Assessment final hasnain slid

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DESIGNING INFORMAL MOBILE COLLABORATIVE LEARNING OBJECTS USING MOBILE SMART DEVICES IN HIGHER EDUCATION INSTITUTIONS Hasnain Zafar [email protected] Supervisions : AP Dr. Azizah and Dr. Noorminshah

Transcript of Assessment final hasnain slid

Mobile Collaborative Learning

DESIGNING INFORMAL MOBILE COLLABORATIVE LEARNING OBJECTS USING MOBILE SMART DEVICES IN HIGHER EDUCATION INSTITUTIONS

Hasnain Zafar [email protected] :AP Dr. Azizah and Dr. Noorminshah

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ContentIntroduction Research BackgroundProblem Statement, Research Questions, & ObjectivesScope & Significance of StudyLiterature Review Conceptual Framework Research Design Preliminary StudyConclusion

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Mobile Learning

Mobile Device

Mobile LearnerA B C

Learning

Mlearning: Mobile learning, as defined by the researcher, involves the use of wireless enabled mobile digital devices (Wireless Mobile Devices or WMDs) within and between pedagogically designed learning environments or contexts.MLearning: Why? What? Where? How?

A: Lerner Centric .Athelic

There are more than 100 million active users currently accessing Facebook through their mobile devices.People thatuseFacebookon their mobile devices are twice more active on Facebook than non-mobile users.There are more than 200 mobile operators in 60 countries working to deploy and promote Facebook mobile productsSource:Tech Crunch

Details:http://thetechjournal.com/internet/social-community/people-use-facebook-44-and-twitter-29-for-social-sharing.xhtml#ixzz1eS6ax2aGC: Device centric .class room learning B: Blended.3

Learning Object (LO)Introduced Gerard (1967); Electronically applied Wayne Hogins (1994)Alearning objectis "a collection of content items, practice items, and assessment items that are combined based on a single learning objective". Beck, Robert J. (2009)"any digital resource that can be reused to support learning" David A. Wiley (2000)"any entity, digital or non-digital, that may be used for learning, education or training". (IEEE)

contentLearning Activitiescontext

LO

Recipe garlic, spinach, and chickpea soup..if just the list of components even with quantity still its not learning object once we add the directions it becomes learning object..can be used for cooking class , Can use as measurement exercise, Nutrition and language teacher can use it as reading lesson. Multimedia learning objectChunk of educational content 4

Example of LO

ContentChicken CurryRecipeIngredients kg chicken100 ml onion paste50 ml. yogurt1 tsp.coriander (Dhaniya) powder3 to 4 tsp salt (to taste) tsp.turmeric (Haldi)powder1 tspchili (Lal Mirch) powder1 tsp.garlic (Lehsan)paste1 tsp.ginger (Adrak)paste100 ml. oil1 to 1 tsp. salt (as per taste)100 ml. tomato - ground1-2green chilies-chopped

LAInstructionsFry onion paste in oil to light brown. Add Ginger (Adrak), Garlic (Lehsan) paste, yogurt, Coriander Seeds (Dhaniya) powder, chili powder, Turmeric (Haldi) powder, tomato, and salt.Mix and fry briefly and then add the chicken.Mix it and let it cook for 10-15 minutes till the chicken becomes tender and the desired consistency of curry is achieved. (add water only to have the required consistency)ContextEnglish classPhysic classCooking class

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Zonal Proximal Development (ZPD)

Things I Can do Things I cant do

Things I can do with little support(Vygotsky 1920)

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Problem statement back groundReal challenge for the educators, instructional designers, and technology developers of the future is to ensure that new learning should be highly situated, personal, collaborative, and long term; in other words, truly learner-centred learning. A substantial issue, including conflicts between informal learning with personal mobile devices and traditional classroom education. Emerging learning landscape. Naismith(2004), Lonsdale(2004), Vavoula & Sharples (2007, 2010), Skipol (2010)

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Problem statement back ground New emerging learning landscape. Smart devices leading. Lack of artistic development in learning.Challenge can we keep curiosity alive in over achieving age? John Brown (2010) (Infernal machine) Learner is Social, Collaborative and smart hi tech.Mobile Collaborative Learning landscape

Make it statement not questions

Daniel research question How can we design new learning experiences supported by mobile and ubiquitous technologies?Need to design learning experiencesUsing the theory and how to design the learning activities. Mlearning to go ..first project. Master and slaves .group collabotiveLocal communities treasure hunt games using mastery multi skillsQualitative data. Interaction of physical activity and education/learning activity.Reflection and running game project is great. Player and teacher able to review and track the tree. Library of scenarios. Enable teacher and student to pick some task on map. Post game visualization.Third project lets go.how this project is differenceSet of design and technical requirement to support emerge ring learning landscapes. Core activities/features are acting , reflecting and producing and sharing. How student learn once they throw into scenarios and how they cope once they are in the

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Components of Learning LandscapeLearning FeaturesLandscapeContextTechnical toolsActing Thrown in taskDevicesConceptualizing & adapting Coping with Social Mobile phonesReflecting Projecting Class roomWiki , Google doc.Sharing and Producing Spaces for communicationoutdooretcetcetcetc

Adapted from Spikol (2010)

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How to design informal mobile learning object using mobile smart devices in HE institutions?Research Question ObjectiveHow informal MCL is being practiced?To investigate the current status of Informal MCL.

2. What are the appropriate learning activities/objects for informal MCL?2. To identify appropriate learning activities/objects for informal MCL.

3. What is the role of smart mobile device in informal CL? 3. To design new learning activities supported by mobile smart devices for Informal CL.

4. How informal MCL will be conducted in context of HE?4. Develop framework for conducting Informal MCL in HE.

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Significance of ResearchUtilization of MSD for mobile informal learningHandle the conflicts between informal learning with personal mobile devices and traditional classroom education.will reduce the pedagogical gapExtend the theories of learning and model for implementation of Informal mobile collaborative learning.

Conceptualization of context, LO, LA and MSD to informal learning and formal learning

Learning landscape how learners interact with technologies and artefacts they create offers a new perspective on how to better desing learning activities/objects (akir, M. P., &Stahl, G. (2008)) Skipol2010

Research will explore and identify current status of mobile informal learning using smart device in higher institution. Allow researchers to understand the key factors for Informal mobile collaborative learning objects.Research will reduce the pedagogical gap between learner, content and instructors by producing innovative and effective MCLO. Extend the theories of learning and model for implementation of Informal mobile collaborative learning.Introduce Quantitative instruments to identify the level of mobile learning in higher education institution.Research will provide new ways to integrate mobile smart devices to education and learning which will create more opportunities for mobile device manufacturers to invent new innovative devices.In addition this research contributes to literature exploring learners utilization of mobile smart devices to complete their learning activities in various context which is limited in the literature. 13

Scope of the studyDevelopment of MCL Object to support Informal learning activities focus pedagogy, Context and learning theory.

To address new learning Landscape suitable for Mobile smart devices.

To deliver informal and life-long learning, alongside conventional structured formal learning.

Not looking into technical performance of mobile smart devices.

Informal learning service provider and support to current mode of learning to university students. Which Complements the formal learning.

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Literature ReviewHand held /Mobile Devices

Memex (1945 Bush)Computer vanish into background (weiser 1991)Tablets, Smart devices

LearningDistance education 1700Open universities 1969Formal Informal Mobile

Collaborative learning Vygotsky (1978) ZPDMobile devices Communication , collaboration (Klopfer 2002)MLO (Quinn 2002)CSCL (Zurita 2007; 2010)Mobile Society (Sharple 2010)Mobility as new landscape (Skipol 2010)

Mobile Smart devices Collaborative learningMobile learningMobile learnerMobile Collaborative learning object (MCLO)

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Author ; Year Instrument /MethodBrief explanationEngestrom (1996,1987,2007,2010)ATStudy AT organizational activitiesEdwards, A. (2011)ATWork related learning, Expensive learning , learning ContextKurti, Spikol (2010) Learning ActivitiesIndoor and outdoor LA, Serendipity , Learning landscape in School Sharple (2007,2010)AT , LOLanguage learning , HCIZurita (2010)MCSCL , ATConceptual framework , MathsPark (2011)transactional distance (TD) theoryMobile learning link to distance learningSharples, Taylor, & Vavoula, (2005); Uden, (2007); Zurita & Nussbaum, (2007),AT,CTMobile learning , CSCLKukulska-Hulme & Traxler, (2005)Review of Mobile learningMobile devices in Distance learning

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Mobile Learning Objects success factors Diana Laurillard (2008)Ren Cruz (2008)(Jones, Issroff et al., 2007; Sharples, 2007)CSCLLOMobileExplorationSupport activity group Interoperability Personalization CollaborationInvestigationFace-to-face communicationReusabilityAdaptation Continuity between contextSharingCollaboration awarenessAccessibility Mobilitycontrol (over goals)Recording, capturing dataMutual supportDurability Portabilitylearning-in-contextBuilding, making, modelingRemote communicationGranularityWireless connectionDiscussion Adaptability

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Adaptation of Engestroms (1987-2002) model

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Multi activity ,Multi role , Multi ContextActivity 1Activity IIIActivity IIO1

O3O2

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Research Paradiagm Desgin Paradiagm Post PositivistsResearch ApproachQuntitative and Qualitative Research

Research MethodSurvey, Interview

Research DesignDetails Next slideTheoritical Framework Rresearch Method including : Activity Theory accomplish Objective 2 ,3& 4 Research Design

Research StrategyDesing Sceince

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Objective1Objective2Objective 3Objective4Objective5

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Governing how new tool will be used; why it was introduced (Rules)(Tools)Instruction, training ,community knowledge & experience, other technologiesTo integrate new tool to other activities(outcome)New tool(objectives)(Community)Facilitator, other technology users; technology designers& implementers- contribute to narratives of useNew User (Subjects)Provision of training; technology support etc. (Division of labor)Waycott, 2004

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Technological Control (Usability of device; access to materials)(Tools)Technological,Mobile phone/Pocket PC/Notebook/PDAsChanged object(Revised knowledge & skills)(outcome)New LO(Technological object)(Community)Search , Navigate , variety of devicesTechnological Subjects (User)Technological Communication (Wifi, Chat etc)Technological LO Appropriation

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FrameworkLearnerFacilitatorMobile Smart DeviceLearningLearning ObjectInteraction MediatesMediates Mediates

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MCILO Framework

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MCILO Framework

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Activity Theory Framework Published three papers and book chapter on perception of E/Mobile learning Conceptual FrameworkKey Factors for MCILO

Next Tasks:MCILO factors validity checkDesign pilot studyConducting the pilot studyPublished article for sharing results.

Preliminary StudyObjective 1:To explore the current status of Informal CL

Objective2:. To identify appropriate learning activities/learning objects for informal MCL

Objective3:. To design new learning experiences supported by mobile smart devices for Informal CL.

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Conclusion Current status of MCIL is less collaborative , interactive and situated.Design the MCIL from the first objective of research.Test MCILO in real situations.

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Thank you

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