Arnold Bakker Games

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puter games, overy, and Work: A Diary Stu .dr. Arnold B. Bakker mus University Rotterdam, NL ldbakker.com

description

Impact of gaming on next day's work experiences

Transcript of Arnold Bakker Games

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Computer games,Recovery, and Work: A Diary Study

Prof.dr. Arnold B. BakkerErasmus University Rotterdam, NL

www.arnoldbakker.com

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Computer Games

• Prevalence• Every day, millions of users interact, collaborate, and form

relationships with each other through avatars in online

environments (Yee, 2006)

• MMOPRGs • Massively Multi-User Online Role-Playing Games

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Computer Games

• Games enable fictional roles

• Opportunities for recovery from

work-related effort?

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• Psychological detachment

• Relaxation

• Mastery

• Control

Recovery

Fritz & Sonnentag (2007)

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• Basic need satisfaction

• Escape from reality

Recovery

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• Physiological arousal

• Use of same energetic resources

Or Effortfull?

May depend on type of gameMay depend on type of game

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• Competitive, “Killers”• Franken & Brown (1995): Motivated to put forth effort, which

costs energy

• Cooperative, “Socializers”• Cole & Griffiths (2007): MMORPGs as highly socially interactive

environments providing opportunity to create strong friendships

• Glomb et al. (2011): Feeling good by doing good

Game Types

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Game length has a negative impact on (a) recovery, (b) vitality, (c) cognitive liveliness, and (d) flow when the game is competitive (vs. cooperative)

Hypotheses

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Energyin the morning

Flowduring the day

Gamingin the evening

Game Type

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• Diary study• 41 employees / gamers• 5 days, 3 times per day• Mean age: 27 years (SD = 5)• Various occupations• Most participants were male

Method

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• Game length and type •Recovery (Sonnentag)• “Because of the activities I have done

yesterday in my leisure time, I feel recovered”

•Vitality (Shirom)• “I feel I have physical strength”

Measures

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• Cognitive liveliness• “ I feel I can think rapidly”

• Flow (Bakker, 2008)• “Today, I was totally immersed in my work”• “Today, I felt cheerful when I was working”• “Today, I got my motivation from the work itself,

and not from the reward for it”

Measures

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Energyin the morning

Flowduring the day

Gamingin the evening

Game Type

+

+

-

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Conclusions

• Competitive games cost energy; • CGs have negative impact on work-related flow• Cooperative games flow• Games can offer opportunities for recovery; competitive games do not.

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Thanks!

www.arnoldbakker.com