Anarkik3 D 20x20
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Ann Marie Shillito CEO of Anarkik3D Ltd
Project: AnarkikAngels for development of Cloud9 haptic sketch modelling software
Applied artist, designer jeweller / metalsmith: • using titanium, niobium, steel, aluminium…
• new technologies: experimental, for limited quantities
• CAD (Computer Aided Design)
• laser cutting
…and 3D printing
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Research Fellow at Edinburgh College of ArtMain outcomes:• Information, better CAD, best practice• Rapid prototyping/3D printing:
• Examples : different materials /systems /purposes• Completed piece: coffee table • Tacitus Project
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Skills ConstraintsAffordances
Tacit knowledge
co-locationstereovision
2 handedness
CAD digital drawing
PrecisionRigid Geometry
Sensory FeedbackTouch, sight sound
smell
Creative ProcessGerminal phase - divergent
Exploring, Playing, Experimenting, Thinking, Searching
Practical phase –convergent
Sketching & Modelling
Haptic devices: gloves, force feedback
Rapid prototypingLayer manufacture
Laser cutting3D printing
CAM
Intuitive digital applications with transmodal and spatial interaction
Technology (quantifiable)
Design (qualitative)
Transformations
Tools
Texture, compliance, size & shape, mass
Physical Propertiesof materials:
Working Practice
shutter glasses, Motion capture, VR
Selecting, visualising
rendering
2/3D dimensions
Coherence
6DOF computer, mouse, keyboard
Solid research as base: scope of Tacitus Project:
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Creative Process:
• Germinal phase (reflecting on experience, conceiving)
• Practical phase (doing and experiencing)
Germinal Phase - goal orientated(Motivation, search/preparation, primary generator,
manipulation, conceptualisation, incubation, illumination etc.)
Practical Phase - object orientated(evaluation, action, etc.)
Externalisation(visualization,
sketching, 3D modelling)
Conceptualisation(cognitive process)
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Skills, Constraints, Tacit knowledge Manual activity for reasoning on forms Sensory feedback: Touch Sound Vision smell Touch - natural interface to real world
Working practice and Transformation Tools
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Creative Process: Germinal phase – 3D ‘sketching’
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investigating haptic technology for more intuitive way of working on computer for
Designers and Applied Artists
Barrier to creativity: Complex non-intuitive CAD interface
Mouse: 2 DOF (degrees of freedom) - Up/Down, Left/ Right
Potential solution: haptic (force-feedback) device: 6 DoF, plus stereovision and co-location
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Haptics refers to the modality of touch & associated sensory feedback.
Research devices from Sensable
HapticMaster device
Examples of haptic ‘force feedback devices:
Right: OMNI (Sensable)
Below: Delta (ForceDimension)
Right: CyberGrasp Glove
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A coherent digital modeling
system combining
haptics
6 degrees of freedom
stereovision
co-location
offers best immersive
intuitive environment for 3D
working practice
Result of empirical and
pragmatic, iterative and
user-centered studies
Results from Tacitus Research Project.
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Digital models by 4 designers – Hazel White, David Poston, Anne Finlay and Adam Paxon
Cost barrier of Haptics
Research devices: £12K plus
OMNI (right): £1K plus
Falcon (below): £200
Falcon: mass produced for Games market.
Pro: Robust.
Con: only 3 degrees of freedom – i.e. no rotation
Cloud9 sketch/modelling software and Novint’s haptic Falcon device
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Cloud9 : non complex interface and test pieces for 3D printing
www.anarkikangels.co.uk
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• crowd sourcing
• fund and develop Cloud9 sketch /modelling application
• ground breaking : using virtual touch
• intuitive, easy and fun to learn and use
• serendipity built in• Stakeholders • feedback into development
AnarkikAngels Project:
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3D Printing
Thank you. www.anarkikangels.co.uk
3D printed objects by 4 designers –
Hazel White, David Poston, Anne
Finlay and Suzanne Esser
Rap-Man 3D printer: Affordable. Also in kit form