AppFlood: A Game Developers Guide to Getting into China

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A Game Developer’s Guide to Asia (But Really China) October 9, 2013

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By: Fernando Pizarro of PapayaMobile/AppFlood

Transcript of AppFlood: A Game Developers Guide to Getting into China

Page 1: AppFlood: A Game Developers Guide to Getting into China

A Game Developer’s Guide to Asia

(But Really China)

October 9, 2013

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Who is PapayaMobile?

Social gaming network for Android with 127+ million users and 600+

gamesFounded in 2008 with $22M raised through DCM and Keytone.

140 staff with offices in San Francisco, London and Beijing More than 80% of users come from US and EuropePopular games earn more than $1 million per year.

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The only 100% transparent cross-promotion platform for buying, selling and exchanging mobile traffic.

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If you’re not thinking about Asia…

Source: IAB/Techcrunch

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Every major market in Asia is different

• You’ll need to pick your poison• Largest = China• Fastest Growing = India• Most Advanced = Japan/Korea

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Mobile gaming in China to be worth

$3.6 Billion by end of 2017

Niko Partners, July 2012

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China overtakes US in new activations

Flurry, Feb 2013

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With lots of app usage to boot

In millions

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I get it – it’s big, it’s important, I want in.

What do I need to know?

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China is unique in several ways

Monetization

Market

Distribution

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So what are the key things you need to do?

• Localize your game

• Get your app into and featured in appstore

• Figure out a UA strategy

• A payment method for your IAP

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Localization

• “Culturalization” is important• Chinese language voiceover• Chinese locations and references

• China hosted servers!• Reduced filesize• Lots of pirated downloads = large installed

user base with update.

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App Store

Hiapk Market

Goapk Market

Gfan Market

Appchina

91 Market

Nduo

Heruixinfeng

EOE Market

Starandroid

XDA

# DOWNLOADS/DAY

15,000-20,000

15,000-20,000

8,000-12,000

6,000-12,000

5,000-8,000

About 5,0001,000-2,000

1,000-2,000

1,000-2,000

1,000-2,000

Wireless Appstores Are Not The Biggest Game in Town

………OEM and Carrier relationships also matter

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BUT…The biggest bang for your buck…

SMS Sideload/Online Distribution Partners – there’s only two that matter:

Qihoo360Tencent

100k+ Downloads a Day

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• Press matters, as in the US

– It’s not Twitter, it’s Weibo

– It’s not What’sApp, it’s WeChat

• Pay to play in some stores = getting featured

• Cross promotion with established players

• Marketing budgets for advertising = know your

ROI

– It’s not Flurry, it’s UmengCONFIDENTIAL

User Acquisition

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So Can it Work? YES! • Yodo1’s Ski Safari

• From 35k downloads in 8 months, to 8.2 MILLION (iOS + Android) in 3 months via:

• Light localization• Local ad networks• Android distribution

• Plants V. Zombies China• Candy Crush China – known to pay up to $5 an

install for iPad users.

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Thanks!

Fernando PizarroGM North America

[email protected]

papayamobile.comappflood.com

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Piracy

• 2.6MM pirated downloads upgraded to legitimate users

• Minimum of 1.4MM incremental downloads

Lots of happy gamers…and the beginning of a partner’s China

strategy