Beth McGrath, Susan Lowes, Peiyi Lin, Jason Sayres
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Transcript of Beth McGrath, Susan Lowes, Peiyi Lin, Jason Sayres
AC-2009-492:
Analysis of Middle- & High School Students’
Learning of Science, Mathematics, and Engineering Concepts Through a LEGO Underwater Robotics Design Challenge
NSF ESI-0624709
Beth McGrath, Susan Lowes, Peiyi Lin, Jason Sayres
Build IT: NSF ITEST Project 2006-09
• Targets science, engineering, IT (programming) learning
• Career awareness of STEM and IT
• In-school implementation• Underrepresented groups
Why LEGO and Underwater Robotics?
• Grew out of ocean engineering research interests
• Presents unique, complex design challenges (e.g., buoyancy, control in 3-D)
• LEGO enables rapid prototyping, testing, redesign
Theoretical Framework• Robotics as “mindtools” (Jonassen, 2000)
• Problem-based learning: students “own” their learning
• Design-based science
Engineering Design in Science• Interaction: individual contributions to
collective product is paramount
• Artifact development: displays communal learning
• Critical analysisiterative design
• Impacts on science, mathematics learning
• Suggests narrowing gaps
Straight Line Challenge: One motor diameter of pool on surface; optimize gearing to achieve best propeller speed.
Slalom Challenge: Two motors enable steering; maneuver on surface to complete slalom course around two buoys in shortest time.
Submerge Challenge: Three motors, propellers, and other materials to control buoyancy.
Grabber Challenge: Design a motorized mechanical manipulator which can grasp specified objects.
Final Challenge: Timed competition to drive ROVs to pick up objects and place in goal at bottom of pool.
Curricular Match (HS)
Buoyancy Critical Thinking
Newton’s Laws Problem-Solving
Density/Volume Synthesis/Analysis of Problems
Gear ratio Testing
Torque and force
Basic circuits
Curricular Match (MS)
Forces Energy Motion
Density Buoyancy Volume
Mass-weight distribution
Ratio and proportion
Electricity
Data Sources: 2007-08 SY
• 36 schools (7-12)
• 50% from lowest SES
• 36 teachers from 31 schools taught Build IT to 1 or more one class
• 1/3 taught it twice or more
• Data from 40 classes: 22 MS, 18 HS
Eval: Was Build IT effective?• Formative data to improve program,
curriculum, assessments, and implementation
• What is working well, for whom and what should be improved?– Student learning of concepts– Student enjoyment of science– Engineering career awareness/interest
Eval: Was Build IT effective?• Can very diverse group of teachers teach it?
– Middle vs. high– Prior/no experience w/LEGO or robotics– Science, math, tech ed, pre-engineering, other
• Can very diverse students learn and enjoy it?
Instruments• Pre/post test (quiz) data on 2 concepts:
-buoyancy
-gearing
• Baseline/Final survey– Perceptions of engineering– Engineering career awareness/interest– Enjoyment of science– Teamwork– Iterative design
“Like Science Best” (MS)% all
students% students
in SCIENCE classes
% females in science
% males in science
Pre- 34% 44% 40% 47%
Post- 35% 50% 58% 42%
Reflection on Experience by SES
Enjoyed (A or B)Learned (A or B)
All MS 72% 80%
Low SES MS 86% 85%
All HS 82% 78%
Low SES HS 100% 94%
Reflections by Gender
Enjoyed (A) Learned (A)
MS Girls 42% 44%
MS Boys 51% 37%
HS Girls 41% 44%
HS Boys 58% 39%
Liked Best (Boys)• Designing, building
• Hands-on, different than other classes
• See how robotics worked
Liked Best (Girls)
• Creativity, invention
• Seeing how things work
• “…I got to design robots and think technically and physically. I liked that we were able to have freedom with it. There was no specific design we had to follow.”
• Working without a teacher
Teamwork• “how important (it) is…”
• Problem-solving with group
• “Freeloader” syndrome
• Structured vs. self-selected groups
• Forced rotation of roles
Concept Learning: Gears
The mean class scores increased by almost 40 percent from pre-test to post-test (highly significant).
Assessment MeanN
(Classes)Std.
DeviationStd. Error
Mean
Pre-test 1.8833 30 .47856 .47856
Post-test 2.6267 30 .66898 .66898
Concept Learning: Buoyancy
• Buoyancy scores increased by 33 percent from pre- to post-test (highly significant)
• No correlation between a class’s mean post-test scores and the school’s SES
Assessment MeanN
(Classes)Std.
DeviationStd. Error
Mean
Pre-test .9280 25 .45873 .09175
Post-test 1.8880 25 .69541 .13908
GH
A BI GH A DE A A
FGGHGHCDB J J A A
A A CD J I
A IA GH
GH I
I
-0.5
0.0
0.5
1.0
1.5
2.0
2.5
The same pattern (or lack of pattern) holds true for the buoyancy tests, and for both middle and high school.
Gear Test Mean Scores – All Classes
Conceptions of Engineering (Post)
• Students practiced iterative design, but only 26% could define it.
• MS: designing and building, less frequency of “structures”
• HS: more designing than building
• HS Girls: improving life for people
Baseline Final survey
Doctor, dentist, surgeon, vetn. 38% 32%Teacher 17% 11%Lawyer 13% 12%Scientist 13% 11%Engineer 11% 21% Subset of Girls 6% 11%Sports-related 9% 11%Computer-related 6% 8%Architect 5% 4%
Impact on Career Choices: MS
Baseline Final survey
Engineer 34% 42%
Subset of Girls 25% 30%
Scientist 26% 23%
Doctor, dentist, surgeon, veterinarian 25% 21%
Teacher 11% 10%
Computer-related 8% 9%
Architect 7% 4%
Lawyer 4% 6%
Sports-related 2% 4%
Impact on Career Choice - HS
Discussion• Build IT had statistically significant impact
on student learning of science concepts (gears, buoyancy)
• Positive impact on engineering career interest, perceptions of engineering (low SES and girls)
• Measuring hands-on learning in paper-pencil test remains an issue (implementation, vocabulary, curricular enhancements, assessments)
Next Steps• Data from 2008-09 school
year will yield new insights:– Teacher comfort and
implementation bugs addressed
– Programming using NXT-G and Mindstorms an added dimension
Questions?