ASLA 2011
description
Transcript of ASLA 2011
The power of real timeDean Groom - ASLA Conference 2011
@vormamim
Wednesday, 5 October 2011
Please turn ON all mobile phones,
laptops and other mobile devices!
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The internet is shaped by
whoever controls the media, controls the culture
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Where is this culture thriving? ...
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Among people willing explore new cultures ...
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Among people willing explore new cultures ...
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By people learning from experiences
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By people learning from experiences
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to:
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Education generallyresponded to this
innovation bybuilding equitybarricades for
even the simplesttoolsets.
These is not normal, but
cultural phantoms.
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kids websites music reference web2.0 bookmarks social
http://www.ebizmba.com/ (Oct 2011)Most Popular Websites
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900,000,000
700,000,000
500,000,000
450,000,000
350,000,000
325,000,000
250,000,000
210,000,000
200,000,000
165,000,000
Top 10 Websites by Unique VisitorsHow many people use these more than once?
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media is the link between those we
follow and those who willingly follow us.
It emerges from culture not strategy.
Learn to craft it everywhere.
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Words that target boys.
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Words that target girls.
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Take media out of schools and into the community
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Take media out of schools and into the community
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Meanwhile, media is free to positsophisticated messages to unarmed
parents and children wholack weapons of critical analysis
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media literacy should fight for the ability to access, adapt, and
create knowledge using ICT technologies critical to a
socially inclusive culture.
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Media Technology sees us and how we respond.
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Google will be activating 1 millionAndroid smart phones a day in October.
Camera, video, web, social networks, search, geo-location, always connected.
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Media Literacy shouldn’t be aboutmaintaining lines of separation
between content and experience.
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Why Web2.0 isn’t goingto save the princess.
(you’re looking in the wrong castles)
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Media is a culture engine
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Web2.0 is only part of the picture.
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This isn’t enough.
A completeMedia Literacy
means teachingfrom the centre of
the metaverse.
Where do youlike to hang out?
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“Life is trying things to see if they work.”
Creativity is something to learn, not to avoid.
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“Life is trying things to see if they work.”
Creativity is something to learn, not to avoid.
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Discovery
Experience
Exploration
Are my peers fans of this?Will I look cool if I’m a fan?
Am I coolest if I am the first?
Is it best consumed with peers?Is it best created with peers?
What do my peers think?Who can I connect to?
Who can explore with me?
What’s this?Should I risk it?
Will I like it?
I’m in!I see the point!I’m succeeding!
I feel alone.I want more of this.
I want to help others.
How the engine works (iteratively)
Event
Knowledge
Personal Social
BREAK POINT
BREAK POINT BREAK POINT
BREAK POINT
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Discovery
Experience
Exploration
Are my peers fans of this?Will I look cool if I’m a fan?
Am I coolest if I am the first?
Is it best consumed with peers?Is it best created with peers?
What do my peers think?Who can I connect to?
Who can explore with me?
What’s this?Should I risk it?
Will I like it?
I’m in!I see the point!I’m succeeding!
I feel alone.I want more of this.
I want to help others.
Event
Knowledge
Personal Social
Google It
Tweet It!
Peer-Influence
Peer-Reputation
TWEET IT MORE! Peer-Support
How the engine works with or fails
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Relevance
Personalisation
Reputation
MediaThings
PeopleExperiences
Prior Knowledge
Interest
utilityease of use
convenienceimmediacy
success
Persistence
Attention
Knowledge
Adaptation
Connections
ChoiceIgnore Change
Individual media literacy is driven by ...
Device
App
Opportunity
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Towards including Games as a Media Literacy
• Teaching THROUGH: Use games to teach a specific curriculum.
• Teaching WITH: Use games to leverage existing themes, concepts and methods from the curriculum though play.
• Teaching by MAKING: Game authoring tools to make games about given subject, relevant contents to learn using story telling and ludic processes.
story audience
pedagogy platforms
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Games are a media, just like film, web, TV
or books.
(and a viable growing industry
for kids to work in).
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Moshi Monsters [dot] comWednesday, 5 October 2011
content --- task-rules --- task activity --- outcome
Outcome Based Learning Instructionist (Tolman, 1932)
Student as consumer, focus on content, throughput, quality of student on exit
Kids are learning in multiple cultural domains
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content --- task-rules --- task activity --- outcome
Outcome Based Learning Instructionist (Tolman, 1932)
Student as consumer, focus on content, throughput, quality of student on exit
story --- game-rules --- game play --- experience
Game Based Learning Conjectural (Kolb, 1984)
students as producer, collaborator, focus on output
Kids are learning in multiple cultural domains
Wednesday, 5 October 2011
content --- task-rules --- task activity --- outcome
Outcome Based Learning Instructionist (Tolman, 1932)
Student as consumer, focus on content, throughput, quality of student on exit
story --- game-rules --- game play --- experience
Game Based Learning Conjectural (Kolb, 1984)
students as producer, collaborator, focus on output
Problem Based Learningenquiry --- discovery --- experience --- product
Revelatory (Bruner, 1973)
students as explorer, team worker, focus on discovery
Kids are learning in multiple cultural domains
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The Massively Minecraft Project
An experiential learning community
www.minecraft.net minecraft.jokaydia.comWednesday, 5 October 2011
MassivelyMinecraft.org (some details)
• Open for just over 5 months, 40 players
• Experiential Learning Environment (Kolb, Gee, Prensky, Brown etc).
• Parents, Teachers and Children - Youngest player 5. 40% girls.
• No lessons or ‘teaching’ allowed from the adults
• Secure (very modified) server, running off ‘OpenSim’ server hosting.
• Uses Races, Classes and Guild Achievement methods to ‘level’ up.
• Most popular times. Mon-Friday - 6am to 7.30am, 3pm-7.30pm AEST
• Weekends are getting to 24/7 occupancy
• Players from the US and Australia
• Is a social-enterprise, no costs to players.
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ExperienceGame-Rules Reputation
Goal
Game-Play
Peer ReviewedSelf Assessment
Game-Theory & Methods.
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Narratives
Innovation
Processes
Community Discussion
Reputation
Not a LMS.
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Shifts in media literacyhinge upon technological
advancement
Enacted though cultures
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The Abbey (UK History Homework)
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Titanic (US Social Studies Homework)
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Fender Strat. (UNE) ... and some 8 year olds
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Massively Minecraft Learning Cycles
YouTube
In-Game
Guild Site
In-GameSkype
In Game
Skype
School-yard
@Notch
MinecraftMondays
MinecraftWiki
Forums
Building
Writing
Collaborating
Modding
Machinima
Skype
Sharing
conferences Open Days
ModeratingGoogling
Maths
Social
after Kolb (1984)
tutorials
tutorials
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A complete approach to media
literacy is to arm teachers,
parents and students with
opportunities to promote
understanding in a socially
inclusive culture of innovation.
"You are in a maze of twisty passages, all alike."
@vormamimwww.massivelyproductive.comwww.massivelyminecraft.org
Games Based LearningProject Based LearningVirtual Worlds & Games
Recommended Reading
Start Here (1985) ...http://thcnet.net/zork/
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