Analysis of Play: Summer Self-Eval
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Transcript of Analysis of Play: Summer Self-Eval
![Page 1: Analysis of Play: Summer Self-Eval](https://reader036.fdocuments.net/reader036/viewer/2022062513/55515e2db4c905e1708b4ed9/html5/thumbnails/1.jpg)
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What were your two or three favorite parts of class? Why did you like those the most?
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What were the two or three
worst parts of class? Why? How
could they be better?
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I was personally disappointed with the level of interactivity we managed. Were you? Did it feel like you got enough peer and instructor feedback?
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Our posts to G+ rarely resulted in lengthy
exchanges. Why didn’t you choose to respond
to people? Was there something unnatural
about the format? How could it be better?
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What didn’t we get to that you wish we had?
Why? Where would you have put it?
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If you had to describe class as
a game, what would it be, and
why?
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Equate Dr. Phill to a boss. Then to an NPC. Why?
What items would he drop?
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Describe class as a narratologist.
Then as a Ludologist.
Then as Luigi. Okay, last one
optional.
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Imagine that the entire class– these last 6 weeks– was a quest-line. Equate your grade/what you’ve learned to an item. What’d you earn?
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You’re sitting in an inn in some random RPG. You hear an adventurer claiming that a Doctor Phillip of the Kingdom of Immz has offered to send her on a epic quest for glory. What advice do you offer?
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