Ben loynd ig3 task 2

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For the first sound sound “snd_Breaking” which is used in the breaking of the blocks I replaced the original sound with a sound clip called “Hit 1” I obtained using a mono To do this I clicked the file open icon and retrieved the rendered

Transcript of Ben loynd ig3 task 2

For the first sound sound “snd_Breaking” which is used in the breaking of the blocks I replaced the original sound with a sound clip called “Hit 1” I obtained using a mono microphone at a live recording.

To do this I clicked the file open icon and retrieved the rendered audio from my IG3 folder

For the second sound “snd_Bounce” which is used when the ball bounces from the paddle.I replaced the original sound with a sound clip called “hit_2” I obtained using a mono microphone at a live recording.

To do this I clicked the file open icon and retrieved the rendered audio from my IG3 folder

For the third sound “snd_Play” which is used when the game is activated for the first time I replaced the original sound with a sound clip called “hit_3” I obtained using a mono microphone at a live recording.

For the second sound “snd_Lost” which is used when the ball passes the paddle for the third time depleting all of the players lives. I replaced the original sound with a sound clip called “hit_4” I obtained using a mono microphone at a live recording.

For the second sound “snd_Win” which is used when the player destroys all blocks for that level. I replaced the original sound with a sound clip called “hit_5” I obtained using a mono microphone at a live recording.