Ben Kraft Portfolio
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Transcript of Ben Kraft Portfolio
RESUME
DESIGN / BUILDRemote Studio
Freedom by Design
ARCHITECTURENez Perce
Capacity Fit and MeasureCatalyst
Food in 5 ActsLong Span
CREATIVERendering
Making
CONTENTS
UNIVERSITY OF MINNESOTAFall 2012 - PresentMasters of ArchitectureMasters of Sustainable DesignDean’s list 3.5 GPA
UNIVERSITY OF IDAHOFall 2008 - Spring 2012Bachelors of Science in Architecture 2012Dean’s list 3.7 GPA
MODELINGGood modeling skills from conceptual to develop-ment to refined presentations models.
DRAWINGCapable hand rendering with experience using graphite, pen, colored pencil, and marker. Efficient in pen and ink drafting. Effective in the design pro-cess from conceptual sketching and diagramming to presentation rendering.
GRAPHIC DESIGNGood design sensibilities with contemporary layout, presentation and gaphics.
PROGRAMSGood design sensibilities with contemporary layout, presentation and gaphics.
PROGRAMSMicrosoft Office PhotoshopInDesignIllustrator
3D MODELINGAutoCadRevitRhinoGrasshopper3DS MaxSketch up
RENDERINGVRayIRayMental Ray
EDUCATION SKILLS DIGITAL
FREEDOM BY DESIGN2010 - PresentUniversity of Idaho ChapterUniversity of Minnesota Chapter
AIAS2012 - PresentUniversity of Minnesota Chapter
UNITED STATES NAVYActive Duty 2004 - 2008Active Reserves 2008 - 2010
Through the Navy, I was able to experience places and cultures I would of never been able to oth-erwise. It was an experience I am very proud of and it has allowed me to approach architecture from a perspective different than my peers. It taught me the importance of spaces to those who need to inhabit them and the significance of those spaces upon the happiness of the whole. It also taught me about spacial organization and the usefulness of multi-functioning spaces. Above all else, it taught me that good things happen to those work hard.
CDES WORKSHOP2012 - Present
Other work experiences vary from construction, farm and ranch hired hand, personal safety, commercial and charter fishing, among others. Information regarding other work experiences and references are available upon request.
CONTACT INFORMATIONBen [email protected](360) 333 - 8619
DIGITAL ORGANIZATIONS EXPERIENCE
ORGANIZATION Artemis InstituteCLIENT Children’s Learning CenterLOCATION Jackson, Wyoming. Summer 2011PROJECT COLLABORATORSLori Ryker and 12 students
PREMISERemote Studio is developed to help students come to a better understanding of their respon-sibility to the world in the creative field in which they will work. The studio combines environ-mental philosophy and back country adventure with design and construction projects for local clients.
- Artemis Institute
DESCRIPTIONIn teams of four, we each designed a natu-ral playground element fit for children, 1 to 5 years of age. The elements included a climbing structure, a water feature, and a willow tunnel. While we designed separately, physical con-struction was a group effort. My primary task was working on the climbing structure which featured a ‘lookout’ deck, log climbing steps, a pronounced grassy mound, chalkboards, and hanging planters.
Remote Studio
ORGANIZATION Freedom by DesignCLIENT Mr. & Mrs. MayburryLOCATION Moscow, Idaho. Spring 2011PROJECT COLLABORATORSWhite’s Construction and 15 students
PREMISEFreedom by Design is a student run organiza-tion associated with AIAS. I was secretary of the University of Idaho chapter from 2010 to 2012. Our club provided a local, disabled client and household with ease of access and a safe environment to enter/exit the dwelling. Work-ing with a local contractor, we designed and built the project while receiving on-the-job prac-tical advice and training regarding construction techniques and tools.
Freedom by Design
ADVISORWendy McClureCLIENT Nez Perce Tribal CouncilLOCATION Lapwai, Idaho. Fall 2011PROJECT COLLABORATORJordan Lowe
PREMISEThe goal of this project was to provide the town of Lapwai and the Nez Percé Tribe a sense of identity through architecture as means to facili-tate economic growth. The buildings attempt-ed to maximize the potential of the odd shaped site’s amenities to create a complete campus that is appealing to both resident and tourist.
DESCRIPTIONDrawing inspiration from the butterfly and the structural forms of the Nez Percé Tipi and Long-house, the entrepreneurial center creates a landmark to anchor the campus and draw attention off the highway. Half of the building serves as a small business incubator and the other half is consignment based retail gallery for local artists and craftsmen to sell their handmade wares.
Nez Perce
ADVISORBilly WeberCLIENT The Center for Sustainable Building ResearchLOCATION Minneapolis MN
PREMISEBeginning with parallel explorations of the Liv-ing Building Challenge as a freamework for determining capacity, and the city as it exists today - people. places. history. aspirations. re-ality. The intention of this half-semester studio is to bring meaning and context to the notion of sustainability and resilience; and applying these lessons to a large-scale residential proj-ect.DESCRIPTIONDrawing inspiration from the Biophilia petal of the Living Building Challenge I began by creat-ing an image matrix of the six primary biophilic elements to gain understanding of the relation-ship of natural processes, systems, forms, and living organisms to themselves and to humans.
From the matrix, I was able to create my own pattern language which highlighted the rela-tionships found across changing scales of inter-action. The scales and relationships included: hand - becomes stimulus, person - physical, tree - emotional, site - wellbeing. This language was then applied to the site.
Capacity Fit and Measure
Light is a “drug” that stimulates the produc-tion of serotonin, do-pamine and gamma-aminobutyric acids in the human body en-hancing impulse con-trol, motivation, muscle coordination, calmness and focus.
Plants are fundamental to human existence as sources of food, �ber, fodder, and other as-pects of substinance and security. The mere insertion of plants in the built enironment can enhance comfort, satisfaction, well-being and performance.
Human �tness and sur-vival has always re-quired coping with a highly sensuous and variable natural envi-ronment, particularly responding to light, sound, touch, smell and other sensory en-vironmental condi-tions.
Refuge re�ects a struc-ture or netural environ-ments ability to provide a secure and protected setting. Prospect, on the other hand, emphasizes discerning distant ob-jects, habitats and hori-zons, evolutionarily in-strumental in locating resources and facilitat-ing movement.
Adding landscape layers which crfeate smaller con-nection spaces to allow program for diverse users.
Merge Landscape and Human
Merge Landscape and Ar-chitecture
Taking energy from exist-ing.
Inhaling fresh air helps clear your lungs and enables you to take deeper, longer breaths of air which increases the amount of oxygen that's transported to your body's cells. In-creased oxygen in your body translates to greater energy and clarity of mind.
COM
PONE
NT (H
AND)
BECO
MES
STIM
ULI
UNIT
(PER
SON)
PHYS
ICAL
BUILD
ING
(TRE
E)
EMOT
IONA
L
NODE
DEV
ELOP
MEN
T (SIT
E)
WEL
L BEIN
G
TOPO
GRAP
HY (R
IVER
)
NEXT
STEP
AIR TREE LIGHT PROSPECT AND REFUGE
GREEN TEXTURE
WIND LEAF SHADOW PROSPECT AND REFUGE TOUCH
AIR QUALITY HARD BOUNDARIES LIGHT CONTROL REFUGE SCALE
LUNGS SOFT BOUNDARIES FILTER PROSPECT VISUAL TEXTURE
FLOW AMBIGUITY LIGHT ENERGY CONNECTIONS GREEN FACADE
THE LIVING BUILDING CHALLENGE: BIOPHILIAPATTERN LANGUAGE
Light is a “drug” that stimulates the produc-tion of serotonin, do-pamine and gamma-aminobutyric acids in the human body en-hancing impulse con-trol, motivation, muscle coordination, calmness and focus.
Plants are fundamental to human existence as sources of food, �ber, fodder, and other as-pects of substinance and security. The mere insertion of plants in the built enironment can enhance comfort, satisfaction, well-being and performance.
Human �tness and sur-vival has always re-quired coping with a highly sensuous and variable natural envi-ronment, particularly responding to light, sound, touch, smell and other sensory en-vironmental condi-tions.
Refuge re�ects a struc-ture or netural environ-ments ability to provide a secure and protected setting. Prospect, on the other hand, emphasizes discerning distant ob-jects, habitats and hori-zons, evolutionarily in-strumental in locating resources and facilitat-ing movement.
Adding landscape layers which crfeate smaller con-nection spaces to allow program for diverse users.
Merge Landscape and Human
Merge Landscape and Ar-chitecture
Taking energy from exist-ing.
Inhaling fresh air helps clear your lungs and enables you to take deeper, longer breaths of air which increases the amount of oxygen that's transported to your body's cells. In-creased oxygen in your body translates to greater energy and clarity of mind.
COM
PONE
NT (H
AND)
BECO
MES
STIM
ULI
UNIT
(PER
SON)
PHYS
ICAL
BUILD
ING
(TRE
E)
EMOT
IONA
L
NODE
DEV
ELOP
MEN
T (SIT
E)
WEL
L BEIN
G
TOPO
GRAP
HY (R
IVER
)
NEXT
STEP
AIR TREE LIGHT PROSPECT AND REFUGE
GREEN TEXTURE
WIND LEAF SHADOW PROSPECT AND REFUGE TOUCH
AIR QUALITY HARD BOUNDARIES LIGHT CONTROL REFUGE SCALE
LUNGS SOFT BOUNDARIES FILTER PROSPECT VISUAL TEXTURE
FLOW AMBIGUITY LIGHT ENERGY CONNECTIONS GREEN FACADE
THE LIVING BUILDING CHALLENGE: BIOPHILIAPATTERN LANGUAGE
GRE
ENIN
G F
ACA
DE
TREE
- PL
ACES
TREE
- A
IR Q
UA
LITY
TREE
TR
EE
PRO
SPEC
T &
REF
UG
ELI
GH
T
IMFO
RMAT
IVE
MET
RICS
IMFO
RMAT
IVE
MET
RICS
INFO
RMAT
IVE
MET
RICS
HU
MA
N E
XPER
IEN
CE
IDEN
TITY
NATURAL PATTERNS AND
PROCESSES
LIGHT AND SPACE NATURAL SHAPES AND
FORMS
ENVIRONMENTAL FEATURES
EVOLVED HUMAN NATURE RELATIONSHIPS
PLACE-BASED RELATIONSHIPS
THE LIVING BUILDING CHALLENGE: BIOPHILIAIMAGE MATRIX
GRE
ENIN
G F
ACA
DE
TREE
- PL
ACES
TREE
- A
IR Q
UA
LITY
TREE
TR
EE
PRO
SPEC
T &
REF
UG
ELI
GH
T
IMFO
RMAT
IVE
MET
RICS
IMFO
RMAT
IVE
MET
RICS
INFO
RMAT
IVE
MET
RICS
HU
MA
N E
XPER
IEN
CE
IDEN
TITY
NATURAL PATTERNS AND
PROCESSES
LIGHT AND SPACE NATURAL SHAPES AND
FORMS
ENVIRONMENTAL FEATURES
EVOLVED HUMAN NATURE RELATIONSHIPS
PLACE-BASED RELATIONSHIPS
THE LIVING BUILDING CHALLENGE: BIOPHILIAIMAGE MATRIX
ADVISORAdam Marcus and Nathan MillerCLIENT University of Minnesota School of Architecture Centenial CommitteeLOCATION Minneapolis, Minnesota.
PROJECT COLLABORATORS
PREMISE The basis for the studio was the School of Architecture’s upcoming Centennial which will feature a built installation inspired by the his-tory of the School and its alumni. This Catalyst will serve as a testing lab for (1) innovative and creative methods of material assembly, and (2) ways in which information can be used generatively in the design of a built structure.
DESCRIPTIONMy group had a specific focus on using compu-tational design tools as a way to harness large amounts of quantitative data and channel it strategically within a larger design process us-ing metal and plastic. Emphasis will be placed on different data sets to determine width (school data), height (class size), and pattern (leadership). We allowed this data to bring form to the installation through the transfor-mative power of grasshopper - moving forward both digitally and analog; both quantitatively and qualitatively.
Catalyst
MODERNISMART DECO
ART NOUVEAU
POST MODERNISMDECONSTRUCTIVISM
STRUCTURALISM CRITICAL REGIONALISM
INTERNATIONAL STYLEPRARIE STYLE
NEO-CLASSICISMFUTURISM BRUTALISM BLOBITECTURE
SUSTAINABILITY
1943 - 1953 1973 - 1983 1983 - 19931923 - 1933 1933 - 1943 1953 - 1963 1993 - 2003 2003 - 2013
G. ROCKCASTLE MULTIPLE
1913 - 1923
1943 - 1953 1973 - 1983 1983 - 19931923 - 1933 1933 - 1943 1953 - 1963 1993 - 2003 2003 - 20131913 - 1923
COLLEGE OF ENGINEERING AND ARCHITECTURE
1943 - 1953 1973 - 1983 1983 - 19931923 - 1933 1933 - 1943 1953 - 1963 1993 - 2003 2003 - 20131913 - 1923
1943 - 1953 1973 - 1983 1983 - 19931923 - 1933 1933 - 1943 1953 - 1963 1993 - 2003 2003 - 20131913 - 1923
CALASALA CDESINSTITUTE OF TECHNOLOGY
COLLEGE OF ENGINEERING AND ARCHITECTURE CALASALA CDESINSTITUTE OF TECHNOLOGY
RENEE CHENGFREDERICK MANN ROY CHILD RALPH RAPSON THOMAS FISHERH. FRAKER
FREDERICK MANN ROY CHILD RALPH RAPSON THOMAS FISHERH. FRAKER
ADVISORAdam MarcusLOCATION Minneapolis, Minnesota.PROJECT COLLABORATORSAlex Robinson, Tiffany Chen, Annie Bearss, Ben Kraft
PREMISEThis event reunited our team (and our individual food ingredients) in a food event. While our pre-vious exercises proposed a spatial relationship between the food and a container, this exercise proposed a spatial engagement of each team-member’s food with a series of revelations or provacations orchestrated and choreographed as a complete performance.
Food in 5 Acts
DESCRIPTIONOur event was choreographed into 5 acts and grew out of our previous explorations of our individual food ingredients: grapefruit, garlic clove, a pea pod, and a green pepper. As each layer of the orb was peeled away, a different ingredient was exposed for interaction.
A video of the event can be see here:
http://www.youtube.com/watch?v=-9qKH-w0lE84
ADVISORFrank JacobusCLIENT Julius Deane LOCATION Minneapolis, Minnesota.
PREMISEEmbracing both literature and physical making as a means of architectural inquiry, the project evolved from passages in William Gibson’s sci-fi novel: Neuromancer.
DESCRIPTIONSexless and inhumanly patient, Julius Deane’s primary gratification seemed to lie in his devo-tion to esoteric forms of tailor-worship. Design-ing almost entirely through physical models, the warehouse is filled with undulating, long spanning trusses which implicitly reinforce the folds and stitching of the meticulously recon-structed garments Deane desired so much. The variation of the contour of the walls and roof line acted to separate served / service spaces and provided the juxtaposition of private vs. public on different levels of the buildings fabric.
Long Span
Creative
Olson-Kundig Rolling CabinRevit - Vray in 3ds Max
Pg 30Exterior render of Olson-Kundig Rolling CabinRevit Model - Vray in 3ds Max
Pg. 31 Upper LeftExterior render of Olson-Kundig Rolling CabinRevit Model - Vray in 3ds Max
Pg. 31 Upper RightInterior Render of the Albertson Buildingon University of Idaho Campus Revit Model - Vray in 3ds Max
Pg. 31 Lower LeftInterior render of Olson-Kundig Rolling CabinRevit Model - Vray in 3ds Max
Pg. 31 Lower RightExterior render of Olson-Kundig Rolling CabinRevit Model - Vray in 3ds Max
Rendering
Pg 324CourseVegan Resteraunt Physical Model Interior View
Pg. 33 Upper LeftGothic inspired drafting tableHandcarved recycled oak
Pg. 33 Upper RightGothic inspired drafting tableCompleted construction - pre stain
Pg. 33 Lower LeftGothic inspired drafting tableHandcarved rosette.
Pg. 33 Lower RightRalph Rapson Hall Addition Physical Model Interior View
Making