Beyond The Box

110

Transcript of Beyond The Box

The Game Beyond the Game

David Fox, VP Technology, iWin.com

Casual Games

Big Budget Games

Hard Core Action Games

Multiplayer Games

Massively Multiplayer Games

Let’s Get Inside…

The Gamer’s Brain

Neurological Studies

Brain Wave Mapping

Map By Brain Function

Map By Brain Function

Boring Talk At GDC

Watching TV

Map By Brain Function

Map By Brain Function

Playing Sports

Map By Brain Function

Computer Games

What Do We Learn?

Game playing triggers dopamine release.1

Cerebral glucose metabolic rates initially increase. 2

Brain activity while playing games is varied and deep. 3

1. Jaak Panksepp, Falk Center for Molecular Therapeutics at Northwestern University

2. Richard Haier, The University of California at Irvine

3. Numerous studies

What Do We Learn?

[Games make you happy.] [Games make you stressed.] [Games deeply screw with your head.]

SO MANY GENRES!

Some Games Dumb Your Brain

Some Games Make You Violent

A Study Between Othello…

…And Space Invaders

Othello

Space Invaders

What Do We Learn?

Space Invaders activated the parietal cortex and the premotor cortex

Othello activated the dorsal prefrontal cortex

Ref: “Areas of Brain Activation While Playing Different-Genre Video Games”, Keiichi Saito, Naoki Mukawa and Masao Saito - Presented at The Second International Conference on Innovative Computing, Information and Control

Translation: The Brain Changes…

Genre to Genre Among Player’s

Intentions/Moods/Context Within a Game

THE BOTTOM LINE…

Submit to the Game Brain

Game Brain Evolves!

Continually and appropriately challenged

Achievable but challenging next steps

“More Knowledgeable Other” “Regime of Competence”

Game Brain is Unique

Challenged – Focused on Problem Solving

Relaxed – Almost Meditative Engaged – Laughing, Crying, Deeply

Feeling Awed – “Taken to Another World” All At Once!

Getting Down to Business

Game Brain:

Engages Mind! Lifts Spirit! Stimulates Body!

Experience Surrounding Games:

Mindless Dispirited Disembodied

Many Chances to Engage…

Buzz About Game First Visit To Site / Store Browsing for the Game Download Install Upsell Inside Gameplay Around Gameplay After the Game Uninstall Later On…

Browsing For The Game (iWin)

Browsing (RealArcade)

Story Theme Mood Society

Browsing (WildTangent)

Browsing (GameTap)

Browsing (Direct2Drive)

Browsing (Steam)

Browsing (GameStop)

Downloading (Most Sites)

During the Install

Upsell (PlayFirst)

Upsell (WildTangent)

Around Gameplay (Pogo)

Around Gameplay (PlayFirst)

Around Gameplay (Kongregate)

Inside Gameplay (Pogo)

Inside Gameplay (EyeBlaster)

More In-Game Ads…

When Game Closes (PlayFirst)

After The Game (EA)

After The Game (WildTangent)

After The Game (PlayFirst)

Even Later On…

“Community” User Reviews Forums E-Mail Alerts IM Alerts Desktop/Toolbar Alerts

Even Later On… (PlayFirst)

So What’s Missing, Bigshot?

Take The Game Brain:

Challenge Relaxation Engagement Awe

& Apply to Meta Game (i.e. Real Life):

Buzz First Visit To Site Browsing for the Game Download Install Upsell Inside Gameplay Around Gameplay After the Game Uninstall Later On…

In A Holistic Way:

Global Story Deep Theme Continuous Mood Meta-Game Economy Full Social Network

What For?

Stickiness Return Quickly and Often More Revenue Models If Not You, Who? Make the World a Better Place!

Some Current Experiments

Customization & Collection (Pogo)

In-Game Messaging (XBLA)

Achievements (XBLA)

Virtual Worlds (Sony Home)

Community (Sony Home)

Customization (Sony Home)

Play (Sony Home)

Gaia Online

Gaia Online

Flowplay

Flowplay

What’s Next?

The Best Ideas Academia Advertising

Marketing Isn’t (Quite) Evil

It Isn’t Even Stupid

Marketing Is A Game…

…where the goal is to get as many people to spend as much money as possible.

Marketing As Game Design Wear the Hat Take Control

How to Do It?

“Viral” Marketing Free Exponential Win-Win-Win

Scrabulous

Transmedia Sounds cool.

Transmedia Console Web TV Book Movie Toy Broadway Musical Magazines, Newspapers, Festivals,

Billboards, Blogs, Live Events, Email, Podcasts, Seeding, Direct Mail, Radio, Voicemail, etc.

Transmedia More than Adaptations… One masterpiece, different canvasses.

Social Networking Social Graph Web 2.0

ARGs Transmedia Meets Social Networking

Meets Viral Meets Gaming Physical & Virtual Scavenger Hunt Blogs Fake Web Sites

ARGs Google as Text Adventure Game

Parser Real World as Photorealistic Game

Level Wrong Paths as Interesting as Real

Paths

ARGs

Stolen shamelessly from Raph Koster Data from http://www.christydena.com/online-essays/arg-stats/

Players

0

500000

1000000

1500000

2000000

2500000

3000000

3500000

4000000

The A

rt of th

e Heis

t

The B

east

I Lov

e Bee

s

Last

Call P

oker

The O

cular

Effe

ct

Push, N

evada

Halo 3

Mad

den N

FL 08

Guitar

Hero

2

Wii P

lay

Pokem

on D

iamon

d

Pokem

on P

earl

Spider

man 3

Guitar

Hero

3

Why Isn’t Everyone Doing This?

Why “Viral” Is Hard You’re a corporation. Nobody trusts you. Lucky accident. Usually lame. Culture already saturated with idiocy.

Why Transmedia Is Hard Got deep pockets? Hard to think big across

simultaneous media. User generated content nightmare. Crown jewel: Fan fiction?

Why Social Is Hard Critical Mass Needed Real People = Real Problems Everyone Already on MySpace &

FaceBook FaceBook Apps = Jumped The Shark?

Why ARGs Are Hard They’re Free, Stupid! Drill down: Few addicts vs. tasters. Commercial Experiments = Failure

(Majestic)

This is Not Unscary!

Expensive proposition Giving away a lot of FREE content Interacting with real people! Unpredictable Loss of control

Hey, Welcome to Game Development! Creative vision

Technical innovation Large teams Risky!

Solution? Provide something nobody else can. Let them cluster around what they

love. Keep it cheap. Hold larger picture in mind. Stick to your theme!

WWWD? (What Would Walt Do?)

Brand, brand, brandbrandbrand… Woven into the fabric of life Characters more real than most

adults Intentional Focus-tested

WWWD? (What Would Walt Do?)

Planning The Trip Purchasing Tickets Arrival Discovery Wandering Around Waiting in Line Buying Stuff Looking at Photos Later

PCs and consoles are boxes.Open up the box.

[email protected]