Alliance & Horde Compendium

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    03-Dec-2014
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Transcript of Alliance & Horde Compendium

  • CoverTable of ContentsIntroductionChapter One: The New BloodFeatsNew SkillNew Races of WarcraftDwarf, WildhammerElf, BloodFurbolgGnomeNagaPandarenTroll, JunglePrestige ClassesDeath KnightDemon HunterDwarven AvatarMarksmanNecromancerPrimalWarmageWindriderChapter Two: Choosing SidesIndependent FactionsBlood ElvesFurbolgsGoblinsHalf-OrcsNagaPandarenThe AllianceHumansIronforge DwarvesWildhammer DwarvesHigh ElvesNight ElvesGnomesHalf-ElvesThe HordeOrcsTaurenJungle TrollsChapter Three: The Craft of WarThe BasicsUnit Combat SequenceUnit Combat StatisticsBase Line and Rendezvous PointInitiativeThe Battle RoundDirecting TroopsMelee ContactUnit ActionsAttacks and Damage in Unit CombatUnit Actions Without OrdersStandard Unit AttackDouble Unit AttackStandard ChargeDouble Move ChargeMove ActionsFree ActionsCommanders and OrdersKinds of OrdersInjury and DeathMovement and PositionCombat ModifiersUnusual AttacksCavalry Units and Mounted CombatSneak AttacksMoraleMorale Check DCsTerrain and ObstaclesTerrain CharacteristicsTerrain and Nonstandard MovementBattlefield MagicConcentrationCounterspellsSpell DescriptionsAiming a Spell in Unit CombatDurationSaving ThrowAppendix One: Weapons of WarBallistaeCatapults and TrebuchetsSiege CrossbowsSpecial Ammunition