AR/VR—At an Inflection Point at RetailLoco
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Transcript of AR/VR—At an Inflection Point at RetailLoco
1
DEBORAH WEINSWIGMANAGING DIRECTOR
FUNG GLOBAL RETAIL & TECHNOLOGYOctober 20, 2016
AR/VR—At an Inflection Point
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• About Fung Global Retail & Technology
• AR/VR Technology
• AR/VR—At an Inflection Point
• AR/VR—An $80 Billion Market
• AR Applications
• VR Hardware
• VR Applications
Agenda
3
About Fung Global Retail & Tech
4
• Established in 2014
• The knowledge bank for the Fung Group
• Consultancy for clients within and outside the Fung Group
• Focuses on emerging retail and technology trends
• Based in New York, with research teams in London and Hong Kong
• 20 + analysts specializing in retail and technology
• Publishes thematic and global market research on topics such as the Internet of Things (IoT), digital payments, omni-channel retail, fashion retail trends and disruptive technologies
Fung Global Retail & Technology
HONG KONG NEW YORK LONDON
RETAILTECH
MICRO MACRO
RETAIL REAL
ESTATE
THEMATIC RESEARCHVR
AI
IOT
DIGITALDIGITALDIGITALDIGITAL
5
AR/VR—At an Inflection Point
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Summary• AR/VR applications are becoming more
commonplace, for example in virtual catalogs and Pokémon Go
• Goggles such as Google Cardboard and $79 Google Daydream View put the price of AR within reach
• One forecast calls for a $80 billion market in 2025, and VC funding is increasing rapidly
• AR has seen broad acceptance; will VR overcome the “nerd factor”?
7
What Is VR?• Virtual Reality uses computer graphics
technology to create an immersive real environment that seems real, via:
Sight—Head-mounted displays/goggles
Sound—Headphones
Touch—Haptic feedback
Smell—Smell-O-Vision, “4D” movies
VR Image of Venice Canal
Source: Google
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What Is AR?• Augmented Reality combines computer
graphics with real-world images.
• Examples:
Graphic images or video on still images
Graphic images on live video
Live video on still images
Charmander from Pokémon Go
Source: USA Today
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The Nerd Factor
Source: Google Source: NY Times
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Explosion in VC Funding• Deal value already up 85% in 1H16 versus
2015, expected nearly 4x
• Deal volume expected to increase 11% this year
• Magic Leap’s Series C was $793M in February
• Full-year estimated to be twice 1H, i.e., 152 deals values at $2,606 million
• Magic Leap’s Series B raised $542M in 4Q14 12 13 14 15 1H16$0
$500
$1,000
$1,500
$2,000
$2,500
$3,000
0
20
40
60
80
100
120
140
160
$86 $238 $787 $703
$1,303 23
41
60
137
76
AR/VR Annual Funding
Investment Estimate Deals
Inve
stm
ent (
$ M
il.) N
umber of Deals
152
Source: CB Insights
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AR/VR: An $80 Billion Market
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An $80 Billion Market in 2025
Source: Goldman Sachs
Hardware$45 Billion
Software$35 Billion
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2025 AR/VR Hardware Market : $45 Billion• 125 million HMDs @ $360 = $45 billion (source:
Goldman)
• Chips
• Processors
• Memory
• Cameras
• Haptics
• Display
• Trackers and Sensors
Source: Goldman Sachs
Head-Mounted Display
Source: vrealities.com
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VR Hardware Market Forecast• Market is estimated at $20 million this year
• Estimated to grow at 48% CAGR through 2020E
• HMDs are largest segment (about 75% this year)
• Followed by gamepads and hand-tracking devices
2014 2015 2016E 2017E 2018E 2019E 2020E$0
$10$20$30$40$50$60$70$80$90
$100Vests and Suits
Locomotion Devices
Hand Tracking Devices
Gamepads and VR-Specific Controllers
Head-Mounted Displays
Annual VR Hardware Shipments (USD Mil.)
Source: Tractica
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2025 AR/VR Software Market: $35 Billion• Videogames the largest segment by far
• New AR/VR entertainment forms
• Live events
• Video entertainment
• Healthcare/engineering (industrial) segments also substantial
Videogames
Healthcar
e
Engineerin
g
Live Eve
nts
Video Entertainment
Real Esta
teRetai
l
Military
Education
$0 $2 $4 $6 $8
$10 $12 $14
$11.6
$5.1 $4.7 $4.1 $3.2 $2.6 $1.6 $1.4 $0.7
VR/AR Software Market (USD Bil.)
Source: Goldman Sachs
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AR Applications
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The $1 Billion Pokéconomy• Pokémon Go Available in more than 90
countries
• Downloaded more than 500 times
• #1 app in Apple’s US app store for 74 days
• Generated $500 million of revenue through early September
• Total of $1 billion revenue expected by end of the year
Clash of Clans
Candy Crush Saga
Pokémon Go
Dragonvale
Clash Royale
CSR Racing
Game of War
Pandora
Spotify
Simpsons: Tapped Out
347
109
74
32
32
22
21
20
18
15
Number of Days at No. 1 in Apple US App Store
Source: sensortower.com
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Pokéconomy—Implications for Retail• Opportunities for retailers to create Pokéstops
and Gyms to attract traffic
• Partnerships with McDonald’s and 3,700 Softbank stores in Japan
• Opportunities for sequels, add-ons
• Holiday and plush toys
• Coming for Nintendo 3DS handheld in November and for new NX gaming system in March 2017
Source: twitter.com
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Automotive Heads-Up Displays (HUD)• Heads-up displays keep the drivers’ eyes on
the road and provide information
• Automakers—BMW, Ford, GM, Jaguar, Lexus, Mazda, Mercedes, MINI, Toyota, Volvo, etc.
• Automotive equipment vendors—Continental, Garmin
• Chipmakers—Intel, Nvidia, TI, Taiwanese vendors
Automotive Heads-Up Display
Source: Texas Instruments
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AR/Wearable Tech for Sports• Intel acquired Recon Instruments for $175+
million in 2015
• Glasses provide speed, distance, heart rate, etc.
• Jet—On-screen display, POV camera
• Snow2—GPS heads-up display for Alpine sports
• Developed enterprise eyewear with APX LabsSource: GPS Business News
Recon Jet for Cyclists
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Furniture Shopping with AR• Cimagine AR platform for brands and retailers
• Ikea app can place selected furniture in room with 3D modeling and VR
• Lowe’s and Wayfair using Google’s Tango technology
• Pair shows how thousands of name brand furnishings look in you’re the home or office, in real time using only an iPhone or iPad
Source: Ikea
Fun with the Ikea App
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Beauty Apps• Sephora Virtual Artist
Lip & Lash Try-On
• L’Oréal Makeup Genius
Uses facial-mapping technology to turn a smartphone into a magic mirror
• Vogue Makeup Simulation
Uses ModiFace facial-simulation technology
• Madison Reed
App for hair colorSource: Altavia
Sephora Virtual Artist
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Magic Mirrors• Combine large-panel displays, 3D motion
detection and/or RFID technologies
• LEGO display in Chicago using Microsoft Kinect to track passersby
• Bloomingdale’s display let shoppers try on designer sunglasses
• BMW display in which passing vehicles were transformed into BMWs
• Rebecca Minkoff—digital changing room and interactive mirrors
Source: retail-innovation.com
Rebecca Minkoff Store
24
Google Glass, 2013–2015• Prototypes available in April 2013 for $1,500
• Available to the public in May 2014
• Withdrawn in January 2015 due to criticism regarding privacy and safety concerns
• Applications
Healthcare
Journalism
Military
Source: YouTube
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VR Hardware
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Oculus Rift: $599• Facebook acquired Oculus for $2 billion in July
2014
• Requires high-performance PC
3 USB 3.0 ports
HDMI socket on high-performance graphics card
• Initial batch sold out in Jan.; AMZN batch sold out in two minutes
• “Not material” to 2016 financials—FB
Source: Ars Technica
27
HTC Vive: $799• Uses PC
• Uses DisplayPort/HDMI
• SteamVR 1.0 tracking system
• Best for room-scale games
Source: Ars Technica
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Sony PlayStation VR: $500• Requires Playstation 4 console
• DualShock 4 controllers / PlayStation Move controllers (for some games)
• US bundle with required camera, two PlayStation Move controllers, and a game for $500
Source: Ars Technica
29
Google Cardboard: free–$15• Cardboard headset works with most
smartphones, including iPhone
• Nov. 2015 and Apr. 2016—free to NY Times print subscribers (total: 1.5M)
• Available online for <$15
• Content: demos, games, movies, YouTube, viewers, 360 degree camera apps
Google Cardboard
Source: Google
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Samsung Gear VR (Oculus): $99• Works with Samsung Galaxy smartphones,
like Google cardboard
• Take video with Gear360 camera
• Not as powerful as PC-based platforms
• USB-C connector
Source: Wired
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Google Daydream View: $79• Available in Nov. 2016
• Combines fashion and technology
• Three colors — slate, snow and crimson
• 30% lighter than similar devices
• Designed to work with Google’s new Pixel smartphones
• Will offer YouTube, Netflix and HBO
• Comes with external controller
Google Daydream
Source: WWD
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Zeiss VR One: $129• Similar to Google Cardboard
• Zeiss optics
• Works with iPhone, Samsung Galaxy, Nexus 5 and LG smartphones
• Uses smartphone sensors for internal tracking
Source: Tumblr
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Oculus Touch: $199• Taking pre-orders; ships Dec. 6
• Comes with a second sensor and a Rock Band VR connector
• Launches with 35 made-for-VR titles
• Bundled with The Unspoken and VR Sports Challenge
• Oculus Rift Earphones available for $49 on Dec. 6
Oculus Touch
Source: Oculus
34
VR Applications
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Video Games
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VR Video Games• $5.1 billion this year (SuperData Research)
• Initial launch of 30 games for Oculus Rift in March 2016
• Over 100 to launch for Oculus Rift in 2016 (Fortune)
• Sony planning 50 games for PlayStation VR in 2016
• Also for consoles: experiences, real-time, and filmed 360-degree movie content
ROVR Treadmill
Source: Wizdish
37
Sample VR Game Titles
Source: Oculus
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VR Motion Sickness• Motion sickness has long been the bane of
virtual reality
• Lone Echo uses zero-gravity to overcome issues with in-game motion
• Wireless VR headsets are possible—can move around the room
• Teleportation replaces motion
• HTV Vive’s room-scale VR
Robo Recall
Source: theverge.com
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Live Events
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VR Live Events• Coachella VR live stream
• Google I/O Keynote
• Digital Domain to partner with Gyro AS and Warner Bros. in VR live-streaming partnership
• NextVR—VR programming and events
International Champions Cup Soccer Match
• VOKE VR—Live Virtual Reality SportsSource: virtualrealityreporter.com
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Video Entertainment
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YouTube Offering 360-Degree Movies• YouTube announced 360-degree videos at CES
2016
• YouTube 360 offers VR videos
• NYT VR—New York Times app with movies for Google Cardboard
• Netflix VR app
• Many emerging VR movie streaming sites
YouTube 360 Movie
Source: geekdashboard.com
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VR Movies• The Martian
• The Hunger Games
• The Lion King
• Wild
• Batman: the Animated Series
• School of Rock
• Star WarsSource: observer.com
44
Real Estate
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VR for Real Estate• VR ideal for views/walkthrough of homes
• Used in LA and NYC
• Los Angeles: difficult to visit many homes due to traffic
• Cost to scan a home: $300–$700
• No Zillow of VR yet
• Could replace realtors in 10–15 years
• Facebook + Oculus? Source: gearbrain.com
46
Retail
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Tommy Hilfiger In-Store Virtual Reality Catwalk Experience• Autumn 2015 catwalk show available to see in
Tommy Hilfiger stores
• View of the runway and sneak peek backstage
• Dedicated areas in stores
• New York and major European cities
• Clothes available immediately
Source: mashable.com
48
Rebecca Minkoff at New York Fashion Week• Live-streamed runway show in 360 virtual
reality
• Also live-streamed at NASDAQ in Times Square
• Show took place on street outside SoHo shop
• Partner with Zeekit app—consumers can visualize clothing on body
• “See now, buy now” Source: LA Times
49
eBay—World’s First Virtual Dept. Store• eBay and Australian retailer launched world’s
largest virtual department store in May
• iOS or Android eBay Virtual Reality Department Store app
• 100 of the top products are viewable in 3D, with the remaining 12,500 in 2D
• "eBay Sight Search" allows items to be chosen by holding gaze on them for several seconds
Source: Mashable
50
Alibaba VR Store• Launched Buy+ AR/VR technology at Taobao
Maker Festival
• Shoppers view products such as clothing and fashion accessories on a model with a 360-degree view
• VR research laboratory GnomeMagic Lab, which was working on VR and AR technologies
• Working with Alibaba Pictures and Alibaba Music to develop VR content
Source: CNBC
51
Industrial
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Industrial Applications • Automobile design
• 3D modeling
• Construction
• Oil and gas
• Rail design
• Scientific visualization
• Space
• Welding simulators
Source: hypergridbusiness.com
53
Education
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VR in Education• Sciences
Anatomy
Astronomy
Biology
Geology
• Architecture
• History
• Exploration
• Geography
Source: Touchtone Research
55
Summary• AR/VR applications are becoming more
commonplace, for example in virtual catalogs and Pokémon Go
• Goggles such as Google Cardboard and $79 Google Daydream View put the price of AR within reach
• One forecast calls for a $80 billion market in 2025, and VC funding is increasing rapidly
• AR has seen broad acceptance; will VR overcome the “nerd factor”?
56
Q&A
57
Thank You!