Aldo Colombini - Few Best Tricks

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MAGNETIC This is a Triumph type effect and very strong. EFFECT: Two cards are selected and revealed to be the only black card among the red ones and the only red one among the black ones! SET-UP: Arrange the deck with all the red cards on top, followed by the black. PERFORMANCE: Shuffle the deck retaining the color separation. (To use the Ireland Shuffle: Overhand shuffle in small packets as normal, until you are near the center. At this point the left thumb takes single cards until you are past center. Then continue to shuffle off in small packets. Now the black cards are on top of the deck.) Spread the deck in a ribbon spread on the table (as usual from left to right) and invite two spectators to take one card each, one from the left hand side of the spread and the other from the right hand side of the spread. Have these two cards looked at. Meanwhile, square the deck, pick it up and re-spread it on the table but from RIGHT TO LEFT. Invite the two spectators to replace their cards more or less in the same position, pushing them into the spread. By spreading the deck the second time from right to left, the two cards are replaced into the opposite sections (the red among the blacks and the black among the reds. I think this is an Ed Marlo procedure.) Spread the cards with the faces toward yourself and split the deck at the point where the colors meet in the middle. Place both halves face down on the table and cut with both hands simultaneously, leaving the bottom quarter of each portion on the table, Move both hands forward and leave another bottom quarter of each portion in front of the two tabled packets. Repeat twice moving forwards so that you have eight face down packets as in figure 1.

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Transcript of Aldo Colombini - Few Best Tricks

MAGNETIC

MAGNETICThis is a Triumph type effect and very strong.EFFECT: Two cards are selected and revealed to be the only black card among the red ones and the only red one among the black ones!

SET-UP: Arrange the deck with all the red cards on top, followed by the black.

PERFORMANCE: Shuffle the deck retaining the color separation. (To use the Ireland Shuffle: Overhand shuffle in small packets as normal, until you are near the center. At this point the left thumb takes single cards until you are past center. Then continue to shuffle off in small packets. Now the black cards are on top of the deck.)

Spread the deck in a ribbon spread on the table (as usual from left to right) and invite two spectators to take one card each, one from the left hand side of the spread and the other from the right hand side of the spread.

Have these two cards looked at. Meanwhile, square the deck, pick it up and re-spread it on the table but from RIGHT TO LEFT. Invite the two spectators to replace their cards more or less in the same position, pushing them into the spread. By spreading the deck the second time from right to left, the two cards are replaced into the opposite sections (the red among the blacks and the black among the reds. I think this is an Ed Marlo procedure.)

Spread the cards with the faces toward yourself and split the deck at the point where the colors meet in the middle. Place both halves face down on the table and cut with both hands simultaneously, leaving the bottom quarter of each portion on the table, Move both hands forward and leave another bottom quarter of each portion in front of the two tabled packets. Repeat twice moving forwards so that you have eight face down packets as in figure 1.

Turn packets 1,4,5, and 8 face up as in figure 2. Riffle Shuffle 1 and 2 together and leave them aside. Shuffle packets 3 and 4 together, turn them over and shuffle this combined portion with the combined portion 1 and 2. Leave this half of the deck aside.

Shuffle together packets 5 and 6 and leave them aside. Shuffle packets 7 and 8, turn them over and shuffle them with the combined portions of 5 and 6. Finally, shuffle the two halves together (without turning either of the portions over). This is a convincing sequence and the upcoming climax is very effective.

Spread the deck on the table revealing that the face up cards are all red (or black) with one exception, the black (or red) selection. Turn over the spread to reveal all the black (or red) cards face up, containing the second red (or black) selection.

NOTE: Instead of the Marlo procedure, you may simply fan or riffle the cards between the hands and have the selected cards replaced in the opposite color section.

EFFECT: Four cards are placed on the table. A card is selected and signed. The card on the table reveal the selection and one turns out to be THE selection!

The seed for this effect was planted by my friend Peter Duffie. The trick remains quite similar. The main feature, added by yours truly, changes it so that now you do not have to know the selection in advance as you did in the original version.

PERFORMANCE: Openly take out four cards from the deck leaving them face down on the table. Be sure that the spectators do not see the f aces of these cards and be sure they see that there is only four. These cards must be: Any face down ODD, RED SPOT card (say the Five of Hearts); on top of this place any face down ODD, BLACK SPOT card (say the Nine of Spades); on top of these two cards place any face down EVEN, RED OR BLACK SPOT card (say the Four of Diamonds) and on top of these three cards place any face down FACE card (say the Jack of Clubs).

Have a card selected, noted, SIGNED ON THE FACE and replaced. Control the signed card on the top. Palm it and upon picking up the four table cards, add the palmed card on top.. Leave the deck aside and take the face card packet face down in the left hand.

Say that the four cards placed on the table before the selection are four predictions and they will help find the selected one. While you are pattering, Buckle the bottom card and keep this card separated from the others at the inner short side.

Ask if the selected card is black or red. If RED, release the break and slide off the bottom card with the right hand, turning it face up on top of the left hand cards. Show that this card is red, then turn it face down and discard it on top of the deck. If BLACK, slide the SECOND card from the bottom. This is accomplished by performing a Buckle of the bottom card so that the right hand can remove the second from the bottom card by pulling toward you (as shown below). Turn the card face up on top of the packet, then place it face down on top of the deck. The first prediction card was correct.

Next, ask if the card was odd or even. If ODD, slide the bottom card off and turn it face up on top of the left hand cards, then turn it face down and deal it onto the deck. If EVEN, slide off the SECOND card from the bottom, turn it face up and then face down on top of the deck.

Now ask if the card was a spot or a face card. If a SPOT card, the left thumb slides off the top card into the left hand as the right hand grips the packet from above and retains the other two cards as one. Turn these two cards as one face up onto the left hand card and show a spot card, then turn the two cards face down and place BOTH on top of the deck. If the card was a FACE card, the left thumb slides off the top card into the left hand and the right hand places the remaining two cards as one on top. then turn over the top card of the packet to show a face card. Turn it face down and place the top two cards as one on the deck.

Say the fourth card will point out where the selected card is. Ask for the name of the selected card. Surprise! Turn the card over and there it is! Apparently the selected card was place on the table BEFORE it was selected!

EFFECT: The magician cannot find a selected card so he performs a coin trick. After a couple of effects with two coins, a coin ends up wrapped in the selected card!

This simple but effective routine combines a zany idea by my friend Stephen Tucker and a brilliant move by the late Rick Johnson which was written in a PALLBEARERS REVIEW.

REQUIREMENTS: A deck with a duplicate (say the 9 of Diamonds); two English copper coins and a copper/silver coin.

SET-UP: Place a copper English coin in the middle of the card and fold the long side over and onto the coin with one end of the lengthwise end folded slightly more that the other. Fold the other long side over the coin the same way as in figure 1. Fold the wider end over the coin. Fold the other side towards the center but tuck this narrower side into the wider one, sealing the coin inside the card (figure 2). Place this "package" into the right pocket of the jacket. Place the other two coins in another pocket.

PERFORMANCE: From the deck, force the Nine of Diamonds to a spectator, then shuffle it into the deck towards the bottom. Try to produce the selected card but instead produce a couple of "wrong" cards. Then say; "Have I ever told you that I am really good with coin magic?" Leave the deck aside.

Remove the two coins and place them onto the left hand at the base of the fingers, copper coin onto the silver side of the gimmick.Close the left hand into a fist and turn it over (palm down). With the right fingers reach into the left fist and remove the upper coin (the gimmick) showing the copper side of the faked coin. Place the coin onto the left fist.

Place the right fingers flat onto the coin (figure 3). Keeping the right fingers pressing onto the coin, turn the left fist over ending up with the right hand palm up (figure 4). Move the hands apart showing the silver onto the right fingers and then open the left hand to show the copper coin.

Place the two coins in the left hand as before. Close the left hand into a fist and turn it palm down. The right hand fingers remove the gimmick showing it as the copper coin. Place the coin into the right side pocket. When inside the pocket, the right hand simply turns the coin over. Then, after a pause, open the left hand to show the copper coin there and remove the right hand to show the silver one.

The right hand enters the right pocket again (as to emphasize the transposition) leaves the coin and grips the package. Remove the right hand from the pocket and show the "coin" (ala Slydini).

Drop the coin/package into the left hand which closes while the right hand removes the copper coin from the left hand. Place the copper coin into the right pocket and leave it there, After a pause remove the fake showing the SILVER side. Immediately open the left hand and show the package. Surprise!

Drop the fake coin into another pocket and then start to unfold the package revealing the copper coin inside (still keeping the card back to the audience). After some by-play, ask for the name of the previously selected card and turn it face to the audience for the grand finale!

This routine appeared in my book "WHAT'S UP DECK!" You can check the book for some extra tips on presentation.EFFECT: The performer magically prints a duplicate of a selected card, including the spectator's signature!

REQUIREMENTS: A blue backed deck; Two red backed cards with blank faces; a blank backed card with a face, say the 6 of Spades.

SET-UP: The three cards are in the following order from top down: Blank face card,back up; blank back regular face card,blank side down; blank face card,back up.

PERFORMANCE: Take the packet blank faces up, from above in the right hand (Biddle Grip). The left thumb peels off the top card into the left hand. Turn the two hands to show two backs as in figure 1. Bring the two hands again into the original position (left hand palm up and right hand palm down) and with the left thumb, peel off the top card of the two in the right hand, sliding it on top of the card held in the left hand. Turn the two hands again as in figure 1 showing the backs again and them move them as before, leaving the right hand card on top of the two in the left hand. The right hand flips its cards over, face down, placing them on top of the left hand card. Turn over the whole packet and re-grip the cards from above in the right hand. With the left fingers, slide off the bottom card, turn it face down, replace it beneath the packet and leave the three cards on the table.

Force the Six of Spades from the deck. Have the card SIGNED on the FACE and returned. You now need to palm the card off and add it to the BOTTOM of the three card packet.

Say that you will now try to magically print an exact duplicate of the selected card. Take the four card packet in the left hand. The right hand moves the top two cards as one towards you as in figure 2. Say that you will try to print a back of the same color as the selected card (blue), but first you must erase one of the red backs. Move the right hand forward squaring the cards as in figure 3 and release the bottom card of the two held in the right hand. Immediately move back the top card only (figure 4) and a blank surface will be seen. This is the Vernon Paint Brush Change.Square and grip the packet from above in the right hand. With the left thumb, slide the top card into the left hand, then slide the next card off on top of the first and then place the right hand two cards (as one) on top of the two cards in the left hand. The right hand takes the top two cards as one and moves them backwards (figure 2). Move the cards forward (figure 3) and then move only the top card backwards as in figure 4, to show a blue back. Square the cards.

Turn over the packet. Ask for the name of the selected card. This time, move the top THREE cards backwards as in figure 2 and then move them forwars as in figure 3. Now leave two cards and move only the top card backwards as in figure 4 to show the Six of Spades. Place the right hand card on the bottom. Perform a Double Lift and turn over the top two cards as one, apparently flipping the Six of Spades face down. Place the top card (signed Six of Spades) on the table. Pocket the other two(three) cards.

Remind the spectator that you promised an exact duplicate of the selected card. Turn over the face down card that is on the table to show the signature for a miracle!

ROPE PUZZLEThis trick is my version of a trick which was sold many years ago. It's a good table hopping item, always ready and re-sets in seconds. It can also be presented in parlor or on stage.

EFFECT: Two different lengths of rope becomne the same length and then become one piece of rope!

REQUIREMENTS: Three pieces of rope, one piece two feet long and two pieces one foot long each. All the ends of the ropes are knotted.

SET-UP: Begin the routine by having a short and a long rope in the left hand held as one length of rope, keeping the know of each rope concealed. The other short rope is in the right hand. (see figure 1)

PERFORMANCE: Show the ropes as in figure 1. (To the audience you are showing a long and a short rope.) Then place the right hand rope into the left hand gripping it by the upper knot directly below the knot on the short rope already held by the left hand (figure 2).

You are now holding all the ropes with the left hand only. After a moment the right hand grasps the long rope in the middle (figure 3) and moves it away from the left hand. The two short ropes are kept in the left hand and appear to be as one piece of rope. The right hand shows the long piece (figure 4) appearing as if you have two ropes of the same length.

Grip the ropes between the hands as in figure 5. Note that the two hands are around the long rope and each hand grips a knot of one of the two short ropes. Pull the hands apart quickly until you are stopped by the knots on the ropes and you have the change into one long piece of rope (figure 6).

Say you'll try to tie a knot in the rope without letting go of the ends (which appears impossible). Have a spectator grip the two ends of the rope hanging from your fists. For the gag and a laugh, release the two short ropes so they remain in the spectator's hands and openly tie a knot in the long rope! Or bring your hands together and simply tie a knot in the long rope under cover of your fingers (knots concealed). This looks really magical!

EFFECT: A card is predicted by the magician using a calendar!

Bob Hummer's Cato is almost forgotten by magicians. I think that in this trick the principle makes the difference and strongly enhances the effect.

REQUIREMENTS: Two identical pocket size daily calendars; twelve zodiac sign cards (glue zodiac signs on blank face cards or use cards from a regular deck).

SET-UP: Write the name of a playing card on each day of the year on both calendars. On one calendar write (say) the 10H at May 7th (no other 10H may appear in that calendar) and place an envelope with a 10H in the back pocket of that calendar. On the other calendar write (say) JS on July 5th (no other JS appears in the whole year on that calendar). Place an envelope containing a JS in the back pocket of that calendar. Place the two calendars in the same pocket but remember which is which.

PERFORMANCE: Remove a calendar and show it to the spectators explaining that on each day of the year is written the name of a different playing card. Replace the calendar back into the same pocket.

Take out the packet of cards, show them and have them shuffled. Say that you will have a day chosen at random with the procedure that is controlled by the spectator. Keep the twelve card packet face down in the left hand. Take the top two cards into the right hand, square the two cards on top of the packet and at the same time, steal the next card below them.

Flip the three cards face up onto the packet and then cut the packet and complete the cut. Repeat by turning over only two cards and cut again.

Give the packet to a spectator to hold and invite him to repeat the same action (turning over two cards and cutting the packet). He can do this as long as he wants. When he is satisfied, have him deal the cards into two packets without changing the order of the cards, i.e., the top card to the left, the next card to the right of the first, the third card on top of the first, the fourth card on top of the second card at the right and so on until all the cards are dealt. Ask him to turn over one of the packets and to place it on top of the other (or he may shuffle it with the other).

Tell him that either the face up cards will determine the month (and the day will be determined by the face down cards) or vice versa, the face up cards will tell the day and the face down cards the month. Point out that either of the two options give totally different results.

No matter how many times the spectator turns over and cuts the cards, the results will always be the same. Five cards are reversed face up among seven face down or vice versa, five cards are face down among seven face up. So the date will always be either the 7th of May or the 5th of July.

Once the spectator has selected the date, take out the required calendar and invite the spectator to flip through the pages to see that the card at that dated is only mentioned once.

Ask him to remove the envelope at the back of the calendar and see that you have predicted the card!

EFFECT: A miniature card finds a selected card from a regular deck!

This trick combines different tools to reach the climax. Try it!

REQUIREMENTS: A miniature deck of cards with a duplicate (say the 4H); A Poker size deck of cards; A double-backed card (Poker size, same color as the deck); You also need a small piece of double-sided adhesive tape (or a small dab of magician's wax).

SET-UP: Place one 4H on top of the small deck and set the deck aside. Hold the other small 4H face up below the face down regular size deck in the left hand dealing position. The double-backed card is then place on top with the tape or wax.

PERFORMANCE: Spread the regular deck between the hands and invite the spectator to take a card. As he removes the card, separate the deck in two, having the top portion in the right hand. As the spectator shows the card, the right fingers slide the small card (4H) below the right hand cards.

Have the card replaced onto the left hand cards, place the right hand cards on top, assembling the deck. This action places the face up small 4H directly on top of the spectator's card. Leave the deck on the table.

Show the small deck and shuffle it leaving the 4H on top. Keep the deck face down in the left hand dealing position. Have a spectator cut the deck more or less in half and turn this portion face up onto the face down remaining cards. Immediately turn the left hand palm down (turning the deck as well) and spread the cards across the table.

Take the first face down card (which will be the 4H, apparently cut at random by the spectator) and place it face up onto the regular size deck so it adheres to the tape (or wax).

Pick up the regular size deck and hold it in the left hand dealing position. Perform the J.K. Hartman Blow Away Change: Grip the top card with the right hand at the right corners as in figure 1. Bring the deck towards your face in order to blow on the deck. During the move, quickly turn the card over towards the left as if closing a book, ending up in the position shown in figure 2. When you lower the deck, the small card has disappeared (really, having flipped over the top card, it is now underneath the top, double-backed card.)

Dribble the cards from the right hand into the left hand until you see the face up 4H in the middle of the deck. Cut the deck at this point and have the card that is beneath the small card taken. Ask for the name of the selected card and, sure enough, it is the one found by the small card.

At the same time you have plenty of time to palm out the top card and get rid of it.

This effect is a strong 'out of this world' type routine in which I have combined ideas from J.K.Hartman and Ron Ferris.EFFECT: A spectator magically separates the red and the black cards!PERFORMANCE: Remove fourteen red cards and fourteen black cards and place them in this order from the top down: One black card, 14 red cards and 13 black cards. Leave the rest of the deck aside.Hand the pile face down to a spectator and ask him to turn the top card (black) of the packet face up. Ask him to move this card (leaving it face up) to the bottom of the packet.Ask him to turn the next card (red) face up and place this card face up onto the table. Ask him to begin dealing the rest of the cards, face down in the following manner: He is to place the cards he thinks are black on the bottom of the packet in his hands and the cards he thinks are red onto the table, keeping them face down.As he proceeds to deal the cards, mentally count them. After he has dealt twelve cards, stop him. Ask him to turn the card which is now on the top, face up. Have him place this card (red) face up on the bottom. Ask him to turn over the next card (black) and have this card placed face up on the table starting a new pile.He now deals the cards that he thinks are black onto the tabled card and the cards he thinks are red he places underneath the packet, keeping them all face down. He deals and when the first face up card appears, he places it on the bottom once again.Take the packet from the spectator and spread it reaching the first indicator (face up card). Place this card and the cards above it on the table. Place the other cards that are in your hands on the table as they are. (You have four piles.) Turn over the cards on top of each indicator to show they match the colors of their indicators.Turn all the cards face down leaving the four packets separated and in a row. The colors must be alternated. Lets say that from left to right the packets are black (A), red (B), black (C), and red (D). Pick up the remainder of the deck and fan it with the faces toward you. Take a black card and without showing its face, ask the spectator to indicate one of the four piles on the table. Place this card onto the indicated pile. Repeat this with all the black cards, one by one. Leave the red cards face down on the table.The right hand assembles the packets by placing A onto B then the two packets onto C and the three packets onto D. Pick up and turn over the deck. Spread the cards between the hands taking all the red cards (on the face of the deck) and place them in a spread on the table (at A). Take all the black cards and place them in a separate spread on the table (at B). Repeat with all the following red cards (placing them at C) and finally spread and leave on the table (at D) the last bunch of black cards. Square each packet and turn it face down leaving them again in the same order (A,B,C,D) on the table.Give the remainder of the deck face down (all red cards) to a spectator. Invite him to shuffle the cards and, without looking at them, to deal them onto the four tabled packets at random. When he's finished, assemble the packets once again using the previous procedure.Turn the deck over and spread the cards between the hands. Separate the first bunch of black cards, then the red, then the black and then the red as you did before.

This is based on a David Regal idea.

EFFECT: A card is predicted by the performer in an incredible manner!

SET-UP: Remove the four Jacks, the four Fives and the four Eights from the deck. Then remove all the other Clubs. For the moment, place the Five of, the Eight of and Jack of aside and set up the other cards as follows: From the top of the face down deck (X=indifferent cards, C=Clubs): X, X, X, X, C, X, C, X, C, X, C, X, C, X, C, X, C, X, C, X, C, X, C. From the face of the deck up: X, X, X, X, J, X, 8, X, 5, X, J, X, 8, X, 5, X, J, X, 8, X, 5. (Between the two set ups you have all the remaining cards.) Place the Five of, the Eight of and Jack of in separate pockets and/or wallet compartments or, better yet, one card hidden under your pad, one card hidden behind and object in the room (a painting for example) and the other card is given to a stooge/friend before the show.

PERFORMANCE: Remove the deck and explain that one card has to be selected by combining two freely selected cards, the first of which will determine the SUIT and the second determining the VALUE.

Start dealing cards face down onto the table one after the other. After the fourth card ask for a stop. Control it so you stop at one of the Clubs (they are the odd cards starting from the fifth). If they say "Stop" when a Club has just been placed on the tabled pile, take that card; otherwise, take the card that is on top of the deck, placing it in your hand. Leave the card face up on the table and casually show the cards before and after the selected one, showing two indifferent cards of different suits.

Turn the deck face up and start dealing the cards again asking for a stop after the fourth one has been dealt. Stop at either one of the Jacks, or one of the 5's or at one of the 8's. Show some cards before and after the selected one to show that they are different. This is really strong.

Combine the suit of one card with the value of the other one to reach either place the Five of, the Eight of and Jack of . Remove the appropriate card and you have a miracle!

NOTE: Of course any three cards and any suit can be used. Also any amount of cards can be kept both on top and on the face of the deck. I keep four indifferent cards but you may prefer two or three.

SHERLOCK HOLMES VS. MORIARTY

I like this routine very much. It's full of magic and contains lots of surprises. Give it a try. By the way, it's also totally impromptu.

EFFECT: Sherlock Holmes and his pal Doctor Watson (really two Kings), with the help of a spectator, finally capture the evil Professor Moriarty!

PERFORMANCE: Remove the two black Kings saying that one is Sherlock Holmes and the other is Doctor Watson. Say the deck represents London and have a spectator select a card that will be Professor Moriarty, Holmes' mortal enemy. While removing the Kings, cut any Six third from the top (when the deck is face down the Six is third from the top).

Have a card selected and replaced. Control it to the top of the deck. Casually and openly Over-hand Shuffle the top seven cards of the deck (reversing their order into the left hand) and place them back on the deck. Now the Six is fourth from the top and the selected card is seventh from the top.

Take the deck face up in the left hand and start to cut small packets of cards onto the table whiled asking for a 'stop'. At the 'stop' of the spectator, place a black King face down onto the dealt cards. Place the cards you have in the left hand onto the tabled ones and pick up the deck.

Turn the deck face down in the left hand, spread the cards between the hands and locate the face up King. Eye count seven cards past the King and square, obtaining a break below the seventh card after the face up King. Cut or Double Undercut at the break bringing the seven cards and the King to the bottom of the deck.

Hold the face down deck in the left hand and, as before, start to cut small packets onto the table (this time the cards are face down). Ask for another 'stop'.

At the 'stop', place the other King face up on the tabled cards and then drop the left hand cards on top.You now have, in the middle of the deck, the two face up Kings with seven cards in between them. You may tell the spectator that he has helped Sherlock Holmes and Doctor Watson. Perhaps now they will finally capture the devious Professor!

Spread the deck face down and remove the two face up Kings and the seven cards between them, carefully paying attention not to alter the order of these cards. Leave the squared deck face down in front of you.

Give the nine card packet to the spectator and ask him to deal the top card (face up King) onto the table. Have him place the second card on the bottom of the packet, the third card onto the face up King, the fourth card to the bottom and so on, until he deals the second face up King onto the table.

At this point you have four cards between the Kings on the table and three cards left in the spectator's hands (the bottom card of this packet is the selected one). Have the spectator place the three cards he is holding onto the deck. Ask the spectator to pick up the tabled packet and invite him to repeat the procedure (placing the face up King onto the table, the next card below the packet and so on). This time, one card will end up between the face up Kings and he will be left with two cards. Have these two cards replaced on the deck.

Turn over the card between the Kings (the Six) and the spectator will tell you that is not the selected card. You may say that Sherlock Holmes always likes a theatrical ending to his investigations.

Have the spectator count down to the sixth card from the top of the deck and he will find the selection!

This effect is a very strong one and bound to create a great reaction. The original idea belongs to J.K. Hartman.

EFFECT: A spectator selects twelve cards. The magician announces that this is the famous Jack of Spades Trick. The spectator eliminates eleven cards and the last one is the Jack of Spades! The other cards are seen to be the remaining face cards!

SET-UP: Start with the 12 face cards on top of the deck. The top card is the Jack of Spades.

PERFORMANCE: Keep the deck face down in the left hand. Cut the JS to the bottom. Say that you will perform the famous Jack of Spades Trick. Start to deal the cards into the right hand without reversing their order, asking a spectator to touch one card. You must control the deals that the card the spectator touches will be below the top eleven cards. Out-jog the card he selects, leaving it protruding forward a couple of inches.After the first card has been touched, the spectator must touch eleven more cards from those that are below the first one. Every time he touches one card, out-jog it so that at the end you will have twelve cards out-jogged. If among the twelve chosen cards the spectator selected the bottom one (JS), the left hand strips out these cards (Figure 1) as the right hand places the deck face down on the table.

It the spectator does not select the bottom card, Buckle the bottom card. The right hand takes the deck from above by inserting the right forefinger into the break. Draw the deck inward. The bottom card remains in the left hand until the outer ends of the out-jogged cards are almost even with the buckled card. See figure 2. Strip out the thirteen cards and leave the deck aside. This is the Vernon Strip Out Addition. Tell the spectator to imagine that he touched the twelve face cards.

Say that there are four Jacks among the twelve face cards. Obtain a break above the bottom two cards. Have the spectator touch any four cards that he thinks are the four Jacks. Every card he touches is out-jogged as before. If he touches the bottom card (really two as one) among the four, strip out the four/five cards taking them in the left hand and leave the other cards face down on the table in a separate packet. If the four cards the spectator touches do not include the JS, repeat the Vernon Strip Out Addition adding the JS at the bottom of the packet. Either way you will have five cards in your left hand.

Fan the cards showing four, keeping the last two as one. Ask a spectator to touch two cards that he thinks are the two black and out-jog them as before. If he touches one indifferent card and the bottom two as one, remove these cards and drop the others aside. If he does not select the bottom card(s), repeat the Vernon Strip Out Addition.

You now have three cards in the left hand. Ask the spectator if he thinks that the JS is the top or bottom card. If he selects the bottom card, take the top two cards as one with the right hand and deposit them onto the tabled pile. If he selects the top card, slide it (top card) inward with the right hand about one inch. Bring the right middle finger onto the second card and the forefinger on the top card. Move the right hand forward sliding the two cards forward and stop when the right thumb contacts the bottom card. The top and bottom cards will be aligned. The right hand removes the out-jogged card and places it onto the other two cards that are kept as on. Point to the top card and say, "This is the card that you didn't want." The right hand removes the top two cards as one and deposits it (them) onto the tabled pile.

Leave the single card on the table. Pick up the deck and while you are talking to the audience, Overhand Shuffle the top eleven cards in the left hand, in-jogging the eleventh, and shuffling the remainder of the cards. Take the deck in the left hand and with the right thumb, push down on the in-jogged card so that the little finger of the left hand can obtain a break above it. Ask the spectator to turn over the tabled card.

While the spectator does so, revealing (with great surprise) the JS, the right hand picks up from above the tabled packet. Bring this packet onto the deck, lift all the cards above the break (leaving in the left hand the bottom eleven cards) and place this portion on the table.

After a short pause, fan the eleven card packet and turn it face up to show the other face cards for a stunning finale!