BBLC Students Improve Social Skills Using SiLAS · 2019. 1. 30. · BBLC Students Improve Social...
Transcript of BBLC Students Improve Social Skills Using SiLAS · 2019. 1. 30. · BBLC Students Improve Social...
BBLC Students Improve
Social Skills Using SiLAS
ESCNJ PRESENTATION-BRIGHT BEGINNINGS LEARNING CENTER
PRESENTERS: BBLC Supervisor, Cindy Borell, BBLC Classroom Teacher,
Nicole Cornely, BBLC Speech Therapist, Marisa Martin-Vargo,
SiLAS Curriculum Developer, Bernadette Mullen
NJ Techspo Presentation 1/31/2019
Bright Beginnings Learning Center
ESCNJ provides educational and business services to
over 700 school districts throughout NJ. BBLC is one of
six schools serving students ages 3-21 with autism,
multiple disabilities, and at-risk behaviors
An evidence based program that follows the principles of
Applied Behavior Analysis
In-house occupational, physical, and speech therapy
BBLC/ESCNJ is always seeking innovative uses of
technology to advance student skills across curriculum
and methodologies
Educational Services Commission of New Jersey
1660 Stelton Road Piscataway, NJ 08854
Bright Beginnings Learning Center (BBLC)
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What is SiLAS?
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Who uses SiLAS at BBLC?
Facilitators: Speech Therapists
Classroom Teachers
Student Profile: Elementary age
Diagnosis of Autism
Functional Communication Skills
Follows directions
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Why BBLC Chose SiLAS
Technology speaks to this generation of students.
Can be individualized based on student needs.
Students have fun while simultaneously learning
social skills.
Students are engaged and interactive when
playing SiLAS
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Previous BBLC Social Skills Teaching Tools
ESCNJ Social Skills Curriculum
Script/script fading
Social Skills Builder CDs –Video Modeling Preschool/School/Community Volumes
Social Stories (Carol Gray, 1994)
Social Skills Picture Book (Jed Baker, 2001)
Social Thinking Curr. (Michelle Garcia-Winner, 2005)
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Benefits of Using SiLAS at BBLC
Students strengthen social skills by using SiLAS
software to create videos and hear their voices
through Avatars.
Students gain understanding of eye contact -
(many can verbally instruct a peer to face the
speaker.)
What is an avatar?
An avatar is, “something visual used to represent non-visual concepts
or ideas, or is an image that is used to represent a person in the
virtual world of the Internet and computers”.
avatar. (n.d.). Retrieved December 16th, 2017, from http://www.yourdictionary.com/Avata
Avatars help teach facial emotion recognition
to children with ASD
Children with autism are relatively skilled in responding to visual cues such as
pictures and animations (Bernard-Opitz, Siram & Nakhoda, 2001).
Children with ASD are drawn to predictable, rule based systems, whether
these are repeating mathematical patterns, or repeating electrical patterns like
light patterns, or repeating patterns in films(Golan, Ashwin, Granader, McClintock,
Day, Leggit, & Simon_Baron Cohen, 2009).
Children with ASD can narrowly focus on specific elements of a communicative
exchange and not understand the gestalt or message in its entirety.
Current Research
Current Research on Multimedia technology
(television, audio, animations, computers etc)
specifically computer applications present a
new venue for teaching social skills because
emerging evidence indicates that media
including these programs may be a key force
in how behaviors and beliefs are shaped
(Singer-Califano, 2008).
avatar. (n.d.). Retrieved December 16th, 2017, from http://www.yourdictionary.com/Avata
Why Non Submersive Virtual Reality? (advantages of virtual reality as an intervention technique).
● Children with autism demonstrate relatively good skills in responding to fixed visual cues. ● Virtual reality represents real-life experiences in a safe, controllable manner that allows for
repeated practice and exposure (Freyberger, 2017). ● Virtual reality can be adapted to the current level of the child and develop at different levels,
leading to a scaffold learning approach (Cobb, Eastgate, Glover, Kerr, Neale, & Reynard, 2002).
● The number of cues in the environment can be manipulated (Cobb et al., 2002). ● There is likelihood of instructor fatigue in traditional programs but not in computerized
programs (Freyberger, 2017). ● Students are motivated to participate and there is a likelihood of generalization . ● Virtual reality has previously been shown to improve social recognition including affection
recognition and TOM in young adults (Kandalaft, M., Didehbani, D., Krawczyk, T., & Chapman, 2013).
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● 3 male students (ages 7-10)
● Data taken over 3 weeks
● Classroom and speech therapy
● 2 different rubrics
○ Level 1-Prerequisite skills
○ Level 2-Social skills
● 3 social skill topics
Case Study
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Level 1 Rubric-Adult/Child
● Male, age 7.5
● Personal space
● Level 1 rubric: prerequisite
skills
● Adult/student data
● Made gains in orienting
avatar, initiating social
interaction and self-
monitoring performance
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Level 1 Rubric-Adult/Child
● Male, age 8
● Feelings
● Level 1 rubric:
prerequisite skills
● Adult/student data
● Made gains in self
evaluation skills and level
of independence when
using the controller to set
up the scenario
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Rubric 2-Peer to Peer
● Male, age 10
● Winning and Losing
● Level 2 rubric: skill based
● Peer to peer data
● Initially unable to demonstrate
appropriate responses to
winning and losing
● Verbal and gestural prompts
needed during teaching
● Reached independent
responding after winning and
losing after 3 weeks
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BBLC Table Top Lessons
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Lesson - Bullying
Break Up Into Small Groups
Create One Appropriate Script &
One Inappropriate Script
Use SiLAS and make a movie!
Review Your Movie with the Group
It’s Your Turn
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Contact Info
Educational Services Commission of New Jersey
https://www.escnj.us/
Cindy Borell BBLC Supervisor
Nicole Cornely, BBLC Elementary Teacher
Marisa Martin-Vargo, BBLC Speech Therapist
Bernadette Mullen, SiLAS Curriculum Director
Chris Dudick, SiLAS CEO
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Special Thanks
Christine DeMarco, BBLC Elementary Teacher
Noa Elbaum, Speech Therapist
Ettie Luban, Speech Therapist
Cristina Pallone, Elementary Teacher
Chris Dudick, SiLAS Founder