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    Another boardgame player aid by

    Game: AT-43

    Pub: Rackham Entertainment (2006) All images and information Copyright RACKHAM,1996-2009.

    All rights reserved.AT-43 is a registered trademark owned by RACKHAM.

    AT43 Unit activation tokensv1 initial release

    v1.1 added heroes

    v2 added more tokens, range tokens, special tokens andturn record coaster

    v2.1 xed Strielitz Kolossus token

    v3 added Cog and ONI tokens

    v3.1 added Cog: Stalkers, Karman: K-Burners, changed Jindo-Un,Easy Trike, Therian: Succubus Golgoth, Storm Arachns,Incubus & Poltergeist Golgoths, UNA: Fire Toad Iron Rain

    Making these tokens

    1. Print onto quality glossy paper stock

    2. Buy a container of 50mm laser-cut wooden discs fromGale Force Nine:

    http://www.gf9.com/store/product_info.php?cPath=64&products_id=369)

    and spray paint them black (or use cardboard or whatever ispreferred).

    3. Cut out the graphics using a circle cutter set to about 48mmdiameter and attach them to the discs using spray adhesive

    4. Paint a couple of coats of gloss varnish on both sides.

    v3.1Mar 2011

    Download a huge range of popular boardgame rules summaries,reference sheets and player aids at www.headlesshollow.com

    Universal HeadDesign That Workswww.universalhead.com

    These sheets are intended only for the personal use of existing owners of the game for

    additional reference. Universal Head makes no claim whatsoever to the rights of the publisher

    and copyright holder, and does not benet nancially from these player aids. Artwork from theoriginal game is copyrighted by the publisher and used without permission. This PDF may not

    be re-posted online, sold or used in any way except for personal use.

    For best results, print on card, laminate and trim to size.

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    PRIMARY OBJECTIVES

    Evacuating a unit: 5 VP

    SECONDARYOBJECTIVES

    Nanogenerator: capturing 50 RP controlling 100 RPContainer: capturing 100 RP controlling 150 RP

    ObjectivesintheplayersdeploymentzonedonotearnRPs.

    SPECIALRULES

    Evacuating a unit: whenitsleaderstepsoffthebattleeld,throughoneoftheexitsontheoppositesideofthemap.

    Doors: Closed:cannotbecrossed,blocksLOS.Canbeopened/closedbymechanicwithRepairoroverseerspending1LPincontactwithdoor.Canalsobedestroyed(P12,SP1).

    Nanoperturbations:BlockmovementandLOS.Ignorescover,movesthroughwalls.Moveattheendofthecontrolphase:usetemplate2d6cm.Atmoveend,ghtersandterrainelementswithSPthattouchthenanoperturbationsufferoneimpacteach(P10,D1);survivorsaremovedoutofthewayoreliminated.

    Nanotechnological chaos: Aftermovingnanoperturbation,playermovesaterrainelement(2lowwallsifadjacent).Usetemplate.

    Access hatch: reinforcementsaccessthebattleeldthroughthehatchesindicated;measuringfromanypointofthehatch.

    GAME END

    One of the companies has no more units to evacuate.

    PRIMARY OBJECTIVES

    Attacker (through hatch):EachunitofAssaultgroupsoldiersevacuatedthroughthereinforcementaccesszone 5 VP

    Defender:Endofeachround 2 VPEachunitofsoldiersfromopponentsAssaultgroupeliminated1 VP

    SECONDARYOBJECTIVES

    Attacker:

    Nanogenerator: capturing 50 RP controlling 100 RP

    Container: capturing 100 RP controlling 150 RP

    Attackercanspend1LPanytimeduringturntoearn100RP.

    Defender:

    Nanogenerator: controlling 50 RPContainer: controlling 150 RP

    GAME END

    All soldiers from attackers Assault group eliminated/evacuated.

    Player with highest VPs wins.

    PHASE 2 MISSION 1: LOST

    MISSION 4: BACK TO SQUARE ONE