App Development on Android. Contents Introduction of Mobile App and Android Key Concepts in...
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Transcript of App Development on Android. Contents Introduction of Mobile App and Android Key Concepts in...
ContentsIntroduction of Mobile App and AndroidKey Concepts in AndroidDesigning the User InterfaceGraphicMultimediaStoring Local Data
Linux Kernel
Transparent to users Android programs can not make Linux calls directly.
I. Memory managementII. NetworkingIII. Other operating system service
Native Libraries Surface Manager: It is a compositing widow manager similar to Vista or Compiz.
I. Drawing commands go into off-screen bitmaps,
II. Combine bitmaps to form the display the user sees.
Native Libraries 2D and 3D Graphics 2- and 3-Dimensional elements can be combined in a single user interface with Android. The library will use 3D hardware if the device has it or a fast software renderer if it doesn’t.
Native Libraries Media CodecsAndroid can play video, record and play back audio in a variety of formats.AAC, AVC (H.264), H.263, MP3 and MPEG-4.
Native Libraries SQL databaseA lightweight data engine.Use SQLite for persistent storage in applications.
Application Framework Application Framework layer provides the high-level building blocks used to create applications. It comes preinstalled with Android, but can be extended with own components as needed.We will discuss the most important parts of the framework.
Application FrameworkActivity ManagerControl the life cycle of applications, Maintain a common “backstack” for user navigation.
Application FrameworkContent ProvidersEncapsulate data that needs to be shared between applications.
Resource ManagerResources are anything that goes with programs that is not code.
Application FrameworkLocation ManagerTrack and record the location information of phone.
Notification ManagerPresent events such as arriving messages, appointments, proximity alerts and alien invasions.
Building BlocksActivitiesAn activity is a user interface screen. Applications can define one or more activities to handle different phases of the program.
Building BlocksIntentsAn intent is a mechanism for describing a specific action, such as “pick a photo,” “phone home,” or “open the pod bay doors.” In Android, just about everything goes through intents.
Building BlocksServicesA service is a task that runs in the background without the user’s direct interaction.For example, the music may be started by an activity, but you want it to keep playing even when the user has moved on to a different program.
Building BlocksContent ProvidersA content provider is a set of data wrapped up in a custom API to read and write it. This is the best way to share global data between applications.For example, For example, Google provides a content provider for contacts. All the information in contacts can be shared by any application that wants to use it.
ResourcesResources are the additional files and static content that your code uses, such as bitmaps, layout definitions, user interface strings, animation instructions, and more.
LayoutLinear Layout
The Linear Layout arranges its children in a single column or a single row.
Horizontal Vertical
LayoutRelative Layout
The Relative Layout is a Layout where the positions of the children can be described in relation to each other or to the parent.
LayoutRelative Layout
The Relative Layout is a Layout where the positions of the children can be described in relation to each other or to the parent.
GraphicsColorAlpha, Red, Green, Blue (ARGB).Each of them have 256 possible values.Alpha is a measure of transparency. 0 means completely transparent, whatever RGB are. 255 means completely opaque.For example, (127, 255, 0, 255).