BANG! Face Off Rules _ENG

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Transcript of BANG! Face Off Rules _ENG

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    BANG! FACE OFFA Wild West game for TWO players, by Emiliano Sciarra

    In the dusty town times are ready for a final confrontation among the survivors of previousshootouts. Only the Sheriff and an Outlaw are still standing, but they both have to deal with theRenegade, who depending on the offerings can side with one man or another one. Now the rules

    of fair play hold no more, they shoot frantically and nobody respects the keeper of the Law.Who will overcome the other?

    Game IdeaPlayers control one character each, moving on the board and trying to kill the other one. A thirdcharacter is neutral and will be controlled by one player at time.The first player to collect two kills wins the game.Note: in this rules, knowledge of the basic BANG! rules is required.

    Materials

    A basic deck of BANG! (not provided)

    Two boards: (you can choose which one to use before each game)

    16 golden nugget tokens

    3 character tokens (one Sheriff, one Outlaw, one Renegade)

    Game setupChoose the board you want to play on for this game. Split the blue cards from the other onesand shuffle the two decks separately, putting them on two opposite sides of the board.Each player chooses randomly one character and puts it face up in front of him. Take also athird character and put its card near the board. All characters life points are shown withother character cards, like a normal game of BANG!.One player chooses to take the role of the Sheriff, the other one the Outlaw. The Renegade willbe the neutral character.Put a golden nugget on each square with the sign Golden Nugget on the board.Each player takes his own token and puts it on the square on the table featuring thesame symbol of his Role card; the same for the Renegade.Each player draws from the brown cards deck as many cards as his starting life points.

    The Sheriff begins..

    The gameLike in BANG!, the game is played in turns: the Sheriff first, then the Outlaw, then theRenegade.Each players turn is divided in the following phases:

    1. move your character2. eitherdraw 2 cards ormove again3. play cards from your hand4. discard exceeding cards

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    Phase 1: move your characterIt is mandatory to move your character exactly by 2 squares, if you are not in Jail. You can

    move in the four cardinal directions, never diagonally. You can freely choose where to move,with two limitations:

    (a) you cannot go back to the square where you started your turn;(b) you cannot move on a square occupied by another character or with a wall or a rock

    column depicted on it.

    If, during the movement, your character travels over or stops on a square with a golden nuggettoken, this token is removed from the board and you may immediately draw a blue card fromthe blue cards deck.

    If you cannot move, either partially or totally, move your character as far as possible.

    Phase 2: either draw 2 cards or move againYou can now draw 2 cards from the brown cards deck.However, instead of drawing, you may choose, for each of these two cards, to move again

    your character by a maximum of 2 squares (always respecting the movement limitationsabove). You can choose what to do with your second card after drawing your first card (or

    moving your character by 2 squares).So, in this phase you can move your character by 4, 2 or no squares by drawing, respectively,0, 1 or 2 cards.

    Phase 3: play cards from your handAfter the movement, if you wish you can play cards from your hand as in a normal game ofBANG!.However, in Face Off the distance is the actual number of squares between you and yourtarget, i.e. how many squares your character should travel before reaching the square where

    your target is (always avoiding diagonal movements). So, two characters in squares touchingby a corner are at distance 2.

    Distance - example:the Renegade in the centre of the map is at distance2 from the Sheriff (the Renegade must travel 2squares to reach the Sheriff).The Renegade is at distance 4 from the Outlaw,because he needs to travel 4 squares to reach himusing the shortest route, avoiding the rock.The Sheriff and the Outlaw are at distance 6 one

    from the other.

    Differently from the basic game, you can play as many BANG! cards as you want. Inaddition, the Sheriff can be put in Jail as anybody else.Cards can be played on the other player, or on the Renegade. In this case, the Renegade will

    be momentarily controlled by the other player, who can play the Renegades cards ifappropriate (e.g. he could play a Missed! card if the Renegade is the target of a BANG!, or aBANG! card if the other player played a Indians!). He can even play a Beer card from theRenegades hand to avoid the Renegade to be killed out of his turn.

    Phase 4: discard exceeding cardsAs in BANG!, if at the end of your turn you have more cards than your current life points

    total, you must discard the exceeding cards on the respective deck(s).

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    The turn of the RenegadeAfter both Sheriff and Outlaw played their turns, it is Renegades turn. To see who will takecontrol of the Renegade, both players choose secretly one of the cards in their hand and revealit simultaneously. The highest card (according to the ascending order: 2-3-4-5-6-7-8-9-10-J-Q-K-A, the suit has no meaning) is discarded and who played it will control the Renegade forthis turn, as if it was his character. In case of a tie, both cards are discarded and the

    Renegade skips his turn. If one of the players has no cards in hand, then the Renegade ofcourse will be controlled by the other one, using any one card. If no player has cards in hishand, the Renegade skips his turn.

    The player who is not controlling the Renegade takes back his revealed card and places aspare golden nugget token (if there are still any) on any free square of the board at his choice,provided it is at least at distance 3 from his character.

    The Renegades turn is identical to any normal turn, so he is forced to move 2 squares at thestarting of his turn: the player controlling the Renegade, however, may use only the cardsbelonging to the Renegade and can not use cards belonging to his own character.After the Renegades turn, his cards are put face down near his character card. If theRenegade is in Jail and does not escape, the player controlling him can only discard exceeding

    cards without doing anything else. If the Renegade skips his turn, he skips all of his turns

    phases, so Jail and Dynamite are not even checked and stay where they are for this turn.

    Character eliminationWhen a character loses his last life point and does not play a Beer card to save his life, he iseliminated. His character card is taken by the other player (even if he was controlling the

    Renegade), and his cards are discarded in the appropriate deck(s).At this point, if nobody has still collected 2 killed characters, the game goes on. The eliminatedplayer takes another character randomly and replaces the killed one. The new character drawsalso immediately as many cards as his life points total. The turn of the player killing the otherone is not over but continues normally.If a player is killed by the Dynamite, he replaces his character but that character is not

    collected by anyone.Unlike normal BANG! game, you dont draw the 3 cards reward when you kill an Outlaw.

    End of the decksAs soon as any deck is depleted, it is shuffled again with the corresponding discarded pile.Remember to always keep separated the blue cards deck with the brown cards deck.

    Notes about the charactersKit Carlson: if in his phase 2 he chooses to draw at least one card, he looks at the three cardsof the deck before deciding which one to draw.Willy the Kid: his ability becomes For each card he refuses to draw in his phase 1, he may

    move by 3 squares instead of 2.Black Jack: if he draws at least one card, he reveals it: if it is Hearts or Diamonds, he draws

    another one. He can use this ability only once per turn.

    Notes about some cardIndians!, Gatling, Saloon: they apply to both the other character and the Renegade, who isalways controlled by the other player.Jail: can be played on the Sheriff also. If a character does not escape from the Jail, he mustskip phases 1, 2 and 3 of his turn, but he must still perform his phase 4 (discard exceedingcards).Dynamite: it proceeds according to the order Sheriff Outlaw Renegade. If the Renegade iskilled by the Dynamite, who controls him discards all the cards and changes Renegadescharacter and cards normally but the new Renegade skips the rest of the turn.Volcanic: this card is actually useless, since there is no limit to the number of BANG! cards

    you can use during your turn.

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    General Store: when it is played, reveal 3 cards from the deck. The player playing the GeneralStore picks one of them at his choice, then the other player performs the same. The last cardalways goes to the Renegade.

    How to play with High Noon expansionIf you want to try playing with High Noon expansion, here is which card must be modified and

    how:Shootout: during phase 1 of his turn, each player can move by 4 squares instead of 2.Ghost Town: this card has no meaning in Face Off, so it has to be removed before the start.Thirst: during phase 2 of his turn, each player may choose only once whether drawing cardsor moving.Train Arrival: during phase 2 of his turn, each player may choose three times whetherdrawing cards or moving.

    How to play with Dodge City expansionIf you want to play with Dodge City expansion, shuffle the green bordered cards together withthe brown bordered cards. The rules are the same, only the following characters have differentabilities:

    Pixie Pete: during phase 1 of his turn, before moving, he draws one card from the browncards deck.Pat Brennan: he may choose to skip his phase 2. If he does so, he may draw a card in play infront of any one character.

    VariantsIf you want to increase the importance of the Renegade, play with the usual final object ofcollecting 2 characters, but one of them must be eliminated while you are controlling theRenegade. In this variant, if you kill the second character while you are not controlling theRenegade, the killed character is discarded but the game continues with a new character.

    Building more mapsAs you can see, maps are made by modular squares. If you want to try out your own maps,cut out the squares of one ore more maps and compose with them a map suiting your wishes.

    Thanks to Francesca De Falco, Eleonora Feoli, Mauro Pistola, Dario De Fazi and Alessandro Vallefor their playtesting, and to Silvano Sorrentino and Sergio Roscini for their precious help andsuggestions.

    BANG! FACEOFFGame designer: Emiliano SciarraIllustrations: Eriadan (www.eriadan.com)Art direction: Eriadan + ss

    Copyright 2005 daVinci Editrice S.r.l.Via T. Tittoni, 3I-06131 Perugia Italy

    For questions, comments or suggestions:www.davincigames.com- [email protected]

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    6 Canyon of Death 1 of 2

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    7 Canyon of Death 2 of 2

    Print, cut and join thetwo parts of theCanyon of Deathmap.

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    8 OK Corral Shootout 1 of 2

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    9 OK Corral Shootout 2 of 2

    Print, cut and join thetwo parts of the OkCorral Shootoutmap.

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    Print and cut out thethree characters andthe sixteen goldennugget tokens.Fold in half therectangle containingthe characters and

    bend inside the base:with a bit of glue or apin they will stand up

    without muchtrouble.