Bengkel Gamelan 3D game asset workflow
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Transcript of Bengkel Gamelan 3D game asset workflow
![Page 1: Bengkel Gamelan 3D game asset workflow](https://reader033.fdocuments.net/reader033/viewer/2022051318/586fdca71a28ab18428b6599/html5/thumbnails/1.jpg)
![Page 2: Bengkel Gamelan 3D game asset workflow](https://reader033.fdocuments.net/reader033/viewer/2022051318/586fdca71a28ab18428b6599/html5/thumbnails/2.jpg)
Nama : Dwi widodo Studio : Copelabs Fb : [email protected] HP: 085228889388
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3D Game asset workflow
� Konsep � Modeling � UV-mapping � Texturing � Riging � Animasi
![Page 4: Bengkel Gamelan 3D game asset workflow](https://reader033.fdocuments.net/reader033/viewer/2022051318/586fdca71a28ab18428b6599/html5/thumbnails/4.jpg)
Konsep
![Page 5: Bengkel Gamelan 3D game asset workflow](https://reader033.fdocuments.net/reader033/viewer/2022051318/586fdca71a28ab18428b6599/html5/thumbnails/5.jpg)
Modeling
Basemesh >> Sclupting >> Retopologi
Basemesh Sclupting + Coloring Retopologi
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UV-map
![Page 7: Bengkel Gamelan 3D game asset workflow](https://reader033.fdocuments.net/reader033/viewer/2022051318/586fdca71a28ab18428b6599/html5/thumbnails/7.jpg)
Baking map
Highpoly
Lowpoly
Color map
Normal map
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Teksture
Color map(Diffuse map)
Normal map
AO(Ambient Oclusion)
Displacment map
![Page 9: Bengkel Gamelan 3D game asset workflow](https://reader033.fdocuments.net/reader033/viewer/2022051318/586fdca71a28ab18428b6599/html5/thumbnails/9.jpg)
Riging
Weightmap Riging
![Page 10: Bengkel Gamelan 3D game asset workflow](https://reader033.fdocuments.net/reader033/viewer/2022051318/586fdca71a28ab18428b6599/html5/thumbnails/10.jpg)
Animasi
Animasi walk Cycle
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Limitasi 3D art untuk game
� Jumlah karakter dalam screen � Prominance on the screen � Tipe Game
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Point penting dalam pembuatan 3D model
� Efisiensi jumlah polygone � Edge flow � Artikulasi � Cleanup � Reference usage � Symetry � Secale dan orientasi
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Software Modeling Sclupting
Retopo
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UV-mapping Teksturing Engine Game