Web viewAisulu Baibolova. Dominique Moulon . History of Art, Media, and Technology. 16 December...
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Aisulu Baibolova
Dominique Moulon
History of Art, Media, and Technology
16 December 2015
Projection Mapping: The Future is Here
After officially changing my topic from 3D gun printing to projection mapping, and by
officially I mean announcing it on my blog, I have changed the topic of the research paper in my
head a couple more hundred times before making up my mind and sticking to projection mapping. I
did not want it to be too political and social, like 3D gun printing, but I also did not want it to be
solely about art. Projection mapping seemed like a perfect topic that touches up every field: art,
media, and technology. The first question that needs to be asked when talking about projection
mapping is: What is it? Projection mapping is a projection technology used to turn non flat objects
into a display surface for video projection. These objects can be anything: a simple box-shaped
object or a complex industrial landscape/building. By using certain software, an object’s walls are
virtually mapped with footage. Such technique is used by artists and advertisers worldwide in order
to add extra dimensions, optical illusions, and notions of movement onto static objects.
Before diving into the specifics, one should know a tiny bit of
history. Projection of images onto flat surfaces is fairly an old trick. The
first known instance of this invention was recorded in a drawing by
Johannes de Fontana all the way in the Middle Ages in the year of 1420.
In which, a nun holds a lantern with a small translucent window that
projects an image of a devil. Leonardo da Vinci, one of the greatest
painters of all times, also used such device, and later on it was known as
the magic lantern. Those early projectors were adopted by many magicians
for ghost apparitions and the ability to appear in two places at once. In the 1800s early projectors, or
in other words ‘magic lanterns’ were adopted by photographers and scholars alike.
The eighteenth century was a witness
of the invention of “Phantasmagoria”, which
was a light and shadow show. One of the
most well known physicist/stage magician's
name was Etienne-Gaspard Robert or how
most people knew him as “Robertson”, and
he held his 'seances' in an abandoned
Capuchin chapel in Paris. Those magic lanterns were useful when creating an optical illusion called
The Pepper’s Ghost. There are evidences that The Pepper’s Ghost illusion existed in the 16th
century, but it achieved popularity later in the 18th. The name of the illusion itself was given after
John Pepper who developed the idea further in the mid 1800s. The Pepper’s Ghost was widely
popular in the age of popularity of Phantasmagoria, thus ghost apparitions were a must. The
apparition one sees in an illusion is the reflection of an object or figure hidden from view. A sheet of
glass is installed between the viewer and the room or stage in which the ghost will appear. This sheet
of glass is angled so that whatever it will reflect can be hidden from the audience in a secret room.
The hidden room is an entirely black mirror-image of the stage where the actual “ghosts” are placed.
When it is time to make the ghosts appear in front of the audience, the hidden figures are lit and
their reflection appears in the glass. The figures in the mirror-image room will be arranged so that
their reflection corresponds with where they should appear on stage. A quite simple technique that
can be even recreated at home, and yet it is still widely popular even today (e.g. Disneyland).
The magic lantern was especially popular during the Victorian Era. At that time the art of
projection of both still and moving images reached the peaking height of technical excellence. Such
technical invention was used in every field possible: educational, religious, entertainment etc., just
like in the present day. Later on, oil lamps got replaced by electrical light bulbs and got its name
replaced by ‘opaque projector’. Such tool was widely used by institutions, businesses, and police
departments to share information. Today, projectors are used almost everywhere and one cannot
imagine giving a presentation to a big audience without using one, and one may conclude that the
era of overhead projectors and ‘magic lanterns’ is over, and now is the digital era. However, modern
projection holds the same idea as before: to share information in bigger scale.
Moving on to more modern days, one can notice that the boom in projection mapping has
begun not too long ago. The name itself, ‘projection mapping’ is fairly new itself. Projection
mapping has various names, such as ‘spatial augmented reality’ or ‘video mapping’. One of the first
commercial uses of projection onto non-flat surfaces took place in 1969 at the opening of the
Haunted Mansion Ride in Disneyland (and the act still exists today). The amusement park ride
featured a number of optical illusions, one of which
was a disembodied head of Madame Leota (who is
part of the Haunted Mansion franchise) and five
singing busts who are known as ‘Grim Grinning
Ghosts’.
The second most well-known instance of
projection mapping is an immersive installation by Michael Naimark, which was called
‘Displacements’. The film installation involves a rotating camera filming two performers in a room,
and afterwards the camera gets replaced by a projector. The result is immersive spatial projection.
‘Displacements’ was produced three times between the year of 1980 and 1984, and the last time was
at the San Francisco Museum of Modern Art. In 1991, Disney patented the system of digitally
painting an image onto a three dimensional object. The patents was named Apparatus and method
for projection upon a three-dimensional object. There were various patents made in those years by
various companies and individuals. For General Electric Company also had one of the earliest
patents in this field. The study of video mapping gained momentum when it was pursued in the
academic field, NSF Science and Technology
Centre for Graphics and Visualization at UNC
and the National Tele-immersion Initiative effort
at UNC in particular. In 1998, the Office of the
Future was a vision of the world where projectors
can cover any type of surface, and instead of
looking at an ordinary screen, one could work in a fully immersive environment; meaning that Skype
conversation would have life-size projections of our interlocutor. The project’s main goal is to make
real-life distance between people non-existent. “The approach aims to make distant collaborators
feel as if they were in an adjoining room, and could see each other through a large “window” in the
connecting wall”. Their later projects involved early 3D scanners, that were very much like the
modern day Kinect.
If one has ever seen the Iron Man, does not matter what part of the franchise, he or she can
remember the incredible workspace Tony Stark has. Everything is fully interactive, and he can move
all the documents/files/icons on his holographic screen with his hands, even his keyboard looks
different from the ones people are used to seeing. There is a man who was able to make that happen
in real life. John Underkoffler is a CEO of Oblong Industries Inc, and who was also the inventor of
the Minority Report’s (movie) interface. He is actually one of the pioneers in the field of projection,
video mapping, and spatial augmented reality. One of his earliest works is the I/O Lightbulb, which
was invented in the year of 1999 and it combined both light and projection to create an architectural
tool, that records and projects information simultaneously.
From then on, various artists and enthusiast began experimenting with projections and
pushing the limits further. Some came up with an idea to project faces onto marble sculptures,
others started digitally painting blank objects with various colors, and many other projects that serve
as inspiration even in present days.
When talking about projection
mapping, one cannot forget to mention one
of the most well known artists in the field,
whose name is Krzysztof Wodiczko. Born in
1943 in Warsaw, Wodiczko specialises in
video art, photography, and art theory.
Wodiczko’s art focuses on political and
social issues, and through his art alienated and depreciated social groups can express their feelings
and share their experiences. His art is deemed controversial, because it is often political; he gives
voice to those who have been withdrawn from the society by various factors, such as exile, war,
homelessness, illnesses etc. Most of his projections art pieces are usually done in public places, such
as buildings, monuments, etc., and they usually last for one night or two, and most of the time they
spark heated debates and discussions.
Since 1980, Krzysztof Wodiczko has done over 80 projections in such sites as: The Grand
Army Plaza Memorial Arch, Brooklyn, NY (1983); The South African Embassy, London (1985);
The Hirshhorn Museum, Washington D.C. (1988); The Whitney Museum of American Art, New
York (1989), The Lenin Monument, Berlin (1990) and Arco de la Victoria, Madrid (1991), Bunker
Hill Monument, Boston (1998); A-Bomb Dome, Hiroshima (1999); El Centro Cultural, Tijuana,
Mexico (2001); facade of the National Gallery in Warsaw (2005) and the Kunstmuseum Basel,
Switzerland (2006).
In 1988 interview, Wodiczko described his work, “My work reveals the contradiction of the
environment and the events actually taking place there. It is to do with politics of space and the
ideology of architecture. City centres are political art galleries” (Illuminating Contradictions by Mark
Vallen).
Another artists that cannot go unnoticed is Tony Oursler, who is an American multimedia
and installation artist, and a pioneer in video art. Born in 1957 in Manhattan, New York, Oursler
works with various mediums, including painting, performance, installation, video, and sculpture. He
started out as a painter, trying to learn art ‘the right way’, but then in an interview with The New
York Times he said the following: “I found out there is no right way. Making art is how people sort
through chaos, through life. So I started doing performances, installations.” Tony Oursler always
tries to find a connection between two opposing worlds: the world of science, and the world of
spirituality. His performances are a throwback, in a way, to the time of magic lanterns with its ghost
apparitions, smoke machines, and dramaturgy.
One of the personal favorites is
Face to Face, which is an exploration of
the human face. The collection consists
of key works spanning the last fifteen
years. In 2003, after reading about
japanese children feeding virtual pets on
the Internet, Oursler grew increasingly
interested in the way technology can
serve as a surrogate friend. He managed
to created digital companions through software and image processing technology, which look
humorous, grotesque, and colorful. When one steps into the space, he/she could see animated,
biomorphic creatures with eyes, teeth, and mouths, that are all of different shapes and sizes. These
creatures would say things, and most of the talk belonged in the “Pillow Talk” category, because
subjects were often personal, and intimate. The caricatures try to make the viewer feel vulnerable
and embarrassed.
His museum exhibitions include Stedelijk Museum, Amsterdam (2014); Pinchuk Art Centre,
Kiev (2013); ARoS Aarhus Kunstmuseum, Denmark (2012); Helsinki City Art Museum, Finland,
Metropolitan Museum of Art, New York (2005); Kunsthaus Bregenz (2001); Whitney Museum, New
York (2000) and Kunstverein Hannover, Germany (1998). Apart from exhibitions, he also
participated in prestigious group exhibitions such as Documenta VIII & IX. Oursler’s work is
included in many public collections worldwide: the Hirshhorn Museum and Sculpture Garden in
Washington DC, Centre Georges Pompidou in Paris, Museum of Modern Art in New York,
National Museum of Osaka in Japan, Tate Gallery in London, Van Abbemuseum in Eindhoven, and
ZMK/Centre for Art & Media in Karlsruhe, Germany.
Over the past decade, projection mapping has taken the world of advertising by storm. The
reason why is because it has that ‘wow-factor’ that can be delivered without it being complicated and
difficult. Projection mapping is fairly easy to execute, and yet it is guaranteed to attract a passerby's
attention. Such big companies and brands as, Nokia, Samsung, BMW, Nike, Ralph Lauren etc., have
all used projection mapping to promote their products. The ability to create a whole sequence of
scenes, and deliver it to a huge audience with just technology is simply amazing.
Entertainment industry is not missing out either. Video mapping can be used and is being
used almost everywhere: be it theatre, a TV show, or a
movie promo. Jennifer Lopez, who is an American singer
and an actress, recently popularized video mapping even
further with her gown during her American Idol
performance earlier in March of this year. The gown was a
dress with a 20-foot radius skirt attached to it. The dress was designed by Rob Zangardi and Mariel
Haenn. Lopez’s dress is just another proof of how simple yet amazing projection can be.
With all the climate change happening in the world, the UN recently introduced 17
sustainable development goals. In order to deliver
those goals, the UN’s Headquarters in New York
held a marvellous display of projection mapping
outside of its building. The projection was made a
reality by 59 Productions and Richard Curtis.
Each of the UN sustainable goals were brought to
life, one by one, with images and information
specific to that goal. The display brought people together, and informed them on how to keep our
planet clean and safe through the amazing medium of projection mapping.
Personally, ever since I have started my research on projection mapping, I became fascinated
by it. Back in 2014, I have gotten the chance to attend Kanye West’s concert that was part of his
Yeezus world tour. The stage setting was intriguing: a large pyramid was right in the middle of the
stage, and there was a white projection screen above it. I have attended a few concerts prior to that,
and for some reason I found stage design of West’s concert refreshing. It was enthralling,
contemporary, modern. My semester long research on projection mapping has opened up new
horizons for me. I have decided to dedicate my final project to projection mapping and processing
combined. I have always been interested in stage design and large scale productions, and maybe this
is the direction I will be going towards. Time and further research will show.
Works Cited
Ascher, Lois. "Krzysztof Wodiczko: Public Space: Commodity or Culture." Krzysztof Wodiczko: Public Space: Commodity or Culture. 2010. Accessed December 12, 2015. http://people.lib.ucdavis.edu/~davidm/xcpUrbanFeel/ascher.html
Jones, Brett. Projection Mapping Central. Accessed December 12, 2015. http://projection-mapping.org/.
Kimmelman, Michael. "IN THE STUDIO WITH/Tony Oursler; A Sculptor Of the Air With Video." The New York Times. April 26, 2001. Accessed December 12, 2015.
http://www.nytimes.com/2001/04/27/arts/in-the-studio-with-tony-oursler-a-sculptor-of-the-air-with-video.html.
Oursler, Tony. "Tony Oursler | Artists | Lisson Gallery." Tony Oursler | Artists | Lisson Gallery. Accessed December 12, 2015. http://www.lissongallery.com/artists/tony-oursler
Raskar, Ramesh, Greg Welch, Matt Cutts, Adam Lake, Lev Stesin, and Henry Fuchs. "Office of the Future." SIGGRAPH 98, 1998. Accessed December 12, 2015.http://www.cs.unc.edu/~stc/