Archie: The Archeaologist

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    Chapter 1THE PROBLEM AND REVIEW OF RELATED LITERATURE AND STUDIES

    Introduction

    Protect the Past. Shape the Future. It describes the importance of some

    historical places that we can find all over the world and protect them or preserve

    it for the next generation. Being an archaeologist, involves recording and

    interpreting artifact, planning and researching excavations, conservation and

    publicity and educating a wide variety of people from developers to children

    school. It also makes one appreciate the struggles that have brought them to be

    what and where they are today. Because of the adventures you can experience

    and the knowledge one can get, it would be fun to become an archaeologist. It

    can enrich minds and give importance for us the things God had given and made

    realize how important nature is.

    There are different genres of games just like any games you play on your

    pc. There are role playing games, action games, strategy games, puzzles,

    simulations and a few more. One type of mobile game that is becoming popular

    today is Role-Playing game (RPG). It can be translated into mobile phones giving

    importance on storytelling. Much like the text-based role playing games of before,

    the current crop of mobile phone role playing games have put more emphasis on

    how the story unfolds and develops as you progress deeper and deeper into the

    game. In most role-playing games, you play the part of the character that you

    choose and continue on the journey until you complete the story. It can also be

    seen as a sort of interactive novel that enables you to see how the story

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    develops while also experiencing being a part of it. There are also puzzle games

    wherein you have to solve a certain problem in order to reach your goal.

    Flash games are now becoming popular on the internet and many game

    developers are now using flash program for their games, because of this the

    proponents decided to use Flash CS3 for their study. Adobe Flash CS3

    Professional is the first version of Flash released under the Adobe name. CS3

    features full support for ActionScript 3.0, allows entire applications to be

    converted into ActionScript, adds better integration with other Adobe products

    such as Adobe Photoshop, and also provides better Vector drawing behavior,

    becoming more likeAdobe IllustratorandAdobe Fireworks. The Flash authoring

    environment enables game, animation, advert and web page feature creation.

    Using Adobe Flash CS3 we can easily play games while existing on most

    computers and many mobile phones, the Flash player is also available as a

    stand-alone player that can be downloaded, or ships from Adobe as part of Flash

    CS3. The Flash player has become widespread throughout the mobile phone

    market through its lightweight version called Adobe Flash Lite.

    Since most of the mobile phones have a built in Adobe Flash Lite, the

    proponents decided to make a mobile game that will run on this type of mobile

    phones. Flash Lite is a development technology implemented at the client-side,

    or user interface layer. Recent changes toActionScript allow Flash Lite to better

    integrate with and even compete with device-layer technologies like Java ME and

    BREW. Flash Lite should not be considered a mobile operating system like

    Symbian OS, Windows Mobile, or iPhone OS: it is a technology for developing

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    applications that run on a mobile operating system. Flash Lite 1.1 supports Flash

    4 ActionScript. Flash Lite 2.0, based on Flash Player 7, supports Flash 7's newer

    ActionScript 2.0. Flash Lite can add audio and interactive elements without the

    use of other technologies such as JavaScript. As with Flash, Flash Lite is able to

    read and redraw external XML content.

    With this in mind, the proponents have created a game that would help

    educate the gamers about the historical places in the world. There are many

    educational games everywhere and is proving to be an effective teaching

    instrument. With the mobile phone being a popular gadget around the world and

    one that almost every person can access easily, it is now an ideal medium to

    reach people of every age as long as they have a phone and likes to play.

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    Review of Related Literature and Studies

    The proponents have collected the following articles from internet, books

    and other sources that will help give a definite background of the problem. This

    section discusses the related literature of the study including the foreign and local

    studies, synthesis of the study, conceptual framework and definition of the terms.

    Foreign Literature

    The first game released for mobile phone was known as the Snake; first

    released in 1997 as an embedded application for Nokia phones. As time goes by,

    the snake became a multiplayer mode that used an infrared interface says Graft

    (2001). This became the start of many mobile game developers to target

    developing a more high-tech game; this gave the people more choice of games

    that they can download to play.

    One of the primary reasons why mobile games are in high demand is the

    casual, comfortable and interactive gaming engagement they provide. says

    Sarah Shaukat (2008) in her writing entitled The Rising Mobile phone fever.

    The mobile phone is indeed very handy. You can always have it with you

    wherever you are and just keep it safe in your pocket.

    Nowadays the mobile gaming industry is growing fast and is now widening

    the genres that they take up (Collins, 2008). Role playing is one of the genres

    that are becoming popular in mobile games. In the article written by William

    Doggett (2007) entitled Experiencing the Role Playing Game states that Role

    playing games appeal to a creative person with an active imagination. You are

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    granted the ability to take the protagonist of the story wherever you would like

    him or her to go. An RPG (Role Playing Game) is much like a script. You are

    acting out a part, however, you are also writing the stories as you go he also

    stated You are not playing yourself. You are playing a fantasy character within a

    fantasy world.

    As Dogett above-mentioned, in a Role Playing Game the player will act as

    the character. The player shall be the one to determine the action of the

    character based on the characterization. He is going to experience being in the

    shoes of the character he chooses to be and this shall be a big factor in

    determining the outcome of the game. Together with the fact that with the help of

    modern technology, the features of your mobile phone are gradually improving

    (Shaukat,2008), put this together with an effective storyline for a game and this

    will be an appealing mobile game.

    Local Literature

    Mobile games are becoming famous. Many of the companies in the

    Philippines have decided to enter the mobile gaming industry just like the

    company called e-Games. As Fernando mentioned in an article, he said that

    having their games to be compatible for mobile phones they will reach more

    people even if they are not online since most Filipinos have mobile phones. (The

    Philippine Star, 2008)

    According to Connelly (2007) who made the article Your kids Are Smart

    Thanks to video Games state that there are many other benefits that come with

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    the use of video games. Recent studies have proved that a playing computer

    game helps to develop problem-solving skills, critical thinking and sequential

    reasoning abilities. They are also good for the development of spatial reasoning

    and memory skills, as most games involve the placement of objects in 3-

    dimensional spaces as well as the use of floor plans, maps, mazes and puzzles.

    Video games are also good for the development of artistic abilities in

    children. Many games have incredibly creative graphics and storylines that are

    sure to inspire any creatively inclined youths. They are especially good for any

    children who dream to become writers some day. It is important to be able to

    build imaginary worlds as a writer, and many of the fantasy based games show

    them what is possible when you think creatively.

    Playing computer games can also be good for language skills. Many of the

    games involve foreign languages and translations from Japanese to English, and

    vice versa. There is also the cultural aspect of playing a game that was made in

    a foreign country. Many games depict scenarios that are found in the country

    where it was made. Children can learn about the differences and similarities

    between them and the people in other countries around the world. They can gain

    access to anthropological information every time they play a video game on their

    Xbox 360, Playstation 3 or Nintendo Wii consoles.

    (http://www.articlear.com/Art/36150/630/Your-Kids-Are-Smart-Thanks-To-Video-

    Games.html)

    According to Espada (2008) who made the article entitled e-Games

    Launch Mobile Games for RAN Online, stated that The popularity of e-Games

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    titles is immense and these mobile games are just perfect for the players who

    cant get enough of RAN Online

    The article states that the e-Games will be one of the first online gaming

    publishers to bring gaming titles to the mobile phones It can continue engaging

    the gamers with their favorite titles even when their offline. As of now many

    Filipino have mobile phone it is very popular in terms of gaming. The legendary

    game MMORPGs (Massive Multiplayer Online Role Playing Games) it is fine

    example of a successful innovation in game today. These games not only

    provide a new perspective on gamers but its ability to make the users socialize

    with different players in the game.

    Rapatan pointed out that whats important for a game is to be engaging

    because when you are adopt in the game, it increases the state or condition of

    the player to achieve the goals set early in the game, unmindful of the lessons

    to be learned every step of the way. It is important for the character to have, not

    just action goals but histories. In an RPG (Role Playing Game), the character and

    setting must be very interesting because you have to transport the gamer to an

    action-oriented world. (Estopace, 2008)

    Foreign Studies

    According to Mulcahy (2005) who made a study entitled Role Playing

    Character and the Selfstates that People all over the world participate in role-

    playing games. The people who are interested in role-playing vary as much as

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    their reasons for doing it do. Thus, their actions within the game prove the

    outcome of the game resulting from their actions.

    In the study Learning to Play or Playing to Learn - A Critical Account of

    the Models of Communication Informing Educational Research on Computer

    Gameplay by Hans Christian Arnseth, he mentioned that many believe that

    computer games help in the development of the skills of those who play the

    game (Kirriemuir & McFarlane, 2004). By playing a game they will be able to

    develop their skills in strategy making and also decision making skills, especially

    when playing as a group they will learn to cooperate and respect others. He also

    mentioned that children learn by playing and seeing things for what it is rather

    than that of just paper and pencil.

    There are now many simulation games in the internet, through these types

    of games players are going to experience events that are close to how reality

    works and learn, it can be engineering, mathematics and many others.

    There are now many who would like to use games as means to reach

    people around the world. The study Room of Wonders Educational Game for

    Muse des Beaux-Arts de Rennes (MBAR) by Kahn + Associates, their study

    aims to educate the people about the art education in France and the United

    States. The game is made to be played in the internet. In the game Marquis de

    Robien, the man who owns the room is the one to welcome you and give you

    instructions. The goal of the game is to find all the missing pieces of his

    collections and earn it by solving some puzzles. The items to be found are going

    to be placed in the Room of Wonders. You will be able to view their information

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    by selecting the objects from the gallery. These elements were combined using

    FLASH to provide a smooth interaction for young players. The parts of the game

    were divided into modules to make it easier for downloading over the web.

    Local Studies

    The study of Verne (2006) entitled Tales Series showed a character that

    can move button along with a direction button in different directions. The

    character can various kinds of attacks like slashes and thrusts or ground-to-air

    and air to ground type attacks. The character weapon usually has different attack

    values for a slash or a thrust. There are three modes of control for each

    character: jump, run, and fly. At any time, the player can bring up a menu which

    pauses the action and allows him or her select an item or an ability to use, to

    choose a spell to cast, to change a character artificial intelligence tactics, and to

    escape from the battle among other things.

    In addition, the study of Rivera (2007) entitled Threads of Fate created a

    computer game which provides fun and enjoyment to the users with the use of

    computer game concepts. It is a form of interactive and collaborative game play.

    The game masters role twofold: to provide a world and cast of character for the

    players to interact with and to adjudicate how these interactions proceed but may

    also be responsible for advancing some kind of storyline or plot. Threads of fate

    conclude with the use of storyline and game play for the development software

    that has been proved to be significant by the evaluation of the respondents.

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    Synthesis

    The study ofKahn and Associates aims to educate the people about the

    art education in France and the United States. It is similar to the proposed study

    in terms of the goal of the game, to find all the missing pieces of his collections

    and earn it by solving some puzzles. The items found are going to be placed in a

    certain place. You will be able to view their information by selecting the objects

    from the gallery. The proposed study is similar in the sense that both of them are

    educational games and also that they are both made using flash.

    In the study entitled Learning to Play or Playing to Learn - A Critical

    Account of the Models of Communication Informing Educational Research on

    Computer Gameplayis also similar to the proposed study in terms of developing

    the skills of those who play the game. The user will be able to develop their skills

    in strategy making and also decision making skills.

    The study Tales Series is similar to the proposed study in terms of the

    character that can move along using directional buttons in different directions.

    The character weapon usually has different attack values for a slash or a thrust,

    but the proposed study only has a gun and limited amount of bullets which is

    going to serve as a challenge to the player. The character created by the

    proponents also cannot fly and neither does he have any supernatural powers.

    Threads of Fate, this study is related in the proponents study because of

    the storyline that he mentioned. A game has to have a story in order to be

    interesting for the users. With this as one of the basis in creating the study, the

    proponents have created a simple storyline to understand the gameplay.

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    End of theGame

    Complete the

    artifact and build

    your own

    museum.

    GameplayTo experience thewhole process of

    the game

    Start of the Game

    Read the

    instruction of the

    game

    Choose new game

    OutputProcessInput

    Conceptual Framework

    The proposed mobile game will need one mobile phone that has a flash

    player version 2.0 and above.

    Figure 1.1 the IPO Diagram

    Figure 1.1 illustrate the (IPO) input process output chart which the

    proponents used to represent the conceptual framework of the proposed mobile

    based software.

    Figure 1.2 the IPO Diagram of the Proposed Mobile Game

    The Figure 1.2 shows an overview of the applications processes. The first

    process to occur is the user will select the new game on main menu. Then the

    player shall go through the Gameplay which will have three to five items to collect

    within the obstacles in every mission. The output of the game is the player shall

    collect the required items in order to finish the game.

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    Statement of the Problem

    The focus of the study is to develop a game that will provide fun and

    enjoyment to the user through the use of Mobile Role Playing game.

    The main problem ought to answer the following questions:

    1.) What is the level of assessment of the respondents on the proposed

    study in terms of:

    a. Scenery/ Settings

    b. Audio Effects

    c. Character

    2.) What is the level of the perceptions of the respondents on the

    proposed mobile role-playing game in terms of:

    a. Screen Layout

    Text

    Color

    Graphics

    Menu

    b. Ease of use

    3.) Will the developed role playing game be useful in providing a storyline

    that would interesting to the user in terms of:

    a. The setting of the story

    b. The character of the story

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    c. The events in the story

    Hypotheses

    This part of the study is focused on predicting what will be the result of the

    study. The study aims to reject the following hypotheses:

    1.) That the proposed mobile game will not be able to give certain

    information about each artifact found in the game.

    2.) That the proposed mobile game will not be effective in providing a

    gameplay that would give fun and enjoyment to the user.

    3.) That the proposed mobile games screen layout such as text, color,

    graphics and menu will not be attractive to the user.

    Significance of the Study

    The proposed study Archie: The Archaeologist aims to develop a game

    that will show the different places in the world which will provide knowledge and

    entertainment to the user through the Role Playing Game.

    The following would benefit from the study:

    The Proponents. The proponent would gain from this study the

    knowledge in making the software and the experience of being able to make their

    own game.

    Mobile Users. The mobile users/consumers would benefit from the

    proposed study for they will gain fun and entertainment, to test their strategy to

    finish the game

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    Students. The proposed study will help the students with their future

    studies and serve as their reference.

    Scope and Limitations

    The goal of the study is to develop a game that would allow the user to

    experience on how to be an archaeologist through the use of role playing game.

    It would also stimulate a fun-learning experience for the user. It will show some

    archaeological sites of the world in Egypt, Siberia and Pennsylvania.

    In this study, the concept of an RPG (Role Playing Game) will be applied.

    It is in a form of interactive and collaborative story telling. Whereas cinema,

    novels and television shows are passive, role playing games engage the

    participants actively and allowing them to simultaneously be an audience and

    actor. The user plays the part of character in an imaginary world that is organized

    and adjudicated. Mobile Role Playing Game also assigns various attributes to the

    character such as gun with limited amount of bullets and also health points.

    The proposed study will also apply the two major factors of the Role

    Playing Game concept in developing the software, the Gameplay and the

    Storyline. The Gameplay often involves unique features in the game such as

    character development whereas character advance through archaeologist tools

    and items which make it interesting for the player to play the game. The Storyline

    often involves intricate plots and acts as the main backbone of the game in which

    the flow of the game, player and the game interaction, and where the events in

    the game revolve around it.

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    The user shall go through different sequence of events before to proceed

    to the next level. There will be three missions: mission 1 as easy, mission 2 as

    average and mission 3 as difficult. She/he must solve the task given, slay

    monsters and solve the puzzles. Each mission has different kind of fiend

    depending on the place. The main goal of the proposed game is to be able to go

    through all the obstacles successfully until the player collects all the treasure of

    each place and be able to build the museum of his dream.

    The proposed study is limited to a 2D environment. The proposed study

    also does not support network play such as Bluetooth or two player option, world

    map and saving option. The proponents will not include high score because most

    RPG based game does not have high score; it has no time limit so that the

    players will enjoy the game. The software to be use is Adobe Flash CS3 and

    Adobe Photoshop CS2. The game can run on mobile phones that has flash lite

    2.0 and above like Nokia 6600. This game can only be played on mobile phones

    and can be pass through Bluetooth as .swf file to other mobile phones that also

    has Flash Lite. The screen size must be 240x320 for best view of the game.

    Definition of Terms

    .swf (Shockwave Format). It is the file extension of Adobe Flash.

    2D Game. It is image is not just a representation of a real-world object, but

    an independent artifact with added semantic value; two-dimensional models are

    therefore preferred, because they give more direct control of the image.

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    ActionScript. Initially designed for controlling simple 2D vector

    animations made inAdobe Flash (formerly Macromedia Flash).

    Adobe Flash. Is a multimediaplatform originally acquired by Macromedia

    and currently developed and distributed by Adobe Systems. Flash is commonly

    used to create animation, advertisements, and various web page Flash

    components, to integrate video into web pages, and more recently, to develop

    rich Internet applications.

    Adobe Flash Lite. Is a lightweight version ofAdobe Flash Player, a

    software application published byAdobe Systems.

    Game Mechanics. Is a rule based systems / simulations that facilitate and

    encourage a user to explore and learn the properties of their possibility space

    through the use of feedback mechanisms.

    Gameplay. Includes all player experiences during the interaction with

    game systems, especially formal games. Generally, the term gameplay in video

    game terminology is used to describe the overall experience of playing the game

    excluding factors like challenges and movement.

    MMORPG (Massively multiplayer on-line Role playing Game). Is a

    genre of computer role-playing games in which a very large number of players

    interact with one another within a virtual game world. As in all RPGs, players

    assume the role of a fictional character (often in a fantasy world), and take

    control over many of that character's actions.

    RPG (Role playing Game). Is a game in which the participants

    assume the roles offictional character. Participants determine the actions

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    of their character based on theircharacterization, and the actions succeed

    or fail according to a formal system of rules and guidelines. Within the

    rules, players have the freedom to improvise; their choices shape the

    direction and outcome of the game.

    Chapter IIMETHODOLOGY AND SOFTWARE DESIGN

    This chapter discussed the topics about research design, research setting

    the respondents of the study, the gathering procedures, the data gathering

    instruments and the statistical treatment. These tools will be used to develop the

    mobile game application and evaluate the result.

    Research Design

    According to the process of methodology, the researchers had use

    descriptive research of its concerned with the design to describe and provide

    facts that are needed in developing the mobile game.

    The researchers had provided the respondents questionnaires, which are

    later tallied. This had determined the success of the study. This depends upon

    the result of the survey. This determined the essential factors that will be met by

    the proposed study.

    Research Setting

    The proponents carried out evaluation in AMA Computer College Lucena

    Campus, which was located in M.L Tagarao St.Iyam Lucena City.

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    The proponents choose AMA Computer College at M.L Tagarao St.Iyam,

    Lucena City in conducting in the study about Archie: The Archeology because

    most students of the said school were using mobile phone with built in Adobe

    Flash Lite.

    Respondents of the Study

    The respondents will be composed of twenty (20) game enthusiasts:

    fifteen (15) BSCS/BSIT Students (3rd Year) of AMA Computer College, and five

    (5) IT Professionals. The respondents are responsible for the evaluation of the

    proposed study. This will be based on the criteria that are provided by the

    proponents in order to meet the objective of the study.

    Sampling Techniques

    The respondents of the study are composed of twenty persons. The

    proponent respondents are composed of fifteen CS/IT student and five IT

    Professionals.

    Table 2.1

    Distribution of respondents of the evaluation of the Study

    Type of Respondents Number of Respondent

    BSCS/BSIT Student (3rd Year) 15

    IT Professionals 5

    Total 20

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    Data Gathering Procedures

    In constructing a certain type of software, is important to collect ideas from

    the people that will be using it. It can be viewed based on what the individual

    project from the automated program.

    Descriptive Method of Research was used as the basis of collecting

    information regarding the application. The study made use of this method

    because it provides a clear view on what data are needed to fulfill its significance

    in relation with the study that is being taken.

    A cautious selection of research method must be applied in order to verify

    the possibility of making the proposed application and if it can carry out the goal

    of the study. And in order to accomplish it, the proponents used different

    methods of research in order to gather relevant information to be used for the

    proposed software. The proponents used library research and web research. The

    library research involves reading books, magazines, newspaper articles found in

    the library. It helped the proponents undergo with the related studies with the

    help of different thesis. Web research involves surfing relevant information from

    different websites over the internet. Because with use of internet the proposed

    study of the proponents become easy to collect and gather some needed

    information. In this section the proponents showed how the product is evaluated

    in terms of its performance and quality.

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    Data Gathering Instruments

    The proponents gathered data with the use of instruments that were cited

    and described by the following:

    Questionnaires. This is a list of questions which is related to find out the

    overall performance of the software. The questions in the questionnaire pertain to

    effectiveness, usefulness and accuracy which are relevant towards the

    evaluation and how the proposed application proves to be relevant the

    respondents.

    Internet Exploration. Browsing the World Wide Web, to get further

    information which best relates to the study.

    Statistical Treatment

    The proponents used the five-point likert scale method in order to analyze

    the data and give the respondents five choices. The choices are excellent, very

    good, good, fair, and poor. The result will be based upon the evaluation of the

    respondents to the proposed mobile game.

    Table 2.2

    Modified Likert Scale Method

    Legend Verbal

    Interpretation

    Weight Interval

    E Excellent 5 4.21-5.00

    VG Very Good 4 3.41-4.20

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    G Good 3 2.61-3.40

    F Fair 2 1.81-2.60

    P Poor 1 1.00-1.80

    The proponents as shown above used the five point likert scale method in

    tabulating the results of the survey. The following are weight and legends of the

    likert scale table with the equivalent interval of each legend, 4.21-5.00 for

    Excellent (E), 3.41-4.20 for Very Good (VG), 2.61-3.40 for Good (G), 1.81-2.60

    for Fair (F), 1.00-1.80 for Poor (P). this is the formula that will be used to act the

    weight mean WM=(E*5)+(VG*4)+(G*3)+(F*2)+(P*1)/N

    The formula below used to tabulate the result of the evaluation:

    Formula:

    WM=(E*5)+(VG*4)+(G*3)+(F*2)+(P*1)/NTWR

    Where:

    WM = Weighted mean of the respondent

    TWR= total number of respondents

    For Standard Deviation

    (x1-x2)2

    N-2

    Where:

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    SD = Standard Deviation

    Y1 = Mean of the Third/fourth year BSCS/BSIT Student

    X2 = Mean of Computer Shop owner

    N = Total number of respondents

    For T-Test

    T = X1-X2

    SD1 + SDN1 N2

    Where:

    T = Computed T-value

    X1 = Weight mean of the CS/IT Students

    X2 = Weighted mean Computer shop Owner

    SD1 = Standard deviation of the CS/IT Students

    SD2 = Standard deviation of computer shop owner

    N1 = total number of respondents in CS/IT Students

    N2 = Total number of respondents in computer Shop owner