BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for the K-16 Classroom
Transcript of BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for the K-16 Classroom
BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for the K-16 Classroom
Mark StevensTechnology [email protected]@sritsod
Allison GoeddeClassroom Technology Program [email protected]@aligoedde
Mark SuterTech TeacherPandora-Gilboa MS/[email protected]@GarlicSuter
https://todaysmeet.com/BGSUMinecraftEDU
Open a browser in any device and go to the link above!
You can ask questions in our Today’s Meet - Feel Free!
What’s Wrong with Digital Games and School in General?
“Educational games were designed by academicians who had little or no understanding of the art, science, and culture of game design. The products were thus ... educationally sound as learning tools but dismally stunted as games” (Van Eck, 2006, p. 18).
What’s Wrong with Digital Games and School in General?
According to Toppo, “… school resembles nothing so much as a badly designed game. The behavioral incentives are all wrong and the feedback mechanism is so delayed it’s essentially broken. Could a game redesign the baseline experience of school” (2015, p. 72).
Would you like to play a game?
As educators, we can either use off the shelf computer games or make the computer games ourselves.
Who here is a coder?
Who here is a 3D modeler?
Who here is a texture artist?
Who here has the time?
The Massively Multi-Player On-Line Role-Playing Game
“An MMORPG is a persistent, networked, interactive, narrative environment in which players collaborate, strategize, plan and interact with objects, resources, and other players
within a multi-modal environment” (Dickey, 2007, p. 254).
Yes! Learning happens in MMORPGs!
Minecraft - A Sandbox GameUtilizing MinecraftEDU, teachers can develop content that allows students to collaborate, be creative, and practice Digital Citizenship all while engaging, and differentiating for students who require it (Gallagher, 2015, pp. 54-57).
+ = ?
❖ No evidence of greater learning when using Minecraft to teach versus using an educator.
❖ A study should be conducted that will investigate whether the learning acquired through minecraft is deeper and lasts longer than content delivered by a teacher.
❖ This is called “flow, a mental state in which a person’s abilities match the task at hand so perfectly that the work becomes invisible” (Toppo, 2015, p. 53).
● BGSU uses MinecraftEDU as a service to provide Minecraft servers to our students.
● Hosted -vs- Local - BGSU is using the Hosted service there are positives and negatives to this service.
● Features of MinecraftEDUPre-made Worlds
Hosted server ease of access and controlWonderful User Management
● Microsoft purchase of Mojang and MinecraftEDU. Where are we going? Microsoft Minecraft Education Edition
“Am I allowed to program him to deck out the inside with carpet and furniture too?”
- formerly disinterested student
Implementation best practices (Student driven obj’s)
Student Experts (“Light fuse. Get Away”)
Initiating Leadership through Teacher PDBGSU is currently using Minecraft as a backbone for transitioning pre-service teachers into an inservice teacher experience. Inservice teachers will be able to utilize existing mods for engaging students in pre-created spaces with built-in curriculum content.Professional Organizations
ISTE - https://www.iste.org/explore/articledetail?articleid=154
Edutopia Resources - http://www.edutopia.org/blog/minecraft-in-classroom-andrew-miller
Forbes - http://www.forbes.com/sites/alexknapp/2011/04/05/using-minecraft-as-a-teaching-tool/#2715e4857a0b668e7c68104d
Shared Resources - http://services.minecraftedu.com/worlds/
ReferencesDickey, M. D. (2007). Game design and learning: a conjectural analysis of how
massively multiple online role-playing games (MMORPGs) foster intrinsic
motivation. Educational Technology Research & Development, 55(3), 253-273.
Gallagher, C. (Ed.). (2015). Minecraft in the classroom: Ideas, inspiration, and student projects
for teachers. New York, NY: Pearson. Gallagher, C. (Ed.). (2015). Minecraft in the
classroom: Ideas, inspiration, and student projects for teachers. New York, NY: Pearson.
Toppo, G. (2015). The game believes in you: How digital play can make our kids smarter. New
York, NY: Palgrave MacMillan.
Van Eck, R. (2006). Digital game-based learning [Electronic version]. Educause Review,
41(2), 16-30. from Academic Search Premier.