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An analysis of generative dialogue patterns across interactive learning environments: Explanation, elaboration, and co-construction
Robert G.M Hausmann
Pittsburgh Science of Learning Center (PSLC)Learning Research and Development Center
University of Pittsburgh
Top-level Goal
XCognitive
Social
Affective
DeepLearning
+
Outline Introduction
– Thesis– Definitions– Methodology
Evidence– Individual learning – Human tutoring (novice & expert)– Peer collaboration– Observing Tutorial Dialogs Collaboratively
Discussion– Integration with serious games
Thesis Part 1: There are several paths toward learning.
– Some paths are better suited for the acquisition of different representations (Nokes & Ohlsson, 2005).
Part 2: Generative interactions produce deep learning.– Increasing the probability that a generative interaction
occurs should increase the probability of robust learning.
Part 3: Different interactive learning environments differentially support generative interactions.– Learning with understanding vs. performance
orientation (Schauble, 1990; Schauble & Glaser, 1990).
Definitions Learning
– Revise of mental model– Application of conceptual knowledge– Reduction of errors during the acquisition of procedural knowledge
Interaction– Dialog: situation-relevant response that occurs between two or
more agents (human or computer).– Monolog: statements uttered out loud that reveal the individual’s
understanding processes. Generative
– Produce inferences (ex: the lungs are the site of oxygenation)– Apply knowledge to a problem (ex: applying Newton’s second law)
Methodology: high-level description
1. Collect & transcribe a corpus of learning interactions
2. Categorize statements (Chi, 1997)3. Assess learning at multiple levels of depth4. Correlate statements with shallow and
deep learning5. Follow-up Study: Experimentally
manipulate interaction type (goto 1)
Study 1: Self-explaining vs. Paraphrasing
Procedure– Domain: Circulatory system– Pretest– Prompting intervention (41.1 min.)– Posttest
Participants– University of Pittsburgh undergraduates (N = 40)– Course credit
Research Questions– Can a computer interface use generic prompts to
inspire students to self-explain?– If so, what is the effect on learning?
“Self-explanation” Field
Textual Materials
Generic TutorialPrompts
Results: Self-explanation Frequency (Exp. 2)
6.5 27.9 3.50.0
5.0
10.0
15.0
20.0
25.0
30.0
Self-Explanation Paraphrase MetacognitiveAverage Number of Statements
Source: Hausmann and Chi (2002)
Results: Correlations with Learning (Exp. 2)
Verbatim (shallow)
Integrated (deep)
Paraphrasing r = -.10, p = .66 r = -.14, p = .56
Self-explainingn.s. r = .38, p = .10
High SE: r = .18, p =.77 High SE: r = .92, p = .03
Source: Hausmann and Chi (2002)
Study 2: Coverage vs. Generation Method
– Domain: Electrostatics– Procedure: Alternate between problem-solving and example-
studying (110 min.)– Design: Example (complete vs. incomplete) x Study Strategy (self-
explain vs. paraphrase) Participants
– U.S. Naval Academy midshipmen (N = 104)– Course credit
Research Questions– Does learning depend on the type of processing or the
completeness of the examples?– Does prompting for self-explaining also work in the classroom?
Write Equations
Draw Vectors
Draw Coordinates
TutorialHints
Define Variables
Method: Timeline
Problem1 Problem2 Problem3 Problem4
Self-explainComplete
Self-explainIncomplete
ParaphraseComplete
ParaphraseIncomplete
Example1
Self-explainComplete
Self-explainIncomplete
ParaphraseComplete
ParaphraseIncomplete
Example2
Self-explainComplete
Self-explainIncomplete
ParaphraseComplete
ParaphraseIncomplete
Example3
Results: Bottom-out Help
6.9 2.5 6.7 4.30
12
34
56
78
9
CompleteParaphrase
CompleteSelf-explain
IncompleteParaphrase
IncompleteSelf-explain
Bottom-out Hints
Source: Hausmann and VanLehn (in prep)
Results: Assistance Score
83.7 70.9 97.4 72.40
20
40
60
80100
120
140
160
180
IncompleteParaphrase
IncompleteSelf-explain
CompleteParaphrase
CompleteSelf-explain
Assistance Score
Source: Hausmann and VanLehn (in prep)
Study 3: Novice, Human Tutoring Procedure
– Domain: circulatory system– Pretest (w/ textbook)– Intervention (120 min.)– Posttest
Participants– Tutors: Nursing Students (N = 11)– Tutee: Eighth-Grade Students (N = 11)– Paid volunteers
Research Questions– How do novice tutors naturally interact with students?– Can tutors be trained to interact in specific way, and what impact
does alternative tutorial dialogs have on learning?
Results: Learning
Knowledge pieces: – Study 1: Pretest 13%; Posttest 46%, p < .001– Study 2: Pretest 22%; Posttest 45%, p < .001
Mental model:– Study 1: Pretest 0%; Posttest 73%– Study 2: Pretest 0%; Posttest 64%
Double Loop-2
Lungs
Body
Source: Chi, Siler, Jeong, Yamauchi, and Hausmann (2001)
Results: Learning
Question-answering:
Exp. 1 Exp. 2
Category 1 64% 65%
Category 2 45% 46%
Category 3 35% 33%
Category 4 31% 41%
Source: Chi, Siler, Jeong, Yamauchi, and Hausmann (2001)
Dep
th
Results (Exp. 1): Types of tutor moves and student responses
Source: Chi, Siler, Jeong, Yamauchi, and Hausmann (2001)
0
10
20
30
40
50
60
Explanation Feedback Scaffold CGQuestions
Tutors' Moves
Frequency per Response Type
Continuer
Shallow Follow -up
Deep Follow -up
Reflection
Initiate a New Topic
Students' Responses
Results (Exp. 2): Types of tutor moves and student responses
Source: Chi, Siler, Jeong, Yamauchi, and Hausmann (2001)
0
10
20
30
40
50
60
Explanation Feedback Scaffold CGQuestions
Tutors' Moves
Frequency per Response Type
Continuer
Shallow Follow -up
Deep Follow -up
Reflection
Initiate a New Topic
Students' Responses
Study 4: Comparison of Multiple Interactive Learning Environments Procedure
– Domain: Newtonian Mechanics– Pretest (w/ textbook)– Instructional Intervention (next 5 slides)– Posttest (w/o textbook)
Participants– University of Pittsburgh undergraduates (N = 70)– Paid volunteers
Research Questions– What types of interactions are related to learning from
tutoring and collaboratively observing tutoring?– Why do peers learn from collaboration?
Experimental Design
Intervention 1: Tutoring– Learning Resource: Expert human tutor– One student (n = 10 video tapes)
F=mam=3kg Tutoring session #1
Experimental Design
F=ma m1+m2=?
Intervention 2: Observing Collaboratively– Learning Resource: Peer & Videotape– Two students (n = 10; yoked design)
Tutoring session #1
Experimental Design
Intervention 3: Observing Alone– Learning Resource: Videotape– One student (n = 10; yoked design)
Tutoring session #1
Experimental Design
Intervention 4: Collaborating– Learning Resource: Peer & Text– Two students (n = 10)
Fx=max
Fx=7kgx2.6m/s2
Halliday & Resnick
Experimental Design
Intervention 5: Studying Alone– Learning Resource: Text– One student (n = 10)
Fy=mgFy=2kgx9.8m/s2
Halliday & Resnick
Results: Condition Differences
Source: Chi, Roy, and Hausmann (accepted)
0
10
20
30
40
50
60
70
Studying Alone ObservingAlone
Collaborating ObservingCollaboratively
Tutoring
Deep Matched Steps %
Pre
Post
Results: Interaction Analysis
AverageNo. per Session
ProportionTutees‘
Learning(n = 10)
Observers‘Learning(n = 20)
T: ScaffoldingS: Substantive
Responses59.28 59.84%
r = .656,p = .039
r = .434,p = .056
T: ExplainingS: Substantive
Responses39.79 40.16% r = .576,
p = .082n.s.
Total 99.06 100.00%
Source: Chi, Roy, and Hausmann (accepted)
Results: Condition Differences
Source: Chi, Roy, and Hausmann (accepted)
0
10
20
30
40
50
60
70
Studying Alone Observing
Alone
Collaborating Observing
Collaboratively
Tutoring
Deep Matched Steps %
Pre
Post
19% 20% 29%45% 67% 64%0%
20%
40%
60%
80%
100%
Other-directedExplaining
Co-Construction Self-DirectedExplaining
Percent
% Corpus % Gain
Results: Collaborative Dyads
Source: Hausmann, Chi, and Roy (2002)
Results: Collaborative Dyads
Source: Hausmann, Chi, and Roy (2002)
42% 58% 71%60%0%
20%
40%
60%
80%
Elaborative Co-construction
Critical Co-construction
Percent
Freq. Gain.
Results: Collaborative Dyads
Source: Hausmann, Chi, and Roy (2002)
19% 20% 29%45% 67% 64%0%
20%
40%
60%
80%
100%
Other-directedExplaining
Co-Construction Self-DirectedExplaining
Percent
% Corpus % Gain
Results: Collaborative Dyads
Source: Hausmann, Chi, and Roy (2002)
82% 45% 29%71%
0%
20%
40%
60%
80%
100%
Other-directedExplaining
Self-directedExplaining
Percent Gain
Speaker Listener
Study 5: Interaction Training Procedure
– Domain: Conceptual Engineering (bridge design)– Pretest (w/ textbook)– Intervention (5 min.)– Problem-solving Task (30 min.)– Posttest
Participants– University of Pittsburgh undergraduates (N = 136)– Course credit
Research Questions– Can undergraduate dyads be trained to interact effectively (i.e., co-
construct)?– What effect do certain dialog types have on problem solving and
learning?
Fabrication Cost
Modify Properties Member
List
Fabrication Cost
Modify Properties Member
List
Color-coded Feedback
Results: Manipulation Check
Condition
ControlDyads
Elaborative Dyads
Clarification Questions
26.37 (11.32) 18.00 (9.71)
Elaborative Statements
8.94 (6.46) 13.38 (5.76)
Source: Hausmann (2006)
Results: Problem Solving
Source: Hausmann (2006)
0.56 0.55 0.630.45
0.50
0.55
0.60
0.65
Individuals ControlDyads
ElaborativeDyads
Optimization Score
Results: Learning
Source: Hausmann (2006)
5% 3% 11%0%
2%
4%
6%
8%
10%
12%
Individuals ControlDyads
ElaborativeDyads
Deep Knowledge Gain
Summary Individual Learning (Studies 1 & 2)
– Paraphrasing => shallow learning– Self-explaining => deep learning
Human Tutoring (Studies 3 & 4)– Listening to tutor explain => shallow learning– Receiving scaffolding => deep learning– Reflective comments => deep learning
Peer collaboration (Studies 4 & 5)– Listening to peer explain => shallow learning– Giving an explanation to peer => deep learning– Co-constructing knowledge => deep learning
Observing Tutoring Collaboratively (Studies 4)– Observing tutor explain is not correlated with deep learning– Observing student receive scaffolding => deep learning
Integration with Serious Games
What is the implication of these results for the design of serious games?– How can a game inspire explanation,
elaboration, or even co-construction?
Acknowledgements Funding Agencies
Support @ LRDC– Gary Wild– Shari Kubitz– Eric Fussenegger
Advisors– Michelene T.H. Chi– Kurt VanLehn
Physics Instructors– Donald J. Treacy, USNA– Robert N. Shelby, USNA
Other Influences– Mark McGregor– Marguerite Roy– Rod Roscoe
Programmers– Anders Weinstein– Brett van de Sande
ReferencesStudy 1: Hausmann, R.G.M. & Chi, M.T.H. (2002)
Can a computer interface support self-explaining? Cognitive Technology, 7(1), 4-15.
Study 2: Hausmann, R.G.M. & VanLehn (in prep). The effect of generation on robust learning.
Study 3: Chi, M.T.H., Siler, S., Jeong, H., Yamauchi, T., & Hausmann, R.G. (2001). Learning from human tutoring. Cognitive Science, 25(4), 471-533.
Study 4a: Chi, M.T.H., Roy, M., & Hausmann (accepted). Observing Tutorial Dialogues Collaboratively: Insights about Tutoring Effectiveness from Vicarious Learning, Cognitive Science, x, p. xxx-xxx.
Study 4b: Hausmann, R.G.M., Chi, M.T.H., & Roy, M. (2004) Learning from collaborative problem solving: An analysis of three hypothesized mechanisms. 26nd Annual Meeting of the Cognitive Science Conference, Chicago, IL.
Study 5: Hausmann, R. G. M. (2006). Why do elaborative dialogs lead to effective problem solving and deep learning? Poster presented at the 28th Annual Meeting of the Cognitive Science Conference, Vancouver, Canada.
Inferential Mechanisms Simulation of a mental model (Norman, 1983) Category membership (Chi, Hutchinson, &
Robin, 1989) Analogical reasoning (Markman, 1997) Integration of the situation and text model
(Graesser, Singer, & Trabasso, 1994) Logical reasoning (Rips, 1990) Self-explanation (Chi, Bassok, Lewis, Reimann,
& Glaser, 1989)
Cognitive + Social Factors Different types of interaction lead to
different representations:– Non-generative interactions lead to shallow
learning.» Definition: does not modify material in any
meaningful way.
– Generative interactions lead to deep learning.» Definition: significantly modifies the material in a
meaningful way.