Animation in Video G ames

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ANIMATION IN VIDEO GAMES BY ADAM PARSONAGE AND NICK HARBOUR

description

Animation in Video G ames. By Adam P arsonage and Nick H arbour . Why do we use animations in games?. Too create a realistic and awe inspiring environment within a video game. Animate a character within a game. Generally animation is used for almost everything. History. - PowerPoint PPT Presentation

Transcript of Animation in Video G ames

Page 1: Animation in Video  G ames

ANIMATION IN VIDEO GAMES

BY ADAM PARSONAGE AND NICK HARBOUR

Page 2: Animation in Video  G ames

WHY DO WE USE ANIMATIONS IN GAMES?

• TOO CREATE A REALISTIC AND AWE INSPIRING ENVIRONMENT WITHIN A VIDEO GAME.

• ANIMATE A CHARACTER WITHIN A GAME.

• GENERALLY ANIMATION IS USED FOR ALMOST EVERYTHING.

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HISTORY

• STARTED OFF AS 2D SPRITES

• AFTERWARDS MOVED TO 3D JOINT ANIMATION

• FINALLY MOVING ONTO SKIN AND SKELETON.

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2D SPRITE ANIMATION

• SIGNETICS PRODUCED THE FIRST VIDEO PROCESSOR CAPABLE OF GENERATING SPRITE GRAPHICS

• SIMILAR TO CEL ANIMATION OR FLIP BOOKS

• EACH MOVEMENT WAS INDIVIDUALLY DRAWN.

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3D JOINT ANIMATION

THE FIRST 3D MODELS WERE JOINTED

EACH JOINT WAS A SEPARATE AND RIGID OBJECT

CAUSED INTERPENETRATION AT THE JOINTS

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SKIN AND SKELETON

• STILL USE THE METHOD OF JOINTS

• NOW USED FOR THE SKELETON OF THE MODEL

• SKIN IS MODELLED OVER THE TOP AND IS MODELLED OUT OF TRIANGLES

• SKELETON IS INVISIBLE TO THE PLAYER

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OTHER METHODS

• SPINE

• MOTION CAPTURE