Assistive Technology for Entertainment and Assistive Technology for Entertainment and Leisure Games

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Transcript of Assistive Technology for Entertainment and Assistive Technology for Entertainment and Leisure Games

  • Assistive Technology for Entertainment and Leisure

    Assistive Technology for Entertainment and Leisure

    Anna Kirkpatrick

    April 14, 2017

    Anna Kirkpatrick Assistive Technology for Entertainment and Leisure

  • Assistive Technology for Entertainment and Leisure

    Why is Assistive Technology for Entertainment and Leisure

    Important?

    Anna Kirkpatrick Assistive Technology for Entertainment and Leisure

  • Assistive Technology for Entertainment and Leisure

    Playgrounds

    Is this an “inclusive playground?”

    Anna Kirkpatrick Assistive Technology for Entertainment and Leisure

  • Assistive Technology for Entertainment and Leisure

    Playgrounds

    Playground Equipment

    https://youtu.be/GCV1bt6C6HI?t=21s

    Anna Kirkpatrick Assistive Technology for Entertainment and Leisure

    https://youtu.be/GCV1bt6C6HI?t=21s

  • Assistive Technology for Entertainment and Leisure

    Games

    Non-Electronic Games

    AT for playing games

    Anna Kirkpatrick Assistive Technology for Entertainment and Leisure

  • Assistive Technology for Entertainment and Leisure

    Games

    Videogames

    AT for playing videogames

    I large switches and joysticks: https://youtu.be/QOhJmREwLSo?t=20s

    I chin joystick + voice control: https://youtu.be/30QGu0-uctQ?t=58s

    I controller for one hand:

    I Tetris by humming: https://www.youtube.com/watch?v=Yx-M1rcsM_s

    Anna Kirkpatrick Assistive Technology for Entertainment and Leisure

    https://youtu.be/QOhJmREwLSo?t=20s https://youtu.be/30QGu0-uctQ?t=58s https://www.youtube.com/watch?v=Yx-M1rcsM_s

  • Assistive Technology for Entertainment and Leisure

    Games

    Videogames

    Accessibility features in video games

    I subtitles

    I selectable colorblindness-friendly color schemes

    I ability to disable effects like screen shake, flicker, etc.

    I remappable key bindings

    I independent volume settings for dialogue, sound effects, music

    I redundancy in information presentation

    I others?

    Anna Kirkpatrick Assistive Technology for Entertainment and Leisure

  • Assistive Technology for Entertainment and Leisure

    Games

    Videogames

    Discussion questions

    I Should every game be accessible to every potential player?

    I How much responsibility for accessability should fall on features within games? (vs assistive technology used by the player to interact with the game?)

    I Should we prefer strategies to make mainstream games accessible over games designed specifically to be accessible to a certain group? (For example, one-switch games or audio-only games.)

    I I could find almost no products addressing videogame accessibility for players with cognitive impairments (with the exception of educational titles). What types of assistive technology and/or game design strategies would be helpful for this population?

    Anna Kirkpatrick Assistive Technology for Entertainment and Leisure

  • Assistive Technology for Entertainment and Leisure

    Games

    Videogames

    I In research projects, reduction is often used as a strategy for making games accessible to users with motor impairments. This usually means reducing the complexity of gameplay or automating some aspects of gameplay. Is reduction a good/valid strategy for games accessibility?

    I Is including an easy mode a valid strategy for games accessibility?

    I Some computer games use programmatic strategies to block input that does not come from a physical mouse or keyboard. This is intended to prevent cheating, but it also prevents the use of many assistive technologies. Is this ethical?

    Anna Kirkpatrick Assistive Technology for Entertainment and Leisure

    Playgrounds Games Non-Electronic Games Videogames