ALPHA BANDITS GAME INSTRUCTIONS
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Transcript of ALPHA BANDITS GAME INSTRUCTIONS
![Page 1: ALPHA BANDITS GAME INSTRUCTIONS](https://reader031.fdocuments.net/reader031/viewer/2022020400/568ca7921a28ab186d95e1a9/html5/thumbnails/1.jpg)
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For an instructional video, alternative game play and additional downloadable
score cards, visit
AlphaBanditsGame.com
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ALPHA
BANDITS
Instructions
and
score sheets
Property of:
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OBJECTIVE: Score
points in each round
by forming words of
3 or more letters.
The player with the
most points after 4
rounds wins!
SET UP: Each player
draws 7 tiles from the
black Loot Bag and
places them behind
their Mask.
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Keep unplayed tiles hiddenbehind your Mask
until the game starts.
PLAYAREA
G A M
T
EC
D N OA Y
E
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GAME PLAY:
ALL players play at the
same time forming
words of 3 or more
letters by moving Letter
Tiles from behind their
Mask to their own
personal “PLAY AREA.”
The Play Area is a space
right in front of each
player’s Mask viewable
to all players.
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PLAYAREA
Once a Letter Tile is playedin the Play Area it may
not be moved back behindthe Mask or flipped over!
IMPORTANT:
G A M
T
E
C
DN O AYE
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RULES ON GAME PLAY:
• Players may form as
many words as possible
to maximize their score.
• Words may not be
formed in crossword
puzzle style, but only
as separate words.
• Players may rearrange
their own Letter Tiles
in the Play Area during
the round, even after a
Bandit Tile is played
(except for End Round).
• At the end of a round
only tiles in the Play
Area are scored. Play-
ers leave their tiles “as
is” in the Play Area
and behind their Mask
to use in future rounds
(do not put tiles back
in the Loot Bag or
move them).
• In future rounds tiles
may be rearranged or
left as is to score
additional points.
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RULES ON GAME PLAY:
• Players may form as
many words as possible
to maximize their score.
• Words may not be
formed in crossword
puzzle style, but only
as separate words.
• Players may rearrange
their own Letter Tiles
in the Play Area during
the round, even after a
Bandit Tile is played
(except for End Round).
• At the end of a round
only tiles in the Play
Area are scored. Play-
ers leave their tiles “as
is” in the Play Area
and behind their Mask
to use in future rounds
(do not put tiles back
in the Loot Bag or
move them).
• In future rounds tiles
may be rearranged or
left as is to score
additional points.
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LETTER TILES:
Each Letter Tile has a
red side and a blue side.
In advanced play,
players can mix and
match colors when
forming words to double
their word score
(see SCORING).
Letter Tiles are worth
1 point each when
used in words with
3 or more letters.
The small letter isused to show the letter
on the other side.
Use the large lettersto form words
and for scoring points.
= 1 point each
AT
TA
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The small letter isused to show the letter
on the other side.
Use the large lettersto form words
and for scoring points.
= 1 point each
AT
TA
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GEMSTONE TILES:
Gemstones may be used
as any letter in the
alphabet to help a
player make a word.
A Gemstone will double
the word score when
used in words of 3 or
more letters.
A Gemstone may also
double any negative
points (see SCORING).
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= 1 points each(and doubles a word score)
Gemstone Tiles don’t have to stay the sameletter the whole game.
Players maychange the letter
at any time!
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BANDIT TILES:
Beware of the ALPHA
BANDITS! These sneaky
tiles allow players to
banish, block, swap,
flip, grab or even end
the round early for the
win!
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Use Bandit Tiles at any
time during the round
to wreak havoc on
other players.
Before using a Bandit
Tile, players must first
say out loud what
devious action they
intend to perform to
give other players
a chance
to BLOCK.
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BANISH: Removes one Letter Tile in the Play Area and sends that tile back into the Loot Bag.
GRAB: Steals one Letter Tile in play to use as your own. Play that tile now or place it behind your Mask to use later.
SWAP: Trades one Letter Tile for one Letter Tile between any two players (including you). Letter Tiles must remain in the Play Area same side up.
BANDIT TILES (cont.):
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FLIP: Turns over one Letter Tile in the Play Area (including your own). The reverse letter is now used.
END ROUND: Instantly ends the round. All players must immediately stop play and count scores.
BLOCK: Stops any Bandit Tile from being played (including End Round and Block tiles). Both tiles go back in the Loot Bag.
After playing any Bandit Tile,put it back in the Loot Bagto use in the next round.
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ROUNDS: The game
lasts 4 rounds, with
points added up at the
end of each round.
At the end of each
round, Letter Tiles in
each player’s personal
Play Area are added
up and recorded
(see SCORING).
There are two ways to
end the round:
1. All players verbally
agree they are finished
playing tiles and
forming words or...
2. An End Round
Bandit Tile is played
that instantly
ends the
round.
ROUNDS: The game
lasts 4 rounds, with
points added up at the
end of each round.
At the end of each
round, Letter Tiles in
each player’s personal
Play Area are added
up and recorded
(see SCORING).
There are two ways to
end the round:
1. All players verbally
agree they are finished
playing tiles and
forming words or...
2. An End Round
Bandit Tile is played
that instantly
ends the
round.
A really devious player woulduse an End Round tile
right after playinganother Bandit Tile!
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ROUNDS: The game
lasts 4 rounds, with
points added up at the
end of each round.
At the end of each
round, Letter Tiles in
each player’s personal
Play Area are added
up and recorded
(see SCORING).
There are two ways to
end the round:
1. All players verbally
agree they are finished
playing tiles and
forming words or...
2. An End Round
Bandit Tile is played
that instantly
ends the
round.
A really devious player woulduse an End Round tile
right after playinganother Bandit Tile!
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SCORING: Points are
added up and recorded
at the end of each round
from Gemstone and
Letter Tiles in the Play
Area (any tiles left
behind the Mask are not
used for scoring).
LETTER TILES = 1 point
each when used in
words of 3 or more
letters.
GEMSTONE TILES = 1
point each and DOUBLE
a word score when used
in words or 3 or more
letters
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SCORING: Points are
added up and recorded
at the end of each round
from Gemstone and
Letter Tiles in the Play
Area (any tiles left
behind the Mask are not
used for scoring).
LETTER TILES = 1 point
each when used in
words of 3 or more
letters.
GEMSTONE TILES = 1
point each and DOUBLE
a word score when used
in words or 3 or more
letters
1 + 1 + 1 + 1 = 4 pts.
(1 + 1 + 1) x 2 = 6 pts.
A
E
TC
MAG
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NEGATIVE POINTS:
Any of the following tiles
left in the Play Area at
the end of a round result
in -1 (negative) point each:
• Words of 2 or less letters
• Gemstones played alone
• Letters played, but not
yet formed into words
(i.e. “TCA” vs. “CAT”)
• Proper nouns or names
• Slang • Acronyms
• Words not found in a
dictionary
If you have a Gemstone as
a negative point, then
you must DOUBLE all
your negative points.
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NEGATIVE POINTS:
Any of the following tiles
left in the Play Area at
the end of a round result
in -1 (negative) point each:
• Words of 2 or less letters
• Gemstones played alone
• Letters played, but not
yet formed into words
(i.e. “TCA” vs. “CAT”)
• Proper nouns or names
• Slang • Acronyms
• Words not found in a
dictionary
If you have a Gemstone as
a negative point, then
you must DOUBLE all
your negative points.
Gemstones are veryVALUABLE, but they can
also be very COSTLY!
[(-1) + (-1) + (-1)] x 2 = -6 pts.
T C
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SCORING EXAMPLE:
Positive points:
Negative points:
Subtotal:
End of round score:
[(-1) + (-1) + (-1)] x 2 = -6 pts.
1 + 1 + 1 + 1 = 4 pts.
4 + (-6) = -2 pts.
0 pts.
T C
G A M E
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PLAYAREA
G A MT
E
C
DN O AYENOTE: Even if you endup with more negative
points than positive ones,you never score less
than 0 in any round!
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IMPROVE YOUR SCORE:
Positive points:
Subtotal:
End of round score:
G M E
1 + 1 + 1 = 3 pts.
(1 + 1 + 1 + 1) x 2 = 8 pts.
8 + 3 = 11 pts.
11 pts.
A
TC A
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These are the sametiles as the last example,
but with a muchbetter score!
PLAYAREA
G
A
M
T
E
C
DN O AYE
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ADVANCED PLAY #1:
For more advanced play
use the colors on the
tiles to DOUBLE your
word scores! When you
form word with tiles
with all the same color
or alternating colors, you
double your score!
Words using mixed or
matched colors AND
Gemstones get triple
points!
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Positive points:
Negative points:
Subtotal:
End of round score:
Alternatingcolors get
double points.
Matchingcolors &
Gemstone gettriple points!
-1 pts.
(1 + 1 + 1) x 2 = 6 pts.
(1 + 1 + 1) x 3 = 9 pts.
6 + 9 + (-1) = 14 pts.
14 pts.
D
C
G E T
M A
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ADVANCED PLAY #2:
For even more advanced
play, form words within
a specific CATEGORY to
DOUBLE your word score!
When getting more than
one bonus for a word,
always add +1 to your
score multiplier.
1 bonus = 2X word score
2 bonuses = 3X word score
3 bonuses = 4X word score
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EXAMPLE:
CATEGORY = ANIMALS
Positive points:
Subtotal:
End of round score:
G M E
Color &Gemstone & Category bonuses = 4X word score!!!!
(1 + 1 + 1) x 4 = 12 pts.
(1 + 1 + 1 + 1) = 4 pts.
12 + 4 = 16 pts.
16 pts.
A
TC
A
Categories areon the next page.
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CATEGORIES: At the start of each round choose “red” or “blue” and draw a Letter Tile from the Loot Bag. Use the category that corresponds to the color Letter Tile chosen.
A PLACESB THINGS WITH A ZIPPER
OR BUTTONC THINGS THAT ARE
REALLY LOUDD THINGS YOU KEEPE ANIMALSF THINGS THAT MAKE
YOUR MOM MADG THINGS THAT ARE EVILH QUIET ANIMALSI THINGS THAT TASTE
GOOD WITH CHICKENJ PLACES YOU SHOULDN’T
PUT A PRETZELK THINGS YOU SET AN
ALARM FOR
L SOUNDSM THINGS YOU NEED IN THE
DESERTN EXERCISESO THINGS MADE WITH
PLASTICP THINGS SOLD AT A STORE Q PARTS OF A CARR ITSY-BITSY LITTLE THINGS
S GINORMOUS THINGS!T TOYSU THINGS THAT HOLD LIQUIDV BANDSW THINGS FOUND IN A
GARBAGE CANX STINKY THINGSY THINGS YOU STORE STUFF
INZ PLACES TO PUT A
DIAMOND
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CATEGORIES: At the start of each round choose “red” or “blue” and draw a Letter Tile from the Loot Bag. Use the category that corresponds to the color Letter Tile chosen.
A PLACESB THINGS WITH A ZIPPER
OR BUTTONC THINGS THAT ARE
REALLY LOUDD THINGS YOU KEEPE ANIMALSF THINGS THAT MAKE
YOUR MOM MADG THINGS THAT ARE EVILH QUIET ANIMALSI THINGS THAT TASTE
GOOD WITH CHICKENJ PLACES YOU SHOULDN’T
PUT A PRETZELK THINGS YOU SET AN
ALARM FOR
L SOUNDSM THINGS YOU NEED IN THE
DESERTN EXERCISESO THINGS MADE WITH
PLASTICP THINGS SOLD AT A STORE Q PARTS OF A CARR ITSY-BITSY LITTLE THINGS
S GINORMOUS THINGS!T TOYSU THINGS THAT HOLD LIQUIDV BANDSW THINGS FOUND IN A
GARBAGE CANX STINKY THINGSY THINGS YOU STORE STUFF
INZ PLACES TO PUT A
DIAMOND
Download more categoriesat AlphaBanditsGame.com
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FOR MORE DEVIOUS
PLAY ADD A TIMER!
Use a countdown timer
to end the round (timer
not included). We suggest
a digital timer with a
loud buzzer set to
90 –120 seconds. Let the
person with the lowest
score choose the count-
down time and keep the
display hidden.
For more game play ideasgo to WiggityBang.com
F.A.Q.:
Can I move my tiles around?Of course! As long as you don’t flip or remove tiles from your Play Area, you may rearrange any of your tiles from a current or previous round.
What happens when some-one uses a fake word? You can challenge an opponent’s word at the end of the round if you think it’s slang, a proper noun or not a real word. If chal-lenged and the word is found to be valid, the oppo-nent receives double points for that word. If there is a disagreement on a word played, the arbiter is a dictionary chosen by mutual agreement of the players.
F.A.Q. (cont.):
Can I score points on a word I used in a previous round? Yes! You may count words from previous rounds at the end of each round.
On new rounds, if I have one or two tiles left behind my Mask, do I still get to draw 7 new tiles? No. You draw back UP to 7 tiles behind your Mask. EX: If you have 1 tile behind your Mask from a previous round, you would only draw 6 new tiles.
Can I move another player’s letters or use them for my score? You may only inter-act with another player’s played Letter Tiles when you use a Bandit Tile. You only score points based off your own played Letter Tiles.
Does a Bandit Tile flip ALL the letters in a word?No. BANISH, FLIP or GRAB Bandit Tiles only affect one tile in the Play Area.
I was halfway through placing my tile when some-one played an End Round. You may finish your move-ment and then add up your scores.
What happens if we run out of Letter Tiles? There are enough tiles to guarantee that four players can play four rounds. To play with more, buy an additional set of Letter Tiles.
The scoring is too hard? Try playing four rounds and only add up the score at the end of the fourth round. The person with the highest score wins!
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F.A.Q.:
Can I move my tiles around?Of course! As long as you don’t flip or remove tiles from your Play Area, you may rearrange any of your tiles from a current or previous round.
What happens when some-one uses a fake word? You can challenge an opponent’s word at the end of the round if you think it’s slang, a proper noun or not a real word. If chal-lenged and the word is found to be valid, the oppo-nent receives double points for that word. If there is a disagreement on a word played, the arbiter is a dictionary chosen by mutual agreement of the players.
F.A.Q. (cont.):
Can I score points on a word I used in a previous round? Yes! You may count words from previous rounds at the end of each round.
On new rounds, if I have one or two tiles left behind my Mask, do I still get to draw 7 new tiles? No. You draw back UP to 7 tiles behind your Mask. EX: If you have 1 tile behind your Mask from a previous round, you would only draw 6 new tiles.
Can I move another player’s letters or use them for my score? You may only inter-act with another player’s played Letter Tiles when you use a Bandit Tile. You only score points based off your own played Letter Tiles.
Does a Bandit Tile flip ALL the letters in a word?No. BANISH, FLIP or GRAB Bandit Tiles only affect one tile in the Play Area.
I was halfway through placing my tile when some-one played an End Round. You may finish your move-ment and then add up your scores.
What happens if we run out of Letter Tiles? There are enough tiles to guarantee that four players can play four rounds. To play with more, buy an additional set of Letter Tiles.
The scoring is too hard? Try playing four rounds and only add up the score at the end of the fourth round. The person with the highest score wins!
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F.A.Q.:
Can I move my tiles around?Of course! As long as you don’t flip or remove tiles from your Play Area, you may rearrange any of your tiles from a current or previous round.
What happens when some-one uses a fake word? You can challenge an opponent’s word at the end of the round if you think it’s slang, a proper noun or not a real word. If chal-lenged and the word is found to be valid, the oppo-nent receives double points for that word. If there is a disagreement on a word played, the arbiter is a dictionary chosen by mutual agreement of the players.
F.A.Q. (cont.):
Can I score points on a word I used in a previous round? Yes! You may count words from previous rounds at the end of each round.
On new rounds, if I have one or two tiles left behind my Mask, do I still get to draw 7 new tiles? No. You draw back UP to 7 tiles behind your Mask. EX: If you have 1 tile behind your Mask from a previous round, you would only draw 6 new tiles.
Can I move another player’s letters or use them for my score? You may only inter-act with another player’s played Letter Tiles when you use a Bandit Tile. You only score points based off your own played Letter Tiles.
Does a Bandit Tile flip ALL the letters in a word?No. BANISH, FLIP or GRAB Bandit Tiles only affect one tile in the Play Area.
I was halfway through placing my tile when some-one played an End Round. You may finish your move-ment and then add up your scores.
What happens if we run out of Letter Tiles? There are enough tiles to guarantee that four players can play four rounds. To play with more, buy an additional set of Letter Tiles.
The scoring is too hard? Try playing four rounds and only add up the score at the end of the fourth round. The person with the highest score wins!
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F.A.Q.:
Can I move my tiles around?Of course! As long as you don’t flip or remove tiles from your Play Area, you may rearrange any of your tiles from a current or previous round.
What happens when some-one uses a fake word? You can challenge an opponent’s word at the end of the round if you think it’s slang, a proper noun or not a real word. If chal-lenged and the word is found to be valid, the oppo-nent receives double points for that word. If there is a disagreement on a word played, the arbiter is a dictionary chosen by mutual agreement of the players.
F.A.Q. (cont.):
Can I score points on a word I used in a previous round? Yes! You may count words from previous rounds at the end of each round.
On new rounds, if I have one or two tiles left behind my Mask, do I still get to draw 7 new tiles? No. You draw back UP to 7 tiles behind your Mask. EX: If you have 1 tile behind your Mask from a previous round, you would only draw 6 new tiles.
Can I move another player’s letters or use them for my score? You may only inter-act with another player’s played Letter Tiles when you use a Bandit Tile. You only score points based off your own played Letter Tiles.
Does a Bandit Tile flip ALL the letters in a word?No. BANISH, FLIP or GRAB Bandit Tiles only affect one tile in the Play Area.
I was halfway through placing my tile when some-one played an End Round. You may finish your move-ment and then add up your scores.
What happens if we run out of Letter Tiles? There are enough tiles to guarantee that four players can play four rounds. To play with more, buy an additional set of Letter Tiles.
The scoring is too hard? Try playing four rounds and only add up the score at the end of the fourth round. The person with the highest score wins!
![Page 38: ALPHA BANDITS GAME INSTRUCTIONS](https://reader031.fdocuments.net/reader031/viewer/2022020400/568ca7921a28ab186d95e1a9/html5/thumbnails/38.jpg)
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FINAL:
TiebreakJERRY is the WINNER!
Matt Jerry Sara Jean 8 14 6 7 14 20 18 16 22 34 24 23 12 28 22 18 34 62 46 41 6 28 34 20 40 90 80 61
SAMPLE
![Page 39: ALPHA BANDITS GAME INSTRUCTIONS](https://reader031.fdocuments.net/reader031/viewer/2022020400/568ca7921a28ab186d95e1a9/html5/thumbnails/39.jpg)
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FINAL:
TiebreakJERRY is the WINNER!
Matt Jerry Sara Jean 8 14 6 7 14 20 18 16 22 34 24 23 12 28 22 18 34 62 46 41 6 28 34 20 40 90 80 61
![Page 40: ALPHA BANDITS GAME INSTRUCTIONS](https://reader031.fdocuments.net/reader031/viewer/2022020400/568ca7921a28ab186d95e1a9/html5/thumbnails/40.jpg)
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![Page 48: ALPHA BANDITS GAME INSTRUCTIONS](https://reader031.fdocuments.net/reader031/viewer/2022020400/568ca7921a28ab186d95e1a9/html5/thumbnails/48.jpg)
Download more score sheets at
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AlphaBanditsGame.com
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FINAL:
Tiebreak
![Page 49: ALPHA BANDITS GAME INSTRUCTIONS](https://reader031.fdocuments.net/reader031/viewer/2022020400/568ca7921a28ab186d95e1a9/html5/thumbnails/49.jpg)
AlphaBanditsGame.com
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FINAL:
Tiebreak
![Page 50: ALPHA BANDITS GAME INSTRUCTIONS](https://reader031.fdocuments.net/reader031/viewer/2022020400/568ca7921a28ab186d95e1a9/html5/thumbnails/50.jpg)
CREDITS & THANKS:Alpha Bandits is created by Robb Earnest, Jeremy Fifer and Matthew Rivaldi.
Design and illustrations by Matthew Rivaldi.
Special thanks to Francois Bereaud, Jane Smith and Jeff Bellinger for their support with developing this game.
©2014 Wiggity Bang Games, LLC. All rights reserved. ALPHA BANDITS is a trademark of Wiggity Bang Games, LLC.
Contact us at WiggityBang.com
![Page 51: ALPHA BANDITS GAME INSTRUCTIONS](https://reader031.fdocuments.net/reader031/viewer/2022020400/568ca7921a28ab186d95e1a9/html5/thumbnails/51.jpg)
![Page 52: ALPHA BANDITS GAME INSTRUCTIONS](https://reader031.fdocuments.net/reader031/viewer/2022020400/568ca7921a28ab186d95e1a9/html5/thumbnails/52.jpg)
WiggityBang.com