AI and Games

8
AI and Games by Lauren Argenio Russell Braun

description

by Lauren Argenio Russell Braun. AI and Games. Project Goals. What AI is The basics of how it works How it is applied to games In the past Present Future Methods used in game AI Create a simple tic-tac-toe game to serve as an example. Main concepts. - PowerPoint PPT Presentation

Transcript of AI and Games

Page 1: AI and Games

AI and Games

byLauren ArgenioRussell Braun

Page 2: AI and Games

Project Goals

• What AI is• The basics of how it works• How it is applied to games

– In the past– Present– Future

• Methods used in game AI• Create a simple tic-tac-toe game to serve

as an example

Page 3: AI and Games

Main concepts

• Artificial Intelligence- Intelligence exhibited by an artificial (non-natural, man-made) entity; The branch of computer science dealing with the reproduction or mimicking of human-level thought in computers.

In short: Computers that can think like humans

• Strong AI- An AI that is greater than or equal to the intelligence of a human

• Weak AI- An AI that is “intelligent” only in very specific tasks. Also called “Applied AI”.

Page 4: AI and Games

Useful definitions

• Turing test- If a computer acts as intelligently as a human, then it can be considered as intelligent as a human.

• Cognitive Science- The science of how humans think and learn.

Page 5: AI and Games

Useful definitions

• Turing test- If a computer acts as intelligently as a human, then it can be considered as intelligent as a human.

• Cognitive Science- The science of how humans think and learn.

Page 6: AI and Games

Types of tasks

• Computational– Can be solved with existing algorithms

• Recognition– Sensory recognition, motor tasks– Gathering information about surroundings

• Reasoning– Making the best decisions based on the

information

Page 7: AI and Games

AI vs Humans

Page 8: AI and Games

Resources

• Wikipedia• Google Image Search• Shoman, Yoav. "Computer Science and

Game Theory." www.acm.org. Association for Computing Machienery. 04 Feb. 2009 <http://www.acm.org/>.

• Schneider, Micheal G., and Judith L. Gersting. Invitation to Computer Science: Java Version. 3rd ed. Boston: Course Technology, 2006.