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Transcript of Battle of Craonne Scenaro
8/13/2019 Battle of Craonne Scenaro
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L’ARMEE FRANCAISE
1
The Age of EaglesBefreiungskrieg Scenario Book – Napoleon vs Europe 1813 14
Craonne 1814A Special Scenario for HMGS East
Fall In 2007
Scenario Design & Layout – Colonel (Ret) Bill GrayMap and Original Fire & Fury Design – Richard HasenauerAble Advice and Assistance – Age of Eagles Yahoo Group
Painting “General d’Hautpoul a Cheval” by Edouard Detaille (1912)
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L’ARMEE FRANCAISE
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Battle of Craonne
7 March 1814
The year is 1814 and Napoleondefends the gates of Paris. After
defeating Prince Schwarzenburg’s Austro-Wurttemburger force atMontereau, the Emperor turns northagainst Prussian Field Marshal
Blucher’s Army of Silesia, hoping to catch hisopponent’s forces strung out in retreat and isolated.
As such the French caught up with a Russian rearguard at Craonne on 7 March 1814, or so theythought. The reality was Blucher surmisedNapoleon’s plan and had Sacken’s Russiancontingent deployed as a pinning force whileWinzingerode’s detachment flanked the Frenchright flank. Alas Winzingerode’s Russians and
Prussians got dreadfully lost, and as the Frenchwere driving in Sacken, Blucher ordered a retreatby 2 pm. The French were thus able to claim thefield and victory, with both sides losing about 5000men out of 21,000 actually engaged.
Scale. Each infantry stand represents 360 soldiers,each cavalry stand 180 troopers and artillery standsa single battery of 6 - 12 guns. Ground scale is oneinch equals 120 yards while each complete turnrepresents 30 minutes of historical time.
Players. Two to three players per side can easilyplay this scenario. Divide forces up such that eachperson commands between 15 and 30,000 actualcombatants. Tardy players can be assignedreinforcements arriving several turns into the battle.
Terrain and Weather. The gaming table should beeight feet long by six feet wide, laid out per theaccompanying map. Urban areas afford a – 2 dieroll modifier (DRM) benefit to any target within andunder fire, and a similar + 2 DRM benefit to adefender in melee. Forested areas likewise providea – 1 and +1 benefit respectively, as do hill slopesfor melee only when the defender is attackedentirely by forces downhill. Hill slopes, forests and
urban areas are considered rough terrain formovement. All streams are fordable, but artillerymay only cross where a road intersects a stream orriver as a bridge is considered present. Movementalong roads allow for the road movement benefit.Weather is cold and clear.
Playing Time. The game begins at 10:00 am andends with the 6:30 pm turn, a total of 18 gameturns. An Initiative roll-off between armycommanders at the beginning of each turn will
determine which side moves first. For this rollNapoleon receives a + 3 DRM if uncommitted, while
Blucher similarly receives a +1 DRM.
Deployment. Units set up per the accompanyingmap with only Russian formations deployed at thebeginning of the game. Brigades represent Lines orSupported Lines while artillery sets up limbered orunlimbered, but must deploy as depicted or nomore than 12 inches away from a leader standwithin their chain of command. Leaders deploywithin 12 inches of any unit from their command.
The Armies. The infantry of both armies are three-rank Columnar except for the French Old Guard
which is three-rank Impulse. Napoleon, Ney andBlucher are Charismatic.
Reinforcements. Units automatically arrive (no dieroll) per the following Order of Appearance charts.
All units enter in Road Column unless there areenemy forces within 18 inches of the entry point. Insuch cases units enter the board deployed within 12inches of the entry point. If there is not enoughphysical space for all units scheduled to arrive toenter the table, they are considered “backed up” offtable and may automatically enter next turn. Usethe Reinforcement Table on page 16 of AOE to varyarrival times for a more intense game.
Note some reinforcements are semi-historical asKleist actually got hopelessly lost while Marmont didnot arrive until late evening – early morning.
Special Rules. The urban combat rules from the AOE Supplement are in effect with each town iconon the map capable of holding six stands of troops.Likewise and also per the Supplement, Prussianline infantry is Skirmish capable.
The Supplement can be downloaded from the AOEWebsite at http://ageofeagles.com .
Victory Conditions. Determine success or failureusing the Casualty Point Chart (Figure 6) on page17 of AOE.
Sources. The OB and data for this battle is tenuousat best. Sources include Alison’s Atlas map 97,Paddy Griffiths’ Book of Sandhurst Wargames (1982), F.G. Hourtoulle’s 1814, the Campaign ofFrance (2005) and Rudolf Friederich’s, DieBefreiungskriege, 1813-1815 (1913).
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L’ ARMEE FRANCAISE
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L’ARMEE FRANCAISE
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CraonneFRENCHReinforcements Enter within foot markers C or D, in Road Column or deployed for battle if enemy within 18 inches. Turn 1 __________________________________________________________________
Grd Army Napoleon Napoleon Ney Munier Ney Curial Ney Boyer
Napoleon+3 (C)
Ruty Artillery
NeyYg Gd (C)
MunierVoltigeur
VoltigeurR 5/4/3 Sk
CurialVoltigeur
VoltigeurR 5/4/3 Sk
Boyer9
th XX
9th XX
R 5/4/3 Sk
XXXX XXXX XXX XX XX XX
Ney Ney Ney Ney Napoleon Victor Charpantr Charpantr Charpantr
RFoot Btty
RFoot Btty
RYG Ft Btty
RYG Ft Btty
VictorYng Grd
Charpantr1
st Prov
LagrangeC 7/6/4
MtmarinC 7/6/4
GuyC 6/5/4
XXX XX
Munier – 1st thru 4
th Young Guard Voltigeurs
Curial – 5th thru 9
th Young Guard Voltigeurs
Boyer – 2d Legere. 24
th
, 118
th
, 120
th
, 122d LigneCharpantier – dets 5th
thru 8th, 11
th, 14
th Voltigeurs, 9
th Tirailleurs
Rebeval – dets 1st thru 15
th Voltigeurs
Turn 3 __________________________________________________________________
Napoleon Mortier Friant Friant Friant Napoleon Nansouty Colbert Colbert
MortierOld Guard
FriantOld Guard
PetitE 7/5/3 Sk
CambronE 7/5/3 Sk
EOG Ft Btty
NansoutyGrd Cav
ColbertLancers
LancersE 6/4/2 LN
EOG Hrs
XXX XX XXX XX
Petit – 1st, 2d Grenadiers (Old Guard)
Cambronne – 1
st
and 2d Chasseurs (Old Guard) Colbert – Pacs Poles and Dutch Guard LancersExcelmanns – 2d, 3d Eclaireurs, Polish Guard Lancers, YG DragoonsLaverrier – 1
st Eclaireurs, Empress Dragoons, Chasseurs and Horse
Grenadiers (Old Guard)
Turn 6 _______________________________________________________________
Napoleon Grouchy Roussel Roussel Roussel Grouchy Merlin Grouchy Bordsllle
GrouchyCav XXX
RousselDragoons
SparreR 6/5/3 H
RigauR 6/5/3 H
RHrs Btty
MerlinLight
LightR 6/5/3 L
BordslleHeavy
HeavyR 6/5/3 A
XXX XX XX XX
Mortier Christni Christni Mortier Poret Poret Mortier Mortier
ChristniMiddle Gd
LegliseE 5/3/2 Sk
GrossE 5/3/2 Sk
Poret3d Prov
1st Bde
C 6/5/42d BdeC 6/5/4
EOG Ft Btty
RYG Ft Btty
XX XX
Sparre – 5th and 12
th Dragoons Raigau – 21
st and 26
th Dragoons
Merlin – 6 thru 8th Hussars, 1
st, 3d, 5
th, 7
th, 8
th Lancers, 1
st, 2d, 3d, 5
th, 8
th, 16
th Chasseurs
Bordessoulle – 2d, 3d, 6th, 9
th, 11
th, 12
th, 4
th, 7
th , 14
th Cuirassiers, 7
th, 28
th, 30
th Dragoons
Leglise – Middle Guard Fusiliers Gross – Middle Guard Flankers, Velites of Turin and FlorencePoret – Composition unknown
Victor Rebeval Rebeval Victor Victor
Rebeval2d Prov BigarreC 7/6/4 CaptaineC 7/6/4 RYG Ft Btty RYG Ft Btty
XX
Nansouty Excelmns Nansouty Laferrier
ExcelmnsPoles
PolesE 8/5/3 LN
LaferrierHeavy
HeavyE 7/5/3 H
XX XX
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L’ARMEE FRANCAISE
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Craonne (continued)
Turn 7 ___________________________________________________________________
Mortier Drouot Drouot Drouot Drouot Drouot Drouot Drouot Drouot Drouot
DrouotGd Artillery
EOG Hvy
EOG Hvy
EOG Hvy
EOG Hvy
EOG Hvy
EOG Hvy
EOG Hrs
EOG Hrs
EOG Hrs
XXX
Turn 12 ___________________________________________________________________
Napoleon Marmont Ricard Marmont Lagrange Marmont Arrighi Marmont Marmont
MarmontIV XXX
Ricard8
th XX
8th XX
R 4/3/2 SkLagrange20
th XX
20th XX
R 7/5/4 Sk Arrighi
Paris ResParis ResC 12/8/5
RFt Btty
RFt Btty
XXX XX XX XX
Ricard – 2d, 4th, 6
th, 9
th, 16
th Legere, 40
th, 50
th, 69
th, 22d, 136
th, 138
th, 142d, 144
th, 145
th Ligne
Lagrange – 23d, 27th Legere, 1
st, 15
th, 16
th, 70
th, 121
st, 62d, 132d Ligne, 1
st thru 4
th Marine
Arrighi – detachments and depot troops from Paris
ALLIES
Starting Forces (all Russian) ______________________________________________
Sacken Woronzov Laptiev Laptiev Woronzov Harpe Woronzov Swarikin Swarkin
WoronzovWing
Laptiev21
st XX
RudigerR 5/4/3 Sk
RosenR 5/4/3
Harpe14
th XX
14th XX
R 10/8/5Swarikin24
th XX
24th XX
R 8/6/415
th XX Att
R 6/5/3 Sk
XXX+ XX XX XX+
Rudiger – Neva Infantry, 2d, 44th Jaegers Rosen – Litov, Poldosk, Petrov Infantry
Harpe – Tula, Novaginsk Infantry, 3 Grenadiers Bns 24th XX – Schwiran, Butirsk Infantry, 19
th Jaegers
15th XX (attached) – 13
th and 14
th Jaegers
Woronzov Stronganov Sherwnski Sherwnski Sherwnski Stroganov Sheltuchin Sheltuchin Sheltuchin
StroganovXIII XXX
Sherwnski12
th XX
SandersR 6/5/3
SwetchinR 4/3/2
GlebovR 4/3/2 Sk
Sheltuchin13
th XX
13th XX
R 6/5/3E
Hvy BttyE
Hvy Btty
XXX XX XX
Sanders - Smolensk, Narva Infantry Schwetschen – Alexopol, New Ingermanland InfantryGlebov – 6
th and 41
st Jaegers Scheltuchin – Pensasches, Saratov Infantry
Woronzov Benkendrf Benkendrf Woronzov Woronzov Woronzov Woronzov Woronzov Woronzov
BenkendrfCavalry
CavalryR 6/5/3 L
EHrs Btty
EHvy Btty
EHvy Btty
EFoot Btty
EFoot Btty
EFoot Btty
EHrs Btty
XX
Woronzov Wasltchkv Lanskoy Lanskoy Wasltchkv Pantschu Wasltchkv Wasltchkv
WasltchkvCavalry
Lanskoy2d Hus XX
WabolskiE 6/4/2 L
KaslovskiE 6/4/2 L
Pantschu3d Drg XX
3d Drg XXR 5/4/3 H
CossacksC 5/4/3 I
EHrs Btty
XXX XX XX
Benkendorf – Pavlograd Hussars, Cossacks Wadbolski – Achtirski, Marinpoul HussarsKaslovski – Bylorussian, Alexandria Hussars Pantschulischev - Kurland, Smolensk, Twer, Kinburn Dragoons
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L’ARMEE FRANCAISE
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Craonne (continued)
Reinforcements Enter within foot marker B, in Road Column or deployed for battle if enemy within 18 inches. Player may delayreinforcements until a later turn if desired.
Turn 4 (Russian) ___________________________________________________________
Silesia Blucher Sacken Scherbtv Tallisin Scherbtv Bernados Sacken Sacken
Blucher+1 (C)
SackenWing
ScherbatvVI XXX
Tallisin7
th XX
7th XX
R 9/6/4Bernados18
th XX
18th XX
R 9/6/4E
Hvy BttyE
Foot Btty
XXXX XXX+ XXX XX XX
Tallisin – Pskov, Moscow, Libau, Sophia Infantry, 11th
, 36th Jaegers Bernados – Vladimir, Dneper, Tambov, Kostrama Infantry, 28
th and
32d Jaegers
Sacken Liewen Sass Sass Liewen Stavitzki Sacken Sacken Sacken
LiewenXI XXX
Sass10
th XX
10th XX
R 6/5/316
th XX Att
R 4/3/2Stavitzki27
th XX
27th XX
R 9/7/5E
Hvy BttyE
Foot BttyE
Foot Btty
XXX XX XX
10th XX – Jaroslav, Krim, Vial Infantry, 8, 39
th Jaegers 16
th XX (attached) – Ockotz, Kamchatka Infantry
Stavitzki – Odessa, Vilna, Terapol, Simbirsk Infantry, 49th, 50
th Jaegers
Reinforcements Enter within foot marker A, in Road Column or deployed for battle if enemy within 18 inches. Turn 10 (Prussian) _________________________________________________________
Blucher Kleist Klux Klux Klux Kleist Pirch Pirch Pirch Pirch
KleistII XXX
Klux9
th X
InfantryR 8/6/4 Sk
CavalryC 6/5/4 L
RFoot Btty
Pirch10
th X
2d WestPrR 7/5/4 Sk
Komb infR 7/5/4 Sk
CavalryR 6/5/3 L
RFoot Btty
XXX X X
Klux Infantry – 2d West Prussian 6th Reserve Infantry, 2 Cos Silesian Schutzen Cavalry – Silesian National and 7
th Landwehr Regiments
Pirch Combined infantry – Four + Bns from the 7th, 10
th, 11
th Reserve, 1
st and 2d Silesian Line Regiments, 2 Cos Silesian Schutzen
Cavalry – 2d Silesian Hussars, 8th Silesian Landwehr Regiments
Notes : Sk – Skirmish, C – Conscript, R – Regular, E – Elite, (C) – Charismatic, L – Light Cavalry, H – Heavy Cavalry, A – Armored HeavyCavalry, I – Irregular Light Cavalry and LN – Lancer. Winzingerode’s Russians have taken a wrong turn and are heading north.
Thank You for Your Interest in Age of Eagles!
Age of Eagles (or AOE) is the official, commercially published Fire & Fury variant covering the FrenchRevolutionary and Napoleonic Wars. It is designed to not only allow players to fight large battles in a reasonable
amount of time, but also force players to assume a proper corps command role by restricting their options atlower tactical levels. Here a player’s notional brigadiers and colonels make decisions on his behalf, producing amovement and combat system that is far less predictable than other systems.
The rules may be purchased from a number of vendors who frequent HMGS East conventions, to includeWARGAMES, SCALE CREEP, THE LAST SQUARE, BRIGADE GAMES and ON MILITARY MATTERS.
And we are just weeks away from publishing our first scenario book, with 12 additional battles just likethis one, so look for it soon!