Battle of Craonne Scenaro

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8/13/2019 Battle of Craonne Scenaro http://slidepdf.com/reader/full/battle-of-craonne-scenaro 1/6 L’ARMEE FRANCAISE 1 The Age of Eagles Befreiungskrieg Scenario Book – Napoleon vs Europe 1813 14 Craonne 1814 A Special Scenario for HMGS East Fall In 2007 Scenario Design & Layout – Colonel (Ret) Bill Gray Map and Original Fire & Fury Design – Richard Hasenauer Able Advice and Assistance – Age of Eagles Yahoo Group Painting “General d’Hautpoul a Cheval” by Edouard Detaille (1912)

Transcript of Battle of Craonne Scenaro

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L’ARMEE FRANCAISE

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The Age of EaglesBefreiungskrieg Scenario Book – Napoleon vs Europe 1813 14

Craonne 1814A Special Scenario for HMGS East

Fall In 2007

Scenario Design & Layout – Colonel (Ret) Bill GrayMap and Original Fire & Fury Design – Richard HasenauerAble Advice and Assistance – Age of Eagles Yahoo Group

Painting “General d’Hautpoul a Cheval” by Edouard Detaille (1912)

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Battle of Craonne

7 March 1814 

The year is 1814 and Napoleondefends the gates of Paris. After

defeating Prince Schwarzenburg’s Austro-Wurttemburger force atMontereau, the Emperor turns northagainst Prussian Field Marshal

Blucher’s Army of Silesia, hoping to catch hisopponent’s forces strung out in retreat and isolated.

 As such the French caught up with a Russian rearguard at Craonne on 7 March 1814, or so theythought. The reality was Blucher surmisedNapoleon’s plan and had Sacken’s Russiancontingent deployed as a pinning force whileWinzingerode’s detachment flanked the Frenchright flank. Alas Winzingerode’s Russians and

Prussians got dreadfully lost, and as the Frenchwere driving in Sacken, Blucher ordered a retreatby 2 pm. The French were thus able to claim thefield and victory, with both sides losing about 5000men out of 21,000 actually engaged.

Scale. Each infantry stand represents 360 soldiers,each cavalry stand 180 troopers and artillery standsa single battery of 6 - 12 guns. Ground scale is oneinch equals 120 yards while each complete turnrepresents 30 minutes of historical time. 

Players.  Two to three players per side can easilyplay this scenario. Divide forces up such that eachperson commands between 15 and 30,000 actualcombatants. Tardy players can be assignedreinforcements arriving several turns into the battle.

Terrain and Weather. The gaming table should beeight feet long by six feet wide, laid out per theaccompanying map. Urban areas afford a – 2 dieroll modifier (DRM) benefit to any target within andunder fire, and a similar + 2 DRM benefit to adefender in melee. Forested areas likewise providea – 1 and +1 benefit respectively, as do hill slopesfor melee only when the defender is attackedentirely by forces downhill. Hill slopes, forests and

urban areas are considered rough terrain formovement. All streams are fordable, but artillerymay only cross where a road intersects a stream orriver as a bridge is considered present. Movementalong roads allow for the road movement benefit.Weather is cold and clear.

Playing Time. The game begins at 10:00 am andends with the 6:30 pm turn, a total of 18 gameturns. An Initiative roll-off between armycommanders at the beginning of each turn will

determine which side moves first. For this rollNapoleon receives a + 3 DRM if uncommitted, while

Blucher similarly receives a +1 DRM.

Deployment.  Units set up per the accompanyingmap with only Russian formations deployed at thebeginning of the game. Brigades represent Lines orSupported Lines while artillery sets up limbered orunlimbered, but must deploy as depicted or nomore than 12 inches away from a leader standwithin their chain of command. Leaders deploywithin 12 inches of any unit from their command.

The Armies. The infantry of both armies are three-rank Columnar except for the French Old Guard

which is three-rank Impulse. Napoleon, Ney andBlucher are Charismatic.

Reinforcements. Units automatically arrive (no dieroll) per the following Order of Appearance charts.

 All units enter in Road Column unless there areenemy forces within 18 inches of the entry point. Insuch cases units enter the board deployed within 12inches of the entry point. If there is not enoughphysical space for all units scheduled to arrive toenter the table, they are considered “backed up” offtable and may automatically enter next turn. Usethe Reinforcement Table on page 16 of AOE to varyarrival times for a more intense game.

Note some reinforcements are semi-historical asKleist actually got hopelessly lost while Marmont didnot arrive until late evening – early morning.

Special Rules.  The urban combat rules from the AOE Supplement are in effect with each town iconon the map capable of holding six stands of troops.Likewise and also per the Supplement, Prussianline infantry is Skirmish capable.

The Supplement can be downloaded from the AOEWebsite at http://ageofeagles.com .

Victory Conditions.  Determine success or failureusing the Casualty Point Chart (Figure 6) on page17 of AOE.

Sources. The OB and data for this battle is tenuousat best. Sources include  Alison’s Atlas  map 97,Paddy Griffiths’ Book of Sandhurst Wargames (1982), F.G. Hourtoulle’s 1814, the Campaign ofFrance  (2005) and Rudolf Friederich’s, DieBefreiungskriege, 1813-1815 (1913).

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L’ ARMEE FRANCAISE

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CraonneFRENCHReinforcements Enter within foot markers C or D, in Road Column or deployed for battle if enemy within 18 inches. Turn 1  __________________________________________________________________

Grd Army Napoleon Napoleon Ney Munier Ney Curial Ney Boyer

Napoleon+3 (C)

Ruty Artillery

NeyYg Gd (C)

MunierVoltigeur

VoltigeurR 5/4/3 Sk

CurialVoltigeur

VoltigeurR 5/4/3 Sk

Boyer9

th XX

9th XX

R 5/4/3 Sk

XXXX XXXX XXX XX XX XX

Ney Ney Ney Ney Napoleon Victor Charpantr Charpantr Charpantr

RFoot Btty

RFoot Btty

RYG Ft Btty

RYG Ft Btty

VictorYng Grd

Charpantr1

st Prov

LagrangeC 7/6/4

MtmarinC 7/6/4

GuyC 6/5/4

XXX XX

Munier – 1st thru 4

th Young Guard Voltigeurs

Curial – 5th thru 9

th Young Guard Voltigeurs

Boyer – 2d Legere. 24

th

, 118

th

, 120

th

, 122d LigneCharpantier – dets 5th

thru 8th, 11

th, 14

th Voltigeurs, 9

th Tirailleurs

Rebeval – dets 1st thru 15

th Voltigeurs

Turn 3  __________________________________________________________________  

Napoleon Mortier Friant Friant Friant Napoleon Nansouty Colbert Colbert

MortierOld Guard

FriantOld Guard

PetitE 7/5/3 Sk

CambronE 7/5/3 Sk

EOG Ft Btty

NansoutyGrd Cav

ColbertLancers

LancersE 6/4/2 LN

EOG Hrs

XXX XX XXX XX

Petit – 1st, 2d Grenadiers (Old Guard) 

Cambronne – 1

st

 and 2d Chasseurs (Old Guard) Colbert – Pacs Poles and Dutch Guard LancersExcelmanns – 2d, 3d Eclaireurs, Polish Guard Lancers, YG DragoonsLaverrier – 1

st Eclaireurs, Empress Dragoons, Chasseurs and Horse

Grenadiers (Old Guard) 

Turn 6  _______________________________________________________________  

Napoleon Grouchy Roussel Roussel Roussel Grouchy Merlin Grouchy Bordsllle

GrouchyCav XXX

RousselDragoons

SparreR 6/5/3 H

RigauR 6/5/3 H

RHrs Btty

MerlinLight

LightR 6/5/3 L

BordslleHeavy

HeavyR 6/5/3 A

XXX XX XX XX

Mortier Christni Christni Mortier Poret Poret Mortier Mortier

ChristniMiddle Gd

LegliseE 5/3/2 Sk

GrossE 5/3/2 Sk

Poret3d Prov

1st Bde

C 6/5/42d BdeC 6/5/4

EOG Ft Btty

RYG Ft Btty

XX XX

Sparre – 5th and 12

th Dragoons Raigau – 21

st and 26

th Dragoons

Merlin – 6 thru 8th Hussars, 1

st, 3d, 5

th, 7

th, 8

th Lancers, 1

st, 2d, 3d, 5

th, 8

th, 16

th Chasseurs

Bordessoulle – 2d, 3d, 6th, 9

th, 11

th, 12

th, 4

th, 7

th , 14

th Cuirassiers, 7

th, 28

th, 30

th Dragoons

Leglise – Middle Guard Fusiliers Gross – Middle Guard Flankers, Velites of Turin and FlorencePoret – Composition unknown

Victor Rebeval Rebeval Victor Victor

Rebeval2d Prov BigarreC 7/6/4 CaptaineC 7/6/4 RYG Ft Btty RYG Ft Btty

XX

Nansouty Excelmns Nansouty Laferrier

ExcelmnsPoles

PolesE 8/5/3 LN

LaferrierHeavy

HeavyE 7/5/3 H

XX XX

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Craonne (continued)

Turn 7  ___________________________________________________________________  

Mortier Drouot Drouot Drouot Drouot Drouot Drouot Drouot Drouot Drouot

DrouotGd Artillery

EOG Hvy

EOG Hvy

EOG Hvy

EOG Hvy

EOG Hvy

EOG Hvy

EOG Hrs

EOG Hrs

EOG Hrs

XXX

Turn 12 ___________________________________________________________________  

Napoleon Marmont Ricard Marmont Lagrange Marmont Arrighi Marmont Marmont

MarmontIV XXX

Ricard8

th XX

8th XX

R 4/3/2 SkLagrange20

th XX

20th XX

R 7/5/4 Sk Arrighi

Paris ResParis ResC 12/8/5

RFt Btty

RFt Btty

XXX XX XX XX

Ricard – 2d, 4th, 6

th, 9

th, 16

th Legere, 40

th, 50

th, 69

th, 22d, 136

th, 138

th, 142d, 144

th, 145

th Ligne

Lagrange – 23d, 27th Legere, 1

st, 15

th, 16

th, 70

th, 121

st, 62d, 132d Ligne, 1

st thru 4

th Marine

 Arrighi – detachments and depot troops from Paris

ALLIES

Starting Forces (all Russian) ______________________________________________

Sacken Woronzov Laptiev Laptiev Woronzov Harpe Woronzov Swarikin Swarkin

WoronzovWing

Laptiev21

st XX

RudigerR 5/4/3 Sk

RosenR 5/4/3

Harpe14

th XX

14th XX

R 10/8/5Swarikin24

th XX

24th XX

R 8/6/415

th XX Att

R 6/5/3 Sk

XXX+ XX XX XX+

Rudiger – Neva Infantry, 2d, 44th Jaegers Rosen – Litov, Poldosk, Petrov Infantry

Harpe – Tula, Novaginsk Infantry, 3 Grenadiers Bns 24th XX – Schwiran, Butirsk Infantry, 19

th Jaegers

15th XX (attached) – 13

th and 14

th Jaegers

Woronzov Stronganov Sherwnski Sherwnski Sherwnski Stroganov Sheltuchin Sheltuchin Sheltuchin

StroganovXIII XXX

Sherwnski12

th XX

SandersR 6/5/3

SwetchinR 4/3/2

GlebovR 4/3/2 Sk

Sheltuchin13

th XX

13th XX

R 6/5/3E

Hvy BttyE

Hvy Btty

XXX XX XX

Sanders - Smolensk, Narva Infantry Schwetschen – Alexopol, New Ingermanland InfantryGlebov – 6

th and 41

st Jaegers Scheltuchin – Pensasches, Saratov Infantry

Woronzov Benkendrf Benkendrf Woronzov Woronzov Woronzov Woronzov Woronzov Woronzov

BenkendrfCavalry

CavalryR 6/5/3 L

EHrs Btty

EHvy Btty

EHvy Btty

EFoot Btty

EFoot Btty

EFoot Btty

EHrs Btty

XX

Woronzov Wasltchkv Lanskoy Lanskoy Wasltchkv Pantschu Wasltchkv Wasltchkv

WasltchkvCavalry

Lanskoy2d Hus XX

WabolskiE 6/4/2 L

KaslovskiE 6/4/2 L

Pantschu3d Drg XX

3d Drg XXR 5/4/3 H

CossacksC 5/4/3 I

EHrs Btty

XXX XX XX

Benkendorf – Pavlograd Hussars, Cossacks Wadbolski – Achtirski, Marinpoul HussarsKaslovski – Bylorussian, Alexandria Hussars Pantschulischev - Kurland, Smolensk, Twer, Kinburn Dragoons

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Craonne (continued)

Reinforcements Enter within foot marker B, in Road Column or deployed for battle if enemy within 18 inches. Player may delayreinforcements until a later turn if desired.

Turn 4 (Russian)  ___________________________________________________________

Silesia Blucher Sacken Scherbtv Tallisin Scherbtv Bernados Sacken Sacken

Blucher+1 (C)

SackenWing

ScherbatvVI XXX

Tallisin7

th XX

7th XX

R 9/6/4Bernados18

th XX

18th XX

R 9/6/4E

Hvy BttyE

Foot Btty

XXXX XXX+ XXX XX XX

Tallisin – Pskov, Moscow, Libau, Sophia Infantry, 11th

, 36th Jaegers Bernados – Vladimir, Dneper, Tambov, Kostrama Infantry, 28

th  and

32d Jaegers

Sacken Liewen Sass Sass Liewen Stavitzki Sacken Sacken Sacken

LiewenXI XXX

Sass10

th XX

10th XX

R 6/5/316

th XX Att

R 4/3/2Stavitzki27

th XX

27th XX

R 9/7/5E

Hvy BttyE

Foot BttyE

Foot Btty

XXX XX XX

10th XX – Jaroslav, Krim, Vial Infantry, 8, 39

th Jaegers 16

th XX (attached) – Ockotz, Kamchatka Infantry

Stavitzki – Odessa, Vilna, Terapol, Simbirsk Infantry, 49th, 50

th Jaegers

Reinforcements Enter within foot marker A, in Road Column or deployed for battle if enemy within 18 inches. Turn 10 (Prussian)  _________________________________________________________

Blucher Kleist Klux Klux Klux Kleist Pirch Pirch Pirch Pirch

KleistII XXX

Klux9

th X

InfantryR 8/6/4 Sk

CavalryC 6/5/4 L

RFoot Btty

Pirch10

th X

2d WestPrR 7/5/4 Sk

Komb infR 7/5/4 Sk

CavalryR 6/5/3 L

RFoot Btty

XXX X X

Klux Infantry – 2d West Prussian 6th Reserve Infantry, 2 Cos Silesian Schutzen Cavalry – Silesian National and 7

th Landwehr Regiments

Pirch Combined infantry – Four + Bns from the 7th, 10

th, 11

th Reserve, 1

st and 2d Silesian Line Regiments, 2 Cos Silesian Schutzen

Cavalry – 2d Silesian Hussars, 8th Silesian Landwehr Regiments

Notes : Sk – Skirmish, C – Conscript, R – Regular, E – Elite, (C) – Charismatic, L – Light Cavalry, H – Heavy Cavalry, A – Armored HeavyCavalry, I – Irregular Light Cavalry and LN – Lancer. Winzingerode’s Russians have taken a wrong turn and are heading north.

Thank You for Your Interest in Age of Eagles!

 Age of Eagles (or AOE) is the official, commercially published Fire & Fury variant covering the FrenchRevolutionary and Napoleonic Wars. It is designed to not only allow players to fight large battles in a reasonable

amount of time, but also force players to assume a proper corps command role by restricting their options atlower tactical levels. Here a player’s notional brigadiers and colonels make decisions on his behalf, producing amovement and combat system that is far less predictable than other systems.

The rules may be purchased from a number of vendors who frequent HMGS East conventions, to includeWARGAMES, SCALE CREEP, THE LAST SQUARE, BRIGADE GAMES and ON MILITARY MATTERS.

 And we are just weeks away from publishing our first scenario book, with 12 additional battles just likethis one, so look for it soon!