AGILE Session 1
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Transcript of AGILE Session 1
Instructional DesignFASTER, LEANER, AND MORE EFFECTIVE SESSION 1
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Butch Cassidy
Circleville, Utah
Please Introduce Yourself
Who you are Where you are fromSomething you do that you really enjoy
Getting Started Activity A:
How is learning with the GEAR approach going to differ from how you traditionally learn in a classroom?
Enter your answer into chat.
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GEAR Learning Process
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Gather in the VC
Expand & Apply
Report
Receive Feedback
Cycle 1: AGILE
Instructional Design
Cycle 2: Map and Prioritize
Cycle 3: Plan,
Implement, and
Iterate
Cycle 4: Leverage
and Evaluate
GEAR Course Process
Copyright Conrad Gottfredson
Gather in the VC
Expand & Apply
Report
Receive Feedback
GEAR Cycle 1
Copyright Conrad Gottfredson
KickoffCycle 1: AGILE
Instructional Design
Cycle 2: Map and Prioritize
Cycle 3: Plan,
Implement, and
Iterate
Cycle 4: Leverage
and Evaluate
Copyright Conrad Gottfredson
AGILE Practice 1: Scope Business Impact and Resource Requirements
Strategy is a Moving Target Performance Consulting Requires
Business Acumen Training Shouldn’t be a First Response Performance Support is the Game
Changer
Cycle 1: Align (with Strategy, with Markets, with Performers)
Key Tasks
One: Scope and Validate Business Performance Needs
Two: Estimate Resources
Governing Principles Accommodate the Five Moments of
Learning Need Attend to Learning Dispositions Justify and Standardize Deliverables Attend to Learning Dispositions
Discussion: Real World Realities for Alignment
Discussion: Real World Realities for Instructional Design
There are Two Worlds of Instructional Design
Organizations Must Learn @ the Speed of Change
Time to Competence is the Key Metric Traditional ISD Can’t Keep Up Training Alone Can’t Close the Gap Our Work is to sustain Organizational
Competence
Copyright Conrad Gottfredson
Copyright Conrad Gottfredson
KickoffCycle 1: AGILE
Instructional Design
Cycle 2: Map and Prioritize
Cycle 3: Plan,
Implement, and
Iterate
Cycle 4: Leverage
and Evaluate
GEAR Cycle 2
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AGILE Practice 3: Prioritize Business Impact Key Task
One: Conduct Critical Skills Analysis
Governing Principles
Embrace Reference-based Learning Manage Resources by contribution and
priority
AGILE Practice 2: Map the Moment of Apply
Cycle 2: Map and Prioritize
Key Tasks
One: Prepare for the Task Analysis Two: Conduct Rapid Task Analysis Three Analyze Audiences Four: Finalize the Results of the RTA
Governing Principles
Manage Cognitive Load Define & Consolidate Roles
Real World Realities There’s Not Enough Time for Mager Objectives Knowledge Enriched Performance is the Endgame We are Cramming too Much into Formal Learning Time Away From Work is Costly to the Organization Safe Failure can Save Learning
Copyright Conrad Gottfredson
Copyright Conrad Gottfredson
KickoffCycle 1: AGILE
Instructional Design
Cycle 2: Map and Prioritize
Cycle 3: Plan,
Implement, and
Iterate
Cycle 4: Leverage
and Evaluate
GEAR Cycle 3
Copyright Conrad Gottfredson
Cycle 3: Plan, Implement, and IterateAGILE Practice 4: Proof the EPSS
Key Tasks
One: Develop a Workflow Map Two: Define & Populate the Pyramid Three: Determine Key Contexts Four: Establish the Overarching EPSS
Structure
Governing Principles
Manage Cognitive Load with an Overarching Visual Map
Develop Cascading Levels for Support Simultaneous Effort Fuels AGILE ISD
AGILE Practice 5: Develop the LEaP Plan
Key Tasks
One: Determine the Appropriate LEaP Structure
Two: Design the LEaP Plan Three: Determine Fulfillment
(Development) Requirements
Governing Principle Accommodate Procedural-based, Principle-
based, and Knowledge-based Solutions Broker Before You Build
AGILE Practice 6: Iterate & Implement
Key Tasks
One: Scope the Iteration(s) Two: Stage the Implementations
Governing Principle
Use the Power of Iteration to Keep Up with Agile Software Development
Copyright Conrad Gottfredson
Copyright Conrad Gottfredson
KickoffCycle 1: AGILE
Instructional Design
Cycle 2: Map and Prioritize
Cycle 3: Plan,
Implement, and
Iterate
Cycle 4: Leverage
and Evaluate
GEAR Cycle 4
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Cycle 4: Leverage and EvaluateAGILE Practice 7: Leverage
Key Tasks
One: Leverage Technology Two: Leverage People Three: Leverage Research
Governing Principle Accelerate Development and Maintenance
with Structured Authoring
AGILE Practice 8: Evaluate
Key Tasks
One: Develop a Measurement Strategy Two: Put in Place an Measurement
Infrastructure
Governing Principle Conduct Formative and Summative
Evaluation
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Kickoff Discussion : Real World Realities for Instructional Design
Discussion Points
1. There are Two Worlds of Instructional Design
2. Organizations Must Learn @ the Speed of Change
3. Time to Competence is the Key Metric
4. Traditional ISD Can’t Keep Up5. Training Alone Can’t Close the Gap6. Our Work is to sustain
Organizational Competence
COPYRIGHT CONRAD GOTTFREDSON
Discussion 1: Real World Realities for Instructional Design
1. There are Two Worlds of Instructional Design
Discussion 1: Real World Realities for Instructional Design
1. There are Two Worlds of Instructional Design
A Quick Peek at the New World of Performance-based Instructional Design:
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The AGILE Process
Scope and Validate Business Performance Needs
Estimate Resources
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The AGILE Process
Design and Develop Simultaneously @ Warp Speed
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The AGILE Process• Map the moment of APPLY through Rapid
Task Analysis
• Set them at ease. • Finalize the scope
objective. • Prepare the SMEs to help
identify tasks.
Step 1: Prepare SMEs
• Create a random list• Verify they are tasks• Gain Consensus
Step 2: Identify Tasks• Map parking-lot concepts
to the processes• Identify additional
concepts per process• Map concepts to tasks
Step 5: Identify Concepts
One: Prepare for the Task Analysis
Two: Conduct Rapid Task Analysis
Three Analyze Audiences
Four: Finalize the Results of the RTA
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The AGILE Process• Justify the need for NEW and MORE by
rating the impact of failure through Critical Skills Analysis
• Prepare the CSA template• Introduce the CSA• Teach the benefits of the CSA
Step 1: Prepare for the CSA
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The AGILE Process
• Make a Learning Experience and Performance (LEaP) Plan for all Five Moments of Need
One: Define the Learning Experience
Two: Define Your EPSS Pyramid
Three: Conduct LEaP Analysis
© 2013, CONRAD GOTTFREDSON, ALL RIGHTS RESERVED
The AGILE Process
Develop working solutions iteratively and implement incrementally (MGP)
• Iterate: to do something over repeatedly
• Implement: to put into practical effect; carry out
• Incrementally: The process of increasing through addition or contribution.
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The AGILE Process
Pursue continuous improvement by leveraging people and technology • Automate Continuous Improvement
via an EPSS Technology Infrastructure
• Implement the Governance Strategy
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The AGILE Process
Establish an ongoing measurement and reporting strategy.
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COPYRIGHT CONRAD GOTTFREDSON
Discussion 1: Real World Realities for Instructional Design
Take 2.5 minutes and complete this Activity in your workbook.
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Discussion 1: Real World Realities for Instructional Design
Talk out:How does knowledge-based instruction differ from performance-based instruction?
“One must learn by doing the thing, for though you think you know it-
you have no certainty, until you try.” ~Sophocles
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Discussion 1: Real World Realities for Instructional Design
Talk out:What challenges does ADDIE face when it comes to performance-based instruction?
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THE ONLY PERSON WHO IS EDUCATED IS THE ONE WHO HAS LEARNED
HOW TO LEARN AND CHANGE.
~CARL ROGERS
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