Animation

download Animation

If you can't read please download the document

description

 

Transcript of Animation

  • 1. Animation Techniques

2. Mickey Mousing(synchronized,mirrored, or parallelscoring) A film technique thatsyncs theaccompanying musicwith the actions onscreen. 3. Chuckimation A type of animation created by the makers of the cartoon Action League Now! in which characters/props are thrown, or chucked from off camera or wiggled around to simulate talking by unseen hands, combined with traditional stop motion animation 4. Cel-shaded animation(Cel shading or Toon shading)A type of non-photorealisticrendering designed to makecomputer graphics appear to behand-drawn. Cel-shading isoften used to mimic the style ofa comic book or cartoon. It is asomewhat recent addition tocomputer graphics, mostcommonly turning up in videogames. 5. Multi-sketch An animation method of story-telling where a sequence ofhand-drawn sketches arecreated simultaneously whilenarrating it with voice. 6. Morph target Morph target animation, per-vertex animation, shape interpolation, oranimationblend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions. 7. Cut-out animationA technique forproducing animationsusing flat characters,props andbackgrounds cut frommaterials such aspaper, card, stifffabric or evenphotographs. 8. Clay animationClay animation or claymation All traditional animation is produced in ais one of many forms of stop similar fashion, whether done through celmotion animation. Each animation or stop motion. Each frame, or stillanimated piece, either picture, is recorded on film or digital mediacharacter or background, isand then played back in rapid succession."deformable"made of a When played back at a frame rate greatermalleable substance, usually than 1012 frames per second, a fairlyPlasticine clay. convincing illusion of continuous motion is achieved. 9. Pixilation Pixilation (from pixilated) is a stop motion technique where live actors are used as a frame-by-frame subject in an animated film, by repeatedly posing while one or more frame is taken and changing pose slightly before the next frame or frames. The actor becomes a kind of living stop motion puppet. This technique is often used as a way to blend live actors with animated ones in a film, such as in The Secret Adventures of Tom Thumb by the Bolex Brothers, which used the technique to compelling and eerie effect. 10. Script/Lang-based +JavaAnimation +HTML5+A Flash animation or Flash cartoon isan animated film which is createdusing Adobe Flash or similar animationsoftware and often distributed in the.swf file format. The term Flashanimation not only refers to the fileformat but to a certain kind ofmovement and visual style which, inmany circles, is seen as simplistic orunpolished. However, with dozens ofFlash animated television series,countless more Flash animatedtelevision commercials, and award-winning online shorts in circulation,Flash animation is enjoying arenaissance.? 11. Object animationObject animation is a form ofstop motion animation thatinvolves the animatedmovements of any non-drawnobjects such as toys, blocks,dolls, etc. which are not fullymalleable, such as clay or wax,and not designed to look like arecognizable human or animalcharacter. 12. Pinscreen animationPinscreen animation makes use of a screenfilled with movable pins, which can be moved inor out by pressing an object onto the screen.The screen is lit from the side so that the pinscast shadows. The technique has been used tocreate animated films with a range of texturaleffects difficult to achieve with traditional celanimation. 13. Onion skinningOnion skinning is a 2Dcomputer graphics term fora technique used in creatinganimated cartoons andediting movies to seeseveral frames at once. Thisway, the animator or editorcan make decisions on howto create or change animage based on theprevious image in thesequence. 14. Squigglevision Squigglevision is a patented method ofcomputer animation in which theoutlines of shapes are made to wiggleand undulate. Tom Snyder of TomSnyder Productions invented thetechnique, which his animation studioSoup2Nuts subsequently popularizedin several successful animated series. Compared with traditional animation,Squigglevision is relatively fast andeasy to produce. The non-stop motionof the squiggling outlines reduces theneed for more complex animations inorder to make a scene feel dynamic.Tom Snyder describes the result aseconomy of motion. 15. PuppetoonPuppetoon animation is a type ofreplacement animation, which isitself a type of stop-motionanimation. In traditional stop-motion, the puppets are madewith movable parts which arerepositioned between frames tocreate the illusion of motionwhen the frames are played inrapid sequence. In puppetoonanimation the puppets are rigidand static pieces; each istypically used in a single frameand then switched with aseparate, near-duplicate puppetfor the next frame. 16. Power-Point Presentation 17. The Twelve Basic Principles of Animation The Twelve Basic Principles of Animation is a setof principles of animation introduced by theDisney animators Ollie Johnston and FrankThomas in their 1981 book The Illusion of Life:Disney Animation. The main purpose of the principles was toproduce an illusion of characters adhering to thebasic laws of physics, but they also dealt withmore abstract issues, such as emotional timingand character appeal. The book and its principles have becomegenerally adopted, and have been referred to asthe "Bible of animation. Though originallyintended to apply to traditional, hand-drawnanimation, the principles still have greatrelevance for todays more prevalent computeranimation. 18. InbetweeningInbetweening or tweening is the process ofgenerating intermediate frames betweentwo images to give the appearance that thefirst image evolves smoothly into thesecond image. Inbetweens are thedrawings between the key frames whichhelp to create the illusion of motion.Inbetweening is a key process in all typesof animation, including computeranimation.