Art, Technology and the Role of Aesthetic Values in HCI
Transcript of Art, Technology and the Role of Aesthetic Values in HCI
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Art, Technology and the Role ofAesthetic Values in HCI
Keith Douglas, CMU Philosophy
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Overview
• Introduction
• Values in Technology
• Ethics and Aesthetics
• Dangers and Limitations of Aesthetic Values
• Necessity of Aesthetic Values and HCI as casestudy
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Introduction
• Brenda Laurel
• Philosophy of Technology
• HCI as a Technology
• "For more"
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Brenda Laurel
• Computers as Theatre
• Artistic categories
• Reinterpreting the models used in HCI
• "More art"
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Philosophy of Technology
• Philosophy of Science vs. Philosophy of
Technology
• Mario Bunge
• The "Rule Based on Law" principle
• Moral Ambivalence
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HCI as Technology• Pure science vs. Applied Science vs.
Technology
• Computing
• Industrial Psychology, Educational
Psychology
• Psychophysics as simple effective example
(from : http://aris.ss.uci.edu/cogsci/personnel/ hoffman/ColorPhi.html)
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Ethics and Aesthetics
• "Value theory"
• Action
• Ethics concerned with good, right
• Large focus of philosophy of technology
• Aesthetics concerned with beauty
• Overlooked by some philosophy of
technology
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Dangers and Limitations ofAesthetic Values
• Heidegger's notorious quote:"Agriculture is now a mechanized food industry, in essence
the same as the manufacturing of corpses in gas chambers and extermination camps, the same as the blockade and starvation of nations, the same as the production of hy
drogen bombs."
(From the original "The Question Concerning Technology".)
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Dangers and Limitations ofAesthetic Values - Part 2
• Christianity and religion in general
• Different values
• What do we do?
(Titian's Assumption of the Virgin)
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Necessity of Aesthetic Values
• Usability
• Distractions
• "Making a good impression"
• Division of labour
• Testing, Testing, Testing
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Usability
• User friendly
• Accessible interface
• Computers and software as one class of
examples
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Distractions
• Unnecessary "Cuteness"
• "Focus on the Goal, not
the Task"
• Tools vs. Toys
• Efficiency & use of
resources
(Warner Bros.' Daffy Duck)
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"Making a Good Impression"
• Splash screens
• Visible Interface (menus, "starting points")
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Division of Labour
• Integration of Form and Function
• Interface Builder
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Division of Labour - part 2
• Multiple Approaches To Same Task
vs
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Testing, Testing, Testing
• Brenda Laurel revisited
• Functionality as aesthetic valuetestability