannot use their effects at that time.If you control “Protector of the Sanctuary”, your opponentcannot activate “Super Rejuvenation”, “Jar Robber”, “Monster

Page 135: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 135/189

Recovery”, or “Reload” outside of the Draw Phase.If you control “Protector of the Sanctuary”, your opponent CANactivate “Reload”, “Jar of Greed”, “Reckless Greed”, etc., duringthe Draw Phase (either player’s).If you have “Protector of the Sanctuary”, your opponent can ac-tivate cards like “Gamble” that are random as to whether he candraw, but he cannot draw even if he wins the coin toss.You can chain “Call of the Haunted” to a card effect that wouldmake your opponent draw, and if you Special Summon “Protec-

tor of the Sanctuary”, your opponent does not draw.If you have “Protector of the Sanctuary” and your “Bistro But-cher” inicts damage to your opponent, your opponent doesn’t

draw.You cannot activate “Heavy Slump” while you control a face-up“Protector of the Sanctuary”.If “Call of the Haunted” is chained to “Reckless Greed” toSpecial Summon “Protector of the Sanctuary”, you cannot drawfor the effect of “Reckless Greed” because of the “Protector of the Sanctuary”, so you do not draw and you do not skip 2 DrawPhases.If “Call of the Haunted” is chained to “Disturbance Strategy” toSpecial Summon “Protector of the Sanctuary”, your opponentadds his hand to the Deck and shufes it by the effect of “Distur-bance Strategy”, but “Protector of the Sanctuary” prevents himfrom drawing.If “Call of the Haunted” is chained to “Upstart Goblin” to SpecialSummon “Protector of the Sanctuary”, you cannot draw 1 cardand your opponent does not gain 1000 Life Points.If “Call of the Haunted” is chained to “Reload” to Special Sum-mon “Protector of the Sanctuary”, your opponent adds his hand

to his Deck and shufes it, but “Protector of the Sanctuary”

prevents him from drawing.If “Call of the Haunted” is chained to “Graceful Charity” to Spe-cial Summon “Protector of the Sanctuary”, you cannot draw for

the effect of “Graceful Charity” and you do not discard 2 cards.If “Call of the Haunted” is chained to “Mind Wipe” to SpecialSummon “Protector of the Sanctuary”, your opponent adds hishand to the Deck and shufes, but cannot draw any cards.

PROTO-CYBER DRAGONIf “Skill Drain” is active, this card is no longer treated as “Cyber

Dragon”. You could not use it for “Attack Reector Unit”, etc.

You can have 3 “Cyber Dragon” and 3 “Proto-Cyber Dragon” inyour Deck and Side Deck combined.If you Special Summon this card you can activate “Inferno Rec-kless Summon” and Special Summon “Cyber Dragon” from your

Deck.You can use “Machine Duplication” and a “Proto-Cyber Dragon”whose ATK has been reduced to 500 or less to Special Summonup to 2 “Cyber Dragons” from your Deck.While this card is face-up on the eld, it can be used as “Cyber

Dragon” for a Fusion Summon.If “Proto-Cyber Dragon” is used in the Fusion Summon of “Cyber Twin Dragon”, and “De-Fusion” is used on that “CyberTwin Dragon”, you cannot Special Summon the “Proto-CyberDragon” from the Graveyard because its name is not 1 of thelisted Fusion-Material Monsters. (It’s no longer treated as “CyberDragon” while in the Graveyard.)If “Prohibition” is activated choosing “Cyber Dragon”, “Proto-Cy-ber Dragon” will not have its name treated as “Cyber Dragon”and can still attack and change its battle position.

PSI-IMPULSE“Psi-Impulse” cannot be activated if your opponent has less than

3 cards remaining in their Deck or they have no cards in theirhand.If an effect is chained that results in your opponent having 0cards in their hand, “Psi-Impule’s” effect disappears.

PSI-STATION“Psi-Station” targets the Normal Summoned Psychic-Type mons-ter.After resolving “Psi-Station’s” effect, if “Psi-Station” is removed

from the eld any monster it had affected keeps the 300 ATKincrease and increased Level.

PSYCHIC COMMANDER“Psychic Commander’s” effect targets the opponent’s monsterthat is battling your Psychic-Type monster.“Psychic Commander’s” effect can only be activated once duringthe Damage Step.

PSYCHIC JUMPER

PSYCHIC LIFETRANCER

Removing 1 Psychic-Type monster in your Graveyard from playis a cost.

PSYCHIC OVERLOAD“Psychic Overload” targets 3 Psychic-Type monsters in yourGraveyard.If an effect is chained that removes 1 or more of the targetedmonsters from the Graveyard, the effect of “Psychic Overload”disappears.

PSYCHIC REJUVENATIONCount the number of face-up Psychic-Type monsters when “Psy-

chic Rejuvenation” resolves.

PSYCHIC SNAIL“Psychic Snail’s” effect targets 1 of your other Psychic-Typemonsters. Paying 800 Life Points is a cost.“Psychic Snail’s” effect can be activated multiple times during thesame turn, as long as you can pay the cost.

PSYCHIC TRIGGERThis card targets 2 Psychic-Type monsters in your Graveyard.If one or both of the targeted cards are not in your Graveyardwhen “Psychic Trigger” resolves, its effect disappears.

PSYCHOKINESIS“Psychokinesis” targets 1 card on the eld.

Destroying the targeted card and inicting 1000 damage are

considered to happen at the same time.If an effect is chained that removes every Psychic-Type monster

from your side of the eld, the effect of “Psychokinesis” still

resolves.If an effect is chained that removes the targeted card from theeld, the damage is not inicted.

PULLING THE RUGThis card does not target.You cannot Chain “Pulling the Rug” to an Ignition Effect thatwas activated when a monster was Normal Summoned. (“ExiledForce”, etc.)“Pulling the Rug” can be activated when any Trigger Effect is acti-vated due to a Normal Summon. Even if the Trigger Effect came

Page 136: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 136/189

Page 137: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 137/189

RAGING EARTHThis card’s effect will destroy “Elemental Mistress Doriado”.

RAGING ERIAThis card’s effect is an Ignition Effect.Tributing a monster is a cost. You cannot Tribute a monster if youdo not have a monster with the appropriate Attribute in yourhand to Special Summon.If this card is ipped face-down, any monsters Special Summoned

by her effect will not be destroyed. If this card is destroyed whileshe is face-down, any monsters Special Summoned by her effectwill not be destroyed.

If a monster Special Summoned by this card’s effect is ipped

face-down, it will not be destroyed when this card is destroyed.

RAGING FLAME SPRITEThe +1000 ATK lasts as long as “Raging Flame Sprite” remains

face-up on the eld. “Raging Flame Sprite” can continue to get

+1000 ATK each time it successfully attacks directly (becomingATK 1100, then ATK 2100, etc.).The effect of “Raging Flame Sprite” is a Continuous Effect that

cannot be chained to.The effect of “Raging Flame Sprite” is resolved after damagecalculation and before Flip Effects are resolved (so the timing isthe same as “Don Zaloog” and “Airknight Parshath”).If “Raging Flame Sprite” is equipped with “Twin Swords of Flas-hing Light – Tryce”, its ATK will increase by 1000 points aftereach successful attack (“Raging Flame Sprite” must still deal atleast 1 point of damage with each attack for its effect to apply).So the second attack will be with +1000 ATK, and it will gainanother +1000 ATK after the completion of the second attack.

RAIGEKI

If there are no monsters on your opponent’s side of the eld youmay not activate “Raigeki”.

RAI-JINIf “Rai-Jin” is face-up on your side of the eld and you don’t have

any LIGHT Monsters in your Graveyard, “Rai-Jin’s” ATK is 0.

RAI-MEI

RAIN STORMThe effect of “Rain Storm” targets the selected face-up “Clo-

udian” monster.You select which of “Rain Storm’s” effects to apply when resol-ving “Rain Storm”.The ATK of the selected “Cloudian” monster remains decreasedas long the “Cloudian” monster remains face-up on the eld.

RAINBOW DARK DRAGON“Rainbow Dark Dragon’s” effect to increase its ATK is an IgnitionEffect.Removing from play all other DARK monsters you control andin your Graveyard is a cost.

RAINBOW DRAGONThis card’s effect to increase its ATK can be activated during theDamage Step. The ATK increase is applied as long as “Rainbow

Dragon” remains face-up on the eld.

Sending the “Crystal Beast” monsters you control to the Grave-yard is a cost for “Rainbow Dragon’s” rst effect.

RAINBOW GRAVITYA “Rainbow Dragon” or “Rainbow Dark Dragon” in the Grave-

yard that was not rst properly Special Summoned cannot be

Special Summoned with “Rainbow Gravity”.If an effect is chained that reduces the number of “Crystal Beast”monsters with different names to 6 or less, “Rainbow Gravity’s”effect still resolves.

RAINBOW LIFEDiscarding 1 card is a cost to activate “Rainbow LIfe”.“Rainbow Life’s” effect is applied to Battle Damage and damagefrom effects.After activating “Rainbow Life”, if you activate an effect that in-

icts damage to both your and your opponent’s Life Points, your

opponent will receive damage and you will gain Life Points.After activating “Rainbow Life”, you cannot chain “Barrel Behind

the Door” to an effect that would inict damage to your Life

Points because you will gain Life Points instead.If you activate “Rainbow Life” and your opponent has “BadReaction to Simochi” active, whenever you would gain Life Pointswith “Rainbow Life” you will receive damage instead.

RAINBOW NEOSAll three of “Rainbow Neos’” effects are Ignition Effects.

RAINBOW PATH“Rainbow Path” targets the attacking monster. Sending a “CrystalBeast” card from your Spell and Trap Card Zone to your Grave-yard is a cost.Any “Crystal Beast” card in your Spell and Trap Card Zone canbe used to pay the cost. If the “Crystal Beast” card is being trea-ted as an Equip Card, it can be used to pay the cost.You do not have to add a “Rainbow Dragon” or “Dark Rainbow

Dragon” to your hand.If “Rainbow Path” fails to negate the monster’s attack, you cannotadd “Rainbow Dragon” or “Dark Rainbow Dragon” to your hand.

RAINBOW VEIL“Rainbow Veil’s” effect starts being applied when the attack is declared. It does not start a Chain. It does not target theopponent’s monster.Effects that activate in the Graveyard or removed zone will notbe negated by “Rainbow Veil”.If a monster affected by “Rainbow Veil” is not destroyed by thebattle, its effects remain negated for the remainder of the BattlePhase.When “Rainbow Veil” is removed from the eld or negated, the

effects of the monster you battled with are no longer negated.If a monster equipped with “Rainbow Veil” attacks a face-downmonster, when that monster is ipped face-up in the Damage

Step its effects are negated.

If a monster affected by “Rainbow Veil” is ipped face-down after

the battle, its effects are no longer negated.While “Rainbow Veil” is equipped to a monster that is unaffectedby the effects of Spell Cards, “Rainbow Veil’s” effect is still applied.

RAIZA THE STORM MONARCHIf you chain a Quick-Play Spell or a Normal or Counter Trap

Card targeted by the effect of “Raiza the Storm Monarch,” it willnot be returned to the top of its owner’s Deck.

RALLIS THE STAR BIRD“Rallis the Star Bird’s” effect that increases its ATK during the

Page 138: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 138/189

Damage Step is a Continuous Effect. It cannot be chained to. Assoon as you enter the Damage Step the ATK is increased.“Rallis the Star Bird’s” effect that removes it from play is a Trig-ger Effect and can be chained to. Returning it to play cannot bechained to.If there is no vacant Monster Card Zone when “Rallis the StarBird” would return to play it is destroyed.If your opponent takes control of “Rallis the Star Bird” and itis removed from play by its own effect it will return to play on

their side of the eld at the start of their next turn’s BattlePhase, but then it will immediately move back to your side of theeld.

RAMPAGING RHYNOS“Rampaging Rhynos” cannot move into a Monster Card Zonetargeted by “Ground Collapse”.If you activate the effect of a face-up “Rampaging Rhynos”, and“Book of Moon” is chained to this effect, the face-down “Rampa-ging Rhynos” will still move.

RAPID-FIRE MAGICIAN

This card’s effect is a Continuous Effect that cannot be chainedto.The 400 points of damage is inicted after the effect of the

Normal Spell Card is resolved. So if the opponent had 300 LifePoints, and you activated “Rain of Mercy” while you had “Rapid-Fire Magician” face-up on the eld, the opponent would gain

1000 Life Points, and then take the 400 points of damage, leavingthem at 900 Life Points.

RARE METALMORPHIf you chain “Rare Metalmorph” to an effect like “Snatch Steal”that targets a monster, “Snatch Steal” is equipped but its effect isnegated while “Rare Metalmorph” is active.

If a monster targeted by “Rare Metalmorph” is ipped face-down,

it is no longer targeted by “Rare Metalmorph” and “Rare Metal-morph” remains on the eld meaninglessly.

You can activate this card during the Damage Step.

RARE VALUEIf there are no “Crystal Beast” cards in Spell & Trap Card Zonewhen this card resolves, you cannot draw 2 cards.If there is only 1 “Crystal Beast” card in your Spell & Trap CardZone when this card resolves, that card is sent to the Graveyardand you draw 2 cards.

If “Macro Cosmos” or “Banisher of the Raidance” is on the eld,

you can still activate “Rare Value”, but since the “Crystal Beast”card is not sent to the Graveyard you do NOT draw 2 cards.

RAREGOLD ARMOR“Raregold Armor” & “Metalsilver Armor” only apply their effectswhen the same player controls the Equip Spell Card and themonster it is equipped to; you can equip these cards to a mons-ter controlled by your opponent but the effect is not active.If you have 2 monsters equipped with “Raregold Armor”, thenyour opponent cannot attack.If you have a Warrior-Type monster equipped with “RaregoldArmor”, and “Marauding Captain”, your opponent cannot attack.

You have an Amazoness equipped with “Raregold Armor”, and“Amazoness Tiger”, your opponent cannot attack.“Ring of Magnetism” ‘trumps’ “Raregold Armor”, “AmazonessTiger”, and “Marauding Captain”. So if you have a monster equi-pped with “Ring of Magnetism”, and a monster equipped with“Raregold Armor”, the monster equipped with “Ring of Magne-

tism” is the target of attacks.If you control “Patrician of Darkness” and have a monster equi-pped with “Raregold Armor”, you can only re-direct attacks tothe monster equipped with “Raregold Armor” as it is the onlylegal target.

RAVIEL, LORD OF PHANTASMSYou can Tribute face-down Fiends to Special Summon “Raviel,Lord of Phantasms”.

Tributing 1 monster is a cost to activate this card’s Ignition Effect.You cannot Tribute this card for its own effect.Summoning a “Phantasm Token” is a Trigger Effect that activateswhen the opponent Normal Summons a monster. The activationof this effect can be chained to.If “Skill Drain” is activated, any “Phantasm Tokens” on the eld

still cannot attack. (Also, while “Skill Drain” is active, “Raviel, Lordof Phantasms” will not generate any more “Phantasm Tokens”.)A “Phantasm Token” cannot be forced to attack with a cardeffect like “Dark Spirit of the Silent” or “Amazoness Archers”.If your opponent Normal Summons a monster in a chain using“Ultimate Offering”, resolve all effects in that chain, then activate

the effect of “Raviel, Lord of Phantasms” to start a new chain. If the Normal Summon for “Ultimate Offering” was Chain Link 2or higher, you still activate the effect of “Raviel”. It does not missthe timing.If all of your Monster Card Zones are full, this card’s effect willactivate, but if there are no available spaces when the effectresolves, the effect is not applied.If an effect is chained to turn “Raviel, Lord of Phantasms” face-

down, or remove it from the eld, the “Phantasm Token” will still

be Special Summoned when the effect resolves.

RAY OF HOPEYou can’t activate “Ray of Hope” if you don’t have 2 LIGHTmonsters in your Graveyard.

READY FOR INTERCEPTINGIf you activate “Ready for Intercepting” after your opponent’sattack declaration to ip face-down the monster which is being

attacked, a replay does not occur. Complete the attack as normal.(This must happen during the Battle Step, not the Damage Step.)If you activate “Ready for Intercepting” and target the attacking

monster, it is ipped into face-down Defense Position and the

attack ends. (This must happen during the Battle Step, not theDamage Step.)While the effect of “Light of Intervention” is active, you cannot

activate “Ready for Intercepting”.If you chain “Ready for Intercepting” to “Hammer Shot” to ip

a monster face-down, that monster will not be included in de-termining which monster is destroyed by the effect of “HammerShot”.

REALM OF LIGHTAdding or removing Shine Counters does not start a Chain.You cannot remove Shine Counters when your opponent acti-vates a Field Spell Card, because “Realm of Light” is not beingdestroyed by a card effect.

REAPER OF THE CARDSThis card can destroy a Trap Card on either side of the eld.

So if your opponent has no Trap Cards and no Set Spell or TrapCards, you must destroy a card on your side of the eld. If it is

face-down Spell Card you must reveal it to your opponent, and itis not destroyed.

Page 139: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 139/189

REASONINGPick up cards until you pick up a monster that can be NormalSummoned.You can Special Summon a high-level monster like “Dark Magi-cian” with “Reasoning”, but not Special Summon-only monsterslike “Gate Guardian”, Ritual Monsters, etc.If you pick up a Spirit Monster, then all picked up cards are sentto the Graveyard.If no monster is picked up, shufe your Deck and put it back in

the Deck Zone; the effect of “Reasoning” disappears.You cannot activate “Reasoning” if you already activated “Scape-goat” this turn.If “Banisher of the Light” is Special Summoned with “Reasoning”,the other cards picked up for “Reasoning” are sent to the Gra-veyard. The effect of “Banisher of the Light” is not applied untilafter “Reasoning” resolves.

REBORN ZOMBIEThis card’s effect is a Continuous Effect.For “Reborn Zombie”’s effect, you look at the number of cardsin your hand at Damage Calculation. So if you have no cards in

your hand and the opponent attacks your Attack Position “Re-born Zombie” with “The Bistro Butcher”, your monster will notbe destroyed. Then you will draw the 2 cards when the effect of “The Bistro Butcher” resolves.

RECKLESS GREEDIf “Reckless Greed” is activated, causing you to skip your next 2Draw phases, and you also must skip your Draw Phase due toanother effect such as “Offerings to the Doomed”, the skippedPhases do not accumulate. So if you activate “Reckless Greed”and “Offerings to the Doomed”, you only skip 2 Draw Phases.Skipping a Draw Phase is an effect, not a cost, so if “Reckless

Greed” is negated you do not skip your Draw Phases.

RECURRING NIGHTMAREThis card targets. Choose the targets when you activate thiscard.If one of the targets is removed from the Graveyard by an effectChained to this card, the other target will still be returned to thehand.

You cannot choose a monster whose DEF is undened (printed

DEF is “?”, etc.) as a target of this card.

RECYCLEIf you meet the condition enough times, you can activate “Recy-cle” as many times as you want in the same Standby Phase.You cannot activate “Recycle” if you have no non-Monster Cardsin your Graveyard.

RECYCLING BATTERIES“Recycling Batteries” targets 2 Thunder-Type monsters in yourGraveyard.

RED DRAGON ARCHFIEND“Red Dragon Archend’s” effect activates after damage calcula-

tion in the Damage Step, before the effects of ipped Flip Effect

monsters or the effects of cards like “D.D. Warrior” activate. If 

“Red Dragon Archend” attacks a face-down Flip Effect monsterand destroys the Flip Effect monster with its effect, the Flip Effectmonster’s Flip Effect activates after it is destroyed.If the Defense Position monster attacked by “Red Dragon Arch-end” is changed to Attack Position before damage calculation

with “Final Attack Orders”, etc., “Red Dragon Archend’s” effect

does not activate.

If “Red Dragon Archend” attacks a Defense Position “Giant

Rat,” etc., and destroys it with its effect, “Giant Rat’s” effect does

not activate because it is destroyed by “Red Dragon Archend’s”

effect before it would be sent to the Graveyard by battle.If the attack of one of your monsters is negated, with “Ma-gic Cylinder”, etc., the monster is destroyed by “Red DragonArchend’s” effect in your End Phase.

“Red Dragon Archend’s” second effect will activate duringeach of your End Phases, even if every monster you control hasattacked.

RED OGRESending card(s) from your hand to the Graveyard is a cost.

“Red Ogre’s” effect targets card(s) on the eld.

RED-EYES B. CHICKIgnition Effects on monsters cannot be activated while the EffectMonster is face-down. So this face-down monster cannot beTributed for its own effect.

If you take control of your opponent’s “Red-Eyes B. Chick”, youcan activate its effect. In this case, the “Red-Eyes B. Chick” is sentto your opponent’s Graveyard, but you get to Special Summon“Red-Eyes B. Dragon” from your hand.

RED-EYES BLACK METAL DRAGONIf you have a “Red-Eyes B. Dragon” equipped with “Metalmorph”and your opponent activates “Prohibition” and declares “Red-Eyes Black Metal Dragon”, you cannot Tribute the “Red-Eyes B.Dragon” to Special Summon “Red-Eyes Black Metal Dragon”.

RED-EYES ZOMBIE DRAGON

“Red-Eyes Zombie Dragon’s” rst effect is a Continuous Effect.Its second effect is an optional Trigger Effect.The monster destroyed in battle by “Red-Eyes Zombie Dra-gon” must be a Zombie-Type monster both on the eld and in

the Graveyard. If “DNA Surgery” is active, with “Zombie-Type”chosen, and a Non-Zombie-Type monster is destroyed in battleby “Red-Eyes Zombie Dragon”, “Red-Eyes Zombie Dragon’s”effect does not activate because the monster reverts to a Non-Zombie-Type monster in the Graveyard.When your “Red-Eyes Zombie Dragon” attacks and destroysyour opponent’s “Pyramid Turtle” in battle, if both effects areactivated, “Red-Eyes Zombie Dragon’s” effect is Chain Link 1 and“Pyramid Turtle’s” effect is Chain Link 2.

REFLECT BOUNDER“Reect Bounder” inicts its effect damage, then damage calcula-tion is applied normally, then “Reect Bounder” is destroyed by

its own effect.When an Attack Position “Reect Bounder” is attacked, it is

destroyed by its own effect even if the ATK of “Reect Bounder”

is lower than the ATK of the attacking monster.The damage inicted by “Reect Bounder”’s effect is not Battle

Damage, so it cannot be reduced to 0 with “Waboku”.Effects such as “Metalmorph” and “Injection Fairy Lily” happen

after “Reect Bounder”’s effect, because “Reect Bounder”’s

effect happens before damage calculation.When your opponent attacks your Attack Position “Reect

Bounder”, your opponent can use “Barrel Behind the Door”against “Reect Bounder”’s effect.

When your opponent’s “White Magical Hat” with “Axe of Des-pair” attacks your “Reect Bounder”, “Reect Bounder” inicts

Page 140: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 140/189

Page 141: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 141/189

If “Monster Reborn” is activated and “Remove Brainwashing” ischained (or was already active on the eld), the monster goes

to the side of the eld of the player who activated “Monster

Reborn”, then switches back to the original owner immediatelyafterwards.If “Remove Brainwashing” is activated and a player already has 5

monsters on the eld, the returning monsters are destroyed. If 

multiple monsters are returning to the owner due to “RemoveBrainwashing”, and he does not have enough room for all of 

them, the player who controlled the monsters chooses the onesthat are destroyed and the ones that return successfully.When “Snatch Steal” is active, the +1000 Life Points effect isapplied even if “Remove Brainwashing” has returned control of the monster to the original owner.“Remove Brainwashing” has no effect on a Monster Card equi-pped to “Relinquished” or “Thousand-Eyes Restrict”, and theMonster Card remains where it is, because it is an Equip SpellCard.If “Remove Brainwashing” is destroyed, control does not revertagain, so if I activate “Change of Heart” and my opponent chains“Remove Brainwashing”, control of the monster comes to meand then reverts to my opponent. Then, later in the turn, if “Re-move Brainwashing” is destroyed with “Heavy Storm”, controldoes not revert back to me and remains with the original owner.(The same for “Creature Swap”, etc.)If your opponent takes control of your monster with “SnatchSteal”, etc., and you activate “Relinquished”’s effect on your nextturn to equip the monster to “Relinquished”, and your opponentchains “Remove Brainwashing” to “Relinquished”’s effect, controlof the monster returns to you before “Relinquished”’s effect re-solves and, since you cannot use “Relinquished”’s effect on mons-

ters on your side of the eld, “Relinquished”’s effect disappears.

Control of “Blindly Loyal Goblin” cannot change even because of “Remove Brainwashing”, so if “Blindly Loyal Goblin” is Summo-

ned due to “Monster Reborn” or using “Exchange”, the originalowner will not control “Blindly Loyal Goblin”.

RESCUE CATIf one of the monsters Special Summoned by “Rescue Cat”’s

effect is ipped face-down, or removed from play temporarily,

the effect of “Rescue Cat” is reset and that monster is not des-troyed during the End Phase.If your opponent controls your “Rescue Cat” and activatesits effect, your opponent gets the effect and Special SummonsBeast-Type monsters from his/her Deck.You cannot activate “Rescue Cat’s” effect if there are 1 or less

Level 3 or lower Beast-Type monsters in your Deck.Destroying the Special Summoned monsters during the EndPhase does not start a Chain.

RESCUEROIDYou can activate “Rescueroid’s” effect when “Dark Jeroid” or“Elemental Hero Necroid Shaman” is destroyed by battle andsent to the Graveyard because they have “roid” in their cardnames. “Elemental Hero Necroid Shaman” would be returned tothe Extra Deck instead.

RESHEF THE DARK BEING

The effect of “Reshef the Dark Being” is an Ignition Effect. Dis-carding is a cost for activation of this effect.If the monster that you take control of with “Reshef the Dark Being” is ipped face-down, it still returns to the opponent

during the End Phase.

RETURN FROM THE DIFFERENT DIMENSIONIf a monster Special Summoned by this card is ipped face-down

before the End Phase, it will not be removed from play during

the End Phase. This includes using a monster’s effect to ip itself 

face-down, such as “Guardian Sphinx”.If “Jinzo” is Special Summoned with this card, it will still be re-moved from play during the End Phase because “Return from theDifferent Dimension” is sent to the Graveyard once its effect isresolved, so “Jinzo” cannot negate its effect.

If “Strike Ninja” is Special Summoned with this card, you canactivate its effect and remove it from play again. Then during theEnd Phase, “Strike Ninja” will return to play by its own effect, andwill remain in play, since the effect of “Return from the DifferentDimension” on “Strike Ninja” was reset when “Strike Ninja” leftplay.You can attack with a monster, remove it from play with a cardeffect like “Interdimensional Matter Transporter”, then SpecialSummon that monster with “Return from the Different Dimen-sion” and attack again during the same Battle Phase.If “D.D. Survivor” or “D.D. Scout Plane” is Special Summonedby “Return from the Different Dimension”, when it is removed

from play during the End Phase it will be Special Summoned back to the eld during the same End Phase.

If “Elemental Hero Wildheart” or “Tenkabito Shien” is SpecialSummoned by this card’s effect they will not be removed fromplay during the End Phase.

RETURN OF THE DOOMEDThis card is activated during your Main Phase 1 or 2 and createsa state that lasts until the end of your turn. If “Spell Canceller”is Summoned after this card was activated, but during the sameturn, the state it created is not negated and 1 monster will re-turn to your hand if destroyed during this turn.If “Banisher of the Light” is on the eld, a monster that is destro-yed will be removed from play and cannot return to your handsince it never went to the Graveyard.

RETURN OF THE SIX SAMURAIThis card targets 1 “Six Samurai” monster in your Graveyard.

If the monster Special Summoned by this card is ipped face-

down, it will not be destroyed at the end of the turn.The second part of this card’s effect does not start a Chain.

RETURN SOULThis card targets up to 3 cards in either player’s Graveyard.You may choose 2 from one player’s Graveyard, and 1 from the

other’s.If one or more of the targeted cards are removed from the Gra-veyard by an effect Chained to this card, the remaining targetswill still be returned to the Deck(s).A monster destroyed in the hand or Deck can be chosen as atarget for this card.

RETURN ZOMBIEThe effect of “Return Zombie” is an Ignition Effect. Paying 500Life Points is a cost to activate the effect of “Return Zombie”.“Return Zombie’s” effect begins a Chain. It is possible to activate“Disappear” in chain to remove “Return Zombie” from play.

If you use the effect of “Return Zombie” during your StandbyPhase, and then during that same Standby Phase it is sent to yourGraveyard, you can activate “Return Zombie’s” effect to returnit to your hand again during the same Standby Phase. “ReturnZombie’s” effect can be used multiple times during the same

Page 142: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 142/189

Standby Phase.

REVERSAL OF FATEThe effect of the “Arcana Force” monster remains changed as

long as it remains face-up on the eld.

REVERSAL QUIZSending all cards in the hand and on the eld to the Graveyard

is a cost. If there are no cards in your hand or on the eld you

cannot activate this card. You must have a card either in yourhand or on the eld to activate this card.

REVERSE TRAPIf a card gives a monster +100 ATK, and “Reverse Trap” is acti-vated, that monster now has -100 ATK instead. This card onlyaffects increases and decreases of a dened value, such as +200

(which becomes -200) or -500 (which becomes +500). It doesnot change cards which “double”, “half”, or “reduce to 0” theATK or DEF of a monster.You cannot activate this card during the Damage Step. This cardaffects monsters, Spell Cards, and Trap Cards controlled by both

players.Additional “Reverse Traps” activated in the same turn will haveno effect. So “Reverse Trap” will change “Axe of Despair’”s effectof adding 1000 ATK to subtracting 1000 ATK. If a second “Rever-se Trap” is activated, the equipped monster still has -1000 ATK.

REVIVAL GIFTThis card targets 1 Tuner monster in your Graveyard.“Revival Gift” only negates the Tuner monster’s effects that

activate on the eld. If you Special Summon “Sinister Sprocket”

and use it as a Synchro Material Monster, its effect will activate inthe Graveyard.

The Tuner monster and 2 “Gift Fiend Tokens” are considered tobe Special Summoned at the same time.You cannot activate this card if your opponent has 1 or fewerempty Monster Card Zones.If the targeted Tuner monster is no longer in your Graveyardwhen “Revival Gift” resolves, you still Special Summon 2 “GiftFiend Tokens” to your opponent’s side of the eld.

REVIVAL JAMIf you activate “Change of Heart” to take control of “Revival Jam”, and it is sent to the Graveyard as a result of battle, the ow-ner (not you) gets the option to pay 1000 Life Points to Special

Summon “Revival Jam” to their side of the eld.

The cost of 1000 Life Points is paid when “Revival Jam” is sentto the Graveyard as a result of battle. If “Revival Jam” is removedfrom the Graveyard before your next Standby Phase by cardslike “Disappear” you do not get your Life Points returned to you.If you pay 1000 Life Points when your “Revival Jam” is sent tothe Graveyard, and then activate “Call of the Haunted” to returnit to the eld before your next Standby Phase, and it is again des-troyed you must pay another 1000 Life Points if you want it toreturn during your next Standby Phase. Its condition was resetwhen it was taken out of the Graveyard by the effect of “Call of the Haunted”.

REVIVED KING HA DESIf “Revived King Ha Des” or another Zombie-Type monsteryou control destroys “Sangan”, “Cockroach Knight”, “Peten theDark Clown”, “Mezuki”, or “Vennominaga the Deity of PoisonousSnakes” by battle, when their effects are activated they will be

negated.If “Zoma the Spirit” is destroyed by battle with a Zombie-Type

monster you control, its effect that inicts damage is negated.

If a Zombie-Type monster you control destroys a Flip Effectmonster by battle, the Flip Effect monster’s Flip Effect is negated.If a Zombie-Type monster you control destroys “Treeborn Frog”or “Sinister Serpent”, the effect of “Treeborn Frog” or “SinisterSerpent” is negated even if “Revived King Ha Des” is later remo-ved from the eld.

REVOKE FUSIONFusion Monsters that are not Fusion Summoned with “Polyme-rization” (“XYZ-Dragon Cannon”, etc.) can be selected with“Revoke Fusion” and you can Special Summon 1 of the FusionMaterial Monsters listed on the Fusion Monster.You cannot Special Summon a Fusion Material Monster that is

not specied by name. Example: You cannot select “Chimera-tech Overdragon” with “Revoke Fusion” and Special Summona “Blowback Dragon”, but you can Special Summon a “CyberDragon”.Fusion Monsters that do not specify any Fusion Material Mons-

ters by name (“Five-Headed Dragon”, etc.) cannot be selectedwith “Revoke Fusion”.You cannot select a Fusion Monster that does not list any FusionMaterial Monsters you can Special Summon. Example: You cannotselect “Dragon Master Knight” because you cannot SpecialSummon “Black Luster Soldier” or “Blue-Eyes Ultimate Dragon”from your hand.You cannot activate “Revoke Fusion” if there are no monsters inyour hand that you can Special Summon

RIBBON OF REBIRTHIf you equip your opponent’s monster with “Ribbon of Rebirth”and destroy the monster in battle, you will Special Summon itonto your side of the eld during the End Phase.

If “Ribbon of Rebirth” is not in the Graveyard or Removed Zoneduring the End Phase, its effect does not activate.“Ribbon of Rebirth” does not target the monster it will SpecialSummon.If the monster that was equipped with “Ribbon of Rebirth” isremoved from play, it will not be Special Summoned. Even if themonster is returned to the Graveyard during the same turn, itwill not be Special Summoned.If you do not have any open Monster Card Zones during the EndPhase, the effect of your “Ribbon of Rebirth” still activates but itseffect disappears when it resolves.

RING OF DESTRUCTIONYou cannot activate “Ring of Destruction” during the DamageStep.“Ring of Destruction” inicts damage based on the current (to-tal) ATK value, NOT the original ATK.This card targets a monster.If you chain “Ring of Destruction” to “Magic Cylinder”, “MagicCylinder”’s effect disappears because the monster is no longer

there (so “Magic Cylinder” inicts no damage).

If a player Tributes “Witch of the Black Forest” for “Summo-ned Skull”, you can chain “Ring of Destruction” to the effect of 

“Witch of the Black Forest”, in order to destroy “SummonedSkull”. If this reduces the player’s Life Points to zero, then theycannot use “Witch of the Black Forest”’s effect (to retrieve a 5thExodia piece, for example).

Page 143: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 143/189

RING OF MAGNETISMIf there is a monster equipped with “Ring of Magnetism” on the

opponent’s side of the eld, if your monsters are going to attack 

they must attack the equipped monster. Even Toon Monsters,“Inaba White Rabbit”, and monsters like “Jinzo #7” and “Queen’sDouble” that can normally Attack Directly must attack the equi-pped monster.If you have two or more monsters on your side of the eld equi-pped with your “Ring of Magnetism” cards, you choose which

monster will be attacked.

RIRYOKUThis card halves the current ATK of the monster it targets.If this card targets a monster that is affected by “Shrink”, itsATK will become half of the halved ATK, or 1/4 its original ATK.If a monster whose ATK is halved by “Riryoku” is affected by“Shrink”, its ATK will become half of its original (printed) ATK.

RIRYOKU FIELDThis card cannot be used against “Monster Reborn” or “Prema-ture Burial” since they do not target a monster on the eld.

This card cannot be used against “Fissure”, “Smashing Ground”,or “Dark Hole” because these cards do not target.

RISE OF THE SNAKE DEITYYou cannot activate this card if you do not have “Vennominagathe Deity of Poisonous Snakes” in your hand or Deck.You can activate multiple copies of this card in the same Chainwhen “Vennominon the King of Poisonous Snakes” is destroyed.You can activate this card when your “Vennominon the King of Poisonous Snakes” that is being treated as a Spell Card (by “Re-linquished”, etc.) is destroyed.

RISING ENERGYYou can activate “Rising Energy” during the damage step.Discarding 1 card is a cost to activate “Rising Energy”.

RITUAL FOREGONEIf the Ritual Monster Special Summoned by “Ritual Foregone” isipped face-down or is removed from play (even temporarily),

the effects of “Ritual Foregone” are not applied. So the monstercan attack this turn, and is not destroyed at the end of this turn.Even if “Non-Spellcasting Area” is active, a Ritual Monster thatis not an Effect Monster (such as “Hungry Burger”) will still beaffected by the restrictions on “Ritual Foregone”. So it still can-not attack and it is still destroyed at the end of this turn.Even though only 1 copy of this card can be activated each turn,you can chain “Serial Spell” to it to duplicate the effect.If “Destiny Hero – Diamond Dude” uses its effect and reveals“Ritual Foregone”, you can still activate another “Ritual Forego-ne” that same turn.

RITUAL RAVENThis card’s effect applies any time it is Tributed for a Ritual Sum-

mon, including from your hand or while face-down on the eld.

This card’s effect is optional. You may also count it as a Level 1monster when Tributing it for a Ritual Summon.This card can be used as the entire Tribute for Ritual Spell Cards

that require the Ritual Monster’s exact Level in Tributes, like “Endof the World” and “Contract with the Abyss”.

RITUAL WEAPONThe equipped monster’s current Level needs to be 6 or less, not

original Level.If the equipped Ritual Monster’s Level is increased to 7 or more,“Ritual Weapon” is destroyed.

RIVALRY OF WARLORDSWhen “Rivalry of Warlords” is activated, each player must sendmonsters to the Graveyard so that he controls only 1 Type of monster face-up. You don’t select or name a Type when “Rivalryof Warlords” is activated; instead, you make it so you have only 1

Type. If, after this, your monsters are destroyed so you have nomonsters on the eld, you are free to play any Type again, and

that new Type becomes the Type that you must play. (So if yousend monsters to the Graveyard so you control only Spellcaster-Typess, and your Spellcaster-Type monsters are destroyed,you may play a Dragon-Type monster, but can then only playDragon-Type monsters as long as you control 1 or more face-upDragon-Type monsters. If all your monsters are again destroyed,you can again play whatever Type you want.)This also means that when “Rivalry of Warlords” is active, eachplayer can control a different face-up Type than his opponent.You can activate “Rivalry of Warlords” when either or both

player(s) does not have any face-up monsters on the eld, inwhich case once a player does have a face-up monster thatmonster’s Type becomes that player’s Type for purposes of “Riva-lry of Warlords” (as long as the monster remains face-up on thatplayer’s side of the eld).

When “Rivalry of Warlords” is activated, it has no effect onmonsters that are face-down at that time and does not ip those

monsters face-up.While “Rivalry of Warlords” is active, you can still Set monstersface-down if they are a different Type than the Type you control.If your face-down monster of a different Type is attacked, thenthe monster is destroyed after damage calculation. If the destro-yed monster of a different Type was a Flip Effect Monster, its FlipEffect is still activated, and then the destroyed monster is sentto the Graveyard. If your face-down monster of a different Typeis ipped by “Swords of Revealing Light”, “Book of Taiyou”, etc.,

then it is destroyed as necessary.As long as “Rivalry of Warlords” is active, you cannot Summon,Flip Summon, or Special Summon an inappropriate Type face-up(including “Jinzo”), but you can Special Summon face-down with“The Shallow Grave”, “Morphing Jar #2”, etc.

If you have only 1 monster on the eld face-up, you may Tribute

it for a monster that is a different Type.

If you have 2 monsters on the eld face-up of the same Type, you

cannot Tribute 1 of them for another monster that is a different

Type (even “Jinzo”) as you would then have 2 different Types.If “Cyber Jar” is activated while “Rivalry of Warlords” is active,you can Special Summon different Types of monsters face-downwithout penalty, or Special Summon 1 Type face-up and all theothers face-down. But if you Special Summon different Types of monsters face-up, you have to destroy monsters to make it 1Type.When “Rivalry of Warlords” is active, and you change the Type of all of your monsters with “DNA Surgery” or “Parasite Paracide”or “D. Tribe”, you now only have 1 Type so you are OK and nomonsters are destroyed, and you can also Summon, Flip Summon,and Special Summon additional monsters that do not have that

printed Type on the card and they will be considered that Typeand are not destroyed.If you activate “Magical Hats” while “Rivalry of Warlords” is acti-ve, the cards Special Summoned with “Magical Hats” are unaffec-ted by “Rivalry of Warlords” because they have no Type.

Page 144: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 144/189

When “Rivalry of Warlords” is active you can activate “DragonicAttack”, but if you have other face-up monsters that are notDragon-Types then the targeted monster is destroyed.If “Rivalry of Warlords” is active and you take control of youropponent’s face-up monster with “Change of Heart” or “SnatchSteal”, and that monster is a different Type than your other face-up monster(s), your opponent’s monster is destroyed.

ROBBIN’ GOBLIN

If you have “Robbin’ Goblin” on the eld and attack with “Kycoothe Ghost Destroyer” or “The Bistro Butcher” both effects ac-tivate simultaneously. When attacking with “The Bistro Butcher”you can choose the order that they go on a Chain, so you canhave the opponent draw due to the effect of “The Bistro But-cher” and then discard for the effect of “Robbin’ Goblin”. Whenattacking with “Kycoo the Ghost Destroyer”, since its effect isoptional, the effect of “Robbin’ Goblin” will Step 1 of the chain,and the effect of “Kycoo the Ghost Destroyer” will be Step 2.

ROC FROM THE VALLEY OF HAZEBecause this effect is a mandatory Trigger Effect, you cannot

“miss the timing” with it. So even if you send “Roc from theValley of Haze” to the Graveyard as a cost, or in the middle of achain, it will still be shufed into your Deck (after resolving the

current series of events).

ROCKET JUMPERIf your opponent has only Defense Position monsters on theeld, you can attack directly with “Rocket Jumper”, but if your

opponent has a Spell or Trap Card, you cannot attack directlywith “Rocket Jumper”.

ROD OF SILENCE - KAY’EST

When you equip “Rod of Silence - Kay’est” to a monster equi-pped with other Equip Spell Cards, those cards are destroyed.

ROD OF THE MIND’S EYEThe damage caused by “Rod of the Mind’s Eye” is Battle Damage,so it can be reduced to zero with “Waboku” or “Kuriboh”.When you equip “Rod of the Mind’s Eye” to “Susa Soldier” or“Shadowknight Archend”, the Battle Damage is 1000 points.

When “Gravekeeper’s Vassal” is equipped with “Rod of theMind’s Eye”, the effect is not activated because the damage cau-sed by “Gravekeeper’s Vassal” is effect damage.

ROPE OF LIFEDiscarding your hand is a cost and the cost must be at least 1card. So if you have zero cards in your hand, you cannot activate“Rope of Life”.If your monster is controlled by your opponent and sent to yourGraveyard, you can activate “Rope of Life”. You cannot activate“Rope of Life” when your opponent’s monster you control issent to his/her Graveyard.The increase in ATK is permanent as long as the monster re-mains face-up on the eld.

You can use “Rope of Life” to Special Summon “Jinzo” and“Jinzo”’s ATK will increase by 800 points.

ROSE BUD

ROSE, WARRIOR OF REVENGE

ROULETTE BARRELYou can only use “Roulette Barrel”’s effect once per turn.You have to roll a die twice, not once. You must roll the die twicein a row, not once in Main Phase 1 and once in Main Phase 2, etc.You CAN select a die roll result which doesn’t match the LevelStars of a face-up monster. But if the die roll you select doesmatch a monster, you MUST destroy a face-up monster with thecorrect number of Level Stars.“Roulette Barrel” can destroy itself with its effect.

You cannot destroy a monster with 7 or more stars with“Roulette Barrel”’s effect.

ROYAL COMMANDThis card can be chained to the activation of a Flip Effect froma Flip Summon to negate the Flip Effect. It cannot be activated

during the Damage Step, so if a Flip Effect Monster is ipped

face-up when attacked you cannot chain “Royal Command” tonegate its Flip Effect.If “Royal Command” is active on the eld both players may still

Flip Summon monsters, but any Flip Effects are negated.

ROYAL FIRESTORM GUARDS“Royal Firestorm Guards” targets the selected Pyro-Type mons-ters in your Graveyard.

ROYAL KEEPERThe effect of “Royal Keeper” is not a Flip Effect.

When a face-down “Royal Keeper” is attacked and ipped face-

up, its +300 ATK effect is applied AFTER damage calculation.When your opponent activates “Bottomless Trap Hole” against“Royal Keeper”, the +300 ATK effect of “Royal Keeper” resolvesafter “Bottomless Trap Hole”.

ROYAL KNIGHTFor its effect to activate, “Royal Knight” must be on the eld

when the monster it destroyed is sent to the Graveyard. Itseffect will not activate if it battles a monster with equal ATK andthey are both destroyed.

ROYAL MAGICAL LIBRARYYou place a Spell Counter on this card when the Spell Card re-solves, so if “Magic Jammer” is used to negate the Spell Card’s ac-tivation then you do not place a Spell Counter on this monster.But if “Imperial Order” is chained to the Spell Card, you still pla-ce a Spell Counter on this monster because the activation of theSpell Card was not negated. If the Spell Card was a Continuous,Equip, or Field Spell Card, and “Dust Tornado” is chained to itsactivation and destroys it before it resolves you still place a SpellCounter because the activation of the card was not negated.“Royal Magical Library” must be face-up on the eld when the

Spell Card is activated in order to get a Spell Counter.

ROYAL OPPRESSIONThere are basically 2 ways to Special Summon a monster. The

rst way is with a Spell Card like “Monster Reborn”, a Trap Card

like “Call of the Haunted”, or an Effect Monster like “MagicalScientist”. The second way is built in to the monster, and SpecialSummons it without activating an effect, such as “Black Luster

Soldier - Envoy of the Beginning” or “Dark Necrofear”. “RoyalOppression” can negate both of these types of Special Summon.In the rst case, you chain the activation of “Royal Oppression”’s

effect to the activation of the Spell, Trap, or Monster Card’seffect, and negate the effect. In the second case, right before the

Page 145: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 145/189

monster is Special Summoned, you can activate the effect of “Ro-yal Oppression” to negate the Special Summon (the same proce-dure that you use for “Horn of Heaven” or “Solemn Judgment”).Example 1: If “Marauding Captain” is Normal Summoned, itseffect activates. You can chain to this effect by activating theeffect of “Royal Oppression”. The effect of “Marauding Captain”is negated, no monster is Special Summoned, and the “MaraudingCaptain” is destroyed. (The monster your opponent intended toSpecial Summon with the effect of “Marauding Captain” remains

in his hand.)Example 2: If “Cyber Jar” is Flip Summoned and its Flip Effectactivates, you can activate the effect of “Royal Oppression” in achain to the Flip Effect. The effect of “Cyber Jar” is negated, nomonsters on the eld are destroyed by its effect, no cards are

picked up, no monsters are Special Summoned, and “Cyber Jar”is destroyed by the effect of “Royal Oppression”.Example 3: If “Call of the Haunted” is activated, you can activatethe effect of “Royal Oppression” in a chain. The effect of “Call of the Haunted” is negated, and a monster is not Special Summo-ned.The effects of face-up Trap Cards cannot be activated duringthe Damage Step, so this card’s effect cannot negate the SpecialSummoning of a monster by the effect of “Mystic Tomato” or a“Cyber Jar” ipped face-up by an attack.

You can activate the effect of “Royal Oppression” as a chain to“Monster Gate”. No cards will be picked up, and no monster willbe Special Summoned (The opponent still must have Tributed amonster as a cost).You can activate the effect of “Royal Oppression” to negate aneffect that Summons 1 monster, or Summons multiple monsters(like “Cyber Jar”, “The Shallow Grave”, or “Valkyrion the MagnaWarrior”).When “Monster Reborn” is activated to Special Summon “Jinzo”,you can activate the effect of “Royal Oppression” in a chain to

negate the Special Summon because “Jinzo” is not on the elduntil the chain resolves.If you have “Royal Oppression” face-up on your side of the eld,

and your opponent attempts to Special Summon “Dark Necro-fear”, and you activate the effect of your “Royal Oppression”,then “Dark Necrofear” will activate its effect in the Graveyard

and return to the eld as an Equip Spell Card. But if your oppo-

nent had “Royal Oppression” face-up on his side of the eld, and

you activate the effect of your opponent’s “Royal Oppression” tonegate the Special Summon of your opponent’s “Dark Necro-fear”, then “Dark Necrofear” does not activate its effect in theGraveyard, because it was destroyed by an effect controlled by

its owner, not by its owner’s opponent (even though the ownerdid not activate the effect, he still controls the “Royal Oppres-sion” card).When “Insect Queen” destroys your opponent’s monster, an “In-sect Monster Token” is Special Summoned during the End Phase,and the effect of “Royal Oppression” can be activated at thattime to negate the Special Summon and destroy “Insect Queen”.When “Jam Breeding Machine” activates its effect to SpecialSummon a “Slime Token” in the Standby Phase, and the effect of “Royal Oppression” can be activated at that time to negate theSpecial Summon and destroy “Jam Breeding Machine”.If the effect of “Royal Oppression” is activated, and “MysticalSpace Typhoon” or “Dust Tornado” is chained to destroy “RoyalOppression”, then the effect of “Royal Oppression” disappearsbecause it is a Continuous Trap Card, and the Special Summonwill not be negated.

ROYAL TRIBUTEBoth players must show their hands to the opponent when“Royal Tribute” resolves.If you activate “Royal Tribute” and your opponent chains “Mysti-cal Space Typhoon” to destroy “Necrovalley”, the effect of “RoyalTribute” still resolves.

ROYAL WRIT OF TAXATIONIf the selected card is a Monster Card, the card (or 1 with the

same name) has to be Normal Summoned for “Royal Writ of Taxation’s” effect to apply. If it is Set, Special Summoned, or FlipSummoned then the effect will not apply.“Activated” in the text of “Royal Writ of Taxation” means to acti-vate a Spell or Trap Card, or to activate the effect of a Spell, Trap,or Effect Monster. So a face-down “Ojamagic” being destroyed,the effect of an already face-up “Ultimate Offering” being activa-ted, or the Flip Effect of a “Magician of Faith” activating would allcause “Royal Writ of Taxation’s” effect to be applied.

RUTHLESS DENIALYou must select 1 monster you control when you activate this

card.Sending the targeted monster to the Graveyard is part of thiscard’s effect. If that monster is removed from the eld by an

effect chained to “Ruthless Denial”, the effect to discard 1 cardfrom your opponent’s hand will not be applied.If an effect chained to “Ruthless Denial” reduces the cards inyour opponent’s hand to 0, “Ruthless Denial’s” effect cannot beapplied, so you do not send the targeted monster to the Grave-yard.Both cards are considered to be sent to the Graveyard simulata-neously.

RYKO, LIGHTSWORN HUNTERYou choose if you will destroy a card when “Ryko, LightswornHunter’s” effect activates. If you choose to destroy a card, thiseffect targets the card to be destroyed..You must send 3 cards from the top of your Deck to your Gra-veyard even if you do not destroy a card with “Ryko, LightswornHunter’s” effect.If you have 2 or fewer cards remaining in your Deck, they aresent to the Graveyard.If “Peten the Dark Clown” is destroyed by “Ryko, LightswornHunter”, its effect cannot be activated. If “Peten the Dark Clown” is sent from the top of the Deck to the Graveyard by“Ryko, Lightsworn Hunter’s” effect, its effect can be activated if 

there are no other effects remaining on the Chain.

RYU KOKKIIf “Ryu Kokki” battles with “Dark Magician of Chaos”, “RyuKokki” is destroyed and removed from play by “Dark Magician of Chaos”’ effect, and “Dark Magician of Chaos” is removed fromplay because it is destroyed by “Ryu Kokki”’s effect and removedby its own effect.

RYU SENSHIThis card’s effect that negates Spell Cards that target it is notoptional.

You can Special Summon this card from the Graveyard with“Monster Reborn” because its effect that negates Spell Cards isnot active while it is in the Graveyard (but only if was properlyFusion Summoned originally).A Spell Card that targets this card may be activated, but it will be

Page 146: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 146/189

Page 147: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 147/189

SAMSARA LOTUSBoth of “Samsara Lotus’” effects are Trigger Effects.If you chain a Quick-Play Spell Card from your hand to your“Samsara Lotus’” Special Summon effect, “Samsara Lotus’” effectdisappears.If “Book of Moon”, etc., is chained to “Samsara Lotus’” damageinicting effect and ips it face-down, the effect disappears.

SAND MOTHIf a face-down “Sand Moth” is attacked by “Mystic SwordsmanLV2” or “Sasuke Samurai” its effect will activate. But if it is attac-ked by “Drillroid” it will not activate since it will be face-up whenit is destroyed by the effect of “Drillroid”.If the opponent controls your face-down “Sand Moth” and it isdestroyed by a card effect, it will be Special Summoned to the

owner’s side of the eld.

If “Sand Moth” is Special Summoned by its own effect, and then

ipped face-down or removed from the eld, its original ATK and

DEF return to 1000 / 2000.If a face-down “Sand Moth” is targeted by “Acid Trap Hole” itseffect will not activate since it will be face-up when it is destro-

yed.After “Sand Moth” is Special Summoned by its own effect, if youequip it with “Megamorph” you will either halve or double itsnew (2000) original ATK.After “Sand Moth” is Special Summoned by its own effect, if youactivate “Shield & Sword” it will have 1000 ATK / 2000 DEF forthat turn.Even if “Skill Drain” is active when “Sand Moth” is Special Sum-moned by its own effect, its ATK and DEF will remained swit-ched. (2000 ATK / 1000 DEF).

SANGA OF THE THUNDER

A marker may be placed on this card to indicate that its effecthas been used. The effect resets if the monster is destroyed orremoved from the eld.

You can use the effect of this card even if it is face-down when itis attacked because its effect is activated during the Damage Step,and it will be face-up at that point.The effect of this card targets.

SANGANYou must show your opponent the monster you select fromyour Deck for this card’s effect. If you have no eligible monsters,your opponent gets to see your Deck to verify.The effect of “Sangan” only activates when it is sent from theeld to the Graveyard, not from your hand or Deck, and not if it

is removed from play.If the Summon of this card is negated with “Horn of Heaven” or“Solemn Judgment” you do not get its effect.If you control your opponent’s “Sangan” and it is destroyed, youropponent gets the effect since it activates in his/her Graveyard.You can chain to “Sangan”’s effect.

SANGUINE SWAMP“Sanguine Swamp’s” effect that destroys itself during the StandbyPhase does not start a Chain.If you activate “Sanguine Swamp” while you control face-down

Spell or Trap Card(s), it is destroyed after it resolves.

SASUKE SAMURAIIf “Sasuke Samurai” attacks a face-down monster, apply its effectafter entering the Damage Step, but before ipping up the face-

down monster. The monster is not ipped. Flip Effects are not

activated. Monsters like “Kisetai” and “Giant Axe Mummy” donot activate their effects.If “Sasuke Samurai” attacks a face-down monster, there is no da-mage calculation. “Sasuke Samurai” destroys the monster beforedamage calculation is reached.If “Sasuke Samurai” destroys a face-down monster using itseffect, the face-down monster is NOT “destroyed as a result of battle”, it is destroyed by “Sasuke Samurai”’s effect. So “Mystic To-

mato”, “Helpoemer”, etc. will not activate their effects. However,monsters like “Sangan” will still activate their effects.If “Sasuke Samurai” attacks a face-down monster, and “Cease-re” is activated during the Battle Step to ip it face-up, “Sasuke

Samurai” does not destroy it with its effect and damage calcula-tion is applied normally. The monster must be face-down at thebeginning of the Damage Step in order for “Sasuke Samurai” toactivate its effect.

SASUKE SAMURAI #2You can only activate “Sasuke Samurai #2”’s effect during yourMain Phase 1 or 2 because it’s an Ignition Effect.

You can only activate “Sasuke Samurai #2”’s effect once per turn.The effect of “Sasuke Samurai #2” stops in the End Phase, andafter the effect ends, you can activate Trap Cards or Quick-PlaySpell Cards during the remainder of the End Phase.While “Sasuke Samurai #2”’s effect is active, you can’t activatethe effects of cards that activate in the Graveyard like “Black Pendant” and “Statue of the Wicked”.You cannot activate the effects of Continuous cards like “SkullLair”, “Ultimate Offering”, or “Mass Driver” while “Sasuke Samu-rai #2”’s effect is active.

SASUKE SAMURAI #4You activate the effect of “Sasuke Samurai #4” at the beginningof the Damage Step, before the monster is ipped face-up. A

monster destroyed by the effect of “Sasuke Samurai #4” is notdestroyed as a result of battle. There is no damage calculation. Itis not ipped face-up. Any Flip Effects it has are not activated.

If “Sasuke Samurai #4” attacks a face-up Attack Position “Reect

Bounder”, the effect of “Sasuke Samurai #4” is resolved before

the effect of “Reect Bounder”.

SCAPEGOATYou can only activate “Scapegoat” if you have 4 or more vacantMonster Card Zones.If the effect of “Cyber Jar” is activated during the turn you

already activated “Scapegoat” all monsters that could be SpecialSummoned will be sent to the Graveyard.If your opponent chains “Magic Jammer” to your “Scapegoat” youmay still perform Summons that turn, but if they chain “ImperialOrder” you may not perform Summons.You may offer Sheep Tokens as Tributes for Toon Monsters, sincethey are Special Summoned and not Tribute Summoned.If the effect of “Royal Oppression” is chained to your “Scape-goat” your Sheep Tokens will not be Special Summoned and youstill cannot perform any Summons that turn.If you have already Summoned a monster, including a SpecialSummon caused by the effect of your opponent’s “Cyber Jar”

you cannot activate “Scapegoat”.You can Set a monster in the same turn you activate “Scapegoat”.If you control 2 monsters and your opponent activates “Changeof Heart” to gain control of one and you later activate “Scape-goat” your monster will be destroyed during the End Phase if all5 of your Monster Card Zones are still occupied.

Page 148: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 148/189

If you activate “Monster Reborn” and your opponent chains“Imperial Order” you can chain “Scapegoat” and “Royal Decree”but only “Scapegoat” will resolve since “Scapegoat” will preventany Special Summons, and therefore “Monster Reborn” cannotresolve.

SCROLL OF BEWITCHMENTIf you switch the target of this card with “Collected Power” or“Tailor of the Fickle” you do not select a new Attribute. The

newly equipped monster becomes the Attribute that was origi-nally selected when “Scroll of Bewitchment” was activated, evenif it is the same as the monster’s original Attribute.

SEA KOALAIf an effect is chained to “Sea Koala’s” effect that removes everyother Beast-Type monster from your side of the eld, the effect

of “Sea Koala” disappears.After making the ATK of 1 of your opponent’s monsters 0, theATK of the opponent’s monster remains 0 until the End Phase.even if every other Beast-Type monster you control is removed

from the eld.

SEARCH STRIKER

SEARCHLIGHTMANIf “Searchlightman’s” Flip Effect is activated, and then later “Cyber Jar’s” Flip Effect is activated, all appropriate monsters picked-upby your opponent will have to be Special Summoned in face-upAttack Position.After “Searchlightman’s” effect has resolved, your opponentcould not Normal Summon “Mystic Swordsman LV4” or LV6 be-cause they have to be Normal Summoned in face-down DefensePosition, which is considered a Set.

If your opponent attacks your face-down Defense Position“Searchlightman” with “Inferno Hammer”, the Flip Effect will re-solve before it is sent to the Graveyard, so the effect of “InfernoHammer” cannot activate.

SECOND COIN TOSSThe effect of this card only applies when you perform a cointoss, not when your opponent performs a coin toss.If an effect requires multiple coin ips, like “Barrel Dragon”, you

would redo all 3 coin ips.

Even if multiple “Second Coin Toss” cards are active, you can onlyredo each coin toss once.Even if the original coin toss came out in your favor, you may use

the effect of “Second Coin Toss” and redo the toss.

SECOND GOBLINThe effect of changing a monster’s Battle Position can only beused once per turn.

SECRET BARRELIf you activate “Secret Barrel” and your opponent activatessomething as a chain, the chained card is included in the number(so if your opponent’s only card on the eld or in his hand is

“Mystical Space Typhoon”, and he chains “Mystical Space Typho-on” to “Secret Barrel”, he still takes 200 damage).

Monster Tokens are counted for “Secret Barrel”.

SECRET PASS TO THE TREASURESThere is no way to have a monster with an ATK above 1000attack directly using the effect of “Secret Pass to the Treasures”.

When you target a monster with “Secret Pass to the Treasures”,and the monster’s ATK is increased above 1000 afterwards, themonster cannot attack your opponent’s Life Points directly.If the monster attacks your opponent’s Life Points directly, youcannot use an effect such as “Rush Recklessly” to increase itsATK above 1000 during the attack. If a monster attacks directlyusing the effect of “Secret Pass to the Treasures”, “automatic”increases will not apply (“Super Robolady”, etc.). If you use “Se-cret Pass to the Treasures” on “Injection Fairy Lily”, and attack 

directly, you cannot activate the effect of “Injection Fairy Lily”.You cannot activate “Secret Pass to the Treasures” during MainPhase 2 or on the very rst turn.

This card targets a monster.

SECRET VILLAGE OF THE SPELLCASTERSSpell Cards can still be Set while “Secret Villiage of the Spellcas-

ters” is face-up on the eld.

The effects of Continuous Spell Cards that were face-up on the

eld before “Secret Villiage of the Spellcasters” resolved can still

be activated.

SECRETS OF THE GALLANTThis card’s effect starts a Chain when the selected NormalMonster inicts Battle Damage.

This card’s effect will still activate if your opponent has only 1 orless card in their hand when the selected monster inicts Battle

Damage.If your opponent has only 1 card in their hand when this card’seffect resolves, they discard that 1 card.If multiple copies of this card are activated targeting the samemonster, their effects all go on the Chain when that monster

inicts Battle Damage.

If “Secrets of the Gallant” selects a Gemini Monster that is beingtreated as a Normal Monster and the Gemini Monster is NormalSummoned to turn on its effects, the effect of “Secrets of theGallant” is still applied when the Gemini Monster inicts battle

damage to the opponent’s Life Points that turn.

SEED OF DECEPTION

SEED OF FLAME

SELF-DESTRUCT BUTTONIf you activate “Self-Destruction Button”, and an effect is chai-ned so that the different in Life Points is less than 7000, “Self-Destruction Button” still resolves because its conditions were

correct at the time of activation.

SENET SWITCHIf “Ojama Trio” is chained to the effect of “Senet Switch” so thatthe designated Monster Card Zone is now occupied, the effectof “Senet Switch” is not applied and the monster does not move.

SENGENJIN

SENRI EYEYou cannot use “Senri Eye”’s effect more than once during thesame Standby Phase.

You can use the effect of “Senri Eye” if the top card on the Deck is face-up (due to “Convulsion of Nature” or “Parasite Paraci-de”), and in that case you don’t hide the card from your oppo-nent.

Page 149: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 149/189

SERIAL SPELL“Serial Spell” must be chained to the activation of your NormalSpell Card. Nothing can be chained in-between by yourself oryour opponent. If your opponent chains to your Normal SpellCard, you cannot chain “Serial Spell” to that Normal Spell Card.Because of this, it is impossible to chain 2 copies of “Serial Spell”to the same Normal Spell Card.“Serial Spell” does not target a card.If you chain “Serial Spell” to a Normal Spell Card that targets a

card(s) you can select a different target(s) for the “Serial Spell”copy of the Normal Spell Card.Discarding your hand is a cost to activate “Serial Spell”. Youcannot activate “Serial Spell” if it is the only card in your hand, orif it is Set and you have no cards in your hand.“Serial Spell” only copies the effects of your Normal Spell Card,not any costs of that Spell Card. So if you chain “Serial Spell” to“Delinquent Duo” you do not pay an additional 1000 Life Points.If you activate “Monster Reborn”, and chain “Serial Spell”, dis-carding your entire hand, you can select and revive one of themonsters you discarded for the cost of “Serial Spell” to be themonster that “Serial Spell” Special Summons to the eld. (For

example, if you target “Dark Magician” with “Monster Reborn”,then chain “Serial Spell” and discard “Buster Blader”, you can use“Serial Spell” to Special Summon the “Buster Blader” you discar-ded to activate “Serial Spell”.)You cannot level up “Horus the Black Flame Dragon” from 4 to 8with just “Level Up!” and “Serial Spell”. Because you would send“LV4” to the Graveyard for “Level Up!”, but even if you copy it

with “Serial Spell”, the rst “Level Up!” hasn’t resolved, so “LV6”

isn’t on the eld to send to the Graveyard as a cost for the copy

of “Level Up!” If you have “Horus the Black Flame Dragon LV4”and “Armed Dragon LV3” on the eld, and send one of them to

the Graveyard with “Level Up!”, you cannot use “Serial Spell” toLevel Up the other monster, since there was no monster sent tothe Graveyard as a cost for “Serial Spell”, and “Serial Spell” wouldhave no point of reference to resolve its effect.If you chain “Serial Spell” to “Swords of Revealing Light” it will

copy the effect of ipping all monsters face-up, but it will not

remain on the eld and prevent the opponent from attacking.

This is because it is a Quick-Play Spell Card and is sent to theGraveyard after the chain resolves.If you chain “Serial Spell” to “Different Dimension Capsule” itwill copy the effect and remove 1 card you select in your Deck from play, face-down. But because “Serial Spell” does not remainon the eld, the selected card remains removed from play face-

down and is not placed in your hand.

You can activate “Serial Spell” to copy the effect of a NormalSpell Card, even if it is “Raigeki” or “Soul Exchange” and copyingthe effect serves no real purpose.If you have 2 monsters in your Graveyard, and your opponentonly has 1 monster in their Graveyard, you can activate “TheShallow Grave” and chain “Serial Spell”, even though you wouldnot normally be able to activate a second “The Shallow Grave”because your monster would no longer have any monsters in theGraveyard. As a result, you will Special Summon 2 monsters andyour opponent will only Special Summon 1 monster.If you chain “Serial Spell” to “Bait Doll”, the entire effect of “BaitDoll” is applied and “Serial Spell” is also shufed back into your

Deck.If you chain “Serial Spell” to “Dragged Down into the Grave”,the player who activated “Serial Spell” has no cards in hand, sothe effect of “Dragged Down into the Grave” is impossible toresolve, and the effect disappears.If you chain “Serial Spell” to “Metamorphosis”, there is no effect

because you did not Tribute a monster for a cost, so “SerialSpell” has no point of reference and cannot resolve.If you chain “Serial Spell” to “Monster Gate” resolve the effectof “Monster Gate” twice (once for “Serial Spell” and once for“Monster Gate”) even though you only pay the cost once (for“Monster Gate”).

SERPENTINE PRINCESSWhen “Serpentine Princess” is returned to the Deck by an effect

occurring in a chain, the effect of “Serpentine Princess” starts anew Chain after the current Chain resolves completely.If the effect of “Fiber Jar” places “Serpentine Princess” from theeld into your Deck, the effect of “Serpentine Princess” is activa-ted and will be applied after the effect of “Fiber Jar” has nished

resolving.

SHADOW DELVERIf a monster makes a direct attack using the effect “Shadow Del-ver”, and ceases to be a Level 4 or lower DARK monster afterthe attack is declared, the attack still continues. No replay occurs.

SHADOW OF EYES“Shadow of Eyes” can be activated when a monster is SpecialSummoned in face-down Defense Position.“Shadow of Eyes” can be activated when multiple monsters areSpecial Summoned in face-down Defense Position by the sameeffect. In this case, select a monster when you activate “Shadowof Eyes”.“Shadow of Eyes” can be activated when “Guardian Sphinx” is

ipped face-down by its effect.

SHADOW-IMPRISONING MIRRORWhen determining if a monster’s effect should be negated by

“Shadow-Imprisoning Mirror”, check the monster’s Attribute atthe time its effect is resolved.When a Non-DARK monster’s effect is activated while themonster and “Shadow-Imprisoning Mirror” are both face-up onthe eld, if you chain “DNA Transplant” and select “DARK”, the

monster’s effect will be negated if the monster is still face-upon the eld when its effect resolves because it is now a DARK

monster.“Shadow-Imprisoning Mirror” cannot negate the ContinuousEffects of DARK monsters.

SHADOWPRIESTESS OF OHM“Shadowpriestess of Ohm’s” effect is an Ignition Effect.

Tributing 1 face-up DARK monster is a cost.

SHADOWSLAYERFor “Shadowslayer” (unlike cards like “Black Tyranno” and “Dri-llago”), only the Monster Card Zones are looked at. If all of youropponent’s monsters are in Defense Position, then “Shadowsla-yer” can attack directly even if your opponent has Spell and TrapCards on the eld.

If “Shadowslayer” attacks a face-up Attack Position monster, andthe opponent activates “Book of Moon” so that his only monster

on the eld is now in Defense Position, a replay occurs, because

“Shadowslayer” is now able to attack directly.

If all of your opponent’s monsters are in Defense Position butone of them is equipped with “Ring of Magnetism”, “Shadows-layer” cannot attack directly and must attack that monster if itattacks.

Page 150: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 150/189

SHARE THE PAINTributing 1 monster is a cost.Your opponent selects the monster they Tribute.No monsters are Summoned by this Tribute.

SHIELD & SWORDYou can use this card with “Catapult Turtle”. In this case, inict

Direct Damage equal to half of the Tribute monster’s originalDEF to your opponent’s Life Points.

This card switches the original ATK/DEF only. After this, apply allmodiers to the new ATK/DEF.

The effect of this card lasts for your turn only.This card has no effect on “Relinquished” because“Relinquished’s” original ATK/DEF are both zero.If “Shrink” affects a monster affect by “Shield & Sword” after“Shield & Sword’s” effect is applied, its ATK will be half of theswitched ATK (ie., half of its original DEF). If “Shield & Sword’s”effect is applied after “Shrink’s”, that monster’s ATK will becomeequal to its original DEF, and its original DEF will be equal to itsoriginal ATK (The effect of “Shrink” effectively disappears).

SHIELD CRUSH“Shield Crush” can select and destroy monsters in face-up orface-down Defense Position.“Shield Crush” will only destroy the selected monster if the se-lected monster is still in Defense Position when “Shield Crush” isresolved. For example, if you select a Defense Position monsterto destroy with “Shield Crush” and the monster is changed intoAttack Position by another card effect (“Zero Gravity”, etc.), theeffect of “Shield Crush” disappears.“Shield Crush” targets the Defense Position monster that isselected when you activate “Shield Crush”. If the selected mons-ter is changed into Attack Position after being selected, it is not

possible to select a different monster.

SHIELD WARRIOR“Shield Warrior’s” effect is a Quick Effect. Removing “ShieldWarrior” from play is a cost. This effect does not target.You cannot activate “Shield Warrior’s” effect if your monsterwould not be destroyed by the battle.If a monster you control is forced to battle another monster youcontrol by the effect of your opponent’s “Ancient Lamp”, whenyou activate “Shield Warrior’s” effect during damage calculation,both of your monsters are not destroyed.

SHIEN’S SPYIf you use “Shien’s Spy” on “Silent Swordsman LV5”, it returns toyour control during the End Phase as normal.If you chain “Book of Moon” to “Shien’s Spy” to ip the target

face-down, the monster still switches to the opponent and re-turns in the End Phase as normal.If a monster switches sides because of “Shien’s Spy” and is then

ipped face-down, it still returns in the End Phase as normal.

When a monster returns to the controller during the End Phasefor the effect of “Shien’s Spy”, this is not an effect that can bechained to.

SHIFTING SHADOWSIf you have only 1 face-down Defense Position monster youcannot activate the effect of “Shifting Shadows”.If you control a monster that is targeted by your opponent’s“Nightmare Wheel”, and you ip it face-down with “Book of 

Moon”, and control at least 1 other face-down Defense Position

monster, you can activate the effect of “Shifting Shadows”. Howe-ver, afterwards you must tell your opponent which monster istargeted by “Nightmare Wheel”.

SHINATO, KING OF A HIGHER PLANEWhen your “Shinato, King of a Higher Plane” destroys “Gradius’Option” or “Maju Garzett”, your opponent takes no damagefrom “Shinato, King of a Higher Plane”’s effect.If “Shinato, King of a Higher Plane” is destroyed before monsters

are sent to the Graveyard, for example if removed from play by“D. D. Warrior Lady”, his effect does not activate. But if “Shinato,King of a Higher Plane” attacks “Yomi Ship”, “Shinato, King of aHigher Plane” inicts the damage from his effect even though he

will be destroyed by “Yomi Ship”’s effect after “Yomi Ship” is sentto the Graveyard.When “Shinato, King of a Higher Plane” destroys a DefensePosition monster, your opponent can activate “Barrel Behind theDoor” as a chain to “Shinato, King of a Higher Plane”’s effect.When your “Shinato, King of a Higher Plane” is equipped with“Fairy Meteor Crush” and destroys your opponent’s Defense

Position monster, rst, during damage calculation, “Shinato, King

of a Higher Plane” inicts Battle Damage to your opponent’s LifePoints because of “Fairy Meteor Crush”, and then, when the De-fense Position monster is sent to the Graveyard, “Shinato, King of a Higher Plane”’s effect inicts damage equal to the original ATK

of the destroyed monster.

SHINING ANGELIf you attack with your “Shining Angel” and it is destroyed as aresult of battle, you may attack with the monster Special Sum-moned by “Shining Angel” before entering Main Phase 2.If your opponent controls your “Shining Angel” and it is des-troyed as a result of battle, you get the effect of “Shining Angel”NOT your opponent.Since the Special Summoning occurs during the Damage Step,“Torrential Tribute”, etc. cannot be used.

SHOOTING STAR BOW - CEAL“Shooting Star Bow - Ceal” decreases the current ATK. So if “In- jection Fairy Lily” is equipped with “Shooting Star Bow - Ceal”and activates her effect, her ATK is 2400 ((400 - 1000) + 3000 =2400).If a monster equipped with “Shooting Star Bow - Ceal” declaresa direct attack, and “Shooting Star Bow - Ceal” is removed fromthe monster during the Battle Step with “Mystical Space Typho-on” or “Tailor of the Fickle”, the monster is no longer capable of 

attacking directly and a replay occurs.“Tyrant Dragon” must attack a monster in order to gain its se-cond attack, so if it is equipped with “Shooting Star Bow - Ceal”and attacks directly, it cannot get a second attack. But “TyrantDragon” equipped with “Shooting Star Bow - Ceal” can attack amonster, and then attack directly.

SHORT CIRCUITIf an effect is chained that removes 1 or more of the “Battery-

man” monsters from your side of the eld, “Short Circuit’s”

effect still resolves.

SHRINKThis card can be activated during the Damage Step, before Da-mage Calculation.If a monster affected by “Shrink” is turned face-down and face-upagain that turn, the effect of “Shrink” is no longer applied.

Page 151: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 151/189

Even if a monster is targeted by multiple copies of “Shrink”, itsATK will still be half of its original ATK. For example, if a monsterwith 1400 original ATK is affected by 2 copies of “Shrink”, itsATK will be 700 NOT 350.The effect of “Shrink” works like “Megamorph”, setting a new cu-rrent ATK based on original ATK. If the same monster is targetedby both “Shrink” and “Megamorph”, only the effect of the cardthat resolved last will be applied.If a monster’s ATK is modied by a Field or Equip Spell Card,

or a Continous Effect of a monster or Trap Card, etc., and it istargeted by “Shrink”, rst calculate half of its original ATK, then

add the appropriate modiers from the Equip Spell, etc.

If “Shrink” affects a monster whose original ATK is set by itseffect when it is Summoned, like “Maju Garzette”, “ChimeratechOverdragon” or “Megarock Dragon”, that monster’s ATK will be-come 0, and remain 0 even after the effect of “Shrink” wears off.If “Shrink” affects a monster with ATK that varies due to itsContinuous Effect, like “Gren Maju Da Eiza” or “King of the SkullServants”, that monster’s ATK will be halved. If its ATK changesdue to its own effect in the same turn, recalculate the effect of “Shrink” based on the new original ATK. When the effect of “Shrink” wears off, that monster’s ATK will be calculated asnormal.If “Shrink” affects a monster whose ATK is doubled by “LimiterRemoval”, that monster’s ATK will become half of its original(printed) ATK.If “Bottomless Trap Hole” is activated in response to a Summonand “Shrink” is chained so that the monster’s ATK is less than1500 when “Bottomless Trap Hole” resolves, that monster willnot be destroyed and removed from play by “Bottomless TrapHole”.If a monster affect by “Shrink” attacks while “Mirror Wall” is inplay, both effects are applied and the monster’s ATK becomes 1/4its original ATK. Because “Mirror Wall” continually recalculates,

the result is the same no matter which card is activated rst.If a monster whose ATK is reduced by “Dark Jeroid” is affec-ted by “Shrink”, rst calculate half that monster’s original ATK,

then subtract 800 for “Dark Jeroid’s” effect; this becomes themonster’s current ATK.If “Exarion Universe” is targeted by “Shrink”, its ATK will becomehalf of its original ATK, even if its effect to reduce its own ATK by400 has been used.

SILENT ABYSSThis card’s effect will destroy “Elemental Mistress Doriado”.

SILENT INSECTChanging this card to Defense Position when it is Normal or FlipSummoned is a Trigger Effect. Its other effect is a ContinuousEffect.If “Silent Insect” is face-up on the eld, you can activate “Skill

Drain” by paying 1000 Life Points, but its effect will be negated.

If “Skill Drain” is active on the eld when you Normal or Flip

Summon “Silent Insect”, its effects are negated and it will remainin Attack Position.

SILENT STRIDER“Silent Strider’s” effect is an Ignition Effect. Sending “Silent Stri-

der” to the Graveyard is a cost.“Silent Strider’s” effect targets 1 face-up monster. You cannotselect a Level 1 monster.

SILENT SWORDSMAN LV3“Silent Swordsman LV3” will negate the effects of your

opponent’s Spell Cards that target it, whether that Spell Cardtargets just “Silent Swordsman LV3” (such as “Soul Exchange”) ormultiple monsters (“Different Dimension Gate”).

SILENT SWORDSMAN LV5 Just like “The Legendary Fisherman” and other monsters thatare unaffected by Spell Cards, “Silent Swordsman LV5” can attack normally if your opponent has “Swords of Revealing Light” on

the eld, and its controller is unaffected by effects like “Toll” and

“Gravekeeper’s Servant” when “Silent Swordsman LV5” attacks.If you control “Blue-Eyes White Dragon” and “Silent SwordsmanLV5”, and your opponent activates “Fissure”, the monster withthe lowest ATK is “Silent Swordsman LV5”, but it is unaffected bySpell Cards, so the effect of “Fissure” disappears.“Silent Swordsman LV5” is unaffected by Spell Cards your oppo-nent controls, including those in your opponent’s hand due to“Exchange” or “Graverobber”.You can Special Summon “Silent Swordsman LV5” with “Auto-nomous Action Unit”. If “Autonomous Action Unit” is removed

from the eld, “Silent Swordsman LV5” is unaffected and remains

on the eld.

SILLVA, WARLORD OF DARK WORLDAlso see rulings for “Dark World Monsters”.If this card is discarded from your hand by the opponent’s cardeffect, and they only have 1 card in their hand, then you still canSpecial Summon “Sillva, Warlord of Dark World”, but the otherpart of the effect will not resolve because the opponent doesnot have 2 cards to select.“Sillva, Warlord of Dark World” must be Special Summoned toresolve the second part of his effect. If you cannot Summon himbecause you activated “Scapegoat” that turn, or your MonsterCard Zones are full, then the second part of his effect does notresolve.If the Special Summon of “Sillva, Warlord of Dark World” is nega-ted with “Royal Oppression”, the second part of his effect doesnot resolve.If “Sillva, Warlord of Dark World” is discarded by youropponent’s card effect, when his effect resolves, he is SpecialSummoned rst, and then the second part of his effect resolves.

So the opponent cannot activate “Bottomless Trap Hole” or “To-rrential Tribute”; the timing is no longer correct. Also, you couldnot draw a card for the effect of “Card of Safe Return”.

SIMORGH, BIRD OF ANCESTRYLevel 5-6 WIND monsters are Normal Summoned without Tri-

buting while “Simorgh, Bird of Ancestry” is face-up. They are nottreated as being Tribute Summoned.If you control 2 or more face-up “Simorgh, Bird of Ancestry”, thenumber of Tributes required to Tribute Summon WIND mons-ters is still only reduced by 1.You can Tribute 1 face-up “Simorgh, Bird of Ancestry” to TributeSummon a Level 7 or higher WIND monster.When you draw “Simorgh, Bird of Ancestry” during your DrawPhase, you can reveal it to activate “Heart of the Underdog’s”effect.“Simorgh, Bird of Ancestry’s” effect targets 1 or 2 of youropponent’s cards to return to the owner’s hand.

SINISTER SEEDS“Sinister Seeds” can be activated when the monster destroyedby battle is sent to the Graveyard.“Sinister Seeds” cannot be activated if you will not have enoughopen Monster Card Zones for every Sinister Seed Token that

Page 152: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 152/189

would be Special Summoned. You cannot activate “Sinister Seeds”when you receive 3000 or more battle damage.You cannot activate “Sinister Seeds” if you do not receive at least500 points of Battle Damage.

SINISTER SERPENTThe effect of this card is optional; you do not have to return it toyour hand.The effect of this card activates no matter how it is sent to the

Graveyard. It can be destroyed, Tributed, discarded from thehand, or sent straight from the Deck to the Graveyard.If your “Sinister Serpent” is on the eld and is destroyed during

your Standby Phase, you may return it to your hand during thatsame Standby Phase.If “Sinister Serpent” is destroyed as a result of battle with “Dark Ruler Ha Des” or “Dark Balter the Terrible” you cannot activateits effect and return it to your hand during your next StandbyPhase, or any subsequent Standby Phase.You cannot activate the effect of “Sinister Serpent” if “The End of 

Anubis” is on the eld.

“Necrovalley” does not negate the effect of “Sinister Serpent”.

SINISTER SPROCKETWhen “Sinister Sprocket” is used as a Synchro Material Monster,if the Synchro Monster becomes a DARK monster when it isSynchro Summoned (due to “DNA Transplant”, etc.), you canactivate “Sinister Sprocket’s” effect.

SIX SAMURAI UNITEDPlacing a Bushido Counter onto “Six Samurai United” does notstart a Chain.Sending “Six Samurai United” to the Graveyard is a cost to acti-vate its effect.When your opponent Normal or Special Summons a “SixSamurai” monster, place a Bushido Counter onto “Six SamuraiUnited”.

SKILL DRAINPaying 1000 Life Points is a cost.“Skill Drain” negates the effects of face-up Effect Monsters onthe eld, but does not negate effects that activate in the Gra -veyard, such as “Witch of the Black Forest”, “Sangan”, “MysticTomato”, “Giant Rat”, “Sinister Serpent”, and “Vampire Lord”.If your “Dark Flare Knight” is sent to the Graveyard while “SkillDrain” is active, its effect activates in the Graveyard so you canSpecial Summon “Mirage Knight” (but “Mirage Knight”’s effects

will be negated once it is in play).If your “Neko Mane King” is sent to the Graveyard by youropponent’s card effect while “Skill Drain” is active, its effect isactivated.If your “Twin-Headed Behemoth” is destroyed and sent to theGraveyard while “Skill Drain” is active, its effect activates and it isSpecial Summoned.“Skill Drain” will not negate an Ignition Effect or Trigger Effect

if the Effect Monster is not face-up on the eld when the effect

resolves.“Skill Drain” does not stop you from activating Ignition Effects,but it does negate their effects as long as the Effect Monster re-

mains on the eld. If you Tribute “Cannon Soldier” to itself while“Skill Drain” is active, “Cannon Soldier”’s effect is not negatedbecause “Cannon Soldier” is in the Graveyard, but if you Tributea different monster for “Cannon Soldier”’s effect, then the effectis negated and your opponent takes no damage. Likewise, if youactivate “Winged Minion”’s effect while “Skill Drain” is active,

“Winged Minion” is no longer on the eld and its effect resolves.

If you activate “Exiled Force”’s effect while “Skill Drain” is active,

“Exiled Force” is no longer on the eld and you can select and

destroy 1 monster on the eld. If you Tribute “Paladin of White

Dragon” to activate its effect while “Skill Drain” is active, it is

no longer on the eld and you can Special Summon “Blue-Eyes

White Dragon”. If you Tribute “Great Dezard” while “Skill Drain”

is active, it is no longer on the eld and you can Special Summon

“Fushioh Richie”.

“Skill Drain” will negate Flip Effects, and you can chain the acti-vation of “Skill Drain” to the activation of a Flip Effect, but youcannot activate “Skill Drain” in the Damage Step because it doesnot specically modify ATK or DEF, so you cannot chain “Skill

Drain” to a Flip Effect that is activated because a monster wasattacked while face-down.If you Flip Summon “Spear Cretin” while “Skill Drain” is active,“Spear Cretin”’s effect is negated when it is sent to the Gra-veyard because it is a Flip Effect and “Skill Drain” negates FlipEffects.“Skill Drain” negates Quick Effects such as “Dark Paladin” and“Ryu Senshi”.While “Skill Drain” is active you cannot Tribute a face-up “KaiserSeahorse” to Tribute Summon a Level 7 or higher LIGHT mons-ter. However, you can Tribute a face-down “Kaiser Seahorse”.While “Skill Drain” is active, “maintenance costs” are notnegated (see the Advanced Gameplay FAQ) so you still have to

pay for “The Unfriendly Amazon”, “Armor Exe”, Archends, etc.

However, all other costs are negated, so you do not have to payto attack with “Dark Elf” or “Jirai Gumo”.Restrictions are also lifted, so you can attack with “UltimateObedient Fiend” even if you have other cards on your side of 

the eld.

Spirit Monsters are not returned to the owner’s hand while “SkillDrain” is active.

Toon Monsters’ effects are negated while “Skill Drain” is activeand the Toon Monster is on the eld, so they can attack the same

turn they are Summoned, you do not have to pay 500 Life Pointsto attack with them, and they are not destroyed if “Toon World”is destroyed, but they cannot attack your opponent directly.“Jinzo” cannot negate Trap Cards while “Skill Drain” is alreadyactive, because “Skill Drain” is negating “Jinzo”’s effect. But if 

“Jinzo” is already on the eld, you cannot activate “Skill Drain”

because “Jinzo”’s effect prevents you from doing so.When a monster’s ATK or DEF are changed by its own effect,like “Slate Warrior” or “Berserk Dragon”, and “Skill Drain” isactivated, that monster’s effect is negated and the ATK/DEF are

returned to normal. Even if “Skill Drain” is then destroyed, theold adjustment to ATK/DEF does not come back. Any bonusesor penalties are lost when “Skill Drain” effect is applied, and youhave to start over from the beginning.If your opponent uses “Bazoo the Soul-Eater”’s effect to increa-se its ATK, and you use “Skill Drain”, “Bazoo the Soul-Eater”’sATK returns to normal, even if “Skill Drain” is destroyed afterresolving. If “Skill Drain” is negating “Bazoo the Soul-Eater”’seffect, you can still pay the cost and remove monsters in yourGraveyard from play, but “Bazoo the Soul-Eater”’s ATK will notincrease.“Goblin Attack Force” and “Spear Dragon” do not change theirbattle position after attacking while “Skill Drain” is active. If “Go-blin Attack Force” attacks and changes battle position, then onyour next turn you activate “Skill Drain”, you can change “GoblinAttack Force” back to Attack Position because its effect thatprevents this is negated.Monsters equipped to “Relinquished” while “Skill Drain” is active

Page 153: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 153/189

are negated and destroyed because “Relinquished” no longerhas an effect that allows it to be equipped with a monster, and“Relinquished”’s ATK and DEF are returned to normal.Monsters that can hold Spell Counters, like “Skilled Dark Magi-cian”, no longer have that effect while “Skill Drain” is active, sothey cannot gain more Spell Counters and all Spell Countersalready placed on them are removed.If a face-down “Kisetai” is attacked while “Skill Drain” is active,the effect of “Kisetai” is negated, damage calculation is perfor-

med, and “Kisetai” will not equip itself to the attacking monster.But if “Kisetai” is already an Equip Spell Card, and “Skill Drain” isactivated, Kisetai is unaffected because it is no longer an EffectMonster.The effects of “Zombyra the Dark” are negated while “Skill Dra-in” is active, so “Zombyra the Dark” can attack your opponentdirectly, and its ATK is not decreased because of its effect. If “SkillDrain” is destroyed, “Zombyra the Dark”’s ATK is not changed.The ATK and DEF of “Gradius’ Option”, the ATK of “Maju Gar-zett”, and similar monsters is 0 while “Skill Drain” is active, and isnot restored even if “Skill Drain” is destroyed.If “Skill Drain” is activated after “Hayabusa Knight”’s rst attack,

“Hayabusa Knight” does not get its second attack.You can Special Summon “Gilasaurus” while “Skill Drain” isactive, but its effect is negated so your opponent does not get toSpecial Summon.Do not roll dice for Archends while “Skill Drain” is active.

A Union Monster that attached itself to another monster before“Skill Drain” became active is unaffected by “Skill Drain”. If “SkillDrain” is active, you can activate a Union Monster’s effect toattach it to another monster, but nothing happens and it remainsa monster.“Skill Drain” will not affect lingering effects or conditions thatare left over from a previous effect. For example, if you SpecialSummon a Fusion Monster with “Summoner of Illusions”, and

then “Skill Drain” is activated afterwards, the Fusion Monsteris still destroyed in the End Phase. If you Special Summon aFusion Monster with “Magical Scientist”, and then “Skill Drain” isactivated, the Fusion Monster cannot attack your opponent’s LifePoints directly, and is returned to the Extra Deck at the end of the turn.When “Jowls of Dark Demise”’s effect is activated and resolves,and then “Skill Drain” is activated afterwards, it has no effect on“Jowls of Dark Demise”’s effect, so control of the monster doesnot change until it is returned to the original controller at theend of the turn.If “Hino-Kagu-Tsuchi”’s effect is activated, and then “Skill Dra-

in” is activated later, “Hino-Kagu-Tsuchi”’s effect is not negatedand the opponent must discard his/her hand during their nextDraw Phase. But if “Skill Drain” is active at the time “Hino-Kagu-Tsuchi”’s effect activates, then the effect is negated.Conditions for Summoning monsters is not negated by “SkillDrain”, so you still must remove 1 DARK and 1 LIGHT monsterto Special Summon “Chaos Emperor Dragon - Envoy of the End”,and you cannot Normal Summon or Flip Summong “Terrorking

Archend” if there are no Archends on the eld.

You can have 2 “Gravekeeper’s Chiefs” on the eld while “Skill

Drain” is active, but if “Skill Drain” is destroyed, select 1 of the“Gravekeeper’s Chiefs” and destroy it.

SKILLED DARK MAGICIANYou place a Spell Counter on this card when the Spell Card re-solves, so if “Magic Jammer” is used to negate the Spell Card’s ac-tivation then you do not place a Spell Counter on this monster.But if “Imperial Order” is chained to the Spell Card, you still pla-

ce a Spell Counter on this monster because the activation of theSpell Card was not negated. If the Spell Card was a Continuous,Equip, or Field Spell Card, and “Dust Tornado” is chained to itsactivation and destroys it before it resolves you still place a SpellCounter because the activation of the card was not negated.If you activate a Spell Card, and your opponent chains “Call of the Haunted” to Special Summon “Skilled Dark Magician, “SkilledDark Magician” does not get a Spell Counter for that Spell Cardbecause “Skilled Dark Magician” must be face-up on the eld

when the Spell Card is activated and when it resolves in order toget a Spell Counter.You place a Spell Counter for any Spell Card that is activated,including Equip Spell, Field Spell, etc.When you use the effect of a Continuous Spell Card that is

already face-up on the eld, such as “Inspection”, or sending

“Wave-Motion Cannon” to the Graveyard, or paying for “Mes-senger of Peace”, you do NOT place a Spell Counter on thismonster.When “Double Spell” is played, you get a Spell Counter on thismonster for the activation of “Double Spell”, but not for thetarget of “Double Spell” because the target is never activated; soyou get 1 Spell Counter on this monster.You do not place a Spell Counter on this monster when youattach or detach a Union Monster because that is not the activa-tion of a Spell Card.If you activate “Monster Reborn” or “Premature Burial” to revivethis monster, this monster does not get a Spell Counter for

“Monster Reborn” (it has to be face-up on the eld before the

activation of the Spell Card).You can only Tribute this monster for its effect during Main Pha-se 1 or 2 of your turn.This monster’s effect does NOT target and you select themonster when you resolve the effect, so if you Tribute it toSpecial Summon “Dark Magician” from your Graveyard and your

opponent chains “Disappear” and removes that “Dark Magician”,you can Special Summon a different “Dark Magician” from yourhand/Deck/Graveyard instead.If there are no “Dark Magician” in your hand, Deck, and Gra-veyard, you cannot activate “Skilled Dark Magician’s” effect toSpecial Summon a “Dark Magician”.When “Skill Drain” is active, and you or your opponent activatesa Spell Card, do not place Spell Counters on this monster. AnySpell Counters that are on this monster are removed when “SkillDrain” is activated.If a player controls the opponent’s “Skilled Dark Magician” andTribute it with 3 Spell Counters, the player who controlled and

Tributed the “Skilled Dark Magician” is the player who SpecialSummons “Dark Magician” from the hand, Deck, or Graveyard.

SKILLED WHITE MAGICIANYou place a Spell Counter on this card when the Spell Card re-solves, so if “Magic Jammer” is used to negate the Spell Card’s ac-tivation then you do not place a Spell Counter on this monster.But if “Imperial Order” is chained to the Spell Card, you still pla-ce a Spell Counter on this monster because the activation of theSpell Card was not negated. If the Spell Card was a Continuous,Equip, or Field Spell Card, and “Dust Tornado” is chained to itsactivation and destroys it before it resolves you still place a SpellCounter because the activation of the card was not negated.If you activate a Spell Card, and your opponent chains “Callof the Haunted” to Special Summon “Skilled White Magician”,“Skilled White Magician” does not get a Spell Counter for thatSpell Card because “Skilled White Magician” must be face-up on

the eld when the Spell Card is activated and when it resolves in

Page 154: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 154/189

order to get a Spell Counter.You place a Spell Counter for any Spell Card that is activated,including Equip Spell, Field Spell, etc.When you use the effect of a Continuous Spell Card that is

already face-up on the eld, such as “Inspection”, or sending

“Wave-Motion Cannon” to the Graveyard, or paying for “Mes-senger of Peace”, you do NOT place a Spell Counter on thismonster.When “Double Spell” is played, you get a Spell Counter on this

monster for the activation of “Double Spell”, but not for thetarget of “Double Spell” because the target is never activated; soyou get 1 Spell Counter on this monster.You do not place a Spell Counter on this monster when youattach or detach a Union Monster because that is not the activa-tion of a Spell Card.If you activate “Monster Reborn” or “Premature Burial” to revivethis monster, this monster does not get a Spell Counter for

“Monster Reborn” (it has to be face-up on the eld before the

activation of the Spell Card).You can only Tribute this monster for its effect during Main Pha-se 1 or 2 of your turn.This monster’s effect does NOT target and you select themonster when you resolve the effect, so if you Tribute it toSpecial Summon “Buster Blader” from your Graveyard and youropponent chains “Disappear” and removes that “Buster Blader”,you can Special Summon a different “Buster Blader” from yourhand/Deck/Graveyard instead.If there are no “Buster Blader” in your hand, Deck, and Grave-yard, you cannot activate “Skilled White Magician’s” effect thatSpecial Summons “Buster Blader”.When “Skill Drain” is active, and you or your opponent activatesa Spell Card, do not place Spell Counters on this monster. AnySpell Counters that are on this monster are removed when “SkillDrain” is activated.

If a player controls the opponent’s “Skilled White Magician” andTribute it with 3 Spell Counters, the player who controlled andTributed the “Skilled White Magician” is the player who SpecialSummons “Buster Blader” from the hand, Deck, or Graveyard.

SKREECH“Skreech’s” effect activates at the end of Damage Step, whenmonsters destroyed by battle are sent to the Graveyard,but “Skreech” does not have to be “sent to the Graveyard”.“Skreech’s” effect activates in its owner’s Graveyard (or Remo-ved Zone, etc.)If you take control of your opponent’s “Skreech”, and it is

destroyed as a result of battle, then your opponent (the originalowner) will activate its effect.

SKULL INVITATIONCards that are Tributed or Discarded are included, because theyare also “sent to the Graveyard”.The effects of multiple “Skull Invitation” are cumulative.If “Dark Hole” destroys monsters controlled by both players, thedamage from “Skull Invitation” is applied to both players simulta-neously.

If you draw the nal piece of “Exodia” with “Graceful Charity”

and have all 5 pieces of “Exodia” in your hand after discarding,

you win the Duel even if the damage resulting from “Skull Invita-tion” would reduce your Life Points to 0.

SKULL KNIGHT #2If you Tribute Set a high level Fiend-Type monster by Tributingthis card, you CAN Special Summon another “Skull Knight #2”

from your Deck and you do NOT have to reveal your Set mons-ter to prove it is a Fiend-Type.If you activate “Change of Heart” to control your opponent’s“Skull Knight #2” and Tribute it to Tribute Summon a Fiend-Typemonster you can Special Summon a “Skull Knight #2” from yourDeck. But if you activate “Soul Exchange” to Tribute a “Skull

Knight #2” on your opponent’s side of the eld, neither player

can activate its effect.If this card is used as a Tribute for a Special Summon, such as a

Ritual Summon, the effect of this card is not activated.If the Tribute Summon of a Fiend-Type monster is negated by“Solemn Judgment” or “Horn of Heaven”, the effect of “SkullKnight #2” will not activate.If the opponent chains “Torrential Tribute” to the effect of “SkullKnight #2”, all monsters will be destroyed (including the Level5 or higher Fiend-Type monster that was Tribute Summoned)and then “Skull Knight #2” will be Special Summoned from yourDeck. If the opponent waits until the effect of “Skull Knight#2” resolves and another copy is Special Summoned, and thenactivates “Torrential Tribute” in response to that Summon, all themonsters will be destroyed.

SKULL LAIRRemoving Monster Cards in your Graveyard from play is a costto activate “Skull Lair’s” Ignition-like effect.You cannot destroy a face-down monster because its Level can-not be determined.

SKULL ZOMAWhen “Skull Zoma” is destroyed by battle, its effect activateswhen it is sent to the Graveyard at the end of the Damage Step.This effect still activates if it is removed from play instead, due to“Macro Cosmos”, etc. This effect starts a Chain.When “Dark Ruler Ha Des” destroys “Skull Zoma” by battle, itseffects are negated and it will not inict damage.

When “Skull Zoma” is destroyed by battle, its owner activates itseffect.If a “Skull Zoma” is Special Summoned with “Magical Hats”, itseffect will not activate when it is destroyed in battle.When an Attack Position “Skull Zoma” battles a monster withequal ATK and both monsters are destroyed, “Skull Zoma’s”effect still activates.“Barrel Behind the Door” cannot be chained to “Skull Zoma’s”effect.“Divine Wrath” cannot be chained to “Skull Zoma’s” effect be-cause it is a Trap Card in the Graveyard.

“Sorcerer of Dark Magic’s” effect cannot be chained to the da-mage inicting effect of “Skull Zoma”.

“Skull Zoma’s” effect cannot be negated by “Skill Drain”.“Des Volstgalph’s” effect does not activate when it destroys“Skull Zoma” by battle.If “Skull Zoma” inicts damage to your opponent’s Life Points

while “Begone, Knave!” is active, it will return to your hand. If “Makyura the Destructor’s” effect was activated during the sameturn, it can be activated from the hand and Special Summoned. If “Final Attack Orders” is also active, it will be shifted into Attack Position and can then attack again during the same Battle Phase.

“Skull Zoma” inicts damage equal to the current ATK of the

monster that destroyed it by battle.When “Black Luster Soldier - Envoy of the Beginning” destroys“Skull Zoma” by battle, it can activate its effect to attack onceagain.When “Skull Zoma” is equipped to “Relinquished” by its effect,it is only treated as an Equip Spell Card, not a Trap Card or

Page 155: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 155/189

Page 156: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 156/189

Page 157: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 157/189

You cannot Tribute the monster targeted by “Soul Exchange” topay the cost to activate the effect of your “Exiled Force”, because“Exiled Force” must Tribute itself.

SOUL OF FIRE“Your opponent draws 1 card” is not a cost to activate this card.It is part of the effect.You cannot activate “Soul of Fire” if there are no Pyro-TypeMonsters remaining in your Deck.

SOUL RELEASEYou can select cards from you and your opponent’s Graveyardsimultaneously. For example, you can select 2 cards from yourGraveyard and 3 from your opponent’s Graveyard.

SOUL REVERSAL“Soul Reversal”’s effect targets.

SOUL-ABSORBING BONE TOWERIf you have a “Soul-Absorbing Bone Tower” equipped with “Rare-gold Armor” and a Zombie-Type monster, your opponent cannot

attack. Even if you have a Zombie-Type monster, “Gemini Elf”,and a “Soul-Absorbing Bone Tower” equipped with “RaregoldArmor”, your opponent cannot attack.If you have another Zombie-Type monster and “Soul-AbsorbingBone Tower”, your opponent cannot attack the “Soul-AbsorbingBone Tower”, but if you equip the “Soul-Absorbing Bone Tower”with “Ring of Magnetism” your opponent can declare an attack but must attack the “Soul-Absorbing Bone Tower” equipped withthe “Ring of Magnetism”.If you have multiple “Soul-Absorbing Bone Towers” and no othermonsters, your opponent cannot attack.When your opponent attacks your “Soul-Absorbing Bone

Tower” and during the Battle Step you activate “Call of theHaunted” to Special Summon another Zombie-Type monster,then a replay occurs (and you send 2 cards from your opponent’sDeck to the Graveyard).If “DNA Surgery” is in play changing all monsters to Zombie-Types, and a monster that was not originally a Zombie-Typeis Special Summoned, “Soul-Absorbing Bone Tower”’s effect isapplied and you send 2 cards from your opponent’s Deck to theGraveyard.If a Zombie-Type monster is Special Summoned on your

opponent’s side of the eld, “Soul-Absorbing Bone Tower”’s

effect activates.If a Zombie-Type monster is Special Summoned face-down (with

“The Shallow Grave”, etc.) then “Soul-Absorbing Bone Tower”’seffect does not activate.If multiple Zombie-Type monsters are Special Summoned simul-taneously, “Soul-Absorbing Bone Tower”’s effect is only appliedonce (so send just 2 cards).If “Soul-Absorbing Bone Tower” is Special Summoned by itself, itseffect is not applied for its own Special Summon.If “Soul-Absorbing Bone Tower” and several other Zombie-Typemonsters are Special Summoned simultaneously (with “Cyber Jar”), that Soul-Absorbing Bone Tower’s effect is not applied.If you have “Soul-Absorbing Bone Tower” in play and “The Kick Man” is Special Summoned, “Soul-Absorbing Bone Tower”’s effect

is Step 1 of a chain and “The Kick Man”’s effect is Step 2.If you have “Soul-Absorbing Bone Tower” and “Card of SafeReturn”, and a Zombie-Type monster is Special Summoned,“Soul-Absorbing Bone Tower” is Step 1 of the chain and “Card of Safe Return” is Step 2.You can chain to “Soul-Absorbing Bone Tower”’s effect that

sends 2 cards to the Graveyard.

SPACE GIFTCount the number of “Neo-Spacian” monsters you control withdifferent names when “Space Gift” resolves.If you control a “Neo-Spacian Marine Dolphin” when “SpaceGift” resolves, you will draw 2 cards for it because its name isalso treated as “Neo-Spacian Aqua Dolphin”.

SPACEGATEPlacing a “Gate Counter” onto “Spacegate” does not start aChain.Sending “Spacegate” to the Graveyard is a cost to activate itssecond effect.If “Royal Decree” is chained to the second effect of “Spacegate”,“Spacegate’s” effect is negated because the effect activated onthe eld.

SPARK BLASTER“Spark Blaster” targets.You can activate the effect of “Spark Blaster” multiple times in

the same Main Phase. You can activate the effect of “Spark Blas-ter” during the same turn you played it from your hand.You can chain to “Spark Blaster” when its effect is used. Afterits effect is used 3 times, you cannot chain to the destruction of “Spark Blaster”.If “Silent Swordsman LV7” is on the eld when “Spark Blaster’s”

effect is used for the third time, “Spark Blaster” is still destroyednormally.If you chain to the effect of “Spark Blaster” with “EmergencyProvisions” and send “Spark Blaster” to your Graveyard, because

“Spark Blaster” is no longer on the eld its effect disappears.

SPATIAL COLLAPSEIf “Spatial Collapse” is activated, and an effect is chained so that a

player has more than 5 cards on the eld after “Spatial Collapse”

resolves, the controller selects cards to send to the Graveyardto make the number 5.You can activate “Spatial Collapse” when you have 5 or less cardson the eld and your opponent has 5 or less cards on the eld.

“Spatial Collapse” includes Tokens, too.While “Spatial Collapse” is active and you have 1 or more cardsalready on your side of the eld, you cannot activate “Scapegoat”

because you would have your 1 previous card + the “Scapegoat”card + 4 monster tokens = 6.

When you have 4 cards on your side of the eld while “Spatial

Collapse” is active, you cannot activate “Change of Heart”.When “Cyber Jar” is activated while “Spatial Collapse” is active, if the number of cards exceeds 5, each player selects cards to sendto the Graveyard to make the number 5.When you have 4 cards on the eld and you activate “Remove

Brainwashing”, you select cards to destroy to make the numberof cards you control 5.

SPEAR CRETINIf you can Special Summon a monster but your opponent cannot,you will still Special Summon. If your opponent can Special Sum-mon a monster and you cannot, your opponent will still Special

Summon.Special Summoning a monster is optional.“Spear Cretin” cannot Special Summon itself from the Grave-yard, but it can Special Summon another copy of “Spear Cretin”.After “Spear Cretin” is ipped face-up, if it and another monster

Page 158: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 158/189

you control are destroyed by the same effect, you can SpecialSummon the other destroyed monster.

SPEAR DRAGONIf “Spear Dragon” attacks, even if the damage is reduced to 0by the effect of “Waboku” or “Kuriboh”, it is still changed toDefense Position.“Spear Dragon” will change to Defense Position after it attacks,regardless of the battle position of the opponent’s monster.

The effect of “Spear Dragon” does not prevent you from manua-lly changing its battle position later on. Of course, you cannotchange it in the same turn after you attacked with “Spear Dra-gon”. But during your next turn you can change it back to Attack Position (and attack again the same turn, if you choose).If you attack your opponent’s Defense Position monster with 0DEF with your “Spear Dragon”, and have “Dragon’s Rage” active

on the eld, the opponent only takes 1900 points of damage. The

effects are not cumulative.The effect of “Lord of D.” will not prevent the effect of “SpearDragon” from changing it to Defense Position after it attacks.

SPECIAL HURRICANE“Special Hurricane” will destroy face-down monsters that wereSpecial Summoned.If a monster is Special Summoned, then removed from the eld

with “Interdimensional Matter Transporter”, and returns to theeld, “Special Hurricane” WILL destroy it if activated after it

returns to the eld.

SPELL ABSORPTIONThe effect of “Spell Absorption” is applied when the Spell Cardis activated. You cannot chain to this effect. The effect is appliedimmediately. For example, when activating “Tribute to the Doo-

med” while “Spell Absorption” is on the eld: (1) pay the cost by

discarding a card, (2) activate “Tribute to the Doomed”, (3) yourLife Points increase for “Spell Absorption”, (4) check for chainingand resolve “Tribute to the Doomed”.If the activation of a Spell Card is negated by “Magic Jammer”,etc., then you will not gain Life Points for “Spell Absorption”.A Spell Card used from the Graveyard by the effect of “DoubleSpell” is not considered “activated”, so you will only gain LifePoints for “Spell Absorption” for “Double Spell” itself, not for thecard used from the Graveyard.When you activate “Spell Absorption”, you do not gain Life Po-ints for activating “Spell Absorption” itself.

SPELL CANCELLER“Spell Canceller”’s effect is similar to “Imperial Order”.If “Last Will”’s effect is active (its ‘state’ is in effect) and “SpellCanceller” is Summoned, “Spell Canceller” will not negate theeffect of “Last Will”.You can Special Summon “Spell Canceller” with “PrematureBurial”; the effect of “Premature Burial” is negated by “Spell Can-celler” so if “Premature Burial” is destroyed, “Spell Canceller” is

not destroyed and remains on the eld.

You can chain “Call of the Haunted” to a Spell Card, and SpecialSummon “Spell Canceller”, to negate the effect of the Spell Card.You can activate “Spiritualism” when “Spell Canceller” is face-up

on the eld because its activation and effect cannot be negated.When “Spell Canceller” is face-up on the eld, you can activa-te the Graveyard effect of “Dark Necrofear” (because it is amonster effect) and equip it to a monster, but the effect of “Dark Necrofear” after it is equipped will be negated because it is thenan Equip Spell Card.

SPELL CHRONICLESending every card in your hand to the Graveyard is a cost toactivate “Spell Chronicle”. The 5 Spell or Trap Cards are removedfrom play when “Spell Chronicle” resolves.“Spell Chronicle” cannot be activated when you have a com-bined total of 4 or less Spell and Trap Cards remaining in yourDeck.The Spell and Trap Cards are removed from play face-up.Placing 1 Chronicle Counter onto “Spell Chronicle” does not

start a Chain.The damage inicted by “Spell Chronicle” does not start a Chain.

Adding 1 of the removed from play Spell or Trap Cards to yourhand does not target the card to be added to your hand.When you activate “Spell Chronicle”, it does not gain a Chroni-cle Counter if a Quick-Play Spell Card is chained to its activation.

SPELL ECONOMICSWhile “Spell Economics” is active, you don’t have to pay LifePoints to activate a Spell Card (place it face-up on the eld), but

to activate an effect of a Spell Card, like “Archend’s Oath”, you

still have to pay.

Only the controller of “Spell Economics” gets its effect.You have to pay for “Chain Energy” even if you control “SpellEconomics”.You pay the 500 Life Points to restore “Horn of Light” to your

Deck even if “Spell Economics” is on the eld.

SPELL GEAR“’Ancient Gear’ cards” means any card you control that has“Ancient Gear” in its card name.You cannot activate “Spell Gear” if you do not have any “AncientGear Golem” remaining in your Deck.If an effect is chained that prevents you from Special Summoning

“Ancient Gear Golem”, you still cannot Normal Summon or Setuntil the end of your next turn.The effect that prohibits Normal Summons or Sets until the endof your next turn is not a restriction on this card’s activation.So you can activate this card if you Normal Summoned earlierin the turn. But you cannot Normal Summon or Set after it isactivated.

SPELL RECLAMATIONThis effect does not target.This card can be chained to any type of Spell Card (Normal,Continuous, Quick-Play or Equip or Field.).This card’s effect to return the Spell Card to its owner’s hand

does not start a Chain.This card’s effect is only applied once, the rst time the Spell

Card it was chained to is sent from the eld to the Graveyard

for any reason. This includes an Equip Spell Card equipped to amonster Tributed for a Tribute Summon, or a card sent to theGraveyard as a cost for “Emergency Provisions”, etc.The Spell Card must be sent to the Graveyard, if it is removedfrom play, it will not return to your hand.If the Spell Card that “Spell Reclamation” was chained to isremoved from play, or returned to the hand, etc. instead of going to the Graveyard, “Spell Reclamation’s” effect is no longerapplied.

If the Spell Card that “Spell Reclamation” affected is sent to theGraveyard during resolution of a Chain, it returns to the owner’shand immediately after resolving the effect that sent it to theGraveyard.This card can only be chained to the activation a Spell Card, andnot when the effect of a Spell Card is activated (by “Destiny

Page 159: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 159/189

Hero - Diamond Dude”, etc.)If “Spell Reclamation” is chained to a Spell Card’s activation, and“Mystical Space Typhoon”, etc. is chained to “Spell Reclamation”targeting the same Spell Card, that Spell Card will not return toits owner’s hand because it is destroyed before “Spell Reclama-tion” resolves.If a Spell Card that has an effect that activates when it is sent tothe Graveyard, like “Black Pendant” or “Lucky Iron Axe”, is affec-ted by “Spell Reclamation”, that Spell Card’s effect will activate,

and it will be returned to its owner’s hand before resolving theeffect.

SPELL SHATTERING ARROW

SPELL SHIELD TYPE-8Discarding a Spell Card for “Spell Shield Type-8” is a cost.

SPELL VANISHINGWhen you activate “Spell Vanishing”, you get to search youropponent’s Deck to look for any Spell Cards of the same name

as the destroyed Spell Card.

SPELLBINDING CIRCLEThe Battle Position of a monster targeted by this card can still bechanged by card effects, such as “Book of Moon”, “Stop Defense”,etc.This card may select a face-down monster as a target. This pre-vents the monster from being Flip Summoned, but it will still beipped face-up if it is the target of an attack.

If the targeted monster is Tributed, changed into an Equip SpellCard by the effect of “Relinquished”, returned to the owner’s

hand, or otherwise removed from the eld without being destro-

yed, “Spellbinding Circle” remains on the eld meaninglessly.You can chain “Spellbinding Circle” to the activation of a Flip

Effect when a monster is Flip Summoned or ipped face-up, but

it will not negate the activation or resolution of the Flip Effect.You can activate “Change of Heart” and take control of a mons-ter targeted by “Spellbinding Circle” but you cannot attack withit or change its Battle Position.If a monster attacks and you activate “Spellbinding Circle”, themonster’s attack stops.

SPHINX TELEIAThis card’s effect which allows you to Special Summon it is aSpell Speed 1 effect that you can only activate during your Main

Phase 1 or 2.

SPIRAL SPEAR STRIKEThe effect of “Spiral Spear Strike” that causes you to draw canbe chained to. But the rst effect is a Continuous Effect that

cannot be chained to.If you have 2 copies of “Spiral Spear Strike”, or “Spiral SpearStrike” and a “Gaia the Dragon Champion” equipped with “FairyMeteor Crush”, the damage to your opponent’s Life Points is notdoubled. (In the case of “Fairy Meteor Crush”, you still can drawfor the “Spiral Spear Strike” effect.)

SPIRIT BARRIERYou still perform damage calculation with “Spirit Barrier” eventhough the damage to the controller’s Life Points becomes zero.

If you have 1 monster on the eld, and “Airknight Parshath”

attack and destroys it, and would do extra damage, there is still

a monster on the eld when “Airknight Parshath”’s effect would

activate and resolve, so “Spirit Barrier”’s effect is applied, “Airk-

night Parshath” inicts zero damage to your Life Points, and your

opponent does not draw 1 card for “Airknight Parshath”’s effect.

SPIRIT ELIMINATIONDuring the turn that “Spirit Elimination” is activated; all mons-

ters removed from play must be from your side of the eld. This

means that you cannot activated “Soul Release” and remove

two monsters from your side of the eld and three from yourGraveyard.Any conditions set on the Monster Cards that would be remo-ved from the Graveyard must still be fullled on the Monsters

removed from your side of the eld. For example, to Special

Summon “Dark Necrofear” you must remove 3 Fiend-Type

Monsters from your side of the eld.

You can activate “Spirit Elimination” while “Necrovalley” is active.

SPIRIT MONSTERSThe following rules apply to all Spirit Monsters:Spirit is not a monster Type; you cannot declare “Spirit” for the

effect of “DNA Surgery”.Spirit Monsters are still Effect Monsters.A Spirit Monster must be face-up on the eld during the End

Phase for it to return to the owner’s hand. If it was destroyed orremoved from play, it will not return to the owner’s hand.A Spirit Monster will return to the owner’s hand during the EndPhase, even if the opponent played it from their hand (throughthe effect of “Exchange”.)

SPIRIT OF THE PHARAOH“Spirit of the Pharaoh” cannot be Normal Summoned or Set,and cannot be Special Summoned EXCEPT by the effect of “TheFirst Sarcophagus”. So “Spirit of the Pharaoh” cannot be SpecialSummoned with “Monster Reborn”, etc., even if Special Summo-ned properly rst.

If your opponent chains “Royal Decree” to the effect of “TheFirst Sarcophagus”, the effect of Special Summoning is negatedand “The First Sarcophagus” is sent to the Graveyard becausethat is the cost.If “Banisher of the Light” is in play and you activate “The FirstSarcophagus”, you cannot Special Summon “Spirit of the Pha-raoh”.You select the Zombie-Type monsters when you successfullySpecial Summon “Spirit of the Pharaoh”, then activate his effect.“Spirit of the Pharaoh”’s effect targets.

You can choose whether or not to activate “Spirit of thePharaoh”’s effect, but if you activate it you must Special Summonat least 1 Zombie-Type monster.If you have “Stumbling” on the eld and “Spirit of the Pharaoh”

is Special Summoned, his effect can be activated but it is a chainwith “Stumbling” as Step 1 and “Spirit of the Pharaoh” as Step 2.If a Zombie-Type monster had its Level reduced by “CostDown”, that reduction no longer applies when it is in the Grave-yard.If you activate “Spirit of the Pharaoh”’s effect and “EnemyController” is chained, and control of “Spirit of the Pharaoh”switches, the effect is still controlled by the activator of “Spirit of 

the Pharoah”’s effect.

SPIRIT OF THE POT OF GREED“Spirit of the Pot of Greed”’s effect does not chain to “Pot of Greed”; instead, you activate it after “Pot of Greed” resolves.

Page 160: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 160/189

Page 161: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 161/189

as “Penguin Soldier”.

SPIRITUAL EARTH ART - KUROGANETributing a monster is a cost for “Spiritual Earth Art – Kuroga-ne”.You can Tribute a face-down EARTH monster for the cost of “Spiritual Earth Art – Kurogane”.“Spiritual Earth Art – Kurogane” is an effect that targets 1 mons-ter in your Graveyard. (So it will be negated by “Necrovalley” or

“The End of Anubis”).

SPIRITUAL ENERGY SETTLE MACHINEWhen this card is active, Spirit Monsters on both sides of theeld do not return to their owner’s hand during the End Phase

of the turn they were Summoned.Discarding 1 card during your End Phase is a maintenance costand must be paid each turn. You may decide to not discard acard, and destroy this card instead.When this card is active, Spirit Monsters may still be returned totheir owner’s hands by card effects such as “Penguin Soldier” and“Compulsory Evacuation Device”.

SPIRITUAL WIND ART - MIYABI“Spiritual Wind Art – Miyabi” is an effect that targets.If you target the opponent’s Fusion Monster or Synchro Monsterfor “Spiritual Wind Art – Miyabi”, the Fusion Monster or SynchroMonster is placed on the bottom of the Extra Deck.

SPIRITUALISMThe Spell or Trap Card goes to its owner’s hand (in case your

Spell or Trap Card was on your opponent’s side of the eld).

“Spiritualism” cannot be activated if it is declared with “Prohibi-tion” or while the effect of “Cold Wave” is being applied.

SPLENDID VENUSIf “Jinzo” and “Splendid Venus” are face-up on the eld, Trap

Cards and the effects of Trap Cards still cannot be activatedbecause “Jinzo” prevents Trap Cards and Trap Card effects frombeing activated. The Continuous Effects of Trap Cards controlledby the player with “Splendid Venus” are not negated.

SPRING OF REBIRTHOnly the controller of “Spring of Rebirth” gains Life Points by itseffect. If you control “Spring of Rebirth”, you gain Life Points evenwhen a monster is returned to your opponent’s hand.You gain 500 Life Points each time a monster or monsters on

the eld are returned to their owner’s hand. So if “Penguin

Soldier” returns two monsters at once, you only gain 500 LifePoints.Spirit Monsters are sent to the owner’s hand one at a timeduring the End Phase. So if you have 4 face-up Spirit Monstersduring the End Phase, you will gain 500 Life Points for each, tota-ling 2000 Life Points.Multiple “Spring of Rebirth” cards are cumulative.

STAMPING DESTRUCTIONWhen you activate this card, if the opponent activates an effectin a chain that destroys the targeted Spell or Trap Card, the

opponent will not take the 500 points of damage. If your oppo-nent merely chains the Spell or Trap card that you targeted, theSpell or Trap Card will be destroyed when “Stamping Destruc-tion” resolves and your opponent will take 500 points of damage.

(Remember that Spell and Trap Cards remain on the eld until

the entire chain resolves, unless destroyed by a card effect duringthe chain.)If your opponent destroys all the Dragon-Type monsters on your

side of the eld as a chain to the activation of this card, this card

will still resolve since the conditions were met at the time of activation.

STARDUST DRAGONTributing “Stardust Dragon” is a cost to activate its effect.

“Stardust Dragon’s” rst effect can be activated during the Da-mage Step.“Stardust Dragon’s” effects do not target.“Stardust Dragon’s” rst effect can still be chained if it is the only

card that will be destroyed by the activated effect.“Stardust Dragon’s” effect can be chained to the effect of a Con-tinuous Spell or Trap Card, like “Blaze Cannon” or “Skull Lair”.

“Stardust Dragon’s” rst effect cannot be chained to an effect

that may or may not destroy card(s) on the eld, like “Barrel

Dragon” or “Snipe Hunter”.If “Crush Card Virus” is activated and there is a face-up monster

on the eld that will be destroyed, “Stardust Dragon’s” effect can

be chained.If “Royal Oppression’s” effect is activated to negate the SpecialSummon of a monster, like “Cyber Dragon” or “Gladiator BeastGyzarus”, “Stardust Dragon’s” effect cannot be chained becausethe monster being Special Summoned is not considered to be“on the eld” until its Summon is successful.

“Stardust Dragon’s” second effect can only be chained to an

effect that will destroy card(s) on the eld. For example, if “Night

Assailant” second effect is activated when it is discarded, “Star-dust Dragon’s” effect cannot be chained because this effect does

not destroy card(s) on the eld.

If “Stardust Dragon” is removed from play when its rst effect

is activated (by “Banisher of the Light,” etc.), or it is removed

from the Graveyard after its rst effect is activated, it cannot beSpecial Summoned with its effect during the End Phase.If you Special Summon “Stardust Dragon” during the End Phaseand your opponent activates “Torrential Tribute,” you can chain“Stardust Dragon’s” rst effect to negate “Torrential Tribute”. If 

you do, you can Special Summon “Stardust Dragon” again duringthe same End Phase.If your opponent controls your “Stardust Dragon” and they useits effect, during the End Phase you will Special Summon it fromyour Graveyard.If “Stardust Dragon” is attacking or being attacked and its effectis used in the Damage Step before damage calculation, damage

calculation does not occur.If your Defense Position “Stardust Dragon” is attacked by “RedDragon Archend” and it is destroyed by battle, you cannot chain

“Stardust Dragon’s” effect to “Red Dragon Archend’s” effect

that destroys your Defense Position monsters.

STATUE OF THE WICKEDThis card is only activated if sent from the eld to the Graveyard.

There is no way to activate this card while it is Set on the eld.

The effect of “Statue of the Wicked” is activated in the Gra-

veyard, so its effect is activated even if “Jinzo” is on the eld,

because “Jinzo” only applies to Trap Cards and Trap Card effects

on the eld. Also, cards like “Seven Tools of the Bandit” cannot beused against “Statue of the Wicked”.“Statue of the Wicked” activates its effect even if it is destroyedon the same turn it was Set.If “Banisher of the Light” is in play, then “Statue of the Wicked”does not activate its effect when destroyed, because it is not

Page 162: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 162/189

sent to the Graveyard.“Statue of the Wicked” activates its effect even if you destroyyour own “Statue of the Wicked”.You can Tribute a “Wicked Token”.

STAUNCH DEFENDERThis card only affects face-up Attack Position monsters on your

opponent’s side of the eld that can attack.

Activating the card causes a replay.

Monsters Special Summoned during the Battle Phase afteractivation of “Staunch Defender” must also attack the monsterselected by “Staunch Defender”.If your monster selected with “Staunch Defender” is destroyed,your opponent’s remaining monsters cannot attack.When your opponent chains “Ring of Destruction” to your“Staunch Defender” to destroy the selected monster, the effectof “Staunch Defender” is negated and battle is conducted norma-lly.While “Staunch Defender” is active, your opponent must still paycosts to attack with “Dark Elf”, etc., if he/she attacks with thatmonster.

You cannot select “Guardian Kay’est” or “The Legendary Fisher-man” for “Staunch Defender” if they cannot be attacked.You can activate “Staunch Defender” when a monster affected by“Diffusion Wave Motion” declares an attack. The monster affec-ted by “Diffusion Wave Motion” will then attack your selectedmonster once (and only once).When you select “Spirit Reaper” or “The Reaper on the Night-mare” as the target of “Staunch Defender”, resolve the chain,and after the effect of “Staunch Defender” resolves, the selectedmonster is destroyed. A replay will occur, but the opponent canno longer attack because the selected monster is gone.If two “Staunch Defenders” are activated during the same turn,the last one to resolve will be the one that applies.

If “Absolute End” and “Staunch Defender” are both activatedduring the same turn, the last one to resolve will be the one thatapplies.

STEALTHROIDIf an effect is chained to your “Stealthroid’s” effect that removes

every other “roid” monster from your side of the eld, the effect

of your “Stealthroid” disappears.

STEAMROIDThe effect of “Steamroid” is a Continuous Effect that cannot bechained to.

STEEL SCORPIONIf the affected monster is removed from the eld or ipped face-

down, it is not destroyed during the End Phase.

STONE STATUE OF THE AZTECSThe Battle Damage doubled by “Stone Statue of the Aztecs”’effect is still considered Battle Damage (not effect damage).If “Rod of the Mind’s Eye” is equipped to “Stone Statue of theAztecs”, the Battle Damage will be 1000.The Battle Damage is doubled during damage calculation.When “Amazoness Swordswoman” (1500 ATK) attacks “Stone

Statue of the Aztecs” (2000 DEF), the controller of Stone Statueof the Aztecs takes 1000 Battle Damage.

STOP DEFENSEUsing “Stop Defense” on a face-down monster does not consti-

tute a Flip Summon, so “Trap Hole” could not be used.

STORM CALLER“Storm Caller’s” second effect only activates when it is des-

troyed while on the eld. If it is destroyed while face-down, its

second effect activates.If a Psychic-Type monster destroys your opponent’s “Dark Magi-cian of Chaos” by battle, you cannot return it to the top of youropponent’s Deck.

If a Psychic-Type monster destroys your opponent’s monsterby battle while “Macro Cosmos” or “Dimensional Fissure” isactive, you can return the destroyed monster to the top of youropponent’s Deck. If you do not, the monster is removed fromplay.If a Psychic-Type monsters destroys your opponent’s “CrystalBeast” monster, you can return it to the top of your opponent’sDeck. If you do not, the “Crystal Beast” monster can be placedinto its controller’s Spell and Trap Card Zone.If a Psychic-Type monster destroys your monster that is contro-lled by your opponent, you cannot place it on top of your Deck.You decide if you place your opponent’s destroyed monster on

top of their Deck at the end of the Damage Step, when mons-ters destroyed by battle are sent to the Graveyard.If a Psychic-Type monster destroys your opponent’s “ApprenticeMagician” by battle, if you return it to the top of your opponent’sDeck its effect does not activate.

STORMING WYNNThis card’s effect is an Ignition Effect.Tributing a monster is a cost. You cannot Tribute a monster if youdo not have a monster with the appropriate Attribute in yourhand to Special Summon.

If this card is ipped face-down, any monsters Special Summoned

by her effect will not be destroyed. If this card is destroyed whileshe is face-down, any monsters Special Summoned by her effectwill not be destroyed.If a monster Special Summoned by this card’s effect is ipped

face-down, it will not be destroyed when this card is destroyed.

STRAIGHT FLUSHIf your opponent controls an “Embodiment of Apophis” as aMonster Card, it is not counted as a card in the Spell & TrapCard Zone (even though 1 of those Zones cannot be used). Soyou could not activate “Straight Flush”.

STRAY LAMBSYou cannot activate “Stray Lambs” the same turn that you Sum-mon, Flip Summon, or Special Summon. But you can perform aSet the same turn. So you can activate “Stray Lambs” and thenTribute one of them to Set “Labyrinth Wall”.You can’t activate “Stray Lambs” unless you have at least 2 vacantMonster Card Zones.

STRIKE NINJAYou cannot activate “Strike Ninja”’s effect during the DamageStep.“Strike Ninja’s” effect is a Quick Effect so you can chain it toanother Spell Speed 1 or 2 effect and can activate it outside your

Main Phases, even during your opponent’s turn (but not duringthe Damage Step).You can only activate “Strike Ninja”’s effect when “Strike Ninja”is face-up on the eld.

Removing 2 DARK monsters for “Strike Ninja”’s effect is a cost.

Page 163: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 163/189

STUMBLINGThe effect of “Stumbling” goes on a chain immediately after amonster is Summoned. As a mandatory Trigger Effect, “Stum-bling” is always on the chain before optional Trigger Effects(“Mobius the Frost Monarch”) or chained Spell & Trap Cards(“Trap Hole”).“Stumbling” changes a monster to face-up Defense Position, notface-down Defense Position.When “Stumbling” and “Final Attack Orders” are both active, a

Summoned monster is changed to Defense Position, then chan-ged to Attack Position.If “Stumbling” is in effect and you Summon “Exiled Force”, andyour opponent has “Trap Hole” Set, “Stumbling” initiates a chainwith “Stumbling”’s effect as Step 1. Your opponent can activate“Trap Hole” as Step 2. You cannot chain “Exiled Force” becauseits effect is Spell Speed 1. Therefore “Trap Hole” will destroy“Exiled Force” before you have a chance to Tribute it.If “Dream Clown” is Summoned while “Stumbling” is active, andchanged to Defense Position by “Stumbling”’s effect, “DreamClown”’s effect activates after “Stumbling”’s effect resolves.

SUBSTITOADTributing 1 monster you control is a cost.“Substitoad’s” effect cannot be activated if you do not have anyeligible “Frog” monsters remaining in your Deck.

SUCCESS PROBABILITY 0%If your opponent has no Extra Deck, you cannot activate “Suc-cess Probability 0%”.“Success Probability 0%” does not target, because the cards arechosen randomly.

SUIJIN

A marker may be placed on this card to indicate that its effecthas been used. The effect resets if the monster is destroyed orremoved from the eld.

You can use the effect of this card even if it is face-down when itis attacked because its effect is activated during the Damage Step,and it will be face-up at that point.The effect of this card targets.

SUMMON CLOUDThe effect of “Summon Cloud” does not target.When you activate “Summon Cloud”, you cannot yet SpecialSummon a “Cloudian” monster. After “Summon Cloud” resol-ves, you can activate its effect to Special Summon a “Cloudian”monster in a separate Chain.The effect of destroying “Summon Cloud” is applied after SpecialSummoning the “Cloudian” monster and does not begin anotherChain.

SUMMON LIMITThe limit applied by “Summon Limit” includes Normal Summons,Flip Summons, and Special Summons.Summons performed before “Summon Limit” resolves areapplied to the limit of 2 per turn.If you Flip Summon 3 monsters during your turn, you can activa-te “Summon Limit” afterwards in the same turn, but you cannot

Summon any monsters for the rest of the turn.

SUMMONER OF ILLUSIONSTributing 1 monster is a cost.

You must use “Summoner of Illusions”’ effect when it is ipped

face-up, either by Flip Summon or by being attacked. If you haveno cards in your Extra Deck, the effect cannot activate and youdo not Tribute 1 monster.If you use “Dimensionhole” on the Fusion Monster summonedby this card’s effect, it will return during your next Standby Phaseand not be destroyed.

If the Fusion Monster summoned by this card’s effect is ipped

face-down it will not be destroyed during your End Phase, since

the condition is reset when the monster becomes face-down.

SUMONER’S ARTYou cannot activate this card if you have no Level 5 or higherNormal Monsters in your Deck.

SUPER DOUBLE SUMMONThe effect of returning the Gemini Monster to its owner’s handduring the End Phase does not begin a Chain.If the Gemini Monster Normal Summoned by “Super Double

Summon” is ipped face-down or removed from the eld, the

effect to return it to its owner’s hand during the End Phase is

not applied.You can activate “Super Double Summon” and select a GeminiMonster that is having its effect negated by “Skill Drain”. The Ge-mini Monster will be treated as having been Normal Summonedwhile face-up on the eld, but the effects it gains will be negated

by “Skill Drain”. If “Skill Drain” is negated or removed from theeld later in the turn, the selected Gemini Monster’s effects will

be active and can be used.

SUPER JUNIOR CONFRONTATION“Super Junior Confrontation” does not target.If you do not control a face-up Defense Position monster, youcannot activate “Super Junior Confrontation”.If “Super Junior Confrontation” is activated and there is a tie forlowest ATK among the opponent’s monsters, the player whoactivated the card gets to choose which monster attacks.When the battle for “Super Junior Confrontation” resolves, theBattle Phase ends immediately. There is no opportunity to activa-te additional cards.“Super Junior Confrontation” does not change any monsters’battle positions.

SUPER POLYMERIZATION“Super Polymerization” does not target. The Fusion MaterialMonsters are sent to the Graveyard when “Super Polymeriza-

tion” resolves.“Super Polymeriation” prevents effects from being chained, butContinous Effects are still applied.If “Super Polymerization” is activated while “Light and DarknessDragon” is face-up on the eld, “Light and Darkness Dragon’s”

effect does not activate.If “Super Polymerization” is activated while “Spell Absorption”is active, the player who controls “Spell Absorption” gains LifePoints.

SUPER REJUVENATIONIf the effect of “DNA Surgery” is making all monsters on the

eld Dragon-Type, the ones that are Tributed will count for“Super Rejuvenation”.You can activate “Super Rejuvenation” at any time outside theDamage Step, and the effect will be applied during the End Phase.Multiple copies of “Super Rejuvenation” are cumulative. So if youactivate two copies during your Main Phase 1 and Tribute two

Page 164: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 164/189

Dragon-Type monsters during the course of the turn, you willdraw 4 cards in the End Phase.

If you have “Solemn Wishes” active on the eld, you can increase

your Life Points by the number of cards you draw for the effectof “Super Rejuvenation” x 500. So if you drew 2 cards by itseffect, you can increase your Life Points by 1000.

SUPER ROBOLADYThe effect of this card to Special Summon “Super Roboyarou” is

Spell Speed 1 and can only be activated during your Main Phase1 or 2.A “Super Roboyarou” Special Summoned by this card’s effect isnot considered properly Summoned. So if it is destroyed, youcannot target it with “Monster Reborn”.

SUPER ROBOYAROUThe effect of this card to Special Summon “Super Robolady” isSpell Speed 1 and can only be activated during your Main Phase1 or 2.A “Super Robolady” Special Summoned by this card’s effect isnot considered properly Summoned. So if it is destroyed, you

cannot target it with “Monster Reborn”.

SUPER VEHICROID - STEALTH UNIONYou can equip “Super Vehicroid – Stealth Union” with more than1 monster with its effect. (Although you can only activate theequipping effect once per turn)You cannot select a face-down monster to equip to “Super Vehi-croid – Stealth Union” because a face-down monster’s MonsterType cannot be determined.When “Super Vehicroid – Stealth Union” is equipped with amonster by its effect and it attacks 1 of your opponent’s mons-ters, if “Super Vehicroid – Stealth Union” declares an attack against another of your opponent’s monsters and in responsethe equipped monster(s) are removed so that “Super Vehicroid – Stealth Union” is no longer equipped with any monsters by itseffect, it will not be able to attack all monsters your opponentcontrols and the declared attack does not continue to the Da-mage Step (the attack stops).When “Super Vehicroid – Stealth Union” is Fusion Summonedby “Vehicroid Connection Zone” and afterwards the “SuperVehicroid – Stealth Union” activates its effect to equip with amonster, “Divine Wrath” can be chained to negate the effect butthe “Super Vehicroid – Stealth Union” will not be destroyed.The halving of “Super Vehicroid – Stealth Union’s” original ATKoccurs at the time it declares an attack and is applied until the

end of the Damage Step.

SUPER WAR-LION

SUPERALLOY BEAST RAPTINUSWhen “Doom Shaman’s” effect is activated to Special Summon 1Fiend-Type monster while “Superalloy Beast Raptinus” is face-upon the eld, if “Superalloy Beast Raptinus” is removed from the

eld or ipped face-down “Doom Shaman” will be treated as a

Normal Monster again, but the Fiend-Type monster is still SpecialSummoned.When “Chthonian Emperor Dragon” declares its second attack 

during the Battle Phase while “Superalloy Beast Raptinus” is face-up on the eld, if “Superalloy Beast Raptinus” is removed from

the eld or ipped face-down “Chthonian Emperor Dragon” will

be treated as a Normal Monster and its attack will stop becauseit no longer has an effect allowing it to attack twice during theBattle Phase.

SUPERANCIENT DEEPSEA KING COELACANTH“Superancient Deepsea King Coelacanth’s” effect that negatescard effects when it is targeted is a Quick Effect. This effect canbe activated multiple times during the same turn and it can beactivated during the Damage Step.When “Exiled Force’s” effect targets “Superancient Deepsea KingCoelacanth”, “Exiled Force’s” effect can be negated even thoughit is now in the Graveyard.

SUPER-ELECTROMAGNETIC VOLTECH DRAGONIf you Tribute Summon this card by Tributing a “Batteryman”monster, this card’s Trigger Effect can be chained to. After the Tri-gger Effect resolves, “Voltech Dragon” then has the appropriateeffect applied to it. So if you Tributed “Batteryman D”, the oppo-nent may activate “Trap Hole” as a chain to the effect of “VoltechDragon” and destroy “Voltech Dragon” before it can negate theeffects of Spell & Trap Cards that target it. (In other words, bychaining to the effect that would give “Voltech Dragon” immunity,you can destroy it before it becomes immune.)You can activate “Divine Wrath” when this card is Tribute Sum-moned if a “Batteryman” monster was Tributed.

SUPPLYYou must have 2 Fusion Material Monsters in YOUR Graveyardotherwise this card’s effect will disappear when ipped.

If you have Fusion Summoned 2 Fusion Monsters during thecourse of the Duel, you may return 1 Fusion Material Monsterfrom each of them with this card’s effect. In other words, thereturned Fusion Material Monsters do not need to be part of the same Fusion.

SUSA SOLDIERWhen this card inicts Battle Damage to the opponent it is hal-

ved, regardless if it was a direct attack, or from an attack againstanother monster. For example, if your “Susa Soldier” (ATK 2000)attacks the opponent’s “Gemini Elf” (ATK 1900), the opponentwill take 50 points of Battle Damage. The damage points arerounded up when there is a fraction.

SWIFT BIRDMAN JOEThis effect is a Trigger Effect that can be chained to.This effect will activate if you Tribute a monster whose Attributewas changed to WIND by a card effect, such as “Homunculus theAlchemic Being”.

SWIFT GAIA THE FIERCE KNIGHT“Swift Gaia the Fierce Knight” and “Gaia the Fierce Knight” areconsidered 2 separate monsters so you can have 3 of each inyour Deck.You can’t use “Swift Gaia the Fierce Knight” as Fusion Materialfor “Gaia the Dragon Champion”.You can use “Swift Gaia the Fierce Knight”’s effect to Summon it(without Tribute) using “Ultimate Offering”.Your opponent can use “Trap Hole” against “Swift Gaia the Fier-ce Knight” because it’s a Normal Summon.You cannot Set “Swift Gaia the Fierce Knight” with “Major Riot”,even if “Swift Gaia the Fierce Knight” is the only card in yourhand.

You cannot chain to the effect of “Swift Gaia the Fierce Knight”because it’s treated as a Normal Summon. But you can respondto the Normal Summon just like you would to any other Sum-mon.

Page 165: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 165/189

SWIFT SAMURAI STORM!You cannot activate this card during the Damage Step.This card’s ATK increasing effect does not start a Chain.The ATK increase happens at the end of the Damage Step the

rst time a “Six Samurai” monster you control battles that turn.

Any given “Six Samurai” can only gain the ATK increase onceper turn, after the rst time a “Six Samurai” battles while it is on

the eld. (Example: You control 2 “Six Samurai” monsters, Irou

and Yaichi and a face-up “Swift Samurai Storm!”. Irou battles, and

Irou and Yaichi gain 300 ATK. If you then use “Call of the Haun-ted” to Special Summon “The Six Samurai – Nisashi”, he will notautomatically gain 300 ATK. If Yaichi battles, then Nisashi will gain300 ATK.)If “The Six Samurai – Irou” attacks a face-down monster anddestroys it with his effect, it is not considered to have beendestroyed by battle. The effect of “Swift Samurai Storm!” will notbe applied.The ATK increase only affects “Six Samurai” monsters that wereface-up when it was applied.

SWING OF MEMORIES

If the Normal Monster Special Summoned by “Swing of Memo-ries” is ipped face-down, it will not be destroyed during the End

Phase. Even if the Normal Monster is ipped face-up during the

same turn, it will not be destroyed during the End Phase.If the Normal Monster Special Summoned by “Swing of Me-mories” is removed from play with “Interdimensional MatterTransporter”, it will not be destroyed during the End Phase even

after it is returned to the eld.

SWORD HUNTERIf you take control of your opponent’s “Sword Hunter” and des-troy a monster by battle, the monster is placed into your Spell

and Trap Card Zone and remains there when control of “SwordHunter” is returned to your opponent.While “Imperial Order” is active, you do not gain ATK for theMonster Cards equipped to “Sword Hunter”.If the monster destroyed by battle with “Sword Hunter” is Spe-cial Summoned from the Graveyard before the end of the BattlePhase, it is not equipped to “Sword Hunter”.

SWORD OF DARK RITESThis card’s effect to return itself to the hand starts a Chain.

SWORD OF DEEP-SEATED“Sword of Deep-Seated’s” second effect is a Trigger Effect.If your “Sangan” equipped with your “Sword of Deep-Seated”is sent to the Graveyard, the effect of “Sangan” and “Sword of Deep-Seated” form a Chain. You decide their order on the Chain.If “Sword of Deep-Seated” is sent to the Graveyard while resol-ving “Reasoning”, its effect starts a new Chain after you nish

resolving “Reasoning”.

SWORD OF KUSANAGI“Sword of Kusanagi’s” second effect activates in the Graveyard.If you control your opponent’s Spirit Monster and you equip itwith “Sword of Kusanagi”, when the Spirit Monster is returnedto your opponent’s hand and “Sword of Kusanagi” is destroyed,

its second effect activates.If you add your opponent’s “Sword of Kusanagi” to your handwith “Exchange” and equip it to a Spirit Monster you control,when the Spirit Monster is returned to its owner’s hand and“Sword of Kusanagi” is destroyed, “Sword of Kusanagi’s” effect

does not activate.

SWORD OF THE SOUL-EATERYou can activate “Sword of the Soul-Eater” even if the monster

you’re equipping it to is the only monster on the eld.

SWORDS OF CONCEALING LIGHTIf your second Standby Phase after activation of “Swords of Concealing Light” is skipped with “Solomon’s Lawbook”, etc.,

then “Swords of Concealing Light” is not destroyed and remainsactive on the eld until removed from the eld by another effect.

While your “Swords of Concealing Light” is active on the eld,

your opponent can still Summon new monsters in Attack Posi-tion.Because “Swords of Concealing Light” is a Continuous SpellCard (unlike “Swords of Revealing Light”), if “Mystical SpaceTyphoon” is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes youropponent’s monsters to face-down Defense Position).While “Swords of Concealing Light” is active, monsters can stillhave their battle positions changed with card effects like “Enemy

Controller” and “Bite Shoes”.The effect of “Swords of Concealing Light” that destroys itself inthe Standby Phase does not start a chain.Since there’s no such thing as a face-down Monster Token, Mons-ter Tokens are simply changed to Defense Position when theeffect of “Swords of Concealing Light” is applied.

SWORDS OF REVEALING LIGHTThis card remains on the eld and is active until the end of your

opponent’s third turn. This card must be on the eld for its effect

to be active.

If this card is destroyed or removed from the eld by the effect

of another card, such as “Heavy Storm” or “Giant Trunade”, theopponent may then attack.If multiple Flip Effect monsters are ipped face-up by the effect

of “Swords of Revealing Light” the effects are activated simulta-neously and follow the rules for simultaneous effects found inthe “Advanced Gameplay” section of this website.If “Imperial Order” is active on the eld you can still activate

“Swords of Revealing Light” and it will maintain its turn count,

but it will NOT ip monsters face-up or prevent the opponent

from attacking. If “Imperial Order” is destroyed after “Swords

of Revealing Light” has been on the eld for two of your

opponent’s turns, it will only prevent your opponent from attac-king for one turn and then be destroyed.

SYMBOL OF HERITAGE“Symbol of Heritage” targets 1 monster in the Graveyard. If youropponent chains “Disappear” to remove from play the targetedmonster, the effect of “Symbol of Heritage” does not resolve. Butif they chain “Disappear” to remove a different monster with thesame name, then the targeted monster is still Special Summonedeven though there are now only 2 of it in the Graveyard.

SYMBOLS OF DUTYYou can send a face-down Normal Monster to the Graveyard toactivate this card.

You can Special Summon the same monster you sent to theGraveyard for this card’s cost with its effect.Monster Tokens cannot be Tributed to pay the activation cost for“Symbols of Duty”.

Page 166: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 166/189

SYNCHRO DEFLECTOR“Synchro Deector” targets your opponent’s monster that will

be destroyed.

SYNCHRO STRIKEYou cannot target a Synchro Monster when it is Special Summo-ned from the Graveyard.You cannot target a Synchro Monster that was turned face-downby “Book of Moon”, etc., when it is later Flip Summoned.

SYNTHETIC SERAPHIMThis card’s effect is Continuous. It Special Summons a Tokenwhenever a Counter Trap Card resolves, even during a resolvingchain.After the “Synthetic Seraphim” Token is Special Summoned, when

the Chain has nished resolving it may be Tributed to activate

“Voltanis the Adjudicator’s” rst effect.

SYSTEM DOWN“System Down” does not remove face-down Machines.“Kycoo the Ghost Destroyer” will prevent Machines in the Gra-

veyard from being removed from play for “System Down”, butMachines on the eld can still be removed from play by its effect.

If your opponent has no Machines in the Graveyard and no Ma-chines on the eld, you cannot activate “System Down”.

If “Heavy Mech Support Platform” is equipped to a Machinewhen “System Down” is activated, the equipped monster isremoved from play but “Heavy Mech Support Platform” is justdestroyed and sent to the Graveyard.

T.A.D.P.O.L.E.If you choose to activate the effect of “T.A.D.P.O.L.E.”, itcan be chained to. If you activate the effect, you must add

“T.A.D.P.O.L.E.(s)” to your hand.

TACTICAL ESPIONAGE EXPERTThe effect of this monster prevents the activation of Trap Cardsthat can be activated when a monster is Normal Summoned,such as “Trap Hole” and “Torrential Tribute”.You can activate Trap Cards later in the turn.You can negate the Normal Summon of this monsters with“Horn of Heaven” or “Solemn Judgment”. (In which case theNormal Summon failed and the effect of the monster is notapplied.)The effect of this monster is applied to both players (so youcannot activate “Pineapple Blast” in response to your NormalSummon of this monster).This is a Continuous Effect that you cannot chain to.

TALISMAN OF SPELL SEALINGWhile “Royal Decree” and “Talisman of Spell Sealing” are bothactive, and “Sealmaster Meisei” is removed from the eld, “Talis -man of Spell Sealing” stays on the eld, but if “Royal Decree”’s

effect is no longer being applied, “Talisman of Spell Sealing” isdestroyed.“Talisman of Spell Sealing” is destroyed immediately when

“Sealmaster Meisei” is not on the eld. If your opponent chains

“Ring of Destruction” to “Talisman of Spell Sealing” to destroy

“Sealmaster Meisei”, “Talisman of Spell Sealing” is immediatelydestroyed when “Ring of Destruction” resolves.If you have “Talisman of Spell Sealing” and “Talisman of Trap Sea-ling”, the controller can select which effect will be applied. If bothplayers have both, the turn player chooses which effect is applied.

TALISMAN OF TRAP SEALINGWhile “Imperial Order” and “Talisman of Trap Sealing” are both

active, and “Sealmaster Meisei” is removed from the eld, “Talis -

man of Trap Sealing” stays on the eld, but if “Imperial Order”’s

effect is no longer being applied, “Talisman of Trap Sealing” isdestroyed.“Talisman of Trap Sealing” is destroyed immediately when “Seal-master Meisei” is not on the eld. If your opponent chains “Ring

of Destruction” to “Talisman of Trap Sealing” to destroy “Seal-

master Meisei”, “Talisman of Trap Sealing” is immediately destro-yed when “Ring of Destruction” resolves.If you have “Talisman of Spell Sealing” and “Talisman of Trap Sea-ling”, the controller can select which effect will be applied. If bothplayers have both, the turn player chooses which effect is applied.If you have “Talisman of Trap Sealing” and “Sealmaster Meisei”is destroyed in a battle that causes you to take 2000 or moredamage, you cannot activate “Nutrient Z”.

TAUNTIf a monster selected by “Taunt” is moved to the turn player’sside of the eld, the turn player can conduct attacks normally

without worrying about the effect of “Taunt”, because without acard effect that allows it, a player cannot attack monsters on hisown side of the eld.

If multiple monsters are selected by multiple “Taunts”, the turnplayer selects 1 of the monsters selected by “Taunt” and canattack it.If 1 monster is selected by “Taunt” and another is equipped with“Ring of Magnetism”, the turn player must attack the monsterequipped with “Ring of Magnetism” if he attacks.

TELEKINETIC SHOCKERPaying 500 Life Points is a cost.

You pay 500 Life Points and destroy “Telekinetic Shocker” whena face-up Psychic-Type monster on the eld would be destroyed,

including a Psychic-Type monster your opponent controls. Thiseffect does not use the Chain.If 2 or more face-up Psychic-Type monsters would be destroyedby the same effect, you can destroy “Telekinetic Shocker” insteadand the Psychic-Type monsters are not destroyed. If “TelekineticShocker” will also be destroyed by the same effect, you cannotuse its effect.

TELEPATHIC POWER“Telepathic Power” targets your opponent’s monster that attac-ked and destroyed your Psychic-Type monster by battle.

“Telepathic Power” is activated at the end of the Damage Step,when monsters destroyed by battle are sent to the Graveyard.You gain Life Points equal to the ATK of the destroyed monsterwhile it was on the eld.

TELEPORTPaying 800 Life Points is a cost.

When you rst activate (from your hand or ip face-up on the

eld) “Teleport”, you cannot also activate its effect. After its acti-vation resolves, you can start a new Chain by activating its effect.

TEMPEST MAGICIAN

TERRA FIRMA GRAVITY

Page 167: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 167/189

TERRIBLE DEALThis card must be chained directly to the activation of one of your opponent’s Spell Cards. You cannot activate this card if there is already another card or effect on the Chain to youropponent’s Spell Card activation.You cannot activate this card if your opponent has no cards intheir hand.

TERRORKING ARCHFIENDWhen your only Archend monster is an Equip Spell Card

equipped to “Relinquished”, you cannot Normal Summon or FlipSummon “Terrorking Archend”.

While “Skill Drain” is active, you still need to have an Archend

Monster Card on your side of the eld in order to Normal Sum-

mon or Flip Summon “Terrorking Archend”.

You can Set or Special Summon a “Terrorking Archend” even if 

there are no Archend Monster Cards on your side of the eld.

TEST TIGER“Test Tiger’s” effect targets 1 “Gladiator Beast” monster youcontrol.

You can Special Summon the same “Gladiator Beast” monsterthat you returned to your Deck, unless the “Gladiator Beast”monster has an effect preventing you from doing so, like “Gladia-tor Beast Alexander”.“Test Tiger” cannot target a face-down “Gladiator Beast” mons-ter.If you target a “Gladiator Beast” Fusion Monster with “TestTiger’s” effect, it is placed into the Extra Deck when “TestTiger’s” effect resolves.

THE A. FORCESMultiple copies of “The A. Forces” are cumulative. For example,

if you control 3 Warrior-Type monsters and have 2 copies of “The A. Forces” active, each Warrior-Type monster has its ATKincreased by 1200 points.

THE AGENT OF CREATION - VENUSYou can activate “The Agent of Creation - Venus”’ effect multipletimes in the same turn.You get the “Mystical Shine Ball” when “The Agent of Creation -Venus”’ effect resolves.

You have to shufe your Deck after searching for the “Mystical

Shine Ball”.After Summoning “The Agent of Creation - Venus”, you can acti-vate its effect before your opponent can activate “Trap Hole”.You cannot activate “The Agent of Creation - Venus”’ effect if there are no “Mystical Shine Balls” in your hand or Deck.

THE AGENT OF FORCE - MARS“The Agent of Force - Mars” is unaffected by Spell Cards just like“Guardian Kay’est” and “The Legendary Fisherman”.Vs. “Reverse Trap”, “The Agent of Force - Mars”’ ATK & DEFbecome zero but cannot go below zero.

If “The Agent of Force - Mars” attacks “Reect Bounder”,

“Reect Bounder” deals damage based on “The Agent of Force -

Mars”’ current ATK, so if it has 2000 ATK, then “Reect Boun-

der” inicts 2000 damage; then recalculate “The Agent of Force

- Mars”’ ATK before performing damage calculation.When your face-down Defense Position “The Agent of Force -Mars” is attacked, its DEF is increased BEFORE damage calcula-tion.

THE AGENT OF JUDGMENT - SATURNTributing “The Agent of Judgment - Saturn” is a cost.You cannot activate “The Agent of Judgment - Saturn”’s effectduring Main Phase 2. You CAN activate “The Agent of Judgment -Saturn”’s effect during Main Phase 1 even if you have to skip yourBattle Phase because of a card effect.You can activate multiple “The Agent of Judgment - Saturns”’effects in the same turn.You can chain “Barrel Behind the Door” to “The Agent of Judg-

ment - Saturn”’s effect.If you chain “Mystical Space Typhoon” to “The Agent of Judgment- Saturn”’s effect and destroy “The Sanctuary in the Sky”, “TheAgent of Judgment - Saturn”’s effect disappears but it has alreadybeen Tributed so it is sent to the Graveyard.

If “The Sanctuary in the Sky” is not on the eld, you can Tribute

“The Agent of Judgment - Saturn” and activate the effect, but theeffect is not applied and disappears.If an effect is chained to “The Agent of Judgment - Saturn”’seffect that would increase your opponent’s Life Points, so thatyour opponent’s Life Points are higher than yours when itseffect resolves, then “The Agent of Judgment - Saturn”’s effect

disappears because your Life Points need to be higher than youropponent’s when the effect resolves.

Damage is calculated and inicted when the effect resolves, so

calculate the exact damage when resolving the effect, includingany chained effects that altered the Life Points since activation; if 

the Life Points have changed since activation, the damage inicted

changes accordingly.

THE AGENT OF WISDOM - MERCURYWhen it is the END of your opponent’s End Phase and you haveno hand, then “The Agent of Wisdom - Mercury”’s effect acti-vates. So if you activate “Dust Tornado” during your opponent’sEnd Phase, and Set your last card in your hand, and have no cardsat the end of the End Phase, “The Agent of Wisdom - Mercury”’seffect activates.If your hand was increased during the End Phase by activating“Jar of Greed”, and you have a card in your hand at the end of the End Phase, then “The Agent of Wisdom - Mercury”’s effectdoes not activate.If your Standby Phase is skipped then “The Agent of Wisdom -Mercury”’s effect disappears.If you have multiple “The Agent of Wisdom - Mercury” you candraw multiple times.When the effect of “The Agent of Wisdom - Mercury” is nega-ted by “Skill Drain”, and you have no hand at the end of your

opponent’s End Phase, and you destroy “Skill Drain” before your“Standby Phase” (such as with “Mystical Space Typhoon” duringyour Draw Phase), you CAN draw because “Skill Drain” wasdestroyed. This is because the “when you have no cards in yourhand during your opponent’s End Phase” is a condition, not aneffect, so it is not negated by “Skill Drain”. As long as you canmake it so that “Skill Drain” is not negating “The Agent of Wis-dom - Mercury”’s card-drawing effect by the time the StandbyPhase begins, you can draw.When you have “The Agent of Wisdom - Mercury” on yourside of the eld and you have no cards in your hand at the end

of your opponent’s End Phase, but it is destroyed before your

Standby Phase (such as with “Ring of Destruction” during yourDraw Phase), then you do NOT draw during your Standby Phasebecause “The Agent of Wisdom - Mercury” is no longer on the

eld.

Page 168: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 168/189

Page 169: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 169/189

the Graveyard, “Dark Necrofear”’s ability to return from theGraveyard, and activation of “Call of the Haunted” or “Prema-ture Burial”.”The End of Anubis” WILL NOT negate the SpecialSummon of “Chaos Emperor Dragon - Envoy of the End”, “Black Luster Soldier - Envoy of the Beginning”, “Dark Necrofear”, “Soulof Purity and Light”, etc. (because these involve costs, not effects,and “The End of Anubis” cannot negate paying costs). “The Endof Anubis” WILL NOT negate “Strike Ninja”’s effect becauseremoving 2 DARK monsters from the Graveyard is a cost.“The

End of Anubis” WILL NOT negate Ignition Effects unless itrequires the monster to be in the Graveyard when the IgnitionEffect is activated (such as “Amazoness Chain-Master”).”The Endof Anubis” WILL NOT negate the effect of “Fiend Comedian”,“Fiber Jar”, or “Big Burn”.You can chain “Call of the Haunted” toyour opponent’s effect that targets a card in the Graveyard oractivates in the Graveyard to Special Summon “The End of Anu-bis” and negate that effect.”The End of Anubis” negates the Spe-cial Summon effect of “Premature Burial” & “Call of the Haun-ted”, but does not negate the effect that destroys the monsterwhen “Premature Burial”/”Call of the Haunted” is destroyed.While “The End of Anubis” is on the eld, if you Special Summon

“Gilasaurus”, your opponent can’t Special Summon.If “The Endof Anubis” is face-up on the eld when a ipped “Spear Cretin”

is sent to the Graveyard, then “Spear Cretin’s” effect does notactivate. But if “The End of Anubis” was merely on the eld when

“Spear Cretin” was ipped, but is NOT on the eld when “Spear

Cretin” is sent to the Graveyard, then “Spear Cretin’s” effectDOES activate when sent to the Graveyard because “The End of 

Anubis” is no longer on the eld to negate it.When “Night Assai-lant” is discarded to activate the effect of “Tribe-Infecting Virus”,and Fiend is named, the effect of “Night Assailant” is activated af-ter “Tribe-Infecting Virus” resolves because “The End of Anubis”is no longer on the eld.You cannot send “Desrook Archend”

to the Graveyard for its effect while “The End of Anubis” is on

the eld, because the effect of “Desrook Archend” targets thedestroyed “Terrorking Archend” in the Graveyard.

THE EYE OF TRUTHWhen “The Eye of Truth” is activated in a chain you do not seeyour opponent’s hand until “The Eye of Truth” resolves. So if “The Eye of Truth” is step 3 in a 5 step chain, steps 5 and 4 willresolve, then “The Eye of Truth” resolves and your opponentreveals his/her hand, then steps 2 and 1 resolve.When “The Eye of Truth” is active and a card such as “Robbin’Goblin” requires that the opponent discard a card from theirhand randomly, the opponent should hide and shufe his hand,

discard a random card, and then reveal their hand again.

THE FIRST SARCOPHAGUSIf you have all 3 Sarcophagi on your side of the eld, the effect

happens automatically; you have no choice in the matter.If you have multiple copies of “The First Sarcophagus”, each willhave its own “Second Sarcophagus” and “Third Sarcophagus”. Soif you have 2 of “TheFirst Sarcophagus”, you will have 2 of “The

Second Sarcophagus” on the eld. If you Special Summon “Spirit

of the Pharaoh” or if 1 of the Sarcophagi is removed from the

eld, all Sarcophagi cards are sent to the Graveyard.

If 1 of the Sarcophagi is sent to the Graveyard, all are sent simul-

taneously, not as a chain.

THE FLUTE OF SUMMONING DRAGONYou can activate “The Flute of Summoning Dragon” if youropponent controls a face-up “Lord of D.” and you do not.

You must Special Summon at least 1 Dragon-Type monster oryou cannot activate this card.

THE FORCES OF DARKNESS“The Forces of Darkness” targets 2 “Dark World” monsters inthe Graveyard. If “Disappear” is chained to remove from play 1of the targeted monsters, the other 1 is still returned to yourhand.

THE FORGIVING MAIDEN“The Forgiving Maiden’s” effect can be activated before or afteryour monster(s) are destroyed in battle, similar to “Last Will”.

THE GRAVEYARD IN THE FOURTH DIMENSIONYou select 2 monsters in your Graveyard when you activate “TheGraveyard in the Fourth Dimension”.This card targets 2 cards in the Graveyard.If 1 of the 2 cards targeted by “The Graveyard in the Fourth Di-mension” is destroyed or removed from the Graveyard, you still

add the remaining 1 card to your Deck and shufe.

THE HUNTER WITH 7 WEAPONSWhen you declare an attack with this card against a monster of the selected Type, and the opponent activates “Mirror Wall”, theATK will be halved rst at attack declaration, and then increased

by 1000 during damage calculation. So the nal ATK will be 1500

= (1000/2) + 1000. Similarly, if the opponent activates the effectof “Fairy Box”, the ATK of this card will become 1000, becausethe 1000 point increase occurs after its ATK is reduced to 0.

THE IMMORTAL BUSHI“The Immortal Bushi’s” second effect is an Ignition Effect youactivate during your Standby Phase.

If an effect chained to “The Immortal Bushi’s” effect places amonster(s) onto your side of the eld, “The Immortal Bushi’s”

effect disappears.If an effect chained to “The Immortal Bushi’s” effect removes“The Immortal Bushi” from play, its effect disappears.

THE IMMORTAL OF THUNDERThe owner of “The Immortal of Thunder” loses 5000 Life Points.If “The Immortal of Thunder” is destroyed while face-down, itsowner does not lose 5000 Life Points.If your opponent takes control of your face-down “The Immor-tal of Thunder” and Flip Summons it, they gain 3000 Life Points.When it is sent to the Graveyard, you lose 5000 Life Points.

THE KICK MANYou select the Spell Card at activation of “The Kick Man”’s effect,so your opponent can chain “Disappear” or “Graverobber” andremove the card you want to equip to him.

THE LADY IN WIGHTIf your Level 3 or lower non-Zombie-Type monster is changedto Zombie-Type with “DNA Surgery” while “The Lady in Wight”is face-up on your side of the eld, they will remain Zombie-Type

monsters.If your Zombie-Type monster’s Level is reduced to 3 or less with

“Demotion” while “The Lady in Wight” is face-up on your side of the eld, its Level remains reduced.

THE LAST WARRIOR FROM ANOTHER PLANETMonsters may still be Set while this card is on the eld.

Page 170: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 170/189

This card may be Tributed to Tribute Summon a Level 5 or highermonster.Neither player can activate “Scapegoat”, “Magical Hats”, “MonsterReborn”, etc.If your “Parasite Paracide” in your opponent’s Deck is drawn, it isnot Special Summoned. It is instead destroyed and sent to yourGraveyard, and no damage is dealt.

THE LAW OF THE NORMAL

The “Law of the Normal” includes Tokens.The “Law of the Normal” also destroys all Spell & Trap Cards.The requirement to have 5 face-up Level 2 or lower NormalMonsters only has to be met when “Law of the Normal” is acti-vated, not when it resolves.

THE LEAGUE OF UNIFORM NOMENCLATUREYou can activate “The League of Uniform Nomenclature” andSpecial Summon only 1 copy of the selected monster from yourDeck, but the opponent can check your Deck to verify thatyou do not have a second copy. You can activate “The League of Uniform Nomenclature” targeting a monster like “Right Arm of 

the Forbidden One” even though it is impossible to have morecopies in your Deck (and your opponent can check your Deck to verify).A Normal Monster on the eld that has its level lowered to 2 or

less by an effect (like “A Legendary Ocean” or “Demotion”) isa proper target for “The League of Uniform Nomenclature”. Soyou can target “Archend Soldier” equipped with “Demotion”

and Special Summon 2 copies of “Archend Soldier” from your

Deck.

If you target a “Harpie Lady” on the eld equipped with “Demo-tion”, then you can Special Summon monsters that are treated ashaving the same name, like “Cyber Harpie Lady” or “Harpie Lady3”.

THE LEGENDARY FISHERMANIf you take control of your opponent’s face-down “The Legen-dary Fisherman” with “Change of Heart” while “Umi” is face-upon the eld, when it is ipped face-up it is immediately returned

to your opponent.If you Special Summon “The Legendary Fisherman” with “Prema-ture Burial”, when “Premature Burial” is destroyed while “Umi”

is face-up on the eld “The Legendary Fisherman” is not destro-yed.If a face-up “The Legendary Fisherman” is the only monster youcontrol, when your opponent’s monsters attack they attack you

directly.If a Spell Card is activated that would destroy “Umi” and a face-up “The Legendary Fisherman” simultaneously, “Umi” is destro-yed but “The Legendary Fisherman” is not.If your opponent has “Messenger of Peace” or “Swords of Revealing Light” face-up on their side of the eld, “The Legen-dary Fisherman” can attack if “Umi” is face-up on the eld. If 

your opponent has “Toll”, you do not pay. If your opponent has“Gravekeeper’s Servant”, you do not send a card from the top of your Deck to your Graveyard.If “The Legendary Fisherman” is equipped with “Ring of Magne-

tism” while “Umi” is face-up on the eld, the effect of “Ring of 

Magnetism” is not applied.If your opponent controls a monster equipped with “Ring of Magnetism” and another monster, you can attack the othermonster with “The Legendary Fisherman” if “Umi” is face-up onthe eld.

If your opponent has “The Dark Door” face-up on their sideof the eld, you can attack with one of your monsters and then

attack with “The Legendary Fisherman” if “Umi” is face-up on

the eld.

If you control your opponent’s “The Legendary Fisherman” with“Snatch Steal” and “Umi” is activated, “The Legendary Fisher-man” returns to your opponent. During your opponent’s StandbyPhases they will still gain 1000 Life Points.

THE LIGHT - HEX-SEALED FUSIONWhen you use this monster’s second effect, you also get its rst

effect. So this monster enables you to perform a Special Summonof a Fusion Monster without “Polymerization”, etc., and also actsas a “substitute” for one of the Fusion Material Monsters.Using the second effect of this monster does not “properly” Fu-sion Summon the Fusion Monster. So it cannot be revived fromthe Graveyard, etc. If you use “Polymerization” then you canrevive the Fusion Monster from the Graveyard, even if you usedthis monster as a “substitute” Fusion Material Monster.To use the second effect of this monster, you must Tribute thismonster plus the legal Fusion Material Monster (s) written on

the Fusion Monster. For example, to Special Summon “St. Joan”you must Tribute “The Light – Hex-Sealed Fusion” as well aseither “The Forgiving Maiden” or “Marie the Fallen One”.This monster’s second effect cannot be used to Special SummonFusion Monsters that can only be Summoned by Fusion Summon,such as “Dark Paladin”.

THE PUPPET MAGIC OF DARK RULERRemoving monsters on your side of the eld from play is not a

cost, so the opponent must decide if they want to chain beforeyou select which monsters are to be removed. If they chain acard that negates the effect of “The Puppet Magic of Dark Ruler”you do not remove any monsters.Face-down monsters may be removed from your side of theeld.

THE SECRET OF THE BANDITThis card’s effect targets a monster, so you select the targetat the activation of the card. You may select a monster on theopponent’s side of the eld. If you target an opponent’s monster,

and then take control of it with “Change of Heart” and attack and do Battle Damage to your opponent, they will discard a card.If you target an opponent’s monster, and attack that monsterwith a weaker monster, causing Battle Damage to yourself, noone will discard a card. The monster targeted by your “The

Secret of the Bandit” must deal Battle Damage to the opponent’sLife Points for the effect to activate.If the monster targeted by this card attacks directly and dealsBattle Damage, this card’s effect will activate and the opponentmust discard 1 card.If you activate multiple copies of this card targeting the samemonster, the opponent will still only discard 1 card when themonster deals Battle Damage.

THE SHALLOW GRAVEIf “The Shallow Grave” is activated while “Light of Intervention”is active, the monsters are Special Summoned in face-up Defense

Position.“The Shallow Grave” cannot be activated if either play has noopen Monster Card Zones or if either player does not have amonster in their Graveyard that they can Special Summon.

Page 171: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 171/189

THE SIX SAMURAI - IROU“The Six Samurai - Irou’s” effect that destroys the face-down,Defense Position monster is a Trigger Effect.These rulings apply for all “The Six Samurai” monsters and“Great Shogun Shien”.The effect “If this card would be destroyed, you can destroya(nother) “Six Samurai” monster you control instead.” is a Conti-nuous Effect. You can apply this effect while resolving an effectthat would destroy the monster.

This effect does not target.This effect can be used during the Damage Step. If you destroya “Six Samurai” to save another “Six Samurai” that would havebeen destroyed by battle, you do so during damage calculation.The “Six Samurai” that you destroyed instead is sent to the Gra-veyard at the same time that monsters destroyed by battle aresent to the Graveyard.You cannot destroy a face-down “Six Samurai” monster instead.You cannot destroy a “Six Samurai” monster to save more thanone other “Six Samurai” monster at the same time. Example: Youcontrol “Yariza” in Defense Position and “Nisashi” and “Irou” inAttack Position. “Mirror Force” is activated when you attack with

“Nisashi”. You can destroy “Yariza” to save “Nisashi”, or destroy“Yariza” to save “Irou”. You cannot destroy “Yariza” to save both“Nisashi” and “Irou” at the same time.A “Six Samurai” monster that is in the process of being destro-yed cannot be destroyed to save another “Six Samurai” monster.For example, if you control “Yariza”, “Nisashi”, and “Irou” all inAttack Position, and your opponent activates “Mirror Force”, youcannot destroy any of those 3 instead of another.You can use the effect of “Six Samurai” monsters to preventthem from being destroyed by the effects of “Call of the Haun-ted” or “Premature Burial”. So if a “Six Samurai” (or “GreatShogun Shien”) is targeted by “Call of the Haunted”, and “Callof the Haunted” is destroyed, you can destroy a different “SixSamurai” monster instead of the one that was targeted by “Callof the Haunted”.If “Ring of Destruction” targets a “Six Samurai” monster, and youdestroy a different “Six Samurai” monster instead, zero damage

will be inicted by “Ring of Destruction”.

A “Six Samurai” monster destroyed by this effect is consideredto be destroyed by the effect, no matter how the other “SixSamurai” monster would have been destroyed.If you control 2 “Six Samurai” monsters, and 1 of them equippedwith “Legendary Ebon Steed” would be destroyed, the effect of “Legendary Ebon Steed” must be used. You cannot choose todestroy another “Six Samurai” monster instead.

THE SIX SAMURAI - KAMONThe rst effect of “Kamon” targets the card to be destroyed.

If all other “Six Samurai” monsters you controlled were destro-yed by an effect chained to “Kamon’s” effect, “Kamon’s” effectwill not resolve.

If “Kamon” declares an attack, then is ipped face-down, then

ipped face-up, you cannot use its effect that same turn because

it already attacked.If “Kamon’s” effect is used, then “Skill Drain” is activated later,“Kamon” still cannot declare an attack that turn.Please see “The Six Samurai - Irou” for additional rulings.

THE SIX SAMURAI - NISASHIIf “The Six Samurai – Nisashi” attacks twice using this effect, andall other “Six Samurai” monsters you control are destroyed befo-re entering the Damage Step on the second attack, the attack will be negated.

Please see “The Six Samurai - Irou” for additional rulings.

THE SIX SAMURAI - YAICHIThe rst effect of “Yaichi” targets the card to be destroyed.

If the targeted face-down card is chained to the activation of thiseffect, it will not be destroyed because it is face-up when theeffect resolves.If all other “Six Samurai” monsters you controlled were destro-yed by an effect chained to “Yaichi’s” effect, “Yaichi’s” effect will

not resolve.If “Yaichi” declares an attack, then is ipped face-down, then

ipped face-up, you cannot use its effect that same turn because

it already attacked.If “Yaichi’s” effect is used, then “Skill Drain” is activated later,“Yaichi” still cannot declare an attack that turn.Please see “The Six Samurai - Irou” for additional rulings.

THE SIX SAMURAI - YARIZAIf “Yariza” attacks directly using its effect, and all other “Six Samu-rai” monsters you control are destroyed before entering theDamage Step, “Yariza” will no longer be able to attack directly,

and a replay will occur.Please see “The Six Samurai - Irou” for additional rulings.

THE SIX SAMURAI - ZANJIPlease see “The Six Samurai - Irou” for additional rulings.This is a Trigger Effect.“The Six Samurai - Zanji” does not need to remain on the eld

after battle for its effect to activate. Even if it is destroyed bybattle, as long as you control another “Six Samurai” monster, themonster it attacked will be destroyed.“The Six Samurai - Zanji’s” effect activates at the end of theDamage Step. If there are no other “Six Samurai” monsters with

a different name face-up on your side of the eld when its effect

resolves, the effect disappears.Example 1: If you have “The Six Samurai - Zanji” and “The SixSamurai - Irou” on your side of the eld and “The Six Samurai -

Zanji” attacks your opponent’s face-down “Nightmare Penguin”,if your opponent returns “The Six Samurai - Irou” to your handthe “Nightmare Penguin” is not destroyed by “The Six Samurai -Zanji’s” effect.Example 2: If you have “The Six Samurai - Zanji” and “The Six

Samurai - Irou” on your side of the eld and “The Six Samurai

- Zanji” attacks your opponent’s Attack Position “Cyber Dra-gon”, if you select to have “The Six Samurai - Irou” be destroyedinstead the “Cyber Dragon” will not be destroyed by “The Six

Samurai - Zanji’s” effect because “The Six Samurai - Irou” willnot be on your side of the eld when “The Six Samurai - Zanji’s”

effect resolves.

THE SPELL ABSORBING LIFEThe “Spell Absorbing Life” is like “Ceasere” except it gives you

Life Points instead of damaging your opponent.You can activate “The Spell Absorbing Life” as long as there is

at least 1 face-down monster on the eld, OR there is at least 1

effect monster on the eld (or both).

If you control “Fire Princess” and activate “The Spell Absorbing

Life”, “Fire Princess” inicts 500 damage no matter how many

Life Points you gained from “The Spell Absorbing Life”.

THE THING IN THE CRATERYou can Special Summon a high-level Normal Monster with “TheThing in the Crater”’s effect, but not a “Special Summon-only”monster.

Page 172: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 172/189

The “Thing in the Crater”’s effect activates even if destroyedface-down and sent to the Graveyard.When you have a monster equipped with “Metalsilver Armor”,your opponent can activate “The Thing in the Crater”’s effectbecause it doesn’t target.

THE TRANSMIGRATION PROPHECYThis effect targets.You can target 2 cards in your Graveyard, 2 cards in your

opponent’s Graveyard or 1 card from each.

THE UNFRIENDLY AMAZONYou may Tribute one “The Unfriendly Amazon” to satisfy themaintenance cost of another “The Unfriendly Amazon”.“The Unfriendly Amazon” is NOT an Amazoness.

THE UNHAPPY GIRL“The Unhappy Girl”’s effect only applies to “manual” changes. Youcan still change the monster’s position with an effect.If “The Unhappy Girl” is in attack position and her controlleruses “Waboku” or “Kuriboh” to take no damage from the attack,

the attacking monster still cannot change battle position.If “Tyrant Dragon” or “Hayabusa Knight” attacks “The UnhappyGirl” in attack position, they cannot attack again that turn.If “The Unhappy Girl” is ipped face-down and then ipped face-

up again, then her effect is reset and any monsters that battledwith her before can change their battle position and attack again.If “The Unhappy Girl” applies her effect to a monster, and“Skill Drain” is then activated and resolves, and “Skill Drain” isthen destroyed afterwards, then “The Unhappy Girl”’s effect isre-applied and the monster that battled with her before “SkillDrain” was activated cannot attack or change battle positiononce again.If your opponent attacks your “The Unhappy Girl” and you use“Magic Cylinder” to negate the attack, then “The Unhappy Girl”’seffect is not applied.If you take control of your opponent’s “The Unhappy Girl”, hereffect on your monsters from previous attacks is still applied.

THE WARRIOR RETURNING ALIVEYou may select a Warrior-Type Fusion Monster or SynchroMonster in your Graveyard, but it will be returned to the ExtraDeck instead of your hand.You may select any Warrior-Type monster to return to yourhand, regardless of its Summoning requirements. So you mayselect a “Black Luster Soldier - Envoy of the Beginning” even if it

was never properly Summoned.

THE WHITE STONE OF LEGENDWhen resolving the effect of “The White Stone of Legend”, if youhave no copies of “Blue-Eyes White Dragon” left in your Deck your opponent can briey check your Deck to verify, unless

every copy of “Blue-Eyes White Dragon” can be accounted for inthe Graveyard, Removed Zone, and on the eld. (example: If all 3

“Blue-Eyes White Dragon” are in the Graveyard, your opponentdoes not check your Deck) If a copy is in your hand, your oppo-nent checks your Deck to verify (you cannot reveal a “Blue-EyesWhite Dragon” in your hand).

THE WICKED AVATARIf “The Wicked Avatar” is the only face-up monster on the eld,

its ATK and DEF are 100.

THE WICKED WORM BEASTIf you have 7 or more cards in your hand after returning “TheWicked Worm Beast” to your hand, you must discard cards untilyou have 6 cards.

THE WORLD TREEPlacing Flower Counters onto “The World Tree” does not starta Chain.Each of “The World Tree’s” effects target. Each effect is an Igni-

tion Effect.If the Monster Type of a monster on the eld is changed to

Plant-Type with “DNA Surgery”, when it is destroyed, place aFlower Counter onto “The World Tree”.If a Plant-Type monster is destroyed by battle, place a FlowerCounter onto “The World Tree” when the destroyed monster issent to the Graveyard. If a Plant-Type monster is destroyed by acard effect, place a Flower Counter onto “The World Tree” afterresolving the effect that destroyed the Plant-Type monster.If “The World Tree” is removed from the eld after resolving its

“Remove 1:” effect, the ATK and DEF increase still lasts until theEnd Phase.

THEBAN NIGHTMAREIf you have only “Kuriboh” in your hand, and no Spell or TrapCards on the eld, and your “Theban Nightmare” battles with

a card that has higher ATK/DEF, and you discard “Kuriboh”, theATK of “Theban Nightmare” is increased by 1500 AFTER damagecalculation (but “Theban Nightmare” is still destroyed by damagecalculation unless an effect like “Waboku” had been activatedpreviously during the turn).

THEINEN THE GREAT SPHINXWhen you Special Summon “Theinen the Great Sphinx” you do

not have to pay the additional 500 Life Points to increase its ATK,you can choose to leave the ATK at 3500. If you do not pay theextra 500 when it is Summoned, you cannot later decide to payand increase its ATK, it must be done when it is Special Summo-ned.The effect of Summoning “Theinen the Great Sphinx” is a TriggerEffect, so you may do it during your opponent’s turn if “AndroSphinx” and “Sphinx Teleia” are destroyed simultaneously.Since Summoning “Theinen the Great Sphinx” is a Spell Speed 1effect (Trigger Effect), you cannot chain multiple Special Sum-mons of “Theinen the Great Sphinx” to one another. This meansyou can only Special Summon 1 copy of “Theinen the GreatSphinx” when the conditions are correct. You CANNOT pay

1000 Life Points to Special Summon 2 copies of this card.

THESTALOS THE FIRESTORM MONARCHIf you Tribute Summon “Thestalos the Firestorm Monarch” suc-cessfully, and your opponent discards a monster like “Oustanding

Dog Marron” or “Regenerating Mummy”, you still inict damage

because the monster was discarded to the Graveyard (eventhough it doesn’t remain there).

If “Banisher of the Light” is face-up on the eld, no damage is

inicted because the card is not discarded to the Graveyard.

This card’s effect always activates when Tribute Summoned, evenif your opponent has no cards in their hand.

THOUGHT RULER ARCHFIENDYou can chain “Thought Ruler Archend’s” effect when a Psychic-

Type monster in the Graveyard is targeted.“Thought Ruler Archend’s” effect can be activated during the

Page 173: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 173/189

Damage Step.

THOUSAND ENERGYIf you Summon a monster after the resolution of “ThousandEnergy”, it does not gain the +1000 ATK, but it is still destroyedduring the End Phase because that effect is applied to all Level 2Normal Monsters at that time.If you have “A Legendary Ocean” reducing Level 3’s to Level2, and the effect of “Thousand Energy” is applied, and then “A

Legendary Ocean” is destroyed, the levels are returned to Level3, the ATK/DEF bonus from “Thousand Energy” is lost, and thosemonsters are not destroyed during the End Phase.A monster affected by “Thousand Energy” is not destroyed if it isface-down during the End Phase.If a monster affected by “Thousand Energy” switches control toyour opponent, it is not destroyed during the End Phase.If a monster affected by “Thousand Energy” has its Level changedso that it is not Level 2 during the End Phase, it is not destroyed.If you use “Cost Down” to make a Level 4 monster into a Level2 monster, Summon it, and use “Thousand Energy”, during the

End Phase you can choose which effect happens rst, so you can

restore it to Level 4 rst by ending “Cost Down”’s effect, andthen it will not be destroyed by the effect of “Thousand Energy”.

THOUSAND KNIVESThe required card only needs to be face-up on the eld. It does

not need to be a Monster Card, so if “Dark Magician” is equi-pped to your “Relinquished”, you can activate “Thousand Knives”.

THOUSAND NEEDLESWhen the DEF of “Thousand Needles” and the ATK of theattacking monster are the same, the attacking monster is notdestroyed by “Thousand Needles”’ effect.If the attacking monster is destroyed, it is destroyed by“Thousand Needles”’ effect, and it is sent to the Graveyardduring the “send monsters to the Graveyard” portion of the Da-mage Step, at the same time a monster would normally be sentto the Graveyard because of damage calculation.

THOUSAND-EYES RESTRICTIf 2 or more “Thousand-Eyes Restrict” are face-up on the eld,

no monsters can attack.If “Imperial Order” is active, “Thousand-Eyes Restrict’s” ATK andDEF still are still equal to the Monster Card it is equipped with.The Battle Position of monsters can still be changed with cardeffects.

If “Thousand-Eyes Restrict” is equipped with a face-down Mons-ter Card, its ATK and DEF become 0.

THREATENING ROARYou can activate “Threatening Roar” in response to an attack,but the attack has already been declared so it will resolve nor-mally. After that, your opponent cannot attack for the rest of theturn.You cannot activate “Threatening Roar” during your own turn.

THROWSTONE UNITUse the current ATK and DEF of “Throwstone Unit” and the

targeted monster.You can Tribute “Throwstone Unit” for its own effect.

THUNDER CRASHThe damage inicted by “Thunder Crash” is inicted all at once

as 1 lump sum.

THUNDER DRAGONYou can discard “Thunder Dragon” to activate its effect even if itwould not go to your Graveyard. For example, when “Banisher of 

the Light” is face-up on the eld.

If you have your opponent’s “Thunder Dragon” in your hand be-cause of “Exchange”, you can discard it to activate its effect andsearch your Deck for up to 2 “Thunder Dragons”.

You cannot discard “Thunder Dragon” to activate its effect if youdo not have any “Thunder Dragon” in your Deck.

THUNDER KING RAI-OH

THUNDER NYAN NYANYou may Summon “Thunder Nyan Nyan” even if you have non-

LIGHT monsters on the eld, but she will be destroyed.

You can have face-down non-LIGHT monsters on your side of 

the eld, “Thunder Nyan Nyan” will not be destroyed by her

own effect, but if one of these monsters is ipped face-up, she

will be destroyed.When you take control of an opponent’s non-LIGHT monster,and you have “Thunder Nyan Nyan” on the eld, she will be des-troyed. If your opponent takes control of your “Thunder NyanNyan” and he / she controls a non-LIGHT monster, “ThunderNyan Nyan” will be destroyed.You can Special Summon “Thunder Nyan Nyan” with the effectof “Cyber Jar” but if you Summon another non-LIGHT monsterface-up she will be destroyed.“Thunder Nyan Nyan” can be destroyed by her own effectbetween steps in a chain. For example, the opponent targetsyour “Thunder Nyan Nyan” with “Snatch Steal”. You chain “Callof the Haunted” to Special Summon “Dark Magician” from yourGraveyard, a DARK monster. The chain resolves as follows: “Callof the Haunted” resolves, “Thunder Nyan Nyan” is destroyedbecause there is a DARK monster on the eld, “Snatch Steal”’s

effect disappears because the target is no longer on the eld.

If you have a face-up “Thunder Nyan Nyan” and your Set “Pen-guin Soldier” is attacked, when it is ipped face-up “Thunder

Nyan Nyan” will be destroyed, before it can be targeted by theeffect of “Penguin Soldier”.

THUNDER OF RULERWhen you activate “Thunder of Ruler”, since your opponentcannot enter the Battle Phase, your opponent proceeds from

Main Phase 1 to the End Phase.

TIGER DRAGON“Tiger Dragon’s” effect targets the Set Spell or Trap Card(s).If one of the targets is chained, it cannot be destroyed becauseit is no longer face-down. If 2 face-down Spell or Trap Cards aretargeted and only 1 is chained, the remaining face-down Spell orTrap Card is still destroyed.

TIME MACHINE“Time Machine” is activated at the end of the Damage Step,when monsters destroyed by battle are sent to the Graveyard.

“Time Machine’s” effect does not target.If a face-down Defense Position monster is attacked and is des-troyed by battle, when it is Special Summoned by “Time Machi-ne” it is Special Summoned in face-up Defense Position.If a monster is Special Summoned onto your side of the eld

Page 174: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 174/189

with “Time Machine” during your Battle Phase, it may attack again during that Battle Phase.If you activate “Time Machine” when your monster that is beingcontrolled by your opponent is destroyed by battle and sent tothe Graveyard, when “Time Machine” resolves your monster is

Special Summoned onto your opponent’s side of the eld. If your

opponent had taken control of the monster with “Brain Con-trol”, etc., it will remain under your opponent’s control and willnot return to your side of the eld in the End Phase.

If you destroy your opponent’s monster by battle, when it is sentto the Graveyard you can activate “Time Machine”. If you do, themonster is Special Summoned onto your opponent’s side of theeld.

If a monster that cannot be Special Summoned from the Gra-veyard is destroyed by battle and sent to the Graveyard, “TimeMachine” cannot be activated.Any Equip Cards that were equipped to the monster when itwas destroyed by battle and sent to the Graveyard are not requi-pped to the monster when it is Special Summoned.If a Toon Monster like “Toon Mermaid”, “Toon Summoned Skull”,“Blue-Eyes Toon Dragon”, or “Manga Ryu-Ran” is destroyed bybattle and set to the Graveyard while “Toon World” is not face-up on the eld, “Time Machine” cannot be activated.

If a monster with an effect that activates when it is destroyed bybattle is sent to the Graveyard, like “Sangan” or “Giant Rat”, youcan chain “Time Machine”.If two monsters with equal ATK are both destroyed by the samebattle, “Time Machine” cannot be activated.If “Jinzo” is destroyed by battle and sent to the Graveyard, youcan activate “Time Machine” to Special Summon “Jinzo”.If “Embodiment of Apophis” is destroyed by battle and sent tothe Graveyard, “Time Machine” cannot be activated because“Embodiment of Apophis” is not a monster while in the Grave-yard.

Cards like “Torrential Tribute” cannot be activated when a mons-ter is Special Summoned by “Time Machine”, because cards like“Torrential Tribute” cannot be activated in the Damage Step.When your “Makyura the Destructor” is destroyed by battle andsent to the Graveyard, you can activate “Time Machine” fromyour hand.If a Fusion Monster that was Special Summoned from the ExtraDeck by “Metamorphosis” is destroyed by battle and sent tothe Graveyard, “Time Machine” cannot be activated because theFusion Monster was not properly Special Summoned and cannotbe Special Summoned from the Graveyard.If your “Sealmaster Meisei” is destroyed by battle and sent to the

Graveyard while you control “Talisman of Trap Sealing”, you canactivate “Time Machine” because “Talisman of Trap Sealing” isdestroyed when “Sealmaster Mesei” is removed from the eld.

TIME WIZARDThe effect of “Time Wizard” is a Ignition Effect, and therefore canonly be activated during your Main Phase 1 or 2.

TIMEATERIf your Main Phase 1 is skipped because of “Timeater”, you canenter your Battle Phase (even if you have no monsters on the

eld) and proceed from there to Main Phase 2. If you cannot en-

ter your Battle Phase (due to another card effect such as “GreatLong Nose” or “Frozen Soul”), then you must go immediatelyfrom Standby Phase to End Phase.If your “Timeater” and your opponent’s monster destroy eachother as a result of battle, the effect of “Timeater” is still activa-ted.

TIMIDITYWhile the effect of “Timidity” is active, all effects of a card whichwould destroy a Set Spell or Trap Card are negated.While the effect of “Timidity” is active, you cannot destroy aface-down Monster Card equipped to “Relinquished”.While the effect of “Timidity” is active, and your opponentactivates “Heavy Storm”, face-down Spell and Trap Cards are notdestroyed but face-up cards will be.

TOKEN THANKSGIVING“Token Thanksgiving” will destroy a Monster Token equipped to“Relinquished”.

TOLLPaying Life Points for “Toll” is a cost, so if a player cannot pay the500 Life Points, they cannot declare an attack. If there are two

of this card on the eld, a player must pay 1000 Life Points per

monster to attack.

TOON GEMINI ELFYou do not have to have “Toon World” on the eld to Summon

or Set “Toon Gemini Elf”, or to attack with it.The Summon of “Toon Gemini Elf” is a Normal Summon, not aSpecial Summon (even if you have “Toon World” on the eld). So

you can Normal Summon it in face-up Attack Position, or Set itin face-down Defense Position.You don’t pay Life Points to attack with “Toon Gemini Elf”. If 

your opponent has a Toon Monster on the eld, “Toon Gemini

Elf” does not have to attack it. However, it will prevent “ToonGemini Elf” from being able to attack directly.“Toon Gemini Elf” can attack directly, but only while “Toon

World” is on your side of the eld. (Unlike previous Toon Mons-ters, which can attack directly even without “Toon World”.)

TOON MERMAIDThis rule applies for “Toon Mermaid”, “Toon Summoned Skull”,“Manga Ryu-Ran” and “Blue-Eyes Toon Dragon”: If “Toon World”is returned to a player’s hand, with cards such as “Giant Trunade”these Toon Monsters are not destroyed since “Toon World” wasnot destroyed.

TOON TABLE OF CONTENTSYou cannot activate “Toon Table of Contents” if you do not haveany “Toon” Cards, or “Manga Ryu-Ran”, in your Deck.

TOON WORLDThe 1000 Life Points needs to only be paid once when this cardis activated. Paying 1000 Life Points is a cost.

TORNADO WALL“Tornado Wall” may be Set on the eld if “Umi” is not on the

eld, but it cannot be activated. If targeted by “Bait Doll” when

face-down and “Umi” is not on the eld, it is destroyed.

“Tornado Wall” may be activated when “Maiden of the Aqua” or

“A Legendary Ocean” is face-up on the eld.

TORRENTIAL TRIBUTE“Torrential Tribute” is activated after a monster is Summoned; itis not chained to the Summon. So you cannot activate “TorrentialTribute” when “Jinzo” is Summoned.“Torrential Tribute” can be activated after a monster is Summo-ned through another card’s effect, such as “Monster Reborn”,“Scapegoat”, “Cyber Jar” (if Flip Summoned), or “Call of the

Page 175: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 175/189

Haunted”.“Torrential Tribute” can be activated after a Flip Summon, but itdoes not negate the Flip Effect (it is chained to the Flip Effect).“Torrential Tribute” cannot be activated during the Damage Step.This prohibits “Torrential Tribute” from being used against mons-ters Special Summoned by “Mystic Tomato”, “Giant Rat”, “NimbleMomonga”, “Masked Dragon”, and other such cards that SpecialSummon a monster when destroyed as a result of battle, as wellas “Cyber Jar” or “Morphing Jar #2” that is ipped face-up by an

attack.When monsters are Special Summoned face-down by an effect,like “The Shallow Grave”, “Torrential Tribute” can be activated.

TOTAL DEFENSE SHOGUN“Total Defense Shogun” does not permanently remain in De-fense Position. After the turn that “Total Defense Shogun” isSummoned, you can change his battle position as normal. He canalso have his battle position changed with card effects like “StopDefense”.You don’t Normal Summon or Flip Summon “Total DefenseShogun” in Defense Position; you Normal Summon or Flip Sum-

mon him in face-up Attack Position and he changes to DefensePosition. (Or you can Tribute Set him in face-down DefensePosition.)You cannot chain to “Total Defense Shogun”’s effect that changeshim to Defense Position when Normal Summoned or Flip Sum-moned. So you cannot chain “Spellbinding Circle”, etc.Do not change “Total Defense Shogun” automatically to DefensePosition if he is Special Summoned, only if he is Normal Summo-ned or Flip Summoned.While “Total Defense Shogun” is in Defense Position, he attacksusing his ATK but defends with his DEF if he is attacked. If heattacks a monster with higher ATK, but ATK lower than “TotalDefense Shogun”’s DEF, “Total Defense Shogun” is still destroyed

because the battle is ATK vs. ATK.“Widespread Ruin” and “Mirror Force” cannot destroy “TotalDefense Shogun” if he attacks while in Defense Position, and hisattack resolves as normal.If “Total Defense Shogun” in Defense Position is your only mons-ter, and attacks, your opponent cannot activate “Mirror Force”because it will have no effect.If “Total Defense Shogun” attacks while in Attack Position, andis changed to Defense Position by “Windstorm of Etaqua”, hisattack resolves as normal because he can attack while in DefensePosition.If “Total Defense Shogun” is a Dragon-Type because of “D. Tribe”

or “DNA Surgery”, and “Dragon Capture Jar” is in play, “TotalDefense Shogun” can still attack.If you select “Total Defense Shogun” with “Dark Spirit of theSilent”, “Total Defense Shogun” changes to Attack Position eventhough he could attack while in Defense Position.

TOWER OF BABELYou place a Spell Counter on this card when the Spell Card re-solves, so if “Magic Jammer” is used to negate the Spell Card’s ac-tivation then you do not place a Spell Counter on this monster.But if “Imperial Order” is chained to the Spell Card, you still pla-ce a Spell Counter on this monster because the activation of the

Spell Card was not negated. If the Spell Card was a Continuous,Equip, or Field Spell Card, and “Dust Tornado” is chained to itsactivation and destroys it before it resolves you still place a SpellCounter because the activation of the card was not negated.“Tower of Babel” must be active and face-up on the eld before

the Spell Card was activated, and when the Spell Card resolves,

in order to get a Spell Counter. If you chain “Tower of Babel” toa Spell Card, you do not get a Spell Counter for that Spell Card.If a Quick-Play Spell Card is chained to the activation of “Towerof Babel”, you do not get a Spell Counter for that Quick-PlaySpell Card.You can move Spell Counters to “Tower of Babel” with “PitchBlack Power Stone”, but if the 4th Spell Counter is placed on“Tower of Babel” with “Pitch Black Power Stone” or “Appren-tice Magician”, “Tower of Babel” is destroyed but no damage is

inicted.“Tower of Babel” cannot blow up in the middle of a chain. If youwind up with 5 Spell Counters on “Tower of Babel” after a chainresolves, the player who caused the 4th Spell Counter to beplaced takes the damage. So if you have “Tower of Babel” with 3Spell Counters, and you activate “Pot of Greed”, and your oppo-

nent chains “Reload”, “Reload” resolves rst and places the 4th

Spell Counter, and your opponent takes the 3000 damage afterthe current chain resolves.If “Mystical Space Typhoon” targets “Tower of Babel” with 3 SpellCounters, “Tower of Babel” is destroyed when “Mystical SpaceTyphoon” resolves, and never gets the 4th Spell Counter, soneither player takes damage.

TOY MAGICIANIf you Set “Toy Magician” in your Spell and Trap Card Zone, youcannot “activate” (ip face-up) it. It remains in your Spell and

Trap Card Zone until it is removed by another effect.

TRAGEDYYou cannot activate “Tragedy” during the Damage Step.You can activate “Tragedy” after an Attack Position monster ischanged to Defense Position by a card effect, such as “EnemyController” or “Stumbling”.“Spear Dragon” changes its battle position at the end of the Da-mage Step, so you cannot activate “Tragedy” at that time. “GoblinAttack Force” and “Giant Orc” change their battle positions atthe end of the Battle Phase, so you can activate “Tragedy” at thattime.Missing the Timing: The position change must be the last thing tohave happened. If “Zero Gravity” was activated as Chain Link 2or higher, you would not be able to activate “Tragedy”.

TRANSCENDENT WINGSYou can send a face-down “Winged Kuriboh” to the Graveyardto activate the effect of “Transcendent Wings”.You can activate “Transcendent Wings” even if there is no “Win-

ged Kuriboh LV10” in your hand or Deck, but you must showyour Deck to the opponent if they want to conrm.

TRANSMIGRATION BREAKYou cannot activate “Pot of Avarice” while “TransmigrationBreak” is active.You can activate “Cyberdark Impact!” while “TransmigrationBreak” is active, but the “Cyberdark” Monsters are removedfrom play instead of being returned to the Deck.If an effect would return a Fusion Monster in the Graveyard toits owner’s hand or Extra Deck, the Fusion Monster is removedfrom play instead.

TRAP DUSTSHOOTYou can select your own card that was taken by your opponentwith “Exchange”. The card returns to the owner’s deck (yours, inthis case).

Page 176: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 176/189

TRAP JAMMERYou can activate “Trap Jammer” during the Damage Step.

TRAP MASTERThis card can destroy a Trap Card on either side of the eld.

So if your opponent has no Trap Cards and no Set Spell or TrapCards, you must destroy a card on your side of the eld. If it is

face-down Spell Card you must reveal it to your opponent, and itis not destroyed.

TRAP OF BOARD ERASERYou cannot activate this card when your opponent does nothave a hand.For other rulings, see “Barrel Behind the Door”.

TRAP OF THE IMPERIAL TOMBThis card targets the 2 cards to be destroyed.You cannot activate this card during the Damage Step.

TRAP RECLAMATIONThis card can be chained to a Normal Trap Card or a Conti-

nuous Trap Card.This card’s effect is only applied once, the rst time the Trap

Card it was chained to is sent from the eld to the Graveyard

for any reason.If the Trap Card that “Trap Reclamation” was chained to is remo-ved from play, or returned to the hand, etc. instead of going tothe Graveyard, “Trap Reclamation’s” effect is no longer applied.

TREACHEROUS TRAP HOLE

TREEBORN FROG

If you Special Summon “Treeborn Frog” during your StandbyPhase, then it’s sent to the Graveyard during that same StandbyPhase (like if it’s Tributed for “Enemy Controller”), you can Spe-cial Summon “Treeborn Frog” again that same Standby Phase.If you start your Standby Phase with “Messenger of Peace” face-up on the eld, you can choose not to pay the maintenance cost

so it is destroyed, then Special Summon “Treeborn Frog”.If you have 2 or more “Treeborn Frogs” in your Graveyard, youcan activate and resolve the effect of 1, but then you cannotactivate and resolve the effect of the 2nd one because you now

have a face-up “Treeborn Frog” on the eld.

“Necrovalley” will not negate the effect of “Treeborn Frog”.

If an effect is chained to “Treeborn Frog” that puts a Spell orTrap Card on your side of eld, then “Treeborn Frog’s” effect will

not resolve. Example: The opponent controls your “Embodimentof Apophis” and activates “Remove Brainwashing”.If the effect of “Treeborn Frog” is negated, you can activate itseffect again during the same Standby Phase and Special Summonit.If “King Tiger Wanghu” is on the eld when “Treeborn Frog” is

Special Summoned, “Treeborn Frog” will be destroyed, but canbe Special Summoned again with its effect during the same Stan-dby Phase. Doing so without purpose is considered stalling and isa violation of Tournament Policy.

TRIAL OF THE PRINCESSESYou cannot activate the effect of “Trial of the Princesses” toSpecial Summon during your opponent’s turn.

TRIANGLE ECSTASY SPARKYou cannot activate “Triangle Ecstasy Spark” if “Harpie Lady

Sisters” is not on the eld. You can activate it if the opponent

controls a “Harpie Lady Sisters”. In that case the ATK of theopponent’s “Harpie Lady Sisters” will become 2700, but theopponent still cannot activate Trap Cards, and the effects of TrapCards on the opponent’s side of the eld are negated.

If there are multiple copies of “Harpie Lady Sisters” on the eld,

the ATK of each becomes 2700 until the End Phase.

If a Trap Card such as “Waboku” is chained to the activation of “Triangle Ecstasy Spark”, the effect of “Waboku” resolves rst,

and will apply for the rest of the turn regardless of “TriangleEcstasy Spark”. (Just like if “Jinzo” is Summoned after “Waboku”is activated and resolves.)

TRIBE-INFECTING VIRUSYou declare the Type when you activate the effect and discardfor the cost, not when the effect resolves, so your opponent canchain after you have announced which Type will be destroyed.You CAN declare a Type that exists only on your opponent’sside of the eld. You CANNOT declare a Type that is not face-up

on the eld at all.You can use this effect repeatedly as long as you can keep payingthe cost.

TRI-BLAZE ACCELERATORSending 1 face-up “Blaze Accelerator” on your side of the eld to

the Graveyard is a cost to activate this card.Sending 1 Pyro-Type monster with 500 or less ATK to the Gra-veyard is part of this card’s effect. It is not a cost.You cannot activate the effect of this card in the same Chain asthis card’s activation. You can only activate the effect after thiscard’s activation is resolved, and it is face-up on the eld.

If you activate this card’s effect then you, the player, cannot decla-re an attack so even a monster unaffected by the effects of SpellCards like “Horus the Black Flame Dragon LV6” cannot attack.

TRIBUTE DOLLYou cannot use “Tribute Doll” to Special Summon a “SpecialSummon-only” monster like “Dark Necrofear”.You can use Monster Tokens as a cost for “Tribute Doll”.If you Special Summon a monster with “Tribute Doll”, you can-not activate “Diffusion Wave-Motion” on that monster becauseit cannot attack that turn due to “Tribute Doll”’s effect. However,you can use “Diffusion Wave-Motion” on the monster duringyour next turn.

You can combine “Soul Exchange” with “Tribute Doll” to Tributeyour opponent’s monster as the cost of “Tribute Doll”.

TRIGGERED SUMMONYou can choose not to Summon a monster when this cardresolves.You can activate this card if you have no Level 4 or lower mons-ter in your hand.You cannot activate this card if neither player has an open Mons-ter Card Zone. You can activate this card if only 1 player has anopen Monster Card Zone.When this card resolves, the Turn Player Summons rst, but both

players’ monsters are considered to have been Summoned at thesame time.You can activate this card when you Special Summon “Lava Go-lem” to your opponent’s side of the eld.

Page 177: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 177/189

TROJAN BLASTYou can activate “Trojan Blast” when a face-down monster shifts,

such as with “Creature Swap”. But no damage will be inicted

because it was face-down.You cannot activate “Trojan Blast” when a monster shifts controlto become an Equip Card. So you cannot activate “Trojan Blast”when “Relinquished” or “Allure Queen” equips itself with yourmonster.“Trojan Blast” is not a targeting effect. Select the monster when

“Trojan Blast” resolves.

TRUCKROIDIf your opponent controls one of your monsters and you destroythat monster in battle with “Truckroid”, the destroyed monsterwill still be equipped to “Truckroid”.

TSUKUYOMIYou can select “Tsukuyomi” itself as the target of “Tsukuyomi”’s

effect, but not when “Tsukuyomi” was ipped face-up by an

attack and destroyed by damage calculation.

TURBO BOOSTER“Turbo Booster” can only be Special Summoned by its effectduring your own Main Phases.“Turbo Booster’s” second effect is an Ignition Effect that you canactivate during your Main Phase 2. Tributing “Turbo Booster” is acost. This effect targets your opponent’s monster.If you Special Summon “Turbo Booster” during your Main Phase2 you can still activate its second effect.

TURBO SYNCHRON“Turbo Synchron’s” effects do not target.If “Turbo Synchron” attacks your opponent’s monster while they

have “Fairy Box” active, the effects of “Turbo Synchron” and“Fairy Box” form a Chain.If “Turbo Synchron” attacks an Attack Position “Berserk Gori-lla” and activate its effect, “Berserk Gorilla” is destroyed whenit is shifted to Defense Position, and a replay occurs. If “TurboSynchron” select another monster to attack, it cannot activateits effect again because it is not “declaring an attack”.

TURBO WARRIOR“Turbo Warrior’s” rst effect activates when the attack is decla-red. If it attacks a face-down Synchro Monster, “Turbo Warrior’s”effect does not activate.“Turbo Warrior’s” effects do not target.If “Turbo Warrior” attacks a Level 6 or higher Synchro Monsterand an effect is chained that changes the attack target to a diffe-rent monster, the new attack target monster has its ATK halvedinstead.

TUTAN MASKYou cannot activate “Tutan Mask” to negate a Spell or Trap Cardthat targets a Zombie-Type monster in the Graveyard or Deck 

(such as “Monster Reborn”).You cannot use “Tutan Mask” to negate a Spell or Trap Card thattargets a face-down Zombie-Type monster.

TWIN SWORDS OF FLASHING LIGHT - TRYCESending a card to the Graveyard is a cost.

If the rst attack of a monster equipped with “Twin Swords of 

Flashing Light - Tryce” is negated by “Magic Cylinder”, the mons-ter can still perform the second attack.

When you declare the second attack of a monster equippedwith “Twin Swords of Flashing Light - Tryce”, and the “TwinSwords of Flashing Light - Tryce” is destroyed during the BattleStep with “Mystical Space Typhoon”, the monster is no longercapable of performing the second attack, and a replay occurs.If a monster that normally attacks twice like “Hayabusa Knight”,“Gray Wing”, or “Tyrant Dragon” is equipped with “Twin Swordsof Flashing Light - Tryce”, it doesn’t get a third attack.You can equip “Twin Swords of Flashing Light - Tryce” to “Injec-

tion Fairy Lily” and you can use her effect for each attack.If “Twin Swords of Flashing Light - Tryce” is equipped to a mons-ter affected by “Diffusion Wave Motion”, it can only attack twice.If “Dark Blade” equipped with “Kiryu” is also equipped with“Twin Swords of Flashing Light - Tryce”, and attacks twice, and“Kiryu” is then “detached” with “Combination Attack”, “Dark Blade” can attack 1 more time (not 2 more times).If “Airknight Parshath” is equipped with “Twin Swords of FlashingLight - Tryce” and attacks twice, you can draw twice.

TWIN-BARREL DRAGON“Twin-Barrel Dragon’s” effect targets 1 card your opponent

controls.

TWIN-HEADED BEHEMOTHThe effect of this card is only activated when it is “destroyed”. Itwill not activate if Tributed, discarded, or sent to the Graveyard.When “Twin-Headed Behemoth” is Special Summoned by itsown effect you can activate “Card of Safe Return” and draw 1card.When “Twin-Headed Behemoth” is Special Summoned by itsown effect and is equipped with “Megamorph” it is the originalATK/DEF that is doubled or halved. (ATK 3000 / DEF 2400 if doubled, ATK 750 / DEF 600 if halved)The opponent cannot activate “Bottomless Trap Hole” when“Twin-Headed Behemoth” is Special Summoned by its owneffect, because its ATK is already changed to 1000 at the time of Summoning.The condition that this card’s effect can only be used once perDuel cannot be reset. So if it is Special Summoned by its owneffect and later removed from play, ipped face-down, returned

to your hand, destroyed and Special Summoned, or shufed into

your Deck, you STILL cannot use its effect a second time.If removed from play temporarily by the effect of “Dimensionho-le” or “Interdimensional Matter Transporter”, it will return withits original ATK/DEF, but its condition is not reset.

If ipped face-down, and then Flip Summoned, it will have its

original ATK/DEF, but its condition is not reset.If equipped to “Relinquished” and destroyed, you can use theeffect of this card and it will be Special Summoned on yourside of the eld with ATK/DEF of 1000 points. (If you have not

already used this effect once.)If this card is controlled by your opponent and is destroyed, it

will be Special Summoned on your side of the eld with ATK/

DEF of 1000 points. (If you have not already used this effectonce.)If “Twin-Headed Behemoth” would be Special Summoned by itsown effect, but your Monster Card Zones are full, or the effectof “Scapegoat” prevents you from Summoning, it still considered

that its effect was activated, and you cannot use it again in thecurrent Duel.You may still Special Summon “Twin-Headed Behemoth” withthe effect of “Monster Reborn”, etc. after its effect has been usedonce.If you activate “Monster Reborn” to Special Summon “Twin-Hea-

Page 178: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 178/189

ded Behemoth” in the turn it was destroyed, its effect has notyet been used, and it will activate the next time it is destroyed.

TWIN-SHIELD DEFENDER“Twin-Shield Defender’s” effect targets 1 face-up monster youropponent controls.“Twin-Shield Defender” halves the current ATK of the targetedmonster, including any gains and/or losses from effects.Example 1: “Sangan” equipped with “Axe of Despair” has 2000

ATK. If its ATK is halved by “Twin-Shield Defender” it will have1000 ATK.Example 2: “Sangan’s” original ATK is halved by “Shrink” to 500ATK. If its ATK is halved by “Twin-Shield Defender”, it will have250 ATK.If “Rush Recklessly” is activated after “Twin-Shield Defender’s”effect resolves, the ATK gained from “Rush Recklessly” is nothalved.If “Shrink” or “Megamorph” is activated after “Twin-ShieldDefender’s” effect resolves, “Twin-Shield Defender’s” effectdisappears.Example 1: If “Sangan’s” ATK is halved by “Twin-Shield Defender”

to 500 ATK and afterwards its original ATK is halved by “Shrink”,it will have 500 ATK.Example 2: If “Sangan’s” ATK is halved by “Twin-Shield Defender”to 500 ATK and afterwards it is equipped with “Megamorph”, itwill have 500 ATK or 2000 ATK (depending on Life Points).

TWO THOUSAND NEEDLESYou destroy the attacking monster with “Two Thousand Nee-dles”’ effect at the end of the Damage Step.

TWO-MAN CELL BATTLEYou can chain to the Special Summoning effect of “Two-Man CellBattle”.

TWO-PRONGED ATTACK“Two-Pronged Attack” targets 2 monsters you control and 1monster your opponent controls. Destroying 2 of your monstersis not a cost.

TYPE ZERO MAGIC CRUSHERDiscarding 1 Spell Card is a cost to activate “Type Zero MagicCrusher’s” Ignition-like effect.

TYRANNO INFINITYThe ATK of “Tyranno Innity” changes according to the current

number of your Dinosaur removed from play.Remember that monsters removed from play go to the “remo-ved zone” of the owner, even if controlled by the opponent, and

even if they will return to the opponent’s side of the eld later

because of “Interdimensional Matter Transporter” or “Dimen-sionhole”.If “Tyranno Innity” is equipped with “Megamorph” and the num-ber of removed from play Dinosaurs changes, rst change the

original ATK of “Tyranno Innity”, and then double or halve that

value to calculate its current ATK for “Megamorph”.

TYRANT DRAGONThe rst sentence of this card’s text means that after you com-plete an attack with “Tyrant Dragon”, if there is still a monster

on the opponent’s side of the eld, “Tyrant Dragon” can imme-diately attack again. You cannot attack with another monster inbetween, and then attack a second time with “Tyrant Dragon.” If 

there are no monsters on your opponent’s side of the eld after

“Tyrant Dragon”’s rst attack, “Tyrant Dragon” does not gain a

second attack.“Tyrant Dragon” cannot attack more than twice, even if there is

another monster remaining on your opponent’s side of the eld

after the second attack.

“Tyrant Dragon’s” rst attack does not have to be the rst

attack of the Battle Phase. You may attack with another monster,then with “Tyrant Dragon”, then again with “Tyrant Dragon” -- if 

the opponent still controls a monster.The opponent may activate Trap Cards that target “Tyrant Dra-gon”, but their effects will be negated and the cards destroyed.When you Summon “Tyrant Dragon”, the opponent can activa-te “Torrential Tribute” or “Bottomless Trap Hole” and destroy“Tyrant Dragon” because neither of these Trap Cards target.(However, “Trap Hole” does target and its effect will disappear if activated.)When you attack with “Tyrant Dragon” the opponent can activa-te “Mirror Force” and all your Attack Position monsters, inclu-ding “Tyrant Dragon”, will be destroyed. This is because “MirrorForce” does not target.You may activate “Last Turn” and select your “Tyrant Dragon” asthe monster to keep, because “Last Turn” does not target.When you Summon “Tyrant Dragon” the opponent can activate“Solemn Judgment” or “Horn of Heaven” to negate the Summon.You can activate “Call of the Haunted” to Special Summon“Tyrant Dragon”. After it resolves, “Call of the Haunted” will

be destroyed and “Tyrant Dragon” will remain on the eld. You

must still Tribute a Dragon-Type monster to perform this SpecialSummon, in accordance with the text of “Tyrant Dragon”.If you activate “Monster Reborn” to Special Summon youropponent’s “Tyrant Dragon” in your opponent’s Graveyard, youmust still Tribute a Dragon-Type monster from your side of theeld. If you do not control a Dragon-Type monster, you cannot

select “Tyrant Dragon” as a target for “Monster Reborn”.You Tribute a Dragon-Type monster when the effect that SpecialSummons “Tyrant Dragon” resolves, not when it activates. So if you activate “Monster Reborn” and target “Tyrant Dragon” andyour opponent chains “Imperial Order” and negates “MonsterReborn” you do not Tribute a Dragon-Type monster. Likewise,

if you control 1 Dragon-Type monster on the eld, and activate

“Monster Reborn”, and your opponent chains “Ring of Destruc-tion” to destroy your only Dragon-Type monster, you are unableto Tribute a Dragon-Type monster when “Monster Reborn”resolves and its effect disappears.You may Tribute a face-down Dragon-Type monster when you

Special Summon “Tyrant Dragon”.Even if “Tyrant Dragon” was destroyed by “Dark Balter the Te-rrible” or some other monster that negated the effect of “TyrantDragon”, you must still Tribute a Dragon-Type monster if youSpecial Summon it because this is a condition, not an effect.

TYTANNIAL, PRINCESS OF CAMELLIASTributing 1 face-up Plant-Type monster you control is a costto activate “Tytannial, Princess of Camellias’” Quick Effect. Thiseffect can be activated in the Damage Step.“Tytannial, Princess of Camellias” can be Tributed to activate itsown effect.“Tytannial, Princess of Camellias’s” effect can be chained whenthe effect of a Continuous Spell or Trap Card is activated.During the Damage Step, “Tytannial, Princess of Camellias” canTribute a Plant-Type monster that is attacking or being attackedto activate its effect. If the Plant-Type monster that is attackingor being attacked is Tributed before damage calculation, damage

Page 179: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 179/189

calculation does not occur. If the Plant-Type monster is destro-yed by the battle, it cannot be Tributed to activate “Tytannial,Princess of Camellias’” effect. 

UFO TURTLEIf you attack with your “UFO Turtle” and it is destroyed as a re-sult of battle, you may attack with the monster Special Summo-ned by “UFO Turtle” before entering Main Phase 2.If your opponent controls your “UFO Turtle” and it is destroyed

as a result of battle, you get the effect of “UFO Turtle” NOTyour opponent.Since the Special Summoning occurs during the Damage Step,“Torrential Tribute”, etc. cannot be used.

UFOROIDIf “UFOroid” attacks an Attack Position “Pyramid Turtle”, rst the

turn player decides whether to activate the effect of “UFOroid”or not, and if he does, it will be Chain Link 1. If he doesn’t, theopponent has a chance to activate “Pyramid Turtle’s” effect andbe Chain Link 1. If he does, it is too late for the turn player todecide to activate “UFOroid’s” effect.

If you do not choose to Special Summon a Machine, this card’seffect will not activate or start a chain.

UFOROID FIGHTERIf “UFOroid Fighter” is Special Summoned with “Cyber-Stein” or“Metamorphosis”, its original ATK & DEF will be zero.If “UFOroid Fighter” is Special Summoned with “Power Bond”,rst apply the effect of “UFOroid Fighter” to determine its

original ATK & DEF, and then apply the ATK increase of “PowerBond”.

If “UFOroid Fighter” is on the eld, and then “Skill Drain” is acti-vated, the original ATK & DEF will be zero, and will remain zeroeven if “Skill Drain” is destroyed or negated.You can Special Summon “UFOroid Fighter” using “UFOroid”and a monster that was changed to Warrior-Type with “DNASurgery”, etc.

ULTIMATE ANCIENT GEAR GOLEMIf “Ultimate Ancient Gear Golem” is destroyed in battle, its effectactivates when it is sent to the Graveyard at the end of theDamage Step. Its effect activates even if it is removed from playwhen destroyed.If your opponent controls your “Ultimate Ancient Gear Golem”when it is destroyed, you will activate its effect.If this card is destroyed during a resolving chain, you can activate

its effect after the chain has resolved.

ULTIMATE BASEBALL KID“Ultimate Baseball Kid”’s ATK increase includes FIRE monsterson your opponent’s side of the eld.

You can only send FIRE monsters on your side of the eld to the

Graveyard for “Ultimate Baseball Kid’s” second effect, not mons-ters in the hand, Deck, Side Deck, Extra Deck, Removed Zone,or on your opponent’s side of the eld.

You can send monsters to the Graveyard for “Ultimate BaseballKid”’s second effect that have been changed to FIRE Attribute by“DNA Transplant” or “Scroll of Bewitchment”.

You cannot send a face-down FIRE monster to the Graveyard toactivate “Ultimate Baseball Kid’s effect”.

If 2 “Ultimate Baseball Kids” are on the eld, and no other FIRE

monsters, each of them has an ATK of 1500.

ULTIMATE INSECT LV1The “you” in “on your side of the eld” is the current

controller’s eld, so as long as “Ultimate Insect LV1” is face-up, it

is always “face-up on your side of the eld”.

“Ultimate Insect LV1”’s 2nd sentence is a Ignition Effect that isactivated by sending “Ultimate Insect LV1” to the Graveyard as acost. You can chain to this effect.You cannot activate the effect of “Ultimate Insect LV1” the sameturn it is ipped face-up, including by “Book of Taiyou”, etc.

ULTIMATE INSECT LV3The effect of “Ultimate Insect LV3” that reduces ATK by 300 po-ints is a Continuous Effect that is applied as long as the monster

remains face-up on the eld and is applied as soon as it is face-up

on the eld.

ULTIMATE INSECT LV5If this monster is Special Summoned by the effect of “Ultimate

Insect LV 3”, but is then ipped face-down, or removed from play

with “Interdimensional Matter Transporter” or “Dimensionhole”,its effect is reset, so even if ipped face-up again, it will no longer

decrease the ATK of the opponent’s monsters.You can Special Summon “Ultimate Insect LV5” with the effect of “Ultimate Insect LV3” even if that “Ultimate Insect LV3” was notSpecial Summoned by the effect of “Ultimate Insect LV1”.

ULTIMATE INSECT LV7If “Ultimate Insect LV7” is Summoned by the effect of “Ultimate

Insect LV5”, but is then ipped face-down and then face-up again,

its effect is reset and will no longer be applied.If you have 2 copies of “Ultimate Insect LV7” each Summonedby the effect of “Ultimate Insect LV5”, then the ATK and DEF of your opponent’s monsters are reduced by 1400 points.

“All your opponent’s monsters” means the monsters on youropponent’s side of the eld.

ULTIMATE OBEDIENT FIENDIf you control “Ultimate Obedient Fiend” and have no hand andno other monsters, but you have Spell or Trap Cards on the eld,

“Ultimate Obedient Fiend” cannot attack.

ULTIMATE OFFERINGIf Ultimate Offering is face-up, you can activate its effect multipletimes in the same chain.When you activate Ultimate Offering’s effect, you pay the 500Life Points as a cost at activation, and then the Summon occursat resolution of Ultimate Offering’s effect in that chain. Thismeans that it is possible to Summon a monster in the middle of a chain with Ultimate Offering’s effect.If you are using Ultimate Offering’s effect to perform a TributeSummon, you Tribute the monster when Ultimate Offering’seffect RESOLVES and you perform the Tribute Summon, NOTwhen you activate Ultimate Offering’s effect and pay the 500 LifePoints.If your opponent activates a Trap Card, you can chain the effectof your face-up Ultimate Offering to the Trap Card to Tribute

Summon Jinzo (if you had a monster on the eld to Tribute) and

negate the Trap Card’s effect.

If you activate Ultimate Offering’s effect to Summon, and youropponent chains Mystical Space Typhoon to destroy UltimateOffering, the Summon does not resolve because Ultimate Offe-ring is a Continuous Trap Card and is no longer on the eld.

Page 180: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 180/189

You can activate the effect of a face-up “Ultimate Offering”during your Main Phase even if you have not done a NormalSummon yet this turn.

ULTIMATE TYRANNOIf you have 2 or more “Ultimate Tyranno” in Attack Position atthe start of your Battle Phase, you choose 1 and it attacks all of 

your opponent’s monsters rst.

Either player may activate effects during the Battle Phase before

“Ultimate Tyranno” attacks, as well as during, or in between itsattacks.If “Ultimate Tyranno” attacks and destroys an opponent’s “MysticTomato” and they use its effect to Special Summon anothermonster, then “Ultimate Tyranno” must also attack the newlySummoned monster.

ULTRA EVOLUTION PILLYou can Tribute a face-down Reptile-Type monster when youactivate “Ultra Evolution Pill”.

UMBRAL SOUL

This card’s effect will destroy “Elemental Mistress Doriado”.

UNIFROG“Unifrog’s” second effect targets 1 Spell or Trap Card your oppo-nent controls.

UNION RIDERWhen you use “Union Rider”’s effect to equip a Union Monsterto it, because the Union Monster was not equipped to “UnionRider” by the Union Monster’s effect, the bonuses of the UnionMonster are not applied, including the “If the monster that thiscard is equipped to is destroyed in battle, this card is destroyed

instead.” effect.You can only use the effect of “Union Rider” during your MainPhase 1 or 2.If you use “Combination Attack” or “Formation Union” on your“Union Rider” equipped with your opponent’s Union Monster,the Union Monster is Special Summoned onto your (the contro-ller of “Union Rider”’s) side of the eld.

If you equip your “Union Rider” with your opponent’s UnionMonster, and attack with “Union Rider”, then use “CombinationAttack”, you will then control both the “Union Rider” and the

Union Monster on your side of the eld, and both may attack 

(again) that turn.The Union Monster you equip to your “Union Rider” is actually

placed in your Spell & Trap Card Zone, so it counts for you for“Mage Power”, etc.You must have a Spell & Trap Card Zone space vacant to activateyour “Union Rider”’s effect.

UNLEASH YOUR POWER!Gemini Monsters you control that are already being treated asEffect Monsters when you activate “Unleash Your Power!” areunaffected by “Unleash Your Power!” and are not Set during theEnd Phase.

UNSTABLE EVOLUTION

“Unstable Evolution” changes the equipped monster’s originalATK. If the equipped monster is targeted by “Shrink”, its originalATK determined by “Unstable Evolution” is halved.When determining the equipped monster’s ATK, apply the effectof “Unstable Evolution” and then apply any other ATK gains and

losses.If the equipped monster gains 700 ATK with “Rush Recklessly”

and afterwards “Unstable Evolution” is removed from the eld

or negated, etc., the monster’s original ATK returns to normaland “Rush Recklessly” is reapplied.

If the equipped monster is also equipped with “Megamorph”, rst

determine its new original ATK due to “Unstable Evolution” andthen halve or double it with “Megamorph”.If “Unstable Evolution” is equipped to “King of the Skull Ser-

vants”, “King of the Skull Servant’s” original ATK becomes thevalue determined by “Unstable Evolution”. When “Unstable Evo-lution” is negated or removed from the eld, “King of the Skull

Servant’s” original ATK is determined by its effect.If “Unstable Evolution” is equipped to “Megarock Dragon”, itsoriginal ATK becomes the value determined by “Unstable Evo-lution”. When “Unstable Evolution” is negated or removed from

the eld, “Megarock Dragon’s” original ATK is determined by its

own effect.If “Unstable Evolution” is equipped to a “Fusilier Dragon, theDual-Mode Beast” that was Normal Summoned or Set withoutTributes, its original ATK is determined by “Unstable Evolution”.When “Unstable Evolution” is negated or removed from theeld, “Fusilier Dragon, the Dual-Mode Beast’s” ATK becomes

halved to 1400.The monster equipped with “Unstable Evolution” is not destro-yed by “Overworked”, because “Unstable Evolution” changesthe monster original ATK to a new value. The monster will bedestroyed if another effect increases its ATK.

URGENT TUNINGThis card does not target.This card cannot be activated during the Damage Step.If the number of monsters you control changes due to an effectchained to “Urgent Tuning”, and you do not have a Synchro

Monster of a Level you could Summon when “Urgent Tuning”resolves, you must show your Extra Deck to your opponent toprove that you cannot Summon a monster. You do not have toshow your Extra Deck to your opponent if you would not beable to Synchro Summon at all when “Urgent Tuning” resolves.(Because you control only 1 monster, or control only Tunermonsters, etc.)You can use monsters that are not affected by Trap Cards, like“Elemental Hero Wildheart” as Synchro Material Monsters for“Urgent Tuning”.

URIA, LORD OF SEARING FLAMES

When a player Special Summons “Uria, Lord of Searing Flames”and activates its effect to destroy a Set Spell or Trap Card, noSpell or Trap card can be chained, including “Bottomless TrapHole”, “Torrential Tribute”, or “Divine Wrath”.You can send “Embodiment of Apophis” to the Graveyard evenwhile it is a monster, because it is still a Continuous Trap Card.The effect of “Uria, Lord of Searing Flames” that increases hisATK is a Continuous Effect. His effect that destroys Spell & TrapCards is an Ignition Effect.If you control “Rivalry of Warlords” and 2 other face-up TrapCards, and you control a non-Pyro monster, you cannot send the3 face-up Trap Cards to the Graveyard to Summon “Uria, Lord

of Searing Flames” because “Rivalry of Warlords” prevents youfrom Summoning monsters of different Types.

VALHALLA, HALL OF THE FALLEN

Page 181: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 181/189

VALKYRION THE MAGNA WARRIORYou can Tribute the three monsters required to Special Summon

this card from your hand, the eld, or any combination of the

two.You can only Special Summon this card through its own effectduring your Main Phase 1 or 2. You can also only use its effect toSpecial Summon the Magnet Warriors during your Main Phase 1or 2.If your opponent gains control of your “Valkyrion the Magna

Warrior” he / she may Tribute it to Special Summon the MagnetWarriors if they have all 3 of them in their own Graveyard.If you would have 2 or less vacant Monster Card Zones afteryou Tribute “Valkyrion the Magna Warrior” you cannot use itseffect to Special Summon the Magnet Warriors.The opponent can activate “Bottomless Trap Hole” and “Betathe Magnet Warrior” and “Gamma the Magnet Warrior” will bedestroyed.If you have “Card of Safe Return” active on the eld when you

Tribute “Valkyrion the Magna Warrior” to Special Summon theMagnet Warriors, you draw only 1 card.

VAMPIRE LORDYour Vampire Lord will only be Special Summoned by his owneffect when destroyed and sent to the Graveyard by a card effectthat your opponent controls, not by your own card effects or asa result of battle.Vampire Lord will only return to play with his effect when theowner controls it, because Vampire Lord must be “destroyed andsent to YOUR Graveyard”.When your opponent takes control of your Vampire Lord, andit inicts Battle Damage to your Life Points, then the rst effect

of Vampire Lord is activated. But the second effect will not beactivated if Vampire Lord is destroyed and sent to the Graveyardwhile your opponent controls him.If you Summon “Vampire Lord” (except by its effect) and he isdestroyed by your opponent’s “Horn of Heaven” or “Solemn Judgment”, “Vampire Lord” will be Special Summoned in yournext Standby Phase. When it is Special Summoned by its owneffect “Horn of Heaven” or “Solemn Judgment” cannot be activa-ted, because it is being Summoned by its own Trigger Effect, notby a built-in “this is how you Summon this monster” effect.When Vampire Lord is destroyed (by a card effect) while in yourhand, in your Deck, or on the eld, he will be Special Summoned

in your next Standby Phase.When Vampire Lord is Tributed (including by your opponent withSoul Exchange), or when he is “sent to the Graveyard”, he will

not be Special Summoned by his own effect because he was not“destroyed”.If Vampire Lord is supposed to be Special Summoned, but yourStandby Phase is skipped with Solomon’s Lawbook or Gamble,Vampire Lord won’t be Special Summoned, not even on thefollowing Standby Phase.If Vampire Lord is supposed to be Special Summoned, but getsreturned to your hand or Deck instead, he won’t be SpecialSummoned.If Vampire Lord is destroyed and sent to the Graveyard by youropponent’s card effect, but returns to the eld that same turn

and is then destroyed in a manner that would not allow him to

be Special Summoned, then he is not Special Summoned.You can keep Special Summoning Vampire Lord as long as eachtime he is destroyed by your opponent’s card effect.

Vampire Lord is Special Summoned to your side of the eld; you

cannot Special Summon him to your opponent’s side of the eld.

When you have your Vampire Lord in play, Special Summoned

by your Premature Burial or Call of the Haunted, and youropponent destroys Premature Burial or Call of the Hauntedwith Mystical Space Typhoon, the Vampire Lord won’t be SpecialSummoned because it was destroyed by your card effect, not byyour opponent’s.If your opponent controls your Vampire Lord with AutonomousAction Unit, and Autonomous Action Unit is destroyed, VampireLord won’t be Special Summoned because the owner did notcontrol him.

When you Special Summon Vampire Lord with his effect, youropponent can negate the Special Summon with “Royal Oppres-sion”. Since the effect of “Vampire Lord” activates in the Gra-veyard, “Vampire Lord” is never moved from the Graveyard, soit is never destroyed. (A card already in the Graveyard cannotbe destroyed). Because it is not destroyed, its effect to SpecialSummon itself does not activate again.If Vampire Lord is destroyed while equipped to Relinquished, hewon’t be Special Summoned, no matter who controls him orwho destroyed him.If Vampire Lord is destroyed while face-down by Sasuke Samurai,Vampire Lord will be Special Summoned by his effect.Vampire Lord can be Special Summoned by his own effect evenwhile Necrovalley is in play.When Vampire Lord is Summoned while your opponent’s Rivalryof Warlords is active and your only monsters are non-Zombie,Vampire Lord is destroyed, but is not considered destroyed byRivalry of Warlords’ effect and won’t be Special Summoned.When your opponent doesn’t have the type of card that youdeclared for Vampire Lord, the effect of Vampire Lord disappears

but you get to look at your opponent’s Deck to conrm it.

It is the controller of Vampire Lord, not necessarily the owner,that names a card type.When you name “Spell” for Vampire Lord, it includes Normal,Quick-Play, Field, Ritual, Continuous, and Equip Spell Cards, and

the same is true for Traps.Card effects like Penguin Knight, Sword of Deep-Seated, andCockroach Knight will activate their effects when sent to theGraveyard by Vampire Lord’s effect.

VAMPIRE’S CURSEYou pay 500 Life Points when “Vampire’s Curse” is sent to theGraveyard. Paying 500 Life Points is a cost.The effect that increases “Vampire’s Curse’s” ATK starts a Chainwhen it is Special Summoned by its effect.“Vampire’s Curse” is not Special Summoned with its effect if it isremoved from play.

VANITY’S CALLUnless the activation of a card can be negated, the effect will notbe negated either. So an effect like “Stumbling” on a chain willnot be negated nor destroyed by “Vanity’s Call”.

VANITY’S FIENDCards like “Scapegoat” and “Premature Burial” cannot be activa-

ted while “Vanity’s Fiend” is on the eld.

Effects like “Cobra Jar” will still activate and start a chain, but youcannot Special Summon any monster from the effect.

VANITY’S RULEREffects that would make both players Special Summon, like “TheShallow Grave”, cannot be activated while “Vanity’s Ruler” is inplay. Effects that must activate, like “Spear Cretin”, will still activa-te, but the effect disappears.

Page 182: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 182/189

VEHICROID CONNECTION ZONEIf the Special Summoned “Vehicroid” monster is ipped face-

down then the effect of “Vehicroid Connection Zone” is nolonger applied.

VEIL OF DARKNESSReveal the drawn DARK monster when you activate the effect of “Veil of Darkness”. That DARK monster is sent to the Graveyardwhen the effect is resolved.

You can activate the effect of “Veil of Darkness” when you drawa DARK monster with a card effect during your Draw Phase.When you draw a DARK monster with the effect of “Veil of Darkness”, you can reveal the drawn DARK monster to activatethe effect of “Veil of Darkness’” again.“Veil of Darkness’” effect can only be activated during your ownDraw Phase.

VENGEFUL SHINOBI“Vengeful Shinobi’s” effect is a Trigger Effect.If an effect is Chained to “Vengeful Shinobi’s” effect, and changesit to Defense Position or removes it from the eld, you still draw

a card.

VENNOMINAGA THE DEITY OF POISONOUS SNAKESRemoving from play 1 Reptile-Type monster in your Graveyardto Special Summon this card is a cost.This card’s effect to place 1 Hyper-Venom Counter on itself 

starts a chain when it inicts Battle Damage to your opponent.

When 3 Hyper-Venom Counters are placed on this card, its con-troller wins the Duel as part of the resolution of the effect.This card is not affected by the effects of any other Monsters,Spells or Traps, even effects that do not target.If “Skill Drain” is already active on the eld when Vennominaga is

Special Summoned, the effect of Vennominaga is negated.This card can be Tributed normally for a Tribute Summon, or forthe cost of another card. It cannot be Tributed as part of theresolution of a card’s effect, like “Ectoplasmer”.You can Tribute your opponent’s Vennominaga to Summon “LavaGolem”.If this card is destroyed by battle with “Dark Ruler Ha Des”,“Dark Ruler Ha Des’” effect negates this card’s effect in theGraveyard, and it cannot be Special Summoned.Please note the spelling of this card’s name. It is not a “Venom”monster.

VENNOMINON THE KING OF POISONOUS SNAKESThis card’s effect “This card is unaffected by “Venom Swamp”.”means that counters will not be placed on it by “Venom Swamp”.Additionally, it will not lose ATK for Venom Counters placed onit by other cards if “Venom Swamp” is in play.If this card is destroyed by battle with “Dark Ruler Ha Des”,“Dark Ruler Ha Des’” effect negates this card’s effect in theGraveyard, and it cannot be Special Summoned.Please note the spelling of this card’s name. It is not a “Venom”monster.

VENOM SHOTYou cannot activate this card if there are no Reptile-Type mons-

ters in your Deck.

VENOM SWAMPThis card’s effect to place a Venom Counter on each face-upmonster starts a Chain.

This card’s effect to destroy a monster whose ATK is reduced to0 does not start a Chain.If a monster’s original ATK is 0, or its ATK has been reduced to 0by another card effect(s) and a Venom Counter is placed on it, itwill not be destroyed by “Venom Swamp”.If “Venom Swamp” is negated by “Imperial Order”, etc., VenomCounters placed by its effect remain in play.

VICIOUS CLAW

“Vicious Claw” is returned to its owner’s hand at the end of theDamage Step when the equipped monster would have been sentto the Graveyard.If you cannot return “Vicious Claw” to your hand, its effectsdisappear.“Vicious Claw” does not target the monster it destroys.

If you cannot destroy a monster, no damage is inicted to your

opponent’s Life Points.During the turn “Vicious Claw” is returned to your hand, youcannot Set it or use it to pay a cost. You also cannot activate aneffect that requires discarding your entire hand as a cost or theeffect of “Jowgen the Spiritualist” that discards a card from your

hand at random as a cost.During the turn “Vicious Claw” is returned to your hand, if ano-ther “Vicious Claw” is equipped to a monster you control, theremaining equipped “Vicious Claw’s” effects are still applied.During the turn “Vicious Claw” is returned to your hand, if youropponent adds the returned “Vicious Claw” to their hand with“Exchange”, they can use it during the same turn.If your opponent adds your “Vicious Claw” to their hand andequips it to their monster, when their equipped monster wouldbe destroyed in battle “Vicious Claw” will return to your hand,but your opponent will resolve its effects.When “Goblin Out of the Frying Pan” is chained to “ViciousClaw”, when “Vicious Claw” is returned to its owner’s hand it

cannot be activated for the remainder of the turn.

VICTORY VIPER XX03If “Victory Viper XX03” leaves the eld or is ipped face-down,

all of its Option Tokens disappear. (Note that they are not “des-troyed”.)“Victory Viper XX03’s” effect activates during the Damage Stepwhen the monster it destroys in battle is sent to the Graveyard.

VIRUS CANNONTributing monster(s) is a cost.If you target your opponent’s monster with “Soul Exchange”, it

can be Tribute to activate “Virus Cannon”.If the number of Spell Cards remaining in your opponent’s Deck is less than the number of monsters you Tributed to activate“Virus Cannon”, every Spell Card remaining in your opponent’sDeck is sent to the Graveyard and your opponent must showyou their Deck to verify.You cannot Tribute a face-up “Jinzo” to activate “Virus Cannon”because “Jinzo’s” effect prevents Trap Cards from being activated.Non-Monster Cards Special Summoned by the effect of “MagicalHats” can be Tributed to activate “Virus Cannon”.

VOLCANIC COUNTER

“Volcanic Counter’s” effect is not optional.“Volcanic Counter” is removed from play when its effect resol-ves.

VOLCANIC DOOMFIREThis card can be Special Summoned from the Graveyard, as long

Page 183: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 183/189

as it was properly Special Summon rst, and then sent to the

Graveyard.Monster Tokens destroyed by this card’s effect “…destroy all

monsters your opponent controls and inict 500 damage to your

opponent for each monster destroyed by this effect” count as

monsters, and 500 damage will be inicted per Token.

This card’s effect “When this card destroys a monster and sendsit to the Graveyard…” only activates when this card destroys amonster by battle.

If you control “Volcanic Doomre” and another monster equi-pped with “Ring of Magnetism”, all your opponent’s monstersmust declare an attack, and the attack target for all of them willbe changed to the monster equipped with “Ring of Magnetism”.

VOLCANIC HAMMERER“Volcanic Hammerer’s” Life Point damage inicting effect can

be activated when another card effect is preventing “Volcanic Ha-mmerer” from attacking.

“Volcanic Hammerer’s” Life Point damage inicting effect can be

used by the player taking the very rst turn of the Duel, even

though he/she does not have a Battle Phase.

VOLCANIC QUEEN“Volcanic Queen’s” effect starts a Chain during your End Phase.You choose to Tribute 1 other monster or take 1000 damagewhen the effect resolves.If “Volcanic Queen’s” effect activates during the End Phase and“Remove Brainwashing” is chained, the player that controlled“Volcanic Queen” when its effect activated will Tribute 1 mons-ter or take 1000 damage.

VOLCANIC RECHARGEThis card targets up to 3 cards in the Graveyard.If 1 or more of the targeted cards is removed from the Gra-veyard by an effect Chained to “Volcanic Recharge”, the othertargets will still be returned to your Deck when “VolcanicRecharge” resolves.

VOLCANIC ROCKETYou can choose “Blaze Accelerator” or “Tri-Blaze Accelerator”.“Volcanic Rocket’s” effect does not target. You choose the cardto add to your hand when it resolves.

VOLCANIC SCATTERSHOTIf this card is sent to the Graveyard for the effect of a “Blaze Ac-

celerator” card, its effect to inict 500 damage to your opponent

does not activate.The effect “inict 500 damage to your opponent.“ of other

“Volcanic Scattershot” cards sent to the Graveyard as a cost toactivate the effect of this card will activate. Their effects will goon a new Chain after the resolution of “Blaze Accelerator” or“Tri-Blaze Accelerator.”You can send 1 “Volcanic Scattershot” from your hand and 1from your Deck, or 2 from either your hand or Deck to theGraveyard to pay the cost of this card’s effect.

VOLCANIC SHELLIf this card is removed from the Graveyard after activating its

effect, and return to the Graveyard during the same turn, itseffect can be activated again.You cannot activate this card’s effect if you have no “VolcanicShells” in your Deck.

VOLCANIC SLICERIf “Volcanic Slicer” is ipped face-down after its effect has been

activated, and ipped-face up in the same turn, it can attack that

turn.

“Volcanic Slicer’s” Life Point damage inicting effect can be

activated when another card effect is preventing “Volcanic Slicer”from attacking.“Volcanic Slicer’s” Life Point damage inicting effect can be used

by the player taking the very rst turn of the Duel, even though

he/she does not have a Battle Phase.

VOLTANIS THE ADJUDICATOR“Voltanis the Adjudicator’s” Special Summon effect starts aChain. After “Voltanis the Adjudicator” is Special Summoned, itseffect starts another new Chain if activated.Tributing all your monsters to Special Summon “Voltanis theAdjudicator” is a cost. If you do not have at least 1 monster toTribute, you cannot activate this effect.If the negated effect was Chain Link 2 or higher, you can still acti-vate “Voltanis the Adjudicator’s” effect when the Chain resolves.“Voltanis the Adjudicator’s” effect does not target the cards you

want to destroy.“Voltanis the Adjudicator’s” effect cannot be activated during theDamage Step.

If “DNA Surgery” is on the eld making all face-up monsters

Fairy-Type, then all the face-up monsters you Tributed will counttowards “Voltanis the Adjudicator’s” effect for determining howmany cards are destroyed by “Voltanis the Adjudicator”.You cannot Special Summon “Voltanis the Adjudicator” if “Mask 

of Restrict” is active on the eld.

If you have 2 or more “Voltanis the Adjudicator” in your handwhen your Counter Trap Card negates your opponent’s effect,you can only activate the effect of 1 “Voltanis the Adjudicator”,even if you negate multiple card effects.If you have “Voltanis the Adjunticator” and “Van’dalgyon the Dark Dragon Lord” in your hand and your Counter Trap Card negatesyour opponent’s card effect, you can Special Summon only 1 of the 2 monsters. You cannot Special Summon both monsters.If you draw “Voltanis the Adjudicator” during the Chain yourCounter Trap Card negates the effect of your opponent’s card(s),you can activate its effect after the Chain resolves.If you activate “Magic Drain” and your opponent discards 1 SpellCard, you cannot activate “Voltanis the Adjudicator’s” effect.“Voltanis the Adjudicator’s” effect can be activated when you ac-tivate “Goblin Out of the Frying Pan” or “Malfunction” to negateyour opponent’s Spell or Trap Card.

“Royal Oppression” can be used to negate “Voltanis theAdjudicator’s” effect to Special Summon itself.If you activate “Magic Jammer,” etc. and discard “Night Assai-lant” for its activation cost, the effects of “Night Assailant” and“Voltanis the Adjudicator” will start a new Chain after the Chainthat included your “Magic Jammer” resolves. “Night Assailant’s”effect will be Chain Link 1 and “Voltanis the Adjudicator’s” will beChain Link 2.

VWXYZ-DRAGON CATAPULT CANNONThis card’s rst effect is not optional. If the opponent has any

cards on their side of the eld, you must use this effect during

your turn. This effect targets and can be chained to.If you select to remove a face-down Spell or Trap Card, and theopponent activates it in a chain, the card will still be removedfrom play after it resolves.This card’s second effect targets the monster you attack. It is aTrigger Effect that activates when you declare the attack, and it

Page 184: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 184/189

can be chained to.If you attack a face-down Defense Position monster and activatethis card’s effect to change its Battle Position, the monster willbe changed to face-up Attack Position. If it has a Flip Effect it willnot be activated, as stated on the card.Once properly Summoned by the method written in the textthis card can be Special Summoned from the Graveyard witheffects like “Call of the Haunted” or “Re-Fusion”.

WABOKU“Waboku” makes Battle Damage dealt by your opponent’smonsters to your monsters and to your Life Points become zero.“Waboku” applies to ALL of the monsters on that player’s sideof the eld for the entire turn.

To illustrate how “Waboku” works, here are some scenarios andtheir results:

SCENARIO 1: Player A’s “Mega Thunderball” attacks Player B’s“Mega Thunderball”, and Player B activates “Waboku”. RESULT:Player A’s (attacking) “Mega Thunderball” is destroyed. Player B’s“Mega Thunderball” (with equal ATK) is NOT destroyed.

SCENARIO 2: Player A activates “Waboku”. Player A’s “Mega Thun-derball” then attacks Player B’s “Mega Thunderball”. RESULT:Player B’s “Mega Thunderball” is destroyed. Player A’s (attac-king) “Mega Thunderball” is NOT destroyed. So you can use“Waboku” “offensively” when attacking an equal ATK monster.SCENARIO 3: Player A activates “Waboku”. Player A’s “Blue-EyesWhite Dragon” then attacks Player B’s “Sanga of the Thunder”.Player B uses “Sanga of the Thunder”’s effect (during the DamageStep). RESULT: Player A’s “Blue-Eyes White Dragon” (ATK 0) isnot destroyed, nor does Player A lose any Life Points, because of Player A’s “Waboku”.SCENARIO 4: Player A’s “Mega Thunderball” attacks Player B’s“Mega Thunderball”. Player B activates “Fairy Box” or “Mirror

Wall”. Player A activates “Waboku”. RESULT: Player A’s “MegaThunderball” (with reduced ATK) is not destroyed, nor doesPlayer A lose any life points, because of Player A’s “Waboku”. Butbecause Player A’s “Mega Thunderball” had reduced ATK, PlayerB’s “Mega Thunderball” is not destroyed either.

WALL OF ILLUSIONIf the monster battling with “Wall of Illusion” is somehow des-troyed during Damage Calculation, it is sent to the Graveyardand NOT returned to the owner’s hand.

WALL OF IVY“Ivy Token’s” effect to inict damage does not start a Chain.If the “Ivy Token” is destroyed by a card effect, inict damage

after the effect resolves. If the “Ivy Token” is destroyed by battle,inict damage at the end of the Damage Step, when monsters

destroyed by battle are sent to the Graveyard.If “Remove Brainwashing” or “Owner’s Seal” is activated, controlof the “Ivy Token” is shifted to the player that activated “Wall of Ivy’s” effect.

WALL OF REVEALING LIGHTPaying Life Points for “Wall of Revealing Light” is a cost.If “Wall of Revealing Light”’s effect is negated by “Royal Decree”

or “Jinzo”, and then that card is destroyed, the effect of “Wall of Revealing Light” is re-applied.The monsters prevented from attacking by “Wall of RevealingLight”’s effect cannot even “declare” an attack.You can chain “Last Turn” to your activation of “Wall of RevealingLight” as long as “Last Turn”’s conditions are then correct (1000

or less Life Points).You can activate “Wall of Revealing Light” during the Battle Stepafter an attack has been declared. If the monster’s ATK is lowerthan the Life Points you paid, the attack stops (does not enterthe Damage Step).

WATAPONIf you draw “Watapon” by the effect of “Graceful Charity” you

can Special Summon it to the eld after you discard the two

cards for “Graceful Charity”.“Painful Choice”, “Graceful Charity”, and “Witch of the Black Forest” are all examples of the types of effects that will activatethe effect of “Watapon”.

WATER DRAGONWhen this card on the eld is destroyed and sent to the Grave-yard, its Optional Trigger Effect activates. You must have at least 2“Hydrogeddon” and 1 “Oxygeddon” in your Graveyard to target,otherwise the effect will not activate. If you have 3 correct tar-gets, the opponent can chain “Disappear” to remove from play 1of the monsters, but the other 2 will still be Special Summoned.

The effect of “Water Dragon” that activates when it is destroyedtargets 2 “Hydrogeddon” and 1 “Oxygeddon” in the Graveyard.If you do not have 3 open Monster Card Zones after “WaterDragon” is sent to the Graveyard, you cannot activate its effect.If “Water Dragon” was face-down on the eld when it was des-troyed and sent to the Graveyard, you can still activate its effect.Missing the Timing: If “Water Dragon” is destroyed by an effect inthe middle of a chain, you will miss the timing and cannot SpecialSummon the 3 monsters from your Graveyard.

While “Water Dragon” is face-up on the eld, either player can

activate an effect to increase the ATK of a FIRE or Pyro-Typemonster, but the Continuous Effect of “Water Dragon” willchange it back to 0.

WAVE-MOTION CANNONSending “Wave-Motion Cannon” to the Graveyard is a cost, sowhen you send it to the Graveyard, it’s too late for your oppo-nent to chain “Mystical Space Typhoon”, etc., to destroy “Wave-Motion Cannon”, because “Wave-Motion Cannon” is already inthe Graveyard.Your opponent cannot chain “Magic Jammer”, or use “Dark Pala-

din”, etc., when you send “Wave-Motion Cannon” from the eld

to the Graveyard. Your opponent CAN chain “Magic Jammer” or

use “Dark Paladin”, etc., when you rst activate “Wave-Motion

Cannon” (meaning when you place it face-up on the eld).

If “Imperial Order” is active on the eld, count Standby Phases asnormal for “Wave-Motion Cannon”.You can activate “Wave-Motion Cannon” (place it face-up on theeld) and send it to the Graveyard during the same turn, but it

will not do any damage.If the Standby Phase is skipped with “Solomon’s Lawbook” or theturn is skipped with “Gamble”, increase the count for “Wave-Motion Cannon” anyway.You cannot use “Pyro Clock of Destiny” with “Wave-MotionCannon”.

WEAPON CHANGE

“Weapon Change” applies to the current ATK & DEF.“Weapon Change”’s effect targets 1 monster. You select themonster when you activate “Weapon Change”’s effect.If you use “Weapon Change”’s effect on “Freed the MatchlessGeneral”, “Weapon Change” is destroyed.Even if the selected monster’s Type is changed by “DNA Sur-

Page 185: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 185/189

gery”, the monster receives the effect of “Weapon Change”.If “Weapon Change” is removed from the eld by “Giant Truna-de” or “Emergency Provisions”, “Weapon Change”’s effect is notapplied.If “Imperial Order” is activated after “Weapon Change”, “We-apon Change”’s effect is negated, but if “Imperial Order” isdestroyed, then “Weapon Change”’s effect is re-applied.If you switch a monster’s ATK/DEF with “Weapon Change”, andthen apply a new modier, apply it to the switched ATK/DEF.

Then, after “Weapon Change”’s effect ceases, re-apply the modi-er to the reverted ATK/DEF once again.

If you use “Weapon Change” to make “Gear Golem” into a2200/800 monster, then use “Limiter Removal” to make it4400/800, then destroy “Weapon Change”, “Gear Golem” is800/4400.

WHIRLWIND WEASELAfter “Whirlwind Weasel’s” Flip Effect has resolved, the effects of already face-up Spell and Trap Cards, like “Ultimate Offering”, canstill be activated. The effects of Spell and Trap Cards that activatewhen the card is destroyed, such as “Blast with Chain” or “Oja-

magic” will also still be activated. (In other words, you cannotactivate a card, but you can activate an effect.)

WHITE MAGICIAN PIKERUMonster tokens and face-down monsters are included for “Whi-te Magician Pikeru”’s effect.Even if there are many monsters, “White Magician Pikeru” in-creases Life Points by 1 lump sum.“White Magician Pikeru” includes itself in its effect.If you resolve “White Magician Pikeru”’s effect and then in the

same Standby Phase the number of monsters on the eld increa-ses, you don’t get additional Life Points.

WICKED-BREAKING FLAMBERGE - BAOUSending 1 card to the Graveyard is a cost. This is not “discarding”so it doesn’t trigger “Forced Requisition”, and you can pay thecost even if “Goblin of Greed” is in play.If a monster equipped with “Wicked-Breaking Flamberge - Baou”attacks and destroys “Amazoness Fighter” or “AmazonessSwordswoman”, their effects are not negated because theyhappen during damage calculation, before they are determined tohave been destroyed.

WILD FIREYou cannot activate this card if you do not control a “Blaze

Accelerator” card.You cannot activate this card if there are no monsters on theeld.

If there are no monsters on the eld when “Wild Fire” resolves,

you cannot Special Summon any Tokens, but you can declare anattack that turn.You cannot activate “Wild Fire” if you are prevented from SpecialSummoning monsters, due to an effect like “Scapegoat”.If you activate “Wild Fire” the effect that you cannot declare anattack affects you, the player, so even a monster that is unaffectedby the effects of Spell Cards like “Horus the Black Flame DragonLV6” cannot attack.

You can activate “Royal Oppression” in a chain to “Wild Fire”.“Blaze Accelerator” is destroyed when “Wild Fire” resolves. If aneffect is chained that removes “Blaze Accelerator” from the eld,

“Wild Fire’s” effect disappears and you can attack that turn.

WILD NATURE’S RELEASEWhen you increase the ATK of a monster with “Wild Nature’s

Release”, then apply another modier, the new modier is

applied to the current ATK points.If “Ojama Yellow” is equipped with “Axe of Despair” (1000 ATK,1000 DEF), if “Wild Nature’s Release” is activated then it increa-ses “Ojama Yellow” to 2000 ATK, 1000 DEF. If “Axe of Despair” isthen destroyed, “Ojama Yellow” remains 2000 ATK, 1000 DEF.If a monster is affected by “Wild Nature’s Release”, and its

Type is then changed with “DNA Surgery”, the effect of “WildNature’s Release” is not negated and the monster is still destro-yed during the End Phase.If you activate multiple “Wild Nature’s Releases”, the effects arecumulative.

WINGED KURIBOHIf “Winged Kuriboh” is destroyed as a result of battle, its effectwill not reduce the Battle Damage its owner takes from thatbattle, because its effect doesn’t activate until later, when it’s sentto the Graveyard. (And damage calculation has already happenedby then.)

If “Winged Kuriboh” is destroyed and sent to the Graveyard, itseffect activates and applies for the rest of the turn, even if “Win-ged Kuriboh” is removed from play with “Disappear”, or shufed

back into the Deck with “Fiber Jar”.Because the effect of “Winged Kuriboh” activates in the Grave-yard, it will not be negated by “Skill Drain” but it will be negatedby “The End of Anubis”.Because the effect of “Winged Kuriboh” activates in the Gra-veyard, it is the original owner that will get the effect. So if theopponent took control with “Change of Heart” or “SnatchSteal”, if it is destroyed then it goes to the original owner’s Gra-veyard and they get the effect.When “Winged Kuriboh” is destroyed and sent to the Grave-yard, the activation of its effect can be chained to.After the effect of “Winged Kuriboh” resolves, the application of the effect (making Battle Damage zero) does not start a chainand cannot be chained to.If “Winged Kuriboh” is treated as an Equip Card (like if it’sequipped to “Relinquished”) and it’s destroyed and sent to theGraveyard, its effect still activates.If your opponent takes control of your “Winged Kuriboh” andwhen it tries to return to your control you have no open Mons-ter Card Zones, “Winged Kuriboh” is destroyed and sent to theGraveyard, and its effect activates.

WINGED KURIBOH LV10“Winged Kuriboh LV10’s” effect is a Quick Effect. You cannotactivate this effect during the Damage Step.The Quick Effect of “Winged Kuriboh LV10”can be chainedto. You can chain “Barrel Behind the Door” or “My Body as aShield” to the effect.Tributing “Winged Kuriboh LV10” is a cost to activate its effect.The “combined original ATK” of the destroyed monsters is calcu-lated after the monsters are destroyed and are no longer onthe eld. So a destroyed “King of the Skull Servants” would add

0 damage to this effect, and a destroyed “Fusilier Dragon – theDual Mode Beast” that was Summoned without Tribute would

add 2800 damage.You cannot activate “Level Up!” to send “Winged Kuriboh LV10”to the Graveyard because it does not have a monster’s name inits text.You may return “Winged Kuriboh LV10” from your Graveyardto your Deck with the effect of “The Graveyard in the Fourth

Page 186: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 186/189

Dimension”.If an opponent’s monster cannot be destroyed by the effect of “Winged Kuriboh LV10”, no damage is dealt for that monster’sATK. For example, if “Master Monk” targeted by “Lone Wolf” is

on the eld, it is unaffected by monster effects, so it will not be

destroyed and its 1900 original ATK points will not be inicted

to its controller.You can activate the effect of “Winged Kuriboh LV10” if “SkillDrain” is on the eld, and its effect will resolve normally and not

be negated, because it is no longer a face-up monster on theeld.

WINGED MINIONIf the Fiend-Type monster that received the ATK and DEF increa-se from this card’s effect is ipped face-down, the effect is reset

and the ATK and DEF return to the original amounts.You may Tribute two “Winged Minions” to increase the ATK andDEF of a Fiend-Type monster by 1400 points.If the Fiend-Type monster that was selected for this card’s effectis changed into a different Type, by the effect of “DNA Surgery”for example, it retains the 700 point ATK and DEF increase.

WINGED RHYNOSThis effect cannot be chained to the activation of the effect of analready face-up Continuous Trap Card, like “Ultimate Offering”.It can only be chained when a Trap Card itself is activated (ie.,ipped face-up).

This effect is a Spell Speed 2 Quick Effect. Therefore, it cannot bechained to the activation of a Counter Trap Card.This effect can be activated multiple times in the same chain, butonly once for each Trap Card activated.

WITCH DOCTOR OF SPARTAIf 2 or more monsters are Special Summoned by the same effect,“Witch Doctor of Sparta’s” effect will only activate once and itwill inict 500 points of damage.

WITCH OF THE BLACK FORESTYou must show your opponent the monster you select fromyour Deck for this card’s effect. If you have no eligible monsters,your opponent gets to see your Deck to verify.The effect of “Witch of the Black Forest” only activates when

she is sent from the eld to the Graveyard, not from your hand

or Deck, and not if she is removed from play.If the Summon of this card is negated with “Horn of Heaven” or“Solemn Judgment” you do not get its effect.

If you control your opponent’s “Witch of the Black Forest” andit is destroyed, your opponent gets the effect since it activates inhis/her Graveyard.You can chain to the activation of “Witch of the Black Forest”’seffect.

WOODLAND SPRITE“Woodland Sprite” gives you the ability to send Equip SpellCards equipped to it to the Graveyard. Sending them to the Gra-

veyard for this specic purpose is the only way to activate the

effect and inict 500 points of damage to your opponent.

This card’s effect can only be activated during your Main Phase,

but may be activated more than once per turn.An Equip Spell Card sent to the Graveyard by this card’s effect

is not “destroyed”. So the effects of “Buttery Dagger – Elma”,

“Axe of Despair”, “Malevolent Nuzzler”, “Blast with Chain”, or“Smoke Grenade of the Thief” cannot or will not be activated.

If you send “Black Pendant” to the Graveyard with this card’seffect, the effect of “Black Pendant” will activate, because it doesnot have to be “destroyed”, just sent to the Graveyard.You can activate “Premature Burial” to Special Summon “Woo-dland Sprite” from your Graveyard, and then its effect to send“Premature Burial” to the Graveyard and “Woodland Sprite” will

remain on the eld. This is because “Premature Burial” was not

destroyed.If you opponent activates “Snatch Steal” and equips it to your

“Woodland Sprite”, they may choose to activate its effect andsend “Snatch Steal” to the Graveyard. You will take 500 damage,and then control of “Woodland Sprite” would return to you.

WROUGHTWEILERThe effect of “Wroughtweiler” targets.If the necessary 2 cards are not in the Graveyard when the effectof “Wroughtweiler” resolves, the effect disappears. Even if theeffect cannot resolve, it still starts a chain.

WYNN THE WIND CHARMERIf your opponent chains “Enemy Controller” to the activation of 

the Flip Effect of a “Charmer”, and takes control of the “Char-mer”, the Flip Effect disappears.If you take control of the opponent’s monster with a “Charmer”and the opponent takes control back with “Change of Heart”,control still reverts to you after the effect of “Change of Heart”expires (even though it wasn’t your monster originally).If your opponent takes control of your monster with “SnatchSteal”, and you activate the Flip Effect of a “Charmer” to take itback, you keep control while the “Charmer” is face-up on the

eld.

If “Book of Moon” is chained to the Flip Effect of a “Charmer” to

ip the target monster face-down, the effect of the “Charmer”

disappears.If a “Charmer” is removed from play with “InterdimensionalMatter Transporter”, its effect is not re-applied when it’s back onthe eld.

If “DNA Transplant” changes a monster’s Attribute so that it canbe taken by a “Charmer”, and then “DNA Transplant” is destro-yed so that the monster’s Attribute no longer corresponds tothe effect of the “Charmer”, the controller of the “Charmer”loses control of the monster.If the turn player controls a “Charmer” and a monster contro-lled by its effect, and activates “Assault on GHQ” and targetsthe controlled monster, and the opponent chains an effect todestroy the “Charmer”, the controlled monster returns to the

opponent’s control, but is still destroyed by the effect of “Assaulton GHQ”.

XING ZHEN HUYou can chain one of the 2 Spell or Trap Cards on the eld to

the activation of “Xing Zhen Hu”. However, the remaining onewill not be able to be activated after “Xing Zhen Hu” resolves.

If neither of the targeted Spell or Trap Cards is on the eld when

“Xing Zhen Hu” resolves, then “Xing Zhen Hu” remains on the

eld meaninglessly.

XYZ FUSION MONSTERS

The following rules apply to “XYZ-Dragon Cannon”, “YZ-Tank Dragon”, “XY-Dragon Cannon”, and “XZ-Tank Cannon”.These monsters cannot be Special Summoned from the ExtraDeck except by the method described in their text. So theycannot be Special Summoned by the effect of “Magical Scientist”or “Summoner of Illusions”. They cannot be Special Summoned

Page 187: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 187/189

from the Graveyard even after they have been Special Summo-ned by the method described in their texts.

You must remove from play the monsters specied; you cannot

use “Goddess with the Third Eye”, etc., because you are notperforming a Fusion Summon.You CAN remove a face-down “X-Head Cannon”, etc., from playto Special Summon one of these monsters from the Extra Deck.The Special Summoning of these monsters from the Extra Deck has no Spell Speed and cannot be chained to (but can be negated

with “Solemn Judgment”).

YAMATO-NO-KAMIWhen “Yamato-no-Kami” destroys an opponent’s monster bybattle, its effect activates at the end of the Damage Step, whenmonsters that are destroyed in battle are sent to the Graveyard.This effect targets 1 Spell or Trap Card your opponent controls.

YATA-GARASUIf the Battle Damage caused by this card is reduced to 0 (withthe effect of “Kuriboh”, “Waboku”, etc.) its effect is not activated.If this face-down Defense Position card is attacked by a mons-

ter with 0 ATK, its effect will activate, since Battle Damage wasinicted to the attacking player.

Y-DRAGON HEADIf “Y-Dragon Head”’s ATK is doubled with “Limiter Removal”,and then “Y-Dragon Head” is equipped to “X-Head Cannon”, “Y-Dragon Head” is not destroyed at the end of the turn.

YOMI SHIPThis card does NOT target. So it will destroy a Dragon even if “Lord of D.” is in play, etc.If destroyed by “Dark Ruler Ha Des”, etc., the effect of “Yomi

Ship” is negated.

YUBEL“Yubel’s” damage inicting effect is a Trigger Effect that activates

before damage calculation.Tributing 1 monster or destroying “Yubel” is a Trigger Effect thatactivates during your End Phase. You make your choice when theeffect resolves.When “Yubel” is destroyed while in the hand or Deck, its effectactivates. If it is destroyed while face-down, its effect activates.The owner of “Yubel” activates the effect. (If your opponentcontrols your “Yubel” when it is destroyed, you get the effect,not your opponent.)

When “Yubel” is destroyed during the Damage Step, its effectcan be activated.

YUBEL - TERROR INCARNATEDestroying all other monsters during the End Phase is a TriggerEffect.When a face-up “Yubel - Terror Incarnate” is sent to Graveyard,removed from play, or returned to its owner’s hand, its effectto Special Summon “Yubel - The Ultimate Nightmare” activates.This effect cannot be activated when it is returned to its owner’sDeck.

When “Yubel - Terror Incarnate” is removed from the eld, its

owner activates its effect. (If your opponent controls your “Yubel- Terror Incarnate” when it is removed from the eld, you get

the effect, not your opponent.)

YUBEL - THE ULTIMATE NIGHTMAREWhen “Yubel - The Ultimate Nightmare” battles with a monsterthat cannot be destroyed by its effect, like “Vennominaga, theDeity of Poisonous Snakes”, “Yubel - The Ultimate Nightmare’s”

effect still inicts damage but will not destroy the monster.

When “Yubel - The Ultimate Nightmare” destroys a monster inbattle, its effect still inicts damage but the effect to destroy the

monster it battled with disappears.

ZABORG THE THUNDER MONARCHYou have to destroy 1 monster. If there are no other monstersthen you have to destroy “Zaborg the Thunder Monarch”.“Zaborg the Thunder Monarch”’s effect targets.If you target “Chaos Command Magician” with “Zaborg theThunder Monarch”’s effect, the effect is negated.If you Tribute Set “Zaborg the Thunder Monarch” face-down theeffect is not activated.

ZERADIAS, HERALD OF HEAVENIf this monster is attacked while in face-down Defense Position,and “Sanctuary in the Sky” is not in play, this monster will be

destroyed by its effect after Damage Calculation.This effect does not use the Chain.

ZERO GRAVITY“Zero Gravity” won’t ip a card face-down.

Z-META TANKIf “Z-Metal Tank”’s ATK is doubled with “Limiter Removal”, andthen “Z-Metal Tank” is equipped to “X-Head Cannon”, “Z-MetalTank” is not destroyed at the end of the turn.

ZOLGA

When your opponent Tribute Summons with your “Zolga” using“Soul Exchange”, the controller of “Zolga” increases his LifePoints.When your opponent takes your “Zolga” with “Change of Heart” and Tribute Summons with it, your opponent (the con-troller of “Zolga” when it was Tributed) increases his Life Points.When a Tribute Summon using “Zolga” is negated by “Solemn Judgment”, you don’t increase your Life Points.The effect of “Zolga” can be chained to, and is Step 1 of a chainafter a successful Summon. Effects like “Trap Hole” would beStep 2.When you Tribute Summon with 2 “Zolgas”, both “Zolgas”effects are activated.

ZOMBIE MAMMOTHIf “Zombie Mammoth” is attacked while face-down and itscontroller does not have any Zombie-Type monsters in theirGraveyard, “Zombie Mammoth” is destroyed by its effect afterdamage calculation. If it is destroyed by the battle, its effect is notapplied.

ZOMBIE MASTERThis card’s effect targets 1 Level 4 or lower Zombie-Type Mons-ter when activated.If you activate “Zombie Master’s” effect, and an effect is chained

that removes “Zombie Master” from the eld or ips it face-

down, the effect disappears and you cannot Special Summon thetargeted monster.You can Special Summon the monster sent to the Graveyard as acost to activate this effect.

Page 188: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 188/189

You cannot activate “Zombie Master’s” effect if there are noLevel 4 or lower Zombie-Type monsters in the Graveyard, evenif you would discard one to activate the effect.

ZOMBIE TIGERWhen a monster equipped with “Zombie Tiger” destroys ano-ther monster, the discard effect is applied before the destroyedmonster is sent to the Graveyard.

ZOMBYRA THE DARKIf this monster is ipped face-down its effect is reset (its ATK will

again be 2100).You can damage your opponent’s Life Points by attacking anopponent’s monster with a lower ATK than “Zombyra the Dark”,but you cannot attack directly with him.If “Zombyra the Dark” is the target of “Dark Spirit of the Silent”and your opponent controls no monsters, it may attack directly.The reduction in ATK occurs immediately after the opposingmonster is destroyed.

Page 189: biblia de yugi no borrar

8/7/2019 biblia de yugi no borrar

http://slidepdf.com/reader/full/biblia-de-yugi-no-borrar 189/189