ATTRIBUTES SKILLS OTHER TRAITS - D20

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Name: Player: Chronicle: Profession: Department: Cell: ATTRIBUTES Intelligence Wits Resolve OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO Strength Dexterity Stamina OOOOO OOOOO OOOOO Presence Manipulation Composure SKILLS Academics _______ Computer ________ Crafts__________ OOOOO OOOOO Athletics_______ Brawl___________ Drive___________ OOOOO OOOOO Animal Ken______ Empathy_________ Expression______ OOOOO OOOOO OTHER TRAITS ________________ OOOOO ________________ ________________ ________________ ________________ MERITS ________________ ________________ ________________ ________________ ________________ Weapon/Attack Dice Mod. Range Clip Size ___________________ _______ ______ _____ _____ ___________________ _______ ______ _____ _____ ___________________ _______ ______ _____ _____ ___________________ _______ ______ _____ _____ OOOOOOOOOOOO ������������ HEALTH OOOOO OOOOO OOOOO MENTAL (-3 unskilled) Investigation _____ Medicine________ Occult__________ OOOOO OOOOO OOOOO Politics________ Science_________ OOOOO OOOOO OOOOO PHYSICAL (-1 unskilled) Firearms________ Larceny_________ Stealth_________ OOOOO OOOOO OOOOO Survival________ Weaponry________ OOOOO OOOOO OOOOO SOCIAL (-1 unskilled) Intimidation_____ Persuasion______ Socialize_______ OOOOO OOOOO OOOOO Streetwise______ Subterfuge______ OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO _______________________ _______________________ FLAWS Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • (Buying the fifth dot in any area costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure Size = 5 for adult humans • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Morality = 7 Copyright 2008 White Wolf Publishing http://www.white-wolf.com Virtue: Vice: Concept: Size:__________________ Speed:_________________ Defense:________________ Armor:_________________ Initiative Mod:__________ ___________________ _______ ______ _____ _____ Equipment Durability Structure Size Cost ___________________ _______ ______ _____ _____ ___________________ _______ ______ _____ _____ ___________________ _______ ______ _____ _____ OOOOOOOOOO ���������� WILLPOWER Risked: MORALITY 10______________ 9______________ 8______________ O O O 7______________ 6______________ 5______________ O O O 4______________ 3______________ 2______________ O O O 1______________ O sir Thomas Gordon Grant First Hunter's Tomb Police technician Fortitude Wrath Technician N/A Image processing * * Climbing Autofire * Professional Training Status: Task Force Valkyrie Resources FS: Combat Markmanship Iron Stamina Trained Observer Quick Draw (Firearms) Etheric Goggles Etheric Rounds (M16) 5 10 2 1/2* (not head) 6+2 Colt M16A4 (customized) laser sights (visible, infrared) Glock 22 4L +1 2L [9*] 150 to 300 20 30+1 15 3 (2/L) 1/S Multitool Duct Tape Outdoor Smartphone 3 1 2 4 2 3 1/P 1/S 1/P Survival Kit, Mountaneering 2 5 3 Project TWILIGHT

Transcript of ATTRIBUTES SKILLS OTHER TRAITS - D20

Page 1: ATTRIBUTES SKILLS OTHER TRAITS - D20

Name:Player:Chronicle:

Profession:Department:Cell:

ATTRIBUTES

IntelligenceWitsResolve

OOOOO

OOOOO

OOOOO

OOOOO

OOOOO

OOOOO

StrengthDexterityStamina

OOOOO

OOOOO

OOOOO

PresenceManipulationComposure

SKILLS

Academics_______Computer________Crafts__________

OOOOOOOOOO

��

Athletics_______Brawl___________Drive___________

OOOOOOOOOO

��

Animal Ken______Empathy_________Expression______

OOOOOOOOOO

��

OTHER TRAITS

________________OOOOO________________

________________________________________________

MERITS

________________________________________________________________________________

Weapon/Attack Dice Mod. Range Clip Size

___________________ _______ ______ _____ ________________________ _______ ______ _____ ________________________ _______ ______ _____ _____

___________________ _______ ______ _____ _____

O O O O O O O O O O O O������������

HEALTHOOOOOOOOOOOOOOO

���

MENTAL(-3 unskilled)

Investigation_____Medicine________Occult__________

OOOOOOOOOOOOOOO

���Politics________Science_________

OOOOOOOOOOOOOOO

���

PHYSICAL(-1 unskilled)

Firearms________Larceny_________Stealth_________

OOOOOOOOOOOOOOO

���Survival________Weaponry________

OOOOOOOOOOOOOOO

���

SOCIAL(-1 unskilled)

Intimidation_____Persuasion______Socialize_______

OOOOOOOOOOOOOOO

���Streetwise______Subterfuge______

OOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

______________________________________________

FLAWS

Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • (Buying the fifth dot in any area costs two points) • Health = Stamina + Size • Willpower = Resolve + ComposureSize = 5 for adult humans • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Morality = 7

Copyright 2008 White Wolf Publishing http://www.white-wolf.com

Virtue:Vice:Concept:

Size:__________________Speed:_________________Defense:________________Armor:_________________Initiative Mod:__________

___________________ _______ ______ _____ _____

Equipment Durability Structure Size Cost

___________________ _______ ______ _____ ________________________ _______ ______ _____ ________________________ _______ ______ _____ _____

O O O O O O O O O O����������

WILLPOWER

�Risked:

MORALITY10______________9______________8______________

OOO

7______________6______________5______________

OOO

4______________3______________2______________

OOO

1______________O

sir Thomas

Gordon Grant

First Hunter's Tomb Police technician

Fortitude

Wrath

Technician

N/A

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Image processing

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Climbing

Autofire*

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Professional TrainingStatus: Task Force Valkyrie

ResourcesFS: Combat Markmanship

Iron StaminaTrained ObserverQuick Draw (Firearms)Etheric GogglesEtheric Rounds (M16)

510

21/2* (not head)

6+2

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Colt M16A4 (customized)laser sights (visible, infrared)Glock 22

4L+1

2L [9*]

150to 300

20

30+1

15

3 (2/L)

1/S

MultitoolDuct TapeOutdoor Smartphone

312

423

1/P1/S1/P

Survival Kit, Mountaneering 2 5 3

Project TWILIGHT

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Crafts specialties: Jury-Rigging, Traps, RepairInvestigation specialties: CSI, Puzzles, SurveillanceLarceny specialties: Security Systems, Wiretapping

Armor: 1/2* torso, neck and extremities (not including head)Customized Colt M16A3: laser sights (both visible and infrared), collapsible stock

Etheric Goggles: perfectly functional night-vision goggles + may be activated to see Twilight (-2 to general perception)Etheric Rounds: one clip (30 rounds) of 5.56 NATO rifle rounds harming Twilight entities (-1 damage to living)

FS: Combat MarkmanshipShoot First: + Firearms to initiative (when enters combat with gun in had, or draws it in the first turn)Tactical Reload: once in turn reload gun from detachable magazine as a reflexive actionQuick Draw: draw weapon and fire in single action (when it was on person, no Defense penalty)Trained Observer: removes up to -3 penalties on perception rollsProfessional Training contacts: Police, Task Force Valkyrie R&D, Federal Agencies

Multitool: may grant up to +2 to Crafts and related SkillsDuct Tape: may grant +1 or +2 to some uses of Crafts (repair, jury-rigging, ...)Outdoor Smartphone: computer use suffers -2 penalty, data storage, satellite reciever (no Internet)Survival Kit, Mountaneering: +3 to applicable Survival-based rolls and Stamina+Resolve rolls to resist exposureincludes GPS location device, ropes, first aid kit, tent, sleeping bag, solar blanket, weatherproof matches, glowsticks, ...Electromagnetic Field detector (durability 1, size 1)Thermal-Imaging Camera (durability 1, size 1)