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    The barbarians represent the primeval force ofnature. With a cunning born of hunting and skillshoned by hardship, any individual barbarian can

    easily outclass most warriors, when they emerge totake on the forces of progress or chaos it is in theform of the Tempest, wild, violent and remorseless

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    Characters0-1999 Max 3 Chars 0 lords 3 heroes

    2000 + Max 4 Chars 1 lords 4 heroes

    3000 + Max 6 chars 2 lords 6 heroes

    4000 + Max 8 Chars 3 lords 8 Heroes+ 1000 + 2 max + 1 lord + 2 heroes

    Army Size and unit choice Chart

    Army Size Core units Special units Rare units

    0-1999 2+ 0 3 0 1

    2000 + 3+ 0 4 0 2

    3000 + 4+ 0 5 0 3

    4000 + 5+ 0 6 0 4

    + 1000 +1 min. + 0 1 per + 0 1 per

    Lords

    0 ~ 1 King240 PTSTwo Handed weapon 5+ Invulnerable saveMay have two Kurgan shield bearers (See Kurgan Rules) 100 PTS (+1Save)

    Name M WS BS S T W I A LD SV

    King 5 8 6 5 5 3 7 5 10 5+Kurgan 5 6 4 4 4 1 6 2 - 6+

    More of a warlord, a barbarian king, rules hispetty realm by sheer force using hisunequalled warrior prowess to enforce his will

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    0 ~ 1 Battle Auger(Lvl.4)100SpearMakes all Krom subject to Hatred of the enemy and All Kurgan CauseTerror 6+ Invulnerable save

    Name M WS BS S T W I A LD SV

    Sage 5 5 3 4 4 1 6 2 9 6+

    An ancient and experienced warrior who advises the king,too old to cause great damage but wise in the ways of thebarbarian wars.

    HeroesWarlord90Shield and Hand weapon

    Name M WS BS S T W I A LD SV

    Captain 5 5 3 4 4 2 5 3 9 6+

    Trusted and loyal, the warlords often lead the warbands oftheir noble lord

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    Elites and Special troops

    0 ~ 1 Unit of Garthun

    Barbarian Cavalry40 per model, + 18 points for standard bearer, + 9 points for musician +18 to upgrade one to a bloodbladeSword, Light Armour, Shield(Light Cavalry Rules Apply)

    Name M WS BS S T W I A LD SV

    Garthun * 4 3 4 3 1 4 2 9 4+

    Bloodblade * 4 3 4 3 2 4 3 9 4+

    Warhorse 8 3 0 3 3 * 3 1 6 *

    Garthun are mounted nobles, the Kings brothers, eachGarthun is a powerful warrior in his own right and form afast and hard-hitting maelstrom of death when riding in awarband.

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    Kurgan40 points per model1 4 per unit of KromSubject to FrenzyTwo Handed weapon (Can strike first)

    Act as independent characters6+ Invulnerable saveDo not need to test for leadership

    Name M WS BS S T W I A LD SV

    Kurgan 5 6 4 4 4 1 6 2 - 6+

    The greatest warriors become known as Kurgan. Thesepowerful and insane warriors are revered for their sheerbloodlust and to better a kurgan often takes an army.0 5 Jotun100

    Armed with a huge lump of woodDo not have Giant special attacks

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    May work as a unit or join other units

    Name M WS BS S T W I A LD SV

    Jotun 6 3 3 7 6 6 3 3 6 6+

    Sometimes a barbarian is born who grows and grows,

    they become know as Jotun, or great one, these giantwarriors often become body guards or champions wheretheir sheer size and power makes them a formidableopponent

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    Rare Units0 1 Pack Master40 per modelSword, Light Armour, Shield

    May be accompanied by up to 2 Sabretooths at 65ptsName M WS BS S T W I A LD SV

    Packmaster 5 4 3 4 3 1 4 2 9 4+

    Sabretooth 5 5 0 5 4 4 3 3 7 *

    Sometimes packs of Sabretooths rob a barbarian whelpand he becomes adopted into the pack. Sometimes thissavage and bestial warrior will return to aid his tribe,bringing feral carnage to assist him destroy their mutualfoes.

    0 1 Dragon Blade800 pointsTwo hand weaponsLight Armour (Sloughed dragon scales)

    Name M WS BS S T W I A LD SV

    DragonBlade

    5 4 3 4 3 1 4 4 9 6+

    Dragon 6 8 0 8 8 9 6 9 9 *

    Dragons are revered as wise creature by barbarian tribes.

    A blade is a solitary warrior who fights to protect his tribesadvisor against would be Dragon Slayers. In times of greatneed the dragon will repay the favour by bearing his bladeinto battle.

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    0 2 mammoth350 pointsHowdah contains 2 slingers and a Mammoth RiderMay transport up to 8 troops into battle

    Name M WS BS S T W I A LD SV

    Rider &Slingers

    5 4 3 3 4 2 3 1 7 4+

    Mammoth 8 3 0 8 8 6 3 5 7 *

    The huge elephantine beasts known as mammoths arehunted for their meat, hides and tusks. They live in vastherds in the northern wastes sometimes an orphanedbaby is brought into a tribe and reared as a fearsomeweapon of war

    0 2 Bolt throwers70 pointsCrew has light armourUses Normal WFB bolt thrower rules except that once deployed the boltthrower cannot be moved except to turn to face.

    Name M WS BS S T W I A LD SV

    Kern 5 3 3 3 3 1 3 1 7 *

    BoltThrower

    7 4

    Name Range Strength Damage Saves

    BoltThrower

    48 6 1per

    Rank

    D3 Noneallowed

    Barbarian tribal fortresses often have huge bolt throwersbuilt into their defences. In times of great need these canbe dismantled and built on a battle filed to support the

    warhost.

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    Troops

    Kerns10 pointsSpear and throwing axeSkirmishersMay upgrade one to Musician at + 5 pointsMay upgrade one to a standard bearer at + 10 pointsMay upgrade one to leader for + 15 pointsMay exchange Spear for Longbow (+1 point)

    Name M WS BS S T W I A LD SV

    Kern 5 3 3 3 3 1 3 1 7 *TrackMaster

    5 3 4 3 3 1 3 2 7 *

    Kerns are young warriors and experienced trackers; thiscombination of wisdom and youthful vigour makes themperfect for harrying and hampering the enemy.

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    Krekan12 pointsMay upgrade one to Musician at + 5 pointsMay upgrade one to a standard bearer at + 10 pointsMay upgrade one to leader for + 10 points

    Bow and hand weaponSkirmishers

    Name M WS BS S T W I A LD SV

    Krekan * 3 3 3 3 1 3 1 7 6+

    Horse 8 * * * * * * * * *

    TrackMaster

    5 3 4 3 3 1 3 1 7 *

    Krekan are outriders and messengers. They are born to the saddle and canuse the bow with ease. They do not suffer any penalty for moving andshooting

    Krom14 PointsShield and hand weaponMay upgrade one to Musician at + 8 pointsMay upgrade one to a standard bearer at + 12 pointsMay upgrade one to leader for + 12 pointsMob Rules

    Name M WS BS S T W I A LD SV

    Krom 5 4 3 3 4 1 3 1 8 6+

    Great

    Krom

    5 4 3 3 4 1 3 2 8 6+

    Krom are the mainstay of any barbarian tribe, they are warriors. Honed andhardened in many an individual trial and tribal battle they are a force to bereckoned with.

    0 5 Gaunt40 pointsLight Armour

    Name M WS BS S T W I A LD SV

    Gaunt 6 4 3 4 4 4 3 2 9 6+

    Bands of Giants and Cyclops roam around the barbarian homelands, oftenthese become accepted as members of the tribe and in times of great needare called upon to use their great strength for the tribe.