Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora...

12
Antonio M. Mora García Department of Computer Architecture and Computer Technology University of Granada (Spain) HOW TO MOTIVATE STUDENTS THROUGH GAMES

Transcript of Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora...

Page 1: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

Antonio M. Mora García

Department of Computer Architecture and Computer Technology

University of Granada (Spain)

HOW TO MOTIVATE STUDENTS THROUGH GAMES

Page 2: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

Gamification is a process where game-based elements and mechanics are applied in other, in principle, non-ludic environments.

The aim is to lead the people to do a certain set of tasks or to act in a desired way.

It tends to increase the motivation, the concentration, or the effort, for instance.

2

IWTI 2016

GAMIFICATION IN TEACHING

WHAT IS GAMIFICATION?

Page 3: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

Challenges Objectives Solutions Reward

(short-term)

Abstinence/Engagement system

Social Networks support

3

IWTI 2016

GAMIFICATION IN TEACHING

THE MOTIVATION OF GAMES NOWADAYS

Page 4: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

4

IWTI 2016

GAMIFICATION IN TEACHING

GAME MECHANICS TO APPLY

Achievements Levels Score Rewards

Challenges Gifts Socialisation Rankings

Avatars Trophies Real-time activity

Page 5: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

Business

Marketing

Health

Social Networks

Education

5

IWTI 2016

GAMIFICATION IN TEACHING

WHERE IT IS APPLIED?

Page 6: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

It is used on the first stages of education.

6

IWTI 2016

GAMIFICATION IN TEACHING

GAMIFICATION IN EDUCATION

Page 7: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

Increases the motivation of students

Improves their reasoning process and their autonomy

Promotes active learning

Provides immediate information and feedback between student and teacher

Increases creativity

Promotes physical and mental abilities

Creates positive attitudes

7

IWTI 2016

GAMIFICATION IN TEACHING

ADVANTAGES FOR THE EDUCATIONAL SYSTEM

Page 8: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

Made to teach Biology and Geology in 3º ESO by Santiago Vallejo

Zombie-Based Learning

The students must apply concepts of the subject to survive to a zombie apocalypse

http://zombiologia.com/

8

IWTI 2016

GAMIFICATION IN TEACHING

EXAMPLES: ZOMBIOLOGÍA

Page 9: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

Used by 25000 students

Configurable to the class dynamics

Positive actions in class increase experience level

Negative actions in class decrease health points

A level up means to have higher power and earn money to buy items and abilities for our character

http://www.classcraft.com

9

IWTI 2016

GAMIFICATION IN TEACHING

EXAMPLES: CLASSCRAFT

Page 10: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

Using electronic voting devices in class

UGR Teaching Innovation Project

Increase the participation, concentration and understanding

Possibility of using it for continuous evaluation

10

IWTI 2016

GAMIFICATION IN TEACHING

EXAMPLES: SIMPLE EXAMPLE

Page 11: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

Play Brighter http://playbrighter.com/

Captain Up https://captainup.com/

Class Dojo https://www.classdojo.com

Course Hero https://www.coursehero.com/

11

IWTI 2016

GAMIFICATION IN TEACHING

OTHER OPTIONS

Page 12: Antonio M. Mora García - UGRprodelas/Workshop/7 - Gamification in Teaching.pdf · Antonio M. Mora García Department of Computer Architecture and Computer Technology University of

THANK YOU!

12

IWTI 2016

GAMIFICATION IN TEACHING

@amoragar

http://geneura.ugr.es/~amorag