Android vs iOS

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Mobile Pla*orms 2010/2011 Borut Fabjan

Transcript of Android vs iOS

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Mobile  Pla*orms  2010/2011  

Borut  Fabjan  

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Android  vs.  iPhone  

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VS.  

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Universal  compu@ng  device  

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∞ CPU  ~  Intel  Core2  Duo  ∞ RAM  ~  0,5  GB  ∞ Disk  ~  32  GB  ∞   WiFi/3G  Connec@vity      ∞   2008  Laptop  in  ~120g  

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Digital  Tothem  

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∞ PC  like  web  browsing  ∞   Mul@media  Player  ∞ Tons  of  Apps  ∞ Any  Time  Any  Where  

∞ Ul@mate  Content    Consuming  Device  

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Market  share  

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Smartphone/USA  Q1:    •   Android  31%  (+7,7%)  •   BlackBerry  30,4%(-­‐5,4%)  •   iPhone  24,7%  (+0,1%)  •   Microso]  8%  •   HP/Palm  3,2%    •   Samsung  24,9%  •   LG  20,8%  •   Motorola  16,5%  

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AppStore  

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∞   App  Store  » Apple:    

•  Single  controlled  by  Apple  •  Strict  Approval  •  30%  takes  Apple  

» Android:  •  Mul@ple  stores  •  Relaxed  Approval    •  30%  takes  Google  

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Apps  

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∞   Most  vendors  adopt  dual  pla*orm  strategy  

∞   LongTail  apps  might  not  be  available  on  both  

∞ Content  priva@za@on  through  Na@ve  Apps    

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Percep@on  

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Sex  Ac@vity  by  Smart  Phone  

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Survey 2010, okCupid (dating service)

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Apple  –  meet  the  (i)  

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iOS  Credits  

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1.  PC  like  Web  browsing  experience  

»  Remember  Mobile/WAP?  

2.  UI  Usibility  »  Easy  adop@on  

3.  Geo  loca@on  as  commodity  »  Geo  enabled  Apps    

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Weak  Spots  for  iOS  

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With  Apple  everything  is  either  very  simple  or  it’s  almost  impossible  .  

1.  So]ware  inflexibility  »  You  have  to  do  it  Apple  way  

2.  Produc@vity  limita@ons  »  Far  beker  for  consuming  informa@on  

than  crea@ng  it  

3.  Fewer  hardware  choices  »  2  op@ons  for  Color/Disk/Network    

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Where/how  to  buy?  

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iPod  -­‐  deconstructed  

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Android  –  the  (i)  for  the  rest  of  us!  

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Weak  Spots  for  Android  

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Supported  by  biggest  &  best  vendors  in  mobile  world  -­‐  devices  all  shapes  and  sizes  

1.  Ecosystem  chaos    »  Vendors    can  take  it  and  do  almost  

anything  they  want  with  it.    

2.  Wildly  inconsistent  experiences  »  Vendor  supplied  UI,  Fragmenta@on    

3.  Leadership  vacuum    »  Google  can’t  force  vendors