ATKin (Autism Therapy With Kinect)
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Transcript of ATKin (Autism Therapy With Kinect)
1
ATKin (Autism Therapy With Kinect)
Advisor :Assis. Prof. Dr. Akhan
AKBULUT
Project Owner :Mahmut KARATAY
0901020038M. Burhaneddın BAKAR
0801020095
2 Content1. What is Autism ?
2. The purpose of the Project
3. Developing Project
4. Project Includes
5. Software UI design
6. Parts of application
a) Control Screen
b) Recognition trainings
c) Selecting trainings
d) Games
e) Reporting
f) Graphs
7. Conclusion
3 What is Autism ?
Autism starts before the age of three.
It prevents development of brain and continues lifelong.
600,000 people with autism spectrum disorder seen in our country.
In the range of one-third of children in the 0-14 age group.
It is possible to reduce the effects of this disease by starting with an early age education.
Applying customized individual training programs considering abilities and requirements of child.
4 The purpose of the Project
Computer-aided therapy systems
Via the Kinect device sensors
Interactive therapy environment
Mental development training
Entertaining games
With the help of an instructor
Unlike similar studies
The training set and therapeutic purposes
5 The purpose of the Project - 2
Beneficial to society and the individual
A prototype which can be used in homes with parents.
Partially reduce trainer need involved in autism education in our country
6 Developing Project
Developed with agile style
Visual Studio 2010 platform
C# Programming Language
Using Kinect for Windows
Works with sensors
Three different sensor IR emitter
Color Sensor
IR Depth Sensor
7 Project Includes
The first version;
Visual development :perception of shapes and colors
Auditory development : diversity of the command with sound
Physical development :physical ability of clapping is intended
Progress reports
All reports of trainings will be presented to the expert trainers
Decision support
8 Software UI design
Login screen
List of Students
Report or Training selection
9 Control screen
Only see in educator
Start, stop, replay, skip buttons
List of Students
Calibration
List of Trainings and Games
Tutorial Videos
10 Recognition trainings
Student’s Screen
Color, Shape, Animal recognition
System tells the color, shape, and the name
11 Selecting trainings The system tells you what to do.
Tells which object is selected.
If correct, tells and shows success message
If incorrect, tells and shows wrong message
Records all data.
12 Games
Matching algorithms
Ball- bag, shape, animal- habitat
If correct, tells and shows success message
If incorrect, tells and shows wrong message
Records all data.
13 Reporting Trainers can see reports of students in detail.
Total, completed trainings, total corrects and errors, total time are shown.
Different trainings, start, finish numbers, total correct, errors, total time are shown.
All the previous actions on clicked specific training.
14 Graphs
Student’s success graph
State of training completion
State of general success
15 Conclusion
The education of children with autism is even easier.
Easy to use in homes, educational institutions.
It also reduces the time of training processes.
The development process of students can be seen more clearly
Reduces the workload of trainers.
Successful results will be obtained.
Beneficial to society and the people with autism.
16Thank you for listeningQuestions?