Arch_101_Free_Chapter_Dec2011.pdf
Transcript of Arch_101_Free_Chapter_Dec2011.pdf
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Jordan J. Lloyd
Arch 101
How to get through architecture school.
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Designisnotatalent,itsaskill Havehobbies Understandrules,thenbreakthem Goodlearningtrumpsgoodgrades
Takerisks Asktherightquestions
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PArt 1:
FundAmentAls
efollowingsixideasarewhatIthinkrepresenttheessenceofhowtogetaheadinarchitectureschool.Frombreakingtherulestotakingtimeo,Ihopetochallengeyourassumptionsaboutthedesignprocess.
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Atalentisanaturalaptitudetowardssomething.Askillistheabilitytodo
somethingwell.Skillscanbetaught,butneedstobepractisedagainandagainuntilyoucandoitwell.
Creativity is a skill and a habit. You need to learn and
practise the skill, which then becomes a habit.
-EDB,How To Have A Beautiful Mind
Unlearning
Designisverymuchaskill,asitisanapplicationofcreativity.Ofcourse,havingagoodeyehelps,butbytrainingyourselftothinkcreativelyandapplyingthatskilloverandoveragain,youwillbecomeagooddesigner.
Toadegree,whatyoulearnedinschoolmustbeunlearnedrstinordertogetthemostoutofyourtrainingasadesigner.Isay designerbecauseIdonotmakeanassumptionthatyouwillactuallyendupbeinganarchitect.ereareanumberofreasonsforthis,butitsmainlybecause
anarchitecturedegreeissuchanamazingfoundationforacareerin,well,justaboutanything;frompoliticstoproductdesigntofashion.
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design is not A tAlent,
its A skill
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WhatImeanbyunlearningisnotthesubjectmatteryoulearnedatschool,butthewayinwhichitistaughttoyou.Asyouwillndout,thebestapplicationsofcreativityoccurwhenyoucanmakeconnectionsbetweenseeminglyunrelatedthings,andbeingabletomaketheseconnectionsisavaluableskilltolearnandpractise.
The 10,000 hour rule
eresatheoryaboutbecominganexpertinaparticularskillpopularisedbytheauthorMalcolmGladwellinhisbook Outliers.Gladwellsaysthatyouneedtodosomething(beitplayaviolin,orthinkcreatively)for10,000hourstobecomeamasteratyourchosenskill.Sothats6hourspractiseeverydayforthenext5years.
Doingsomethingfor10,000hoursdoesntcutit,however.ComputerscientistCalNewportassertsyouhavetodowhathecallsdeliberatepractise-putsimply,quantityisntenough.Youwillneedtospecicallypractisethinkingcreativelyandapplyingthoseskills,challengingyourselfandlearningtobecomecriticalaboutyourworkinaconstantfeedbackloop;theexpertsputinaboutthreeandahalfhoursofdeliberatepracticeeveryday,brokendowninto2sessions. Its not just
about putting in hours, its what you do with those hours. Quality trumpsquantity.
Some good news
Manyexperienceddesignersatthispointwillarguethatyoualsohavetopossessagreatdealoftalent.Whilstthisistrue,talentisonlywhatseperatesthevery goodfromthevery best,andeventhatcomesdownto
youropinion.
econtentinthishandbookwillsetyouupwiththethinkingskillsyoucanemploytobecomeagooddesigner.ebestthingaboutwhatiscomingyourway,isthatyourdesignprojectsarethemeansinwhichtopractiseyourskillsoverandoveragainoverthenextseveralyears.
Start practising your design thinking skills rom day 1 and hone
your design expertise over time - your projects are the perect way toexploit learning your skills.
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Design is a unny word. Somepeople think design means howit looks. But o course, i you
dig deeper, its really how it
works.
-SJ,inventor,co-founderofApple, Inc.
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Architectureschoolwilldemandmuchofyourtime,whetherornotitstime-tabled
ornot-itsverydiculttonotworkaerawhile.Havinghobbieswillkeepyousaneandmakesureyoudontloseyourfriends.
Have a good time, all the time.
-VS,Spinal Tap
Balance your social lie with your work
Probablyoneofthehardestthingstomastergiventheamountofworkatypicaldesignstudentdoes.ehardbitisnotalwaysaboutdoingenoughwork,itsactuallynotbeingdisciplinedenoughtotaketimeotohangoutwithyourfriendsandfamily.Ahobbyinyoureveningsandweekendswillgiveyouadditionalskillsyoucanapplytoyourworkinmanycases,andtheyalsoallowyoutomeetnewpeopleandexposeyourselftocareerlifeenhancingopportunities.
Have un and spend time with riends, lie isnt just about your work.A hobby that takes your mind o work is encouraged.
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hAve hobbies
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Rulesoengiveyouagoodstructuretodevelop.Aerall,youwouldntbeinterested
insportiftheydidnthaveanyrules.Designisnodierent,butsometimesrulesneedtobebroken.
I dont believe in no-win scenarios.
-CJT.K,U.S.S Enterprise
Why learning the rules matter
Rulesareameanstoallowpeopletoparticipateinacommunity;solearningtherulesoffootballforexample,allowsyoutogetthemostenjoymentoutofthegame,whetherornotyoureplayingorwatchingit.Ontheotherextreme,lawsandmoralcodesareasetofrulesthatallowsocietytolargelyco-existpeacefully.
Indesign,especiallywhenyouarestartingout,learningtherulesallowotherstounderstandwhereyouarecomingfrom.Tobeeectiveasa
designer,youhavetounderstandtherulesandvaluesattachedtoyourprojects,ifonlyasastartingpoint.
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understAnd rules,
then breAk them
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Evertrieddesigningahousewithnorules?Itsincrediblydicult.Withoutrulesyouroutcomeispurelyamatterofyourowntaste,whichdoesntreallystanduptocriticalreview,andthereforeisfarfromthebestwayofdoingthings.
When to break the rules
Rulescanhelpyoutoplan,organiseanddevelopaproject,butsometimestheyneedtobebentorbrokeninordertocommunicateyourideaseectively.SomeoftheworldsmostfamousartistslikePicassoorVanGoughwereheavilycriticisedfortheirworkintheirtime,becausetheylookedlikechildrensdoodles.eywerebothinfactmasterdrasmen,beingabletodrawandpaintastonishingly
realistically.However,paintingrealisticallydidnotconveytheirideasaboutrepresentingtheworldvividly,orfromanumberofdierentviewpoints.Howdidtheydoit?eybroketheformalrulesofcompositionandmediuminordertocommunicatetheirideas.
Thinking inside the box
DavidGianottenfromtheDutcharchitecturermOMAtalksabout
thinkinginsidethebox.inking inside the boxmeansanalysingeverysingleruleandconstraintaclientoraprojectgivesyou,sothatyoucanndwaystodevelopyourprojectthatadherestotherules;butproducesspectacularandunexpectedresults.Davidaddsthatbreakingtherulesisbestreservedonlywhenthenalresultsareextraordinary.IhaveafriendwhooncehadtodesignaMuseumofTextilesforhismajorproject.Ifhehadfollowedtheruleslikeeveryoneelse,hewould
havedesignedaboringarchiveofartifactsmadefromtextiles.What ifI were to not represent the past, but also the future?, heasked.eendresultbecameanarchivethatcontaineditsownmassivegreenhousetocreatetropicalconditions.Why?TobreedaMadagascanspiderwhosesilkwouldbeharvestedtocreatenextgenerationtextileproductsformilitaryandcivilianapplications,whichisanextraordinaryresult.
In order to bend or break the rules eectively, you must understand
them rst, and knowwhen to break the rules.
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eBatterybyBjarkeIngelsGroupis
designedentirelybyexploitingdanishbuildingregulationsregardingtheheightsofnewdevelopmentsinthecity.
Project name eBatteryBat Faste Batteri
Architects BjarkeIngelsGroup(BIG)Designed 2006
Description
eBatterylinksthreedierentneighbourhoodsinthecentreofCopenhagen,Denmark,withamixofuses-fromahoteltooces,shoppingandleisurefacilities;connectedtogetherthroughabicyclelanethatweavesitswaythroughanewpublicparkspace.espectacular
shapeisdeterminedbyfollowingDanishbuildingregulationrulesforheights,exploitedtoprovidemaximumcommercialreturn.
ImagesBIG
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Maximum heights or buildings in
Denmark are determined by the distance
to the adjacent buildings o the site.
By ipping the distance silhouette 90,
the maximum height o a proposed
development is generated entirely by the
building regulations.
...cutting out chunks o the maximum
volume. The red lines are fll in the areas
let, and are expressed as a series o oors.
Primary connections, views and arrivalpoints between each side the site are also
plotted...
The end result is an extraordinary piece
o architecture that has been generated
entirely rom thinking inside the box.
By joining up the two silhouettes, the
maximum volume the site can achieve is
specifed.
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Grades,muchlikeIQtests,areameasureofhowyoustackuptoaparticularvalue
system.erearemanyvaluesystems,sofocusonwhatyouwilllearn;notthegradeyouwant.
A lot o people never use their initiative because no-one
told them to.
-B,gratiartist
Grades are a consequence, not the aim
OneofthemostcommonquestionsIgetaskedbystudentsiswhatdrawing/idea/design will get me the best grade?
Forastart,thatsanincrediblycomplexquestiontoanswer.Moreimportantlythough,isthatitsnotthebestquestiontoask.ethingabouteducation,andthereasonwhyyouspendsomuchtime,eort(andmoney)intoit,isthatyouareheretoexpandyourknowledgeandyourskillbase.Afarbetterquestiontoaskiswhat drawing/idea/design
willexpand my knowledge?Youcanbeforgivenforwantingtoachievehighgrades;aerall,youmostprobablyhavecomefromaschoolsystem
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good leArning
trumPs good grAdes
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thathasstigmatisedmistakesandrewardedthosewhoconformtotheacademiccurriculum.YoumayhavegotanA*inbiology,butunlessyouhappentobeaurologist,isitworthrememberinginextremedetailhowyoururinarytractfunctions?
Ifyoujumpedinatthedeependandbegintodothingstosatisfyyourownthirstforknowledge,ratherthanwaittobetoldwhattodo(orworse,dothingsbecauseitwillsatisfyyourtutors),youwilldowell.Insamecases,agoodgradeisaconsequenceofsomethingyoudoforyourself.Inothercases,youmaynotgetthegradeyouwerehopingfor,butattheveryleastyousatisedyourowncuriosity.
There are diferent value systemsGradesaresimplyarepresentationofdoingwellinaparticularvaluesystem,andtherearemanyvaluesystems.Ifweweretotalkaboutintelligence,havingananalyticalmindforexamplemakesyouintelligent,butsodoesasyntheticmind(beingabletocombineseeminglyunrelatedthings),bothoftheseareusefulinarchitecture.
Likewise,letusconsideratypicaloceblock.Fromanarchitectural
valuesystem,wemayjudgeitasboringornon-descript,butfromaneconomicorprotvaluesystem,itmaybeconsideredexceptional.eresulttoshootforofcourse,isboth.
Whatgradeyougetattheendofyourdegreeislargelydeterminedbytwothings:Firstly,itisdeterminedbycompetencyincertainareassetoutbyyourcountrysarchitecturalgoverningbody.Secondly,itisassignedbyyourtutorswhohaveaverygoodideaatwellyouaredoing.
Look out or #1
Expandingyourknowledgeandhavingagoodattitudetowardslearningforyourselfwillgetveryfarindeed.Yourtutorswillnoticewhenyougooutofyourwaytoexpandyourknowledge,butthisissecondarytowhatyouwillbegettingoutofit.
Its ar more important to ocus on what knowledge or insight youwill gain, rather than get a good grade. Use your initiative.
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Risktakingisanessentialpartofthedesignprocess.Withouttakingrisks,progressis
nevermade,atbestitwillleadtoawholenewwayofdoingthings;atworst,afailedriskisjustonemorelifeexperience.
I you are not willing to risk the unusual, you will have
to settle or the ordinary.
-JR,entrepreneur
Embrace ailure
Fromanearlyagewearetaughttobelievethatfailureshouldbestigmatisedandshouldbeavoidedatallcosts.Failureisanaturalpartoflearning,anditsreallynottheendoftheworld!Evenifyouthinkyouhavefailed,youhavemerelyfoundawaytonotdoaparticularthing(andevenafailureinonecontextleadstoasuccessinanother).
Forsomereasonmanypeoplethinkthattakingriskswillamounttofailureandthereforebuildinarisk aversionmentality.Ariskthathas
beensuccessfullypulledowillleadtogreatthings,andthedownsideisyoufail.Bigdeal.Pickyourselfbackupagainandkeepgoing.Itsbetter
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tAke risks
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totryandfail,thannottryatall-nowthatsarealfailure,asavoidingrisksatallcostsmeansyouwillneverprogress.
Takerisksallthetimeandfailoen.Analysethereasonwhysomethingdidntworkoutforyouandmoveonquickly.Ifsomethingisnot
workingout,donotbeafraidtowalkaway.Sayingnoisaverydicultthingtodo,butifyourgutinstinctistellingyoutonotpersevere,chancesaretheremaybeamuchbetterwayofdoingthings.
Overtimeyouwillknowwhatworksandwhatdoesntworkforyou,andbesuretocapitaliseonyoursuccesses.
More good newseonemagicalthingaboutbeinginarchitectureschoolisthatyouarefreetotakehugeriskswithlittleconsequence.Takingariskforexample,withanewkindofstructureforyourdesignmaynotendupgettingyouatopgrade,butatleastitdidntgetbuilt,falldownandkillanybody.
Bettertotakerisksandpushyourcreativitytothelimit,andtheneditoutwhatwouldorwhatwouldntworklater,thandesignconservatively
fromtheverystart.Exploittheopportunityofarelativelyconsequence-freeenvironmentinwhichtoundertakeasmanydesignexperiments(bothsuccessfulandfailed)aspossible.
One last thing
Anexperimentthatsgonehorriblywrongissimplyonemoreexperiencetonotchuptoyourdevelopinglifeexperience,andthereforeisnever
wasted.Itisimportanthowever,tomakesurethereissomesortofrecordofyourfailedexperiment.Foryou,itsagoodreminderofwhysomethingdidntwork,butmoreimportantly,atsomepointthatriskyoutookthatdidntpayo,maywellleadyoutoasuccessinanotherendeavour(moreonthislater).
Undertake as many risks as possible whilst you are in the saeenvironment o your school, move on quickly rom your ailures and
be sure to capitalise on your successes. Whats the worst that couldhappen?
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Designisnotanexactscience,andtherightanswerusuallydoesntexist.etrick
istoaskquestionsthatrevealacourseofactionforyourdesignprocesstoproducethebestoutcome.
Technology is the answer, but what was the question?
-CP,architect
There is no such thing as a wrong answer
Designisaprettygreyareawhenitcomestoabsolutes.Weknowthat3x3=9,whichnoonecanrefute,butacurvedroofcomparedtoaatroofisnottherightanswer;itjustmaybethemostappropriateanswertoaparticularcontext.
Oneofthemostfundamentalskillstolearnasadesigner-arguablythemostimportant-istheabilitytoaskthe right questions.erearemanyreasonsthisisimportant,buttwoofthemostfundamentalideasarising
outofthisstatementare:a.Whatpeoplesaytheywaywantsometimesisnotwhattheyneed.Andb.Whenyouhavesettledontheright
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Ask the right
questions
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questionstoask,thewholedesignprocessandnaloutcomearisesoutofansweringthosequestions.
Design is not the same as problem solving
AnotherstatementImsuremanydesignerswontagreewith,butmypersonalopinionissimplythatsolvingproblemshappentobeaconsequenceofthebestdesigns,nottheaim.
Forexample:
Post-itnoteshappenedcompletelybyaccident.emanufacturer3Mdidntsetouttosolvetheproblemofpeopletryingtowritenotes
thattheycouldstickanywheretemporarily.Whatactuallyhappenedisachemistworkingat3Mdevelopedalow-tackadhesivethatdidnthaveanypracticaluse,untilacolleagueusedtheadhesivetomakeabookmark.
Inaveryfamousexample,Apple,Inc.didntsetouttodesignadigitalmusicplayerthatwasbetterthaneveryoneelses-theyintendedtocompletelyrevolutionisehowconsumersbuyandenjoymusic.eiPodwasjustaproductofthisagenda,aswasiTunes,
Podcasts,andawholeplethoraofthingsthatmakeupApplesrevenueecosystem.
Whenyousetouttosolveproblems,youareproblemsolving.Designreallycomesalivewhenitproposesnewwaysofdoingthingsbasedonourbehaviour,andincreasingly,thatscomingfromre-combiningwhathascomebeforeusinanewcontext.
Train yoursel to ask questions
Askingtherightquestionsisafundamentalpartofyourdesignskills.Itsnotjustaboutaskingtherightquestions,butinaddition whentoasktherightquestions.inkbacktomyexampleoftheMuseumofTextiles.equestionwasnt how do I design a textiles museum,itwas,What if Iwere to not represent the past, but also the future?
By asking the right questions, you are engaging in a critical dialoguethat will lead to a new (and better) way to doing things.
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Whatdoesitsay?Whatdoesitmean?Iswthing?Dowewantthat?Whydoweneedhere,whatsthemessage?Whatsthetake
youfeel?Whatsdownbelow?Howelsecathis?Whatsthatfor?Whoneedstoknowthatchangebehavior?Whatsthepayo?
didntknowbefore?Howdoesthatwork?scrolling?Whatsthesimplerversionofthorder?Whywouldthismakethemchooseofthislooklike?Whywouldsomeonelea
wesayingthistwice?Isitworthpullingatitclearer?Whatstheobviousnextstep?Hmatterifsomeonemissedthat?Doesthatbetterasasentenceorapicture?Wheresthere?Whatwouldhappenifwegotridofbetter?Howcanwemakethismoreobviowegotridofthis,doesthatstillwork?Isit
happened?Wherestheidea?Whatproblesomeonesmind?Whatmakesthisamust18
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hatitsaysandwhatitmeansthesameosaythathere?Ifyoustoppedreadingwayaer8seconds?Howdoesthismake
wesaythis?Whatsmemorableabouthat?Whoneedstoseethat?Howdoeshatdoessomeoneknownowthatthey
hyisthatworthaclick?Isthatworth?Areweassumingtoomuch?Whythatthat?Whatdoesamorepolishedversioneatthispoint?Whatsmissing?Whyare
ntionawayfromthat?Doesthatmakewwouldsomeoneknowthat?Woulditakeiteasierorharder?Wouldthisbeeverb?Whyisthatthere?Whatmattershat?Whyisntthatclear?Whyisthiss?Whathappenswhenthisexpands?Ifobviouswhathappensnext?Whatjust
isthatsolving?Howdoesthischangeave?-JF,Questions I ask when reviewing a design19
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Design is not a talent, its a skill
Creativethinkingisaskill,designisanapplicationofcreativity; Skillsneedtobepractisedoverandoveragaintoachievemastery; Alignyourprojectworkwithpractisingyourskillindesign
Have hobbies
Hobbiesinyourfreetimegivesyoustructurefromyourprojects; Maintaingoodrelationshipswithpeoplethroughyourhobbies; Makesuretobalanceyoursocialtimewithyourwork
Understand rules, then break them
Rules,likehobbiesgiveyouasolidfoundationfordesignwork; Byunderstandingrules,youllknowwhentobendorbreakthemif
theresultsofdoingthisareextraordinary;
ink inside the boxtoproducespectacularresults
Good learning trumps good grades
Gradesareaconsequenceofwhatyoudo,nottheaim; Dothethingyouwilllearnthemostfrom; Gradesareanindicationofconformingtoaparticularvaluesystem,
nothingmore
Take risks Risktakingisanaturalpartofthedesignprocess; Architectureschoolprovidesasafeenvironmenttotakerisks; Moveonquicklyfromfailure,capitaliseonyoursuccesses
Ask the right questions
Designisagreyareawithnowronganswers,justbetteranswers; Itsfarmoreimportanttophrasetherightquestion;
eanswertoyourquestionswillleadyoutonewandunexpectedplaces
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Fundamentals Summary
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What is the biggest change in
science over the last feenyears? Its a movement rom
the search o universals to the
understanding o variability.-MG,author (the same can be said or architecture too)
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isdocumentisafreechapterfrommyupcominghandbookforstudentscalledArch101: How to get through architecture school.Ifyouhaveanycommentsorareinterestedinpublishingthenishedversionofthishandbook,pleasecontactmeatthewebaddressbelow.
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2011JordanJ.Lloyd.Allmaterialquotedmaterialcopyrighttheirrespectfulownersandfullreferencingwillbeavailableinthenalhandbook.
Forupdates,visitjordanjlloyd.me
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