Are you addressing the Creativity in Engineering … 12 JANUARY 2017 Last year in a normal classroom...
Transcript of Are you addressing the Creativity in Engineering … 12 JANUARY 2017 Last year in a normal classroom...
Creativity in Engineering Education ?
Are you addressing the
José Carlos Quadrado
Jaipur
12 JANUARY 2017
Last year in a normal classroom
Creativity incubation in the normal curricula
José Carlos Quadrado
Problem Based Learning approach
How does an Induction Motor work?
How can you detect and correct failures? Start by building one!
Creativity incubation in the normal curricula
José Carlos Quadrado
Creativity incubation in the normal curricula
José Carlos Quadrado
Creativity incubation in the normal curricula
Creativity incubation in the normal curricula
José Carlos Quadrado José Carlos Quadrado
Creativity incubation in the normal curricula
José Carlos Quadrado José Carlos Quadrado
After: Taking a selfie with the Professor
Creativity incubation in the normal curricula
José Carlos Quadrado
Posting in the facebook…
and commenting.
Creativity incubation in the normal curricula
José Carlos Quadrado
Very Interactive classes
Creativity incubation in the normal curricula
José Carlos Quadrado
José Carlos Quadrado
Who is beautiful ?
Am I ?
One of the first engineering questions
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Preferred Proportions
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The golden ratio
118.145 =
1.618
618.618.11
=1
Creativity
Creativity is the act of turning new and imaginative ideas into reality.
If you have ideas but don't act on them, you are imaginative but not creative.
Creativity involves two processes: thinking, then producing.
A device to remind you to mail a letter
Reuben Garret Lucius Goldberg (4 July 1883 – 7 December 1970) was a cartoonist, sculptor, author, engineer, and inventor who received a 1948 Pulitzer Prize for his political cartooning. He is best known for his series of popular cartoons depicting Rube Goldberg machines, complex devices that perform simple tasks in indirect, convoluted ways.
José Carlos Quadrado
Successful design requires two different kinds of thought
Convergent Thinking – narrowing the design space
Divergent Thinking – expanding the design space
Need Multiple Alternatives
“BEST” Alternative
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The early design decisions are the most important
Time
Plan
ning
% o
f Cos
t Com
mitt
ed
Con
cept
Des
ign
Detailed Design
50
100
Act
ual M
oney
Spe
nt
ref. The Mechanical Design Process, by D. Ullman, McGraw-Hill, 3rd edition, 2003
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Common Pitfalls in Concept Generation
1. Not Listening to, or Misinterpreting the Customer
2. Premature Selection, Design Lock – “Don’t marry your first idea”
3. Poor literature/patent search
4. Poor Team Process
5. Ignorance, Stupidity
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Barriers to Creativity
• Emotional – fear of failure/taking risks/ego damage, fear of chaos/ambiguity, easier to judge than create (and be judged by others)
• Cultural – taboos, imagination/playfulness are discouraged, tradition/status quo preferred to change
• Intellectual – lack of correct information, skill, proper tool • Environmental – poor team dynamics, lack of support,
distractions
Ref. Conceptual Blockbusting, by James Adams, AddisonWesley, 1986
• Perceptual – stereotypes, preconceptions, inability to see problem from various viewpoints
“Fish is Fish”, by Leo Leonni, 1998
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Aids for Generating Alternatives
• Lateral Thinking • Mental Push-ups
• Brainstorming
• Random Stimulation
• Analogy
• Organizing and Combining
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Lateral Thinking
Systematic identification of alternative solutions before committing yourself to an apparent “best” solution a) resist urge to pursue any concept in detail
b) avoid critiquing any concept
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Mental Push-ups using lateral thinking
• List 15 non-traditional uses for a spoon
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Abarriertocrea+vedesignisthetendencytobetoocri+calofunusualapproachesbeforeexploringtheiradvantages.Describefiveadvantagesofthecoffeecupshownbelow.
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Asteelpipeisimbeddedinconcrete.ThepipeIDis.06”largerthanapingpongball.Therearesixpeopleintheroom.Youhavethefollowingobjects:
100’ofclotheslineCarpenter’shammerChiselBoxofWhea+esFileWirecoathangerMonkeywrenchLightBulb
Listasmanywaysasyoucanthinkoftoremovetheball,withoutdamagingthefloor,tubeorball
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Cultural Blocks to Creativity
TheGoodyearTireCo.proposalforaninflatablespacesta+onepitomizestheculture-boundlimita+onsofdesign.Itwastobefoldedwithinarocketnoseandinflatedinspace.
Amock-upoftheGoodyearspacesta+ondemonstrateshowmuchtheconceptowedtoabias-belted+re
Ref. Engineering and the Mind’s Eye, by E. Ferguson, MIT Press 1993
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Consumer Product Design Project - Overview
• Determine Customer Needs and Specifications – should be well in-process and must be complete before concept selection
• Elevator Pitch
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The Design Process, according to Bernie Roth, Stanford
• Understand the need, (have empathy with user) • Commit yourself
• Be stupid • ETC (Express, Test, Cycle)
• Question constantly the results and the process
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Understand and clarify the problem
1. Need: Is there a real need(s), what are they?
2. Market: Who are all the potential customers? How large is the potential market?
3. Cost target: What would customers be willing to pay?
4. Use: What attributes (features) are needed? Why would a customer use it? How would they use it?
5. Competition: What other alternatives currently exist?
6. Spinoffs: Are there other related needs that you discovered that could lead to a more viable product?
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Translate needs into actionable specifications
• Prioritized list of customer needs Ease of use, aesthetics, low price, long life, safety,
etc.
• Target specifications for the product Cost, weight, size, strength, MTBF, FDA specs, ….