Azeroth One Ring

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    Kal'dorei de Teldrassil(druid, Hunter, priest, rogue, warrior)Standard of Living: MartialSuggested Callings:Unusual Calling:Cultural Blessing:

    Moon's Blessing: While the Kal'dorei is in the dark (at night, underground, or in a dense forest), all hisAttribute bonuses are based on his favoured rating.

    Starting Skill ScoresCommon Skills

    Awe 1 Inspire 0 Persuade 0Athletics 2 Travel 2 Stealth 3Awareness 2 Insight 1 Search 0Explore 1 Healing 1 Hunting 2Song 0 Courtesy 0 Riddle 0Craft 1 Battle 2 Lore 2

    Weapon Skills1) (swords) 2, bow 1, throwing knife 12) Great bow 2, long sword 1, dagger 1

    Specialties: beast-lore, herb-lore, swimming, Teldrasil-lore, gardener, leechcraftBackgrounds

    Kaldorei Names:Night elf names always have a special meaning. First names derive from an elven word or the name of a

    famous hero having a totemic or ancestral connection. Surnames are indicative of the family line and often dateback millennia.

    Male Names: Ilthilior, Mellitharn, Khardona, Andissiel, Mardant, Tanavar, Glymir, Amorfyril, Thrithran,Anilmamir, Uraril, Isilman, Terion, Earindil, Varaldor, Norfin, Gadriendruil, Galdor, AmrasFemale Names: Keina, Deliantha, Meridia, Freja, Alannaria, Nevarial, Elriwien, Nilaviel, Anaya,ElrothienFamily Names: Moonblade, Glaivestorm, Proudstrider, Oakwalker, Nightwing, Staghorn.

    Adventuring Age: 300-500

    Endurance and Hope Starting ScoresEndurance = 22+heartHope = 8+heart

    Cultural Virtues (5)Swordmasters: A skilled warrior can use his sword to deflect blows that would have

    otherwise hit their mark. You have learnt to fight defensively using your weapon to full advantage. Whenyou are fighting in a defensive stance, your get a bonus to your Parry equal to the Encumbrance rating ofyour sword (either a sword or a long sword).

    Deadly Archery: Most members of your kin possess a natural talent for hitting the mark

    when using their bows. You seem to possess that quality yourself, as your arrows find their target withuncanny precision. When you spend a point of Hope to invoke an Attribute bonus on a ranged attack rollusing a bow, you receive an additional bonus equal to your basic Heart score.

    Brothers to Night: When the moon is high in the sky and the world is fully revealed in anargentine glow, no sound escapes your ears, as the night speaks to you in the language of the Wild. Raiseyour maximum Endurance score by 3 points. Additionally, from now on your sight and hearing are greatlyenhanced at night, and let you see or hear better than under the light of the sun, and at a greater distance:when you make a roll using a Perception skill at night you always add your Attribute score to the result, as ifenjoying an Attribute bonus.

    The Path of Elune:- Elunes Light: You know how to make a torch or a lamp burn with a peculiar flame

    that attracts all mortals who see it. Spend a point of Hope to light a torch, or a lamp. Any speaking creature

    who sees its flame must try to get near it by any means possible, or spend a point of Hope (or Hate) toignore the spell effect. You may snuff out the light at will, even from a distance, either to extinguish theflame quickly and quietly, or to cause it to flare suddenly to blind and confuse your enemies (those standingclose to the flare are fight as if Weary for one round of combat).

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    - Starshard: The mage can call for a Holy light that sprouts out from his hand. Thislight is painful to the creatures of the Shadow, and prevents them from coming near the character. This useconsumes one Hope point per Five minutes. It can be also used as an attack against specters and utterlycorrupt creatures. To them it works like a normal ranged attack (Damage 9, Edge 10, Injury 18), using theSong skill as weapon skill. This costs one Hope point per attack.

    - Elunes Grace: In a burst of light the caster can stop all attacks in his vicinity,disabling the weapons directed against him for the next round. The caster expends one Hope point to do it.

    The Path of Cenarius

    - Forest Paths: The fellowship can reduce the terrain difficulty of traveling throughforest by one, plus one per level of special success on the magic roll. One Hope point lasts one full day oftravel.

    - Voice of the World: You have learnt how to communicate with almost everything,from any living being to grass, stone and water. This means, for example, that you can hear from thestones in a path who trod it recently, or sing to soothe an unquiet animal. To use this gift you must make anappropriate skill roll. Which skill you use depends on what you are trying to do and is at the Loremastersdiscretion, but here are a few examples: to interpret the words of the stones in a path requires a roll ofRiddle; to restrain a scared horse requires a roll of Song; to listen to the voice of a river requires a roll ofInsight.

    - Song of the Nature: With this magic the character and his allies add their Heartrating to their Parry score. The spell uses one point of Hope per round and lasts as long as the character

    keeps singing (as a free action in combat).

    Cultural Rewards (3) (moonglaive, warglaive,OrkenbladeDescription: In recent years night elves have learned to hate orcs, and many havedeveloped weapons to slay these foul creatures. The orkenblade is one of the finest of theseweapons, and is coveted by most night elf warriors, rangers and scouts. It is a handsomelongsword, with a slender, sharp blade that shines silver in the light. The crossguard issimple but elegant, the handle wellwrapped in dark green leather, and the pommel a cleanheavy disc set with a small yellow-green stone. Runes are etched along the blade, thoughthese are only visible by moonlight. The orkenblades scabbard is dark green leather chasedin silver, and bears the night elf runes for death and orc.

    Powers: This +1 keen longsword has an unusual gift when used against orcs. For every orckilled in a single encounter, the sword gains an additional +1 enhancement bonus for theduration of that combat, to a maximum +5. The gem in the pommel also functions as a foeregister (see below).Strong evocation; CL 11th; Craft Magic Arms and Armor, Power Attack, orcbait*; Price29,715 gp; Cost 15,015 gp + 1,176 XP.

    Demon Hunter WarBladesDescription: These blades appear as a strange cross between a small buckler and a sharp-looking, curved, two-bladed short sword. The demon hunters of the night elves wear theseblades while they hunt the minions of the Scourge, the Burning Legion or other darkadversaries worthy of such weaponry. While many of the demon hunters rely on non-magicweapons, eventually most have either one of these double blades or a matching pair.Powers: This two-bladed +1 cold iron shorts word glows with a bluish-green light whenwithin 100 feet of demons or undead. In addition, the buckler shaft of the blade provides a +1armor bonus and gives the wielder the benefits of a protection from evil spell. Consider theseblades to be an exotic weapon.Moderate abjuration; CL 4th; Craft Magic Arms and Armor, detect evil, protection fromevil,creator must be a night elf; Price 18,640 gp; Cost 9,320 gp + 746XP.

    Nordrassil Chestguard

    Nordrassil Chestguard (Item Level 133 - Requires Level 70)

    Binds when picked up

    Chest (leather); Classes:Druid703 Armor, +64 Stamina, +47 Intellect, +31 Spirit

    Blue Socket,Blue Socket, Blue Socket (Socket Bonus: +5 Spell Power)

    Durability 165 / 165

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    Nordrassil Raiment (0/5)

    Nordrassil Chestguard

    Nordrassil Gloves

    Nordrassil Headguard

    Nordrassil Life-Kilt

    Nordrassil Life-Mantle

    (2)Set:Increases the duration of your Regrowth spell by 6 sec.

    (4)Set:Increases the final amount healed by your Lifebloom spell by 150.

    Sell Price: 1

    Quel'dorei das Terras AgresteStandard of Living: FrugalSuggested Callings:Unusual Calling:Cultural Blessing:

    Heart-Driven: The heritage of Quel'dorei is a tragic one, but the story of woe is one thatresounds in the hearts of its people, giving them strength to fight for those most important to them. Whenthe Fellowship Focus of a Quel'dorei is wounded, the damage added from great and extraordinary

    Successes is equal to the favoured Heart score. If the Fellowship Focus should die, then a permanentbonus equal to the Heart score is added to all Damage for the remainder of combat.

    Starting Skill ScoresCommon Skills

    Awe 0 Inspire 0 Persuade 0Athletics 0 Travel 0 Stealth 0Awareness 0 Insight 0 Search 0Explore 0 Healing 0 Hunting 0Song 0 Courtesy 0 Riddle 0Craft 0 Battle 0 Lore 0

    Weapon SkillsSpecialtiesBackgroundsEndurance and Hope Starting Scores

    Endurance =Hope =

    Cultural VirtuesCultural Rewards

    Shield of Veth'talia.Description: The fighting sorceress Veth'talia was know as much for her combat abilities asher mastery if the arcane arts. Among her most prized possessions was this small shieldcarved from a single block of wood drawn from the heart of an ancient tree felleby lightning.

    The shield is unaturally light and easy to handle.Powers: This +2 light wooden shield confers no arcane spell failure penalties upon itsowner. Any character can use it with proficiency, even if he does not have the apropriatefeat. In addition to its armor protection, the shield also provides a +2 enhancement bonus toConstitution when used.Moderate transmutation; CL 10th;Craft Magic and Armor, bear's endurance; price 13,153 gp;cost 6,577 gp + 526 XP.

    Anes Barbabronze de AltaforjaStandard of Living: ProsperousSuggested Callings:Unusual Calling:Cultural Blessing:

    Skin-Coat: Tales say that a warriors own courage will turn steel and iron better than thesmiths hammer-work. When you are hit by a Piercing blow in combat, you maychoose to reduce your Endurance score by a number of points before rolling for Protection, to lower theInjury rating of the blow by an equal number.

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    Starting Skill ScoresCommon Skills

    Awe 0 Inspire 0 Persuade 0Athletics 0 Travel 0 Stealth 0Awareness 0 Insight 0 Search 0Explore 0 Healing 0 Hunting 0Song 0 Courtesy 0 Riddle 0Craft 0 Battle 0 Lore 0

    Weapon SkillsSpecialtiesBackgroundsEndurance and Hope Starting Scores

    Endurance =Hope =

    Cultural VirtuesCultural Rewards

    Anes Martelo Feroz do Pico da guia

    Standard of Living: MartialSuggested Callings:Unusual Calling:Cultural Blessing:

    "Hobbit's Sense" (hobbits of the shire)Starting Skill Scores

    Common Skills

    Awe 0 Inspire 0 Persuade 0Athletics 0 Travel 0 Stealth 0Awareness 0 Insight 0 Search 0Explore 0 Healing 0 Hunting 0Song 0 Courtesy 0 Riddle 0Craft 0 Battle 0 Lore 0

    Weapon SkillsSpecialtiesBackgroundsEndurance and Hope Starting Scores

    Endurance =Hope =

    Cultural VirtuesCultural Rewards

    Leafmail

    Description: At first glance this looks less like clothing than protective camouflage, analmost random assortment of grass and leaves held together by twigs and sap. A secondglance, however, shows this to be a cleverly constructed jacket or shirt, complete with hood.Wildhammer dwarves favor leafmail because it is lightweight, blends easily into theirsurroundings, and is easily repaired.Powers: Leafmail functions as +4 leather armor. If it is damaged, the owner can repair itsimply by affixing more leaves and grass. Leafmail also grants its wearer a +6 bonus onStealth checks to hide in areas of plant life.Strong transmutation; CL 12th; Craft Magic Arms and Armor, protective foliage*; Price 9,060gp; Cost 8,900 gp + 712 XP.

    Stormhammer

    Description: The Wildhammer dwarves signatureweapon, this dwarven battle hammer isbeautifully crafted, with a lightning bolt pattern carved into the polished wooden haft andclouds and lightning etched into the faceted metal head. Even the leather wrapped aroundthe handle is mottled to suggest clouds and rain.

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    Powers: The stormhammer is a +1 shock dwarven battle hammer. The wielder can swingthe hammer can cause a copy of the weapon to appear and fly toward the target, allowinghim to use it as a ranged weapon as well. When used in this way, the battle hammer has arange increment of 30 feet and a maximum range of 10 range increments (300 feet). Thewielder is proficient in this use of the weapon if he is proficient with the battle hammer as aone-handed melee weapon. The ranged copies function just like the hammer, and thewielder adds her Strength bonus on damage rolls with them. Since she does not have todraw ammunition, she can make more than one ranged attack with the hammer in a round,

    even if she does not have the Quick Draw feat.Moderate evocation; CL 11th; Craft Magic Arms and Armor, lightning bolt; Price 28,330 gp;Cost 14,220 gp + 1,120 XP.

    Gnomos exilados de GnomeraganStandard of Living: FrugalSuggested Callings:Unusual Calling:Cultural Blessing:

    "Redoubtable" (dwarfes of lonely mountain)Starting Skill Scores

    Common Skills

    Awe 0 Inspire 0 Persuade 0Athletics 0 Travel 0 Stealth 0Awareness 0 Insight 0 Search 0Explore 0 Healing 0 Hunting 0Song 0 Courtesy 0 Riddle 0

    Craft 0 Battle 0 Lore 0

    Weapon SkillsSpecialtiesBackgroundsEndurance and Hope Starting Scores

    Endurance =Hope =

    Cultural VirtuesCultural Rewards

    Humanos da Nao de StromgardeStandard of Living: FrugalSuggested Callings:Unusual Calling:Cultural Blessing:

    "Furious" (beorning)Starting Skill Scores

    Common Skills

    Awe 0 Inspire 0 Persuade 0Athletics 0 Travel 0 Stealth 0Awareness 0 Insight 0 Search 0Explore 0 Healing 0 Hunting 0

    Song 0 Courtesy 0 Riddle 0Craft 0 Battle 0 Lore 0

    Weapon SkillsSpecialties

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    BackgroundsEndurance and Hope Starting Scores

    Endurance =Hope =

    Cultural VirtuesCultural Rewards

    Lordaeron ChampionsDescription: The creation of Bertramson the Lost Smith of Lordaeron, only thirty-six suits of

    this armor were ever made. Legend says that each suit is fated to be worn by a great hero,and that hero shall be the last one to wear each suit. Champions armor exists in varying shapes, sizes and varieties (some are studded leather, some chain, some half-plate; and atleast six sets of full plate exist).Powers: This suit of armor grants the wearer DR 5/ magic.Strong abjuration and perhaps evocation (if miracle is used); CL 18th; Craft Magic Arms andArmor, stoneskin,wish or miracle; Price +3 bonus.

    Humanos da Nao de DalaranStandard of Living: MartialSuggested Callings:Unusual Calling:

    Cultural Blessing:Strong Willed: Being descendants of the Nmenreans, used to be set against the forces of

    the Enemy, the Dnedain are a brave people. They have grown to be fearless andresistant to the Shadow. When invoking an Attribute Bonus on Wisdom or Valor tests, Dnedain add theirfavored Heart score.

    Starting Skill ScoresCommon Skills

    Awe 0 Inspire 0 Persuade 0Athletics 0 Travel 0 Stealth 0Awareness 0 Insight 0 Search 0Explore 0 Healing 0 Hunting 0

    Song 0 Courtesy 0 Riddle 0Craft 0 Battle 0 Lore 0

    Weapon SkillsSpecialtiesBackgroundsEndurance and Hope Starting Scores

    Endurance =Hope =

    Cultural VirtuesKhadgarsPipe of InsightDescription: The innovative archmage Khadgar created the first of these pipes while

    studying with acolytes in Dalaran. Though thepipe of insight can look like any pipe, it is mostoften made with a stem of gnarled wood and a deep bowl made of yellowed bone.Sometimes the bowl has mystical lettering or runes carved into it.Power: When a character smokes this pipe, regardless of the tobacco, it emits a cloud of fluorescent smoke that spreads around the user in a 25-foot radius. Everyone who remains inthis area for an hour gains the effects of a full nights restthey are refreshed and healed.Spellcasters may prepare spells and meditate during this hour, as if they had slept for a full 8hours. Thepipe of insight functions once per day.Faint conjuration; CL 3rd; Craft Wondrous Item, cure moderate wounds; Price 12,000 gp;Cost 6,000 gp + 480 XP.

    Cultural RewardsArchmages Armor(leather armor)Description: Easily recognized by the symbol of a flaming staff that is etched on its surface,archmages armor is one of the most powerful armors in Azeroth. This enhancement allowsan arcanist to cast spells with increased effect. Only light armor may be archmages armor.

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    Powers: The wearers spells are at +1 DC and the armors arcane spell failure chance islessened by15%. Once per day the wielder may apply the Empower Spell feat to a spell ashe casts it (the spell does not use a higher-level spell slot nor does it take additional timeto cast). This armor is also beast armor, enhancing two ability scores by +4 (see the BeastArmor sidebar).Strong abjuration; CL 16th; Craft Magic Arms and Armor, create spellstone*, spellresistance; Price +5 bonus.

    Magisters Crown(helm)Powers: The wearer of a magisters crown may attempt a counterspell once per day as animmediate action. Normally the wearer must ready an action to attempt a counterspell.Moderate abjuration; CL 9th; Craft Wondrous Item, greater dispel magic; Price 36,000 gp;Cost 18,000 gp + 1,420 XP; Weight 1 lb.

    Humanos da Nao da ilha de Kul TirasStandard of Living: MartialSuggested Callings:Unusual Calling:Cultural Blessing:

    Born on Legs: The Men of Dorwinion are born travellers, and their culture lives on theinterchange between other cultures. Every Man of Dorwinion is so used to journeying and its perils that hecan fulfil two roles during the travel phase if necessary (e.g. he can be both Hunter and Scout). At the sametime, his unfailing sense of direction and knowledge about routes lets him add his Attribute to every Loreroll when preparing a journey.

    Starting Skill ScoresCommon Skills

    Awe 0 Inspire 0 Persuade 0Athletics 0 Travel 0 Stealth 0Awareness 0 Insight 0 Search 0Explore 0 Healing 0 Hunting 0

    Song 0 Courtesy 0 Riddle 0Craft 0 Battle 0 Lore 0

    Weapon SkillsSpecialtiesBackgroundsEndurance and Hope Starting Scores

    Endurance =Hope =

    Cultural VirtuesCultural Rewards

    Humanos da Nao de VentobravoStandard of Living: MartialSuggested Callings:Unusual Calling:Cultural Blessing:

    "Stout-hearted" (barding)Starting Skill Scores

    Common Skills

    Awe 0 Inspire 0 Persuade 0Athletics 0 Travel 0 Stealth 0Awareness 0 Insight 0 Search 0

    Explore 0 Healing 0 Hunting 0Song 0 Courtesy 0 Riddle 0Craft 0 Battle 0 Lore 0

    Weapon Skills

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    SpecialtiesBackgroundsEndurance and Hope Starting Scores

    Endurance =Hope =

    Cultural VirtuesCultural Rewards

    Bastion of Stormwind (mail armour)

    Description: Specially designed for Stormwindsdefenders and emblazoned with its coat ofarms, this armors enchantments protect vital areas moreeffectively. When a critical hit orsneak attack is scored on the wearer, there is a percentage chance that the critical hit orsneak attack is negated and the attack deals normal damage instead.Bastion Type Chance for Normal Damage Base Price ModifierLight 25% +1 bonusModerate 75% +3 bonusHeavy 100% +5 bonus

    Strong abjuration; CL 13th; Craft Magic Arms and Armor, limited wish or miracle; Price varies(see above).

    Shield of Honor (shield)Description: These powerful shields were once employed by the greatest generals ofLordaeron. The shields are pentagonal in shape, with a dragon carved into the steel surface.When a commander takes up the shield, the creature seems to move and twist on the facing,and low growls and hisses issue forth. In combat, the dragon periodically roars, bolsteringthe confidence of the bearer's allies.Powers:This +5 heavy steel shield of commandprovides the bearer and all allies within 20feet complete immunity to fear as long as it is visible; and the character carrying it does notfall unconscious or die and is recognized by his allies as their leader.Strong enchantment; CL 15th; Craft Magic Arms and Armor, calm emotions caster musthave at least 2 commander feats; Price 64,170 gp; Cost 32,085 gp + 7,567 XP.

    Humanos da Nao da ilha de TheramoreStandard of Living: MartialSuggested Callings:Unusual Calling:Cultural Blessing:

    Merchants Eye: Having dealt with many cultures, you see easily into the heart of men. Whentesting Insight, roll the Feat die twice and keep the higher result.

    Starting Skill ScoresCommon Skills

    Awe 0 Inspire 0 Persuade 0Athletics 0 Travel 0 Stealth 0

    Awareness 0 Insight 0 Search 0Explore 0 Healing 0 Hunting 0Song 0 Courtesy 0 Riddle 0Craft 0 Battle 0 Lore 0

    Weapon SkillsSpecialtiesBackgroundsEndurance and Hope Starting Scores

    Endurance =Hope =

    Cultural Virtues

    Cultural Rewards