Art and Animation - IEEE Computer Society · PDF fileCharles A. Csuri is professor of art...
Transcript of Art and Animation - IEEE Computer Society · PDF fileCharles A. Csuri is professor of art...
Guest Editors' Introduction
Art and AnimationThomas A. DeFanti and Charles A. Csuri
We have selected articles of inter-est to technicians, written by artists,which tend to be personal opinionsand somewhat different in stylefrom formal, detached scientificpapers. We did not consider subjec-tive filtering of information to beanything negative but rather a chal-lenge to the reader. In fact, we hopethat some of you will feel obliged tosubmit critiques of these articles forfuture publication in CG&A. Webelieve it is essential for practicingcomputer graphics professionals tounderstand and appreciate the tech-nological and cultural concerns ofpeople whose life work is producingvisuals. D
Thomas A. DeFanti is an associate professorin the Department of Electrical Engineeringand Computer Science at the University ofIllinois at Chicago, where he is also directorof the Electronic Visualization Laboratory.He is chairman of SIGGRAPH, and previ-ously secretary. His published work includes13 papers, two chapters, and one book. Hehas also produced 15 videotapes, one of
which, Spiral PTL, has won three international awards. Heprovided material for two commercial films: Star Wars, onwhich he worked with Larry Cuba, and UFO Target Earth.DeFanti is also president of Real Time Designs, Inc. QueensCollege awarded DeFanti his BA in 1969, and he received hisPhD from Ohio State University in 1970.
DeFanti can be contacted at the Dept. of Electrical Engineer-ing and Computer Science MC154, University of Illinois atChicago, Box 4348, Chicago IL 60680.
Charles A. Csuri is professor of art educa-tion and computer and information scienceat Ohio State University, where he is alsodirector of the Computer Graphics ResearchGroup, directing a full range of researchtasks. Csuri is also executive vice presidentof Cranston/ Csuri Productions of Colum-bus, Ohio, where he oversees creation of thefirm's 3-D computer-generated animation
for major TV networks worldwide and for leading advertisingagencies. Csuri has been featured in magazines internationallyfrom Business Week to The London Sunday Times, has been aprolific contributor to professional publications, and has hadhis art exhibited in museums worldwide, including a piece in thepermanent collection of the Museum of Modern Art in NewYork. Csuri received his Master of Fine Arts from Ohio StateUniversity in 1948.
Csuri can be contacted at Cranston/ Csuri Productions, 1501Neil Ave.,Columbus, OH 43201.
0272-1716/85/0700-0031$01.00 ©) 1985 IEEEJuly 1985 3 1
"Bridget Riley's Painting 'Currents',"1966 by A. Michael Noll, is an early
attempt at simulating an existingpainting with a computer. Much of
"op art" uses repetitive patterns thatusually can be expressed very
simply in mathematical terms. Thesewaveforms were generated asparallel sinusoids with linear
increasing period and drawn on amicrofilm plotter. A. Michael Noll
also approximated Piet Mondrian'spainting "Composition With Lines"
statistically and created a digitalversion with pseudorandom num-
bers. Xerographic reproductions ofboth pictures were shown to 100
subjects, and the computer-gener-ated picture was preferred by 59.
"Sculpture," 1968 by Georg Nees, is one of the earliest sculptures created completelyunder computer control. This piece was exhibited at the Biennale in Venice in 1969. Neeshad a long-standing interest in the study of artificial visual complexity in connection withthe chance-determination relation. He programmed a Siemens 4004 computer to generatepseudorandom numbers, which were tightly controlled to determine width, length, anddepth of rectangular objects. The three-dimensional data was stored on magnetic tape andused to drive an automatic milling machine off line. The sculpture was cut from a block ofwood.
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