Behind the Scenes of the Use Experience of Unity
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Transcript of Behind the Scenes of the Use Experience of Unity
![Page 1: Behind the Scenes of the Use Experience of Unity](https://reader031.fdocuments.net/reader031/viewer/2022030316/58772dec1a28ab2b2c8b64cf/html5/thumbnails/1.jpg)
Luca Giurdanella
Nikoline Høgh
BEHIND THE SCENES OF THE USER EXPERIENCE OF UNITY
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UX TEAM
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WHAT ISUSER
EXPERIENCE
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INFORMATION ARCHITECTURE
Emotions
Usability
Learnability
Discoverability
Aesthetics
Interactions
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PROCESS
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ITERATIVE PROCESS
RESEARCH
DESIGN
DEVELOP
TEST
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KNOWINGOUR
USERS
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Interviewing users about their work and life.
Goals, motivation, personality, pain points.
USER INTERVIEWS
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HOW CAN WE UNDERSTAND AND COMMUNICATE ALL OF THIS DATA?
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• A fictional person but based on actual users
• One persona represents many users
PERSONAS
Analysing and grouping based on motivation, professional role and studio size
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• Prioritize right - what do our users need?
• Understand different kinds of users
• All types of users should feel at home in Unity
GOALS
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PATTERNS OF PLAY: PLAY-PERSONAS IN USER-CENTRED GAME DEVELOPMENTby Alessandro Canossa
PERSONAS IN GAME DESIGN
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CONTEXTUALINQUIRY
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Observing game professionals working on their game, doing level design, scripting, sound design etc..
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• How do users work?
• How do they use a feature?
• Which problems are they having?
• What is their understanding of the feature?
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ROLESUSER
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As a 2D artist, I want to quickly
decorate the level according to the artistic
vision of the game
I create 2D art based on my concept art. I work in Photoshop and import
the sprites to Unity.
As a 2D level designer, I want to quickly create a 2D level, which I can
modify and tweak.
First, I sketch the level layout, then I create it. I
tweak and refine to create the right level
design.
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FEATURERESEARCH
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2DLEVEL CREATION FEATURE
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INTERNAL EVALUATION
• What is this feature?
• What are the main issues of this feature?
• Who is going to use this feature?
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YOU ARE NOT THE USER
(No, really.)
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USER TESTING
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THINK ALOUD TESTS
Observe the user solving tasks.
Thinking out loud:
“I’m looking for a button to click but I only see text.”
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• The angle ranges are complicated to set up
• It’s difficult to change points from curve to linear
USABILITY ISSUES
OTHER ISSUES
• No snapping
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DOS
• Listen
• Ask questions:
“Why do you think it is that way?”
“How would you expect it to be?”
• Be patient
• Say: “We’re testing the system, not you.”
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DON’TS
• Don’t invite your mom or friend to test
• Ask leading questions: “Is it good?”
• Help too much
• Create an unsolvable task
• Judge
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DESIGNING2D
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PRINCIPLESDESIGN
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USER CONTROL
UNITY BEGINNER UNITY EXPERT
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USER CONTROL
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USER CONTROL
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CONSISTENCY
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USERSTORY
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2DLEVEL CREATION FEATURE
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PROTOTYPING
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WHAT’S NEXT?
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2D WORK ENVIRONMENT?
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UNITY 2D
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AND YOU!
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TRY THE 2D FEATURES
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SIGN UP FOR USER TESTING!
unity3d.com/user-research