B21 The Orcs Trap 2 - Zombicide | A zombie havoc boardgame by Guillotine … · 2020-04-09 ·...

1
QUEST B21: THE ORC'S TRAP MEDIUM / 6+ SURVIVORS / 45 MINUTES W e’ve fa en right into the Necromancer’s trap. A giant deadly wa of spikes is advancing from behind! Can you escape before being crushed by the spikes (or ki ed by the Orcs)? Material needed: Zombicide: Green Horde Tiles needed: 12R, 13R, 15R, 19R. OBJECTIVES Escape! e game is won when all Survivors reach the Exit Zone, without Zombies in it. SPECIAL RULES • Deadly Spikes. At the beginning of each Zombies' Phase, all Barriers move simulteneously 1 Zone forward, in a straight line towards the board's opposite side, ignoring walls. Any Actor, Objective, or Spawn Zone in their Zone is destroyed. (no XP gained). e Barriers cannot be crossed over in any way. • Delay the trap. e Red Objective gives 5 Experience Points to all Survivors. en the Barriers are moved 1 Zone backwards. Closed Door Objective (5 XP) Player starting area Barrier Spawn Zone Exit Zone

Transcript of B21 The Orcs Trap 2 - Zombicide | A zombie havoc boardgame by Guillotine … · 2020-04-09 ·...

Page 1: B21 The Orcs Trap 2 - Zombicide | A zombie havoc boardgame by Guillotine … · 2020-04-09 · QUEST B˜˚: THE ORC'S TRAP MEDIUM / ˜+ SURVIVORS / ˚˛ MINUTESW e’ve fa˜ en right

QUEST B21:

THE ORC'S TRAPMEDIUM / 6+ SURVIVORS / 45 MINUTES

W e’ve fa� en right into the Necromancer’s trap. A giant deadly wa� of spikes is

advancing from behind! Can you escape before being crushed by the spikes (or ki� ed by the Orcs)?Material needed: Zombicide: Green HordeTiles needed: 12R, 13R, 15R, 19R.

OBJECTIVES

Escape! � e game is won when all Survivors reach the Exit Zone, without Zombies in it.

SPECIAL RULES

• Deadly Spikes. At the beginning of each Zombies' Phase, all Barriers move simulteneously 1 Zone forward, in a straight line towards the board's opposite side, ignoring walls. Any Actor, Objective, or Spawn Zone in their Zone is destroyed. (no XP gained). � e Barriers cannot be crossed over in any way.

• Delay the trap. � e Red Objective gives 5 Experience Points to all Survivors. � en the Barriers are moved 1 Zone backwards.

19R

15R

12R

13R

backwards.

Closed Door

Objective (5 XP)

Playerstarting area

Barrier

Spawn Zone

Exit Zone

QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST QUEST ------ ZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEZOMBICIDEB21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21B21