Batman Arkham Asylum PS3 Game Manual

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Batman Arkham Asylum PS3 Game Manual

Transcript of Batman Arkham Asylum PS3 Game Manual

Page 1: Batman Arkham Asylum PS3 Game Manual
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GETTING STARTED . . . . . . . . . . . . . . . . 2

INTRODUCTION . . . . . . . . . . . . . . . . . . 4

GETTING INTO THE GAME . . . . . . . . . . . 5MENU SELECTION . . . . . . . . . . . . . . . . . . . . . . . . . 5SAVING AND LOADING THE GAME . . . . . . . . . . . . . . 7

CONTROLS . . . . . . . . . . . . . . . . . . . . . . 8PLAYSTATION®3 CONTROLS . . . . . . . . . . . . . . . . . . 8COMBAT CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . 8ITEM CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . 9MOTION SENSITIVE CONTROLS . . . . . . . . . . . . . . . 9EXPERIENCE AND UPGRADES . . . . . . . . . . . . . . . . . 9

COMBAT . . . . . . . . . . . . . . . . . . . . . . . 10STRIKE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10COUNTER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10CAPE STUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10REDIRECT/EVADE . . . . . . . . . . . . . . . . . . . . . . . . 10GADGETS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

GADGETS . . . . . . . . . . . . . . . . . . . . . . 11BATARANG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11GRAPNEL GUN . . . . . . . . . . . . . . . . . . . . . . . . . . 11OTHER GADGETS . . . . . . . . . . . . . . . . . . . . . . . . 11

DETECTIVE MODE . . . . . . . . . . . . . . . . 12

ENVIRONMENTAL ANALYSIS . . . . . . . . . 13

IN-GAME MENUS . . . . . . . . . . . . . . . . . 14WAYNETECH . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14THE RIDDLER’S CHALLENGE . . . . . . . . . . . . . . . . . 15MAP AND OBJECTIVES . . . . . . . . . . . . . . . . . . . . . 15CHARACTER BIOS . . . . . . . . . . . . . . . . . . . . . . . . 16PLAY AS THE JOKER . . . . . . . . . . . . . . . . . . . . . . 17

CREDITS . . . . . . . . . . . . . . . . . . . . . . 19

WARRANTY & SUPPORT . . . . . . . . . . . . 23

WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURESA very small percentage of individuals may experience epileptic seizures or blackouts when exposedto certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a televisionscreen or when playing video games may trigger epileptic seizures or blackouts in these individuals.These conditions may trigger previously undetected epileptic symptoms or seizures in persons whohave no history of prior seizures or epilepsy. If you, or anyone in your family, has an epilepticcondition or has had seizures of any kind, consult your physician before playing. IMMEDIATELYDISCONTINUE use and consult your physician before resuming gameplay if you or your childexperience any of the following health problems or symptoms:

• dizziness • eye or muscle twitches • disorientation • any involuntary movement• altered vision • loss of awareness • seizures or convulsion.

RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.______________________________________________________________________________

Use and handling of video games to reduce the likelihood of a seizure• Use in a well-lit area and keep as far away as possible from the television screen.• Avoid large screen televisions. Use the smallest television screen available.• Avoid prolonged use of the PlayStation®3 system. Take a 15-minute break during each hour of play.• Avoid playing when you are tired or need sleep.______________________________________________________________________________

Stop using the system immediately if you experience any of the following symptoms: lightheadedness,nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms,or any other part of the body. If the condition persists, consult a doctor.

NOTICE:Use caution when using the DUALSHOCK®3 wireless controller motion sensor function. When using theDUALSHOCK®3 wireless controller motion sensor function, be cautious of the following points. If thecontroller hits a person or object, this may cause accidental injury or damage. Before using, checkthat there is plenty of space around you. When using the controller, grip it firmly to make sure itcannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USBcable, make sure there is enough space for the cable so that the cable will not hit a person or object.Also, take care to avoid pulling the cable out of the PS3™ system while using the controller.

WARNING TO OWNERS OF PROJECTION TELEVISIONS:Do not connect your PS3™ system to a projection TV without first consulting the user manual for yourprojection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.

HANDLING YOUR PS3™ FORMAT DISC:• Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiatoror other source of heat. • Be sure to take an occasional rest break during extended play. • Keep thisdisc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Cleanthe disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never usesolvents or abrasive cleaners.

CONTENTS

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SELECT button

USB connector

L2 buttonL1 button

Directionalbuttons

Left stick/

START button

R2 buttonR1 button

button

buttonbutton

button

Right stick/R3 button*

PS button

Port indicators

L3 button*

* The L3 and R3 buttons function when the sticks are pressed.

Note: To use the controller, you must first register or “pair” the controller with thePS3™ system and assign a number to the controller. For details, refer to the instructionssupplied with the system.

Using the DUALSHOCK®3 wireless controller (for PlayStation®3)

GETTING STARTED

PlayStation®3 system

GETTING STARTED

Starting a game: Before use, carefully read the instructions supplied with the PS3™computer entertainment system. The documentation contains information on setting up andusing your system as well as important safety information.

Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the BatmanArkham Asylum disc with the label facing up into the disc slot. Select the icon for the softwaretitle under [Game] in the PS3™ system’s home menu, and then press the S button. Refer tothis manual for information on using the software.

Quitting a game: During gameplay, press and hold down the PS button on the wirelesscontroller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed.

To remove a disc, touch the eject button after quitting the game.Hint

Saved data for PS3™ format softwareSaved data for PS3™ format software is saved on the system’s hard disk.The data is displayed under “Saved Game Utility” in the Game menu.

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GETTING INTO THE GAMEINTRODUCTION

It’s going to be a long night...

After a seemingly random attack by The Joker at the Mayor’s office,Batman™ is returning his greatest nemesis to Arkham Asylum™,Gotham City’s institute for the criminally insane.

But The Joker has a plan and escape is onlythe beginning. By the time the sun risesover Gotham, he will have turned ArkhamIsland into his twisted playground,and broken the Dark Knight™ himself.

Can even Batman survive a night locked upwith ALL of Gotham’s freaks and madmen?

Use the Directional buttons or Left stick to cycle through the gameoptions. Press the S button to select and the A button to return.

Title Menu

Press Start Start a new game.

Saved Game Select Proceed to the Saved Game Select screen.

Main Menu Select from Story Mode, Challenge Mode, Character Bios,Character Trophies, and Options.

Continue Story Play the main Batman: Arkham Asylum Story Mode.(Starting a new game gives the option of Easy, Normalor Hard gameplay.)

Challenge Mode Unlock a variety of challenges and test your skillsagainst the best in the world.

Downloadable Content Access new, exciting game content.

Character Bios Access a variety of unlockable Character Bios about Batman’sallies and enemies, all with unique artwork from DC Comics’WildStorm Productions.

Character Trophies View a gallery of character trophies. Collect additionaltrophies by playing through the main story.

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Menu Selection

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Saving and Loading the game

Every level in the game has a number of checkpoints to pass.This icon appears on the screen, informing you when Batmanhas passed a checkpoint and the game is saving your progress.Please do not turn off your console for the duration of the iconbeing on screen, or your progress may be lost.

When you reselect your profile at the start of a game,it will load the last checkpoint passed.

Options Select options to change the following in-game settings:

Game Options

Invert Look: Toggle invert on/off.

Invert Rotation: Toggle rotation on/off.

Invert Flight: Toggle on/off.

Vibration: Enable or disable controller vibration.

Camera Assist: Enable or disable camera assist.

Brightness: Adjust the brightness of the game.

Motion Sensor Function: Enable or disable wireless controller tilt controls.

Audio Options

Subtitles: Turn the subtitles on/off.

SFX Volume: Adjust the SFX volume.

Music Volume: Adjust the music volume.

Dialogue Volume: Adjust the dialogue volume.

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PlayStation®3 CONTROLS

CONTROLS

BATMAN MOVEMENT CONTROLS

Control Action

Left stick Movement—Sneak/Walk/Run

Right stick Rotate camera

R button Crouch

A button Drop down

S button Run/Glide/Use

S button (Double-tap) Evade

f button Zoom

E button Grapple

. button Center camera

R +S buttons (When standing by a corner) Corner cover

BATMAN ITEM CONTROLS

Control Action

Q button (Hold) Ready Gadget

E button Use Gadget

W button (Tap) Toggle Detective Mode

W button (Hold) Environmental Analysis

Directional buttonZXCV Select Gadget

q button Map/Level Up

ITEM CONTROLS

MOTION SENSITIVE CONTROLS

Batman: Arkham Asylum supports motion sensitive controls for the following actions:

—To control Batman’s direction when gliding.

—To control the direction of the Remote Controlled Batarang upgrade.

—To shake off certain types of enemies.

EXPERIENCE AND UPGRADES

Defeating enemies, rescuing innocent civilians, gathering evidence, solving puzzles,and bringing villains to justice will all earn Batman experience points (XP). Whenyou’ve earned enough XP, you can choose from a range of upgrades to help youovercome the challenges of Arkham Island.

BATMAN COMBAT CONTROLS

Control Action

F button Strike

D button Counter/Silent Takedown

A button Cape Stun

S+F buttons Throw (Requires upgrade)

A+D buttons Takedown (Requires upgrade)

Q button (Tap) Quick Batarang™

R button x2 Quick Batclaw™ (Requires upgrade)

S button x2 (When pressing toward an enemy) Redirect

R + D buttons (Next to a prone enemy) Ground Takedown

COMBAT CONTROLS

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As Batman encounters enemies he can fight them with a variety of moves.

Strike: This is Batman’s standard attack, unleashing a volley of blows to his enemywith the F button.

Counter: When enemies display the icon, Batman can perform a counter movewith the D button, breaking their attack.

Cape Stun: This move temporarily stuns any attacker. For armed melee enemies,Batman should stun them with the A button to break their block, leaving them opento the strike attack.

Redirect/Evade: Gain distance or jump over an enemy to attack from behind bydouble-tapping the S button.

Gadgets: Batman’s gadgets, such as the Batarang, can also be used to vary attackswith a mix of stun and impact moves.

With each successful attack, Batman’s multiplier increases; this earns a combobonus at the end of each fight with additional XP for combat variety. Earning XPalso replenishes Batman’s health.

Unlocking abilities also gives access to unique moves that can provide new formsof attack or unleash devastating damage on opponents.

COMBAT GADGETS

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At the start of the game, Batman has the following gadgets:Batarang

Use the Batarang to stun inmates, cut rope and disableequipment. Tap theQ button to quickly throwthe Batarang, or hold theQ button to aim itand then press theE button to throw it.

Grapnel GunThe Grapnel Gun allows Batman to moveto higher areas of the environment,and swing out of harm’s waywhen under fire.

Grapple points are highlightedon-screen by the Grapple icon.

Other gadgets

As Batman levels up, you will be able to unlockunique gadgets and upgrades to progress deeperinto the asylum, and fully explore previous areaswhen you revisit them.

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DETECTIVE MODE

Batman’s cowl is a high-tech miracle of engineering. Aside from preserving hisidentity and providing protection, its prototype computer systems, years aheadof anything in civilian use, continuously analyze visual data and log items to aidBatman in forensic investigations. Detective Mode allows Batman to filter thisinformation in order to isolate evidence and forensic trails, and develop tacticalanalysis on a situation.

To activate Detective Mode, press theW button.

During Detective Mode enemies are also analyzed to gauge their threat leveldepending on what items they have.

ENVIRONMENTAL ANALYSIS

Arkham Asylum is an old building full of history and intrigue. All of Batman’smost dangerous foes have spent time here and left their mark. Batman can useEnvironmental Analysis to locate and store this information, and in turn earn XP.Environmental Analysis is vital to locating and solving all the challenges leftby Edward Nigma™, AKA The Riddler™.

To activate Environmental Analysis, hold down theW button.

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Press theq button to access the in-game menus, and cyclewith theQ /E buttons to view the following sections:

Map and Objectives

The Map Screen provides a layout of Arkham Island, your current objectives,and Batman’s location in the game world.Use theW /R buttons to zoom in/out.To jump to Batman’s location, press the F button.

A variety of abilities are alsoavailable as you gain XP bydefeating enemies and findingsecrets within the asylum.

Use these abilities to level upand unlock new combat abilities,item features, and player upgrades.

WayneTech™

“My goal is simple! You complete a series of amusingly taxingchallenges and, well, you'll see.”

As if the situation at Arkham wasn't bad enough, Edward Nigma, AKA the Riddler haslittered Arkham Island with puzzles and challenges for Batman to solve. The Riddlerbelieves he is Batman's superior, and it is up to you to prove him wrong.

The Riddler’s ChallengeIN-GAME MENUS

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As Batman meets key characters and gathers evidence about them, their details areunlocked in the Character Bios Section.

From here, Batman can play audio records and cycle through Character Attributes.

To play an evidence recording, highlight the Tape iconand press the S button.

To cycle Character Attributes, press the F button.

Character Bios

Become The Joker in Challenge Maps

Experience a whole new set of unique fighting moves as well as The Joker’s dementedtricks and gadgets.

How to Download The Joker

1: Connect the PlayStation®3 to a broadband internet connection.

2: Register for a PlayStation®Network account (more information onwww.playstation.com).

3: Sign into your PlayStation®Network account.

4: From the XMB, select PlayStation®Network > PlayStation®Store.

5: Go to the Batman: Arkham Asylum Downloadable Content area on thePlayStation®Store.

6: Select Download Play as THE JOKER Challenge Maps.

7: Now you will be able to play as THE JOKER in the Challenge Mode sectionof the game on up to 8 maps that you have unlocked in the game’s Story Mode.

Play as The Joker

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BATMAN: ARKHAM ASYLUM Software © 2010 Square Enix Ltd. Co-published by Eidos, Inc. and Warner Bros. Interactive Entertainment,a division of Warner Bros. Home Entertainment Inc. Developed by Rocksteady Studios Ltd. Rocksteady and the Rocksteady Logo aretrademarks of Rocksteady Studios Ltd. Eidos and the Eidos Logo are trademarks of Square Enix Ltd.

BATMAN and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics © 2010.All Rights Reserved.

WBIE LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.(s10)

ROCKSTEADYSTUDIOS, LTD.Batman Created By: BOB KANEGame Director: SEFTON HILLStudio Director: JAMIE WALKERSenior Producers: DANIEL BAILIE ,NATHAN BURLOW

Art Director: DAVID HEGOAudio Director: NICK ARUNDELTechnical Director: BEN WYATTAssociate Producers:SCOTT BURFITT, GERALD SMITH

Art Producer:WAYNE BILLINGHAM

Lead Environment Artist:WILLIAM SMITH

Artists: LEE ADAMSON, MICHAEL BELGILL , JAMIE FIELD, LUKAS JEVCAK,DUSAN KEREKES, REMI LEFORT,JOHN SOUTHGATE , KARL STJERNBERG,ALEX UNDERHILL, YANNIS ZIAKAS

Concept Artists: JOHN GRAVATO,KAN MUFTIC, LEE OLIVER

FX Artists: INGMAR CLARYSSE,MERTER HUSSEIN

Lead Animator: ZAFER COBANLead Mo-Cap Animator: JAMES NORMANAnimators: MAX FANNING, SALINEEMUKHOOD, NIAMH TIERNEY,ADAM VINCENT

Audio Programmer: ANTHONY LLOYDSound Designers: LEE BANYARD,ANDREW RILEY

Lead Character Artist:ANDREW COOMBES

Character Artists: ALBERT FELIU, PABLOHOYOS, RODOLFO DE SOUZA SILVA

Lead Cinematic Artist: PAUL BOULDENCinematic Artists: DAVID FIALA, ARTLENAVAT, MARK PERCEVAL-MAXWELL

Cinematics FX Artist: PAUL CLONEYWritten By: PAUL DINILead Narrative Designer: PAUL CROCKERLead Level Designer : IAN BALLDesigners: BILL GREEN, MAGALISTRETTON, JAMIE WHITWORTH

Lead AI Programmer: TIM HANAGANPro grammers: PAUL DENNING,ADAM DOHERTY, ADAM GOH, BENNICHOLSON, TIM RENNIE , ANDREWROWSE , ALEX SNAPE , MARK WELCH

Engine Programmers: JOHN GAY,SIMON HARGRAVE , MILES MACKLIN

Lead Quality Assurance:ASHRAF MOHAMMAD

Quality Assurance: RAY MULLEN,ANTHONY WICKER, JAMES WICKER

Support Staff: ADRIAN HILL,BENJAMIN NIAS, MAGDALENAORDYK, BEN PARKINSON

Special Thanks: DARREN BARNETT,JEFF BENOIT, ARAN DHARMERATNAM,MARK STEPHENSON, DREW WILSON,VICON

Outsource Partners: ENGINE ROOMGAMES, MINE LOADER SOFTWARE,MOBILITY ART, REDJADE

EIDOS, INCS A L E S & M A R K E T I N G

Executive Vice President:ROBERT LINDSEY

Marketing Director: KARL STEWART

Regional Sales Manager:HOLLY ROBINSON

Sales & Marketing Services Manager:ILANA BUDANITSKY

O P E R A T I O N S

Director of Finance & Operations:MICHAEL POON

IT Director: BRIAN VENTURI

Legal & Business Affairs Manager:CLINT WAASTED

Senior Manager of Human Resources:MICHAEL WHARTON

S T A F F

Staff: KAREN CONROE, JOHN GLASS, ROBERTHERNANDEZ, CORINNA JEVONS, PATRICKLACISTE, CRISTINA MCCLANAHAN, KATHIEMCCLURE, STEPHEN PEDERSEN, ANDRERODRIGUEZ, TRAVIS ROGERS, LENASPARKS-ANDERSON

Special Thanks to the Warner Bros.Interactive Team: MATTHEW GEYER,BLAKE HENNON, JESSICA HOLLOWAY,ANNE MARKO, ANDREW MEENGERN,KEHAU RODENHURST, PHILIP SER,REMI SKLAR, GREG WU

Thanks to: JULIE GILES

CREDITS

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LIMITED WARRANTYYou are aware and agree that use of the GameSoftware and the media on which it is recorded is atyour sole risk. Square Enix warrants to the originalconsumer purchaser of the Game Software that therecording medium on which the Game Software isrecorded shall be free from defects in material andworkmanship for a period of ninety (90) days from theoriginal date of purchase (the “Limited Warranty”). Ifa defect covered by the Limited Warranty occursduring this ninety (90) day period, the defective GameSoftware shall be replaced by the retailer from whichyou purchased the Game Software, free of charge.Please retain the original or a photocopy of your datedsales receipt to establish the date of purchase for in-warranty replacement. For replacement, return theproduct, with its original packaging and receipt, to theretailer from which the software was originallypurchased. In the event that you cannot obtain areplacement from the retailer, please contact SquareEnix at (310) 846-0345.

THE FOREGOING IS YOUR SOLE AND EXCLUSIVEREMEDY FOR THE EXPRESS LIMITED WARRANTYSET FORTH IN THIS SECTION.

EXCLUSIONS AND DISCLAIMERSThis Limited Warranty does not apply if the defectshave been caused by your negligence, accident,unreasonable use, modification, tampering, or anyother causes not related to defective materials ormanufacturing workmanship, and Square Enix and itslicensors shall not be held liable for any damage,injury or loss if caused as a result of any of thesereasons. The Limited Warranty does not apply to usedGame Software or to Game Software acquired throughprivate transactions between individuals or purchasedfrom online auction sites, which transactions andpurchases are not authorized by Square Enix.The provisions of this Limited Warranty are valid inthe United States and Canada only.

OTHER THAN EXPRESSLY SET FORTH IN THISDOCUMENT, THE GAME SOFTWARE IS PROVIDED “ASIS,” WITHOUT WARRANTY OF ANY KIND, EITHEREXPRESS OR IMPLIED, INCLUDING WITHOUTLIMITATION ANY IMPLIED WARRANTIES OF

CONDITION, UNINTERRUPTED USE,MERCHANTABILITY, FITNESS FOR A PARTICULARPURPOSE, OR NONINFRINGEMENT. NO ORAL ORWRITTEN ADVICE OR INFORMATION GIVEN BYSQUARE ENIX OR ANY OF ITS AUTHORIZEDREPRESENTATIVES SHALL CREATE A WARRANTY ORIN ANY WAY INCREASE THE SCOPE OF THIS LIMITEDWARRANTY.Some states and jurisdictions do not allow theexclusion of, or limitations on, limited or impliedwarranties, and in such states and jurisdictions,Square Enix’s and its licensors’ liability shall belimited in duration and effect to the maximum extentpermitted by law. You may have other rights that varyfrom state-to-state or from jurisdiction-to-jurisdiction.

LIMITATIONS ON DAMAGESIN NO EVENT SHALL SQUARE ENIX OR ITSLICENSORS BE LIABLE FOR SPECIAL, INCIDENTAL, ORCONSEQUENTIAL DAMAGES RESULTING FROMPOSSESSION, USE OR MALFUNCTION OF THE GAMESOFTWARE, INCLUDING WITHOUT LIMITATION ANYLOSSES OR DAMAGES CONNECTED WITH ORCONSISTING OF LOST PROFITS, DAMAGE TOPROPERTY, LOST OR CORRUPTED DATA OR FILES,LOSS OF GOODWILL, CONSOLE, COMPUTER ORHANDHELD DEVICE FAILURE, ERRORS AND LOSTBUSINESS OR OTHER INFORMATION AS A RESULT OFPOSSESSION, USE OR MALFUNCTION OF THE GAMESOFTWARE, OR PERSONAL INJURIES, EVEN IFSQUARE ENIX HAS BEEN ADVISED OF THEPOSSIBILITY OF SUCH LOSS OR DAMAGES.FURTHERMORE, IN NO EVENT SHALL SQUARE ENIXOR ITS LICENSORS BE LIABLE FOR SPECIAL,CONSEQUENTIAL OR INCIDENTAL DAMAGESRESULTING FROM THE BREACH OF ANY EXPRESS ORIMPLIED WARRANTIES OR ANY OTHER TERMS OFTHIS AGREEMENT. SQUARE ENIX’S TOTAL LIABILITYIN ALL CASES SHALL NOT EXCEED THE ACTUALPRICE PAID FOR THE GAME SOFTWARE. THEFOREGOING APPLIES EVEN IF ANY REMEDY FAILS OFITS ESSENTIAL PURPOSE.

BATMAN and all characters, their distinctive likenesses, and related elements are trademarksof DC Comics © 2010. All Rights Reserved.

WBIE LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.(s10)

For information and supportby Square Enix, Inc.,

go to www.square-enix.com/na

BATMAN: ARKHAM ASYLUM SOFTWARE © Square Enix Ltd 2010. SQUARE ENIX and the SQUARE ENIX logoare registered trademarks of Square Enix Holdings Co. Ltd. Eidos and the Eidos logo are trademarks of SquareEnix Ltd. Developed by Rocksteady Studios Ltd. Rocksteady and the Rocksteady logo are trademarks ofRocksteady Studios Ltd. Unreal ® is a registered trademark of Epic Games, Inc. Unreal ® Engine, Copyright1998 - 2010, Epic Games Inc. Uses Bink Video. Copyright © 1997 - 2010 RAD Game Tools, Inc. Uses FMODEXSound System. Firelight Technologies. Uses Scaleform GFx © 2010 Scaleform Corporation. Portions of thissoftware utilize SpeedTree®RT technology (©2010 Interactive Data Visualization, Inc.). SpeedTree® is aregistered trademark of Interactive Data Visualization, Inc. The rating icon is a registered trademark of theEntertainment Software Association. All other trademarks are the property of their respective owners. Allrights reserved.

“PlayStation”, “DUALSHOCK” and “SIXAXIS” are registered trademarks and “PS3” is a trademark of Sony ComputerEntertainment Inc. The ESRB rating icons are registered trademarks of the Entertainment Software Association.

SQUARE ENIXE U R O P E

Chief Executive Officer: PHIL ROGERS

Chief Financial Officer: ROBERT BRENT

Chief Operating Officer:JÜRGEN GOELDNER

Chief Technical Officer:JULIEN MERCERON

Life President: IAN LIVINGSTONE

Group Marketing Director:SARAH HOEKSMA

Group Strategic Planning Director:FABIEN ROSSINI

Group Communications Director:CHRIS GLOVER

Group Community Manager:KEIR EDMONDS

Head of Legal And Business Affairs:CHARLOTTE OSBORNE

Legal and Business Affairs Manager:LUCY KAULBACK

L O N D O N S T U D I O S

Square Enix London Studios GeneralManager: LEE SINGLETON

Producers: MATT O’ DRISCOLL,JONATHAN EARDLEY

Associate Producer: JOE BEST

External Games Designer:WILLIAMBEACHAM, RUSSELL KERRISON

Brands Controller:KATHRYN CLEMENTS

Senior Brand Manager:TREVOR BURROWS

Assistant Brand Manager:LUKE WILLOUGHBY

Global Communications Manager:GARETH RAMSAY

Community Manager:MIKE OLDMAN

Product Acquisitions Coordinator:CASPAR GRAY

Special Thanks: DARREN BARNETT

CREDITS

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OUTSIDE BACK COVERPLACEHOLDER

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