BeeTa Labs Inc. Strategic verification of amusement characteristics since 2014.

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Let the World Be Your Beta- Tester Training Team Orientation Labs Inc. Strategic verification of amusement characteristics sinc

Transcript of BeeTa Labs Inc. Strategic verification of amusement characteristics since 2014.

Page 1: BeeTa Labs Inc. Strategic verification of amusement characteristics since 2014.

Let the World Be Your Beta-Tester

Training Team Orientation

BeeTa Labs Inc. Strategic verification of amusement characteristics since 2014

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Goal

“BeeTa Labs works to simplify the synergy between strategic verification of amusement characteristics and entertainment elements.”

- Davin Risk, CEO BeeTa Labs

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The Problem with Testing

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Game Developers

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The Problem Of Game Developers

“If we could remove the game developer from the amusement formulation process, we could streamline, synergize and make more efficient the evaluation process.”- Martha-Anne Winters, CAEO BeeTa Labs

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Response?

“I don’t need to test, my game is perfect.”

- John Westonfieldmire, CEO, Designer, Programmer, Lead Artist

myappisfreakingamazeballs.com

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At BeeTa Labs,

we are the best beta beaters.

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Basic BeeTa Testing Process

Unit Testing

Alpha Testing

Beta Testing

Release

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Beta Testing

“A test of product performed by real users in real environments.” - Centercode.com

“An evaluation of commodity implemented by actual individuals in authentic encompassments the BeeTa way.”

- Davin Risk, CEO

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Beta testing is:

After internal testing

Includes prospective customers

Creates buzz for game

Brings up problems

from a player perspective

Part of your testing. so must be

managed

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Beta Testing Process

Project Planning

Participant Recruiting

Product Distribution

Internal and External TestingCollecting Feedback

Evaluate Feedback

Conclusion

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The Move from External to Internal

Converting what was said you need to do to what you need to do.

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Tracking Software

• Bugzilla• Mantis• Trac

• BeeTa Bug Board 2.0

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How Long Should a Beta Test Last?

The BeeTa Beta Timeline Evaluator

3-5 games

Time for reflection

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Recruitment

• What do you want• Do not take everyone• Incentives

– Fans– Mr. Free Stuff– Active social folks

• Avoid– Employees– Friends– Family

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Testing Recruit Requirements

• What is required?• What is expected?• What you are testing?

– Main game– Expansion– Game design

• Incentives and mystery• Legal stuff

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The Legal Stuff

• Non Disclousure – Your original content– Your game mechanics– The beta-testing process itself– Any forms or communications

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Feedback

Make it as easy as possible for user-enabled feedback data collection.

We use - BeeTa Beta Bees

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Feedback

• Email• Forums• Locked Forums• Google Docs• Alternative Testing

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Alternative Testing

• Unpub• Conferences

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Game Developer Feedback

• “The art sucks.”• “It’s not fun.”• “The game is too hard.”• “This is exactly like GameX.”• “It was ok.”

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BeeTa Labs Feedback

• “The art is cartoony on the box and realistic on the cards. This leads to confusion of the tone of the game. “

• “The rules are not easy to understand and there is too much dependency on luck for my tastes.”

• “The controls are difficult to get use to and counter-intuitive to games like this.”

• “The quest where you collect chickens for the old man is too much like a quest in GameX.”

• “This part of the game was easy to understand and did not cause any disruption in gameplay.”

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Communication During Beta

• Developer chats• Forums

– Secure and public

• Change logs

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Common Mistakes by Other Labs

• Big start little finish• Going to beta too early• Too short or too long• Difficult feedback mechanism• Ignoring feedback

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Your Workday Starts Now…

• Our new Two Kings product • Role Play as Three BeeTa Beta Bees• Provide poor feedback example• Provide a good feedback example

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Questions

• What do you think of the game art?• Did you find the rules easy to follow?• Is the queen character overpowered?• How can we add a third person to the

game?• Should we include a co-op mode?