Basics of Turtle Programming

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Computer Science 111 Fundamentals of Programming I Advanced Turtle Graphics

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Basics of Turtle Programming

Transcript of Basics of Turtle Programming

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Computer Science 111

Fundamentals of Programming IAdvanced Turtle Graphics

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Recursive Patterns in Art• The 20th century Dutch artist Piet Mondrian painted a series

of pictures that displayed abstract, rectangular patterns of color

• Start with a single colored rectangle

• Subdivide the rectangle into two unequal parts (say, 1/3 and 2/3) and paint these in different colors

• Repeat this process until an aesthetically appropriate “moment” is reached

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Level 1: A Single Filled Rectangle

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Level 2: Split at the Aesthetically

Appropriate Spot

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Level 3: Continue the Same Process with Each Part

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Level 4

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Level 5

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Level 6

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Level 7

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Level 8

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Level 9

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Design a Recursive Function

• The function expects a Turtle, the corner points of a rectangle, and the current level as arguments

• If the level is greater than 0

– Draw a filled rectangle with the given corner points

– Calculate the corner points of two new rectangles within the current one and decrement the level by 1

– Call the function recursively to draw these two rectangles

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from turtle import Turtleimport random

def drawRectangle(t, x1, y1, x2, y2): red = random.randint(0, 255) green = random.randint(0, 255) blue = random.randint(0, 255) t.pencolor(red, green, blue) # Code for drawing goes here

# Definition of the recursive mondrian function goes here

t = Turtle()x = 50y = 50mondrian(t, -x, y, x, -y, 3)

Program Structure

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def mondrian(t, x1, y1, x2, y2, level): if level > 0: drawRectangle(t, x1, y1, x2, y2)

vertical = random.randint(1, 2) if vertical == 1: # Vertical split mondrian(t, x1, y1, (x2 - x1) // 3 + x1, y2, level - 1) mondrian(t, (x2 - x1) // 3 + x1, y1, x2, y2, level - 1)

else: # Horizontal split

mondrian(t, x1, y1, x2, (y2 - y1) // 3 + y1, level - 1) mondrian(t, x1, (y2 - y1) // 3 + y1, x2, y2, level - 1)

The mondrian Function

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Recursive Patterns in Nature

• A fractal is a mathematical object that exhibits the same pattern when it is examined in greater detail

• Many natural phenomena, such as coastlines and mountain ranges, exhibit fractal patterns

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The C-curve

• A C-curve is a fractal pattern

• A level 0 C-curve is a vertical line segment

• A level 1 C-curve is obtained by bisecting a level 0 C-curve and joining the sections at right angles

• A level N C-curve is obtained by joining two level N - 1 C-curves at right angles

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Level 0 and Level 1

(50,50)

(50,-50)

(0,0)

(50,-50)

(50,50)

drawLine(50, -50, 50, 50)

drawLine(50, -50, 0, 0)drawLine(0, 0, 50, 50)

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Bisecting and Joining

(50,50)

(50,-50)

(0,0)

(50,-50)

(50,50)

0 = (50 + 50 + -50 - 50) // 20 = (50 + -50 + 50 - 50) // 2drawLine(50, -50, 0, 0)drawLine(0, 0, 50, 50)

drawLine(50, -50, 50, 50)

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Generalizing

(50,50)

(50,-50)

(0,0)

(50,-50)

(50,50)

drawLine(x1, y1, x2, y2) xm = (x1 + x2 + y1 - y2) // 2ym = (x2 + y1 + y2 - x1) // 2drawLine(x1, y1, xm, ym)drawLine(xm, ym, x2, y2)

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Recursing

(50,50)

(50,-50)

(0,0)

(50,-50)

(50,50)

drawLine(x1, y1, x2, y2) xm = (x1 + x2 + y1 - y2) // 2ym = (x2 + y1 + y2 - x1) // 2cCurve(x1, y1, xm, ym)CCurve(xm, ym, x2, y2)

Base case Recursive step

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def cCurve(t, x1, y1, x2, y2, level): if level == 0: drawLine(t, x1, y1, x2, y2) else: xm = (x1 + x2 + y1 - y2) // 2 ym = (x2 + y1 + y2 - x1) // 2 cCurve(t, x1, y1, xm, ym, level - 1) cCurve(t, xm, ym, x2, y2, level - 1)

Note that recursive calls occur before any C-curve is drawn when level > 0

The cCurve Function

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from turtle import Turtle

def drawLine(t, x1, y1, x2, y2): """Draws a line segment between the endpoints.""" t.up() t.goto(x1, y1) t.down() t.goto(x2, y2)

# Definition of the recursive cCurve function goes here

for level in range(0, 10): t = Turtle() cCurve(t, 50, -50, 50, 50, level)

Program Structure

Draws 10 C-curves of increasing levels of detail

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ccurve

A call tree diagram shows the number of calls of a function for a given argument value

Call Tree for ccurve(0)

ccurve(0) uses one call, the top-level one

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ccurve

Call Tree for ccurve(1)

ccurve(1) uses three calls, a top-level one and two recursive calls

ccurve ccurve

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ccurve

Call Tree for ccurve(2)ccurve(2) uses 7 calls, a top-level one and 6 recursive calls

ccurve ccurve

ccurve

ccurve ccurve

ccurve

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ccurve

Call Tree for ccurve(n)ccurve(n) uses 2n+1 - 1 calls, a top-level one and 2n+1 - 2 recursive calls

ccurve ccurve

ccurve

ccurve ccurve

ccurve

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ccurve

Call Tree for ccurve(2)The number of line segments drawn equals the number of calls on the frontier of the tree (2n)

ccurve ccurve

ccurve

ccurve ccurve

ccurve

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Summary• A recursive algorithm passes the buck repeatedly to the

same function

• Recursive algorithms are well-suited for solving problems in domains that exhibit recursive patterns

• Recursive strategies can be used to simplify complex solutions to difficult problems