Artificial Intelligence With Basic Terms

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    Artificial Intelligence

    1. Introduction

    a. Artificial Intelligence (coined in 1956, John McCarthy)

    i. apply to the use of coputers for studying and odeling

    pro!le"sol#ing s$ills once thought only to used !y huans

    ii. play gaes, proof theores, translated natural language,

    learned fro their e%periences

    !. &uring's 195 paper Coputing Machinery and Intelligence*

    i. first suggest coputers !e used to siulate huan

    intelligence

    ii. Is there that uch siilarities !et+een the !rain and a

    coputer

    1. storage eory

    -. a!ility to follo+ steps. input/output

    0. process sensory perceptions

    5. etc.

    6.

    . Can coputers thin$2

    c. 3A4 9 3al*

    i. s$ills and attri!utes that allo+ hi to confor to any def of

    AI

    -. Intelligent Autoataa. automaton(def.) used to descri!e anything that acts on its o+n.

    (r. lit.self-moving)

    i. re -th century siply iic$ed huans otions and

    actions

    1. clay figures

    -. great cloc$s +ith o#ing figures

    . &he &ur$ a chess playing achine 19thcent.

    ii. -thcentury (electronics and circuits) thin$ing achine2

    1. still only sall ad#ances ore of an electronic

    iic$ingiii. 195 the coputer

    1. Alan &uring Can achines thin$2*

    a. a test7 the imitation game(Turing Test)

    i. - huans and a coputer

    ii. interrogator and responser (huan and

    coputer)

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    iii. coputer is said to ha#e superior

    intelligence if the interrogator is fooled

    i#. If the coputer acts intelligently then it

    is intelligent

    iv. Modern

    1. no consensus as to +hat is AI

    -. 8efinitions7

    a. Mins$y AI is the science of a$ing

    achines do things that +ould reuire

    intelligence if done !y an.*

    i. &uring it does a$e a difference ho+ a

    achine is intelligent

    ii. focus on algoriths and prograing

    techniues

    !. 3ayes the study of intelligence ascoputation*

    i. :%tent to +hich a huans can !e

    considered coputers*

    1. they are interested in ho+ huans

    sol#e the pro!les and use sensory

    input

    c. &essler +hate#er hasn't !een done yet*

    i. ephasi;es the elusi#e natures of !oth

    intelligence and coputation.

    ii. as soon as it can !e coputeri;ed then

    !oo* not really intelligent.

    iii. &rue AI " o#ing target

    . eople and Machines (

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    c. =ur natural a!ility to deal +ith #ision and

    natural language and etc +e are +ired to

    adept at these tas$s*

    d. =ne area of research is gi#ing coputer the

    facilities to learn and gro+.

    e. od oent (+e are created in the iage of

    od) not e#olution oent

    -. +al$ing, tal$ing, pattern recognition, sound

    processing, spea$ing

    !. &hin$ing 8eeply

    i. analogy and etaphor

    1. +e li#e our li#es !ased on etaphors this situation

    or thought or ne+ thing is li$e >>>>>>>>>>>>>>>

    -. a huan !eing, e#en a child, ?$no+s' #astly ore

    than any coputer yet !uilt.*. :%aples of analogy7

    a. &ie change and going to church* story

    !. learning a ne+ gae

    i.

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    i. special languagesPROO!(also 4I@)

    1. designed around logic

    -. designed especially for AI

    . saple progra "change([H,Q,D,N,P]) :-

    member(H,[0,1,2]), /* Half-dollar */member(Q,[0,1,2,!,"]), /* #$ar%er */member(D,[0,1,2,!,",&,',,,,10]) , /* d */

    member(N,[0,1,2,!,",&,',,,,10, /* n+*/ 11,12,1!,1",1&,1',1,1,1,20]),

    + &0*H 2&*Q 10*D &*N, . 100,P + 100-

    . chess, chec$ers, !ac$gaon, =thello0. scheduling, edical diagnostic $no+ledge , etc.

    d. &hin$ing a!out Coputers

    i. dra+!ac$s7 lac$ of $no+ledge a!out huan intellect

    ii. instead of trying to produce intelligent achine understand

    intelligence

    iii. use coputers to understand intelligence (e%periental

    cognition)

    iv. the coputers !ecoes the test !ed

    1. you can't dissect the huan !rain

    e. Comparison7 !rain and coputer

    i. storage !rain (5 trillion) #s. coputer (1 trillion)

    ii. cople%ity

    1. parallel processing

    a. !rain each neuron connected to 5, others

    i. illions of processors each connected

    to 1's

    ii. transfer of data slo+er due to cheical

    transfer 1 ft/s

    !. coputeri. 1's of processors each connected to

    1's

    ii. transfer data illion ties faster

    iii. cycle tie (s+itch to change) illion

    %'s faster

    i#. lue ene

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    iii. speed

    a. !rain

    i. transfer of data slo+er due to cheical

    transfer 1 ft/s

    !. coputer

    i. transfer data illion ties faster

    ii. cycle tie (s+itch to change) illion

    %'s faster

    iv. conclusion

    1. coputers are uch faster for doing siple,

    repetiti#e, serial tas$s (crunching ra+ data)

    -. huans are faster doing cople%, high le#el, and

    parallel tas$s.

    0. Artificial @$ills

    a. Intro!. 4anguage rocessing

    i. 4anguage distinguishes huans fro other species

    1. fruitful insight into huan intellect

    -. since 195s translating one language into another

    a. solution to +orld+ide language pro!le

    !. large !ilingual dictionaries

    c. ore difficult then first thought

    i. :nglish to Bussian

    1. :nglish the spirit is +illing is

    +illing, !ut the flesh is +ea$*

    -. Bussian the #od$a is accepta!le,

    !ut the eat has spoiled*

    . @hifted to+ard language understanding

    a. +or$ing $no+ledge of eleents of the language

    graatical structure

    i. contri!uted to the de#elopent of high"

    le#el languages

    !. incorporates

    i. parsing1. different parts and graatical

    correct

    ii. sense of +ord !ased on surrounding

    +ords

    iii. an e%tensi#e and shared $no+ledge a!out

    the real +orld transcends language

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    i#. 8ifficult &ie flies li$e an arro+D fruit

    flies li$e a !anana*

    0. Chatter!ots " http7//+++.!otspot.co/search/s"

    chat.ht

    a. :4IEA using scripted dialogue

    i. re"phrasing to get uestion and using

    neutral responses

    c. @peech Becognition

    i. isolated +ord detectors

    ii. @pecific conte%t speech recognition "

    http7//shop.#oicerecognition.co/ites.asp2

    CcF8BA=GHsourceFgoogle

    iii. Many difficulties !oth technical and theoretical

    d. no+ledge processing

    i. :arly gae"playing and pro!le sol#ing1. state"space description

    e. isual processing

    i. iage enhanceent

    ii. edge detection

    iii. =CB (=ptical Character Becognition)

    f. 4earning

    i. neural net+or$s

    ii. training

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