Aka “MARKETING AIN’T EVIL!” aka “BETTER LIVING BY BEING RELEVANT!” by Jon Jones, Art...
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Transcript of Aka “MARKETING AIN’T EVIL!” aka “BETTER LIVING BY BEING RELEVANT!” by Jon Jones, Art...
aka “MARKETING AIN’T EVIL!”aka “BETTER LIVING BY BEING RELEVANT!”
by Jon Jones, Art Outsourcing Manager [email protected] – http://www.thejonjones.com
THE ART OF GETTING NOTICEDTHE ART OF GETTING NOTICED
WHAT THIS TALK IS ABOUT
• Building a great, relevant portfolio• How to stand out in the crowd• Ways you can increase your odds of job-getting
FIRST, DIFFERENTIATE!
Space Marine
Naked Man
Naked Woman Character from recent movie
1) FIND A GAME AND CHOOSE A STYLE.• War game realism
– Battlefield series, all 170 Call of Duty sequels
• Sci-fi– Mass Effect, Gears of War
• Cartoony– Team Fortress 2,
Battlefield Heroes
• Fantasy– World of Warcraft, Dragon
Age, Oblivion
2) MAKE A MOD
• MOD! Unreal \ UDK, Unity, etc.• Show you can integrate assets into
a real engine• Demonstrate aptitude with tools \
tech
GUYS, I GOT THIS
MEN IN GAMES ALL LOOK THE SAME
+ =
WOMEN IN GAMES LOOK RIDICULOUS
Poster children for back problems, right?
BE CREATIVE
• Design a character with swappable armor.• Make a female version of a male-only race.• Pick a totally unique setting and make a level.• Design a modular weapon.
NETWORK!
• 80% of success is showing up. – Woody Allen, Ph.D
• Find art message boards. Post.
• Find game development mixers. Go.
• Make friends in game dev. Socialize.
• Never make enemies.
Kumbayaaaaa…
Thanks for listening!
Jon JonesArt Outsourcing Manager
[email protected] – http://www.thejonjones.com
Art forums:http://www.polycount.net
http://www.gameartisans.orghttp://www.cgtalk.com