Augmented, mixed reality and wearable computers for learning: extended episodes of playful learning...

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Augmented, mixed reality and Augmented, mixed reality and wearable computers for learning wearable computers for learning : : extended episodes of playful extended episodes of playful learning learning anywhere, anytime anywhere, anytime Dr. Sofoklis A. Dr. Sofoklis A. Sotiriou Sotiriou Ellinogermaniki Agogi Ellinogermaniki Agogi Dr. Costas Davarakis Dr. Costas Davarakis Systema Informatics Systema Informatics Partnerships for the Future Partnerships for the Future: 4-6 4-6 November, November, 2002 2002 Copenhagen Copenhagen

Transcript of Augmented, mixed reality and wearable computers for learning: extended episodes of playful learning...

Augmented, mixed reality and wearable Augmented, mixed reality and wearable computers for learningcomputers for learning::

extended episodes of playful learningextended episodes of playful learning

anywhere, anytimeanywhere, anytime

Dr. Sofoklis A. SotiriouDr. Sofoklis A. Sotiriou

Ellinogermaniki AgogiEllinogermaniki AgogiDr. Costas DavarakisDr. Costas Davarakis

Systema InformaticsSystema Informatics

Partnerships for the FuturePartnerships for the Future:: 4-6 November, 4-6 November, 20022002 Copenhagen Copenhagen

““Research on eLearning will support theResearch on eLearning will support the development of innovative models for the provision of development of innovative models for the provision of learning services, fully exploiting the potential of learning services, fully exploiting the potential of ambient intelligence technologies, enabling ubiquitous, ambient intelligence technologies, enabling ubiquitous, interactive, personalised and tailored access to learning interactive, personalised and tailored access to learning and knowledge on demand to individuals at home, at work and knowledge on demand to individuals at home, at work or on the move. or on the move. It will build advanced learning schemes for It will build advanced learning schemes for schools, universities, the workplace and for lifelong schools, universities, the workplace and for lifelong learning in general, reflecting the needs of the knowledge learning in general, reflecting the needs of the knowledge economyeconomy””

The visionThe vision

• Explore Explore future paradigmsfuture paradigms for next for next generation knowledge and interface generation knowledge and interface technologiestechnologies

• Emphasis on future scenarios for Emphasis on future scenarios for technology supported learning fully technology supported learning fully exploiting the potential of exploiting the potential of ambient ambient intelligenceintelligence ( (ubiquitous computing ubiquitous computing and communications, user-friendly and communications, user-friendly interfacesinterfaces) )

The pathwayThe pathway

The case: The case: The significance of The significance of learning in situlearning in situ

• Presenting information through the web Presenting information through the web implies that the teacher motivates the implies that the teacher motivates the students in school or at home, students in school or at home, where where the motivating stimuli is not presentthe motivating stimuli is not present

• Students are more motivated to learn Students are more motivated to learn about a historical site or a scientific about a historical site or a scientific applicationapplication when they actually see it, in when they actually see it, in a museum or in an exhibition. a museum or in an exhibition.

VR representation of VR representation of monuments and sites monuments and sites

www.ime.gr

AR interfaces blend the physical and virtual worlds soAR interfaces blend the physical and virtual worlds so real objects can interact with 3D digital content andreal objects can interact with 3D digital content and improve users’ shared understanding. improve users’ shared understanding. The use of realThe use of real and virtualized objects for educational purposes can be and virtualized objects for educational purposes can be used in many waysused in many ways: :

aa) there will be ) there will be virtual worlds that replicate or compliment virtual worlds that replicate or compliment the real environmentthe real environment allowing the users to interact with allowing the users to interact with virtualized objects, which synchronously generate virtualized objects, which synchronously generate relevant physical phenomena into the real worldrelevant physical phenomena into the real world,,

bb) there will be ) there will be real objects that the teacher or student real objects that the teacher or student

will be able to interact with using interface deviceswill be able to interact with using interface devices like like data gloves, in order to specify or carry out an data gloves, in order to specify or carry out an experimentexperiment..

The role of AR for learning in-The role of AR for learning in-situsitu

Scenario A: On-site cultural Scenario A: On-site cultural guideguide

archeoguide.intranet.gr

Augmented Reality Augmented Reality based cultural guide based cultural guide on-siteon-site

More: Virtual representation of More: Virtual representation of the Olympic Gamesthe Olympic Games

Scenario B: geometry Scenario B: geometry teachingteaching

www.labfuture.net

Geometry and HapticsGeometry and HapticsUse of Force feedback

Scenario C: science teachingScenario C: science teaching

www.laboftomorrow.org

Issues for discussion and Issues for discussion and researchresearch

•Usability issuesUsability issues

•Exact determination of Exact determination of positionposition

and viewing angleand viewing angle

•Pedagogical frameworkPedagogical framework

•Systematic evaluationSystematic evaluationThe Touring Machine

Columbia University